MW2 All MP Models Setup Guide

** IW4x ONLY ** 

Files and Locations:
- "models.ff": Found in "/zone/english", contains necessary files for loading all models.
- "All_Models_List.txt": Contains all model names for precache.
- "basemaps.arena": Located in "/mp/", contains map information like team, map name, and game type.
- "Teams to pick.txt": Also located in "/mp/", contains map team names for team model swapping.

Installation Steps:
1. Move the folder "zone" to your MW2 directory.
2. Move the folder "mp" to the mod directory you are using (e.g., "mw2root/mods/sass/").
3. Place the file "All_Models_List.txt" wherever convenient for reference.

General Usage:
1. Start the game and load your mod.
2. Load the custom "models.ff" file to load the model files into the game.
3. Open the console and type /loadzone models
4. Start a match.

Usage for Actors:
1. Follow the general steps but before starting the match.
2. Open "_precache.gsc".
3. Precache the desired model similar to SP models, e.g., PrecacheModel( "mp_body_militia_lmg_aa_blk" );
4. Start the match and spawn the MP actor using /mvm_actor_spawn mp_body_militia_lmg_aa_blk head_tf141_arctic_b

Usage for Players/Bots/Self/Teams:
1. Open "basemaps.arena" to swap team models.
2. Identify the teams and models for the desired maps.
3. Locate the map entry in "basemaps.arena".
4. Modify the "allieschar" or "axischar" entries accordingly.
5. Save the changes.
6. Follow the general steps from 1 to 4.




=========== Extra informations ===========
Tha map mp_highrise has 2 teams
allieschar  "socom_141_desert"
axischar    "opforce_composite" 
* allieschar = allies
* axischar = axis
* us_army = US models
* opforce_airborne = Airborne models

To change it to someting else use this:
    allieschar  "opforce_composite"
    axischar    "seals_udt"



If you have any questions or need assistance with MW2 editing or mods, feel free to join the Sass Cinematic Mod server:
https://discord.gg/TJujMrKHtq