[       427] Build 159 latest Fri Nov 06 2009 04:11:54PM. Logfile opened on Tue Sep 24 09:03:12 2024

[       427] Current language: english
[       431] Current search path:
[       435] C:\Program Files\Games\Call of Duty - Modern Warfare 2\spdata\All-Shadows.iwd (125 files)
[       440] C:\Program Files\Games\Call of Duty - Modern Warfare 2/spdata
[       446] C:\Program Files\Games\Call of Duty - Modern Warfare 2/main
[       452] C:\Program Files\Games\Call of Duty - Modern Warfare 2/main_shared
[       457] C:\Program Files\Games\Call of Duty - Modern Warfare 2/players
[       463] C:\Program Files\Games\Call of Duty - Modern Warfare 2/raw
[       468] C:\Program Files\Games\Call of Duty - Modern Warfare 2/raw_shared
[       473] C:\Program Files\Games\Call of Duty - Modern Warfare 2/devraw
[       480] C:\Program Files\Games\Call of Duty - Modern Warfare 2/devraw_shared
[       487] 
File Handles:
[       492] handle 1: console.log
[       499] ----------------------
[       505] 125 files in iwd files
[       505]       dvar set loc_language 0
[       505]       dvar set loc_forceEnglish 0
[       516] ERROR: No languages available because no localized assets were found
[       516]       dvar set loc_language 0
[       516]       dvar set loc_language 1
[       516]       dvar set loc_language 2
[       516]       dvar set loc_language 3
[       516]       dvar set loc_language 4
[       516]       dvar set loc_language 5
[       516]       dvar set loc_language 6
[       516]       dvar set loc_language 7
[       516]       dvar set loc_language 8
[       516]       dvar set loc_language 9
[       516]       dvar set loc_language 10
[       516]       dvar set loc_language 11
[       516]       dvar set loc_language 12
[       516]       dvar set loc_language 13
[       516]       dvar set loc_language 14
[       516]       dvar set loc_language 0
[       524] Adding channel: error
[       532] Adding channel: gamenotify
[       540] Adding channel: boldgame
[       550] Adding channel: subtitle
[       557] Adding channel: obituary
[       567] Adding channel: logfile_only
[       577] Adding channel: console_only
[       584] Adding channel: gfx
[       591] Adding channel: sound
[       600] Adding channel: files
[       622] Adding channel: devgui
[       631] Adding channel: profile
[       637] Adding channel: ui
[       643] Adding channel: client
[       652] Adding channel: server
[       659] Adding channel: system
[       668] Adding channel: playerweap
[       677] Adding channel: ai
[       684] Adding channel: anim
[       690] Adding channel: physics
[       698] Adding channel: fx
[       705] Adding channel: leaderboards
[       711] Adding channel: parserscript
[       720] Adding channel: script
[       727] Adding channel: network
[       738] No channels added or hidden
[       744] Adding channel: error
[       755] Adding channel: error
[       761] No channels added or hidden
[       770] Adding channel: gamenotify
[       776] Adding channel: obituary
[       786] No channels added or hidden
[       791] Adding channel: boldgame
[       800] No channels added or hidden
[       807] Adding channel: subtitle
[       816] No channels added or hidden
[       832] Loading fastfile code_pre_gfx
[       839] Loading fastfile patch_code_pre_gfx
[       865] execing default.cfg from fastfile
[       872] No channels added or hidden
[       880] execing language.cfg from fastfile
[       892] execing codmod.cfg from disk
[       893]       dvar set cg_drawVersion 1
[       893]       dvar set cg_newColors 1
[       893]       dvar set cl_freelook 1
[       893]       dvar set cl_mouseAccel 0
[       893]       dvar set com_maxfps 0
[       893]       dvar set con_errormessagetime 8
[       893]       dvar set con_gameMsgWindow0FadeInTime 0.25
[       893]       dvar set con_gameMsgWindow0FadeOutTime 0.5
[       893]       dvar set con_gameMsgWindow0Filter gamenotify obituary
[       893]       dvar set con_gameMsgWindow0LineCount 6
[       893]       dvar set con_gameMsgWindow0MsgTime 5
[       893]       dvar set con_gameMsgWindow0ScrollTime 0.25
[       894]       dvar set con_gameMsgWindow0SplitscreenScale 1
[       894]       dvar set con_gameMsgWindow1FadeInTime 0.25
[       894]       dvar set con_gameMsgWindow1FadeOutTime 0.5
[       894]       dvar set con_gameMsgWindow1Filter boldgame
[       894]       dvar set con_gameMsgWindow1LineCount 6
[       894]       dvar set con_gameMsgWindow1MsgTime 8
[       894]       dvar set con_gameMsgWindow1ScrollTime 0.25
[       894]       dvar set con_gameMsgWindow1SplitscreenScale 1.5
[       894]       dvar set con_gameMsgWindow2FadeInTime 0.75
[       894]       dvar set con_gameMsgWindow2FadeOutTime 0.5
[       894]       dvar set con_gameMsgWindow2Filter subtitle
[       894]       dvar set con_gameMsgWindow2LineCount 7
[       894]       dvar set con_gameMsgWindow2MsgTime 5
[       894]       dvar set con_gameMsgWindow2ScrollTime 0.25
[       894]       dvar set con_gameMsgWindow2SplitscreenScale 1.5
[       894]       dvar set con_gameMsgWindow3FadeInTime 0.25
[       894]       dvar set con_gameMsgWindow3FadeOutTime 0.5
[       894]       dvar set con_gameMsgWindow3Filter 
[       894]       dvar set con_gameMsgWindow3LineCount 6
[       894]       dvar set con_gameMsgWindow3MsgTime 5
[       894]       dvar set con_gameMsgWindow3ScrollTime 0.25
[       894]       dvar set con_gameMsgWindow3SplitscreenScale 1.5
[       894]       dvar set con_inputBoxColor 0.25 0.25 0.2 1
[       894]       dvar set con_inputHintBoxColor 0.4 0.4 0.35 1
[       894]       dvar set con_miniconlines 5
[       894]       dvar set con_minicontime 4
[       894]       dvar set con_outputBarColor 1 1 0.95 0.6
[       894]       dvar set con_outputSliderColor 0.15 0.15 0.1 0.6
[       894]       dvar set con_outputWindowColor 0.35 0.35 0.3 0.75
[       894]       dvar set con_typewriterColorGlowCheckpoint 0.6 0.5 0.6 1
[       894]       dvar set con_typewriterColorGlowCompleted 0 0.3 0.8 1
[       894]       dvar set con_typewriterColorGlowFailed 0.8 0 0 1
[       894]       dvar set con_typewriterColorGlowUpdated 0 0.6 0.18 1
[       894]       dvar set con_typewriterDecayDuration 700
[       894]       dvar set con_typewriterDecayStartTime 6000
[       894]       dvar set con_typewriterPrintSpeed 50
[       894]       dvar set loc_forceEnglish 0
[       894]       dvar set loc_language 0
[       894]       dvar set loc_modLanguage english
[       894]       dvar set m_filter 0
[       894]       dvar set m_pitch 0.022
[       895]       dvar set noUPnP 0
[       895]       dvar set r_noborder 1
[       895]       dvar set scr_damageFeedback 0
[       895]       dvar set sensitivity 5
[       895]       dvar set ui_mousePitch 0
[       903] Hiding channel: error
[       910] Hiding channel: gamenotify
[       920] Hiding channel: boldgame
[       927] Hiding channel: subtitle
[       935] Hiding channel: obituary
[       942] Hiding channel: logfile_only
[       951] Hiding channel: console_only
[       960] Hiding channel: gfx
[       969] Hiding channel: sound
[       978] Hiding channel: files
[       986] Hiding channel: devgui
[       994] Hiding channel: profile
[      1001] Hiding channel: ui
[      1010] Hiding channel: client
[      1018] Hiding channel: server
[      1026] Hiding channel: system
[      1034] Hiding channel: playerweap
[      1042] Hiding channel: ai
[      1050] Hiding channel: anim
[      1057] Hiding channel: physics
[      1066] Hiding channel: fx
[      1073] Hiding channel: leaderboards
[      1081] Hiding channel: parserscript
[      1088] Hiding channel: script
[      1097] Hiding channel: network
[      1104] No channels added or hidden
[      1110] Adding channel: error
[      1120] Adding channel: gamenotify
[      1126] Adding channel: boldgame
[      1135] Adding channel: subtitle
[      1142] Adding channel: obituary
[      1151] Adding channel: logfile_only
[      1158] Adding channel: console_only
[      1167] Adding channel: gfx
[      1173] Adding channel: sound
[      1182] Adding channel: files
[      1190] Adding channel: devgui
[      1199] Adding channel: profile
[      1206] Adding channel: ui
[      1214] Adding channel: client
[      1221] Adding channel: server
[      1230] Adding channel: system
[      1237] Adding channel: playerweap
[      1245] Adding channel: ai
[      1255] Adding channel: anim
[      1266] Adding channel: physics
[      1273] Adding channel: fx
[      1284] Adding channel: leaderboards
[      1289] Adding channel: parserscript
[      1297] Adding channel: script
[      1304] Adding channel: network
[      1310] Unknown command "updategamerprofile"
[      1319] Unknown command "updategamerprofile"
[      1326] Unknown command "updategamerprofile"
[      1328]       dvar set com_timescale 1
[      1328]       dvar set timescale 1
[      1328]       dvar set fixedtime 0
[      1328]       dvar set version IW4 1.0 build 159 latest Fri Nov 06 2009 04:11:54PM win-x86
[      1336] CPU vendor is "GenuineIntel"
[      1343] CPU name is "Intel(R) Pentium(R) Dual  CPU  E2180  @ 2.00GHz"
[      1351] 2 logical CPUs reported
[      1360] 2 physical CPUs detected
[      1368] Measured CPU speed is 2.00 GHz
[      1376] Total CPU performance is estimated as 8.91 GHz
[      1384] System memory is 2048 MB (capped at 2 GB)
[      1392] Video card is "NVIDIA GeForce 9500 GT"
[      1400] Streaming SIMD Extensions (SSE) supported
[      1407] 
[      1407]       dvar set in_mouse 1
[      1424] Winsock Initialized
[      1424]       dvar set net_noudp 0
[      1424]       dvar set net_noipx 0
[      1424]       dvar set net_socksEnabled 0
[      1424]       dvar set net_socksServer 
[      1424]       dvar set net_socksPort 1080
[      1424]       dvar set net_socksUsername 
[      1424]       dvar set net_socksPassword 
[      1424]       dvar set net_noudp 0
[      1424]       dvar set net_noipx 0
[      1424]       dvar set net_socksEnabled 0
[      1424]       dvar set net_socksServer 
[      1424]       dvar set net_socksPort 1080
[      1424]       dvar set net_socksUsername 
[      1424]       dvar set net_socksPassword 
[      1433] Opening IP socket: localhost:-1
[      1443] Opening IP socket: localhost:28960
[      1444]       dvar set net_port 28960
[      1522] Hostname: DESKTOP-TF5RRTE
[      1531] IP: 192.168.8.100
[      1531]       dvar set net_port 28960
[      1539] UPNP: Testing device 'urn:schemas-upnp-org:device:InternetGatewayDevice:1' by sending packet to 239.255.255.250:1900
[      1550] UPNP: Testing device 'urn:schemas-upnp-org:service:WANIPConnection:1' by sending packet to 239.255.255.250:1900
[      1560] UPNP: Testing device 'urn:schemas-upnp-org:service:WANPPPConnection:1' by sending packet to 239.255.255.250:1900
[      1570] UPNP: Testing device 'upnp:rootdevice' by sending packet to 239.255.255.250:1900
[      1577] ----- Initializing Renderer ----
[      1578]       dvar set r_fullscreen 1
[      1578]       dvar set r_ignorehwgamma 0
[      1578]       dvar set r_picmip_water 0
[      1578]       dvar set r_aaSamples 1
[      1578]       dvar set r_aaMaxQuality 0
[      1578]       dvar set r_vsync 0
[      1580]       dvar set r_monitor 0
[      1580]       dvar set r_rendererPreference Default
[      1580]       dvar set r_aspectRatio auto
[      1580]       dvar set r_customMode 
[      1580]       dvar set r_altModelLightingUpdate 1
[      1580]       dvar set r_preloadShaders 0
[      1592] Loading C:\Program Files\Steam\gameoverlayrenderer.dll...
[      1601] ----- Client Initialization -----
[      1611] execing ragdoll.cfg from fastfile
[      1622] ----- Client Initialization Complete -----
[      1622]       dvar set snd_khz 44
[      1625]       dvar set snd_outputConfiguration Windows default
[      1771] Attempting 44 kHz 16 bit [Windows default] sound
[      2442] ----- R_Init -----
[      2442]       dvar set r_fullscreen 1
[      2442]       dvar set r_ignorehwgamma 0
[      2442]       dvar set r_texFilterDisable 0
[      2442]       dvar set r_texFilterMipBias 0
[      2442]       dvar set r_fullbright 0
[      2442]       dvar set r_debugShader none
[      2442]       dvar set r_subwindow 0 1 0 1
[      2442]       dvar set r_znear 4
[      2442]       dvar set r_znear_depthhack 0.1
[      2442]       dvar set r_zfar 0
[      2442]       dvar set r_fog 1
[      2442]       dvar set r_picmip_water 0
[      2442]       dvar set r_lightMap Unchanged
[      2442]       dvar set r_colorMap Unchanged
[      2442]       dvar set r_detailMap Unchanged
[      2442]       dvar set r_normalMap Unchanged
[      2442]       dvar set r_specularMap Unchanged
[      2442]       dvar set r_specularColorScale 2.5
[      2442]       dvar set r_diffuseColorScale 1
[      2442]       dvar set r_primaryLightUseTweaks 0
[      2442]       dvar set r_primaryLightTweakDiffuseStrength 1
[      2442]       dvar set r_primaryLightTweakSpecularStrength 1
[      2442]       dvar set r_useLayeredMaterials 0
[      2442]       dvar set r_loadForRenderer 1
[      2442]       dvar set r_resampleScene 1
[      2442]       dvar set r_vc_makelog 0
[      2442]       dvar set r_showLightGrid 0
[      2442]       dvar set r_showMissingLightGrid 0
[      2442]       dvar set r_scaleViewport 1
[      2442]       dvar set r_aaSamples 1
[      2442]       dvar set r_aaMaxQuality 0
[      2442]       dvar set r_vsync 0
[      2442]       dvar set r_drawDecals 1
[      2442]       dvar set r_dpvsFilterDebug 0
[      2442]       dvar set r_spotLightFovInnerFraction 0.5
[      2442]       dvar set r_spotLightStartRadius 36
[      2442]       dvar set r_spotLightEndRadius 196
[      2442]       dvar set r_spotLightShadows 1
[      2442]       dvar set r_spotLightSModelShadows 1
[      2442]       dvar set r_spotLightEntityShadows 1
[      2442]       dvar set r_spotLightBrightness 14
[      2442]       dvar set r_spotLightMaxLength 5000
[      2442]       dvar set r_spotLightExponent 2
[      2442]       dvar set r_lockPvs 0
[      2442]       dvar set r_skipPvs 0
[      2442]       dvar set r_singleCell 0
[      2442]       dvar set r_portalWalkLimit 0
[      2442]       dvar set r_portalMinRecurseDepth 2
[      2442]       dvar set r_showPortals 0
[      2442]       dvar set r_showPortalsOverview 0
[      2442]       dvar set r_showFbColorDebug None
[      2442]       dvar set r_showFloatZDebug 0
[      2442]       dvar set r_floatz 1
[      2442]       dvar set r_highLodDist -1
[      2442]       dvar set r_mediumLodDist -1
[      2442]       dvar set r_lowLodDist -1
[      2442]       dvar set r_lowestLodDist -1
[      2442]       dvar set r_forceLod none
[      2442]       dvar set r_modelVertColor 1
[      2442]       dvar set r_modelVertColor 1
[      2442]       dvar set sm_sunEnable 1
[      2442]       dvar set sm_spotEnable 1
[      2442]       dvar set sm_spotLimit 4
[      2442]       dvar set sm_sunSampleSizeNear 0.25
[      2442]       dvar set sm_sunShadowCenter 0 0 0
[      2442]       dvar set sm_sunShadowScale 1
[      2442]       dvar set sm_strictCull 1
[      2442]       dvar set sm_spotDistCull 1
[      2442]       dvar set sm_fastSunShadow 1
[      2442]       dvar set sm_qualitySpotShadow 1
[      2442]       dvar set r_blur 0
[      2442]       dvar set r_glow 1
[      2442]       dvar set r_glowUseTweaks 0
[      2442]       dvar set r_glowTweakEnable 0
[      2442]       dvar set r_glowTweakRadius0 5
[      2442]       dvar set r_glowTweakBloomIntensity0 1
[      2442]       dvar set r_glowTweakBloomCutoff 0.5
[      2442]       dvar set r_glowTweakBloomDesaturation 0
[      2442]       dvar set r_filmUseTweaks 0
[      2442]       dvar set r_filmAltShader 1
[      2442]       dvar set r_contrast 1
[      2442]       dvar set r_brightness 0
[      2442]       dvar set r_desaturation 1
[      2442]       dvar set r_dof_tweak 0
[      2442]       dvar set r_dof_nearBlur 6
[      2442]       dvar set r_dof_farBlur 1.8
[      2442]       dvar set r_dof_viewModelStart 2
[      2442]       dvar set r_dof_viewModelEnd 8
[      2442]       dvar set r_dof_nearStart 10
[      2442]       dvar set r_dof_nearEnd 60
[      2442]       dvar set r_dof_farStart 1000
[      2442]       dvar set r_dof_farEnd 7000
[      2442]       dvar set r_dof_bias 0.5
[      2442]       dvar set r_sun_from_dvars 0
[      2442]       dvar set r_atlasAnimFPS 15
[      2442]       dvar set r_monitor 0
[      2442]       dvar set r_rendererPreference Default
[      2442]       dvar set r_aspectRatio auto
[      2442]       dvar set r_customMode 
[      2442]       dvar set r_altModelLightingUpdate 1
[      2442]       dvar set r_preloadShaders 0
[      2442]       dvar set fx_enable 1
[      2442]       dvar set fx_draw 1
[      2442]       dvar set fx_freeze 0
[      2442]       dvar set fx_debugBolt 0
[      2442]       dvar set fx_count 0
[      2442]       dvar set fx_visMinTraceDist 80
[      2442]       dvar set fx_profileSort cost
[      2442]       dvar set fx_profileSkip 0
[      2442]       dvar set fx_profileFilter 
[      2442]       dvar set fx_profile 0
[      2442]       dvar set fx_mark_profile 0
[      2442]       dvar set fx_drawClouds 1
[      2442]       dvar set glass_break 1
[      2451] Getting Direct3D 9 interface...
[      2482] Pixel shader version is 3.0
[      2490] Vertex shader version is 3.0
[      2500] Shader model 3.0 code path is available.
[      2506] Using Shader model 3.0 code path because it is the best available path on this hardware.
[      2506]       dvar set r_rendererInUse Shader model 3.0
[      2534]       dvar set r_mode 640x480
[      2534]       dvar set r_displayRefresh 60 Hz
[      2542] Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
[      2556] Game window successfully created.
[      2566] Creating Direct3D device...
[      2894] Com_TouchMemory: 0 msec. Using sum: 0
[      3512] Loading fastfile code_post_gfx
[      3522] Loading fastfile patch
[      5306] Loading fastfile ..\custom\SC_3
[      5313] Loading fastfile ..\custom\SC_2
[      5319] Loading fastfile ..\custom\SC
[      5326] Loading fastfile ui
[      5333] Loading fastfile common
[      5333]       dvar set wideScreen 0
[      5340] Initializing render targets...
[      5347] Ignoring asset 'pp' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC_3
[      5348] Ignoring asset 'transform_only.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_3
[      5348] Ignoring asset 'null.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_3
[      5348] Ignoring asset 'floatz_build.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_3
[      5348] Ignoring asset 'floatz_build.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_3
[      5349] Requested frame buffer to be 24-bit color with 8-bit alpha
[      5349] Ignoring asset 'shadowmap_build.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_3
[      5349] Ignoring asset 'shadowmap_build_sm3.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_3
[      5349] Ignoring asset 'ppcc0t0t0' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC_3
[      5351] Ignoring asset 'vertcol_simple_fog_dtex.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_3
[      5357] DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
[      5390] Initializing static model cache...
[      5398] Initializing dynamic buffers...
[      5410] Initializing particle cloud buffer...
[      5527] Ignoring asset 'ppcc0' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC_3
[      5527] Ignoring asset 'vertcol_untextured_dtex_nofog.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_3
[      5527] Ignoring asset 'vertcol_untextured_lin_nofog.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_3
[      5607] Creating Direct3D queries...
[      5679] Ignoring asset 'trivial_vertcol_simple.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_3
[      5679] Ignoring asset 'trivial_vertcol_simple.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_3
[      5679] Ignoring asset '2d' of type techset, between fastfiles code_post_gfx and ..\custom\SC_3
[      5680] Ignoring asset 'default' of type image, between fastfiles code_post_gfx and ..\custom\SC_3
[      5682] Ignoring asset 'ppcc0t0t0nn' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC_3
[      5683] Setting initial state...
[      5757] Ignoring asset '$identitynormalmap' of type image, between fastfiles code_post_gfx and ..\custom\SC_3
[      5762] Video memory for device: 495 MB.
[      5770] Rounded video memory size: 512 MB.
[      5776] Available DirectX texture memory: 1436 MB.
[      5782] DirectX reports 512 MB of video memory and 1436 MB of available texture memory.
[      5789] Using video memory size to cap used texture memory at 496 MB.
[      5797] Using reported available texture memory: 496 MB.
[      5804] Picmip is set manually.
[      5811] Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
[      5916] Ignoring asset 'pp' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC_2
[      5922]       dvar set safeArea_horizontal 1
[      5922]       dvar set safeArea_vertical 1
[      5922]       dvar set safeArea_adjusted_horizontal 1
[      5922]       dvar set safeArea_adjusted_vertical 1
[      5922]       dvar set safeArea_horizontal 0.85
[      5922]       dvar set safeArea_vertical 0.85
[      5922]       dvar set safeArea_adjusted_horizontal 1
[      5922]       dvar set safeArea_adjusted_vertical 1
[      5929] 
------- sound system initialization -------
[      5937] ------- sound system successfully initialized -------
[      5940]       dvar set g_gameskill 1
[      5940]       dvar set g_gameskill_player_1 1
[      5940]       dvar set g_gameskill_player_2 1
[      5947] GamerProfile - Updating for controller #0 without saving.

[      5953] Reading profile for controller 0
[      5957] Ignoring asset 'transform_only.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_2
[      5975] GamerProfile - Updating vars for controller #0.

[      5975]       dvar set safeArea_horizontal 1
[      5975]       dvar set safeArea_vertical 1
[      5975]       dvar set safeArea_adjusted_horizontal 1
[      5975]       dvar set safeArea_adjusted_vertical 1
[      5975]       dvar set safeArea_horizontal 0.85
[      5975]       dvar set safeArea_vertical 0.85
[      5975]       dvar set safeArea_adjusted_horizontal 1
[      5975]       dvar set safeArea_adjusted_vertical 1
[      5983] GamerProfile - Updating vars for controller #0.

[      5984]       dvar set safeArea_horizontal 1
[      5984]       dvar set safeArea_vertical 1
[      5984]       dvar set safeArea_adjusted_horizontal 1
[      5984]       dvar set safeArea_adjusted_vertical 1
[      5984]       dvar set safeArea_horizontal 0.85
[      5984]       dvar set safeArea_vertical 0.85
[      5984]       dvar set safeArea_adjusted_horizontal 1
[      5984]       dvar set safeArea_adjusted_vertical 1
[      5991] GamerProfile - Updating for controller #0 without saving.

[      5997] --- Common Initialization Complete ---
[      5997]       dvar set motd Выйдите в Интернет для получения новостей и обновлений.
[      5998]       dvar set ui_isSaving 0
[      6078] Ignoring asset 'null.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_2
[      6080] Ignoring asset 'floatz_build.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_2
[      6080] Ignoring asset 'floatz_build.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_2
[      6080] Ignoring asset 'shadowmap_build.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_2
[      6080] Ignoring asset 'shadowmap_build_sm3.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_2
[      6081] Ignoring asset 'ppcc0t0t0' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC_2
[      6081] Ignoring asset 'vertcol_simple_fog_dtex.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_2
[      6082] Ignoring asset 'vertcol_shaded_fog_lin.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6082] Ignoring asset 'ppcc0t0t0nntt2' of type vertexdecl, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6084] Ignoring asset 'lp_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6084] Ignoring asset 'lp_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6085] Ignoring asset 'lp_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6085] Ignoring asset 'lp_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6085] Ignoring asset 'lp_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6085] Ignoring asset 'lp_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6085] Ignoring asset 'lp_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6086] Ignoring asset 'lp_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6086] Ignoring asset 'lp_sm_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6086] Ignoring asset 'lp_sm_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6086] Ignoring asset 'lp_sm_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6087] Ignoring asset 'lp_sm_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6087] Ignoring asset 'lp_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6087] Ignoring asset 'lp_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6087] Ignoring asset 'lp_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6087] Ignoring asset 'lp_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6088] Ignoring asset 'lp_sm_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6088] Ignoring asset 'lp_sm_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6088] Ignoring asset 'lp_sm_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6089] Ignoring asset 'lp_sm_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6089] Ignoring asset 'lp_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6089] Ignoring asset 'lp_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6089] Ignoring asset 'lp_sm_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6090] Ignoring asset 'lp_sm_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6092] Ignoring asset 'ppcc0t0t0nntt2t1t3' of type vertexdecl, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6092] Ignoring asset 'lp_i_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6092] Ignoring asset 'lp_i_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6092] Ignoring asset 'lp_i_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6092] Ignoring asset 'lp_i_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6093] Ignoring asset 'lp_i_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6093] Ignoring asset 'lp_i_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6093] Ignoring asset 'lp_i_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6094] Ignoring asset 'lp_i_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6094] Ignoring asset 'lp_sm_i_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6095] Ignoring asset 'lp_sm_i_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6095] Ignoring asset 'lp_sm_i_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6095] Ignoring asset 'lp_sm_i_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6095] Ignoring asset 'lp_i_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6096] Ignoring asset 'lp_i_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6096] Ignoring asset 'lp_i_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6096] Ignoring asset 'lp_i_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6096] Ignoring asset 'lp_sm_i_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6097] Ignoring asset 'lp_sm_i_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6097] Ignoring asset 'lp_sm_i_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6099] Ignoring asset 'lp_sm_i_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6099] Ignoring asset 'lp_i_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6099] Ignoring asset 'lp_i_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6099] Ignoring asset 'lp_sm_i_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6100] Ignoring asset 'lp_sm_i_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6100] Ignoring asset 'l_point_tc0n0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6100] Ignoring asset 'l_spot_r0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6100] Ignoring asset 'l_omni_r0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6101] Ignoring asset 'l_point_sm_tc0n0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6101] Ignoring asset 'l_spot_sm_r0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6102] Ignoring asset 'ppcc0' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC_2
[      6104] Ignoring asset 'vertcol_untextured_dtex_nofog.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_2
[      6104] Ignoring asset 'vertcol_untextured_lin_nofog.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_2
[      6105] Ignoring asset 'ppt0t0nntt1' of type vertexdecl, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6105] Ignoring asset 'debug_normals_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6105] Ignoring asset 'debug_normals.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6106] Ignoring asset 'ppt0t0nntt1t1t2' of type vertexdecl, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6106] Ignoring asset 'debug_normals_i_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6107] Ignoring asset 'debug_normals_i.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6108] Ignoring asset 'mc_l_sm_r0c0n0s0p0' of type techset, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6176] Ignoring asset 'ppcc0t0t0nn' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC_2
[      6177] Ignoring asset 'lp_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6178] Ignoring asset 'lp_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6180] Ignoring asset 'lp_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6181] Ignoring asset 'lp_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6183] Ignoring asset 'lp_sm_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6187] Ignoring asset 'lp_sm_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6189] Ignoring asset 'lp_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6190] Ignoring asset 'lp_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6192] Ignoring asset 'lp_sm_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6194] Ignoring asset 'lp_sm_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6203] Ignoring asset 'ppcc0t0t0nnt1t3' of type vertexdecl, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6203] Ignoring asset 'lp_i_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6204] Ignoring asset 'lp_i_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6204] Ignoring asset 'lp_i_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6204] Ignoring asset 'lp_i_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6205] Ignoring asset 'lp_sm_i_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6205] Ignoring asset 'lp_sm_i_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6206] Ignoring asset 'lp_i_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6206] Ignoring asset 'lp_i_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6207] Ignoring asset 'lp_sm_i_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6207] Ignoring asset 'lp_sm_i_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6208] Ignoring asset 'l_point_tc0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6208] Ignoring asset 'l_spot_r0c0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6208] Ignoring asset 'l_omni_r0c0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6209] Ignoring asset 'l_point_sm_tc0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6209] Ignoring asset 'l_spot_sm_r0c0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6214] Ignoring asset '$identitynormalmap' of type image, between fastfiles code_post_gfx and ..\custom\SC_2
[      6223] Ignoring asset 'lp_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6223] Ignoring asset 'lp_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6223] Ignoring asset 'lp_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6224] Ignoring asset 'lp_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6224] Ignoring asset 'lp_sm_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6224] Ignoring asset 'lp_sm_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6224] Ignoring asset 'lp_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6225] Ignoring asset 'lp_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6225] Ignoring asset 'lp_sm_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6225] Ignoring asset 'lp_sm_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6225] Ignoring asset 'lp_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6225] Ignoring asset 'lp_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6226] Ignoring asset 'lp_sm_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6226] Ignoring asset 'lp_sm_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6226] Ignoring asset 'lp_i_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6226] Ignoring asset 'lp_i_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6226] Ignoring asset 'lp_i_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6227] Ignoring asset 'lp_i_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6229] Ignoring asset 'lp_sm_i_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6229] Ignoring asset 'lp_sm_i_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6229] Ignoring asset 'lp_i_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6230] Ignoring asset 'lp_i_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6230] Ignoring asset 'lp_sm_i_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6230] Ignoring asset 'lp_sm_i_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6231] Ignoring asset 'lp_i_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6231] Ignoring asset 'lp_i_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6231] Ignoring asset 'lp_sm_i_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6232] Ignoring asset 'lp_sm_i_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6232] Ignoring asset 'mc_l_sm_r0c0n0s0' of type techset, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6280] Ignoring asset 'lp_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6280] Ignoring asset 'lp_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6280] Ignoring asset 'lp_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6280] Ignoring asset 'lp_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6281] Ignoring asset 'lp_sm_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6281] Ignoring asset 'lp_sm_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6281] Ignoring asset 'lp_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6281] Ignoring asset 'lp_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6282] Ignoring asset 'lp_sm_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6282] Ignoring asset 'lp_sm_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6282] Ignoring asset 'lp_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6282] Ignoring asset 'lp_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6283] Ignoring asset 'lp_sm_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6283] Ignoring asset 'lp_sm_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6283] Ignoring asset 'lp_i_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6283] Ignoring asset 'lp_i_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6283] Ignoring asset 'lp_i_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6284] Ignoring asset 'lp_i_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6284] Ignoring asset 'lp_sm_i_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6284] Ignoring asset 'lp_sm_i_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6285] Ignoring asset 'lp_i_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6285] Ignoring asset 'lp_i_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6285] Ignoring asset 'lp_sm_i_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6285] Ignoring asset 'lp_sm_i_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6286] Ignoring asset 'lp_i_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6286] Ignoring asset 'lp_i_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6286] Ignoring asset 'lp_sm_i_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6287] Ignoring asset 'lp_sm_i_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6289] Ignoring asset 'mc_l_sm_r0c0s0p0' of type techset, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6300] Ignoring asset 'trivial_vertcol_simple.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_2
[      6300] Ignoring asset 'trivial_vertcol_simple.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_2
[      6300] Ignoring asset '2d' of type techset, between fastfiles code_post_gfx and ..\custom\SC_2
[      6301] Ignoring asset 'default' of type image, between fastfiles code_post_gfx and ..\custom\SC_2
[      6301] Ignoring asset 'mc/mtl_shiny_lense' of type material, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6965] Ignoring asset 'l_spot_b0c0.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_2
[      6966] Ignoring asset 'l_omni_b0c0.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_2
[      7026] Ignoring asset 'vertcol_simple_nofog_dtex.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_2
[      7027] Ignoring asset 'vertcol_simple_nofog.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_2
[      7027] Ignoring asset 'mc_effect_blend_nofog' of type techset, between fastfiles code_post_gfx and ..\custom\SC_2
[      7028] Ignoring asset 'missing_fx' of type image, between fastfiles code_post_gfx and ..\custom\SC_2
[      7028] Ignoring asset 'mc/gfx_missing_fx' of type material, between fastfiles code_post_gfx and ..\custom\SC_2
[      7028] Ignoring asset 'fx10' of type xmodelsurfs, between fastfiles code_post_gfx and ..\custom\SC_2
[      7028] Ignoring asset 'void' of type phys_collmap, between fastfiles code_post_gfx and ..\custom\SC_2
[      7073] Ignoring asset 'pp' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC
[      7073] Ignoring asset 'transform_only.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC
[      7075] Ignoring asset 'null.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC
[      7075] Ignoring asset 'floatz_build.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC
[      7075] Ignoring asset 'floatz_build.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC
[      7075] Ignoring asset 'shadowmap_build.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC
[      7075] Ignoring asset 'shadowmap_build_sm3.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC
[      7076] Ignoring asset 'ppcc0t0t0' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC
[      7076] Ignoring asset 'vertcol_simple_fog_dtex.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC
[      7076] Ignoring asset 'vertcol_shaded_fog_lin.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7081] Ignoring asset 'ppcc0t0t0nntt2' of type vertexdecl, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7082] Ignoring asset 'lp_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7082] Ignoring asset 'lp_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7082] Ignoring asset 'lp_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7082] Ignoring asset 'lp_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7083] Ignoring asset 'lp_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7085] Ignoring asset 'lp_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7085] Ignoring asset 'lp_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7086] Ignoring asset 'lp_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7086] Ignoring asset 'lp_sm_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7086] Ignoring asset 'lp_sm_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7086] Ignoring asset 'lp_sm_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7089] Ignoring asset 'lp_sm_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7089] Ignoring asset 'lp_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7089] Ignoring asset 'lp_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7089] Ignoring asset 'lp_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7090] Ignoring asset 'lp_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7090] Ignoring asset 'lp_sm_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7090] Ignoring asset 'lp_sm_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7090] Ignoring asset 'lp_sm_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7091] Ignoring asset 'lp_sm_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7091] Ignoring asset 'lp_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7091] Ignoring asset 'lp_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7092] Ignoring asset 'lp_sm_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7092] Ignoring asset 'lp_sm_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7092] Ignoring asset 'ppcc0t0t0nntt2t1t3' of type vertexdecl, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7092] Ignoring asset 'lp_i_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7093] Ignoring asset 'lp_i_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7093] Ignoring asset 'lp_i_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7093] Ignoring asset 'lp_i_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7093] Ignoring asset 'lp_i_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7093] Ignoring asset 'lp_i_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7094] Ignoring asset 'lp_i_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7094] Ignoring asset 'lp_i_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7095] Ignoring asset 'lp_sm_i_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7095] Ignoring asset 'lp_sm_i_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7095] Ignoring asset 'lp_sm_i_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7096] Ignoring asset 'lp_sm_i_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7096] Ignoring asset 'lp_i_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7096] Ignoring asset 'lp_i_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7096] Ignoring asset 'lp_i_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7096] Ignoring asset 'lp_i_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7099] Ignoring asset 'lp_sm_i_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7099] Ignoring asset 'lp_sm_i_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7099] Ignoring asset 'lp_sm_i_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7099] Ignoring asset 'lp_sm_i_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7100] Ignoring asset 'lp_i_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7100] Ignoring asset 'lp_i_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7100] Ignoring asset 'lp_sm_i_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7100] Ignoring asset 'lp_sm_i_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7101] Ignoring asset 'l_point_tc0n0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7101] Ignoring asset 'l_spot_r0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7101] Ignoring asset 'l_omni_r0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7101] Ignoring asset 'l_point_sm_tc0n0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7101] Ignoring asset 'l_spot_sm_r0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7102] Ignoring asset 'ppcc0' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC
[      7102] Ignoring asset 'vertcol_untextured_dtex_nofog.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC
[      7102] Ignoring asset 'vertcol_untextured_lin_nofog.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC
[      7105] Ignoring asset 'ppt0t0nntt1' of type vertexdecl, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7105] Ignoring asset 'debug_normals_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7105] Ignoring asset 'debug_normals.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7106] Ignoring asset 'ppt0t0nntt1t1t2' of type vertexdecl, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7106] Ignoring asset 'debug_normals_i_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7106] Ignoring asset 'debug_normals_i.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7106] Ignoring asset 'mc_l_sm_r0c0n0s0p0' of type techset, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7287] Ignoring asset 'lp_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7288] Ignoring asset 'lp_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7288] Ignoring asset 'lp_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7288] Ignoring asset 'lp_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7288] Ignoring asset 'lp_sm_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7289] Ignoring asset 'lp_sm_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7289] Ignoring asset 'lp_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7291] Ignoring asset 'lp_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7291] Ignoring asset 'lp_sm_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7292] Ignoring asset 'lp_sm_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7292] Ignoring asset 'lp_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7292] Ignoring asset 'lp_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7292] Ignoring asset 'lp_sm_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7293] Ignoring asset 'lp_sm_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7293] Ignoring asset 'lp_i_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7293] Ignoring asset 'lp_i_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7293] Ignoring asset 'lp_i_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7293] Ignoring asset 'lp_i_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7294] Ignoring asset 'lp_sm_i_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7294] Ignoring asset 'lp_sm_i_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7294] Ignoring asset 'lp_i_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7295] Ignoring asset 'lp_i_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7295] Ignoring asset 'lp_sm_i_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7295] Ignoring asset 'lp_sm_i_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7295] Ignoring asset 'lp_i_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7296] Ignoring asset 'lp_i_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7300] Ignoring asset 'lp_sm_i_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7304] Ignoring asset 'lp_sm_i_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7304] Ignoring asset 'mc_l_sm_r0c0n0s0' of type techset, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7380] Ignoring asset 'trivial_vertcol_simple.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC
[      7380] Ignoring asset 'trivial_vertcol_simple.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC
[      7380] Ignoring asset '2d' of type techset, between fastfiles code_post_gfx and ..\custom\SC
[      7381] Ignoring asset 'default' of type image, between fastfiles code_post_gfx and ..\custom\SC
[      7522] Ignoring asset 'ppcc0t0t0nn' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC
[      7523] Ignoring asset 'lp_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7523] Ignoring asset 'lp_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7523] Ignoring asset 'lp_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7523] Ignoring asset 'lp_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7523] Ignoring asset 'lp_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7523] Ignoring asset 'lp_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7524] Ignoring asset 'lp_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7524] Ignoring asset 'lp_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7524] Ignoring asset 'lp_sm_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7525] Ignoring asset 'lp_sm_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7525] Ignoring asset 'lp_sm_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7525] Ignoring asset 'lp_sm_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7525] Ignoring asset 'lp_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7526] Ignoring asset 'lp_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7526] Ignoring asset 'lp_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7526] Ignoring asset 'lp_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7526] Ignoring asset 'lp_sm_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7526] Ignoring asset 'lp_sm_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7527] Ignoring asset 'lp_sm_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7527] Ignoring asset 'lp_sm_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7527] Ignoring asset 'lp_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7527] Ignoring asset 'lp_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7528] Ignoring asset 'lp_sm_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7528] Ignoring asset 'lp_sm_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7528] Ignoring asset 'ppcc0t0t0nnt1t3' of type vertexdecl, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7528] Ignoring asset 'lp_i_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7528] Ignoring asset 'lp_i_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7529] Ignoring asset 'lp_i_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7529] Ignoring asset 'lp_i_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7529] Ignoring asset 'lp_i_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7529] Ignoring asset 'lp_i_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7529] Ignoring asset 'lp_i_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7530] Ignoring asset 'lp_i_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7530] Ignoring asset 'lp_sm_i_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7530] Ignoring asset 'lp_sm_i_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7530] Ignoring asset 'lp_sm_i_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7531] Ignoring asset 'lp_sm_i_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7534] Ignoring asset 'lp_i_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7534] Ignoring asset 'lp_i_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7534] Ignoring asset 'lp_i_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7534] Ignoring asset 'lp_i_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7535] Ignoring asset 'lp_sm_i_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7535] Ignoring asset 'lp_sm_i_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7535] Ignoring asset 'lp_sm_i_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7535] Ignoring asset 'lp_sm_i_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7536] Ignoring asset 'lp_i_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7536] Ignoring asset 'lp_i_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7536] Ignoring asset 'lp_sm_i_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7536] Ignoring asset 'lp_sm_i_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7536] Ignoring asset 'l_point_tc0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7536] Ignoring asset 'l_spot_r0c0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7537] Ignoring asset 'l_omni_r0c0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7537] Ignoring asset 'l_point_sm_tc0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7537] Ignoring asset 'l_spot_sm_r0c0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7538] Ignoring asset 'mc_l_sm_r0c0s0p0' of type techset, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7542] Ignoring asset '$identitynormalmap' of type image, between fastfiles code_post_gfx and ..\custom\SC
[      7569] Ignoring asset 'lp_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[      7570] Ignoring asset 'lp_sun_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[      7570] Ignoring asset 'lp_sm_sun_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[      7570] Ignoring asset 'lp_spot_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[      7571] Ignoring asset 'lp_sm_spot_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[      7571] Ignoring asset 'lp_omni_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[      7571] Ignoring asset 'lp_sm_omni_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[      7572] Ignoring asset 'lp_i_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[      7572] Ignoring asset 'lp_i_sun_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[      7572] Ignoring asset 'lp_sm_i_sun_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[      7572] Ignoring asset 'lp_i_spot_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[      7573] Ignoring asset 'lp_sm_i_spot_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[      7573] Ignoring asset 'lp_i_omni_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[      7574] Ignoring asset 'lp_sm_i_omni_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[      7574] Ignoring asset 'l_spot_b0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[      7574] Ignoring asset 'l_omni_b0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[      7574] Ignoring asset 'l_spot_sm_b0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[      7575] Ignoring asset 'mc_l_sm_b0c0n0s0p0' of type techset, between fastfiles ..\custom\SC_2 and ..\custom\SC
[      7667] Ignoring asset 'mc/mtl_shiny_lense' of type material, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7705] Waited 1680 msec for asset 'ui/code.txt' of type 'menufile'.
[      7738] MenuFileHookFunc: ui/code.txt [original]
[      7990] Ignoring asset 'coop_lobby' of type menu, between fastfiles patch and ui
[      7990] Ignoring asset 'leave_lobby_warning' of type menu, between fastfiles patch and ui
[      7996] Ignoring asset 'pc_options_video' of type menu, between fastfiles patch and ui
[      7997] Ignoring asset 'pc_options_advanced_video' of type menu, between fastfiles patch and ui
[      7998] Ignoring asset 'apply_picmip_popmenu' of type menu, between fastfiles patch and ui
[      8000] Ignoring asset 'pc_options_audio' of type menu, between fastfiles patch and ui
[      8000] Ignoring asset 'pc_options_controls' of type menu, between fastfiles patch and ui
[      8000] Ignoring asset 'pc_options_voice' of type menu, between fastfiles patch and ui
[      8002] Ignoring asset 'options_graphics' of type menu, between fastfiles patch and ui
[      8002] Ignoring asset 'options_graphics_texture' of type menu, between fastfiles patch and ui
[      8003] Ignoring asset 'options_graphics_defaults' of type menu, between fastfiles patch and ui
[      8017] Waited 272 msec for asset 'ui/menus.txt' of type 'menufile'.
