iwmap 4
"000_Global" flags  active
"The Map" flags 
// entity 0
{
"classname" "worldspawn"
// brush 0
{
  contents weaponClip;
 ( -264 1.5 11 ) ( -269 1.5 16 ) ( -273 1.5 16 ) me_cargocontainer_interiorfloor_wet 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( 8 2 5 ) ( 3 2 0 ) ( 3 0 0 ) me_cargocontainer_interiorfloor_wet 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( -2 0 16 ) ( -2 1 16 ) ( 3 1 16 ) me_cargocontainer_interiorfloor_wet 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( -2 0 0 ) ( 3 0 0 ) ( 3 2 0 ) me_cargocontainer_interiorfloor_wet 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( -456 -0.5 5 ) ( -461 -0.5 0 ) ( -466 -0.5 0 ) me_cargocontainer_interiorfloor_wet 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( 8 -1 11 ) ( 8 1 11 ) ( 8 2 5 ) me_cargocontainer_interiorfloor_wet 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( -2 1 16 ) ( -2 0 16 ) ( -2 0 0 ) me_cargocontainer_interiorfloor_wet 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( 8 1 11 ) ( 8 -1 11 ) ( 3 -1 16 ) me_cargocontainer_interiorfloor_wet 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