[      8150] MenuFileHookFunc: ui/menus.txt [original]
[      8158] Working directory: C:\Program Files\Games\Call of Duty - Modern Warfare 2
[      8186] Found no UPNP devices to query
[      8186]       dvar set ui_test game_sp
[     10565] Ignoring asset 'vertcol_simple_fog.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10753] Ignoring asset 'vertcol_shaded_fog_lin.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10754] Ignoring asset 'ppcc0t0t0nntt2' of type vertexdecl, between fastfiles ..\custom\SC_3 and common
[     10755] Ignoring asset 'lp_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10755] Ignoring asset 'lp_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10755] Ignoring asset 'lp_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10756] Ignoring asset 'lp_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10756] Ignoring asset 'lp_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10756] Ignoring asset 'lp_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10757] Ignoring asset 'lp_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10757] Ignoring asset 'lp_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10757] Ignoring asset 'lp_sm_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10758] Ignoring asset 'lp_sm_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10762] Ignoring asset 'lp_sm_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10762] Ignoring asset 'lp_sm_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10763] Ignoring asset 'lp_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10763] Ignoring asset 'lp_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10763] Ignoring asset 'lp_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10763] Ignoring asset 'lp_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10763] Ignoring asset 'lp_sm_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10764] Ignoring asset 'lp_sm_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10764] Ignoring asset 'lp_sm_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10764] Ignoring asset 'lp_sm_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10765] Ignoring asset 'lp_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10765] Ignoring asset 'lp_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10765] Ignoring asset 'lp_sm_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10765] Ignoring asset 'lp_sm_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10765] Ignoring asset 'ppcc0t0t0nntt2t1t3' of type vertexdecl, between fastfiles ..\custom\SC_3 and common
[     10766] Ignoring asset 'lp_i_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10766] Ignoring asset 'lp_i_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10766] Ignoring asset 'lp_i_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10766] Ignoring asset 'lp_i_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10767] Ignoring asset 'lp_i_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10767] Ignoring asset 'lp_i_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10769] Ignoring asset 'lp_i_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10769] Ignoring asset 'lp_i_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10769] Ignoring asset 'lp_sm_i_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10769] Ignoring asset 'lp_sm_i_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10770] Ignoring asset 'lp_sm_i_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10770] Ignoring asset 'lp_sm_i_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10770] Ignoring asset 'lp_i_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10770] Ignoring asset 'lp_i_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10771] Ignoring asset 'lp_i_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10771] Ignoring asset 'lp_i_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10771] Ignoring asset 'lp_sm_i_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10771] Ignoring asset 'lp_sm_i_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10774] Ignoring asset 'lp_sm_i_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10774] Ignoring asset 'lp_sm_i_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10774] Ignoring asset 'lp_i_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10775] Ignoring asset 'lp_i_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10775] Ignoring asset 'lp_sm_i_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10775] Ignoring asset 'lp_sm_i_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10775] Ignoring asset 'l_point_tc0n0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10776] Ignoring asset 'l_spot_r0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10776] Ignoring asset 'l_omni_r0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10776] Ignoring asset 'l_point_sm_tc0n0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10776] Ignoring asset 'l_spot_sm_r0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10776] Ignoring asset 'ppt0t0nntt1' of type vertexdecl, between fastfiles ..\custom\SC_3 and common
[     10776] Ignoring asset 'debug_normals_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10777] Ignoring asset 'debug_normals.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10777] Ignoring asset 'ppt0t0nntt1t1t2' of type vertexdecl, between fastfiles ..\custom\SC_3 and common
[     10777] Ignoring asset 'debug_normals_i_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10777] Ignoring asset 'debug_normals_i.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10777] Ignoring asset 'mc_l_sm_r0c0n0s0p0' of type techset, between fastfiles ..\custom\SC_3 and common
[     10777] Ignoring asset 'lp_fog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     10778] Ignoring asset 'lp_dfog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     10778] Ignoring asset 'lp_sun_fog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     10778] Ignoring asset 'lp_sun_dfog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     10779] Ignoring asset 'lp_sm_sun_fog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     10779] Ignoring asset 'lp_sm_sun_dfog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     10779] Ignoring asset 'lp_omni_fog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     10780] Ignoring asset 'lp_omni_dfog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     10780] Ignoring asset 'lp_sm_omni_fog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     10781] Ignoring asset 'lp_sm_omni_dfog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     10781] Ignoring asset 'ppcc0t0t0nnt1t3' of type vertexdecl, between fastfiles ..\custom\SC_3 and common
[     10782] Ignoring asset 'lp_i_fog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     10782] Ignoring asset 'lp_i_dfog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     10782] Ignoring asset 'lp_i_sun_fog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     10783] Ignoring asset 'lp_i_sun_dfog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     10783] Ignoring asset 'lp_sm_i_sun_fog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     10784] Ignoring asset 'lp_sm_i_sun_dfog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     10784] Ignoring asset 'lp_i_omni_fog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     10784] Ignoring asset 'lp_i_omni_dfog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     10785] Ignoring asset 'lp_sm_i_omni_fog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     10785] Ignoring asset 'lp_sm_i_omni_dfog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     10787] Ignoring asset 'l_point_tc0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10788] Ignoring asset 'l_spot_r0c0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10788] Ignoring asset 'l_omni_r0c0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10788] Ignoring asset 'l_point_sm_tc0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10788] Ignoring asset 'l_spot_sm_r0c0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10789] Ignoring asset 'lp_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10789] Ignoring asset 'lp_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10789] Ignoring asset 'lp_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10789] Ignoring asset 'lp_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10789] Ignoring asset 'lp_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10790] Ignoring asset 'lp_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10790] Ignoring asset 'lp_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10790] Ignoring asset 'lp_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10790] Ignoring asset 'lp_sm_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10790] Ignoring asset 'lp_sm_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10791] Ignoring asset 'lp_sm_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10791] Ignoring asset 'lp_sm_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10791] Ignoring asset 'lp_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10791] Ignoring asset 'lp_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10791] Ignoring asset 'lp_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10794] Ignoring asset 'lp_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10794] Ignoring asset 'lp_sm_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10794] Ignoring asset 'lp_sm_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10794] Ignoring asset 'lp_sm_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10795] Ignoring asset 'lp_sm_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10795] Ignoring asset 'lp_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10795] Ignoring asset 'lp_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10795] Ignoring asset 'lp_sm_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10796] Ignoring asset 'lp_sm_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10796] Ignoring asset 'lp_i_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10796] Ignoring asset 'lp_i_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10796] Ignoring asset 'lp_i_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10796] Ignoring asset 'lp_i_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10797] Ignoring asset 'lp_i_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10797] Ignoring asset 'lp_i_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10797] Ignoring asset 'lp_i_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10797] Ignoring asset 'lp_i_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10797] Ignoring asset 'lp_sm_i_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10798] Ignoring asset 'lp_sm_i_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10798] Ignoring asset 'lp_sm_i_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10798] Ignoring asset 'lp_sm_i_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10798] Ignoring asset 'lp_i_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10799] Ignoring asset 'lp_i_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10799] Ignoring asset 'lp_i_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10799] Ignoring asset 'lp_i_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10799] Ignoring asset 'lp_sm_i_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10799] Ignoring asset 'lp_sm_i_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10799] Ignoring asset 'lp_sm_i_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     10800] Ignoring asset 'lp_sm_i_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10800] Ignoring asset 'lp_i_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10800] Ignoring asset 'lp_i_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10800] Ignoring asset 'lp_sm_i_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10800] Ignoring asset 'lp_sm_i_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     10800] Ignoring asset 'mc_l_sm_r0c0s0p0' of type techset, between fastfiles ..\custom\SC_3 and common
[     10921] Ignoring asset 'lp_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10924] Ignoring asset 'lp_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10924] Ignoring asset 'lp_sun_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10924] Ignoring asset 'lp_sun_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10924] Ignoring asset 'lp_sm_sun_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10925] Ignoring asset 'lp_sm_sun_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10925] Ignoring asset 'lp_spot_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10925] Ignoring asset 'lp_spot_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10925] Ignoring asset 'lp_sm_spot_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10926] Ignoring asset 'lp_sm_spot_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10926] Ignoring asset 'lp_omni_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10926] Ignoring asset 'lp_omni_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10926] Ignoring asset 'lp_sm_omni_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10927] Ignoring asset 'lp_sm_omni_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10927] Ignoring asset 'lp_i_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10927] Ignoring asset 'lp_i_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10927] Ignoring asset 'lp_i_sun_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10928] Ignoring asset 'lp_i_sun_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10928] Ignoring asset 'lp_sm_i_sun_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10928] Ignoring asset 'lp_sm_i_sun_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10928] Ignoring asset 'lp_i_spot_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10929] Ignoring asset 'lp_i_spot_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10929] Ignoring asset 'lp_sm_i_spot_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10929] Ignoring asset 'lp_sm_i_spot_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10929] Ignoring asset 'lp_i_omni_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10929] Ignoring asset 'lp_i_omni_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10930] Ignoring asset 'lp_sm_i_omni_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10930] Ignoring asset 'lp_sm_i_omni_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10930] Ignoring asset 'mc_l_sm_r0c0s0' of type techset, between fastfiles ..\custom\SC_2 and common
[     10930] Ignoring asset 'lp_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10930] Ignoring asset 'lp_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10931] Ignoring asset 'lp_sun_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10931] Ignoring asset 'lp_sun_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10931] Ignoring asset 'lp_sm_sun_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10931] Ignoring asset 'lp_sm_sun_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10931] Ignoring asset 'lp_spot_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10932] Ignoring asset 'lp_spot_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10932] Ignoring asset 'lp_sm_spot_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10932] Ignoring asset 'lp_sm_spot_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10932] Ignoring asset 'lp_omni_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10933] Ignoring asset 'lp_omni_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10933] Ignoring asset 'lp_sm_omni_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10933] Ignoring asset 'lp_sm_omni_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10933] Ignoring asset 'lp_i_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10933] Ignoring asset 'lp_i_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10934] Ignoring asset 'lp_i_sun_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10934] Ignoring asset 'lp_i_sun_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10934] Ignoring asset 'lp_sm_i_sun_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10934] Ignoring asset 'lp_sm_i_sun_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10935] Ignoring asset 'lp_i_spot_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10935] Ignoring asset 'lp_i_spot_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10935] Ignoring asset 'lp_sm_i_spot_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10935] Ignoring asset 'lp_sm_i_spot_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10935] Ignoring asset 'lp_i_omni_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10936] Ignoring asset 'lp_i_omni_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10936] Ignoring asset 'lp_sm_i_omni_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10936] Ignoring asset 'lp_sm_i_omni_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     10936] Ignoring asset 'mc_l_sm_r0c0' of type techset, between fastfiles ..\custom\SC_2 and common
[     10969] Ignoring asset 'weapon_heavy' of type physpreset, between fastfiles ..\custom\SC_2 and common
[     11306] Ignoring asset 'l_spot_b0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11307] Ignoring asset 'l_omni_b0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11307] Ignoring asset 'l_spot_sm_b0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11333] Ignoring asset 'l_spot_sm_b0c0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11564] Waited 3370 msec for asset 'mc_l_hsm_b0c0p0' of type 'techset'.
[     11585] Ignoring asset 'vertcol_simple_fog_lin.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11637] Ignoring asset 'lp_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11637] Ignoring asset 'lp_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11637] Ignoring asset 'lp_sun_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11637] Ignoring asset 'lp_sun_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11640] Ignoring asset 'lp_sm_sun_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11640] Ignoring asset 'lp_sm_sun_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11640] Ignoring asset 'lp_spot_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11641] Ignoring asset 'lp_spot_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11641] Ignoring asset 'lp_sm_spot_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11641] Ignoring asset 'lp_sm_spot_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11641] Ignoring asset 'lp_omni_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11642] Ignoring asset 'lp_omni_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11642] Ignoring asset 'lp_sm_omni_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11642] Ignoring asset 'lp_sm_omni_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11642] Ignoring asset 'lp_i_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11643] Ignoring asset 'lp_i_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11643] Ignoring asset 'lp_i_sun_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11643] Ignoring asset 'lp_i_sun_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11643] Ignoring asset 'lp_sm_i_sun_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11644] Ignoring asset 'lp_sm_i_sun_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11644] Ignoring asset 'lp_i_spot_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11645] Ignoring asset 'lp_i_spot_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11645] Ignoring asset 'lp_sm_i_spot_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11645] Ignoring asset 'lp_sm_i_spot_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11645] Ignoring asset 'lp_i_omni_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11646] Ignoring asset 'lp_i_omni_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11646] Ignoring asset 'lp_sm_i_omni_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11646] Ignoring asset 'lp_sm_i_omni_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11646] Ignoring asset 'mc_l_sm_b0c0s0' of type techset, between fastfiles ..\custom\SC_2 and common
[     11646] Ignoring asset 'lp_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11646] Ignoring asset 'lp_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11647] Ignoring asset 'lp_sun_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11647] Ignoring asset 'lp_sun_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11647] Ignoring asset 'lp_sm_sun_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11648] Ignoring asset 'lp_sm_sun_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11649] Ignoring asset 'lp_spot_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11649] Ignoring asset 'lp_spot_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11649] Ignoring asset 'lp_sm_spot_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11650] Ignoring asset 'lp_sm_spot_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11650] Ignoring asset 'lp_omni_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11651] Ignoring asset 'lp_omni_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11651] Ignoring asset 'lp_sm_omni_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11652] Ignoring asset 'lp_sm_omni_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11652] Ignoring asset 'lp_i_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11652] Ignoring asset 'lp_i_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11653] Ignoring asset 'lp_i_sun_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11653] Ignoring asset 'lp_i_sun_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11653] Ignoring asset 'lp_sm_i_sun_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11654] Ignoring asset 'lp_sm_i_sun_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11654] Ignoring asset 'lp_i_spot_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11654] Ignoring asset 'lp_i_spot_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11656] Ignoring asset 'lp_sm_i_spot_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11656] Ignoring asset 'lp_sm_i_spot_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11656] Ignoring asset 'lp_i_omni_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11657] Ignoring asset 'lp_i_omni_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11657] Ignoring asset 'lp_sm_i_omni_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11657] Ignoring asset 'lp_sm_i_omni_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     11657] Ignoring asset 'mc_l_sm_b0c0n0s0' of type techset, between fastfiles ..\custom\SC_2 and common
[     13134] Ignoring asset 'options_graphics' of type menu, between fastfiles patch and common
[     13135] Ignoring asset 'options_graphics_texture' of type menu, between fastfiles patch and common
[     13135] Ignoring asset 'options_graphics_defaults' of type menu, between fastfiles patch and common
[     13156] Ignoring asset 'pc_options_video' of type menu, between fastfiles patch and common
[     13156] Ignoring asset 'pc_options_advanced_video' of type menu, between fastfiles patch and common
[     13156] Ignoring asset 'apply_picmip_popmenu' of type menu, between fastfiles patch and common
[     13157] Ignoring asset 'pc_options_audio' of type menu, between fastfiles patch and common
[     13157] Ignoring asset 'pc_options_controls' of type menu, between fastfiles patch and common
[     13157] Ignoring asset 'pc_options_voice' of type menu, between fastfiles patch and common
[     13215] Ignoring asset 'lp_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     13215] Ignoring asset 'lp_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     13216] Ignoring asset 'lp_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     13220] Ignoring asset 'lp_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     13222] Ignoring asset 'lp_sm_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     13222] Ignoring asset 'lp_sm_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     13222] Ignoring asset 'lp_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     13223] Ignoring asset 'lp_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     13223] Ignoring asset 'lp_sm_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     13223] Ignoring asset 'lp_sm_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     13223] Ignoring asset 'lp_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     13224] Ignoring asset 'lp_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     13224] Ignoring asset 'lp_sm_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     13224] Ignoring asset 'lp_sm_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     13225] Ignoring asset 'lp_i_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     13225] Ignoring asset 'lp_i_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     13225] Ignoring asset 'lp_i_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     13225] Ignoring asset 'lp_i_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     13225] Ignoring asset 'lp_sm_i_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     13226] Ignoring asset 'lp_sm_i_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     13226] Ignoring asset 'lp_i_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     13226] Ignoring asset 'lp_i_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     13228] Ignoring asset 'lp_sm_i_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     13228] Ignoring asset 'lp_sm_i_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     13228] Ignoring asset 'lp_i_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     13228] Ignoring asset 'lp_i_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     13229] Ignoring asset 'lp_sm_i_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     13229] Ignoring asset 'lp_sm_i_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     13229] Ignoring asset 'mc_l_sm_r0c0n0s0' of type techset, between fastfiles ..\custom\SC_3 and common
[     13634] Ignoring asset 'vertcol_simple_add_lin_fog.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16062] Ignoring asset 'weapon_clip_empty' of type physpreset, between fastfiles ..\custom\SC_2 and common
[     16080] Ignoring asset 'vertcol_shaded_fog_dtl_lin.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16080] Ignoring asset 'lp_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16081] Ignoring asset 'lp_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16081] Ignoring asset 'lp_sun_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16082] Ignoring asset 'lp_sun_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16082] Ignoring asset 'lp_sm_sun_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16082] Ignoring asset 'lp_sm_sun_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16082] Ignoring asset 'lp_spot_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16083] Ignoring asset 'lp_spot_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16084] Ignoring asset 'lp_sm_spot_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16084] Ignoring asset 'lp_sm_spot_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16085] Ignoring asset 'lp_omni_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16086] Ignoring asset 'lp_omni_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16086] Ignoring asset 'lp_sm_omni_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16086] Ignoring asset 'lp_sm_omni_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16087] Ignoring asset 'lp_i_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16087] Ignoring asset 'lp_i_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16088] Ignoring asset 'lp_i_sun_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16088] Ignoring asset 'lp_i_sun_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16089] Ignoring asset 'lp_sm_i_sun_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16089] Ignoring asset 'lp_sm_i_sun_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16090] Ignoring asset 'lp_i_spot_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16090] Ignoring asset 'lp_i_spot_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16091] Ignoring asset 'lp_sm_i_spot_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16091] Ignoring asset 'lp_sm_i_spot_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16092] Ignoring asset 'lp_i_omni_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16093] Ignoring asset 'lp_i_omni_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16093] Ignoring asset 'lp_sm_i_omni_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16094] Ignoring asset 'lp_sm_i_omni_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16096] Ignoring asset 'l_spot_mdet_r0c0d0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16096] Ignoring asset 'l_omni_mdet_r0c0d0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16097] Ignoring asset 'l_spot_sm_mdet_r0c0d0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16097] Ignoring asset 'mc_l_sm_r0c0d0n0s0' of type techset, between fastfiles ..\custom\SC_2 and common
[     16185] Ignoring asset 'detail_black_paint' of type image, between fastfiles ..\custom\SC_2 and common
[     16266] Ignoring asset 'lp_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16267] Ignoring asset 'lp_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16267] Ignoring asset 'lp_sun_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16267] Ignoring asset 'lp_sun_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16267] Ignoring asset 'lp_sm_sun_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16268] Ignoring asset 'lp_sm_sun_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16268] Ignoring asset 'lp_spot_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16268] Ignoring asset 'lp_spot_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16269] Ignoring asset 'lp_sm_spot_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16269] Ignoring asset 'lp_sm_spot_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16269] Ignoring asset 'lp_omni_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16269] Ignoring asset 'lp_omni_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16270] Ignoring asset 'lp_sm_omni_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16270] Ignoring asset 'lp_sm_omni_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16271] Ignoring asset 'lp_i_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16271] Ignoring asset 'lp_i_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16271] Ignoring asset 'lp_i_sun_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16271] Ignoring asset 'lp_i_sun_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16272] Ignoring asset 'lp_sm_i_sun_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16272] Ignoring asset 'lp_sm_i_sun_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16272] Ignoring asset 'lp_i_spot_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16272] Ignoring asset 'lp_i_spot_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16273] Ignoring asset 'lp_sm_i_spot_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16275] Ignoring asset 'lp_sm_i_spot_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16275] Ignoring asset 'lp_i_omni_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16276] Ignoring asset 'lp_i_omni_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16276] Ignoring asset 'lp_sm_i_omni_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16276] Ignoring asset 'lp_sm_i_omni_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     16276] Ignoring asset 'mc_l_sm_r0c0d0n0s0p0' of type techset, between fastfiles ..\custom\SC_2 and common
[     16309] Waited 4739 msec for asset 'mc_l_hsm_r0c0d0n0p0' of type 'techset'.
[     16317] Save Message First Frame Shown: 16311
[     16529] Ignoring asset '~weapon_kriss_vector_spec-rgb~aa458442' of type image, between fastfiles ..\custom\SC_2 and common
[     16532] Ignoring asset 'weapon_kriss_vector_nrml' of type image, between fastfiles ..\custom\SC_2 and common
[     16540] Ignoring asset 'weapon_kriss_vector_col' of type image, between fastfiles ..\custom\SC_2 and common
[     16542] Ignoring asset 'detail_kaki_paint' of type image, between fastfiles ..\custom\SC_2 and common
[     16542] Ignoring asset 'mc/mtl_weapon_kriss_vector' of type material, between fastfiles ..\custom\SC_2 and common
[     16542] Ignoring asset 'weapon_kriss_clip' of type xmodel, between fastfiles ..\custom\SC_2 and common
[     18374]       dvar set gameMode sp
[     18374]       dvar set specialops 0
[     18380] Unknown command "Updatedvarsfromprofile"
[     18387] Setting difficulty level to "0", from profile on controller #0.
[     18387]       dvar set g_gameskill 0
[     18387]       dvar set g_gameskill_player_1 0
[     18387]       dvar set g_gameskill_player_2 0
[     20167]       dvar set arcademode 0
[     20167]       dvar set arcademode_full 0
[     20167]       dvar set start 0
[     20167]       dvar set solo_play 0
[     20167]       dvar set ui_last_opened_group 0
[     20167]       dvar set splitscreen 0
[     26847]       dvar set splitscreen 0
[     84807] Com_TouchMemory: 0 msec. Using sum: 0
[     84835] Recovering lost device...
[     85458] Initializing render targets...
[     85491] Requested frame buffer to be 24-bit color with 8-bit alpha
[     85513] DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
[     85534] Initializing static model cache...
[     85540] Initializing dynamic buffers...
[     85567] Initializing particle cloud buffer...
[     85768] Creating Direct3D queries...
[     86915] Finished recovering lost device.
[     91729]       dvar set credits 0
[     91729]       dvar set credits_active 0
[     91729]       dvar set ui_load_level boneyard
[     91729]       dvar set splitscreen 0
[     92513]       dvar set g_gameskill 0
[     92513]       dvar set g_gameskill_player_1 0
[     92513]       dvar set g_gameskill_player_2 0
[     92522] Saving difficulty level of "0" to profile on controller #0.
[     92522]       dvar set sv_cheats 0
[     92523]       dvar set nextmap 
[     92531] ------ Server Initialization ------
[     92536] Server: boneyard
[     92539]       dvar set sv_running 1
[     92546] Clearing all co-op frame times
[     92554] ----- R_Init -----
[     92554]       dvar set r_fullscreen 1
[     92554]       dvar set r_ignorehwgamma 0
[     92554]       dvar set r_texFilterDisable 0
[     92554]       dvar set r_texFilterMipBias 0
[     92554]       dvar set r_fullbright 0
[     92554]       dvar set r_debugShader none
[     92554]       dvar set r_subwindow 0 1 0 1
[     92554]       dvar set r_znear 4
[     92554]       dvar set r_znear_depthhack 0.1
[     92554]       dvar set r_zfar 0
[     92554]       dvar set r_fog 1
[     92554]       dvar set r_picmip_water 0
[     92554]       dvar set r_lightMap Unchanged
[     92554]       dvar set r_colorMap Unchanged
[     92555]       dvar set r_detailMap Unchanged
[     92555]       dvar set r_normalMap Unchanged
[     92555]       dvar set r_specularMap Unchanged
[     92555]       dvar set r_specularColorScale 2.5
[     92555]       dvar set r_diffuseColorScale 1
[     92555]       dvar set r_primaryLightUseTweaks 0
[     92555]       dvar set r_primaryLightTweakDiffuseStrength 1
[     92555]       dvar set r_primaryLightTweakSpecularStrength 1
[     92555]       dvar set r_useLayeredMaterials 0
[     92555]       dvar set r_loadForRenderer 1
[     92555]       dvar set r_resampleScene 1
[     92555]       dvar set r_vc_makelog 0
[     92555]       dvar set r_showLightGrid 0
[     92555]       dvar set r_showMissingLightGrid 0
[     92555]       dvar set r_scaleViewport 1
[     92555]       dvar set r_aaSamples 1
[     92555]       dvar set r_aaMaxQuality 0
[     92555]       dvar set r_vsync 0
[     92555]       dvar set r_drawDecals 1
[     92555]       dvar set r_dpvsFilterDebug 0
[     92555]       dvar set r_spotLightFovInnerFraction 0.5
[     92555]       dvar set r_spotLightStartRadius 36
[     92555]       dvar set r_spotLightEndRadius 196
[     92555]       dvar set r_spotLightShadows 1
[     92555]       dvar set r_spotLightSModelShadows 1
[     92555]       dvar set r_spotLightEntityShadows 1
[     92555]       dvar set r_spotLightBrightness 14
[     92555]       dvar set r_spotLightMaxLength 5000
[     92555]       dvar set r_spotLightExponent 2
[     92555]       dvar set r_lockPvs 0
[     92555]       dvar set r_skipPvs 0
[     92555]       dvar set r_singleCell 0
[     92555]       dvar set r_portalWalkLimit 0
[     92555]       dvar set r_portalMinRecurseDepth 2
[     92555]       dvar set r_showPortals 0
[     92555]       dvar set r_showPortalsOverview 0
[     92555]       dvar set r_showFbColorDebug None
[     92555]       dvar set r_showFloatZDebug 0
[     92555]       dvar set r_floatz 1
[     92555]       dvar set r_highLodDist -1
[     92568]       dvar set r_mediumLodDist -1
[     92568]       dvar set r_lowLodDist -1
[     92568]       dvar set r_lowestLodDist -1
[     92568]       dvar set r_forceLod none
[     92568]       dvar set r_modelVertColor 1
[     92568]       dvar set r_modelVertColor 1
[     92568]       dvar set sm_sunEnable 1
[     92568]       dvar set sm_spotEnable 1
[     92568]       dvar set sm_spotLimit 4
[     92568]       dvar set sm_sunSampleSizeNear 0.25
[     92568]       dvar set sm_sunShadowCenter 0 0 0
[     92568]       dvar set sm_sunShadowScale 1
[     92568]       dvar set sm_strictCull 1
[     92568]       dvar set sm_spotDistCull 1
[     92568]       dvar set sm_fastSunShadow 1
[     92568]       dvar set sm_qualitySpotShadow 1
[     92568]       dvar set r_blur 0
[     92568]       dvar set r_glow 1
[     92568]       dvar set r_glowUseTweaks 0
[     92568]       dvar set r_glowTweakEnable 0
[     92568]       dvar set r_glowTweakRadius0 5
[     92568]       dvar set r_glowTweakBloomIntensity0 1
[     92568]       dvar set r_glowTweakBloomCutoff 0.5
[     92568]       dvar set r_glowTweakBloomDesaturation 0
[     92568]       dvar set r_filmUseTweaks 0
[     92568]       dvar set r_filmAltShader 1
[     92568]       dvar set r_contrast 1
[     92568]       dvar set r_brightness 0
[     92568]       dvar set r_desaturation 1
[     92568]       dvar set r_dof_tweak 0
[     92568]       dvar set r_dof_nearBlur 6
[     92568]       dvar set r_dof_farBlur 1.8
[     92568]       dvar set r_dof_viewModelStart 2
[     92568]       dvar set r_dof_viewModelEnd 8
[     92568]       dvar set r_dof_nearStart 10
[     92568]       dvar set r_dof_nearEnd 60
[     92568]       dvar set r_dof_farStart 1000
[     92568]       dvar set r_dof_farEnd 7000
[     92568]       dvar set r_dof_bias 0.5
[     92568]       dvar set r_sun_from_dvars 0
[     92568]       dvar set r_atlasAnimFPS 15
[     92568]       dvar set r_monitor 0
[     92568]       dvar set r_rendererPreference Default
[     92568]       dvar set r_aspectRatio auto
[     92568]       dvar set r_customMode 
[     92568]       dvar set r_altModelLightingUpdate 1
[     92568]       dvar set r_preloadShaders 0
[     92569]       dvar set fx_enable 1
[     92569]       dvar set fx_draw 1
[     92569]       dvar set fx_freeze 0
[     92569]       dvar set fx_debugBolt 0
[     92569]       dvar set fx_count 0
[     92569]       dvar set fx_visMinTraceDist 80
[     92569]       dvar set fx_profileSort cost
[     92569]       dvar set fx_profileSkip 0
[     92569]       dvar set fx_profileFilter 
[     92569]       dvar set fx_profile 0
[     92569]       dvar set fx_mark_profile 0
[     92569]       dvar set fx_drawClouds 1
[     92569]       dvar set glass_break 1
[     92650] Video memory for device: 495 MB.
[     92657] Rounded video memory size: 512 MB.
[     92662] Available DirectX texture memory: 1425 MB.
[     92668] DirectX reports 512 MB of video memory and 1425 MB of available texture memory.
[     92675] Using video memory size to cap used texture memory at 496 MB.
[     92683] Using previously reported texture memory size of 496 MB.
[     92694] Using reported available texture memory: 496 MB.
[     92701] Picmip is set manually.
[     92708] Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
[     92711]       dvar set safeArea_horizontal 1
[     92711]       dvar set safeArea_vertical 1
[     92711]       dvar set safeArea_adjusted_horizontal 1
[     92711]       dvar set safeArea_adjusted_vertical 1
[     92711]       dvar set safeArea_horizontal 0.85
[     92711]       dvar set safeArea_vertical 0.85
[     92711]       dvar set safeArea_adjusted_horizontal 1
[     92711]       dvar set safeArea_adjusted_vertical 1
[     92711]       dvar set ui_showList 0
[     92711]       dvar set ui_debugMode 0
[     92711]       dvar set ui_textScrollSpeed 30
[     92711]       dvar set ui_textScrollPauseStart 1
[     92711]       dvar set ui_textScrollPauseEnd 3
[     92711]       dvar set ui_textScrollFadeTime 0.2
[     92711]       dvar set ui_sliderSteps 40
[     92711]       dvar set ui_isSaving 0
[     92761] MenuFileHookFunc: ui/code.txt [original]
[     92828] Unloaded fastfile ui
[     92835] Loading fastfile boneyard
[     92836] Save Message First Frame Shown: 92836
[     92859]       dvar set nextmap map_restart
[     92859]       dvar set mapname boneyard
[     93177] Ignoring asset 'lp_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     93177] Ignoring asset 'lp_sun_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     93178] Ignoring asset 'lp_sm_sun_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     93178] Ignoring asset 'lp_spot_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     93178] Ignoring asset 'lp_sm_spot_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     93179] Ignoring asset 'lp_omni_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     93179] Ignoring asset 'lp_sm_omni_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     93179] Ignoring asset 'lp_i_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     93180] Ignoring asset 'lp_i_sun_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     93180] Ignoring asset 'lp_sm_i_sun_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     93180] Ignoring asset 'lp_i_spot_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     93181] Ignoring asset 'lp_sm_i_spot_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     93186] Ignoring asset 'lp_i_omni_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     93186] Ignoring asset 'lp_sm_i_omni_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     93186] Ignoring asset 'mc_l_sm_b0c0n0s0p0' of type techset, between fastfiles ..\custom\SC_2 and boneyard
[     93186] Ignoring asset 'lp_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     93187] Ignoring asset 'lp_sun_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     93187] Ignoring asset 'lp_sm_sun_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     93188] Ignoring asset 'lp_spot_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     93188] Ignoring asset 'lp_sm_spot_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     93188] Ignoring asset 'lp_omni_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     93189] Ignoring asset 'lp_sm_omni_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     93192] Ignoring asset 'lp_i_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     93192] Ignoring asset 'lp_i_sun_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     93192] Ignoring asset 'lp_sm_i_sun_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     93193] Ignoring asset 'lp_i_spot_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     93193] Ignoring asset 'lp_sm_i_spot_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     93193] Ignoring asset 'lp_i_omni_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     93193] Ignoring asset 'lp_sm_i_omni_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     93198] Ignoring asset 'mc_l_sm_b0c0s0p0' of type techset, between fastfiles ..\custom\SC_2 and boneyard
[     93205] Ignoring asset 'vertcol_simple_dfog_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and boneyard
[     93205] Ignoring asset 'vertcol_simple_dfog_lin.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     93205] Ignoring asset 'mc_unlit_add_lin' of type techset, between fastfiles ..\custom\SC_2 and boneyard
[     93210] Ignoring asset 'mc_unlit_replace_lin' of type techset, between fastfiles ..\custom\SC_2 and boneyard
[     93211] Ignoring asset '~shad_co_up_body_a_spc-rgb&sh~16e903bb' of type image, between fastfiles ..\custom\SC and boneyard
[     93211] Ignoring asset 'shad_co_up_body_a_nml' of type image, between fastfiles ..\custom\SC and boneyard
[     93211] Ignoring asset 'shad_co_up_body_a_col' of type image, between fastfiles ..\custom\SC and boneyard
[     93211] Ignoring asset 'mc/mtl_shad_co_upper_body' of type material, between fastfiles ..\custom\SC and boneyard
[     93212] Ignoring asset '~shad_co_low_body_a_spc-rgb&s~3ab25d7f' of type image, between fastfiles ..\custom\SC and boneyard
[     93212] Ignoring asset 'shad_co_low_body_a_nml' of type image, between fastfiles ..\custom\SC and boneyard
[     93216] Ignoring asset 'shad_co_low_body_a_col' of type image, between fastfiles ..\custom\SC and boneyard
[     93216] Ignoring asset 'mc/mtl_shad_co_lower_body' of type material, between fastfiles ..\custom\SC and boneyard
[     93216] Ignoring asset '~shad_co_assault_spc-rgb&shad~58bc787c' of type image, between fastfiles ..\custom\SC and boneyard
[     93216] Ignoring asset 'shad_co_assault_nml' of type image, between fastfiles ..\custom\SC and boneyard
[     93216] Ignoring asset 'shad_co_assault_col' of type image, between fastfiles ..\custom\SC and boneyard
[     93216] Ignoring asset 'mc/mtl_shad_co_loadout_assault' of type material, between fastfiles ..\custom\SC and boneyard
[     93216] Ignoring asset '~shad_co_assault_spc-r18g18b1~38117305' of type image, between fastfiles ..\custom\SC and boneyard
[     93216] Ignoring asset 'mc/mtl_shad_co_loadout_assault_metal' of type material, between fastfiles ..\custom\SC and boneyard
[     93216] Ignoring asset '~weapon_beretta_s-rgb&weapon_~be02a881' of type image, between fastfiles ..\custom\SC and boneyard
[     93216] Ignoring asset 'weapon_beretta_n' of type image, between fastfiles ..\custom\SC and boneyard
[     93216] Ignoring asset 'weapon_beretta_c' of type image, between fastfiles ..\custom\SC and boneyard
[     93216] Ignoring asset 'mc/mtl_weapon_beretta' of type material, between fastfiles ..\custom\SC and boneyard
[     93226] Ignoring asset 'us_army_body_assault_a_lod020' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     93230] Ignoring asset 'us_army_body_assault_a_lod120' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     93231] Ignoring asset 'us_army_body_assault_a_lod220' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     93231] Ignoring asset 'us_army_body_assault_a_lod320' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     93231] Ignoring asset 'body_shadow_co_assault' of type xmodel, between fastfiles ..\custom\SC and boneyard
[     93232] Ignoring asset '~hazel_eye_spc-rgb&hazel_eye_cos-l-67' of type image, between fastfiles ..\custom\SC and boneyard
[     93232] Ignoring asset 'hazel_eye_col' of type image, between fastfiles ..\custom\SC and boneyard
[     93232] Ignoring asset 'mc/mtl_hazel_eye' of type material, between fastfiles ..\custom\SC and boneyard
[     93232] Ignoring asset '~shad_co_head_b_spc-rgb&shad_~4d97262e' of type image, between fastfiles ..\custom\SC and boneyard
[     93232] Ignoring asset 'shad_co_head_b_nml' of type image, between fastfiles ..\custom\SC and boneyard
[     93232] Ignoring asset 'shad_co_head_b_col' of type image, between fastfiles ..\custom\SC and boneyard
[     93232] Ignoring asset 'mc/mtl_shad_co_head_b' of type material, between fastfiles ..\custom\SC and boneyard
[     93232] Ignoring asset '~shad_co_alpha_b_spc-rgb&shad~fbbc49e0' of type image, between fastfiles ..\custom\SC and boneyard
[     93232] Ignoring asset 'shad_co_alpha_b_nml' of type image, between fastfiles ..\custom\SC and boneyard
[     93232] Ignoring asset 'shad_co_alpha_b_col' of type image, between fastfiles ..\custom\SC and boneyard
[     93232] Ignoring asset 'mc/mtl_shad_co_alpha_b' of type material, between fastfiles ..\custom\SC and boneyard
[     93232] Ignoring asset '~shad_co_headgear_b_spc-rgb&s~71aad0fb' of type image, between fastfiles ..\custom\SC and boneyard
[     93232] Ignoring asset 'shad_co_headgear_b_nml' of type image, between fastfiles ..\custom\SC and boneyard
[     93232] Ignoring asset 'shad_co_headgear_b_col' of type image, between fastfiles ..\custom\SC and boneyard
[     93232] Ignoring asset 'mc/mtl_shad_co_headgear_b' of type material, between fastfiles ..\custom\SC and boneyard
[     93234] Ignoring asset 'shadow_co_head_b_lod010' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     93236] Ignoring asset 'shadow_co_head_b_lod110' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     93237] Ignoring asset 'shadow_co_head_b_lod210' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     93237] Ignoring asset 'shadow_co_head_b_lod310' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     93237] Ignoring asset 'head_shadow_co_b' of type xmodel, between fastfiles ..\custom\SC and boneyard
[     93237] Ignoring asset '~shad_co_head_c_spc-rgb&shad_~2aad3015' of type image, between fastfiles ..\custom\SC and boneyard
[     93237] Ignoring asset 'shad_co_head_c_nml' of type image, between fastfiles ..\custom\SC and boneyard
[     93237] Ignoring asset 'shad_co_head_c_col' of type image, between fastfiles ..\custom\SC and boneyard
[     93237] Ignoring asset 'mc/mtl_shad_co_head_c' of type material, between fastfiles ..\custom\SC and boneyard
[     93237] Ignoring asset '~shad_co_headgear_c_spc-rgb&s~f00ecfe9' of type image, between fastfiles ..\custom\SC and boneyard
[     93237] Ignoring asset 'shad_co_headgear_c_nml' of type image, between fastfiles ..\custom\SC and boneyard
[     93237] Ignoring asset 'shad_co_headgear_c_col' of type image, between fastfiles ..\custom\SC and boneyard
[     93237] Ignoring asset 'mc/mtl_shad_co_headgear_c' of type material, between fastfiles ..\custom\SC and boneyard
[     93238] Ignoring asset 'mc/mtl_shiny_lense' of type material, between fastfiles ..\custom\SC_3 and boneyard
[     93239] Ignoring asset 'shadow_co_head_c_lod010' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     93240] Ignoring asset 'shadow_co_head_c_lod110' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     93240] Ignoring asset 'shadow_co_head_c_lod210' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     93240] Ignoring asset 'shadow_co_head_c_lod310' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     93240] Ignoring asset 'head_shadow_co_c' of type xmodel, between fastfiles ..\custom\SC and boneyard
[     93240] Ignoring asset 'mc_effect_replace' of type techset, between fastfiles ..\custom\SC_2 and boneyard
[     93241] Ignoring asset 'vertcol_simple_fog_ua_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and boneyard
[     93241] Ignoring asset 'vertcol_simple_dfog_ua_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and boneyard
[     93241] Ignoring asset 'mc_unlit_replace_lin_ua' of type techset, between fastfiles ..\custom\SC_2 and boneyard
[     93241] Ignoring asset 'ppt0t0nntt2' of type vertexdecl, between fastfiles ..\custom\SC_2 and boneyard
[     93241] Ignoring asset 'reflexsight.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and boneyard
[     93241] Ignoring asset 'reflexsight.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     93242] Ignoring asset 'mc_reflexsight' of type techset, between fastfiles ..\custom\SC_2 and boneyard
[     93242] Ignoring asset 'mc_unlit_blend_lin_ua' of type techset, between fastfiles ..\custom\SC_2 and boneyard
[     93245] Ignoring asset '~weapon_magpul_masada_new_spc~c2f2b865' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93245] Ignoring asset 'weapon_magpul_masada_new_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93245] Ignoring asset 'weapon_magpul_masada_new_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93245] Ignoring asset 'weapon_camo_digital' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93245] Ignoring asset 'mc/mtl_weapon_magpul_masada_digital' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     93245] Ignoring asset '~weapon_magpul_masada_new_iro~c4e9b380' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93245] Ignoring asset 'weapon_magpul_masada_new_iron_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93245] Ignoring asset 'weapon_magpul_masada_new_iron_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93245] Ignoring asset 'mc/mtl_weapon_magpul_masada_iron' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     93245] Ignoring asset 'mc/mtl_weapon_magpul_masada_iron_off' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     93245] Ignoring asset 'mc/mtl_weapon_magpul_masada_iron_on' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     93245] Ignoring asset '~weapon_acog_2_spc-rgb&weapon~1fffaabd' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93245] Ignoring asset 'weapon_acog_2_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93245] Ignoring asset 'weapon_acog_2_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93245] Ignoring asset 'mc/mtl_weapon_acog_2_digital' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     93245] Ignoring asset '~weapon_acog_2_lens_spc-r-74g~d92a2edb' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93245] Ignoring asset 'weapon_acog_2_lens_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93245] Ignoring asset 'weapon_acog_2_lens_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93245] Ignoring asset 'mc/mtl_weapon_acog_2_lens' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     93246] Ignoring asset 'weapon_acog2_reticle_base' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93246] Ignoring asset 'mc/mtl_weapon_acog_2_reticle_base' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     93246] Ignoring asset 'weapon_acog2_reticle' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93246] Ignoring asset 'mc/mtl_weapon_acog_2_reticle' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     93246] Ignoring asset '~weapon_motion_tracker_new_sp~dfa7c0ac' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93246] Ignoring asset 'weapon_motion_tracker_new_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93246] Ignoring asset 'weapon_motion_tracker_new_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93246] Ignoring asset 'mc/mtl_weapon_motion_tracker_digital' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     93246] Ignoring asset 'motion_tracker_screen_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93246] Ignoring asset 'mc/mtl_motion_tracker_screen' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     93246] Ignoring asset '~weapon_reflex_lense_spc-rgb&~9a4c43c3' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93246] Ignoring asset 'weapon_reflex_lense_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93246] Ignoring asset 'weapon_reflex_lense_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93246] Ignoring asset 'mc/mtl_weapon_reflex_lens' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     93246] Ignoring asset '~weapon_red_dot_sight_spc-rgb~70cf91ae' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93246] Ignoring asset 'weapon_red_dot_sight_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93246] Ignoring asset 'weapon_red_dot_sight_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93246] Ignoring asset 'mc/mtl_weapon_red_dot_sight_digital' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     93246] Ignoring asset 'weapon_red_dot_reflex_2' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93246] Ignoring asset 'weapon_red_cross_background' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93246] Ignoring asset 'mc/mtl_weapon_red_cross_small' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     93246] Ignoring asset '~weapon_m203_spc-rgb&weapon_m~f06e4ab6' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93246] Ignoring asset 'weapon_m203_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93246] Ignoring asset 'weapon_m203_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93246] Ignoring asset 'mc/mtl_weapon_m203' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     93246] Ignoring asset '~weapon_shotgun_masterkey_spe~cfc5b1ec' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93246] Ignoring asset 'weapon_shotgun_masterkey_nrml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93246] Ignoring asset 'weapon_shotgun_masterkey_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93246] Ignoring asset 'mc/mtl_weapon_shotgun_masterkey' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     93246] Ignoring asset '~thermal_scope_spc-rgb&therma~acd107a9' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93246] Ignoring asset 'thermal_scope_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93247] Ignoring asset 'thermal_scope_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93247] Ignoring asset 'mc/mtl_weapon_thermal_sight_2_digital' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     93247] Ignoring asset 'thermal_screen_off_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93247] Ignoring asset 'mc/mtl_weapon_thermal_screen_off' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     93247] Ignoring asset '~thermal_lens2_spc-rgb&weapon~6ba86a47' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93247] Ignoring asset 'thermal_lens2_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93247] Ignoring asset 'thermal_lens2_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93247] Ignoring asset 'mc/mtl_weapon_thermal_lens_2' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     93247] Ignoring asset 'thermal_screen_scanlines_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93247] Ignoring asset 'mc/mtl_weapon_thermal_screen_scanlines' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     93247] Ignoring asset 'thermal_screen_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93248] Ignoring asset 'mc/mtl_weapon_thermal_screen' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     93248] Ignoring asset '~weapon_eotech_2_spc-rgb&weap~21ec7600' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93248] Ignoring asset 'weapon_eotech_2_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93248] Ignoring asset 'weapon_eotech_2_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93248] Ignoring asset 'mc/mtl_weapon_eotech_2_digital' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     93248] Ignoring asset '~weapon_eotech_2_lense_spc-rg~5ce6cfcd' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93248] Ignoring asset 'weapon_eotech_2_lense_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93248] Ignoring asset 'weapon_eotech_2_lense_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93248] Ignoring asset 'mc/mtl_weapon_eotech_2_lense' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     93248] Ignoring asset 'weapon_red_dot_eotech_2_#0' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93248] Ignoring asset 'mc/mtl_weapon_red_dot3' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     93248] Ignoring asset '~weapon_suppressor_01_spc-rgb~c8037795' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93248] Ignoring asset 'weapon_suppressor_01_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93248] Ignoring asset 'weapon_suppressor_01_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93248] Ignoring asset 'mc/mtl_weapon_suppressor_b' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     93257] Ignoring asset 'viewmodel_magpul_masada10' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and boneyard
[     93257] Ignoring asset 'viewmodel_magpul_masada_digital' of type xmodel, between fastfiles ..\custom\SC_2 and boneyard
[     93257] Ignoring asset '~weapon_magpul_masada_spc-rgb~3b53148a' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93258] Ignoring asset 'weapon_magpul_masada_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93258] Ignoring asset 'weapon_magpul_masada_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93258] Ignoring asset 'mc/mtl_weapon_magpul_masada_metal' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     93258] Ignoring asset '~weapon_acog_lens2_spc-rgb&we~fbfb2876' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93258] Ignoring asset 'weapon_acog_lens2_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93258] Ignoring asset 'mc/mtl_weapon_acog_lens2' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     93258] Ignoring asset '~weapon_acog_2_lens_spc-rgb&w~5428b2c7' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93258] Ignoring asset 'mc/mtl_weapon_acog_2_lens_world' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     93258] Ignoring asset '~weapon_thermal_lens_spc-rgb&~e0fac6c6' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93258] Ignoring asset 'weapon_thermal_lens_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93258] Ignoring asset 'mc/mtl_weapon_thermal_lens' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     93261] Ignoring asset 'weapon_magpul_masada_lod011' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and boneyard
[     93264] Ignoring asset 'weapon_magpul_masada_lod110' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and boneyard
[     93265] Ignoring asset 'weapon_magpul_masada_lod210' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and boneyard
[     93268] Ignoring asset 'weapon_magpul_masada_digital' of type xmodel, between fastfiles ..\custom\SC_2 and boneyard
[     93268] Ignoring asset 'detail_gray_01' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93268] Ignoring asset 'mc/mtl_weapon_magpul_masada' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     93268] Ignoring asset 'weapon_magpul_masada_clip_lod010' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and boneyard
[     93268] Ignoring asset 'weapon_magpul_masada_clip_lod110' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and boneyard
[     93268] Ignoring asset 'weapon_magpul_masada_clip' of type xmodel, between fastfiles ..\custom\SC_2 and boneyard
[     93275] Ignoring asset 'mc/mtl_weapon_acog_2' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     93275] Ignoring asset 'mc/mtl_weapon_motion_tracker' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     93276] Ignoring asset 'detail_black_paint_c' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93276] Ignoring asset 'mc/mtl_weapon_red_dot_sight' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     93277] Ignoring asset 'mc/mtl_weapon_thermal_sight_2' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     93277] Ignoring asset 'mc/mtl_weapon_eotech_2' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     93277] Ignoring asset 'viewmodel_magpul_masada_dust' of type xmodel, between fastfiles ..\custom\SC_2 and boneyard
[     93277] Ignoring asset 'weapon_magpul_masada_lod010' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and boneyard
[     93277] Ignoring asset 'weapon_magpul_masada_dust' of type phys_collmap, between fastfiles ..\custom\SC_2 and boneyard
[     93277] Ignoring asset 'weapon_magpul_masada_dust' of type xmodel, between fastfiles ..\custom\SC_2 and boneyard
[     93400] Ignoring asset '~us_army_smg_spc-rgb&us_army_~e2cc6c77' of type image, between fastfiles ..\custom\SC and boneyard
[     93400] Ignoring asset 'us_army_smg_nml' of type image, between fastfiles ..\custom\SC and boneyard
[     93400] Ignoring asset 'shad_co_smg_col' of type image, between fastfiles ..\custom\SC and boneyard
[     93400] Ignoring asset 'mc/mtl_shad_co_loadout_smg' of type material, between fastfiles ..\custom\SC and boneyard
[     93400] Ignoring asset 'mc/mtl_us_army_loadout_smg_alpha' of type material, between fastfiles ..\custom\SC and boneyard
[     93400] Ignoring asset '~us_army_smg_spc-r18g18b18&us~b9b7a5d3' of type image, between fastfiles ..\custom\SC and boneyard
[     93400] Ignoring asset 'mc/mtl_shad_co_loadout_smg_metal' of type material, between fastfiles ..\custom\SC and boneyard
[     93403] Ignoring asset 'us_army_body_smg_lod020' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     93405] Ignoring asset 'us_army_body_smg_lod120' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     93406] Ignoring asset 'us_army_body_smg_lod220' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     93406] Ignoring asset 'us_army_body_smg_lod320' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     93406] Ignoring asset 'body_shadow_co_smg' of type xmodel, between fastfiles ..\custom\SC and boneyard
[     93406] Ignoring asset 'mc_unlit_blend_lin' of type techset, between fastfiles ..\custom\SC_2 and boneyard
[     93410] Ignoring asset '~weapon_kriss_vector_foregrip~78123fc6' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93410] Ignoring asset 'weapon_kriss_vector_foregrip_nrml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93410] Ignoring asset 'weapon_kriss_vector_foregrip_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93411] Ignoring asset 'mc/mtl_weapon_kriss_vector_foregrip' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     93411] Ignoring asset 'weapon_trinium_site_c' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93411] Ignoring asset 'mc/mtl_weapon_trinium_sight' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     93411] Ignoring asset 'mc/mtl_weapon_trinium_sight_glow' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     93411] Ignoring asset 'detail_dark_earth_paint' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93411] Ignoring asset 'mc/mtl_weapon_kriss_vector_sight_off' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     93411] Ignoring asset 'mc/mtl_weapon_kriss_vector_sight_on' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     93418] Ignoring asset 'viewmodel_kriss_super_v10' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and boneyard
[     93418] Ignoring asset 'viewmodel_kriss_super_v' of type xmodel, between fastfiles ..\custom\SC_2 and boneyard
[     93423] Ignoring asset 'weapon_kriss_vector_lod010' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and boneyard
[     93425] Ignoring asset 'weapon_kriss_vector_lod110' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and boneyard
[     93426] Ignoring asset 'weapon_kriss_vector_lod210' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and boneyard
[     93426] Ignoring asset 'weapon_kriss' of type phys_collmap, between fastfiles ..\custom\SC_2 and boneyard
[     93426] Ignoring asset 'weapon_kriss' of type xmodel, between fastfiles ..\custom\SC_2 and boneyard
[     93582] Ignoring asset '~us_army_lmg_spc-rgb&us_army_~9da4dacd' of type image, between fastfiles ..\custom\SC and boneyard
[     93582] Ignoring asset 'us_army_lmg_nml' of type image, between fastfiles ..\custom\SC and boneyard
[     93582] Ignoring asset 'shad_co_loadout_lmg_col' of type image, between fastfiles ..\custom\SC and boneyard
[     93582] Ignoring asset 'mc/mtl_shad_co_loadout_lmg' of type material, between fastfiles ..\custom\SC and boneyard
[     93582] Ignoring asset '~us_army_lmg_spc-r18g18b18&us~bcafc26f' of type image, between fastfiles ..\custom\SC and boneyard
[     93582] Ignoring asset 'mc/mtl_shad_co_loadout_lmg_metal' of type material, between fastfiles ..\custom\SC and boneyard
[     93584] Ignoring asset 'us_army_body_lmg_lod020' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     93586] Ignoring asset 'us_army_body_lmg_lod120' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     93586] Ignoring asset 'us_army_body_lmg_lod220' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     93586] Ignoring asset 'us_army_body_lmg_lod320' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     93586] Ignoring asset 'body_shadow_co_lmg' of type xmodel, between fastfiles ..\custom\SC and boneyard
[     93610] Ignoring asset '~us_army_shotgun_spc-rgb&us_a~282bf951' of type image, between fastfiles ..\custom\SC and boneyard
[     93610] Ignoring asset 'us_army_shotgun_nml' of type image, between fastfiles ..\custom\SC and boneyard
[     93610] Ignoring asset 'shad_co_shotgun_col' of type image, between fastfiles ..\custom\SC and boneyard
[     93610] Ignoring asset 'mc/mtl_shad_co_loadout_shotgun' of type material, between fastfiles ..\custom\SC and boneyard
[     93610] Ignoring asset '~us_army_shotgun_spc-r18g18b1~d82dbbe1' of type image, between fastfiles ..\custom\SC and boneyard
[     93610] Ignoring asset 'mc/mtl_shad_co_loadout_shotgun_metal' of type material, between fastfiles ..\custom\SC and boneyard
[     93612] Ignoring asset 'us_army_body_shotgun_lod020' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     93613] Ignoring asset 'us_army_body_shotgun_lod120' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     93614] Ignoring asset 'us_army_body_shotgun_lod220' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     93615] Ignoring asset 'us_army_body_shotgun_lod320' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     93615] Ignoring asset 'body_shadow_co_shotgun' of type xmodel, between fastfiles ..\custom\SC and boneyard
[     93968] Ignoring asset '~price_eye_spc-rgb&price_eye_cos-l-67' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93968] Ignoring asset 'price_eye_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     93968] Ignoring asset 'mc/mtl_price_eye' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     98670] Waited 5801 msec for asset 'maps/boneyard.d3dbsp' of type 'col_map_sp'.
[     98690]       dvar set compassMaxRange 3500
[     98690]       dvar set g_player_maxhealth 100
[     98690]       dvar set player_damageMultiplier 1
[     98698]       dvar set bg_viewKickScale 0.8
[     98698]       dvar set bg_viewKickMax 90
[     98698]       dvar set bg_viewKickMin 5
[     98698]       dvar set bg_viewKickRandom 0.4
[     98698]       dvar set bg_forceDualWield 0
[     98698]       dvar set bg_debugProne 0
[     98698]       dvar set player_view_pitch_up 85
[     98698]       dvar set player_view_pitch_down 85
[     98698]       dvar set player_lean_shift_left 5
[     98698]       dvar set player_lean_shift_right 9
[     98698]       dvar set player_lean_shift_crouch_left 4
[     98698]       dvar set player_lean_shift_crouch_right 15
[     98698]       dvar set player_lean_rotate_left 0.8
[     98698]       dvar set player_lean_rotate_right 0.4
[     98698]       dvar set player_lean_rotate_crouch_left 0.8
[     98698]       dvar set player_lean_rotate_crouch_right 0.3
[     98698]       dvar set bg_ladder_yawcap 100
[     98698]       dvar set bg_prone_yawcap 85
[     98698]       dvar set bg_foliagesnd_minspeed 40
[     98698]       dvar set bg_foliagesnd_maxspeed 180
[     98698]       dvar set bg_foliagesnd_slowinterval 1500
[     98698]       dvar set bg_foliagesnd_fastinterval 500
[     98698]       dvar set bg_foliagesnd_resetinterval 500
[     98698]       dvar set bg_fallDamageMinHeight 200
[     98698]       dvar set bg_fallDamageMaxHeight 350
[     98698]       dvar set bg_softLandingMinHeight 128
[     98698]       dvar set bg_softLandingMaxHeight 300
[     98698]       dvar set bg_softLandingMaxDamage 0.1
[     98698]       dvar set friction 5.5
[     98698]       dvar set stopspeed 100
[     98698]       dvar set bg_swingSpeed 0.2
[     98698]       dvar set bg_legYawTolerance 20
[     98698]       dvar set bg_viewBobAmplitudeSprinting 0.02 0.014
[     98698]       dvar set bg_viewBobAmplitudeStanding 0.007 0.007
[     98698]       dvar set bg_viewBobAmplitudeStandingAds 0.007 0.007
[     98698]       dvar set bg_viewBobAmplitudeDucked 0.0075 0.0075
[     98698]       dvar set bg_viewBobAmplitudeDuckedAds 0.0075 0.0075
[     98698]       dvar set bg_viewBobAmplitudeProne 0.02 0.005
[     98698]       dvar set bg_viewBobAmplitudeRoll 1.5
[     98698]       dvar set bg_viewBobMax 8
[     98698]       dvar set bg_viewBobLag 0.25
[     98698]       dvar set bg_weaponBobAmplitudeSprinting 0.02 0.014
[     98698]       dvar set bg_weaponBobAmplitudeStanding 0.055 0.025
[     98698]       dvar set bg_weaponBobAmplitudeDucked 0.045 0.025
[     98698]       dvar set bg_weaponBobAmplitudeProne 0.02 0.005
[     98698]       dvar set bg_weaponBobAmplitudeRoll 1.5
[     98698]       dvar set bg_weaponBobMax 8
[     98698]       dvar set bg_weaponBobLag 0.25
[     98698]       dvar set bg_forceExplosiveBullets 0
[     98698]       dvar set bg_bulletExplDmgFactor 1
[     98698]       dvar set bg_bulletExplRadius 100
[     98698]       dvar set bg_aimSpreadMoveSpeedThreshold 11
[     98698]       dvar set bg_maxGrenadeIndicatorSpeed 100
[     98698]       dvar set player_breath_hold_time 4.5
[     98698]       dvar set player_breath_gasp_time 1
[     98698]       dvar set player_breath_fire_delay 0
[     98698]       dvar set player_breath_gasp_scale 4.5
[     98698]       dvar set player_breath_hold_lerp 4
[     98698]       dvar set player_breath_gasp_lerp 6
[     98698]       dvar set player_breath_snd_lerp 2
[     98698]       dvar set player_breath_snd_delay 1
[     98698]       dvar set player_scopeExitOnDamage 0
[     98698]       dvar set player_adsExitDelay 0
[     98698]       dvar set player_move_factor_on_torso 0
[     98698]       dvar set player_debugHealth 0
[     98698]       dvar set player_sustainAmmo 0
[     98698]       dvar set player_runThreshhold 110
[     98698]       dvar set player_moveThreshhold 10
[     98698]       dvar set player_footstepsThreshhold 0
[     98698]       dvar set player_strafeSpeedScale 0.8
[     98698]       dvar set player_backSpeedScale 0.7
[     98698]       dvar set player_strafeAnimCosAngle 0.5
[     98698]       dvar set player_spectateSpeedScale 1
[     98698]       dvar set player_sprintSpeedScale 1.5
[     98698]       dvar set player_sprintUnlimited 0
[     98698]       dvar set player_sprintTime 4
[     98698]       dvar set player_sprintMinTime 1
[     98698]       dvar set player_sprintRechargePause 0
[     98698]       dvar set player_sprintStrafeSpeedScale 0.667
[     98698]       dvar set player_sprintCameraBob 0.5
[     98698]       dvar set player_lastStandDebug 0
[     98698]       dvar set player_lastStandCrawlSpeedScale 0.2
[     98698]       dvar set player_turnAnims 0
[     98698]       dvar set player_dmgtimer_timePerPoint 100
[     98698]       dvar set player_dmgtimer_maxTime 750
[     98698]       dvar set player_dmgtimer_minScale 0
[     98698]       dvar set player_dmgtimer_stumbleTime 500
[     98698]       dvar set player_dmgtimer_flinchTime 500
[     98698]       dvar set player_meleeRange 64
[     98698]       dvar set player_meleeWidth 10
[     98698]       dvar set player_meleeHeight 10
[     98698]       dvar set player_burstFireCooldown 0.2
[     98698]       dvar set bullet_penetrationMinFxDist 30
[     98698]       dvar set bullet_ricochetBaseChance 0.5
[     98698]       dvar set bullet_penetration_enabled 1
[     98698]       dvar set bullet_penetration_damage 1
[     98698]       dvar set useTagFlashSilenced 1
[     98698]       dvar set turret_adsEnabled 1
[     98698]       dvar set turret_adsTime 250
[     98698]       dvar set bg_shieldHitEncodeWidthWorld -14 14
[     98698]       dvar set bg_shieldHitEncodeHeightWorld -25 20
[     98698]       dvar set bg_shieldHitEncodeWidthVM -16 16
[     98699]       dvar set bg_shieldHitEncodeHeightVM -10 10
[     98699]       dvar set missileRemoteSteerPitchRange 1 87
[     98699]       dvar set missileRemoteSteerPitchRate 35
[     98699]       dvar set missileRemoteSteerYawRate 35
[     98699]       dvar set ai_debugOverlay 0
[     98699]       dvar set jump_height 39
[     98699]       dvar set jump_stepSize 18
[     98699]       dvar set jump_slowdownEnable 0
[     98699]       dvar set jump_ladderPushVel 128
[     98699]       dvar set jump_spreadAdd 64
[     98699]       dvar set mantle_enable 1
[     98699]       dvar set mantle_debug 0
[     98699]       dvar set mantle_check_range 20
[     98699]       dvar set mantle_check_radius 0.1
[     98699]       dvar set mantle_check_angle 60
[     98699]       dvar set mantle_view_yawcap 60
[     98699]       dvar set mantle_max_vertical_end_velocity 0
[     98700]       dvar set com_timescale 1
[     98700]       dvar set com_cinematicEndInWhite 0
[     98700]       dvar set con_typewriterColorBase 1 1 1
[     98700]       dvar set g_deathDelay 3000
[     98700]       dvar set player_damageMultiplier 1
[     98700]       dvar set sv_saveOnStartMap 0
[     98700]       dvar set r_specularColorScale 2.5
[     98700]       dvar set r_diffuseColorScale 1
[     98700]       dvar set r_lightGridEnableTweaks 0
[     98700]       dvar set r_lightGridIntensity 1
[     98700]       dvar set r_lightGridContrast 0
[     98700]       dvar set r_spotLightFovInnerFraction 0.5
[     98700]       dvar set r_spotLightStartRadius 36
[     98700]       dvar set r_spotLightEndRadius 196
[     98700]       dvar set r_spotLightBrightness 14
[     98700]       dvar set r_spotLightMaxLength 5000
[     98700]       dvar set r_spotLightExponent 2
[     98700]       dvar set sm_sunEnable 1
[     98700]       dvar set sm_spotEnable 1
[     98700]       dvar set sm_spotLimit 4
[     98700]       dvar set sm_sunSampleSizeNear 0.25
[     98700]       dvar set sm_sunShadowCenter 0 0 0
[     98700]       dvar set sm_sunShadowScale 1
[     98700]       dvar set r_glow_allowed_script_forced 0
[     98700]       dvar set r_filmTweakEnable 0
[     98700]       dvar set r_filmTweakContrast 1.4
[     98700]       dvar set r_filmTweakBrightness 0
[     98700]       dvar set r_filmTweakDesaturation 0.2
[     98700]       dvar set r_filmTweakDesaturationDark 0.2
[     98700]       dvar set r_filmTweakInvert 0
[     98700]       dvar set r_filmTweakDarkTint 0.7 0.85 1
[     98700]       dvar set r_filmTweakMediumTint 0.9 1 0.9
[     98700]       dvar set r_filmTweakLightTint 1.1 1.05 0.85
[     98700]       dvar set r_outdoor 1
[     98700]       dvar set r_outdoorFeather 8
[     98700]       dvar set ragdoll_explode_force 18000
[     98700]       dvar set cg_drawCrosshair 1
[     98700]       dvar set phys_bulletSpinScale 3
[     98700]       dvar set phys_gravityChangeWakeupRadius 120
[     98700]       dvar set physVeh_StepsPerFrame 3
[     98700]       dvar set physVeh_explodeForce 800
[     98700]       dvar set physVeh_collideWithClipOnly 0
[     98700]       dvar set ui_campaign american
[     98700]       dvar set ui_nextMission 0
[     98700]       dvar set ui_hideMap 0
[     98700]       dvar set cg_weaponHintsCoD1Style 1
[     98700]       dvar set cg_viewVehicleInfluence 1
[     98700]       dvar set cg_hudGrenadeIconOffset 50
[     98700]       dvar set cg_hudGrenadeIconHeight 25
[     98700]       dvar set cg_hudGrenadeIconWidth 25
[     98700]       dvar set cg_hudGrenadePointerHeight 12
[     98700]       dvar set cg_hudGrenadePointerWidth 25
[     98700]       dvar set cg_hudGrenadePointerPivot 12 27
[     98700]       dvar set cg_crosshairEnemyColor 1
[     98700]       dvar set cg_cinematicFullscreen 1
[     98700]       dvar set cg_footsteps 1
[     98700]       dvar set overrideNVGModelWithKnife 0
[     98700]       dvar set objectiveAlpha 0.6
[     98700]       dvar set objectiveHideIcon 0
[     98700]       dvar set sv_znear 0
[     98700]       dvar set thermalBlurFactorScope 250
[     98700]       dvar set thermalBlurFactorNoScope 250
[     98700]       dvar set vehAudio_spawnVolumeTime 2
[     98700]       dvar set compass 1
[     98700]       dvar set compassMaxRange 3500
[     98700]       dvar set compassTickertapeStretch 0.5
[     98700]       dvar set compassObjectiveNearbyDist 8
[     98700]       dvar set compassObjectiveMinDistRange 2
[     98700]       dvar set compassObjectiveDetailDist 10
[     98700]       dvar set compassObjectiveMinHeight -70
[     98700]       dvar set compassObjectiveMaxHeight 70
[     98700]       dvar set compassHideVehicles 0
[     98700]       dvar set compassHideSansObjectivePointer 0
[     98700]       dvar set ammoCounterHide 0
[     98700]       dvar set actionSlotsHide 0
[     98700]       dvar set vehHudTargetSize 30
[     98700]       dvar set vehHudTargetScreenEdgeClampBufferLeft 0
[     98700]       dvar set vehHudTargetScreenEdgeClampBufferRight 0
[     98700]       dvar set vehHudTargetScreenEdgeClampBufferTop 0
[     98700]       dvar set vehHudTargetScreenEdgeClampBufferBottom 0
[     98700]       dvar set nightVisionFadeInOutTime 0.1
[     98700]       dvar set nightVisionPowerOnTime 0.3
[     98700]       dvar set nightVisionDisableEffects 0
[     98700]       dvar set objectiveFadeTooFar 25
[     98700]       dvar set objectiveFadeTimeWaitOn 2
[     98700]       dvar set objectiveFadeTimeWaitOff 2
[     98700]       dvar set objectiveHide 0
[     98700]       dvar set missileRemoteFOV 15
[     98700]       dvar set bg_viewKickScale 0.8
[     98700]       dvar set bg_viewKickMax 90
[     98700]       dvar set bg_viewKickMin 5
[     98700]       dvar set bg_viewKickRandom 0.4
[     98700]       dvar set bg_viewBobAmplitudeStanding 0.007 0.007
[     98700]       dvar set bg_viewBobAmplitudeStandingAds 0.007 0.007
[     98700]       dvar set bg_weaponBobAmplitudeStanding 0.055 0.025
[     98700]       dvar set player_sustainAmmo 0
[     98700]       dvar set player_sprintSpeedScale 1.5
[     98700]       dvar set player_sprintUnlimited 0
[     98700]       dvar set bullet_ricochetBaseChance 0.5
[     98700]       dvar set bullet_penetration_enabled 1
[     98700]       dvar set bullet_penetration_damage 1
[     98700]       dvar set missileRemoteSteerPitchRange 1 87
[     98700]       dvar set missileRemoteSteerPitchRate 35
[     98700]       dvar set missileRemoteSteerYawRate 35
[     98700]       dvar set hud_fade_ammodisplay 8
[     98700]       dvar set hud_fade_compass 8
[     98700]       dvar set hud_fade_stance 1.7
[     98700]       dvar set hud_fade_offhand 8
[     98700]       dvar set hud_gasMaskOverlay 0
[     98700]       dvar set hud_forceMantleHint 0
[     98700]       dvar set aim_aimAssistRangeScale 1
[     98700]       dvar set aim_autoAimRangeScale 1
[     98700]       dvar set hud_showStance 1
[     98700]       dvar set hud_drawHUD 1
[     98700]       dvar set hud_missionFailed 0
[     98700]       dvar set player_radiusDamageMultiplier 1
[     98700]       dvar set player_meleeDamageMultiplier 1
[     98700]       dvar set player_useRadius 72
[     98700]       dvar set g_speed 190
[     98700]       dvar set ufoHitsTriggers 0
[     98700]       dvar set ai_count 32
[     98700]       dvar set ai_friendlySuppression 1
[     98700]       dvar set ai_friendlySuppressionDist 128
[     98700]       dvar set ai_friendlyFireBlockDuration 2000
[     98700]       dvar set ai_foliageSeeThroughDist 128
[     98700]       dvar set ai_maxGrenadeThrowSpeed 850
[     98700]       dvar set ai_accuracyDistScale 1
[     98700]       dvar set ai_accuracy_attackerCountDecrease 0.75
[     98700]       dvar set ai_accuracy_attackerCountMax 4
[     98700]       dvar set g_friendlyNameDist 15000
[     98700]       dvar set g_friendlyfireDist 175
[     98700]       dvar set g_friendlyfireDamageScale 1
[     98700]       dvar set player_deathInvulnerableToMelee 0
[     98700]       dvar set player_deathInvulnerableToProjectile 1
[     98700]       dvar set ai_eventDistFootstep 256
[     98700]       dvar set ai_eventDistFootstepWalk 128
[     98700]       dvar set ai_eventDistFootstepSprint 400
[     98700]       dvar set ai_eventDistNewEnemy 1024
[     98700]       dvar set ai_eventDistPain 512
[     98700]       dvar set ai_eventDistDeath 1024
[     98700]       dvar set ai_eventDistExplosion 1024
[     98700]       dvar set ai_eventDistGrenadePing 512
[     98700]       dvar set ai_eventDistProjPing 128
[     98700]       dvar set ai_eventDistGunShot 2048
[     98700]       dvar set ai_eventDistGunShotTeam 2048
[     98700]       dvar set ai_eventDistSilencedShot 128
[     98701]       dvar set ai_eventDistBullet 128
[     98701]       dvar set ai_eventDistProjImpact 256
[     98701]       dvar set ai_eventDistBadPlace 256
[     98701]       dvar set ai_busyEventDistFootstep 256
[     98701]       dvar set ai_busyEventDistFootstepWalk 128
[     98701]       dvar set ai_busyEventDistFootstepSprint 256
[     98701]       dvar set ai_busyEventDistNewEnemy 256
[     98701]       dvar set ai_busyEventDistPain 256
[     98701]       dvar set ai_busyEventDistDeath 256
[     98701]       dvar set ai_busyEventDistExplosion 1024
[     98701]       dvar set ai_busyEventDistGrenadePing 256
[     98701]       dvar set ai_busyEventDistProjPing 128
[     98701]       dvar set ai_busyEventDistGunShot 400
[     98701]       dvar set ai_busyEventDistGunShotTeam 256
[     98701]       dvar set ai_busyEventDistSilencedShot 128
[     98701]       dvar set ai_busyEventDistBullet 128
[     98701]       dvar set ai_busyEventDistProjImpact 256
[     98701]       dvar set g_enteqEnable 1
[     98701]       dvar set g_enteqDist 4000
[     98701]       dvar set missileRemoteSpeedTargetRange 2000 6000
[     98701]       dvar set missileRemoteSpeedUp 1000
[     98701]       dvar set missileRemoteSpeedDown 500
[     98701]       dvar set grenadeRollingEnabled 1
[     98701]       dvar set chaplinCheat 0
[     98701]       dvar set scr_dof_enable 1
[     98701]       dvar set glass_damageToWeaken 75
[     98701]       dvar set glass_damageToDestroy 275
[     98701]       dvar set glass_meleeDamage 2000
[     98701]       dvar set glass_radiusDamageMultiplier 8
[     98701]       dvar set g_fogColorReadOnly 1 0 0 1
[     98701]       dvar set g_fogStartDistReadOnly 0
[     98701]       dvar set g_fogHalfDistReadOnly 0.1
[     98701]       dvar set g_fogMaxOpacityReadOnly 1
[     98701]       dvar set g_sunFogEnabledReadOnly 0
[     98701]       dvar set g_sunFogColorReadOnly 1 0 0 1
[     98701]       dvar set g_sunFogDirReadOnly 1 0 0
[     98701]       dvar set g_sunFogBeginFadeAngleReadOnly 0
[     98701]       dvar set g_sunFogEndFadeAngleReadOnly 180
[     98701]       dvar set g_sunFogScaleReadOnly 1
[     98701]       dvar set cg_fovScale 1
[     98701]       dvar set cg_playerFovScale0 1
[     98701]       dvar set cg_playerFovScale1 1
[     98701]       dvar set cg_fovMin 1
[     98701]       dvar set com_timescale 1
[     98701]       dvar set timescale 1
[     98701]       dvar set fixedtime 0
[     98701]       dvar set fs_ignoreLocalized 0
[     98701]       dvar set player_damageMultiplier 1
[     98701]       dvar set r_texFilterDisable 0
[     98701]       dvar set r_texFilterMipBias 0
[     98701]       dvar set r_fullbright 0
[     98701]       dvar set r_debugShader none
[     98701]       dvar set r_subwindow 0 1 0 1
[     98701]       dvar set r_znear 4
[     98701]       dvar set r_znear_depthhack 0.1
[     98701]       dvar set r_zfar 0
[     98701]       dvar set r_fog 1
[     98701]       dvar set r_lightMap Unchanged
[     98701]       dvar set r_colorMap Unchanged
[     98701]       dvar set r_detailMap Unchanged
[     98701]       dvar set r_normalMap Unchanged
[     98701]       dvar set r_specularMap Unchanged
[     98701]       dvar set r_specularColorScale 2.5
[     98701]       dvar set r_diffuseColorScale 1
[     98701]       dvar set r_primaryLightUseTweaks 0
[     98701]       dvar set r_primaryLightTweakDiffuseStrength 1
[     98701]       dvar set r_primaryLightTweakSpecularStrength 1
[     98701]       dvar set r_resampleScene 1
[     98701]       dvar set r_showLightGrid 0
[     98701]       dvar set r_showMissingLightGrid 0
[     98701]       dvar set r_scaleViewport 1
[     98701]       dvar set r_drawDecals 1
[     98701]       dvar set r_dpvsFilterDebug 0
[     98701]       dvar set r_spotLightFovInnerFraction 0.5
[     98701]       dvar set r_spotLightStartRadius 36
[     98701]       dvar set r_spotLightEndRadius 196
[     98701]       dvar set r_spotLightShadows 1
[     98701]       dvar set r_spotLightSModelShadows 1
[     98701]       dvar set r_spotLightEntityShadows 1
[     98701]       dvar set r_spotLightBrightness 14
[     98701]       dvar set r_spotLightMaxLength 5000
[     98701]       dvar set r_spotLightExponent 2
[     98701]       dvar set r_lockPvs 0
[     98701]       dvar set r_skipPvs 0
[     98701]       dvar set r_singleCell 0
[     98701]       dvar set r_portalWalkLimit 0
[     98701]       dvar set r_portalMinRecurseDepth 2
[     98701]       dvar set r_showPortals 0
[     98701]       dvar set r_showPortalsOverview 0
[     98701]       dvar set r_showFbColorDebug None
[     98701]       dvar set r_showFloatZDebug 0
[     98701]       dvar set r_highLodDist -1
[     98701]       dvar set r_mediumLodDist -1
[     98701]       dvar set r_lowLodDist -1
[     98701]       dvar set r_lowestLodDist -1
[     98701]       dvar set r_forceLod none
[     98701]       dvar set r_modelVertColor 1
[     98701]       dvar set sm_sunEnable 1
[     98701]       dvar set sm_spotEnable 1
[     98701]       dvar set sm_spotLimit 4
[     98701]       dvar set sm_sunSampleSizeNear 0.25
[     98701]       dvar set sm_sunShadowCenter 0 0 0
[     98701]       dvar set sm_sunShadowScale 1
[     98701]       dvar set sm_strictCull 1
[     98701]       dvar set sm_spotDistCull 1
[     98701]       dvar set sm_fastSunShadow 1
[     98701]       dvar set sm_qualitySpotShadow 1
[     98701]       dvar set r_blur 0
[     98701]       dvar set r_glow 1
[     98701]       dvar set r_glowUseTweaks 0
[     98701]       dvar set r_glowTweakEnable 0
[     98701]       dvar set r_glowTweakRadius0 5
[     98701]       dvar set r_glowTweakBloomIntensity0 1
[     98701]       dvar set r_glowTweakBloomCutoff 0.5
[     98701]       dvar set r_glowTweakBloomDesaturation 0
[     98701]       dvar set r_filmUseTweaks 0
[     98701]       dvar set r_filmAltShader 1
[     98701]       dvar set r_contrast 1
[     98701]       dvar set r_brightness 0
[     98701]       dvar set r_desaturation 1
[     98701]       dvar set r_dof_tweak 0
[     98701]       dvar set r_dof_nearBlur 6
[     98701]       dvar set r_dof_farBlur 1.8
[     98701]       dvar set r_dof_viewModelStart 2
[     98701]       dvar set r_dof_viewModelEnd 8
[     98701]       dvar set r_dof_nearStart 10
[     98701]       dvar set r_dof_nearEnd 60
[     98701]       dvar set r_dof_farStart 1000
[     98701]       dvar set r_dof_farEnd 7000
[     98701]       dvar set r_dof_bias 0.5
[     98701]       dvar set r_sun_from_dvars 0
[     98701]       dvar set r_atlasAnimFPS 15
[     98701]       dvar set fx_enable 1
[     98701]       dvar set fx_draw 1
[     98701]       dvar set fx_freeze 0
[     98701]       dvar set fx_debugBolt 0
[     98701]       dvar set fx_count 0
[     98701]       dvar set fx_visMinTraceDist 80
[     98701]       dvar set fx_profileSort cost
[     98701]       dvar set fx_profileSkip 0
[     98701]       dvar set fx_profileFilter 
[     98701]       dvar set fx_profile 0
[     98701]       dvar set fx_mark_profile 0
[     98701]       dvar set fx_drawClouds 1
[     98701]       dvar set glass_break 1
[     98701]       dvar set safeArea_horizontal 0.85
[     98701]       dvar set safeArea_vertical 0.85
[     98701]       dvar set ragdoll_debug 0
[     98701]       dvar set ragdoll_fps 20
[     98701]       dvar set ragdoll_max_life 4500
[     98701]       dvar set ragdoll_explode_force 18000
[     98701]       dvar set ragdoll_explode_upbias 0.8
[     98701]       dvar set ragdoll_exploding_bullet_force 5000
[     98701]       dvar set ragdoll_exploding_bullet_upbias 0.8
[     98701]       dvar set ragdoll_bullet_force 500
[     98701]       dvar set ragdoll_bullet_upbias 0.5
[     98701]       dvar set ragdoll_baselerp_time 1000
[     98701]       dvar set ragdoll_jointlerp_time 3000
[     98701]       dvar set ragdoll_rotvel_scale 1
[     98701]       dvar set ragdoll_jitter_scale 1
[     98701]       dvar set ragdoll_self_collision_scale 1.2
[     98701]       dvar set cl_freemove 0
[     98701]       dvar set cl_freemoveScale 1
[     98701]       dvar set profileMenuOption_gamma 0.8
[     98701]       dvar set profileMenuOption_blacklevel 0
[     98701]       dvar set profileMenuOption_volume 0.8
[     98701]       dvar set profileMenuOption_safeAreaHorz 0.85
[     98701]       dvar set profileMenuOption_safeAreaVert 0.85
[     98701]       dvar set snd_slaveFadeTime 500
[     98701]       dvar set snd_enable2D 1
[     98701]       dvar set snd_enable3D 1
[     98701]       dvar set snd_enableStream 1
[     98701]       dvar set snd_enableReverb 1
[     98701]       dvar set snd_draw3D Off
[     98701]       dvar set snd_levelFadeTime 250
[     98701]       dvar set phys_mcv_vehicle 300
[     98701]       dvar set phys_csl 0.3
[     98701]       dvar set phys_gravity -800
[     98701]       dvar set phys_gravity_ragdoll -800
[     98701]       dvar set phys_bulletUpBias 0.5
[     98701]       dvar set phys_bulletSpinScale 3
[     98701]       dvar set phys_qsi 15
[     98701]       dvar set phys_reorderConst 1
[     98701]       dvar set phys_noIslands 0
[     98701]       dvar set phys_collUseEntities 0
[     98701]       dvar set phys_autoDisableLinear 20
[     98701]       dvar set phys_autoDisableAngular 57
[     98701]       dvar set phys_autoDisableTime 0.9
[     98701]       dvar set phys_autoDisableFastLinear 40
[     98701]       dvar set phys_autoDisableFastAngular 270
[     98701]       dvar set phys_autoDisableFastTime 0.5
[     98701]       dvar set phys_contact_cfm_vehicle 0.001
[     98701]       dvar set phys_contact_erp_vehicle 0.5
[     98701]       dvar set phys_contact_cfm_vehicleSoft 0.05
[     98701]       dvar set phys_contact_erp_vehicleSoft 0.05
[     98701]       dvar set phys_frictionScale 1
[     98701]       dvar set phys_dragLinear 0.03
[     98701]       dvar set phys_dragAngular 0.5
[     98701]       dvar set phys_narrowObjMaxLength 4
[     98701]       dvar set phys_jointPullThreshold 4
[     98701]       dvar set physVeh_StepsPerFrame 3
[     98701]       dvar set physVeh_minImpactMomentum 17.6
[     98701]       dvar set physVeh_slideReductionForHighSpeed 0
[     98701]       dvar set physVeh_explodeForce 800
[     98701]       dvar set physVeh_explodeSpinScale 3
[     98701]       dvar set physVeh_pathConstraintCfm 1e-006
[     98701]       dvar set physVeh_pathConstraintErp 0.8
[     98701]       dvar set physVeh_collideWithClipOnly 0
[     98701]       dvar set physVeh_jump 0
[     98701]       dvar set ui_showList 0
[     98702]       dvar set ui_debugMode 0
[     98702]       dvar set ui_textScrollSpeed 30
[     98702]       dvar set ui_textScrollPauseStart 1
[     98702]       dvar set ui_textScrollPauseEnd 3
[     98702]       dvar set ui_textScrollFadeTime 0.2
[     98702]       dvar set ui_sliderSteps 40
[     98702]       dvar set cg_drawGun 1
[     98702]       dvar set cg_viewVehicleInfluence 1
[     98702]       dvar set cg_drawHealth 0
[     98702]       dvar set cg_drawMaterial Off
[     98702]       dvar set cg_drawShellshock 1
[     98702]       dvar set cg_drawDamageFlash 0
[     98702]       dvar set cg_drawDamageDirection 1
[     98702]       dvar set cg_drawSplatter 0
[     98702]       dvar set cg_drawSplatterTest 0
[     98702]       dvar set cg_splatterHitOntoScreen 0
[     98702]       dvar set cg_splatterTrackIndependent 1
[     98702]       dvar set cg_splatterTrackOntoScreen 0
[     98702]       dvar set painVisionLerpInRate 10
[     98702]       dvar set painVisionLerpOutRate 0.3
[     98702]       dvar set cg_drawPlayerPosInFreeMove 1
[     98702]       dvar set cg_crosshairAlpha 1
[     98702]       dvar set cg_crosshairAlphaMin 0.5
[     98702]       dvar set cg_crosshairDynamic 0
[     98702]       dvar set cg_crosshairEnemyColor 1
[     98702]       dvar set cg_drawFriendlyFireCrosshair 0
[     98702]       dvar set cg_centertime 3
[     98702]       dvar set cg_debugevents -1
[     98702]       dvar set cg_debugLookAt 0
[     98702]       dvar set cg_footsteps 1
[     98702]       dvar set cg_debug_overlay_viewport 0
[     98702]       dvar set cg_dumpAnims -1
[     98702]       dvar set cg_dobjdump -1
[     98702]       dvar set cg_followEnt -1
[     98702]       dvar set objectiveAlpha 0.6
[     98702]       dvar set objectiveHideIcon 0
[     98702]       dvar set sv_znear 0
[     98702]       dvar set cg_crosshairVerticalOffset 0
[     98702]       dvar set RemoteCameraSounds_RoomType underwater
[     98702]       dvar set RemoteCameraSounds_DryLevel 0.8
[     98702]       dvar set RemoteCameraSounds_WetLevel 0.5
[     98702]       dvar set radarjamDistMin 500
[     98702]       dvar set radarjamDistMax 1000
[     98702]       dvar set radarjamSinCurve 1
[     98702]       dvar set thermalBlurFactorScope 250
[     98702]       dvar set thermalBlurFactorNoScope 250
[     98702]       dvar set turret_fov 55
[     98702]       dvar set turret_adsFov 35
[     98702]       dvar set cg_watersheeting 1
[     98702]       dvar set veh_boneControllerLodDist 2000
[     98702]       dvar set vehCam_freeLook 0
[     98702]       dvar set vehCam_editMode 0
[     98702]       dvar set vehCam_angles 0 0 0
[     98702]       dvar set vehCam_offset 0 0 0
[     98702]       dvar set vehCam_radius 0
[     98702]       dvar set vehCam_speedInfluence 0
[     98702]       dvar set vehCam_pitchTurnRate 90
[     98702]       dvar set vehCam_pitchClamp 45
[     98702]       dvar set vehCam_yawTurnRate 260
[     98702]       dvar set vehCam_yawClamp 45
[     98702]       dvar set vehCam_zOffsetMode World
[     98702]       dvar set vehAudio_inAirPitchUpLerp 0.75
[     98702]       dvar set vehAudio_inAirPitchDownLerp 1.2
[     98702]       dvar set vehAudio_spawnVolumeTime 2
[     98702]       dvar set dynEnt_bulletForce 1000
[     98702]       dvar set dynEnt_explodeForce 12500
[     98702]       dvar set dynEnt_explodeUpbias 0.5
[     98702]       dvar set dynEnt_explodeSpinScale 3
[     98702]       dvar set dynEnt_explodeMinForce 40
[     98702]       dvar set dynEnt_explodeMaxEnts 20
[     98702]       dvar set dynEnt_explodingBulletForce 3500
[     98702]       dvar set dynEnt_explodingBulletUpbias 0.5
[     98702]       dvar set dynEnt_explodingBulletSpinScale 1
[     98702]       dvar set dynEnt_explodingBulletMinForce 5
[     98702]       dvar set dynEnt_explodingBulletMaxEnts 5
[     98702]       dvar set dynEnt_damageScale 1
[     98702]       dvar set compassMaxRange 3500
[     98702]       dvar set compassSoundPingFadeTime 2
[     98702]       dvar set compassClampIcons 1
[     98702]       dvar set compassTickertapeStretch 0.5
[     98702]       dvar set compassRadarPingFadeTime 4
[     98702]       dvar set compassRadarUpdateTime 4
[     98702]       dvar set compassFastRadarUpdateTime 2
[     98702]       dvar set compassRadarLineThickness 0.4
[     98702]       dvar set compassEnemyFootstepMaxRange 500
[     98702]       dvar set compassEnemyFootstepMaxZ 100
[     98702]       dvar set compassEnemyFootstepMinSpeed 140
[     98702]       dvar set compassEnemyFootstepEnabled 0
[     98702]       dvar set compassHideVehicles 0
[     98702]       dvar set compassHideSansObjectivePointer 0
[     98702]       dvar set cg_hudMapRadarLineThickness 0.15
[     98702]       dvar set motionTrackerPingFadeTime 3
[     98702]       dvar set motionTrackerRange 1600
[     98702]       dvar set motionTrackerSweepInterval 3
[     98702]       dvar set motionTrackerSweepSpeed 2000
[     98702]       dvar set motionTrackerSweepAngle 90
[     98702]       dvar set motionTrackerBlurDuration 0.2
[     98702]       dvar set hudElemPausedBrightness 0.4
[     98702]       dvar set waypointPlayerOffsetProne 30
[     98702]       dvar set waypointPlayerOffsetCrouch 56
[     98702]       dvar set waypointPlayerOffsetStand 66
[     98702]       dvar set objectiveFontSize 0.6
[     98702]       dvar set objectiveTextOffsetY -5.33
[     98702]       dvar set objectiveFadeTooFar 25
[     98702]       dvar set objectiveFadeTooClose 0.1
[     98702]       dvar set objectiveFadeTimeGoingOn 1
[     98702]       dvar set objectiveFadeTimeGoingOff 0.5
[     98702]       dvar set objectiveFadeTimeWaitOn 2
[     98702]       dvar set objectiveFadeTimeWaitOff 2
[     98702]       dvar set objectiveHide 0
[     98702]       dvar set cameraShakeRemoteMissile_Angles 0.05 0.7 0.07
[     98702]       dvar set cameraShakeRemoteMissile_Freqs 42 0.7 100
[     98702]       dvar set cameraShakeRemoteMissile_SpeedRange 1000 4000
[     98702]       dvar set cameraShakeRemoteHelo_Angles 0.221 0.15 2
[     98702]       dvar set cameraShakeRemoteHelo_Freqs 31 90 0.5
[     98702]       dvar set cameraShakeRemoteHelo_SpeedRange 2000 5000
[     98702]       dvar set missileRemoteFOV 15
[     98702]       dvar set laserForceOn 0
[     98702]       dvar set laserRange 1500
[     98702]       dvar set laserRangePlayer 1500
[     98702]       dvar set laserRadius 0.8
[     98702]       dvar set laserLightBodyTweak 15
[     98702]       dvar set laserLightRadius 3
[     98702]       dvar set laserLightBeginOffset 13
[     98702]       dvar set laserLightEndOffset -3
[     98702]       dvar set laserEndOffset 0.5
[     98702]       dvar set laserFlarePct 0.2
[     98702]       dvar set laserDebug 0
[     98702]       dvar set laserRange_alt 5000
[     98702]       dvar set laserRadius_alt 30
[     98702]       dvar set laserLightRadius_alt 100
[     98702]       dvar set laserFlarePct_alt 0
[     98702]       dvar set shieldImpactBulletShakeScale 0.35
[     98702]       dvar set shieldImpactBulletShakeDuration 500
[     98702]       dvar set shieldImpactMissileShakeScale 0.5
[     98702]       dvar set shieldImpactMissileShakeDuration 1500
[     98702]       dvar set shieldImpactExplosionLowShakeScale 0.4
[     98702]       dvar set shieldImpactExplosionLowShakeDuration 800
[     98702]       dvar set shieldImpactExplosionHighShakeScale 0.5
[     98702]       dvar set shieldImpactExplosionHighShakeDuration 1250
[     98702]       dvar set shieldImpactExplosionThreshold 85
[     98702]       dvar set cg_gun_x 0
[     98702]       dvar set cg_gun_y 0
[     98702]       dvar set cg_gun_z 0
[     98702]       dvar set viewModelHacks 1
[     98702]       dvar set viewModelDebugNotetracks 0
[     98702]       dvar set cg_cullBullets 1
[     98702]       dvar set cg_minCullBulletDist 128
[     98702]       dvar set cg_cullBulletAngle 50
[     98702]       dvar set FoFIconScale 1.3
[     98702]       dvar set FoFIconMinSize 30
[     98702]       dvar set FoFIconMaxSize 640
[     98702]       dvar set FoFIconSpawnTimeDelay 1
[     98702]       dvar set FoFIconSpawnTimeFade 5
[     98702]       dvar set bg_viewKickScale 0.8
[     98702]       dvar set bg_viewKickMax 90
[     98702]       dvar set bg_viewKickMin 5
[     98702]       dvar set bg_viewKickRandom 0.4
[     98702]       dvar set bg_forceDualWield 0
[     98702]       dvar set bg_debugProne 0
[     98702]       dvar set player_view_pitch_up 85
[     98702]       dvar set player_view_pitch_down 85
[     98702]       dvar set player_lean_shift_left 5
[     98702]       dvar set player_lean_shift_right 9
[     98702]       dvar set player_lean_shift_crouch_left 4
[     98702]       dvar set player_lean_shift_crouch_right 15
[     98702]       dvar set player_lean_rotate_left 0.8
[     98702]       dvar set player_lean_rotate_right 0.4
[     98702]       dvar set player_lean_rotate_crouch_left 0.8
[     98702]       dvar set player_lean_rotate_crouch_right 0.3
[     98702]       dvar set bg_ladder_yawcap 100
[     98702]       dvar set bg_prone_yawcap 85
[     98702]       dvar set bg_foliagesnd_minspeed 40
[     98702]       dvar set bg_foliagesnd_maxspeed 180
[     98702]       dvar set bg_foliagesnd_slowinterval 1500
[     98702]       dvar set bg_foliagesnd_fastinterval 500
[     98702]       dvar set bg_foliagesnd_resetinterval 500
[     98702]       dvar set bg_fallDamageMinHeight 200
[     98702]       dvar set bg_fallDamageMaxHeight 350
[     98702]       dvar set bg_softLandingMinHeight 128
[     98702]       dvar set bg_softLandingMaxHeight 300
[     98702]       dvar set bg_softLandingMaxDamage 0.1
[     98702]       dvar set friction 5.5
[     98702]       dvar set stopspeed 100
[     98702]       dvar set bg_swingSpeed 0.2
[     98702]       dvar set bg_legYawTolerance 20
[     98702]       dvar set bg_viewBobAmplitudeSprinting 0.02 0.014
[     98702]       dvar set bg_viewBobAmplitudeStanding 0.007 0.007
[     98703]       dvar set bg_viewBobAmplitudeStandingAds 0.007 0.007
[     98703]       dvar set bg_viewBobAmplitudeDucked 0.0075 0.0075
[     98703]       dvar set bg_viewBobAmplitudeDuckedAds 0.0075 0.0075
[     98703]       dvar set bg_viewBobAmplitudeProne 0.02 0.005
[     98703]       dvar set bg_viewBobAmplitudeRoll 1.5
[     98703]       dvar set bg_viewBobMax 8
[     98703]       dvar set bg_viewBobLag 0.25
[     98703]       dvar set bg_weaponBobAmplitudeSprinting 0.02 0.014
[     98703]       dvar set bg_weaponBobAmplitudeStanding 0.055 0.025
[     98703]       dvar set bg_weaponBobAmplitudeDucked 0.045 0.025
[     98703]       dvar set bg_weaponBobAmplitudeProne 0.02 0.005
[     98703]       dvar set bg_weaponBobAmplitudeRoll 1.5
[     98703]       dvar set bg_weaponBobMax 8
[     98703]       dvar set bg_weaponBobLag 0.25
[     98703]       dvar set bg_forceExplosiveBullets 0
[     98703]       dvar set bg_bulletExplDmgFactor 1
[     98703]       dvar set bg_bulletExplRadius 100
[     98703]       dvar set bg_aimSpreadMoveSpeedThreshold 11
[     98703]       dvar set bg_maxGrenadeIndicatorSpeed 100
[     98703]       dvar set player_breath_hold_time 4.5
[     98703]       dvar set player_breath_gasp_time 1
[     98703]       dvar set player_breath_fire_delay 0
[     98703]       dvar set player_breath_gasp_scale 4.5
[     98703]       dvar set player_breath_hold_lerp 4
[     98703]       dvar set player_breath_gasp_lerp 6
[     98703]       dvar set player_breath_snd_lerp 2
[     98703]       dvar set player_breath_snd_delay 1
[     98703]       dvar set player_scopeExitOnDamage 0
[     98703]       dvar set player_adsExitDelay 0
[     98703]       dvar set player_move_factor_on_torso 0
[     98703]       dvar set player_debugHealth 0
[     98703]       dvar set player_sustainAmmo 0
[     98703]       dvar set player_runThreshhold 110
[     98703]       dvar set player_moveThreshhold 10
[     98703]       dvar set player_footstepsThreshhold 0
[     98703]       dvar set player_strafeSpeedScale 0.8
[     98703]       dvar set player_backSpeedScale 0.7
[     98703]       dvar set player_strafeAnimCosAngle 0.5
[     98703]       dvar set player_spectateSpeedScale 1
[     98703]       dvar set player_sprintSpeedScale 1.5
[     98703]       dvar set player_sprintUnlimited 0
[     98709]       dvar set player_sprintTime 4
[     98709]       dvar set player_sprintMinTime 1
[     98709]       dvar set player_sprintRechargePause 0
[     98709]       dvar set player_sprintStrafeSpeedScale 0.667
[     98709]       dvar set player_sprintCameraBob 0.5
[     98709]       dvar set player_lastStandDebug 0
[     98709]       dvar set player_lastStandCrawlSpeedScale 0.2
[     98709]       dvar set player_turnAnims 0
[     98709]       dvar set player_dmgtimer_timePerPoint 100
[     98709]       dvar set player_dmgtimer_maxTime 750
[     98709]       dvar set player_dmgtimer_minScale 0
[     98709]       dvar set player_dmgtimer_stumbleTime 500
[     98709]       dvar set player_dmgtimer_flinchTime 500
[     98709]       dvar set player_meleeRange 64
[     98709]       dvar set player_meleeWidth 10
[     98709]       dvar set player_meleeHeight 10
[     98709]       dvar set player_burstFireCooldown 0.2
[     98709]       dvar set bullet_penetrationMinFxDist 30
[     98709]       dvar set bullet_ricochetBaseChance 0.5
[     98709]       dvar set bullet_penetration_enabled 1
[     98709]       dvar set bullet_penetration_damage 1
[     98709]       dvar set useTagFlashSilenced 1
[     98709]       dvar set turret_adsEnabled 1
[     98709]       dvar set turret_adsTime 250
[     98709]       dvar set bg_shieldHitEncodeWidthWorld -14 14
[     98709]       dvar set bg_shieldHitEncodeHeightWorld -25 20
[     98709]       dvar set bg_shieldHitEncodeWidthVM -16 16
[     98709]       dvar set bg_shieldHitEncodeHeightVM -10 10
[     98709]       dvar set missileRemoteSteerPitchRange 1 87
[     98709]       dvar set missileRemoteSteerPitchRate 35
[     98709]       dvar set missileRemoteSteerYawRate 35
[     98709]       dvar set ai_debugOverlay 0
[     98709]       dvar set jump_height 39
[     98709]       dvar set jump_stepSize 18
[     98709]       dvar set jump_slowdownEnable 0
[     98709]       dvar set jump_ladderPushVel 128
[     98709]       dvar set jump_spreadAdd 64
[     98709]       dvar set mantle_enable 1
[     98709]       dvar set mantle_debug 0
[     98709]       dvar set mantle_check_range 20
[     98709]       dvar set mantle_check_radius 0.1
[     98709]       dvar set mantle_check_angle 60
[     98709]       dvar set mantle_view_yawcap 60
[     98709]       dvar set mantle_max_vertical_end_velocity 0
[     98709]       dvar set hud_fade_ammodisplay 8
[     98709]       dvar set hud_fade_compass 8
[     98709]       dvar set hud_fade_stance 1.7
[     98709]       dvar set hud_fade_offhand 8
[     98709]       dvar set hud_bloodOverlayLerpRate 0.3
[     98709]       dvar set aim_aimAssistRangeScale 1
[     98709]       dvar set aim_autoAimRangeScale 1
[     98709]       dvar set aim_input_graph_enabled 1
[     98709]       dvar set aim_input_graph_debug 0
[     98709]       dvar set aim_input_graph_index 3
[     98709]       dvar set aim_turnrate_pitch 90
[     98709]       dvar set aim_turnrate_pitch_ads 55
[     98709]       dvar set aim_turnrate_yaw 260
[     98709]       dvar set aim_turnrate_yaw_ads 90
[     98709]       dvar set aim_accel_turnrate_enabled 1
[     98709]       dvar set aim_accel_turnrate_debug 0
[     98709]       dvar set aim_accel_turnrate_lerp 1200
[     98709]       dvar set aim_slowdown_enabled 1
[     98709]       dvar set aim_slowdown_debug 0
[     98709]       dvar set aim_slowdown_region_width 90
[     98709]       dvar set aim_slowdown_region_height 90
[     98709]       dvar set aim_slowdown_pitch_scale 0.4
[     98709]       dvar set aim_slowdown_pitch_scale_ads 0.5
[     98709]       dvar set aim_slowdown_yaw_scale 0.4
[     98709]       dvar set aim_slowdown_yaw_scale_ads 0.5
[     98709]       dvar set aim_autoaim_enabled 1
[     98709]       dvar set aim_autoaim_debug 0
[     98709]       dvar set aim_autoaim_lerp 40
[     98709]       dvar set aim_autoaim_region_width 160
[     98709]       dvar set aim_autoaim_region_height 120
[     98709]       dvar set aim_automelee_enabled 1
[     98709]       dvar set aim_automelee_debug 0
[     98709]       dvar set aim_automelee_lerp 40
[     98709]       dvar set aim_automelee_region_width 320
[     98709]       dvar set aim_automelee_region_height 240
[     98709]       dvar set aim_automelee_range 128
[     98709]       dvar set aim_lockon_enabled 1
[     98709]       dvar set aim_lockon_debug 0
[     98709]       dvar set aim_lockon_deflection 0.05
[     98709]       dvar set aim_lockon_strength 0.6
[     98709]       dvar set aim_lockon_region_width 90
[     98709]       dvar set aim_lockon_region_height 90
[     98709]       dvar set aim_scale_view_axis 1
[     98709]       dvar set vehHelicopterFreeLookReleaseSpeed 8
[     98709]       dvar set vehHelicopterHeadSwayOnYaw 0.5
[     98709]       dvar set vehHelicopterHeadSwayOnPitch 0.35
[     98709]       dvar set vehHelicopterHeadSwayOnRollHorz 0.1
[     98709]       dvar set vehHelicopterHeadSwayOnRollVert 2
[     98709]       dvar set player_radiusDamageMultiplier 1
[     98709]       dvar set player_meleeDamageMultiplier 1
[     98709]       dvar set player_throwbackInnerRadius 72
[     98709]       dvar set player_throwbackOuterRadius 192
[     98709]       dvar set player_useRadius 72
[     98709]       dvar set player_MGUseRadius 128
[     98709]       dvar set g_minGrenadeDamageSpeed 400
[     98709]       dvar set g_grenadeDamageMaxHeight 104
[     98709]       dvar set g_ai 1
[     98709]       dvar set g_spawnai 1
[     98709]       dvar set ufoHitsTriggers 0
[     98709]       dvar set ai_count 32
[     98709]       dvar set ai_noDodge 0
[     98709]       dvar set ai_pathMomentum 0.78
[     98709]       dvar set ai_pathNegotiationOverlapCost 300
[     98709]       dvar set ai_pathChokePointCost 1024
[     98709]       dvar set ai_pathRandomPercent 50
[     98709]       dvar set ai_playerADS_LOSRange 150
[     98709]       dvar set ai_playerLOSRange 150
[     98709]       dvar set ai_playerLOSHalfWidth 25
[     98709]       dvar set ai_playerLOSMinTime 750
[     98709]       dvar set ai_playerADSTargetTime 10000
[     98709]       dvar set ai_friendlySuppression 1
[     98709]       dvar set ai_friendlySuppressionDist 128
[     98709]       dvar set ai_friendlyFireBlockDuration 2000
[     98709]       dvar set ai_threatUpdateInterval 500
[     98709]       dvar set ai_foliageSeeThroughDist 128
[     98709]       dvar set ai_maxGrenadeThrowSpeed 850
[     98709]       dvar set ai_coverSearchInterval 2000
[     98709]       dvar set ai_dangerReactGoalRadius 512
[     98709]       dvar set ai_dropAkimboChance 15
[     98709]       dvar set ai_frontShieldDamageReduction 0.9
[     98709]       dvar set ai_coverScore_dangerousNode 32
[     98709]       dvar set ai_coverScore_coverType 2
[     98709]       dvar set ai_coverScore_distance 16
[     98709]       dvar set ai_coverScore_engagement 4
[     98709]       dvar set ai_coverScore_nodeAngle 4
[     98709]       dvar set ai_coverScore_playerLos 8
[     98709]       dvar set ai_coverScore_priority 8
[     98709]       dvar set ai_coverScore_targetDir 8
[     98709]       dvar set ai_coverScore_visibility 8
[     98709]       dvar set ai_accuracyDistScale 1
[     98709]       dvar set ai_accuracy_attackerCountDecrease 0.75
[     98709]       dvar set ai_accuracy_attackerCountMax 4
[     98709]       dvar set g_playerTrailTime 500
[     98709]       dvar set ai_disableSpawn 0
[     98709]       dvar set g_debugLocDamage -1
[     98709]       dvar set g_debugLocHit -1
[     98709]       dvar set g_debugLocHitTime 500
[     98709]       dvar set g_friendlyNameDist 15000
[     98709]       dvar set g_friendlyfireDist 175
[     98709]       dvar set g_friendlyfireDamageScale 1
[     98709]       dvar set player_deathInvulnerableToMelee 0
[     98709]       dvar set player_deathInvulnerableToProjectile 1
[     98709]       dvar set turretPlayerAvoidScale 1.7
[     98710]       dvar set ai_eventDistFootstep 256
[     98710]       dvar set ai_eventDistFootstepWalk 128
[     98710]       dvar set ai_eventDistFootstepSprint 400
[     98710]       dvar set ai_eventDistNewEnemy 1024
[     98710]       dvar set ai_eventDistPain 512
[     98710]       dvar set ai_eventDistDeath 1024
[     98710]       dvar set ai_eventDistExplosion 1024
[     98710]       dvar set ai_eventDistGrenadePing 512
[     98710]       dvar set ai_eventDistProjPing 128
[     98710]       dvar set ai_eventDistGunShot 2048
[     98710]       dvar set ai_eventDistGunShotTeam 2048
[     98710]       dvar set ai_eventDistSilencedShot 128
[     98710]       dvar set ai_eventDistBullet 128
[     98710]       dvar set ai_eventDistProjImpact 256
[     98710]       dvar set ai_eventDistBadPlace 256
[     98710]       dvar set ai_busyEventDistFootstep 256
[     98710]       dvar set ai_busyEventDistFootstepWalk 128
[     98710]       dvar set ai_busyEventDistFootstepSprint 256
[     98710]       dvar set ai_busyEventDistNewEnemy 256
[     98710]       dvar set ai_busyEventDistPain 256
[     98710]       dvar set ai_busyEventDistDeath 256
[     98710]       dvar set ai_busyEventDistExplosion 1024
[     98710]       dvar set ai_busyEventDistGrenadePing 256
[     98710]       dvar set ai_busyEventDistProjPing 128
[     98710]       dvar set ai_busyEventDistGunShot 400
[     98710]       dvar set ai_busyEventDistGunShotTeam 256
[     98710]       dvar set ai_busyEventDistSilencedShot 128
[     98710]       dvar set ai_busyEventDistBullet 128
[     98710]       dvar set ai_busyEventDistProjImpact 256
[     98710]       dvar set g_earthquakeEnable 1
[     98710]       dvar set g_enteqDelay 150
[     98710]       dvar set g_enteqEnable 1
[     98710]       dvar set g_enteqDist 4000
[     98710]       dvar set pickupPrints 0
[     98710]       dvar set shieldBlastDamageProtection_30 0.95
[     98710]       dvar set shieldBlastDamageProtection_60 0.8
[     98710]       dvar set shieldBlastDamageProtection_120 0.55
[     98710]       dvar set shieldBlastDamageProtection_180 0.15
[     98710]       dvar set shieldPlayerBulletProtectionDegrees 60
[     98710]       dvar set g_singleplayerAntilag 1
[     98710]       dvar set veh_drawTrack 0
[     98710]       dvar set veh_thirdPersonCam 0
[     98710]       dvar set veh_aiOverSteerScale 1
[     98710]       dvar set vehHelicopterMaxSpeed 150
[     98710]       dvar set vehHelicopterMaxSpeedVertical 65
[     98710]       dvar set vehHelicopterMaxAccel 45
[     98710]       dvar set vehHelicopterMaxAccelVertical 30
[     98710]       dvar set vehHelicopterMaxYawRate 120
[     98710]       dvar set vehHelicopterMaxYawAccel 90
[     98710]       dvar set vehHelicopterMaxPitch 10
[     98710]       dvar set vehHelicopterMaxRoll 35
[     98710]       dvar set vehHelicopterLookaheadTime 1
[     98710]       dvar set vehHelicopterHoverSpeedThreshold 400
[     98710]       dvar set vehHelicopterRightStickDeadzone 0.3
[     98710]       dvar set vehHelicopterStrafeDeadzone 0.3
[     98710]       dvar set vehHelicopterScaleMovement 1
[     98710]       dvar set vehHelicopterSoftCollisions 0
[     98710]       dvar set vehHelicopterDecelerationFwd 0.5
[     98710]       dvar set vehHelicopterDecelerationSide 1
[     98710]       dvar set vehHelicopterDecelerationUp 1.5
[     98710]       dvar set vehHelicopterInvertUpDown 0
[     98710]       dvar set vehHelicopterYawOnLeftStick 5
[     98710]       dvar set vehHelicopterTiltSpeed 1.2
[     98710]       dvar set vehHelicopterTiltFromAcceleration 2
[     98710]       dvar set vehHelicopterTiltFromDeceleration 2
[     98710]       dvar set vehHelicopterTiltFromVelocity 1
[     98710]       dvar set vehHelicopterTiltFromControllerAxes 0
[     98710]       dvar set vehHelicopterTiltFromFwdAndYaw 0
[     98710]       dvar set vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt 1
[     98710]       dvar set vehHelicopterJitterJerkyness 0.3
[     98710]       dvar set vehHelicopterHeadSwayDontSwayTheTurret 1
[     98710]       dvar set vehHelicopterTiltMomentum 0.4
[     98710]       dvar set missileGlassShatterVel 600
[     98710]       dvar set missileHellfireMaxSlope 0.5
[     98710]       dvar set missileHellfireUpAccel 1000
[     98710]       dvar set missileJavClimbHeightDirect 10000
[     98710]       dvar set missileJavClimbHeightTop 15000
[     98710]       dvar set missileJavClimbAngleDirect 85
[     98710]       dvar set missileJavClimbAngleTop 50
[     98710]       dvar set missileJavClimbCeilingDirect 0
[     98710]       dvar set missileJavClimbCeilingTop 3000
[     98710]       dvar set missileJavTurnRateDirect 120
[     98710]       dvar set missileJavTurnRateTop 100
[     98710]       dvar set missileJavAccelClimb 300
[     98710]       dvar set missileJavAccelDescend 4500
[     98710]       dvar set missileJavSpeedLimitClimb 1000
[     98710]       dvar set missileJavSpeedLimitDescend 6000
[     98710]       dvar set missileJavTurnDecel 0.05
[     98710]       dvar set missileJavClimbToOwner 700
[     98710]       dvar set missileJavDuds 0
[     98710]       dvar set missileWaterMaxDepth 60
[     98710]       dvar set missileRemoteSpeedTargetRange 2000 6000
[     98710]       dvar set missileRemoteSpeedUp 1000
[     98710]       dvar set missileRemoteSpeedDown 500
[     98710]       dvar set missileExplosionLiftDistance 32
[     98710]       dvar set missileMacross 0
[     98710]       dvar set grenadeRestThreshold 20
[     98710]       dvar set grenadeRollingEnabled 1
[     98710]       dvar set grenadeFrictionLow 0.01
[     98710]       dvar set grenadeFrictionHigh 0.4
[     98710]       dvar set grenadeFrictionMaxThresh 100
[     98710]       dvar set grenadeBumpFreq 0.3
[     98710]       dvar set grenadeBumpMag 0.4
[     98710]       dvar set grenadeBumpMax 100
[     98710]       dvar set grenadeWobbleFreq 0.08
[     98710]       dvar set grenadeWobbleFwdMag 10
[     98710]       dvar set grenadeWobbleSideMag 1
[     98710]       dvar set grenadeWobbleSideDamp 0.01
[     98710]       dvar set grenadeCurveMax 4
[     98710]       dvar set grenadeBounceRestitutionMax 0.3
[     98710]       dvar set g_giveAll 0
[     98710]       dvar set chaplinCheat 0
[     98710]       dvar set scr_dof_enable 1
[     98710]       dvar set glass_damageToWeaken 75
[     98710]       dvar set glass_damageToDestroy 275
[     98710]       dvar set glass_meleeDamage 2000
[     98710]       dvar set glass_radiusDamageMultiplier 8
[     98710]       dvar set g_debugDamage 0
[     98710]       dvar set g_debugBullets 0
[     98710]       dvar set shieldDebug 0
[     98710]       dvar set g_vehicleDrawPath 
[     98710]       dvar set g_vehicleDebug 0
[     98710]       dvar set g_entinfo off
[     98710]       dvar set g_entinfo_type AI only
[     98710]       dvar set g_entinfo_AItext brief
[     98710]       dvar set g_entinfo_maxdist 2048
[     98710]       dvar set g_entinfo_scale 1
[     98710]       dvar set g_drawEntBBoxes 0
[     98710]       dvar set g_drawGrenadeHints 0
[     98710]       dvar set path_nodeInfoType index
[     98710]       dvar set ai_showNodes 0
[     98710]       dvar set ai_showNodesDist 500
[     98710]       dvar set ai_showNearbyNodes 0
[     98710]       dvar set ai_showNearestNodes 0
[     98710]       dvar set ai_showAmbushNodes 0
[     98710]       dvar set ai_showLikelyEnemyPathNode 0
[     98710]       dvar set ai_showLastKnownEnemyPos 0
[     98710]       dvar set ai_showFriendlyChains 0
[     98710]       dvar set ai_showVisData 0
[     98710]       dvar set ai_showVisDataDist 400
[     98710]       dvar set ai_showBadPlaces 0
[     98710]       dvar set ai_showDodge 0
[     98710]       dvar set ai_debugMayMove 0
[     98710]       dvar set ai_showPotentialThreatDir 0
[     98710]       dvar set ai_moveOrientMode invalid
[     98710]       dvar set ai_showSuppression -1
[     98710]       dvar set ai_debugCorpsePlant 0
[     98710]       dvar set ai_debugGunBlocked 0
[     98710]       dvar set ai_showPaths 0
[     98710]       dvar set ai_showPathFindNodes 0
[     98710]       dvar set ai_debugFindPath 0
[     98710]       dvar set ai_debugFindPathDirect 0
[     98710]       dvar set ai_debugFindPathWidth 0
[     98710]       dvar set ai_debugFindPathLock 0
[     98710]       dvar set ai_debugAnimDeltas 0
[     98710]       dvar set ai_debugGrenadeFailSafe 0
[     98710]       dvar set ai_debugGrenadeHintArc 150
[     98710]       dvar set ai_debugCoverEntityNum -1
[     98710]       dvar set ai_debugCoverSelection 0
[     98710]       dvar set ai_debugEngagementDist 0
[     98710]       dvar set ai_debugTargets 0
[     98710]       dvar set ai_debugThreatSelection 0
[     98710]       dvar set ai_debugMeleeAttackSpots 0
[     98710]       dvar set ai_debugAccuracy 0
[     98710]       dvar set ai_showRegion 0
[     98710]       dvar set ai_debugPlayerLOS 0
[     98710]       dvar set melee_debug 0
[     98710]       dvar set radius_damage_debug 0
[     98710]       dvar set g_fogColorReadOnly 1 0 0 1
[     98710]       dvar set g_fogStartDistReadOnly 0
[     98710]       dvar set g_fogHalfDistReadOnly 0.1
[     98710]       dvar set g_fogMaxOpacityReadOnly 1
[     98710]       dvar set g_sunFogEnabledReadOnly 0
[     98711]       dvar set g_sunFogColorReadOnly 1 0 0 1
[     98711]       dvar set g_sunFogDirReadOnly 1 0 0
[     98711]       dvar set g_sunFogBeginFadeAngleReadOnly 0
[     98711]       dvar set g_sunFogEndFadeAngleReadOnly 180
[     98711]       dvar set g_sunFogScaleReadOnly 1
[     98711]       dvar set g_dumpAnims -1
[     98711]       dvar set g_dobjdump -1
[     98711]       dvar set g_dumpAnimsCommands -1
[     98711]       dvar set g_animsCommandsVerbose 1
[     98711]       dvar set g_aiEventDump -1
[     98711]       dvar set g_reloading 0
[    102833] Waited 216 msec for asset 'animscripts/hummer_turret/common.gsc' of type 'rawfile'.
[    103491] Waited 2 msec for asset 'humvee_passenger_idle_l' of type 'xanim'.
[    103630] Waited 131 msec for asset 'uaz_passenger2_enter_from_huntedrun' of type 'xanim'.
[    103705] script checksum -1364064646 700650 708236
[    103717]       dvar set g_gravity 800
[    123664] Error: Waited 19612 msec for missing asset "m16_reflex", of type "weapon".
[    123670] Error: Could not load weapon "m16_reflex".
[    123682] Error: Could not load xmodel "body_forest_tf141_assault_a".
[    123721] script runtime warning: potential infinite loop in script 19641 > 5000.
[    123732] Error: @ 568190
[    123739] Error: Could not load xmodel "body_forest_tf141_shotgun".
[    123745] Error: Could not load xmodel "body_forest_tf141_assault_b".
[    123755] Error: Could not load xmodel "head_tf141_forest_a".
[    123765] Error: Could not load xmodel "head_tf141_forest_b".
[    123776] Error: Could not load xmodel "head_tf141_forest_c".
[    123783] Error: Could not load xmodel "head_tf141_forest_d".
[    123813] Error: Could not load weapon "m16_acog".
[    123883]       dvar set g_fogColorReadOnly 0.541177 0.470588 0.372549 1
[    123883]       dvar set g_fogMaxOpacityReadOnly 0.370242
[    123883]       dvar set g_fogStartDistReadOnly 925.063
[    123883]       dvar set g_fogHalfDistReadOnly 10169.5
[    123883]       dvar set g_sunFogEnabledReadOnly 1
[    123883]       dvar set g_sunFogColorReadOnly 0.709804 0.6 0.517647 1
[    123883]       dvar set g_sunFogDirReadOnly 0.576931 0.674164 0.461144
[    123883]       dvar set g_sunFogBeginFadeAngleReadOnly 0
[    123883]       dvar set g_sunFogEndFadeAngleReadOnly 61.0525
[    123883]       dvar set g_sunFogScaleReadOnly 0
[    123890]       dvar set cg_fovScale 1
[    123905]       dvar set g_speed 190
[    123905]       dvar set sv_saveOnStartMap 1
[    123909]       dvar set ai_accuracyDistScale 1
[    123909]       dvar set player_meleeDamageMultiplier 0.4
[    123916]       dvar set ufoHitsTriggers 0
[    123963]       dvar set con_typewriterColorBase 1 1 1
[    123963]       dvar set ui_campaign american
[    124011]       dvar set ai_eventDistNewEnemy 512
[    124011]       dvar set ai_eventDistFootstepSprint 640
[    124011]       dvar set ai_eventDistFootstep 480
[    124011]       dvar set ai_eventDistFootstepWalk 320
[    124036]       dvar set start  ** no_game ride_end ride higround flyby road intro 
[    124036]       dvar set start  ** no_game ride_end ride higround flyby road intro 
[    124182]       dvar set sm_sunSampleSizeNear 0.6
[    125190] MenuFileHookFunc: ui/ingame.txt [original]
[    125216] -----------------------------------
[    125398] Starting to back up world specular maps.
[    125443] Finished backing up world specular maps.
[    125484] About to sort world surfaces.
[    125493] Finished sorting world surfaces.
[    125493] Starting to back up world specular maps.
[    125493] Finished backing up world specular maps.
[    125768] MenuFileHookFunc: ui/hud.txt [original]
[    125786] MenuFileHookFunc: ui/scriptmenus/dirt_effect_center.menu [original]
[    125799] MenuFileHookFunc: ui/scriptmenus/dirt_effect_left.menu [original]
[    125810] MenuFileHookFunc: ui/scriptmenus/dirt_effect_right.menu [original]
[    125827] MenuFileHookFunc: ui/scriptmenus/start.menu [original]
[    125882] CL_InitCGame:  0.65 seconds
[    125891] Com_TouchMemory: 0 msec. Using sum: -1217120318
[    125892]       dvar set con_gameMsgWindow0Filter gamenotify obituary
[    125892]       dvar set con_gameMsgWindow1Filter boldgame
[    125892]       dvar set con_gameMsgWindow2Filter subtitle
[    125892]       dvar set con_gameMsgWindow3Filter 
[    125899] Hiding channel: gamenotify
[    125905] Hiding channel: obituary
[    125911] Adding channel: gamenotify
[    125923] Adding channel: obituary
[    125931] Hiding channel: boldgame
[    125938] Adding channel: boldgame
[    125944] Hiding channel: subtitle
[    125956] Adding channel: subtitle
[    125961] No channels added or hidden
[    125962]       dvar set g_reloading 0
[    125988] VehicleCl_ResetEntity 0: (defIndex = 4), (entIndex = 272), (localClientNum = 0)
[    125988] VehicleCl_ResetEntity 1: (defIndex = 4), (entIndex = 309), (localClientNum = 0)
[    125993]       dvar set ui_isSaving 1
[    126001] Save message opened: 125993
[    126008] G_WriteGame 'boneyard' 'Start Level Save'
[    126018] Save Message First Frame Shown: 126018
[    126091] Writing savegame "Start Level Save" to file "save\boneyard.svg".
[    126212] Done writing savegame "Start Level Save".  Time to write: 115 ms
[    126232] Load time: 33701 msec
[    126271] Starting to disable world specular maps.
[    126278] Finished disabling world specular maps.
[    126290] About to sort world surfaces.
[    126299] Starting to restore world specular maps.
[    126306] Finished restoring world specular maps.
[    126332] Finished sorting world surfaces.
[    126340] Starting to back up world specular maps.
[    126347] Finished backing up world specular maps.
[    126358] Starting to disable world specular maps.
[    126364] Finished disabling world specular maps.
[    126994]       dvar set ui_isSaving 0
[    127005] Save Message Last Frame Shown: 126994
[    127342]       dvar set compass 0
[    127342]       dvar set ammoCounterHide 1
[    127342]       dvar set hud_showStance 0
[    127342]       dvar set actionSlotsHide 1
[    128953]       dvar set sm_sunSampleSizeNear 0.6
[    129026]       dvar set sm_sunSampleSizeNear 0.580556
[    129107]       dvar set sm_sunSampleSizeNear 0.561111
[    129112]       dvar set sm_sunSampleSizeNear 0.541667
[    129158]       dvar set sm_sunSampleSizeNear 0.522222
[    129202]       dvar set sm_sunSampleSizeNear 0.502778
[    129219] AI (entity 378, origin (-6300 -3360 -70)) couldn't find path to goal. Time: 1050
[    129276]       dvar set sm_sunSampleSizeNear 0.483333
[    129358]       dvar set sm_sunSampleSizeNear 0.463889
[    129380]       dvar set sm_sunSampleSizeNear 0.444444
[    129405]       dvar set sm_sunSampleSizeNear 0.425
[    129460]       dvar set sm_sunSampleSizeNear 0.405556
[    129480]       dvar set sm_sunSampleSizeNear 0.386111
[    129676]       dvar set sm_sunSampleSizeNear 0.366667
[    129686]       dvar set sm_sunSampleSizeNear 0.347222
[    129718]       dvar set sm_sunSampleSizeNear 0.327778
[    129778]       dvar set sm_sunSampleSizeNear 0.308333
[    129813]       dvar set sm_sunSampleSizeNear 0.288889
[    129842]       dvar set sm_sunSampleSizeNear 0.269444
[    129901]       dvar set sm_sunSampleSizeNear 0.25
[    130005] Script immediately saving: "autosave\boneyard",  desc: "AUTOSAVE_LEVELSTART"
[    130017] G_WriteGame 'autosave\boneyard' 'AUTOSAVE_LEVELSTART'
[    130128] Writing savegame "AUTOSAVE_LEVELSTART" to file "save\autosave/boneyard.svg".
[    130193] Done writing savegame "AUTOSAVE_LEVELSTART".  Time to write: 38 ms
[    133362] AI (entity 313, origin (-5174 -2288 40)) couldn't find path to goal. Time: 4750
[    136584]       dvar set aa_enemy_deaths 1
[    136627]       dvar set aa_enemy_deaths 2
[    138673]       dvar set compass 1
[    138673]       dvar set ammoCounterHide 0
[    138673]       dvar set actionSlotsHide 0
[    138673]       dvar set hud_showStance 1
[    146905]       dvar set aa_enemy_deaths 3
[    146905]       dvar set aa_player_kills 1
[    146947]       dvar set aa_player_damage_dealt 13
[    146947]       dvar set aa_ads_damage_dealt 13
[    147469] VehicleCl_ResetEntity 3: (defIndex = 6), (entIndex = 1394), (localClientNum = 0)
[    147469] VehicleCl_ResetEntity 2: (defIndex = 6), (entIndex = 1424), (localClientNum = 0)
[    147469] VehicleCl_ResetEntity 4: (defIndex = 9), (entIndex = 1438), (localClientNum = 0)
[    148555]       dvar set aa_enemy_deaths 4
[    148555]       dvar set aa_player_kills 2
[    150276]       dvar set aa_enemy_deaths 5
[    150277]       dvar set aa_player_kills 3
[    151641]       dvar set aa_enemy_deaths 6
[    152096]       dvar set aa_enemy_deaths 7
[    152096]       dvar set aa_player_kills 4
[    152963]       dvar set aa_enemy_deaths 8
[    153100]       dvar set aa_enemy_deaths 9
[    153100]       dvar set aa_player_kills 5
[    153535]       dvar set aa_enemy_deaths 10
[    157740] R_MarkFragments: Too many triangles to mark, max 255 radius 34.46 at -4501.41 -3839.06 28.74
[    158928]       dvar set aa_enemy_deaths 11
[    163939]       dvar set aa_enemy_deaths 12
[    164156] VehicleCl_ResetEntity 6: (defIndex = 2), (entIndex = 1436), (localClientNum = 0)
[    164156] VehicleCl_ResetEntity 5: (defIndex = 5), (entIndex = 1459), (localClientNum = 0)
[    164216] WARNING: Sentry turret 1389 has no owner ent set but is running its think/targeting sequence. must be set from script first through setSentryOwner()
[    165610]       dvar set aa_enemy_deaths 13
[    165610]       dvar set aa_enemy_deaths 14
[    165610]       dvar set aa_enemy_deaths 15
[    171888] AI (entity 1454, origin (-4459 -2193 -3)) couldn't find path to goal. Time: 42500
[    172374] AI (entity 1454, origin (-4446 -2178 -7)) couldn't find path to goal. Time: 43000
[    172863] AI (entity 1454, origin (-4442 -2176 -7)) couldn't find path to goal. Time: 43500
[    173349] AI (entity 1454, origin (-4442 -2176 -7)) couldn't find path to goal. Time: 44000
[    173829] AI (entity 1454, origin (-4442 -2176 -7)) couldn't find path to goal. Time: 44500
[    174331] AI (entity 1454, origin (-4445 -2177 -7)) couldn't find path to goal. Time: 45000
[    174628] AI (entity 1453, origin (-4605 -2307 -7)) couldn't find path to goal. Time: 45300
[    174791] AI (entity 1454, origin (-4445 -2177 -7)) couldn't find path to goal. Time: 45500
[    175076] AI (entity 1453, origin (-4605 -2307 -7)) couldn't find path to goal. Time: 45800
[    175272] AI (entity 1454, origin (-4446 -2175 -7)) couldn't find path to goal. Time: 46000
[    175571] AI (entity 1453, origin (-4605 -2307 -7)) couldn't find path to goal. Time: 46300
[    175769] AI (entity 1454, origin (-4446 -2175 -7)) couldn't find path to goal. Time: 46500
[    176055] AI (entity 1453, origin (-4605 -2307 -7)) couldn't find path to goal. Time: 46800
[    176249] AI (entity 1454, origin (-4446 -2175 -7)) couldn't find path to goal. Time: 47000
[    176539] AI (entity 1453, origin (-4605 -2307 -7)) couldn't find path to goal. Time: 47300
[    176743] AI (entity 1454, origin (-4446 -2175 -7)) couldn't find path to goal. Time: 47500
[    177049] AI (entity 1453, origin (-4605 -2307 -7)) couldn't find path to goal. Time: 47800
[    177225] AI (entity 1454, origin (-4444 -2176 -7)) couldn't find path to goal. Time: 48000
[    177549] AI (entity 1453, origin (-4605 -2307 -7)) couldn't find path to goal. Time: 48300
[    177719] AI (entity 1454, origin (-4444 -2177 -7)) couldn't find path to goal. Time: 48500
[    178018] AI (entity 1453, origin (-4605 -2307 -7)) couldn't find path to goal. Time: 48800
[    178266] AI (entity 1454, origin (-4444 -2177 -7)) couldn't find path to goal. Time: 49000
[    178502] AI (entity 1453, origin (-4605 -2307 -7)) couldn't find path to goal. Time: 49300
[    178676] AI (entity 1454, origin (-4444 -2177 -7)) couldn't find path to goal. Time: 49500
[    178718]       dvar set aa_enemy_deaths 16
[    179004] AI (entity 1453, origin (-4605 -2307 -7)) couldn't find path to goal. Time: 49800
[    179178] AI (entity 1454, origin (-4444 -2179 -7)) couldn't find path to goal. Time: 50000
[    179491] AI (entity 1453, origin (-4605 -2307 -7)) couldn't find path to goal. Time: 50300
[    179694] AI (entity 1454, origin (-4444 -2179 -7)) couldn't find path to goal. Time: 50500
[    179976] AI (entity 1453, origin (-4605 -2307 -7)) couldn't find path to goal. Time: 50800
[    180172] AI (entity 1454, origin (-4444 -2179 -7)) couldn't find path to goal. Time: 51000
[    180460] AI (entity 1453, origin (-4605 -2307 -7)) couldn't find path to goal. Time: 51300
[    180668] AI (entity 1454, origin (-4444 -2179 -7)) couldn't find path to goal. Time: 51500
[    180961] AI (entity 1453, origin (-4605 -2307 -7)) couldn't find path to goal. Time: 51800
[    181143] AI (entity 1454, origin (-4444 -2179 -7)) couldn't find path to goal. Time: 52000
[    181449] AI (entity 1453, origin (-4605 -2307 -7)) couldn't find path to goal. Time: 52300
[    181646] AI (entity 1454, origin (-4444 -2179 -7)) couldn't find path to goal. Time: 52500
[    181951] AI (entity 1453, origin (-4605 -2307 -7)) couldn't find path to goal. Time: 52800
[    182174] AI (entity 1454, origin (-4444 -2179 -7)) couldn't find path to goal. Time: 53000
[    182440] AI (entity 1453, origin (-4605 -2307 -7)) couldn't find path to goal. Time: 53300
[    182638] AI (entity 1454, origin (-4444 -2179 -7)) couldn't find path to goal. Time: 53500
[    182954] AI (entity 1453, origin (-4605 -2307 -7)) couldn't find path to goal. Time: 53800
[    183131] AI (entity 1454, origin (-4444 -2179 -7)) couldn't find path to goal. Time: 54000
[    183425] AI (entity 1453, origin (-4605 -2307 -7)) couldn't find path to goal. Time: 54300
[    183623] AI (entity 1454, origin (-4444 -2179 -7)) couldn't find path to goal. Time: 54500
[    183922] AI (entity 1453, origin (-4606 -2309 -7)) couldn't find path to goal. Time: 54800
[    184127] AI (entity 1454, origin (-4444 -2179 -7)) couldn't find path to goal. Time: 55000
[    184410] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 55300
[    184614] AI (entity 1454, origin (-4446 -2177 -7)) couldn't find path to goal. Time: 55500
[    184919] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 55800
[    185133] AI (entity 1454, origin (-4447 -2177 -7)) couldn't find path to goal. Time: 56000
[    185410] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 56300
[    185630] AI (entity 1454, origin (-4447 -2177 -7)) couldn't find path to goal. Time: 56500
[    185779] R_MarkFragments: Too many triangles to mark, max 255 radius 250.00 at -3551.48 -2728.93 16.37
[    185901] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 56800
[    186028]       dvar set aa_enemy_deaths 17
[    186091] AI (entity 1454, origin (-4447 -2177 -7)) couldn't find path to goal. Time: 57000
[    186375] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 57300
[    186586] AI (entity 1454, origin (-4447 -2177 -7)) couldn't find path to goal. Time: 57500
[    186876] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 57800
[    187073] AI (entity 1454, origin (-4447 -2177 -7)) couldn't find path to goal. Time: 58000
[    187375] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 58300
[    187571] AI (entity 1454, origin (-4447 -2177 -7)) couldn't find path to goal. Time: 58500
[    187871] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 58800
[    188161] AI (entity 1454, origin (-4447 -2177 -7)) couldn't find path to goal. Time: 59000
[    188224]       dvar set aa_enemy_deaths 18
[    188378] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 59300
[    188576] AI (entity 1454, origin (-4447 -2177 -7)) couldn't find path to goal. Time: 59500
[    188871] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 59800
[    189079] AI (entity 1454, origin (-4447 -2177 -7)) couldn't find path to goal. Time: 60000
[    189373] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 60300
[    189566] AI (entity 1454, origin (-4447 -2177 -7)) couldn't find path to goal. Time: 60500
[    189850] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 60800
[    190051] AI (entity 1454, origin (-4447 -2177 -7)) couldn't find path to goal. Time: 61000
[    190306] Script buffering save: "autosave\boneyard-1",  desc: "AUTOSAVE_AUTOSAVE"
[    190310] Script successfully buffered savegame with ID #3.
[    190320] G_WriteGame 'autosave\boneyard-1' 'AUTOSAVE_AUTOSAVE'
[    190418] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 61300
[    190587] AI (entity 1454, origin (-4444 -2178 -7)) couldn't find path to goal. Time: 61500
[    190792]       dvar set aa_enemy_deaths 19
[    190866] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 61800
[    190900]       dvar set aa_enemy_deaths 20
[    191036] AI (entity 1454, origin (-4444 -2178 -7)) couldn't find path to goal. Time: 62000
[    191331] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 62300
[    191510] AI (entity 1454, origin (-4438 -2179 -7)) couldn't find path to goal. Time: 62500
[    191805] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 62800
[    192000] AI (entity 1454, origin (-4436 -2180 -7)) couldn't find path to goal. Time: 63000
[    192307] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 63300
[    192505] AI (entity 1454, origin (-4436 -2180 -7)) couldn't find path to goal. Time: 63500
[    192874] Script is attempting to commit savegame with ID #3.
[    192883] Writing savegame "AUTOSAVE_AUTOSAVE" to file "save\autosave/boneyard-1.svg".
[    193102] Done writing savegame "AUTOSAVE_AUTOSAVE".  Time to write: 205 ms
[    193111] Savegame #3 successfully committed by script.
[    193111]       dvar set ui_grenade_death 0
[    193122] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 63800
[    193263] AI (entity 1454, origin (-4436 -2180 -7)) couldn't find path to goal. Time: 64000
[    193540] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 64300
[    193759] AI (entity 1454, origin (-4436 -2180 -7)) couldn't find path to goal. Time: 64500
[    194036] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 64800
[    195075] AI (entity 1454, origin (-4436 -2180 -7)) couldn't find path to goal. Time: 65000
[    195326] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 65300
[    195513] AI (entity 1454, origin (-4436 -2180 -7)) couldn't find path to goal. Time: 65500
[    195800] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 65800
[    196004] AI (entity 1454, origin (-4436 -2180 -7)) couldn't find path to goal. Time: 66000
[    196034]       dvar set aa_enemy_deaths 21
[    196034]       dvar set aa_player_kills 6
[    196286] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 66300
[    196840] Failed to create physics object for 'weapon_kriss_clip'.  No physics preset.
[    197381] AI (entity 1454, origin (-4436 -2180 -7)) couldn't find path to goal. Time: 67400
[    197896] AI (entity 1454, origin (-4436 -2180 -7)) couldn't find path to goal. Time: 67900
[    198382] AI (entity 1454, origin (-4436 -2180 -7)) couldn't find path to goal. Time: 68400
[    198581] VehicleCl_ResetEntity 2: (defIndex = 3), (entIndex = 1461), (localClientNum = 0)
[    198581] VehicleCl_ResetEntity 3: (defIndex = 3), (entIndex = 1503), (localClientNum = 0)
[    198878] AI (entity 1454, origin (-4435 -2180 -6)) couldn't find path to goal. Time: 68900
[    198985] AI (entity 1453, origin (-4609 -2312 -7)) couldn't find path to goal. Time: 69000
[    199363] AI (entity 1454, origin (-4434 -2180 -6)) couldn't find path to goal. Time: 69400
[    199467] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 69500
[    199854] AI (entity 1454, origin (-4434 -2180 -6)) couldn't find path to goal. Time: 69900
[    199953] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 70000
[    200350] AI (entity 1454, origin (-4434 -2180 -6)) couldn't find path to goal. Time: 70400
[    200456] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 70500
[    200850] AI (entity 1454, origin (-4434 -2180 -6)) couldn't find path to goal. Time: 70900
[    200957] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 71000
[    201357] AI (entity 1454, origin (-4434 -2180 -6)) couldn't find path to goal. Time: 71400
[    201438] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 71500
[    201502] VehicleCl_ResetEntity 7: (defIndex = 6), (entIndex = 1389), (localClientNum = 0)
[    201780] AI (entity 1457, origin (-2058 -2219 -6)) couldn't find path to goal. Time: 71850
[    201827] AI (entity 1454, origin (-4434 -2180 -6)) couldn't find path to goal. Time: 71900
[    202029] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 72000
[    202456] AI (entity 1454, origin (-4437 -2181 -7)) couldn't find path to goal. Time: 72400
[    202553] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 72500
[    202953] AI (entity 1454, origin (-4437 -2181 -7)) couldn't find path to goal. Time: 72900
[    203049] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 73000
[    203320]       dvar set aa_player_damage_dealt 92
[    203320]       dvar set aa_ads_damage_dealt 92
[    203416]       dvar set aa_enemy_deaths 22
[    203417]       dvar set aa_player_kills 7
[    203440] AI (entity 1454, origin (-4437 -2181 -7)) couldn't find path to goal. Time: 73400
[    203568] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 73500
[    203651] R_MarkFragments: Too many triangles to mark, max 255 radius 27.27 at -1724.89 -1919.92 52.49
[    203936] AI (entity 1454, origin (-4437 -2181 -7)) couldn't find path to goal. Time: 73900
[    204036] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 74000
[    204396] AI (entity 1454, origin (-4437 -2181 -7)) couldn't find path to goal. Time: 74400
[    204497] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 74500
[    204842]       dvar set aa_enemy_deaths 23
[    205298] R_MarkFragments: Too many triangles to mark, max 255 radius 192.00 at -1351.42 -2239.83 195.11
[    205336] AI (entity 1454, origin (-4437 -2181 -7)) couldn't find path to goal. Time: 74900
[    205394] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 75000
[    205753] AI (entity 1454, origin (-4437 -2181 -7)) couldn't find path to goal. Time: 75400
[    205856] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 75500
[    206234] AI (entity 1454, origin (-4437 -2181 -7)) couldn't find path to goal. Time: 75900
[    206322] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 76000
[    206483]       dvar set aa_enemy_deaths 24
[    206681] AI (entity 1454, origin (-4434 -2180 -6)) couldn't find path to goal. Time: 76400
[    206790] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 76500
[    207179] AI (entity 1454, origin (-4434 -2180 -6)) couldn't find path to goal. Time: 76900
[    207281] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 77000
[    207629]       dvar set aa_player_damage_dealt 174
[    207630]       dvar set aa_ads_damage_dealt 174
[    207651] AI (entity 1454, origin (-4434 -2180 -6)) couldn't find path to goal. Time: 77400
[    207748] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 77500
[    208176] AI (entity 1454, origin (-4434 -2180 -6)) couldn't find path to goal. Time: 77900
[    208260] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 78000
[    208650] AI (entity 1454, origin (-4434 -2180 -6)) couldn't find path to goal. Time: 78400
[    208722] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 78500
[    209130] AI (entity 1454, origin (-4434 -2180 -6)) couldn't find path to goal. Time: 78900
[    209210] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 79000
[    209601] AI (entity 1454, origin (-4434 -2180 -6)) couldn't find path to goal. Time: 79400
[    209703] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 79500
[    210090] AI (entity 1454, origin (-4434 -2180 -6)) couldn't find path to goal. Time: 79900
[    210178] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 80000
[    210599] AI (entity 1454, origin (-4434 -2180 -6)) couldn't find path to goal. Time: 80400
[    210663] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 80500
[    211000] Script buffering save: "autosave\boneyard-2",  desc: "AUTOSAVE_AUTOSAVE"
[    211008] Script successfully buffered savegame with ID #4.
[    211021] G_WriteGame 'autosave\boneyard-2' 'AUTOSAVE_AUTOSAVE'
[    211148] AI (entity 1454, origin (-4434 -2180 -6)) couldn't find path to goal. Time: 80900
[    211195] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 81000
[    211571] AI (entity 1454, origin (-4434 -2180 -6)) couldn't find path to goal. Time: 81400
[    211673] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 81500
[    211837] Failed to create physics object for 'weapon_kriss_clip'.  No physics preset.
[    212074] AI (entity 1454, origin (-4434 -2180 -6)) couldn't find path to goal. Time: 81900
[    212179] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 82000
[    212560] AI (entity 1454, origin (-4434 -2180 -6)) couldn't find path to goal. Time: 82400
[    212640] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 82500
[    213048] AI (entity 1454, origin (-4434 -2180 -6)) couldn't find path to goal. Time: 82900
[    213135] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 83000
[    213528] Script is attempting to commit savegame with ID #4.
[    213536] Writing savegame "AUTOSAVE_AUTOSAVE" to file "save\autosave/boneyard-2.svg".
[    213591] Done writing savegame "AUTOSAVE_AUTOSAVE".  Time to write: 48 ms
[    213600] Savegame #4 successfully committed by script.
[    213600]       dvar set ui_grenade_death 0
[    213612] AI (entity 1454, origin (-4434 -2180 -6)) couldn't find path to goal. Time: 83400
[    213668] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 83500
[    213849] R_MarkFragments: Too many triangles to mark, max 255 radius 18.10 at -1739.38 -2304.82 46.24
[    213880] R_MarkFragments: Too many triangles to mark, max 255 radius 34.05 at -1740.82 -2280.84 50.60
[    213898] R_MarkFragments: Too many triangles to mark, max 255 radius 16.48 at -1739.38 -2346.56 47.18
[    214022] AI (entity 1454, origin (-4434 -2180 -6)) couldn't find path to goal. Time: 83900
[    214117] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 84000
[    214392] AI (entity 1457, origin (-1420 -1839 -2)) couldn't find path to goal. Time: 84300
[    214478] AI (entity 1454, origin (-4434 -2180 -6)) couldn't find path to goal. Time: 84400
[    214574] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 84500
[    214748]       dvar set aa_enemy_deaths 25
[    214748]       dvar set aa_player_kills 8
[    214753]       dvar set aa_enemy_deaths 26
[    214951] AI (entity 1454, origin (-4434 -2180 -6)) couldn't find path to goal. Time: 84900
[    215044] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 85000
[    215429] AI (entity 1454, origin (-4434 -2180 -6)) couldn't find path to goal. Time: 85400
[    215529] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 85500
[    215849]       dvar set aa_enemy_deaths 27
[    215849]       dvar set aa_player_kills 9
[    215909] AI (entity 1454, origin (-4434 -2180 -6)) couldn't find path to goal. Time: 85900
[    216004] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 86000
[    216402] AI (entity 1454, origin (-4434 -2180 -6)) couldn't find path to goal. Time: 86400
[    216485] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 86500
[    216851] AI (entity 1454, origin (-4434 -2180 -6)) couldn't find path to goal. Time: 86900
[    216889]       dvar set aa_enemy_deaths 28
[    216957] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 87000
[    217329] AI (entity 1454, origin (-4434 -2180 -6)) couldn't find path to goal. Time: 87400
[    217412] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 87500
[    217792] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 87900
[    217881] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 88000
[    218277] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 88400
[    218376] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 88500
[    218767] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 88900
[    218853] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 89000
[    219243] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 89400
[    219338] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 89500
[    219666]       dvar set aa_enemy_deaths 29
[    219721] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 89900
[    219818] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 90000
[    220225] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 90400
[    220308] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 90500
[    220702] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 90900
[    220802] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 91000
[    221204] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 91400
[    221301] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 91500
[    221698] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 91900
[    221793] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 92000
[    222196] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 92400
[    222296] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 92500
[    222705] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 92900
[    222805] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 93000
[    223185] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 93400
[    223299] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 93500
[    223682] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 93900
[    223794] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 94000
[    223940] Failed to create physics object for 'weapon_kriss_clip'.  No physics preset.
[    224187] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 94400
[    224288] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 94500
[    224690] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 94900
[    224770]       dvar set aa_enemy_deaths 30
[    224770]       dvar set aa_player_kills 10
[    224787] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 95000
[    225169] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 95400
[    225273] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 95500
[    225672] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 95900
[    225777] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 96000
[    226179] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 96400
[    226273] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 96500
[    226682] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 96900
[    226778] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 97000
[    226827] Script buffering save: "autosave\boneyard-3",  desc: "AUTOSAVE_AUTOSAVE"
[    226834] Script successfully buffered savegame with ID #5.
[    226846] G_WriteGame 'autosave\boneyard-3' 'AUTOSAVE_AUTOSAVE'
[    227052] AI (entity 1462, origin (712 -1018 -15)) couldn't find path to goal. Time: 97250
[    227057] VehicleCl_ResetEntity 8: (defIndex = 8), (entIndex = 1413), (localClientNum = 0)
[    227179] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 97400
[    227264] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 97500
[    227660] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 97900
[    227773] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 98000
[    228131] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 98400
[    228244] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 98500
[    228353]       dvar set aa_enemy_deaths 31
[    228554]       dvar set aa_enemy_deaths 32
[    228554]       dvar set aa_player_kills 11
[    228615] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 98900
[    228697] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 99000
[    229111] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 99400
[    229206] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 99500
[    229290] Script is attempting to commit savegame with ID #5.
[    229299] Writing savegame "AUTOSAVE_AUTOSAVE" to file "save\autosave/boneyard-3.svg".
[    229360] Done writing savegame "AUTOSAVE_AUTOSAVE".  Time to write: 53 ms
[    229367] Savegame #5 successfully committed by script.
[    229367]       dvar set ui_grenade_death 0
[    229590] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 99900
[    229675] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 100000
[    229885]       dvar set aa_enemy_deaths 33
[    230076] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 100400
[    230162] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 100500
[    230530] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 100900
[    230627] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 101000
[    231008] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 101400
[    231098] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 101500
[    231472] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 101900
[    231569] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 102000
[    231948] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 102400
[    232046] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 102500
[    232441] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 102900
[    232478]       dvar set aa_player_damage_dealt 314
[    232478]       dvar set aa_ads_damage_dealt 314
[    232487] VehicleCl_ResetEntity 7: (defIndex = 3), (entIndex = 393), (localClientNum = 0)
[    232524] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 103000
[    232633]       dvar set aa_enemy_deaths 34
[    232633]       dvar set aa_player_kills 12
[    232904] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 103400
[    233027] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 103500
[    233397] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 103900
[    233490] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 104000
[    233863] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 104400
[    233956] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 104500
[    234352] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 104900
[    234447] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 105000
[    234746] AI (entity 1518, origin (891 -1428 -4)) couldn't find path to goal. Time: 105300
[    234845] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 105400
[    234944] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 105500
[    235317] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 105900
[    235416] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 106000
[    235821] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 106400
[    235899] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 106500
[    236300] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 106900
[    236385] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 107000
[    236774] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 107400
[    236881] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 107500
[    237241] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 107900
[    237334] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 108000
[    237397] R_MarkFragments: Too many triangles to mark, max 255 radius 250.00 at 166.05 -1163.23 11.82
[    237407] R_MarkFragments: Too many triangles to mark, max 255 radius 250.00 at 166.05 -1163.23 11.82
[    237721] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 108400
[    237799] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 108500
[    238231] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 108900
[    238309] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 109000
[    238367]       dvar set aa_player_damage_taken 10
[    238702] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 109400
[    238810] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 109500
[    239035] AI (entity 1422, origin (900 -917 -18)) couldn't find path to goal. Time: 109750
[    239171]       dvar set aa_enemy_deaths 35
[    239171]       dvar set aa_player_kills 13
[    239194] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 109900
[    239285] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 110000
[    239671] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 110400
[    239766] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 110500
[    240251] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 110900
[    240408] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 111000
[    240733] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 111400
[    240813] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 111500
[    241227] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 111900
[    241313] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 112000
[    241703] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 112400
[    241797] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 112500
[    241854]       dvar set aa_player_damage_taken 20
[    242158] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 112900
[    242270] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 113000
[    242639]       dvar set aa_player_damage_taken 30
[    242652] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 113400
[    242736] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 113500
[    243163] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 113900
[    243261] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 114000
[    243603] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 114400
[    243701] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 114500
[    243742]       dvar set aa_player_damage_taken 40
[    243826]       dvar set aa_enemy_deaths 36
[    243826]       dvar set aa_player_kills 14
[    243902] AI (entity 1422, origin (900 -917 -18)) couldn't find path to goal. Time: 114700
[    244072] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 114900
[    244163] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 115000
[    244565] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 115400
[    244622] AI (entity 1422, origin (889 -901 -20)) couldn't find path to goal. Time: 115450
[    244676] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 115500
[    244918]       dvar set aa_enemy_deaths 37
[    244918]       dvar set aa_player_kills 15
[    245043] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 115900
[    245137] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 116000
[    245417]       dvar set aa_player_damage_taken 50
[    245535] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 116400
[    245664] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 116500
[    246014] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 116900
[    246129] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 117000
[    246523] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 117400
[    246572]       dvar set aa_player_damage_taken 60
[    246648] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 117500
[    247028] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 117900
[    247126] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 118000
[    247522] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 118400
[    247617] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 118500
[    248029] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 118900
[    248117] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 119000
[    248529] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 119400
[    248618] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 119500
[    248994] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 119900
[    249091] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 120000
[    249508] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 120400
[    249574] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 120500
[    249974] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 120900
[    250075] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 121000
[    250207]       dvar set aa_enemy_deaths 38
[    250207]       dvar set aa_player_kills 16
[    250458] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 121400
[    250578] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 121500
[    250943] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 121900
[    251038] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 122000
[    251442] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 122400
[    251556] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 122500
[    251829] AI (entity 1422, origin (900 -917 -18)) couldn't find path to goal. Time: 122800
[    251918] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 122900
[    252017] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 123000
[    252337] AI (entity 1422, origin (900 -917 -18)) couldn't find path to goal. Time: 123350
[    252401] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 123400
[    252488] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 123500
[    252893] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 123900
[    252992] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 124000
[    253241] AI (entity 1422, origin (900 -917 -18)) couldn't find path to goal. Time: 124250
[    253395] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 124400
[    253490] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 124500
[    253891] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 124900
[    253968] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 125000
[    254119] AI (entity 1422, origin (900 -917 -18)) couldn't find path to goal. Time: 125100
[    254372] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 125400
[    254486] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 125500
[    254865] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 125900
[    254983] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 126000
[    255339] AI (entity 1422, origin (900 -917 -18)) couldn't find path to goal. Time: 126400
[    255370] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 126400
[    255431] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 126500
[    255862] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 126900
[    255952] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 127000
[    256335] AI (entity 1422, origin (892 -914 -19)) couldn't find path to goal. Time: 127400
[    256346] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 127400
[    256442] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 127500
[    256816] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 127900
[    256927] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 128000
[    256992] AI (entity 1422, origin (892 -914 -19)) couldn't find path to goal. Time: 128100
[    257296] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 128400
[    257382] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 128500
[    257800] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 128900
[    257887] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 129000
[    257979] AI (entity 1422, origin (892 -914 -19)) couldn't find path to goal. Time: 129100
[    258303] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 129400
[    258388] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 129500
[    258580] AI (entity 1422, origin (892 -914 -19)) couldn't find path to goal. Time: 129700
[    258775] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 129900
[    258884] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 130000
[    259288] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 130400
[    259380] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 130500
[    259728] AI (entity 1422, origin (892 -914 -19)) couldn't find path to goal. Time: 130850
[    259787] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 130900
[    259877] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 131000
[    260284] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 131400
[    260337] AI (entity 1422, origin (892 -914 -19)) couldn't find path to goal. Time: 131450
[    260381] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 131500
[    260790] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 131900
[    260884] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 132000
[    261148] AI (entity 1422, origin (892 -914 -19)) couldn't find path to goal. Time: 132300
[    261277] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 132400
[    261353] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 132500
[    261765] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 132900
[    261821] AI (entity 1422, origin (892 -914 -19)) couldn't find path to goal. Time: 132950
[    261852] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 133000
[    262252] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 133400
[    262331] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 133500
[    262519]       dvar set aa_player_damage_taken 70
[    262733] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 133900
[    262830] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 134000
[    262882] AI (entity 1422, origin (892 -914 -19)) couldn't find path to goal. Time: 134050
[    263223] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 134400
[    263307] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 134500
[    263566] AI (entity 1422, origin (892 -914 -19)) couldn't find path to goal. Time: 134750
[    263722] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 134900
[    263787] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 135000
[    264193] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 135400
[    264290] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 135500
[    264603] AI (entity 1422, origin (892 -914 -19)) couldn't find path to goal. Time: 135800
[    264688] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 135900
[    264789] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 136000
[    265182] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 136400
[    265272] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 136500
[    265469] AI (entity 1422, origin (892 -914 -19)) couldn't find path to goal. Time: 136700
[    265669] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 136900
[    265767] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 137000
[    266175] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 137400
[    266266] AI (entity 1422, origin (892 -914 -19)) couldn't find path to goal. Time: 137500
[    266279] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 137500
[    266691] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 137900
[    266777] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 138000
[    267177] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 138400
[    267272] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 138500
[    267672] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 138900
[    267795] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 139000
[    268167] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 139400
[    268269] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 139500
[    268678] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 139900
[    268782] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 140000
[    268970]       dvar set aa_player_damage_dealt 332
[    268970]       dvar set aa_ads_damage_dealt 332
[    269184] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 140400
[    269277] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 140500
[    269369]       dvar set aa_player_damage_taken 80
[    269664] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 140900
[    269763] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 141000
[    270144] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 141400
[    270238] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 141500
[    270667] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 141900
[    270732] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 142000
[    271129] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 142400
[    271270] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 142500
[    271628] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 142900
[    271701] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 143000
[    272103]       dvar set aa_enemy_deaths 39
[    272103]       dvar set aa_player_kills 17
[    272136] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 143400
[    272193] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 143500
[    272579] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 143900
[    272670] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 144000
[    273038] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 144400
[    273132] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 144500
[    273532] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 144900
[    273637] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 145000
[    274034] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 145400
[    274143] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 145500
[    274535] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 145900
[    274651] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 146000
[    275048] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 146400
[    275151] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 146500
[    275500] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 146900
[    275600] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 147000
[    275963] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 147400
[    276058] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 147500
[    276459] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 147900
[    276566] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 148000
[    276949] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 148400
[    277050] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 148500
[    277448] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 148900
[    277552] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 149000
[    277962] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 149400
[    278044] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 149500
[    278445] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 149900
[    278545] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 150000
[    278962] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 150400
[    279057] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 150500
[    279457] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 150900
[    279551] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 151000
[    279960] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 151400
[    280058] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 151500
[    280448] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 151900
[    280548] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 152000
[    280947] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 152400
[    281051] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 152500
[    281466] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 152900
[    281560] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 153000
[    281956] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 153400
[    282113] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 153500
[    282452] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 153900
[    282543] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 154000
[    282919] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 154400
[    283030] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 154500
[    283400] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 154900
[    283496] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 155000
[    283900] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 155400
[    284001] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 155500
[    284410] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 155900
[    284510] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 156000
[    284884] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 156400
[    284970]       dvar set aa_enemy_deaths 40
[    284982] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 156500
[    285364] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 156900
[    285474] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 157000
[    285865] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 157400
[    285966] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 157500
[    286381] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 157900
[    286444] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 158000
[    286859] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 158400
[    286957] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 158500
[    287370] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 158900
[    287452] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 159000
[    287848] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 159400
[    287962] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 159500
[    288307] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 159900
[    288425] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 160000
[    288833] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 160400
[    288907] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 160500
[    289328] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 160900
[    289417] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 161000
[    289799] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 161400
[    289902] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 161500
[    290291] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 161900
[    290390] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 162000
[    290799] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 162400
[    290881] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 162500
[    291283] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 162900
[    291382] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 163000
[    291782] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 163400
[    291895] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 163500
[    292275] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 163900
[    292351] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 164000
[    292761] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 164400
[    292839] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 164500
[    293235] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 164900
[    293341] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 165000
[    293715] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 165400
[    293832] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 165500
[    294228] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 165900
[    294297] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 166000
[    294702] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 166400
[    294797] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 166500
[    295201] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 166900
[    295302] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 167000
[    295583] VehicleCl_ResetEntity 9: (defIndex = 7), (entIndex = 358), (localClientNum = 0)
[    295583] VehicleCl_ResetEntity 8: (defIndex = 6), (entIndex = 1510), (localClientNum = 0)
[    295697] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 167400
[    295785] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 167500
[    296125]       dvar set vision_set_current boneyard
[    296125]       dvar set g_fogColorReadOnly 0.541177 0.470588 0.372549 1
[    296125]       dvar set g_fogMaxOpacityReadOnly 0.370242
[    296125]       dvar set g_fogStartDistReadOnly 925.063
[    296125]       dvar set g_fogHalfDistReadOnly 10169.5
[    296125]       dvar set g_sunFogEnabledReadOnly 1
[    296125]       dvar set g_sunFogColorReadOnly 0.709804 0.6 0.517647 1
[    296125]       dvar set g_sunFogDirReadOnly 0.576931 0.674164 0.461144
[    296125]       dvar set g_sunFogBeginFadeAngleReadOnly 0
[    296125]       dvar set g_sunFogEndFadeAngleReadOnly 61.0525
[    296125]       dvar set g_sunFogScaleReadOnly 0
[    296162] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 167900
[    296275] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 168000
[    296656] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 168400
[    296759] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 168500
[    297160] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 168900
[    297239] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 169000
[    297645] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 169400
[    297722] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 169500
[    298133] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 169900
[    298228] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 170000
[    298598] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 170400
[    298745] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 170500
[    299078] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 170900
[    299181] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 171000
[    299555] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 171400
[    299669] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 171500
[    300010] Telling LSP that we're in map 0
[    300031] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 171900
[    300143] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 172000
[    300507] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 172400
[    300614] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 172500
[    300988] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 172900
[    301112] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 173000
[    301372] Script buffering save: "autosave\boneyard-4",  desc: "AUTOSAVE_AUTOSAVE"
[    301378] Script successfully buffered savegame with ID #6.
[    301406] G_WriteGame 'autosave\boneyard-4' 'AUTOSAVE_AUTOSAVE'
[    301544] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 173400
[    301627] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 173500
[    301806]       dvar set vision_set_current boneyard_flyby
[    301806]       dvar set g_fogColorReadOnly 0.541177 0.470588 0.372549 1
[    301806]       dvar set g_fogMaxOpacityReadOnly 0.370242
[    301806]       dvar set g_fogStartDistReadOnly 925.063
[    301806]       dvar set g_fogHalfDistReadOnly 10169.5
[    301806]       dvar set g_sunFogEnabledReadOnly 1
[    301806]       dvar set g_sunFogColorReadOnly 0.709804 0.6 0.517647 1
[    301806]       dvar set g_sunFogDirReadOnly 0.576931 0.674164 0.461144
[    301806]       dvar set g_sunFogBeginFadeAngleReadOnly 0
[    301806]       dvar set g_sunFogEndFadeAngleReadOnly 61.0525
[    301806]       dvar set g_sunFogScaleReadOnly 0
[    302031] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 173900
[    302108] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 174000
[    302385] VehicleCl_ResetEntity 11: (defIndex = 5), (entIndex = 445), (localClientNum = 0)
[    302385] VehicleCl_ResetEntity 10: (defIndex = 2), (entIndex = 1458), (localClientNum = 0)
[    302497] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 174400
[    302601] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 174500
[    302975] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 174900
[    303104] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 175000
[    303462] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 175400
[    303539] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 175500
[    303655]       dvar set aa_enemy_deaths 41
[    303655]       dvar set aa_player_kills 18
[    303862] Script is attempting to commit savegame with ID #6.
[    303869] Writing savegame "AUTOSAVE_AUTOSAVE" to file "save\autosave/boneyard-4.svg".
[    303988] Done writing savegame "AUTOSAVE_AUTOSAVE".  Time to write: 111 ms
[    303997] Savegame #6 successfully committed by script.
[    303997]       dvar set ui_grenade_death 0
[    304044] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 175900
[    304109] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 176000
[    304511] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 176400
[    304586] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 176500
[    304956] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 176900
[    305012] Failed to create physics object for 'weapon_kriss_clip'.  No physics preset.
[    305066] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 177000
[    305438] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 177400
[    305522] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 177500
[    305902] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 177900
[    306015] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 178000
[    306043]       dvar set aa_enemy_deaths 42
[    306043]       dvar set aa_player_kills 19
[    306364] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 178400
[    306469] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 178500
[    306826] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 178900
[    306945] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 179000
[    307311] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 179400
[    307407] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 179500
[    307781] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 179900
[    307884] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 180000
[    308267] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 180400
[    308367] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 180500
[    308759] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 180900
[    308860] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 181000
[    309254] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 181400
[    309357] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 181500
[    309529]       dvar set aa_enemy_deaths 43
[    309529]       dvar set aa_player_kills 20
[    309735] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 181900
[    309838] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 182000
[    310261] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 182400
[    310374] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 182500
[    310731] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 182900
[    310833] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 183000
[    311200] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 183400
[    311289]       dvar set aa_enemy_deaths 44
[    311289]       dvar set aa_player_kills 21
[    311308] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 183500
[    311704] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 183900
[    311798] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 184000
[    312198] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 184400
[    312273] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 184500
[    312674] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 184900
[    312749] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 185000
[    313122] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 185400
[    313224] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 185500
[    313655] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 185900
[    313744] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 186000
[    314125] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 186400
[    314216] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 186500
[    314627] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 186900
[    314713] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 187000
[    315107] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 187400
[    315178] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 187500
[    315565]       dvar set aa_enemy_deaths 45
[    315565]       dvar set aa_player_kills 22
[    315583] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 187900
[    315668] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 188000
[    316101] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 188400
[    316196] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 188500
[    316581] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 188900
[    316674] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 189000
[    317057] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 189400
[    317161] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 189500
[    317554]       dvar set vision_set_current boneyard
[    317554]       dvar set g_fogColorReadOnly 0.541177 0.470588 0.372549 1
[    317554]       dvar set g_fogMaxOpacityReadOnly 0.370242
[    317554]       dvar set g_fogStartDistReadOnly 925.063
[    317554]       dvar set g_fogHalfDistReadOnly 10169.5
[    317554]       dvar set g_sunFogEnabledReadOnly 1
[    317554]       dvar set g_sunFogColorReadOnly 0.709804 0.6 0.517647 1
[    317554]       dvar set g_sunFogDirReadOnly 0.576931 0.674164 0.461144
[    317554]       dvar set g_sunFogBeginFadeAngleReadOnly 0
[    317554]       dvar set g_sunFogEndFadeAngleReadOnly 61.0525
[    317554]       dvar set g_sunFogScaleReadOnly 0
[    317573] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 189900
[    317644] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 190000
[    318032] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 190400
[    318128] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 190500
[    318521] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 190900
[    318636] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 191000
[    319027] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 191400
[    319123] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 191500
[    319513] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 191900
[    319582] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 192000
[    320000] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 192400
[    320080] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 192500
[    320496] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 192900
[    320602] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 193000
[    320990] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 193400
[    321113] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 193500
[    321488] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 193900
[    321593] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 194000
[    321830] Script buffering save: "autosave\boneyard-5",  desc: "AUTOSAVE_AUTOSAVE"
[    321833] Script successfully buffered savegame with ID #7.
[    321844] G_WriteGame 'autosave\boneyard-5' 'AUTOSAVE_AUTOSAVE'
[    322001] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 194400
[    322088] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 194500
[    322502] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 194900
[    322588] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 195000
[    322993] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 195400
[    323105] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 195500
[    323453] VehicleCl_ResetEntity 8: (defIndex = 9), (entIndex = 378), (localClientNum = 0)
[    323501] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 195900
[    323606] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 196000
[    323998] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 196400
[    324108] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 196500
[    324380] Script is attempting to commit savegame with ID #7.
[    324386] Writing savegame "AUTOSAVE_AUTOSAVE" to file "save\autosave/boneyard-5.svg".
[    324443] Done writing savegame "AUTOSAVE_AUTOSAVE".  Time to write: 52 ms
[    324449] Savegame #7 successfully committed by script.
[    324449]       dvar set ui_grenade_death 0
[    324496] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 196900
[    324572] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 197000
[    324967] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 197400
[    325074] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 197500
[    325466] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 197900
[    325570] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 198000
[    325703]       dvar set aa_enemy_deaths 46
[    325956] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 198400
[    326054] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 198500
[    326456] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 198900
[    326555] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 199000
[    326962] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 199400
[    327051] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 199500
[    327459] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 199900
[    327554] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 200000
[    327926] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 200400
[    328029] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 200500
[    328437] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 200900
[    328534] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 201000
[    328906] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 201400
[    329014] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 201500
[    329393] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 201900
[    329490] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 202000
[    329894] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 202400
[    329986] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 202500
[    330290] R_MarkFragments: Too many triangles to mark, max 255 radius 200.00 at 5129.39 -1846.84 -59.81
[    330375] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 202900
[    330462] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 203000
[    330716] AI (entity 1500, origin (4030 -1773 -242)) couldn't find path to goal. Time: 203250
[    330861] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 203400
[    330967] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 203500
[    331352] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 203900
[    331428] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 204000
[    331824] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 204400
[    331919] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 204500
[    332309] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 204900
[    332414] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 205000
[    332818] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 205400
[    332911] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 205500
[    333297] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 205900
[    333386] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 206000
[    333781] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 206400
[    333881] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 206500
[    334249] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 206900
[    334329] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 207000
[    334734] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 207400
[    334811]       dvar set aa_enemy_deaths 47
[    334812]       dvar set aa_player_kills 23
[    334832] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 207500
[    335220] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 207900
[    335346] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 208000
[    335714] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 208400
[    335819] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 208500
[    336246] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 208900
[    336312] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 209000
[    336720] AI (entity 1454, origin (-4437 -2178 -7)) couldn't find path to goal. Time: 209400
[    336809] AI (entity 1453, origin (-4608 -2311 -7)) couldn't find path to goal. Time: 209500
[    339025]       dvar set ui_isSaving 1
[    339034] Save message opened: 339025
[    339047] Save Message First Frame Shown: 339039
[    339057] Writing savegame "AUTOSAVE_AUTOSAVE" to file "save\autosave/boneyard-5.svg".
[    339092] Done writing savegame "AUTOSAVE_AUTOSAVE".  Time to write: 29 ms
[    340033]       dvar set ui_isSaving 0
[    340042] GamerProfile - Updating and possibly saving for controller #0.

[    340051] GamerProfile - Compressed 'Exe' keypairs for storage.  Used 350/1000 bytes.
[    340057] GamerProfile - Compressed 'Common' keypairs for storage.  Used 164/1000 bytes.
[    340122] Save Message Last Frame Shown: 340115
[    340123]       dvar set g_reloading 0
[    340136]       dvar set loc_language 0
[    340136]       dvar set loc_forceEnglish 0
[    340143] ERROR: No languages available because no localized assets were found
[    340143]       dvar set loc_language 0
[    340143]       dvar set loc_language 1
[    340143]       dvar set loc_language 2
[    340143]       dvar set loc_language 3
[    340143]       dvar set loc_language 4
[    340143]       dvar set loc_language 5
[    340143]       dvar set loc_language 6
[    340143]       dvar set loc_language 7
[    340143]       dvar set loc_language 8
[    340143]       dvar set loc_language 9
[    340143]       dvar set loc_language 10
[    340143]       dvar set loc_language 11
[    340143]       dvar set loc_language 12
[    340143]       dvar set loc_language 13
[    340143]       dvar set loc_language 14
[    340143]       dvar set loc_language 0
[    340151] ********************
Disconnecting: Соединение с сервером разорвано
********************
[    340175] ----- Server Shutdown -----
[    340176]       dvar set coop_validateData 0
[    340210]       dvar set sv_running 0
[    340210]       dvar set com_timescale 1
[    340217] ---------------------------
[    340229] ----- R_Init -----
[    340229]       dvar set r_fullscreen 1
[    340229]       dvar set r_ignorehwgamma 0
[    340229]       dvar set r_texFilterDisable 0
[    340229]       dvar set r_texFilterMipBias 0
[    340229]       dvar set r_fullbright 0
[    340229]       dvar set r_debugShader none
[    340230]       dvar set r_subwindow 0 1 0 1
[    340230]       dvar set r_znear 4
[    340230]       dvar set r_znear_depthhack 0.1
[    340230]       dvar set r_zfar 0
[    340230]       dvar set r_fog 1
[    340230]       dvar set r_picmip_water 0
[    340230]       dvar set r_lightMap Unchanged
[    340230]       dvar set r_colorMap Unchanged
[    340230]       dvar set r_detailMap Unchanged
[    340230]       dvar set r_normalMap Unchanged
[    340230]       dvar set r_specularMap Unchanged
[    340230]       dvar set r_specularColorScale 2.5
[    340230]       dvar set r_diffuseColorScale 1
[    340230]       dvar set r_primaryLightUseTweaks 0
[    340230]       dvar set r_primaryLightTweakDiffuseStrength 1
[    340230]       dvar set r_primaryLightTweakSpecularStrength 1
[    340230]       dvar set r_useLayeredMaterials 0
[    340230]       dvar set r_loadForRenderer 1
[    340230]       dvar set r_resampleScene 1
[    340230]       dvar set r_vc_makelog 0
[    340230]       dvar set r_showLightGrid 0
[    340230]       dvar set r_showMissingLightGrid 0
[    340230]       dvar set r_scaleViewport 1
[    340230]       dvar set r_aaSamples 1
[    340230]       dvar set r_aaMaxQuality 0
[    340230]       dvar set r_vsync 0
[    340230]       dvar set r_drawDecals 1
[    340230]       dvar set r_dpvsFilterDebug 0
[    340230]       dvar set r_spotLightFovInnerFraction 0.5
[    340230]       dvar set r_spotLightStartRadius 36
[    340230]       dvar set r_spotLightEndRadius 196
[    340230]       dvar set r_spotLightShadows 1
[    340230]       dvar set r_spotLightSModelShadows 1
[    340230]       dvar set r_spotLightEntityShadows 1
[    340230]       dvar set r_spotLightBrightness 14
[    340230]       dvar set r_spotLightMaxLength 5000
[    340230]       dvar set r_spotLightExponent 2
[    340230]       dvar set r_lockPvs 0
[    340230]       dvar set r_skipPvs 0
[    340230]       dvar set r_singleCell 0
[    340230]       dvar set r_portalWalkLimit 0
[    340230]       dvar set r_portalMinRecurseDepth 2
[    340230]       dvar set r_showPortals 0
[    340230]       dvar set r_showPortalsOverview 0
[    340230]       dvar set r_showFbColorDebug None
[    340230]       dvar set r_showFloatZDebug 0
[    340230]       dvar set r_floatz 1
[    340230]       dvar set r_highLodDist -1
[    340230]       dvar set r_mediumLodDist -1
[    340230]       dvar set r_lowLodDist -1
[    340230]       dvar set r_lowestLodDist -1
[    340230]       dvar set r_forceLod none
[    340230]       dvar set r_modelVertColor 1
[    340230]       dvar set r_modelVertColor 1
[    340230]       dvar set sm_sunEnable 1
[    340230]       dvar set sm_spotEnable 1
[    340230]       dvar set sm_spotLimit 4
[    340230]       dvar set sm_sunSampleSizeNear 0.25
[    340230]       dvar set sm_sunShadowCenter 0 0 0
[    340230]       dvar set sm_sunShadowScale 1
[    340230]       dvar set sm_strictCull 1
[    340230]       dvar set sm_spotDistCull 1
[    340230]       dvar set sm_fastSunShadow 1
[    340231]       dvar set sm_qualitySpotShadow 1
[    340231]       dvar set r_blur 0
[    340231]       dvar set r_glow 1
[    340231]       dvar set r_glowUseTweaks 0
[    340231]       dvar set r_glowTweakEnable 0
[    340231]       dvar set r_glowTweakRadius0 5
[    340231]       dvar set r_glowTweakBloomIntensity0 1
[    340231]       dvar set r_glowTweakBloomCutoff 0.5
[    340231]       dvar set r_glowTweakBloomDesaturation 0
[    340231]       dvar set r_filmUseTweaks 0
[    340231]       dvar set r_filmAltShader 1
[    340231]       dvar set r_contrast 1
[    340231]       dvar set r_brightness 0
[    340231]       dvar set r_desaturation 1
[    340231]       dvar set r_dof_tweak 0
[    340231]       dvar set r_dof_nearBlur 6
[    340231]       dvar set r_dof_farBlur 1.8
[    340231]       dvar set r_dof_viewModelStart 2
[    340231]       dvar set r_dof_viewModelEnd 8
[    340231]       dvar set r_dof_nearStart 10
[    340231]       dvar set r_dof_nearEnd 60
[    340231]       dvar set r_dof_farStart 1000
[    340231]       dvar set r_dof_farEnd 7000
[    340231]       dvar set r_dof_bias 0.5
[    340231]       dvar set r_sun_from_dvars 0
[    340231]       dvar set r_atlasAnimFPS 15
[    340231]       dvar set r_monitor 0
[    340231]       dvar set r_rendererPreference Default
[    340231]       dvar set r_aspectRatio auto
[    340231]       dvar set r_customMode 
[    340231]       dvar set r_altModelLightingUpdate 1
[    340231]       dvar set r_preloadShaders 0
[    340231]       dvar set fx_enable 1
[    340231]       dvar set fx_draw 1
[    340231]       dvar set fx_freeze 0
[    340231]       dvar set fx_debugBolt 0
[    340231]       dvar set fx_count 0
[    340231]       dvar set fx_visMinTraceDist 80
[    340231]       dvar set fx_profileSort cost
[    340231]       dvar set fx_profileSkip 0
[    340231]       dvar set fx_profileFilter 
[    340231]       dvar set fx_profile 0
[    340231]       dvar set fx_mark_profile 0
[    340231]       dvar set fx_drawClouds 1
[    340231]       dvar set glass_break 1
[    340479] Video memory for device: 495 MB.
[    340486] Rounded video memory size: 512 MB.
[    340495] Available DirectX texture memory: 1146 MB.
[    340501] DirectX reports 512 MB of video memory and 1146 MB of available texture memory.
[    340510] Using video memory size to cap used texture memory at 496 MB.
[    340516] Using previously reported texture memory size of 496 MB.
[    340522] Using reported available texture memory: 496 MB.
[    340528] Picmip is set manually.
[    340534] Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
[    340538]       dvar set safeArea_horizontal 1
[    340538]       dvar set safeArea_vertical 1
[    340538]       dvar set safeArea_adjusted_horizontal 1
[    340538]       dvar set safeArea_adjusted_vertical 1
[    340538]       dvar set safeArea_horizontal 0.85
[    340538]       dvar set safeArea_vertical 0.85
[    340538]       dvar set safeArea_adjusted_horizontal 1
[    340538]       dvar set safeArea_adjusted_vertical 1
[    340812] Unloaded fastfile boneyard
[    340857] Loading fastfile ui
[    340857]       dvar set ui_showList 0
[    340857]       dvar set ui_debugMode 0
[    340857]       dvar set ui_textScrollSpeed 30
[    340857]       dvar set ui_textScrollPauseStart 1
[    340857]       dvar set ui_textScrollPauseEnd 3
[    340857]       dvar set ui_textScrollFadeTime 0.2
[    340857]       dvar set ui_sliderSteps 40
[    340857]       dvar set ui_isSaving 0
[    341000] Waited 127 msec for asset 'ui/code.txt' of type 'menufile'.
[    341093] MenuFileHookFunc: ui/code.txt [original]
[    341436] Ignoring asset 'coop_lobby' of type menu, between fastfiles patch and ui
[    341437] Ignoring asset 'leave_lobby_warning' of type menu, between fastfiles patch and ui
[    341443] Ignoring asset 'pc_options_video' of type menu, between fastfiles patch and ui
[    341443] Ignoring asset 'pc_options_advanced_video' of type menu, between fastfiles patch and ui
[    341443] Ignoring asset 'apply_picmip_popmenu' of type menu, between fastfiles patch and ui
[    341443] Ignoring asset 'pc_options_audio' of type menu, between fastfiles patch and ui
[    341444] Ignoring asset 'pc_options_controls' of type menu, between fastfiles patch and ui
[    341444] Ignoring asset 'pc_options_voice' of type menu, between fastfiles patch and ui
[    341446] Ignoring asset 'options_graphics' of type menu, between fastfiles patch and ui
[    341446] Ignoring asset 'options_graphics_texture' of type menu, between fastfiles patch and ui
[    341447] Ignoring asset 'options_graphics_defaults' of type menu, between fastfiles patch and ui
[    341460] Waited 361 msec for asset 'ui/menus.txt' of type 'menufile'.
[    341604] MenuFileHookFunc: ui/menus.txt [original]
[    341622]       dvar set arcademode 0
[    341622]       dvar set arcademode_full 0
[    341622]       dvar set start 0
[    341622]       dvar set solo_play 0
[    341622]       dvar set ui_last_opened_group 0
[    341626]       dvar set gameMode sp
[    341626]       dvar set specialops 0
[    341626]       dvar set ui_version_show 0
[    341634] Unknown command "Updatedvarsfromprofile"
[    341641] Setting difficulty level to "0", from profile on controller #0.
[    341641]       dvar set g_gameskill 0
[    341641]       dvar set g_gameskill_player_1 0
[    341641]       dvar set g_gameskill_player_2 0
[    341653] Save Message First Frame Shown: 341645
[    341653]       dvar set ui_hint_text @NULL_EMPTY
[    342584]       dvar set arcademode 0
[    342584]       dvar set arcademode_full 0
[    342584]       dvar set start 0
[    342584]       dvar set solo_play 0
[    342584]       dvar set ui_last_opened_group 0
[    342584]       dvar set splitscreen 0
[    351672]       dvar set credits 0
[    351672]       dvar set credits_active 0
[    351672]       dvar set ui_load_level estate
[    351672]       dvar set splitscreen 0
[    352337]       dvar set g_gameskill 0
[    352337]       dvar set g_gameskill_player_1 0
[    352337]       dvar set g_gameskill_player_2 0
[    352345] Saving difficulty level of "0" to profile on controller #0.
[    352345]       dvar set sv_cheats 0
[    352346]       dvar set nextmap 
[    352357] ------ Server Initialization ------
[    352363] Server: estate
[    352364]       dvar set sv_running 1
[    352371] Clearing all co-op frame times
[    352379] ----- R_Init -----
[    352379]       dvar set r_fullscreen 1
[    352379]       dvar set r_ignorehwgamma 0
[    352379]       dvar set r_texFilterDisable 0
[    352379]       dvar set r_texFilterMipBias 0
[    352379]       dvar set r_fullbright 0
[    352379]       dvar set r_debugShader none
[    352379]       dvar set r_subwindow 0 1 0 1
[    352379]       dvar set r_znear 4
[    352379]       dvar set r_znear_depthhack 0.1
[    352379]       dvar set r_zfar 0
[    352379]       dvar set r_fog 1
[    352379]       dvar set r_picmip_water 0
[    352379]       dvar set r_lightMap Unchanged
[    352379]       dvar set r_colorMap Unchanged
[    352379]       dvar set r_detailMap Unchanged
[    352379]       dvar set r_normalMap Unchanged
[    352379]       dvar set r_specularMap Unchanged
[    352379]       dvar set r_specularColorScale 2.5
[    352379]       dvar set r_diffuseColorScale 1
[    352379]       dvar set r_primaryLightUseTweaks 0
[    352379]       dvar set r_primaryLightTweakDiffuseStrength 1
[    352379]       dvar set r_primaryLightTweakSpecularStrength 1
[    352379]       dvar set r_useLayeredMaterials 0
[    352379]       dvar set r_loadForRenderer 1
[    352379]       dvar set r_resampleScene 1
[    352379]       dvar set r_vc_makelog 0
[    352379]       dvar set r_showLightGrid 0
[    352379]       dvar set r_showMissingLightGrid 0
[    352379]       dvar set r_scaleViewport 1
[    352379]       dvar set r_aaSamples 1
[    352379]       dvar set r_aaMaxQuality 0
[    352379]       dvar set r_vsync 0
[    352379]       dvar set r_drawDecals 1
[    352379]       dvar set r_dpvsFilterDebug 0
[    352379]       dvar set r_spotLightFovInnerFraction 0.5
[    352379]       dvar set r_spotLightStartRadius 36
[    352379]       dvar set r_spotLightEndRadius 196
[    352379]       dvar set r_spotLightShadows 1
[    352379]       dvar set r_spotLightSModelShadows 1
[    352379]       dvar set r_spotLightEntityShadows 1
[    352379]       dvar set r_spotLightBrightness 14
[    352379]       dvar set r_spotLightMaxLength 5000
[    352379]       dvar set r_spotLightExponent 2
[    352379]       dvar set r_lockPvs 0
[    352379]       dvar set r_skipPvs 0
[    352379]       dvar set r_singleCell 0
[    352379]       dvar set r_portalWalkLimit 0
[    352379]       dvar set r_portalMinRecurseDepth 2
[    352379]       dvar set r_showPortals 0
[    352379]       dvar set r_showPortalsOverview 0
[    352379]       dvar set r_showFbColorDebug None
[    352379]       dvar set r_showFloatZDebug 0
[    352379]       dvar set r_floatz 1
[    352379]       dvar set r_highLodDist -1
[    352379]       dvar set r_mediumLodDist -1
[    352379]       dvar set r_lowLodDist -1
[    352379]       dvar set r_lowestLodDist -1
[    352379]       dvar set r_forceLod none
[    352379]       dvar set r_modelVertColor 1
[    352379]       dvar set r_modelVertColor 1
[    352379]       dvar set sm_sunEnable 1
[    352379]       dvar set sm_spotEnable 1
[    352379]       dvar set sm_spotLimit 4
[    352379]       dvar set sm_sunSampleSizeNear 0.25
[    352379]       dvar set sm_sunShadowCenter 0 0 0
[    352379]       dvar set sm_sunShadowScale 1
[    352379]       dvar set sm_strictCull 1
[    352379]       dvar set sm_spotDistCull 1
[    352379]       dvar set sm_fastSunShadow 1
[    352379]       dvar set sm_qualitySpotShadow 1
[    352379]       dvar set r_blur 0
[    352379]       dvar set r_glow 1
[    352379]       dvar set r_glowUseTweaks 0
[    352379]       dvar set r_glowTweakEnable 0
[    352379]       dvar set r_glowTweakRadius0 5
[    352379]       dvar set r_glowTweakBloomIntensity0 1
[    352379]       dvar set r_glowTweakBloomCutoff 0.5
[    352379]       dvar set r_glowTweakBloomDesaturation 0
[    352379]       dvar set r_filmUseTweaks 0
[    352379]       dvar set r_filmAltShader 1
[    352379]       dvar set r_contrast 1
[    352379]       dvar set r_brightness 0
[    352379]       dvar set r_desaturation 1
[    352379]       dvar set r_dof_tweak 0
[    352379]       dvar set r_dof_nearBlur 6
[    352379]       dvar set r_dof_farBlur 1.8
[    352379]       dvar set r_dof_viewModelStart 2
[    352379]       dvar set r_dof_viewModelEnd 8
[    352379]       dvar set r_dof_nearStart 10
[    352379]       dvar set r_dof_nearEnd 60
[    352379]       dvar set r_dof_farStart 1000
[    352379]       dvar set r_dof_farEnd 7000
[    352379]       dvar set r_dof_bias 0.5
[    352379]       dvar set r_sun_from_dvars 0
[    352380]       dvar set r_atlasAnimFPS 15
[    352380]       dvar set r_monitor 0
[    352380]       dvar set r_rendererPreference Default
[    352380]       dvar set r_aspectRatio auto
[    352380]       dvar set r_customMode 
[    352380]       dvar set r_altModelLightingUpdate 1
[    352380]       dvar set r_preloadShaders 0
[    352380]       dvar set fx_enable 1
[    352380]       dvar set fx_draw 1
[    352380]       dvar set fx_freeze 0
[    352380]       dvar set fx_debugBolt 0
[    352380]       dvar set fx_count 0
[    352380]       dvar set fx_visMinTraceDist 80
[    352380]       dvar set fx_profileSort cost
[    352380]       dvar set fx_profileSkip 0
[    352380]       dvar set fx_profileFilter 
[    352380]       dvar set fx_profile 0
[    352380]       dvar set fx_mark_profile 0
[    352380]       dvar set fx_drawClouds 1
[    352380]       dvar set glass_break 1
[    352492] Video memory for device: 495 MB.
[    352497] Rounded video memory size: 512 MB.
[    352504] Available DirectX texture memory: 1384 MB.
[    352510] DirectX reports 512 MB of video memory and 1384 MB of available texture memory.
[    352517] Using video memory size to cap used texture memory at 496 MB.
[    352524] Using previously reported texture memory size of 496 MB.
[    352530] Using reported available texture memory: 496 MB.
[    352536] Picmip is set manually.
[    352544] Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
[    352547]       dvar set safeArea_horizontal 1
[    352547]       dvar set safeArea_vertical 1
[    352547]       dvar set safeArea_adjusted_horizontal 1
[    352547]       dvar set safeArea_adjusted_vertical 1
[    352547]       dvar set safeArea_horizontal 0.85
[    352547]       dvar set safeArea_vertical 0.85
[    352547]       dvar set safeArea_adjusted_horizontal 1
[    352547]       dvar set safeArea_adjusted_vertical 1
[    352547]       dvar set ui_showList 0
[    352547]       dvar set ui_debugMode 0
[    352547]       dvar set ui_textScrollSpeed 30
[    352547]       dvar set ui_textScrollPauseStart 1
[    352547]       dvar set ui_textScrollPauseEnd 3
[    352547]       dvar set ui_textScrollFadeTime 0.2
[    352547]       dvar set ui_sliderSteps 40
[    352547]       dvar set ui_isSaving 0
[    352579] MenuFileHookFunc: ui/code.txt [original]
[    352643] Unloaded fastfile ui
[    352646]       dvar set friendlyfire_dev_disabled 0
[    352653] Loading fastfile estate
[    352654]       dvar set nextmap map_restart
[    352654] Save Message First Frame Shown: 352654
[    352654]       dvar set mapname estate
[    353196] Ignoring asset 'vertcol_simple_dfog_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and estate
[    353196] Ignoring asset 'vertcol_simple_dfog_lin.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353391] Ignoring asset 'mc_unlit_replace_lin' of type techset, between fastfiles ..\custom\SC_2 and estate
[    353394] Ignoring asset 'lp_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353394] Ignoring asset 'lp_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353394] Ignoring asset 'lp_sun_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353394] Ignoring asset 'lp_sun_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353395] Ignoring asset 'lp_sm_sun_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353395] Ignoring asset 'lp_sm_sun_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353395] Ignoring asset 'lp_spot_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353396] Ignoring asset 'lp_spot_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353396] Ignoring asset 'lp_sm_spot_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353396] Ignoring asset 'lp_sm_spot_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353397] Ignoring asset 'lp_omni_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353397] Ignoring asset 'lp_omni_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353397] Ignoring asset 'lp_sm_omni_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353397] Ignoring asset 'lp_sm_omni_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353398] Ignoring asset 'lp_i_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353398] Ignoring asset 'lp_i_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353398] Ignoring asset 'lp_i_sun_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353398] Ignoring asset 'lp_i_sun_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353399] Ignoring asset 'lp_sm_i_sun_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353399] Ignoring asset 'lp_sm_i_sun_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353401] Ignoring asset 'lp_i_spot_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353401] Ignoring asset 'lp_i_spot_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353401] Ignoring asset 'lp_sm_i_spot_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353402] Ignoring asset 'lp_sm_i_spot_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353403] Ignoring asset 'lp_i_omni_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353404] Ignoring asset 'lp_i_omni_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353404] Ignoring asset 'lp_sm_i_omni_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353405] Ignoring asset 'lp_sm_i_omni_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353405] Ignoring asset 'mc_l_sm_b0c0n0s0p0' of type techset, between fastfiles ..\custom\SC_2 and estate
[    353406] Ignoring asset 'lp_fog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353407] Ignoring asset 'lp_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353407] Ignoring asset 'lp_sun_fog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353409] Ignoring asset 'lp_sun_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353409] Ignoring asset 'lp_sm_sun_fog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353412] Ignoring asset 'lp_sm_sun_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353413] Ignoring asset 'lp_spot_fog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353414] Ignoring asset 'lp_spot_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353415] Ignoring asset 'lp_sm_spot_fog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353415] Ignoring asset 'lp_sm_spot_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353415] Ignoring asset 'lp_omni_fog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353415] Ignoring asset 'lp_omni_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353418] Ignoring asset 'lp_sm_omni_fog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353418] Ignoring asset 'lp_sm_omni_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353418] Ignoring asset 'lp_i_fog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353419] Ignoring asset 'lp_i_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353419] Ignoring asset 'lp_i_sun_fog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353419] Ignoring asset 'lp_i_sun_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353419] Ignoring asset 'lp_sm_i_sun_fog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353420] Ignoring asset 'lp_sm_i_sun_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353420] Ignoring asset 'lp_i_spot_fog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353420] Ignoring asset 'lp_i_spot_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353420] Ignoring asset 'lp_sm_i_spot_fog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353421] Ignoring asset 'lp_sm_i_spot_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353421] Ignoring asset 'lp_i_omni_fog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353421] Ignoring asset 'lp_i_omni_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353422] Ignoring asset 'lp_sm_i_omni_fog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353422] Ignoring asset 'lp_sm_i_omni_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[    353422] Ignoring asset 'mc_l_sm_b0c0s0p0' of type techset, between fastfiles ..\custom\SC_2 and estate
[    353515] Ignoring asset 'vertcol_simple_fog_ua_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and estate
[    353515] Ignoring asset 'vertcol_simple_dfog_ua_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and estate
[    353515] Ignoring asset 'mc_unlit_blend_lin_ua' of type techset, between fastfiles ..\custom\SC_2 and estate
[    353515] Ignoring asset 'mc_unlit_blend_lin' of type techset, between fastfiles ..\custom\SC_2 and estate
[    353689] Ignoring asset '~hazel_eye_spc-rgb&hazel_eye_cos-l-67' of type image, between fastfiles ..\custom\SC and estate
[    353689] Ignoring asset 'hazel_eye_col' of type image, between fastfiles ..\custom\SC and estate
[    353689] Ignoring asset 'mc/mtl_hazel_eye' of type material, between fastfiles ..\custom\SC and estate
[    353689] Ignoring asset 'mc/mtl_shiny_lense' of type material, between fastfiles ..\custom\SC_3 and estate
[    353721] Ignoring asset 'mc_unlit_add_lin' of type techset, between fastfiles ..\custom\SC_2 and estate
[    353721] Ignoring asset 'mc_effect_replace' of type techset, between fastfiles ..\custom\SC_2 and estate
[    353721] Ignoring asset 'mc_unlit_replace_lin_ua' of type techset, between fastfiles ..\custom\SC_2 and estate
[    353721] Ignoring asset 'ppt0t0nntt2' of type vertexdecl, between fastfiles ..\custom\SC_2 and estate
[    353721] Ignoring asset 'reflexsight.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and estate
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[    353722] Ignoring asset 'mc_reflexsight' of type techset, between fastfiles ..\custom\SC_2 and estate
[    353726] Ignoring asset '~weapon_acog_2_spc-rgb&weapon~1fffaabd' of type image, between fastfiles ..\custom\SC_2 and estate
[    353726] Ignoring asset 'weapon_acog_2_nml' of type image, between fastfiles ..\custom\SC_2 and estate
[    353726] Ignoring asset 'weapon_acog_2_col' of type image, between fastfiles ..\custom\SC_2 and estate
[    353726] Ignoring asset '~weapon_acog_2_lens_spc-r-74g~d92a2edb' of type image, between fastfiles ..\custom\SC_2 and estate
[    353726] Ignoring asset 'weapon_acog_2_lens_nml' of type image, between fastfiles ..\custom\SC_2 and estate
[    353726] Ignoring asset 'weapon_acog_2_lens_col' of type image, between fastfiles ..\custom\SC_2 and estate
[    353726] Ignoring asset 'mc/mtl_weapon_acog_2_lens' of type material, between fastfiles ..\custom\SC_2 and estate
[    353726] Ignoring asset 'weapon_acog2_reticle_base' of type image, between fastfiles ..\custom\SC_2 and estate
[    353726] Ignoring asset 'mc/mtl_weapon_acog_2_reticle_base' of type material, between fastfiles ..\custom\SC_2 and estate
[    353726] Ignoring asset 'weapon_acog2_reticle' of type image, between fastfiles ..\custom\SC_2 and estate
[    353726] Ignoring asset 'mc/mtl_weapon_acog_2_reticle' of type material, between fastfiles ..\custom\SC_2 and estate
[    353726] Ignoring asset '~weapon_shotgun_masterkey_spe~cfc5b1ec' of type image, between fastfiles ..\custom\SC_2 and estate
[    353726] Ignoring asset 'weapon_shotgun_masterkey_nrml' of type image, between fastfiles ..\custom\SC_2 and estate
[    353726] Ignoring asset 'weapon_shotgun_masterkey_col' of type image, between fastfiles ..\custom\SC_2 and estate
[    353726] Ignoring asset 'mc/mtl_weapon_shotgun_masterkey' of type material, between fastfiles ..\custom\SC_2 and estate
[    353726] Ignoring asset '~weapon_suppressor_01_spc-rgb~c8037795' of type image, between fastfiles ..\custom\SC_2 and estate
[    353726] Ignoring asset 'weapon_suppressor_01_nml' of type image, between fastfiles ..\custom\SC_2 and estate
[    353726] Ignoring asset 'weapon_suppressor_01_col' of type image, between fastfiles ..\custom\SC_2 and estate
[    353726] Ignoring asset 'mc/mtl_weapon_suppressor_b' of type material, between fastfiles ..\custom\SC_2 and estate
[    353726] Ignoring asset '~weapon_motion_tracker_new_sp~dfa7c0ac' of type image, between fastfiles ..\custom\SC_2 and estate
[    353726] Ignoring asset 'weapon_motion_tracker_new_nml' of type image, between fastfiles ..\custom\SC_2 and estate
[    353726] Ignoring asset 'weapon_motion_tracker_new_col' of type image, between fastfiles ..\custom\SC_2 and estate
[    353727] Ignoring asset 'motion_tracker_screen_col' of type image, between fastfiles ..\custom\SC_2 and estate
[    353727] Ignoring asset 'mc/mtl_motion_tracker_screen' of type material, between fastfiles ..\custom\SC_2 and estate
[    353727] Ignoring asset '~weapon_reflex_lense_spc-rgb&~9a4c43c3' of type image, between fastfiles ..\custom\SC_2 and estate
[    353727] Ignoring asset 'weapon_reflex_lense_nml' of type image, between fastfiles ..\custom\SC_2 and estate
[    353727] Ignoring asset 'weapon_reflex_lense_col' of type image, between fastfiles ..\custom\SC_2 and estate
[    353727] Ignoring asset 'mc/mtl_weapon_reflex_lens' of type material, between fastfiles ..\custom\SC_2 and estate
[    353727] Ignoring asset '~weapon_red_dot_sight_spc-rgb~70cf91ae' of type image, between fastfiles ..\custom\SC_2 and estate
[    353727] Ignoring asset 'weapon_red_dot_sight_nml' of type image, between fastfiles ..\custom\SC_2 and estate
[    353727] Ignoring asset 'weapon_red_dot_sight_col' of type image, between fastfiles ..\custom\SC_2 and estate
[    353728] Ignoring asset 'weapon_red_dot_reflex_2' of type image, between fastfiles ..\custom\SC_2 and estate
[    353728] Ignoring asset 'weapon_red_cross_background' of type image, between fastfiles ..\custom\SC_2 and estate
[    353728] Ignoring asset 'mc/mtl_weapon_red_cross_small' of type material, between fastfiles ..\custom\SC_2 and estate
[    353728] Ignoring asset '~weapon_m203_spc-rgb&weapon_m~f06e4ab6' of type image, between fastfiles ..\custom\SC_2 and estate
[    353728] Ignoring asset 'weapon_m203_nml' of type image, between fastfiles ..\custom\SC_2 and estate
[    353728] Ignoring asset 'weapon_m203_col' of type image, between fastfiles ..\custom\SC_2 and estate
[    353728] Ignoring asset 'mc/mtl_weapon_m203' of type material, between fastfiles ..\custom\SC_2 and estate
[    353728] Ignoring asset '~weapon_eotech_2_spc-rgb&weap~21ec7600' of type image, between fastfiles ..\custom\SC_2 and estate
[    353728] Ignoring asset 'weapon_eotech_2_nml' of type image, between fastfiles ..\custom\SC_2 and estate
[    353728] Ignoring asset 'weapon_eotech_2_col' of type image, between fastfiles ..\custom\SC_2 and estate
[    353728] Ignoring asset '~weapon_eotech_2_lense_spc-rg~5ce6cfcd' of type image, between fastfiles ..\custom\SC_2 and estate
[    353728] Ignoring asset 'weapon_eotech_2_lense_nml' of type image, between fastfiles ..\custom\SC_2 and estate
[    353728] Ignoring asset 'weapon_eotech_2_lense_col' of type image, between fastfiles ..\custom\SC_2 and estate
[    353728] Ignoring asset 'mc/mtl_weapon_eotech_2_lense' of type material, between fastfiles ..\custom\SC_2 and estate
[    353728] Ignoring asset 'weapon_red_dot_eotech_2_#0' of type image, between fastfiles ..\custom\SC_2 and estate
[    353728] Ignoring asset 'mc/mtl_weapon_red_dot3' of type material, between fastfiles ..\custom\SC_2 and estate
[    353728] Ignoring asset '~thermal_scope_spc-rgb&therma~acd107a9' of type image, between fastfiles ..\custom\SC_2 and estate
[    353728] Ignoring asset 'thermal_scope_nml' of type image, between fastfiles ..\custom\SC_2 and estate
[    353728] Ignoring asset 'thermal_scope_col' of type image, between fastfiles ..\custom\SC_2 and estate
[    353728] Ignoring asset 'thermal_screen_off_col' of type image, between fastfiles ..\custom\SC_2 and estate
[    353728] Ignoring asset 'mc/mtl_weapon_thermal_screen_off' of type material, between fastfiles ..\custom\SC_2 and estate
[    353728] Ignoring asset '~thermal_lens2_spc-rgb&weapon~6ba86a47' of type image, between fastfiles ..\custom\SC_2 and estate
[    353728] Ignoring asset 'thermal_lens2_nml' of type image, between fastfiles ..\custom\SC_2 and estate
[    353728] Ignoring asset 'thermal_lens2_col' of type image, between fastfiles ..\custom\SC_2 and estate
[    353729] Ignoring asset 'mc/mtl_weapon_thermal_lens_2' of type material, between fastfiles ..\custom\SC_2 and estate
[    353729] Ignoring asset 'thermal_screen_scanlines_col' of type image, between fastfiles ..\custom\SC_2 and estate
[    353729] Ignoring asset 'mc/mtl_weapon_thermal_screen_scanlines' of type material, between fastfiles ..\custom\SC_2 and estate
[    353729] Ignoring asset 'thermal_screen_col' of type image, between fastfiles ..\custom\SC_2 and estate
[    353729] Ignoring asset 'mc/mtl_weapon_thermal_screen' of type material, between fastfiles ..\custom\SC_2 and estate
[    353755] Ignoring asset '~weapon_acog_lens2_spc-rgb&we~fbfb2876' of type image, between fastfiles ..\custom\SC_2 and estate
[    353755] Ignoring asset 'weapon_acog_lens2_col' of type image, between fastfiles ..\custom\SC_2 and estate
[    353755] Ignoring asset 'mc/mtl_weapon_acog_lens2' of type material, between fastfiles ..\custom\SC_2 and estate
[    353755] Ignoring asset '~weapon_acog_2_lens_spc-rgb&w~5428b2c7' of type image, between fastfiles ..\custom\SC_2 and estate
[    353755] Ignoring asset 'mc/mtl_weapon_acog_2_lens_world' of type material, between fastfiles ..\custom\SC_2 and estate
[    353755] Ignoring asset 'mc/mtl_weapon_motion_tracker' of type material, between fastfiles ..\custom\SC_2 and estate
[    353755] Ignoring asset '~weapon_thermal_lens_spc-rgb&~e0fac6c6' of type image, between fastfiles ..\custom\SC_2 and estate
[    353755] Ignoring asset 'weapon_thermal_lens_col' of type image, between fastfiles ..\custom\SC_2 and estate
[    353755] Ignoring asset 'mc/mtl_weapon_thermal_lens' of type material, between fastfiles ..\custom\SC_2 and estate
[    353766] Ignoring asset 'weapon_camo_digital' of type image, between fastfiles ..\custom\SC_2 and estate
[    353766] Ignoring asset 'mc/mtl_weapon_acog_2_digital' of type material, between fastfiles ..\custom\SC_2 and estate
[    353766] Ignoring asset 'mc/mtl_weapon_motion_tracker_digital' of type material, between fastfiles ..\custom\SC_2 and estate
[    353766] Ignoring asset 'mc/mtl_weapon_red_dot_sight_digital' of type material, between fastfiles ..\custom\SC_2 and estate
[    353766] Ignoring asset 'mc/mtl_weapon_eotech_2_digital' of type material, between fastfiles ..\custom\SC_2 and estate
[    353766] Ignoring asset 'mc/mtl_weapon_thermal_sight_2_digital' of type material, between fastfiles ..\custom\SC_2 and estate
[    353856] Ignoring asset 'mc/mtl_weapon_acog_2' of type material, between fastfiles ..\custom\SC_2 and estate
[    353856] Ignoring asset 'detail_black_paint_c' of type image, between fastfiles ..\custom\SC_2 and estate
[    353856] Ignoring asset 'mc/mtl_weapon_eotech_2' of type material, between fastfiles ..\custom\SC_2 and estate
[    353857] Ignoring asset 'mc/mtl_weapon_red_dot_sight' of type material, between fastfiles ..\custom\SC_2 and estate
[    353857] Ignoring asset 'mc/mtl_weapon_thermal_sight_2' of type material, between fastfiles ..\custom\SC_2 and estate
[    353977] Ignoring asset '~price_eye_spc-rgb&price_eye_cos-l-67' of type image, between fastfiles ..\custom\SC_2 and estate
[    353977] Ignoring asset 'price_eye_col' of type image, between fastfiles ..\custom\SC_2 and estate
[    353977] Ignoring asset 'mc/mtl_price_eye' of type material, between fastfiles ..\custom\SC_2 and estate
[    354334] Ignoring asset 'weapon_trinium_site_c' of type image, between fastfiles ..\custom\SC_2 and estate
[    354334] Ignoring asset 'mc/mtl_weapon_trinium_sight' of type material, between fastfiles ..\custom\SC_2 and estate
[    354334] Ignoring asset 'mc/mtl_weapon_trinium_sight_glow' of type material, between fastfiles ..\custom\SC_2 and estate
[    354467] Ignoring asset '~weapon_magpul_masada_new_spc~c2f2b865' of type image, between fastfiles ..\custom\SC_2 and estate
[    354467] Ignoring asset 'weapon_magpul_masada_new_nml' of type image, between fastfiles ..\custom\SC_2 and estate
[    354467] Ignoring asset 'weapon_magpul_masada_new_col' of type image, between fastfiles ..\custom\SC_2 and estate
[    354467] Ignoring asset 'detail_gray_01' of type image, between fastfiles ..\custom\SC_2 and estate
[    354467] Ignoring asset 'mc/mtl_weapon_magpul_masada' of type material, between fastfiles ..\custom\SC_2 and estate
[    354467] Ignoring asset '~weapon_magpul_masada_new_iro~c4e9b380' of type image, between fastfiles ..\custom\SC_2 and estate
[    354467] Ignoring asset 'weapon_magpul_masada_new_iron_nml' of type image, between fastfiles ..\custom\SC_2 and estate
[    354467] Ignoring asset 'weapon_magpul_masada_new_iron_col' of type image, between fastfiles ..\custom\SC_2 and estate
[    354467] Ignoring asset 'mc/mtl_weapon_magpul_masada_iron' of type material, between fastfiles ..\custom\SC_2 and estate
[    354467] Ignoring asset 'mc/mtl_weapon_magpul_masada_iron_off' of type material, between fastfiles ..\custom\SC_2 and estate
[    354467] Ignoring asset 'mc/mtl_weapon_magpul_masada_iron_on' of type material, between fastfiles ..\custom\SC_2 and estate
[    354479] Ignoring asset 'viewmodel_magpul_masada10' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and estate
[    354479] Ignoring asset 'viewmodel_magpul_masada_dust' of type xmodel, between fastfiles ..\custom\SC_2 and estate
[    354479] Ignoring asset '~weapon_magpul_masada_spc-rgb~3b53148a' of type image, between fastfiles ..\custom\SC_2 and estate
[    354479] Ignoring asset 'weapon_magpul_masada_nml' of type image, between fastfiles ..\custom\SC_2 and estate
[    354479] Ignoring asset 'weapon_magpul_masada_col' of type image, between fastfiles ..\custom\SC_2 and estate
[    354479] Ignoring asset 'mc/mtl_weapon_magpul_masada_metal' of type material, between fastfiles ..\custom\SC_2 and estate
[    354482] Ignoring asset 'weapon_magpul_masada_lod010' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and estate
[    354484] Ignoring asset 'weapon_magpul_masada_lod110' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and estate
[    354485] Ignoring asset 'weapon_magpul_masada_lod210' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and estate
[    354485] Ignoring asset 'weapon_magpul_masada_dust' of type phys_collmap, between fastfiles ..\custom\SC_2 and estate
[    354485] Ignoring asset 'weapon_magpul_masada_dust' of type xmodel, between fastfiles ..\custom\SC_2 and estate
[    354485] Ignoring asset 'weapon_magpul_masada_clip_lod010' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and estate
[    354485] Ignoring asset 'weapon_magpul_masada_clip_lod110' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and estate
[    354485] Ignoring asset 'weapon_magpul_masada_clip' of type xmodel, between fastfiles ..\custom\SC_2 and estate
[    354531] Ignoring asset '~weapon_beretta_s-rgb&weapon_~be02a881' of type image, between fastfiles ..\custom\SC and estate
[    354531] Ignoring asset 'weapon_beretta_n' of type image, between fastfiles ..\custom\SC and estate
[    354531] Ignoring asset 'weapon_beretta_c' of type image, between fastfiles ..\custom\SC and estate
[    354531] Ignoring asset 'mc/mtl_weapon_beretta' of type material, between fastfiles ..\custom\SC and estate
[    354646] Ignoring asset '~shepard_lower_body_spc-rgb&s~748951b1' of type image, between fastfiles ..\custom\SC_2 and estate
[    354646] Ignoring asset 'shepard_lower_body_nml' of type image, between fastfiles ..\custom\SC_2 and estate
[    354646] Ignoring asset 'shepard_lower_body_clr' of type image, between fastfiles ..\custom\SC_2 and estate
[    354646] Ignoring asset 'mc/mtl_vil_shepherd_lower_body' of type material, between fastfiles ..\custom\SC_2 and estate
[    354646] Ignoring asset '~shepard_upper_body_spc-rgb&s~cc45f2b3' of type image, between fastfiles ..\custom\SC_2 and estate
[    354647] Ignoring asset 'shepard_upper_body_nml' of type image, between fastfiles ..\custom\SC_2 and estate
[    354647] Ignoring asset 'shepard_upper_body_clr' of type image, between fastfiles ..\custom\SC_2 and estate
[    354647] Ignoring asset 'mc/mtl_vil_shepherd_upper_body' of type material, between fastfiles ..\custom\SC_2 and estate
[    354647] Ignoring asset '~shepherd_gun_spc-rgb&shepher~5045321d' of type image, between fastfiles ..\custom\SC_2 and estate
[    354647] Ignoring asset 'shepherd_gun_clr' of type image, between fastfiles ..\custom\SC_2 and estate
[    354647] Ignoring asset 'mc/mtl_vil_shepherd_gun' of type material, between fastfiles ..\custom\SC_2 and estate
[    354650] Ignoring asset 'vil_shepherd_body_lod020' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and estate
[    354652] Ignoring asset 'vil_shepherd_body_lod120' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and estate
[    354653] Ignoring asset 'vil_shepherd_body_lod220' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and estate
[    354657] Ignoring asset 'vil_shepherd_body_lod320' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and estate
[    354657] Ignoring asset 'body_vil_shepherd' of type xmodel, between fastfiles ..\custom\SC_2 and estate
[    354657] Ignoring asset '~shepard_headgear_spc-rgb&she~5ebc84d3' of type image, between fastfiles ..\custom\SC_2 and estate
[    354657] Ignoring asset 'shepard_headgear_nml' of type image, between fastfiles ..\custom\SC_2 and estate
[    354657] Ignoring asset 'shepard_headgear_clr' of type image, between fastfiles ..\custom\SC_2 and estate
[    354657] Ignoring asset 'mc/mtl_vil_shepherd_headgear' of type material, between fastfiles ..\custom\SC_2 and estate
[    354657] Ignoring asset '~shepard_head_spc-rgb&shepard~0861c9b8' of type image, between fastfiles ..\custom\SC_2 and estate
[    354657] Ignoring asset 'shepard_head_nml' of type image, between fastfiles ..\custom\SC_2 and estate
[    354657] Ignoring asset 'shepard_head_clr' of type image, between fastfiles ..\custom\SC_2 and estate
[    354657] Ignoring asset 'mc/mtl_vil_shepherd_head' of type material, between fastfiles ..\custom\SC_2 and estate
[    354659] Ignoring asset 'vil_shepherd_head_lod010' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and estate
[    354660] Ignoring asset 'vil_shepherd_head_lod110' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and estate
[    354660] Ignoring asset 'vil_shepherd_head_lod210' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and estate
[    354660] Ignoring asset 'vil_shepherd_head_lod310' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and estate
[    354660] Ignoring asset 'head_vil_shepherd' of type xmodel, between fastfiles ..\custom\SC_2 and estate
[    354692] Ignoring asset '~shad_co_up_body_a_spc-rgb&sh~16e903bb' of type image, between fastfiles ..\custom\SC and estate
[    354692] Ignoring asset 'shad_co_up_body_a_nml' of type image, between fastfiles ..\custom\SC and estate
[    354692] Ignoring asset 'shad_co_up_body_a_col' of type image, between fastfiles ..\custom\SC and estate
[    354692] Ignoring asset 'mc/mtl_shad_co_upper_body' of type material, between fastfiles ..\custom\SC and estate
[    354692] Ignoring asset '~shad_co_low_body_a_spc-rgb&s~3ab25d7f' of type image, between fastfiles ..\custom\SC and estate
[    354692] Ignoring asset 'shad_co_low_body_a_nml' of type image, between fastfiles ..\custom\SC and estate
[    354692] Ignoring asset 'shad_co_low_body_a_col' of type image, between fastfiles ..\custom\SC and estate
[    354692] Ignoring asset 'mc/mtl_shad_co_lower_body' of type material, between fastfiles ..\custom\SC and estate
[    354692] Ignoring asset '~shad_co_assault_spc-rgb&shad~58bc787c' of type image, between fastfiles ..\custom\SC and estate
[    354692] Ignoring asset 'shad_co_assault_nml' of type image, between fastfiles ..\custom\SC and estate
[    354692] Ignoring asset 'shad_co_assault_col' of type image, between fastfiles ..\custom\SC and estate
[    354692] Ignoring asset 'mc/mtl_shad_co_loadout_assault' of type material, between fastfiles ..\custom\SC and estate
[    354692] Ignoring asset '~shad_co_assault_spc-r18g18b1~38117305' of type image, between fastfiles ..\custom\SC and estate
[    354692] Ignoring asset 'mc/mtl_shad_co_loadout_assault_metal' of type material, between fastfiles ..\custom\SC and estate
[    354696] Ignoring asset 'us_army_body_assault_a_lod020' of type xmodelsurfs, between fastfiles ..\custom\SC and estate
[    354701] Ignoring asset 'us_army_body_assault_a_lod120' of type xmodelsurfs, between fastfiles ..\custom\SC and estate
[    354703] Ignoring asset 'us_army_body_assault_a_lod220' of type xmodelsurfs, between fastfiles ..\custom\SC and estate
[    354703] Ignoring asset 'us_army_body_assault_a_lod320' of type xmodelsurfs, between fastfiles ..\custom\SC and estate
[    354704] Ignoring asset 'body_shadow_co_assault' of type xmodel, between fastfiles ..\custom\SC and estate
[    354708] Ignoring asset '~shad_co_head_b_spc-rgb&shad_~4d97262e' of type image, between fastfiles ..\custom\SC and estate
[    354708] Ignoring asset 'shad_co_head_b_nml' of type image, between fastfiles ..\custom\SC and estate
[    354708] Ignoring asset 'shad_co_head_b_col' of type image, between fastfiles ..\custom\SC and estate
[    354708] Ignoring asset 'mc/mtl_shad_co_head_b' of type material, between fastfiles ..\custom\SC and estate
[    354708] Ignoring asset '~shad_co_alpha_b_spc-rgb&shad~fbbc49e0' of type image, between fastfiles ..\custom\SC and estate
[    354708] Ignoring asset 'shad_co_alpha_b_nml' of type image, between fastfiles ..\custom\SC and estate
[    354708] Ignoring asset 'shad_co_alpha_b_col' of type image, between fastfiles ..\custom\SC and estate
[    354708] Ignoring asset 'mc/mtl_shad_co_alpha_b' of type material, between fastfiles ..\custom\SC and estate
[    354708] Ignoring asset '~shad_co_headgear_b_spc-rgb&s~71aad0fb' of type image, between fastfiles ..\custom\SC and estate
[    354708] Ignoring asset 'shad_co_headgear_b_nml' of type image, between fastfiles ..\custom\SC and estate
[    354708] Ignoring asset 'shad_co_headgear_b_col' of type image, between fastfiles ..\custom\SC and estate
[    354708] Ignoring asset 'mc/mtl_shad_co_headgear_b' of type material, between fastfiles ..\custom\SC and estate
[    354710] Ignoring asset 'shadow_co_head_b_lod010' of type xmodelsurfs, between fastfiles ..\custom\SC and estate
[    354711] Ignoring asset 'shadow_co_head_b_lod110' of type xmodelsurfs, between fastfiles ..\custom\SC and estate
[    354715] Ignoring asset 'shadow_co_head_b_lod210' of type xmodelsurfs, between fastfiles ..\custom\SC and estate
[    354716] Ignoring asset 'shadow_co_head_b_lod310' of type xmodelsurfs, between fastfiles ..\custom\SC and estate
[    354716] Ignoring asset 'head_shadow_co_b' of type xmodel, between fastfiles ..\custom\SC and estate
[    354716] Ignoring asset '~shad_co_head_c_spc-rgb&shad_~2aad3015' of type image, between fastfiles ..\custom\SC and estate
[    354716] Ignoring asset 'shad_co_head_c_nml' of type image, between fastfiles ..\custom\SC and estate
[    354716] Ignoring asset 'shad_co_head_c_col' of type image, between fastfiles ..\custom\SC and estate
[    354716] Ignoring asset 'mc/mtl_shad_co_head_c' of type material, between fastfiles ..\custom\SC and estate
[    354716] Ignoring asset '~shad_co_headgear_c_spc-rgb&s~f00ecfe9' of type image, between fastfiles ..\custom\SC and estate
[    354716] Ignoring asset 'shad_co_headgear_c_nml' of type image, between fastfiles ..\custom\SC and estate
[    354716] Ignoring asset 'shad_co_headgear_c_col' of type image, between fastfiles ..\custom\SC and estate
[    354716] Ignoring asset 'mc/mtl_shad_co_headgear_c' of type material, between fastfiles ..\custom\SC and estate
[    354717] Ignoring asset 'shadow_co_head_c_lod010' of type xmodelsurfs, between fastfiles ..\custom\SC and estate
[    354719] Ignoring asset 'shadow_co_head_c_lod110' of type xmodelsurfs, between fastfiles ..\custom\SC and estate
[    354720] Ignoring asset 'shadow_co_head_c_lod210' of type xmodelsurfs, between fastfiles ..\custom\SC and estate
[    354720] Ignoring asset 'shadow_co_head_c_lod310' of type xmodelsurfs, between fastfiles ..\custom\SC and estate
[    354720] Ignoring asset 'head_shadow_co_c' of type xmodel, between fastfiles ..\custom\SC and estate
[    354720] Ignoring asset 'mc/mtl_weapon_magpul_masada_digital' of type material, between fastfiles ..\custom\SC_2 and estate
[    354720] Ignoring asset 'viewmodel_magpul_masada_digital' of type xmodel, between fastfiles ..\custom\SC_2 and estate
[    354720] Ignoring asset 'weapon_magpul_masada_lod011' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and estate
[    354723] Ignoring asset 'weapon_magpul_masada_digital' of type xmodel, between fastfiles ..\custom\SC_2 and estate
[    354763] Ignoring asset '~us_army_lmg_spc-rgb&us_army_~9da4dacd' of type image, between fastfiles ..\custom\SC and estate
[    354763] Ignoring asset 'us_army_lmg_nml' of type image, between fastfiles ..\custom\SC and estate
[    354763] Ignoring asset 'shad_co_loadout_lmg_col' of type image, between fastfiles ..\custom\SC and estate
[    354763] Ignoring asset 'mc/mtl_shad_co_loadout_lmg' of type material, between fastfiles ..\custom\SC and estate
[    354763] Ignoring asset '~us_army_lmg_spc-r18g18b18&us~bcafc26f' of type image, between fastfiles ..\custom\SC and estate
[    354763] Ignoring asset 'mc/mtl_shad_co_loadout_lmg_metal' of type material, between fastfiles ..\custom\SC and estate
[    354765] Ignoring asset 'us_army_body_lmg_lod020' of type xmodelsurfs, between fastfiles ..\custom\SC and estate
[    354766] Ignoring asset 'us_army_body_lmg_lod120' of type xmodelsurfs, between fastfiles ..\custom\SC and estate
[    354767] Ignoring asset 'us_army_body_lmg_lod220' of type xmodelsurfs, between fastfiles ..\custom\SC and estate
[    354767] Ignoring asset 'us_army_body_lmg_lod320' of type xmodelsurfs, between fastfiles ..\custom\SC and estate
[    354767] Ignoring asset 'body_shadow_co_lmg' of type xmodel, between fastfiles ..\custom\SC and estate
[    354790] Ignoring asset '~us_army_smg_spc-rgb&us_army_~e2cc6c77' of type image, between fastfiles ..\custom\SC and estate
[    354790] Ignoring asset 'us_army_smg_nml' of type image, between fastfiles ..\custom\SC and estate
[    354790] Ignoring asset 'shad_co_smg_col' of type image, between fastfiles ..\custom\SC and estate
[    354790] Ignoring asset 'mc/mtl_shad_co_loadout_smg' of type material, between fastfiles ..\custom\SC and estate
[    354790] Ignoring asset 'mc/mtl_us_army_loadout_smg_alpha' of type material, between fastfiles ..\custom\SC and estate
[    354790] Ignoring asset '~us_army_smg_spc-r18g18b18&us~b9b7a5d3' of type image, between fastfiles ..\custom\SC and estate
[    354790] Ignoring asset 'mc/mtl_shad_co_loadout_smg_metal' of type material, between fastfiles ..\custom\SC and estate
[    354797] Ignoring asset 'us_army_body_smg_lod020' of type xmodelsurfs, between fastfiles ..\custom\SC and estate
[    354799] Ignoring asset 'us_army_body_smg_lod120' of type xmodelsurfs, between fastfiles ..\custom\SC and estate
[    354800] Ignoring asset 'us_army_body_smg_lod220' of type xmodelsurfs, between fastfiles ..\custom\SC and estate
[    354800] Ignoring asset 'us_army_body_smg_lod320' of type xmodelsurfs, between fastfiles ..\custom\SC and estate
[    354800] Ignoring asset 'body_shadow_co_smg' of type xmodel, between fastfiles ..\custom\SC and estate
[    356730] Waited 4070 msec for asset 'maps/estate.d3dbsp' of type 'col_map_sp'.
[    356731]       dvar set cg_drawGun 1
[    356731]       dvar set cg_viewVehicleInfluence 1
[    356731]       dvar set cg_drawHealth 0
[    356731]       dvar set cg_drawMaterial Off
[    356731]       dvar set cg_drawShellshock 1
[    356731]       dvar set cg_drawDamageFlash 0
[    356731]       dvar set cg_drawDamageDirection 1
[    356731]       dvar set cg_drawSplatter 0
[    356731]       dvar set cg_drawSplatterTest 0
[    356731]       dvar set cg_splatterHitOntoScreen 0
[    356732]       dvar set cg_splatterTrackIndependent 1
[    356732]       dvar set cg_splatterTrackOntoScreen 0
[    356732]       dvar set painVisionLerpInRate 10
[    356732]       dvar set painVisionLerpOutRate 0.3
[    356732]       dvar set cg_drawPlayerPosInFreeMove 1
[    356732]       dvar set cg_crosshairAlpha 1
[    356732]       dvar set cg_crosshairAlphaMin 0.5
[    356732]       dvar set cg_crosshairDynamic 0
[    356732]       dvar set cg_crosshairEnemyColor 1
[    356732]       dvar set cg_drawFriendlyFireCrosshair 0
[    356732]       dvar set cg_centertime 3
[    356732]       dvar set cg_debugevents -1
[    356732]       dvar set cg_debugLookAt 0
[    356732]       dvar set cg_footsteps 1
[    356732]       dvar set cg_debug_overlay_viewport 0
[    356732]       dvar set cg_dumpAnims -1
[    356732]       dvar set cg_dobjdump -1
[    356732]       dvar set cg_followEnt -1
[    356732]       dvar set objectiveAlpha 0.6
[    356732]       dvar set objectiveHideIcon 0
[    356732]       dvar set sv_znear 0
[    356732]       dvar set cg_crosshairVerticalOffset 0
[    356732]       dvar set RemoteCameraSounds_RoomType underwater
[    356732]       dvar set RemoteCameraSounds_DryLevel 0.8
[    356732]       dvar set RemoteCameraSounds_WetLevel 0.5
[    356732]       dvar set radarjamDistMin 500
[    356732]       dvar set radarjamDistMax 1000
[    356732]       dvar set radarjamSinCurve 1
[    356732]       dvar set thermalBlurFactorScope 250
[    356732]       dvar set thermalBlurFactorNoScope 250
[    356732]       dvar set turret_fov 55
[    356732]       dvar set turret_adsFov 35
[    356732]       dvar set cg_watersheeting 1
[    356732]       dvar set veh_boneControllerLodDist 2000
[    356732]       dvar set vehCam_freeLook 0
[    356732]       dvar set vehCam_editMode 0
[    356732]       dvar set vehCam_angles 0 0 0
[    356732]       dvar set vehCam_offset 0 0 0
[    356732]       dvar set vehCam_radius 0
[    356732]       dvar set vehCam_speedInfluence 0
[    356732]       dvar set vehCam_pitchTurnRate 90
[    356732]       dvar set vehCam_pitchClamp 45
[    356732]       dvar set vehCam_yawTurnRate 260
[    356732]       dvar set vehCam_yawClamp 45
[    356732]       dvar set vehCam_zOffsetMode World
[    356732]       dvar set vehAudio_inAirPitchUpLerp 0.75
[    356732]       dvar set vehAudio_inAirPitchDownLerp 1.2
[    356732]       dvar set vehAudio_spawnVolumeTime 2
[    356732]       dvar set dynEnt_bulletForce 1000
[    356732]       dvar set dynEnt_explodeForce 12500
[    356732]       dvar set dynEnt_explodeUpbias 0.5
[    356732]       dvar set dynEnt_explodeSpinScale 3
[    356732]       dvar set dynEnt_explodeMinForce 40
[    356732]       dvar set dynEnt_explodeMaxEnts 20
[    356732]       dvar set dynEnt_explodingBulletForce 3500
[    356732]       dvar set dynEnt_explodingBulletUpbias 0.5
[    356732]       dvar set dynEnt_explodingBulletSpinScale 1
[    356732]       dvar set dynEnt_explodingBulletMinForce 5
[    356732]       dvar set dynEnt_explodingBulletMaxEnts 5
[    356732]       dvar set dynEnt_damageScale 1
[    356732]       dvar set compassMaxRange 3500
[    356732]       dvar set compassSoundPingFadeTime 2
[    356732]       dvar set compassClampIcons 1
[    356732]       dvar set compassTickertapeStretch 0.5
[    356732]       dvar set compassRadarPingFadeTime 4
[    356732]       dvar set compassRadarUpdateTime 4
[    356732]       dvar set compassFastRadarUpdateTime 2
[    356732]       dvar set compassRadarLineThickness 0.4
[    356732]       dvar set compassEnemyFootstepMaxRange 500
[    356732]       dvar set compassEnemyFootstepMaxZ 100
[    356732]       dvar set compassEnemyFootstepMinSpeed 140
[    356732]       dvar set compassEnemyFootstepEnabled 0
[    356732]       dvar set compassHideVehicles 0
[    356732]       dvar set compassHideSansObjectivePointer 0
[    356732]       dvar set cg_hudMapRadarLineThickness 0.15
[    356732]       dvar set motionTrackerPingFadeTime 3
[    356732]       dvar set motionTrackerRange 1600
[    356732]       dvar set motionTrackerSweepInterval 3
[    356732]       dvar set motionTrackerSweepSpeed 2000
[    356732]       dvar set motionTrackerSweepAngle 90
[    356732]       dvar set motionTrackerBlurDuration 0.2
[    356732]       dvar set hudElemPausedBrightness 0.4
[    356732]       dvar set waypointPlayerOffsetProne 30
[    356732]       dvar set waypointPlayerOffsetCrouch 56
[    356732]       dvar set waypointPlayerOffsetStand 66
[    356732]       dvar set objectiveFontSize 0.6
[    356732]       dvar set objectiveTextOffsetY -5.33
[    356732]       dvar set objectiveFadeTooFar 25
[    356732]       dvar set objectiveFadeTooClose 0.1
[    356732]       dvar set objectiveFadeTimeGoingOn 1
[    356732]       dvar set objectiveFadeTimeGoingOff 0.5
[    356732]       dvar set objectiveFadeTimeWaitOn 2
[    356732]       dvar set objectiveFadeTimeWaitOff 2
[    356732]       dvar set objectiveHide 0
[    356732]       dvar set cameraShakeRemoteMissile_Angles 0.05 0.7 0.07
[    356732]       dvar set cameraShakeRemoteMissile_Freqs 42 0.7 100
[    356732]       dvar set cameraShakeRemoteMissile_SpeedRange 1000 4000
[    356732]       dvar set cameraShakeRemoteHelo_Angles 0.221 0.15 2
[    356732]       dvar set cameraShakeRemoteHelo_Freqs 31 90 0.5
[    356732]       dvar set cameraShakeRemoteHelo_SpeedRange 2000 5000
[    356732]       dvar set missileRemoteFOV 15
[    356732]       dvar set laserForceOn 0
[    356732]       dvar set laserRange 1500
[    356732]       dvar set laserRangePlayer 1500
[    356732]       dvar set laserRadius 0.8
[    356732]       dvar set laserLightBodyTweak 15
[    356732]       dvar set laserLightRadius 3
[    356732]       dvar set laserLightBeginOffset 13
[    356733]       dvar set laserLightEndOffset -3
[    356733]       dvar set laserEndOffset 0.5
[    356733]       dvar set laserFlarePct 0.2
[    356733]       dvar set laserDebug 0
[    356733]       dvar set laserRange_alt 5000
[    356733]       dvar set laserRadius_alt 30
[    356733]       dvar set laserLightRadius_alt 100
[    356733]       dvar set laserFlarePct_alt 0
[    356733]       dvar set shieldImpactBulletShakeScale 0.35
[    356733]       dvar set shieldImpactBulletShakeDuration 500
[    356733]       dvar set shieldImpactMissileShakeScale 0.5
[    356733]       dvar set shieldImpactMissileShakeDuration 1500
[    356733]       dvar set shieldImpactExplosionLowShakeScale 0.4
[    356733]       dvar set shieldImpactExplosionLowShakeDuration 800
[    356733]       dvar set shieldImpactExplosionHighShakeScale 0.5
[    356733]       dvar set shieldImpactExplosionHighShakeDuration 1250
[    356733]       dvar set shieldImpactExplosionThreshold 85
[    356734]       dvar set cg_gun_x 0
[    356734]       dvar set cg_gun_y 0
[    356734]       dvar set cg_gun_z 0
[    356734]       dvar set viewModelHacks 1
[    356734]       dvar set viewModelDebugNotetracks 0
[    356734]       dvar set cg_cullBullets 1
[    356734]       dvar set cg_minCullBulletDist 128
[    356734]       dvar set cg_cullBulletAngle 50
[    356734]       dvar set FoFIconScale 1.3
[    356734]       dvar set FoFIconMinSize 30
[    356734]       dvar set FoFIconMaxSize 640
[    356734]       dvar set FoFIconSpawnTimeDelay 1
[    356734]       dvar set FoFIconSpawnTimeFade 5
[    356734]       dvar set bg_viewKickScale 0.8
[    356734]       dvar set bg_viewKickMax 90
[    356734]       dvar set bg_viewKickMin 5
[    356734]       dvar set bg_viewKickRandom 0.4
[    356734]       dvar set bg_forceDualWield 0
[    356734]       dvar set bg_debugProne 0
[    356734]       dvar set player_view_pitch_up 85
[    356734]       dvar set player_view_pitch_down 85
[    356734]       dvar set player_lean_shift_left 5
[    356734]       dvar set player_lean_shift_right 9
[    356734]       dvar set player_lean_shift_crouch_left 4
[    356734]       dvar set player_lean_shift_crouch_right 15
[    356734]       dvar set player_lean_rotate_left 0.8
[    356734]       dvar set player_lean_rotate_right 0.4
[    356734]       dvar set player_lean_rotate_crouch_left 0.8
[    356734]       dvar set player_lean_rotate_crouch_right 0.3
[    356734]       dvar set bg_ladder_yawcap 100
[    356734]       dvar set bg_prone_yawcap 85
[    356734]       dvar set bg_foliagesnd_minspeed 40
[    356734]       dvar set bg_foliagesnd_maxspeed 180
[    356734]       dvar set bg_foliagesnd_slowinterval 1500
[    356734]       dvar set bg_foliagesnd_fastinterval 500
[    356734]       dvar set bg_foliagesnd_resetinterval 500
[    356734]       dvar set bg_fallDamageMinHeight 200
[    356734]       dvar set bg_fallDamageMaxHeight 350
[    356734]       dvar set bg_softLandingMinHeight 128
[    356734]       dvar set bg_softLandingMaxHeight 300
[    356734]       dvar set bg_softLandingMaxDamage 0.1
[    356734]       dvar set friction 5.5
[    356734]       dvar set stopspeed 100
[    356734]       dvar set bg_swingSpeed 0.2
[    356734]       dvar set bg_legYawTolerance 20
[    356734]       dvar set bg_viewBobAmplitudeSprinting 0.02 0.014
[    356734]       dvar set bg_viewBobAmplitudeStanding 0.007 0.007
[    356734]       dvar set bg_viewBobAmplitudeStandingAds 0.007 0.007
[    356734]       dvar set bg_viewBobAmplitudeDucked 0.0075 0.0075
[    356734]       dvar set bg_viewBobAmplitudeDuckedAds 0.0075 0.0075
[    356734]       dvar set bg_viewBobAmplitudeProne 0.02 0.005
[    356734]       dvar set bg_viewBobAmplitudeRoll 1.5
[    356734]       dvar set bg_viewBobMax 8
[    356734]       dvar set bg_viewBobLag 0.25
[    356734]       dvar set bg_weaponBobAmplitudeSprinting 0.02 0.014
[    356734]       dvar set bg_weaponBobAmplitudeStanding 0.055 0.025
[    356734]       dvar set bg_weaponBobAmplitudeDucked 0.045 0.025
[    356734]       dvar set bg_weaponBobAmplitudeProne 0.02 0.005
[    356734]       dvar set bg_weaponBobAmplitudeRoll 1.5
[    356734]       dvar set bg_weaponBobMax 8
[    356734]       dvar set bg_weaponBobLag 0.25
[    356734]       dvar set bg_forceExplosiveBullets 0
[    356734]       dvar set bg_bulletExplDmgFactor 1
[    356734]       dvar set bg_bulletExplRadius 100
[    356734]       dvar set bg_aimSpreadMoveSpeedThreshold 11
[    356734]       dvar set bg_maxGrenadeIndicatorSpeed 100
[    356734]       dvar set player_breath_hold_time 4.5
[    356734]       dvar set player_breath_gasp_time 1
[    356734]       dvar set player_breath_fire_delay 0
[    356734]       dvar set player_breath_gasp_scale 4.5
[    356734]       dvar set player_breath_hold_lerp 4
[    356734]       dvar set player_breath_gasp_lerp 6
[    356734]       dvar set player_breath_snd_lerp 2
[    356734]       dvar set player_breath_snd_delay 1
[    356734]       dvar set player_scopeExitOnDamage 0
[    356734]       dvar set player_adsExitDelay 0
[    356734]       dvar set player_move_factor_on_torso 0
[    356734]       dvar set player_debugHealth 0
[    356734]       dvar set player_sustainAmmo 0
[    356734]       dvar set player_runThreshhold 110
[    356734]       dvar set player_moveThreshhold 10
[    356734]       dvar set player_footstepsThreshhold 0
[    356734]       dvar set player_strafeSpeedScale 0.8
[    356734]       dvar set player_backSpeedScale 0.7
[    356734]       dvar set player_strafeAnimCosAngle 0.5
[    356734]       dvar set player_spectateSpeedScale 1
[    356734]       dvar set player_sprintSpeedScale 1.5
[    356734]       dvar set player_sprintUnlimited 0
[    356734]       dvar set player_sprintTime 4
[    356734]       dvar set player_sprintMinTime 1
[    356734]       dvar set player_sprintRechargePause 0
[    356734]       dvar set player_sprintStrafeSpeedScale 0.667
[    356734]       dvar set player_sprintCameraBob 0.5
[    356734]       dvar set player_lastStandDebug 0
[    356734]       dvar set player_lastStandCrawlSpeedScale 0.2
[    356734]       dvar set player_turnAnims 0
[    356734]       dvar set player_dmgtimer_timePerPoint 100
[    356734]       dvar set player_dmgtimer_maxTime 750
[    356734]       dvar set player_dmgtimer_minScale 0
[    356734]       dvar set player_dmgtimer_stumbleTime 500
[    356734]       dvar set player_dmgtimer_flinchTime 500
[    356734]       dvar set player_meleeRange 64
[    356734]       dvar set player_meleeWidth 10
[    356734]       dvar set player_meleeHeight 10
[    356734]       dvar set player_burstFireCooldown 0.2
[    356734]       dvar set bullet_penetrationMinFxDist 30
[    356734]       dvar set bullet_ricochetBaseChance 0.5
[    356734]       dvar set bullet_penetration_enabled 1
[    356734]       dvar set bullet_penetration_damage 1
[    356734]       dvar set useTagFlashSilenced 1
[    356734]       dvar set turret_adsEnabled 1
[    356734]       dvar set turret_adsTime 250
[    356734]       dvar set bg_shieldHitEncodeWidthWorld -14 14
[    356734]       dvar set bg_shieldHitEncodeHeightWorld -25 20
[    356734]       dvar set bg_shieldHitEncodeWidthVM -16 16
[    356734]       dvar set bg_shieldHitEncodeHeightVM -10 10
[    356734]       dvar set missileRemoteSteerPitchRange 1 87
[    356734]       dvar set missileRemoteSteerPitchRate 35
[    356734]       dvar set missileRemoteSteerYawRate 35
[    356734]       dvar set ai_debugOverlay 0
[    356734]       dvar set jump_height 39
[    356734]       dvar set jump_stepSize 18
[    356734]       dvar set jump_slowdownEnable 0
[    356734]       dvar set jump_ladderPushVel 128
[    356734]       dvar set jump_spreadAdd 64
[    356734]       dvar set mantle_enable 1
[    356734]       dvar set mantle_debug 0
[    356734]       dvar set mantle_check_range 20
[    356734]       dvar set mantle_check_radius 0.1
[    356734]       dvar set mantle_check_angle 60
[    356734]       dvar set mantle_view_yawcap 60
[    356734]       dvar set mantle_max_vertical_end_velocity 0
[    356734]       dvar set hud_fade_ammodisplay 8
[    356734]       dvar set hud_fade_compass 8
[    356734]       dvar set hud_fade_stance 1.7
[    356734]       dvar set hud_fade_offhand 8
[    356734]       dvar set hud_bloodOverlayLerpRate 0.3
[    356734]       dvar set aim_aimAssistRangeScale 1
[    356734]       dvar set aim_autoAimRangeScale 1
[    356734]       dvar set aim_input_graph_enabled 1
[    356734]       dvar set aim_input_graph_debug 0
[    356734]       dvar set aim_input_graph_index 3
[    356734]       dvar set aim_turnrate_pitch 90
[    356734]       dvar set aim_turnrate_pitch_ads 55
[    356734]       dvar set aim_turnrate_yaw 260
[    356735]       dvar set aim_turnrate_yaw_ads 90
[    356735]       dvar set aim_accel_turnrate_enabled 1
[    356735]       dvar set aim_accel_turnrate_debug 0
[    356735]       dvar set aim_accel_turnrate_lerp 1200
[    356735]       dvar set aim_slowdown_enabled 1
[    356735]       dvar set aim_slowdown_debug 0
[    356735]       dvar set aim_slowdown_region_width 90
[    356735]       dvar set aim_slowdown_region_height 90
[    356735]       dvar set aim_slowdown_pitch_scale 0.4
[    356735]       dvar set aim_slowdown_pitch_scale_ads 0.5
[    356735]       dvar set aim_slowdown_yaw_scale 0.4
[    356735]       dvar set aim_slowdown_yaw_scale_ads 0.5
[    356735]       dvar set aim_autoaim_enabled 1
[    356735]       dvar set aim_autoaim_debug 0
[    356735]       dvar set aim_autoaim_lerp 40
[    356735]       dvar set aim_autoaim_region_width 160
[    356735]       dvar set aim_autoaim_region_height 120
[    356735]       dvar set aim_automelee_enabled 1
[    356735]       dvar set aim_automelee_debug 0
[    356735]       dvar set aim_automelee_lerp 40
[    356735]       dvar set aim_automelee_region_width 320
[    356735]       dvar set aim_automelee_region_height 240
[    356735]       dvar set aim_automelee_range 128
[    356735]       dvar set aim_lockon_enabled 1
[    356735]       dvar set aim_lockon_debug 0
[    356735]       dvar set aim_lockon_deflection 0.05
[    356735]       dvar set aim_lockon_strength 0.6
[    356735]       dvar set aim_lockon_region_width 90
[    356735]       dvar set aim_lockon_region_height 90
[    356735]       dvar set aim_scale_view_axis 1
[    356735]       dvar set vehHelicopterFreeLookReleaseSpeed 8
[    356735]       dvar set vehHelicopterHeadSwayOnYaw 0.5
[    356735]       dvar set vehHelicopterHeadSwayOnPitch 0.35
[    356735]       dvar set vehHelicopterHeadSwayOnRollHorz 0.1
[    356735]       dvar set vehHelicopterHeadSwayOnRollVert 2
[    356735]       dvar set compassMaxRange 3500
[    356735]       dvar set g_player_maxhealth 100
[    356735]       dvar set player_damageMultiplier 1
[    356735]       dvar set player_radiusDamageMultiplier 1
[    356735]       dvar set player_meleeDamageMultiplier 1
[    356735]       dvar set player_throwbackInnerRadius 72
[    356735]       dvar set player_throwbackOuterRadius 192
[    356735]       dvar set player_useRadius 72
[    356735]       dvar set player_MGUseRadius 128
[    356735]       dvar set g_minGrenadeDamageSpeed 400
[    356735]       dvar set g_grenadeDamageMaxHeight 104
[    356735]       dvar set g_ai 1
[    356735]       dvar set g_spawnai 1
[    356735]       dvar set g_spawnai 1
[    356735]       dvar set ufoHitsTriggers 0
[    356735]       dvar set ai_count 32
[    356735]       dvar set ai_noDodge 0
[    356735]       dvar set ai_pathMomentum 0.78
[    356735]       dvar set ai_pathNegotiationOverlapCost 300
[    356735]       dvar set ai_pathChokePointCost 1024
[    356735]       dvar set ai_pathRandomPercent 50
[    356735]       dvar set ai_playerADS_LOSRange 150
[    356735]       dvar set ai_playerLOSRange 150
[    356735]       dvar set ai_playerLOSHalfWidth 25
[    356735]       dvar set ai_playerLOSMinTime 750
[    356735]       dvar set ai_playerADSTargetTime 10000
[    356735]       dvar set ai_friendlySuppression 1
[    356735]       dvar set ai_friendlySuppressionDist 128
[    356735]       dvar set ai_friendlyFireBlockDuration 2000
[    356735]       dvar set ai_threatUpdateInterval 500
[    356735]       dvar set ai_foliageSeeThroughDist 128
[    356735]       dvar set ai_maxGrenadeThrowSpeed 850
[    356735]       dvar set ai_coverSearchInterval 2000
[    356735]       dvar set ai_dangerReactGoalRadius 512
[    356735]       dvar set ai_dropAkimboChance 15
[    356735]       dvar set ai_frontShieldDamageReduction 0.9
[    356735]       dvar set ai_coverScore_dangerousNode 32
[    356735]       dvar set ai_coverScore_coverType 2
[    356735]       dvar set ai_coverScore_distance 16
[    356735]       dvar set ai_coverScore_engagement 4
[    356735]       dvar set ai_coverScore_nodeAngle 4
[    356735]       dvar set ai_coverScore_playerLos 8
[    356735]       dvar set ai_coverScore_priority 8
[    356735]       dvar set ai_coverScore_targetDir 8
[    356735]       dvar set ai_coverScore_visibility 8
[    356735]       dvar set ai_accuracyDistScale 1
[    356735]       dvar set ai_accuracy_attackerCountDecrease 0.75
[    356735]       dvar set ai_accuracy_attackerCountMax 4
[    356735]       dvar set g_playerTrailTime 500
[    356735]       dvar set ai_disableSpawn 0
[    356735]       dvar set g_debugLocDamage -1
[    356735]       dvar set g_debugLocHit -1
[    356735]       dvar set g_debugLocHitTime 500
[    356735]       dvar set g_friendlyNameDist 15000
[    356735]       dvar set g_friendlyfireDist 175
[    356735]       dvar set g_friendlyfireDamageScale 1
[    356735]       dvar set player_deathInvulnerableToMelee 0
[    356735]       dvar set player_deathInvulnerableToProjectile 1
[    356735]       dvar set turretPlayerAvoidScale 1.7
[    356735]       dvar set ai_eventDistFootstep 256
[    356735]       dvar set ai_eventDistFootstepWalk 128
[    356735]       dvar set ai_eventDistFootstepSprint 400
[    356735]       dvar set ai_eventDistNewEnemy 1024
[    356735]       dvar set ai_eventDistPain 512
[    356735]       dvar set ai_eventDistDeath 1024
[    356735]       dvar set ai_eventDistExplosion 1024
[    356735]       dvar set ai_eventDistGrenadePing 512
[    356735]       dvar set ai_eventDistProjPing 128
[    356735]       dvar set ai_eventDistGunShot 2048
[    356735]       dvar set ai_eventDistGunShotTeam 2048
[    356735]       dvar set ai_eventDistSilencedShot 128
[    356735]       dvar set ai_eventDistBullet 128
[    356735]       dvar set ai_eventDistProjImpact 256
[    356735]       dvar set ai_eventDistBadPlace 256
[    356735]       dvar set ai_busyEventDistFootstep 256
[    356735]       dvar set ai_busyEventDistFootstepWalk 128
[    356735]       dvar set ai_busyEventDistFootstepSprint 256
[    356735]       dvar set ai_busyEventDistNewEnemy 256
[    356735]       dvar set ai_busyEventDistPain 256
[    356735]       dvar set ai_busyEventDistDeath 256
[    356735]       dvar set ai_busyEventDistExplosion 1024
[    356735]       dvar set ai_busyEventDistGrenadePing 256
[    356735]       dvar set ai_busyEventDistProjPing 128
[    356735]       dvar set ai_busyEventDistGunShot 400
[    356735]       dvar set ai_busyEventDistGunShotTeam 256
[    356735]       dvar set ai_busyEventDistSilencedShot 128
[    356735]       dvar set ai_busyEventDistBullet 128
[    356735]       dvar set ai_busyEventDistProjImpact 256
[    356735]       dvar set g_earthquakeEnable 1
[    356735]       dvar set g_enteqDelay 150
[    356735]       dvar set g_enteqEnable 1
[    356735]       dvar set g_enteqDist 4000
[    356735]       dvar set pickupPrints 0
[    356735]       dvar set shieldBlastDamageProtection_30 0.95
[    356735]       dvar set shieldBlastDamageProtection_60 0.8
[    356735]       dvar set shieldBlastDamageProtection_120 0.55
[    356735]       dvar set shieldBlastDamageProtection_180 0.15
[    356735]       dvar set shieldPlayerBulletProtectionDegrees 60
[    356735]       dvar set g_singleplayerAntilag 1
[    356736]       dvar set veh_drawTrack 0
[    356736]       dvar set veh_thirdPersonCam 0
[    356736]       dvar set veh_aiOverSteerScale 1
[    356736]       dvar set vehHelicopterMaxSpeed 150
[    356736]       dvar set vehHelicopterMaxSpeedVertical 65
[    356736]       dvar set vehHelicopterMaxAccel 45
[    356736]       dvar set vehHelicopterMaxAccelVertical 30
[    356736]       dvar set vehHelicopterMaxYawRate 120
[    356736]       dvar set vehHelicopterMaxYawAccel 90
[    356736]       dvar set vehHelicopterMaxPitch 10
[    356736]       dvar set vehHelicopterMaxRoll 35
[    356736]       dvar set vehHelicopterLookaheadTime 1
[    356736]       dvar set vehHelicopterHoverSpeedThreshold 400
[    356736]       dvar set vehHelicopterRightStickDeadzone 0.3
[    356736]       dvar set vehHelicopterStrafeDeadzone 0.3
[    356736]       dvar set vehHelicopterScaleMovement 1
[    356736]       dvar set vehHelicopterSoftCollisions 0
[    356736]       dvar set vehHelicopterDecelerationFwd 0.5
[    356736]       dvar set vehHelicopterDecelerationSide 1
[    356736]       dvar set vehHelicopterDecelerationUp 1.5
[    356736]       dvar set vehHelicopterInvertUpDown 0
[    356736]       dvar set vehHelicopterYawOnLeftStick 5
[    356736]       dvar set vehHelicopterTiltSpeed 1.2
[    356736]       dvar set vehHelicopterTiltFromAcceleration 2
[    356736]       dvar set vehHelicopterTiltFromDeceleration 2
[    356736]       dvar set vehHelicopterTiltFromVelocity 1
[    356736]       dvar set vehHelicopterTiltFromControllerAxes 0
[    356736]       dvar set vehHelicopterTiltFromFwdAndYaw 0
[    356736]       dvar set vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt 1
[    356736]       dvar set vehHelicopterJitterJerkyness 0.3
[    356736]       dvar set vehHelicopterHeadSwayDontSwayTheTurret 1
[    356736]       dvar set vehHelicopterTiltMomentum 0.4
[    356736]       dvar set missileGlassShatterVel 600
[    356736]       dvar set missileHellfireMaxSlope 0.5
[    356736]       dvar set missileHellfireUpAccel 1000
[    356736]       dvar set missileJavClimbHeightDirect 10000
[    356736]       dvar set missileJavClimbHeightTop 15000
[    356736]       dvar set missileJavClimbAngleDirect 85
[    356736]       dvar set missileJavClimbAngleTop 50
[    356736]       dvar set missileJavClimbCeilingDirect 0
[    356736]       dvar set missileJavClimbCeilingTop 3000
[    356736]       dvar set missileJavTurnRateDirect 120
[    356736]       dvar set missileJavTurnRateTop 100
[    356736]       dvar set missileJavAccelClimb 300
[    356736]       dvar set missileJavAccelDescend 4500
[    356736]       dvar set missileJavSpeedLimitClimb 1000
[    356736]       dvar set missileJavSpeedLimitDescend 6000
[    356736]       dvar set missileJavTurnDecel 0.05
[    356736]       dvar set missileJavClimbToOwner 700
[    356736]       dvar set missileJavDuds 0
[    356736]       dvar set missileWaterMaxDepth 60
[    356736]       dvar set missileRemoteSpeedTargetRange 2000 6000
[    356736]       dvar set missileRemoteSpeedUp 1000
[    356736]       dvar set missileRemoteSpeedDown 500
[    356736]       dvar set missileExplosionLiftDistance 32
[    356737]       dvar set missileMacross 0
[    356737]       dvar set grenadeRestThreshold 20
[    356737]       dvar set grenadeRollingEnabled 1
[    356737]       dvar set grenadeFrictionLow 0.01
[    356737]       dvar set grenadeFrictionHigh 0.4
[    356737]       dvar set grenadeFrictionMaxThresh 100
[    356737]       dvar set grenadeBumpFreq 0.3
[    356737]       dvar set grenadeBumpMag 0.4
[    356737]       dvar set grenadeBumpMax 100
[    356737]       dvar set grenadeWobbleFreq 0.08
[    356737]       dvar set grenadeWobbleFwdMag 10
[    356737]       dvar set grenadeWobbleSideMag 1
[    356737]       dvar set grenadeWobbleSideDamp 0.01
[    356737]       dvar set grenadeCurveMax 4
[    356737]       dvar set grenadeBounceRestitutionMax 0.3
[    356737]       dvar set bg_viewKickScale 0.8
[    356737]       dvar set bg_viewKickMax 90
[    356737]       dvar set bg_viewKickMin 5
[    356737]       dvar set bg_viewKickRandom 0.4
[    356737]       dvar set bg_forceDualWield 0
[    356737]       dvar set bg_debugProne 0
[    356737]       dvar set player_view_pitch_up 85
[    356737]       dvar set player_view_pitch_down 85
[    356737]       dvar set player_lean_shift_left 5
[    356737]       dvar set player_lean_shift_right 9
[    356737]       dvar set player_lean_shift_crouch_left 4
[    356737]       dvar set player_lean_shift_crouch_right 15
[    356737]       dvar set player_lean_rotate_left 0.8
[    356737]       dvar set player_lean_rotate_right 0.4
[    356737]       dvar set player_lean_rotate_crouch_left 0.8
[    356737]       dvar set player_lean_rotate_crouch_right 0.3
[    356737]       dvar set bg_ladder_yawcap 100
[    356737]       dvar set bg_prone_yawcap 85
[    356737]       dvar set bg_foliagesnd_minspeed 40
[    356737]       dvar set bg_foliagesnd_maxspeed 180
[    356737]       dvar set bg_foliagesnd_slowinterval 1500
[    356737]       dvar set bg_foliagesnd_fastinterval 500
[    356737]       dvar set bg_foliagesnd_resetinterval 500
[    356737]       dvar set bg_fallDamageMinHeight 200
[    356737]       dvar set bg_fallDamageMaxHeight 350
[    356737]       dvar set bg_softLandingMinHeight 128
[    356737]       dvar set bg_softLandingMaxHeight 300
[    356737]       dvar set bg_softLandingMaxDamage 0.1
[    356737]       dvar set friction 5.5
[    356737]       dvar set stopspeed 100
[    356737]       dvar set bg_swingSpeed 0.2
[    356737]       dvar set bg_legYawTolerance 20
[    356737]       dvar set bg_viewBobAmplitudeSprinting 0.02 0.014
[    356737]       dvar set bg_viewBobAmplitudeStanding 0.007 0.007
[    356737]       dvar set bg_viewBobAmplitudeStandingAds 0.007 0.007
[    356737]       dvar set bg_viewBobAmplitudeDucked 0.0075 0.0075
[    356737]       dvar set bg_viewBobAmplitudeDuckedAds 0.0075 0.0075
[    356737]       dvar set bg_viewBobAmplitudeProne 0.02 0.005
[    356737]       dvar set bg_viewBobAmplitudeRoll 1.5
[    356737]       dvar set bg_viewBobMax 8
[    356737]       dvar set bg_viewBobLag 0.25
[    356737]       dvar set bg_weaponBobAmplitudeSprinting 0.02 0.014
[    356737]       dvar set bg_weaponBobAmplitudeStanding 0.055 0.025
[    356737]       dvar set bg_weaponBobAmplitudeDucked 0.045 0.025
[    356737]       dvar set bg_weaponBobAmplitudeProne 0.02 0.005
[    356737]       dvar set bg_weaponBobAmplitudeRoll 1.5
[    356737]       dvar set bg_weaponBobMax 8
[    356737]       dvar set bg_weaponBobLag 0.25
[    356737]       dvar set bg_forceExplosiveBullets 0
[    356737]       dvar set bg_bulletExplDmgFactor 1
[    356737]       dvar set bg_bulletExplRadius 100
[    356737]       dvar set bg_aimSpreadMoveSpeedThreshold 11
[    356738]       dvar set bg_maxGrenadeIndicatorSpeed 100
[    356738]       dvar set player_breath_hold_time 4.5
[    356738]       dvar set player_breath_gasp_time 1
[    356738]       dvar set player_breath_fire_delay 0
[    356738]       dvar set player_breath_gasp_scale 4.5
[    356738]       dvar set player_breath_hold_lerp 4
[    356738]       dvar set player_breath_gasp_lerp 6
[    356738]       dvar set player_breath_snd_lerp 2
[    356738]       dvar set player_breath_snd_delay 1
[    356738]       dvar set player_scopeExitOnDamage 0
[    356738]       dvar set player_adsExitDelay 0
[    356738]       dvar set player_move_factor_on_torso 0
[    356738]       dvar set player_debugHealth 0
[    356738]       dvar set player_sustainAmmo 0
[    356738]       dvar set player_runThreshhold 110
[    356738]       dvar set player_moveThreshhold 10
[    356738]       dvar set player_footstepsThreshhold 0
[    356738]       dvar set player_strafeSpeedScale 0.8
[    356738]       dvar set player_backSpeedScale 0.7
[    356738]       dvar set player_strafeAnimCosAngle 0.5
[    356738]       dvar set player_spectateSpeedScale 1
[    356738]       dvar set player_sprintSpeedScale 1.5
[    356738]       dvar set player_sprintUnlimited 0
[    356738]       dvar set player_sprintTime 4
[    356738]       dvar set player_sprintMinTime 1
[    356738]       dvar set player_sprintRechargePause 0
[    356738]       dvar set player_sprintStrafeSpeedScale 0.667
[    356738]       dvar set player_sprintCameraBob 0.5
[    356738]       dvar set player_lastStandDebug 0
[    356738]       dvar set player_lastStandCrawlSpeedScale 0.2
[    356738]       dvar set player_turnAnims 0
[    356738]       dvar set player_dmgtimer_timePerPoint 100
[    356738]       dvar set player_dmgtimer_maxTime 750
[    356738]       dvar set player_dmgtimer_minScale 0
[    356738]       dvar set player_dmgtimer_stumbleTime 500
[    356738]       dvar set player_dmgtimer_flinchTime 500
[    356738]       dvar set player_meleeRange 64
[    356738]       dvar set player_meleeWidth 10
[    356738]       dvar set player_meleeHeight 10
[    356738]       dvar set player_burstFireCooldown 0.2
[    356738]       dvar set bullet_penetrationMinFxDist 30
[    356738]       dvar set bullet_ricochetBaseChance 0.5
[    356738]       dvar set bullet_penetration_enabled 1
[    356738]       dvar set bullet_penetration_damage 1
[    356738]       dvar set useTagFlashSilenced 1
[    356738]       dvar set turret_adsEnabled 1
[    356738]       dvar set turret_adsTime 250
[    356738]       dvar set bg_shieldHitEncodeWidthWorld -14 14
[    356738]       dvar set bg_shieldHitEncodeHeightWorld -25 20
[    356738]       dvar set bg_shieldHitEncodeWidthVM -16 16
[    356738]       dvar set bg_shieldHitEncodeHeightVM -10 10
[    356738]       dvar set missileRemoteSteerPitchRange 1 87
[    356738]       dvar set missileRemoteSteerPitchRate 35
[    356738]       dvar set missileRemoteSteerYawRate 35
[    356738]       dvar set ai_debugOverlay 0
[    356738]       dvar set jump_height 39
[    356738]       dvar set jump_stepSize 18
[    356738]       dvar set jump_slowdownEnable 0
[    356738]       dvar set jump_ladderPushVel 128
[    356738]       dvar set jump_spreadAdd 64
[    356738]       dvar set mantle_enable 1
[    356738]       dvar set mantle_debug 0
[    356738]       dvar set mantle_check_range 20
[    356738]       dvar set mantle_check_radius 0.1
[    356738]       dvar set mantle_check_angle 60
[    356738]       dvar set mantle_view_yawcap 60
[    356738]       dvar set mantle_max_vertical_end_velocity 0
[    356738]       dvar set g_giveAll 0
[    356738]       dvar set chaplinCheat 0
[    356738]       dvar set scr_dof_enable 1
[    356738]       dvar set glass_damageToWeaken 75
[    356738]       dvar set glass_damageToDestroy 275
[    356738]       dvar set glass_meleeDamage 2000
[    356738]       dvar set glass_radiusDamageMultiplier 8
[    356738]       dvar set g_debugDamage 0
[    356738]       dvar set g_debugBullets 0
[    356738]       dvar set shieldDebug 0
[    356738]       dvar set g_vehicleDrawPath 
[    356738]       dvar set g_vehicleDebug 0
[    356738]       dvar set g_entinfo off
[    356738]       dvar set g_entinfo_type AI only
[    356738]       dvar set g_entinfo_AItext brief
[    356738]       dvar set g_entinfo_maxdist 2048
[    356738]       dvar set g_entinfo_scale 1
[    356738]       dvar set g_drawEntBBoxes 0
[    356738]       dvar set g_drawGrenadeHints 0
[    356738]       dvar set path_nodeInfoType index
[    356738]       dvar set ai_showNodes 0
[    356738]       dvar set ai_showNodesDist 500
[    356738]       dvar set ai_showNearbyNodes 0
[    356738]       dvar set ai_showNearestNodes 0
[    356738]       dvar set ai_showAmbushNodes 0
[    356738]       dvar set ai_showLikelyEnemyPathNode 0
[    356738]       dvar set ai_showLastKnownEnemyPos 0
[    356738]       dvar set ai_showFriendlyChains 0
[    356738]       dvar set ai_showVisData 0
[    356738]       dvar set ai_showVisDataDist 400
[    356738]       dvar set ai_showBadPlaces 0
[    356738]       dvar set ai_showDodge 0
[    356738]       dvar set ai_debugMayMove 0
[    356738]       dvar set ai_showPotentialThreatDir 0
[    356738]       dvar set ai_moveOrientMode invalid
[    356738]       dvar set ai_showSuppression -1
[    356738]       dvar set ai_debugCorpsePlant 0
[    356738]       dvar set ai_debugGunBlocked 0
[    356738]       dvar set ai_showPaths 0
[    356738]       dvar set ai_showPathFindNodes 0
[    356738]       dvar set ai_debugFindPath 0
[    356738]       dvar set ai_debugFindPathDirect 0
[    356738]       dvar set ai_debugFindPathWidth 0
[    356738]       dvar set ai_debugFindPathLock 0
[    356738]       dvar set ai_debugAnimDeltas 0
[    356738]       dvar set ai_debugGrenadeFailSafe 0
[    356738]       dvar set ai_debugGrenadeHintArc 150
[    356738]       dvar set ai_debugCoverEntityNum -1
[    356738]       dvar set ai_debugCoverSelection 0
[    356738]       dvar set ai_debugEngagementDist 0
[    356738]       dvar set ai_debugTargets 0
[    356738]       dvar set ai_debugThreatSelection 0
[    356738]       dvar set ai_debugMeleeAttackSpots 0
[    356738]       dvar set ai_debugAccuracy 0
[    356738]       dvar set ai_showRegion 0
[    356738]       dvar set ai_debugPlayerLOS 0
[    356738]       dvar set melee_debug 0
[    356738]       dvar set radius_damage_debug 0
[    356738]       dvar set g_fogColorReadOnly 1 0 0 1
[    356739]       dvar set g_fogStartDistReadOnly 0
[    356739]       dvar set g_fogHalfDistReadOnly 0.1
[    356739]       dvar set g_fogMaxOpacityReadOnly 1
[    356739]       dvar set g_sunFogEnabledReadOnly 0
[    356739]       dvar set g_sunFogColorReadOnly 1 0 0 1
[    356739]       dvar set g_sunFogDirReadOnly 1 0 0
[    356739]       dvar set g_sunFogBeginFadeAngleReadOnly 0
[    356739]       dvar set g_sunFogEndFadeAngleReadOnly 180
[    356739]       dvar set g_sunFogScaleReadOnly 1
[    356739]       dvar set g_dumpAnims -1
[    356739]       dvar set g_dobjdump -1
[    356739]       dvar set g_dumpAnimsCommands -1
[    356739]       dvar set g_animsCommandsVerbose 1
[    356739]       dvar set g_aiEventDump -1
[    356739]       dvar set com_timescale 1
[    356739]       dvar set com_cinematicEndInWhite 0
[    356739]       dvar set con_typewriterColorBase 1 1 1
[    356739]       dvar set g_deathDelay 3000
[    356739]       dvar set player_damageMultiplier 1
[    356739]       dvar set sv_saveOnStartMap 0
[    356739]       dvar set r_specularColorScale 2.5
[    356739]       dvar set r_diffuseColorScale 1
[    356739]       dvar set r_lightGridEnableTweaks 0
[    356739]       dvar set r_lightGridIntensity 1
[    356739]       dvar set r_lightGridContrast 0
[    356739]       dvar set r_spotLightFovInnerFraction 0.5
[    356739]       dvar set r_spotLightStartRadius 36
[    356739]       dvar set r_spotLightEndRadius 196
[    356739]       dvar set r_spotLightBrightness 14
[    356739]       dvar set r_spotLightMaxLength 5000
[    356739]       dvar set r_spotLightExponent 2
[    356739]       dvar set sm_sunEnable 1
[    356739]       dvar set sm_spotEnable 1
[    356739]       dvar set sm_spotLimit 4
[    356739]       dvar set sm_sunSampleSizeNear 0.25
[    356739]       dvar set sm_sunShadowCenter 0 0 0
[    356739]       dvar set sm_sunShadowScale 1
[    356739]       dvar set r_glow_allowed_script_forced 0
[    356739]       dvar set r_filmTweakEnable 0
[    356739]       dvar set r_filmTweakContrast 1.4
[    356739]       dvar set r_filmTweakBrightness 0
[    356739]       dvar set r_filmTweakDesaturation 0.2
[    356739]       dvar set r_filmTweakDesaturationDark 0.2
[    356739]       dvar set r_filmTweakInvert 0
[    356739]       dvar set r_filmTweakDarkTint 0.7 0.85 1
[    356739]       dvar set r_filmTweakMediumTint 0.9 1 0.9
[    356739]       dvar set r_filmTweakLightTint 1.1 1.05 0.85
[    356739]       dvar set r_outdoor 1
[    356739]       dvar set r_outdoorFeather 8
[    356739]       dvar set ragdoll_explode_force 18000
[    356739]       dvar set cg_drawCrosshair 1
[    356739]       dvar set phys_bulletSpinScale 3
[    356739]       dvar set phys_gravityChangeWakeupRadius 120
[    356739]       dvar set physVeh_StepsPerFrame 3
[    356739]       dvar set physVeh_explodeForce 800
[    356739]       dvar set physVeh_collideWithClipOnly 0
[    356739]       dvar set ui_campaign american
[    356739]       dvar set ui_nextMission 0
[    356739]       dvar set ui_hideMap 0
[    356739]       dvar set cg_weaponHintsCoD1Style 1
[    356739]       dvar set cg_viewVehicleInfluence 1
[    356739]       dvar set cg_hudGrenadeIconOffset 50
[    356739]       dvar set cg_hudGrenadeIconHeight 25
[    356739]       dvar set cg_hudGrenadeIconWidth 25
[    356739]       dvar set cg_hudGrenadePointerHeight 12
[    356739]       dvar set cg_hudGrenadePointerWidth 25
[    356739]       dvar set cg_hudGrenadePointerPivot 12 27
[    356739]       dvar set cg_crosshairEnemyColor 1
[    356739]       dvar set cg_cinematicFullscreen 1
[    356739]       dvar set cg_footsteps 1
[    356739]       dvar set overrideNVGModelWithKnife 0
[    356739]       dvar set objectiveAlpha 0.6
[    356739]       dvar set objectiveHideIcon 0
[    356739]       dvar set sv_znear 0
[    356739]       dvar set thermalBlurFactorScope 250
[    356739]       dvar set thermalBlurFactorNoScope 250
[    356739]       dvar set vehAudio_spawnVolumeTime 2
[    356739]       dvar set compass 1
[    356739]       dvar set compassMaxRange 3500
[    356739]       dvar set compassTickertapeStretch 0.5
[    356739]       dvar set compassObjectiveNearbyDist 8
[    356739]       dvar set compassObjectiveMinDistRange 2
[    356739]       dvar set compassObjectiveDetailDist 10
[    356739]       dvar set compassObjectiveMinHeight -70
[    356739]       dvar set compassObjectiveMaxHeight 70
[    356739]       dvar set compassHideVehicles 0
[    356739]       dvar set compassHideSansObjectivePointer 0
[    356739]       dvar set ammoCounterHide 0
[    356739]       dvar set actionSlotsHide 0
[    356739]       dvar set vehHudTargetSize 30
[    356739]       dvar set vehHudTargetScreenEdgeClampBufferLeft 0
[    356739]       dvar set vehHudTargetScreenEdgeClampBufferRight 0
[    356739]       dvar set vehHudTargetScreenEdgeClampBufferTop 0
[    356739]       dvar set vehHudTargetScreenEdgeClampBufferBottom 0
[    356739]       dvar set nightVisionFadeInOutTime 0.1
[    356739]       dvar set nightVisionPowerOnTime 0.3
[    356739]       dvar set nightVisionDisableEffects 0
[    356739]       dvar set objectiveFadeTooFar 25
[    356739]       dvar set objectiveFadeTimeWaitOn 2
[    356739]       dvar set objectiveFadeTimeWaitOff 2
[    356739]       dvar set objectiveHide 0
[    356739]       dvar set missileRemoteFOV 15
[    356739]       dvar set bg_viewKickScale 0.8
[    356739]       dvar set bg_viewKickMax 90
[    356739]       dvar set bg_viewKickMin 5
[    356739]       dvar set bg_viewKickRandom 0.4
[    356739]       dvar set bg_viewBobAmplitudeStanding 0.007 0.007
[    356739]       dvar set bg_viewBobAmplitudeStandingAds 0.007 0.007
[    356739]       dvar set bg_weaponBobAmplitudeStanding 0.055 0.025
[    356739]       dvar set player_sustainAmmo 0
[    356739]       dvar set player_sprintSpeedScale 1.5
[    356739]       dvar set player_sprintUnlimited 0
[    356739]       dvar set bullet_ricochetBaseChance 0.5
[    356739]       dvar set bullet_penetration_enabled 1
[    356739]       dvar set bullet_penetration_damage 1
[    356739]       dvar set missileRemoteSteerPitchRange 1 87
[    356739]       dvar set missileRemoteSteerPitchRate 35
[    356739]       dvar set missileRemoteSteerYawRate 35
[    356739]       dvar set hud_fade_ammodisplay 8
[    356739]       dvar set hud_fade_compass 8
[    356739]       dvar set hud_fade_stance 1.7
[    356739]       dvar set hud_fade_offhand 8
[    356739]       dvar set hud_gasMaskOverlay 0
[    356739]       dvar set hud_forceMantleHint 0
[    356739]       dvar set aim_aimAssistRangeScale 1
[    356739]       dvar set aim_autoAimRangeScale 1
[    356739]       dvar set hud_showStance 1
[    356739]       dvar set hud_drawHUD 1
[    356739]       dvar set hud_missionFailed 0
[    356739]       dvar set player_radiusDamageMultiplier 1
[    356739]       dvar set player_meleeDamageMultiplier 1
[    356739]       dvar set player_useRadius 72
[    356739]       dvar set g_speed 190
[    356739]       dvar set ufoHitsTriggers 0
[    356739]       dvar set ai_count 32
[    356739]       dvar set ai_friendlySuppression 1
[    356739]       dvar set ai_friendlySuppressionDist 128
[    356739]       dvar set ai_friendlyFireBlockDuration 2000
[    356739]       dvar set ai_foliageSeeThroughDist 128
[    356739]       dvar set ai_maxGrenadeThrowSpeed 850
[    356739]       dvar set ai_accuracyDistScale 1
[    356739]       dvar set ai_accuracy_attackerCountDecrease 0.75
[    356739]       dvar set ai_accuracy_attackerCountMax 4
[    356739]       dvar set g_friendlyNameDist 15000
[    356739]       dvar set g_friendlyfireDist 175
[    356739]       dvar set g_friendlyfireDamageScale 1
[    356739]       dvar set player_deathInvulnerableToMelee 0
[    356739]       dvar set player_deathInvulnerableToProjectile 1
[    356739]       dvar set ai_eventDistFootstep 256
[    356739]       dvar set ai_eventDistFootstepWalk 128
[    356739]       dvar set ai_eventDistFootstepSprint 400
[    356739]       dvar set ai_eventDistNewEnemy 1024
[    356739]       dvar set ai_eventDistPain 512
[    356739]       dvar set ai_eventDistDeath 1024
[    356739]       dvar set ai_eventDistExplosion 1024
[    356739]       dvar set ai_eventDistGrenadePing 512
[    356739]       dvar set ai_eventDistProjPing 128
[    356739]       dvar set ai_eventDistGunShot 2048
[    356739]       dvar set ai_eventDistGunShotTeam 2048
[    356739]       dvar set ai_eventDistSilencedShot 128
[    356739]       dvar set ai_eventDistBullet 128
[    356739]       dvar set ai_eventDistProjImpact 256
[    356739]       dvar set ai_eventDistBadPlace 256
[    356739]       dvar set ai_busyEventDistFootstep 256
[    356739]       dvar set ai_busyEventDistFootstepWalk 128
[    356739]       dvar set ai_busyEventDistFootstepSprint 256
[    356739]       dvar set ai_busyEventDistNewEnemy 256
[    356739]       dvar set ai_busyEventDistPain 256
[    356739]       dvar set ai_busyEventDistDeath 256
[    356739]       dvar set ai_busyEventDistExplosion 1024
[    356739]       dvar set ai_busyEventDistGrenadePing 256
[    356739]       dvar set ai_busyEventDistProjPing 128
[    356739]       dvar set ai_busyEventDistGunShot 400
[    356739]       dvar set ai_busyEventDistGunShotTeam 256
[    356739]       dvar set ai_busyEventDistSilencedShot 128
[    356739]       dvar set ai_busyEventDistBullet 128
[    356739]       dvar set ai_busyEventDistProjImpact 256
[    356739]       dvar set g_enteqEnable 1
[    356739]       dvar set g_enteqDist 4000
[    356739]       dvar set missileRemoteSpeedTargetRange 2000 6000
[    356740]       dvar set missileRemoteSpeedUp 1000
[    356740]       dvar set missileRemoteSpeedDown 500
[    356740]       dvar set grenadeRollingEnabled 1
[    356740]       dvar set chaplinCheat 0
[    356740]       dvar set scr_dof_enable 1
[    356740]       dvar set glass_damageToWeaken 75
[    356740]       dvar set glass_damageToDestroy 275
[    356740]       dvar set glass_meleeDamage 2000
[    356740]       dvar set glass_radiusDamageMultiplier 8
[    356740]       dvar set g_fogColorReadOnly 1 0 0 1
[    356740]       dvar set g_fogStartDistReadOnly 0
[    356740]       dvar set g_fogHalfDistReadOnly 0.1
[    356740]       dvar set g_fogMaxOpacityReadOnly 1
[    356740]       dvar set g_sunFogEnabledReadOnly 0
[    356740]       dvar set g_sunFogColorReadOnly 1 0 0 1
[    356740]       dvar set g_sunFogDirReadOnly 1 0 0
[    356740]       dvar set g_sunFogBeginFadeAngleReadOnly 0
[    356740]       dvar set g_sunFogEndFadeAngleReadOnly 180
[    356740]       dvar set g_sunFogScaleReadOnly 1
[    356740]       dvar set cg_fovScale 1
[    356740]       dvar set cg_playerFovScale0 1
[    356740]       dvar set cg_playerFovScale1 1
[    356740]       dvar set cg_fovMin 1
[    356740]       dvar set com_timescale 1
[    356740]       dvar set timescale 1
[    356740]       dvar set fixedtime 0
[    356740]       dvar set fs_ignoreLocalized 0
[    356740]       dvar set player_damageMultiplier 1
[    356740]       dvar set r_texFilterDisable 0
[    356740]       dvar set r_texFilterMipBias 0
[    356740]       dvar set r_fullbright 0
[    356740]       dvar set r_debugShader none
[    356740]       dvar set r_subwindow 0 1 0 1
[    356740]       dvar set r_znear 4
[    356740]       dvar set r_znear_depthhack 0.1
[    356740]       dvar set r_zfar 0
[    356740]       dvar set r_fog 1
[    356740]       dvar set r_lightMap Unchanged
[    356740]       dvar set r_colorMap Unchanged
[    356740]       dvar set r_detailMap Unchanged
[    356740]       dvar set r_normalMap Unchanged
[    356740]       dvar set r_specularMap Unchanged
[    356740]       dvar set r_specularColorScale 2.5
[    356740]       dvar set r_diffuseColorScale 1
[    356740]       dvar set r_primaryLightUseTweaks 0
[    356740]       dvar set r_primaryLightTweakDiffuseStrength 1
[    356740]       dvar set r_primaryLightTweakSpecularStrength 1
[    356740]       dvar set r_resampleScene 1
[    356740]       dvar set r_showLightGrid 0
[    356740]       dvar set r_showMissingLightGrid 0
[    356740]       dvar set r_scaleViewport 1
[    356740]       dvar set r_drawDecals 1
[    356740]       dvar set r_dpvsFilterDebug 0
[    356740]       dvar set r_spotLightFovInnerFraction 0.5
[    356740]       dvar set r_spotLightStartRadius 36
[    356740]       dvar set r_spotLightEndRadius 196
[    356740]       dvar set r_spotLightShadows 1
[    356740]       dvar set r_spotLightSModelShadows 1
[    356740]       dvar set r_spotLightEntityShadows 1
[    356740]       dvar set r_spotLightBrightness 14
[    356740]       dvar set r_spotLightMaxLength 5000
[    356740]       dvar set r_spotLightExponent 2
[    356740]       dvar set r_lockPvs 0
[    356740]       dvar set r_skipPvs 0
[    356740]       dvar set r_singleCell 0
[    356740]       dvar set r_portalWalkLimit 0
[    356740]       dvar set r_portalMinRecurseDepth 2
[    356740]       dvar set r_showPortals 0
[    356740]       dvar set r_showPortalsOverview 0
[    356740]       dvar set r_showFbColorDebug None
[    356740]       dvar set r_showFloatZDebug 0
[    356740]       dvar set r_highLodDist -1
[    356740]       dvar set r_mediumLodDist -1
[    356740]       dvar set r_lowLodDist -1
[    356740]       dvar set r_lowestLodDist -1
[    356740]       dvar set r_forceLod none
[    356740]       dvar set r_modelVertColor 1
[    356740]       dvar set sm_sunEnable 1
[    356740]       dvar set sm_spotEnable 1
[    356740]       dvar set sm_spotLimit 4
[    356740]       dvar set sm_sunSampleSizeNear 0.25
[    356740]       dvar set sm_sunShadowCenter 0 0 0
[    356740]       dvar set sm_sunShadowScale 1
[    356740]       dvar set sm_strictCull 1
[    356740]       dvar set sm_spotDistCull 1
[    356740]       dvar set sm_fastSunShadow 1
[    356740]       dvar set sm_qualitySpotShadow 1
[    356740]       dvar set r_blur 0
[    356740]       dvar set r_glow 1
[    356740]       dvar set r_glowUseTweaks 0
[    356740]       dvar set r_glowTweakEnable 0
[    356740]       dvar set r_glowTweakRadius0 5
[    356740]       dvar set r_glowTweakBloomIntensity0 1
[    356740]       dvar set r_glowTweakBloomCutoff 0.5
[    356740]       dvar set r_glowTweakBloomDesaturation 0
[    356740]       dvar set r_filmUseTweaks 0
[    356740]       dvar set r_filmAltShader 1
[    356740]       dvar set r_contrast 1
[    356740]       dvar set r_brightness 0
[    356740]       dvar set r_desaturation 1
[    356740]       dvar set r_dof_tweak 0
[    356740]       dvar set r_dof_nearBlur 6
[    356740]       dvar set r_dof_farBlur 1.8
[    356740]       dvar set r_dof_viewModelStart 2
[    356740]       dvar set r_dof_viewModelEnd 8
[    356740]       dvar set r_dof_nearStart 10
[    356740]       dvar set r_dof_nearEnd 60
[    356740]       dvar set r_dof_farStart 1000
[    356740]       dvar set r_dof_farEnd 7000
[    356740]       dvar set r_dof_bias 0.5
[    356740]       dvar set r_sun_from_dvars 0
[    356740]       dvar set r_atlasAnimFPS 15
[    356740]       dvar set fx_enable 1
[    356740]       dvar set fx_draw 1
[    356740]       dvar set fx_freeze 0
[    356740]       dvar set fx_debugBolt 0
[    356740]       dvar set fx_count 0
[    356740]       dvar set fx_visMinTraceDist 80
[    356740]       dvar set fx_profileSort cost
[    356740]       dvar set fx_profileSkip 0
[    356740]       dvar set fx_profileFilter 
[    356740]       dvar set fx_profile 0
[    356740]       dvar set fx_mark_profile 0
[    356740]       dvar set fx_drawClouds 1
[    356740]       dvar set glass_break 1
[    356740]       dvar set safeArea_horizontal 0.85
[    356740]       dvar set safeArea_vertical 0.85
[    356740]       dvar set ragdoll_debug 0
[    356740]       dvar set ragdoll_fps 20
[    356740]       dvar set ragdoll_max_life 4500
[    356740]       dvar set ragdoll_explode_force 18000
[    356740]       dvar set ragdoll_explode_upbias 0.8
[    356740]       dvar set ragdoll_exploding_bullet_force 5000
[    356740]       dvar set ragdoll_exploding_bullet_upbias 0.8
[    356740]       dvar set ragdoll_bullet_force 500
[    356740]       dvar set ragdoll_bullet_upbias 0.5
[    356740]       dvar set ragdoll_baselerp_time 1000
[    356740]       dvar set ragdoll_jointlerp_time 3000
[    356740]       dvar set ragdoll_rotvel_scale 1
[    356740]       dvar set ragdoll_jitter_scale 1
[    356740]       dvar set ragdoll_self_collision_scale 1.2
[    356740]       dvar set cl_freemove 0
[    356740]       dvar set cl_freemoveScale 1
[    356740]       dvar set profileMenuOption_gamma 0.8
[    356740]       dvar set profileMenuOption_blacklevel 0
[    356740]       dvar set profileMenuOption_volume 0.8
[    356740]       dvar set profileMenuOption_safeAreaHorz 0.85
[    356740]       dvar set profileMenuOption_safeAreaVert 0.85
[    356740]       dvar set snd_slaveFadeTime 500
[    356740]       dvar set snd_enable2D 1
[    356740]       dvar set snd_enable3D 1
[    356740]       dvar set snd_enableStream 1
[    356740]       dvar set snd_enableReverb 1
[    356740]       dvar set snd_draw3D Off
[    356740]       dvar set snd_levelFadeTime 250
[    356740]       dvar set phys_mcv_vehicle 300
[    356740]       dvar set phys_csl 0.3
[    356740]       dvar set phys_gravity -800
[    356740]       dvar set phys_gravity_ragdoll -800
[    356740]       dvar set phys_bulletUpBias 0.5
[    356740]       dvar set phys_bulletSpinScale 3
[    356740]       dvar set phys_qsi 15
[    356740]       dvar set phys_reorderConst 1
[    356740]       dvar set phys_noIslands 0
[    356740]       dvar set phys_collUseEntities 0
[    356740]       dvar set phys_autoDisableLinear 20
[    356740]       dvar set phys_autoDisableAngular 57
[    356740]       dvar set phys_autoDisableTime 0.9
[    356740]       dvar set phys_autoDisableFastLinear 40
[    356740]       dvar set phys_autoDisableFastAngular 270
[    356740]       dvar set phys_autoDisableFastTime 0.5
[    356740]       dvar set phys_contact_cfm_vehicle 0.001
[    356740]       dvar set phys_contact_erp_vehicle 0.5
[    356740]       dvar set phys_contact_cfm_vehicleSoft 0.05
[    356740]       dvar set phys_contact_erp_vehicleSoft 0.05
[    356740]       dvar set phys_frictionScale 1
[    356740]       dvar set phys_dragLinear 0.03
[    356740]       dvar set phys_dragAngular 0.5
[    356740]       dvar set phys_narrowObjMaxLength 4
[    356740]       dvar set phys_jointPullThreshold 4
[    356740]       dvar set physVeh_StepsPerFrame 3
[    356740]       dvar set physVeh_minImpactMomentum 17.6
[    356740]       dvar set physVeh_slideReductionForHighSpeed 0
[    356740]       dvar set physVeh_explodeForce 800
[    356740]       dvar set physVeh_explodeSpinScale 3
[    356740]       dvar set physVeh_pathConstraintCfm 1e-006
[    356740]       dvar set physVeh_pathConstraintErp 0.8
[    356740]       dvar set physVeh_collideWithClipOnly 0
[    356740]       dvar set physVeh_jump 0
[    356740]       dvar set ui_showList 0
[    356740]       dvar set ui_debugMode 0
[    356740]       dvar set ui_textScrollSpeed 30
[    356740]       dvar set ui_textScrollPauseStart 1
[    356740]       dvar set ui_textScrollPauseEnd 3
[    356740]       dvar set ui_textScrollFadeTime 0.2
[    356740]       dvar set ui_sliderSteps 40
[    356740]       dvar set cg_drawGun 1
[    356740]       dvar set cg_viewVehicleInfluence 1
[    356740]       dvar set cg_drawHealth 0
[    356740]       dvar set cg_drawMaterial Off
[    356740]       dvar set cg_drawShellshock 1
[    356740]       dvar set cg_drawDamageFlash 0
[    356740]       dvar set cg_drawDamageDirection 1
[    356740]       dvar set cg_drawSplatter 0
[    356741]       dvar set cg_drawSplatterTest 0
[    356741]       dvar set cg_splatterHitOntoScreen 0
[    356741]       dvar set cg_splatterTrackIndependent 1
[    356741]       dvar set cg_splatterTrackOntoScreen 0
[    356741]       dvar set painVisionLerpInRate 10
[    356741]       dvar set painVisionLerpOutRate 0.3
[    356741]       dvar set cg_drawPlayerPosInFreeMove 1
[    356741]       dvar set cg_crosshairAlpha 1
[    356741]       dvar set cg_crosshairAlphaMin 0.5
[    356741]       dvar set cg_crosshairDynamic 0
[    356741]       dvar set cg_crosshairEnemyColor 1
[    356741]       dvar set cg_drawFriendlyFireCrosshair 0
[    356741]       dvar set cg_centertime 3
[    356741]       dvar set cg_debugevents -1
[    356741]       dvar set cg_debugLookAt 0
[    356741]       dvar set cg_footsteps 1
[    356741]       dvar set cg_debug_overlay_viewport 0
[    356741]       dvar set cg_dumpAnims -1
[    356741]       dvar set cg_dobjdump -1
[    356741]       dvar set cg_followEnt -1
[    356741]       dvar set objectiveAlpha 0.6
[    356741]       dvar set objectiveHideIcon 0
[    356741]       dvar set sv_znear 0
[    356741]       dvar set cg_crosshairVerticalOffset 0
[    356741]       dvar set RemoteCameraSounds_RoomType underwater
[    356741]       dvar set RemoteCameraSounds_DryLevel 0.8
[    356741]       dvar set RemoteCameraSounds_WetLevel 0.5
[    356741]       dvar set radarjamDistMin 500
[    356741]       dvar set radarjamDistMax 1000
[    356741]       dvar set radarjamSinCurve 1
[    356741]       dvar set thermalBlurFactorScope 250
[    356741]       dvar set thermalBlurFactorNoScope 250
[    356741]       dvar set turret_fov 55
[    356741]       dvar set turret_adsFov 35
[    356741]       dvar set cg_watersheeting 1
[    356741]       dvar set veh_boneControllerLodDist 2000
[    356741]       dvar set vehCam_freeLook 0
[    356741]       dvar set vehCam_editMode 0
[    356741]       dvar set vehCam_angles 0 0 0
[    356741]       dvar set vehCam_offset 0 0 0
[    356741]       dvar set vehCam_radius 0
[    356741]       dvar set vehCam_speedInfluence 0
[    356741]       dvar set vehCam_pitchTurnRate 90
[    356741]       dvar set vehCam_pitchClamp 45
[    356741]       dvar set vehCam_yawTurnRate 260
[    356741]       dvar set vehCam_yawClamp 45
[    356741]       dvar set vehCam_zOffsetMode World
[    356741]       dvar set vehAudio_inAirPitchUpLerp 0.75
[    356741]       dvar set vehAudio_inAirPitchDownLerp 1.2
[    356741]       dvar set vehAudio_spawnVolumeTime 2
[    356741]       dvar set dynEnt_bulletForce 1000
[    356741]       dvar set dynEnt_explodeForce 12500
[    356741]       dvar set dynEnt_explodeUpbias 0.5
[    356741]       dvar set dynEnt_explodeSpinScale 3
[    356741]       dvar set dynEnt_explodeMinForce 40
[    356741]       dvar set dynEnt_explodeMaxEnts 20
[    356741]       dvar set dynEnt_explodingBulletForce 3500
[    356741]       dvar set dynEnt_explodingBulletUpbias 0.5
[    356741]       dvar set dynEnt_explodingBulletSpinScale 1
[    356741]       dvar set dynEnt_explodingBulletMinForce 5
[    356741]       dvar set dynEnt_explodingBulletMaxEnts 5
[    356741]       dvar set dynEnt_damageScale 1
[    356741]       dvar set compassMaxRange 3500
[    356741]       dvar set compassSoundPingFadeTime 2
[    356741]       dvar set compassClampIcons 1
[    356741]       dvar set compassTickertapeStretch 0.5
[    356741]       dvar set compassRadarPingFadeTime 4
[    356741]       dvar set compassRadarUpdateTime 4
[    356741]       dvar set compassFastRadarUpdateTime 2
[    356741]       dvar set compassRadarLineThickness 0.4
[    356741]       dvar set compassEnemyFootstepMaxRange 500
[    356741]       dvar set compassEnemyFootstepMaxZ 100
[    356741]       dvar set compassEnemyFootstepMinSpeed 140
[    356741]       dvar set compassEnemyFootstepEnabled 0
[    356741]       dvar set compassHideVehicles 0
[    356741]       dvar set compassHideSansObjectivePointer 0
[    356741]       dvar set cg_hudMapRadarLineThickness 0.15
[    356741]       dvar set motionTrackerPingFadeTime 3
[    356741]       dvar set motionTrackerRange 1600
[    356741]       dvar set motionTrackerSweepInterval 3
[    356741]       dvar set motionTrackerSweepSpeed 2000
[    356741]       dvar set motionTrackerSweepAngle 90
[    356741]       dvar set motionTrackerBlurDuration 0.2
[    356741]       dvar set hudElemPausedBrightness 0.4
[    356741]       dvar set waypointPlayerOffsetProne 30
[    356741]       dvar set waypointPlayerOffsetCrouch 56
[    356741]       dvar set waypointPlayerOffsetStand 66
[    356741]       dvar set objectiveFontSize 0.6
[    356741]       dvar set objectiveTextOffsetY -5.33
[    356741]       dvar set objectiveFadeTooFar 25
[    356741]       dvar set objectiveFadeTooClose 0.1
[    356741]       dvar set objectiveFadeTimeGoingOn 1
[    356741]       dvar set objectiveFadeTimeGoingOff 0.5
[    356741]       dvar set objectiveFadeTimeWaitOn 2
[    356741]       dvar set objectiveFadeTimeWaitOff 2
[    356741]       dvar set objectiveHide 0
[    356741]       dvar set cameraShakeRemoteMissile_Angles 0.05 0.7 0.07
[    356741]       dvar set cameraShakeRemoteMissile_Freqs 42 0.7 100
[    356741]       dvar set cameraShakeRemoteMissile_SpeedRange 1000 4000
[    356741]       dvar set cameraShakeRemoteHelo_Angles 0.221 0.15 2
[    356741]       dvar set cameraShakeRemoteHelo_Freqs 31 90 0.5
[    356741]       dvar set cameraShakeRemoteHelo_SpeedRange 2000 5000
[    356741]       dvar set missileRemoteFOV 15
[    356741]       dvar set laserForceOn 0
[    356741]       dvar set laserRange 1500
[    356741]       dvar set laserRangePlayer 1500
[    356741]       dvar set laserRadius 0.8
[    356741]       dvar set laserLightBodyTweak 15
[    356741]       dvar set laserLightRadius 3
[    356741]       dvar set laserLightBeginOffset 13
[    356741]       dvar set laserLightEndOffset -3
[    356741]       dvar set laserEndOffset 0.5
[    356741]       dvar set laserFlarePct 0.2
[    356741]       dvar set laserDebug 0
[    356741]       dvar set laserRange_alt 5000
[    356741]       dvar set laserRadius_alt 30
[    356741]       dvar set laserLightRadius_alt 100
[    356741]       dvar set laserFlarePct_alt 0
[    356741]       dvar set shieldImpactBulletShakeScale 0.35
[    356741]       dvar set shieldImpactBulletShakeDuration 500
[    356741]       dvar set shieldImpactMissileShakeScale 0.5
[    356741]       dvar set shieldImpactMissileShakeDuration 1500
[    356741]       dvar set shieldImpactExplosionLowShakeScale 0.4
[    356741]       dvar set shieldImpactExplosionLowShakeDuration 800
[    356741]       dvar set shieldImpactExplosionHighShakeScale 0.5
[    356741]       dvar set shieldImpactExplosionHighShakeDuration 1250
[    356741]       dvar set shieldImpactExplosionThreshold 85
[    356741]       dvar set cg_gun_x 0
[    356741]       dvar set cg_gun_y 0
[    356741]       dvar set cg_gun_z 0
[    356741]       dvar set viewModelHacks 1
[    356741]       dvar set viewModelDebugNotetracks 0
[    356741]       dvar set cg_cullBullets 1
[    356741]       dvar set cg_minCullBulletDist 128
[    356741]       dvar set cg_cullBulletAngle 50
[    356741]       dvar set FoFIconScale 1.3
[    356741]       dvar set FoFIconMinSize 30
[    356741]       dvar set FoFIconMaxSize 640
[    356741]       dvar set FoFIconSpawnTimeDelay 1
[    356741]       dvar set FoFIconSpawnTimeFade 5
[    356741]       dvar set bg_viewKickScale 0.8
[    356741]       dvar set bg_viewKickMax 90
[    356741]       dvar set bg_viewKickMin 5
[    356741]       dvar set bg_viewKickRandom 0.4
[    356741]       dvar set bg_forceDualWield 0
[    356741]       dvar set bg_debugProne 0
[    356741]       dvar set player_view_pitch_up 85
[    356741]       dvar set player_view_pitch_down 85
[    356741]       dvar set player_lean_shift_left 5
[    356741]       dvar set player_lean_shift_right 9
[    356741]       dvar set player_lean_shift_crouch_left 4
[    356741]       dvar set player_lean_shift_crouch_right 15
[    356741]       dvar set player_lean_rotate_left 0.8
[    356741]       dvar set player_lean_rotate_right 0.4
[    356741]       dvar set player_lean_rotate_crouch_left 0.8
[    356741]       dvar set player_lean_rotate_crouch_right 0.3
[    356741]       dvar set bg_ladder_yawcap 100
[    356741]       dvar set bg_prone_yawcap 85
[    356741]       dvar set bg_foliagesnd_minspeed 40
[    356741]       dvar set bg_foliagesnd_maxspeed 180
[    356741]       dvar set bg_foliagesnd_slowinterval 1500
[    356741]       dvar set bg_foliagesnd_fastinterval 500
[    356741]       dvar set bg_foliagesnd_resetinterval 500
[    356741]       dvar set bg_fallDamageMinHeight 200
[    356741]       dvar set bg_fallDamageMaxHeight 350
[    356741]       dvar set bg_softLandingMinHeight 128
[    356741]       dvar set bg_softLandingMaxHeight 300
[    356741]       dvar set bg_softLandingMaxDamage 0.1
[    356742]       dvar set friction 5.5
[    356742]       dvar set stopspeed 100
[    356742]       dvar set bg_swingSpeed 0.2
[    356742]       dvar set bg_legYawTolerance 20
[    356742]       dvar set bg_viewBobAmplitudeSprinting 0.02 0.014
[    356742]       dvar set bg_viewBobAmplitudeStanding 0.007 0.007
[    356742]       dvar set bg_viewBobAmplitudeStandingAds 0.007 0.007
[    356742]       dvar set bg_viewBobAmplitudeDucked 0.0075 0.0075
[    356742]       dvar set bg_viewBobAmplitudeDuckedAds 0.0075 0.0075
[    356742]       dvar set bg_viewBobAmplitudeProne 0.02 0.005
[    356742]       dvar set bg_viewBobAmplitudeRoll 1.5
[    356742]       dvar set bg_viewBobMax 8
[    356742]       dvar set bg_viewBobLag 0.25
[    356742]       dvar set bg_weaponBobAmplitudeSprinting 0.02 0.014
[    356742]       dvar set bg_weaponBobAmplitudeStanding 0.055 0.025
[    356742]       dvar set bg_weaponBobAmplitudeDucked 0.045 0.025
[    356742]       dvar set bg_weaponBobAmplitudeProne 0.02 0.005
[    356742]       dvar set bg_weaponBobAmplitudeRoll 1.5
[    356742]       dvar set bg_weaponBobMax 8
[    356742]       dvar set bg_weaponBobLag 0.25
[    356742]       dvar set bg_forceExplosiveBullets 0
[    356742]       dvar set bg_bulletExplDmgFactor 1
[    356742]       dvar set bg_bulletExplRadius 100
[    356742]       dvar set bg_aimSpreadMoveSpeedThreshold 11
[    356742]       dvar set bg_maxGrenadeIndicatorSpeed 100
[    356742]       dvar set player_breath_hold_time 4.5
[    356742]       dvar set player_breath_gasp_time 1
[    356742]       dvar set player_breath_fire_delay 0
[    356742]       dvar set player_breath_gasp_scale 4.5
[    356742]       dvar set player_breath_hold_lerp 4
[    356742]       dvar set player_breath_gasp_lerp 6
[    356742]       dvar set player_breath_snd_lerp 2
[    356742]       dvar set player_breath_snd_delay 1
[    356742]       dvar set player_scopeExitOnDamage 0
[    356742]       dvar set player_adsExitDelay 0
[    356742]       dvar set player_move_factor_on_torso 0
[    356742]       dvar set player_debugHealth 0
[    356742]       dvar set player_sustainAmmo 0
[    356742]       dvar set player_runThreshhold 110
[    356742]       dvar set player_moveThreshhold 10
[    356742]       dvar set player_footstepsThreshhold 0
[    356742]       dvar set player_strafeSpeedScale 0.8
[    356742]       dvar set player_backSpeedScale 0.7
[    356742]       dvar set player_strafeAnimCosAngle 0.5
[    356742]       dvar set player_spectateSpeedScale 1
[    356742]       dvar set player_sprintSpeedScale 1.5
[    356742]       dvar set player_sprintUnlimited 0
[    356742]       dvar set player_sprintTime 4
[    356742]       dvar set player_sprintMinTime 1
[    356742]       dvar set player_sprintRechargePause 0
[    356742]       dvar set player_sprintStrafeSpeedScale 0.667
[    356742]       dvar set player_sprintCameraBob 0.5
[    356742]       dvar set player_lastStandDebug 0
[    356742]       dvar set player_lastStandCrawlSpeedScale 0.2
[    356742]       dvar set player_turnAnims 0
[    356742]       dvar set player_dmgtimer_timePerPoint 100
[    356742]       dvar set player_dmgtimer_maxTime 750
[    356742]       dvar set player_dmgtimer_minScale 0
[    356742]       dvar set player_dmgtimer_stumbleTime 500
[    356742]       dvar set player_dmgtimer_flinchTime 500
[    356742]       dvar set player_meleeRange 64
[    356742]       dvar set player_meleeWidth 10
[    356742]       dvar set player_meleeHeight 10
[    356742]       dvar set player_burstFireCooldown 0.2
[    356742]       dvar set bullet_penetrationMinFxDist 30
[    356742]       dvar set bullet_ricochetBaseChance 0.5
[    356742]       dvar set bullet_penetration_enabled 1
[    356742]       dvar set bullet_penetration_damage 1
[    356742]       dvar set useTagFlashSilenced 1
[    356742]       dvar set turret_adsEnabled 1
[    356742]       dvar set turret_adsTime 250
[    356742]       dvar set bg_shieldHitEncodeWidthWorld -14 14
[    356742]       dvar set bg_shieldHitEncodeHeightWorld -25 20
[    356742]       dvar set bg_shieldHitEncodeWidthVM -16 16
[    356742]       dvar set bg_shieldHitEncodeHeightVM -10 10
[    356742]       dvar set missileRemoteSteerPitchRange 1 87
[    356742]       dvar set missileRemoteSteerPitchRate 35
[    356742]       dvar set missileRemoteSteerYawRate 35
[    356742]       dvar set ai_debugOverlay 0
[    356742]       dvar set jump_height 39
[    356742]       dvar set jump_stepSize 18
[    356742]       dvar set jump_slowdownEnable 0
[    356742]       dvar set jump_ladderPushVel 128
[    356742]       dvar set jump_spreadAdd 64
[    356742]       dvar set mantle_enable 1
[    356742]       dvar set mantle_debug 0
[    356742]       dvar set mantle_check_range 20
[    356742]       dvar set mantle_check_radius 0.1
[    356742]       dvar set mantle_check_angle 60
[    356742]       dvar set mantle_view_yawcap 60
[    356742]       dvar set mantle_max_vertical_end_velocity 0
[    356742]       dvar set hud_fade_ammodisplay 8
[    356742]       dvar set hud_fade_compass 8
[    356742]       dvar set hud_fade_stance 1.7
[    356742]       dvar set hud_fade_offhand 8
[    356742]       dvar set hud_bloodOverlayLerpRate 0.3
[    356742]       dvar set aim_aimAssistRangeScale 1
[    356742]       dvar set aim_autoAimRangeScale 1
[    356742]       dvar set aim_input_graph_enabled 1
[    356742]       dvar set aim_input_graph_debug 0
[    356742]       dvar set aim_input_graph_index 3
[    356742]       dvar set aim_turnrate_pitch 90
[    356742]       dvar set aim_turnrate_pitch_ads 55
[    356742]       dvar set aim_turnrate_yaw 260
[    356742]       dvar set aim_turnrate_yaw_ads 90
[    356742]       dvar set aim_accel_turnrate_enabled 1
[    356742]       dvar set aim_accel_turnrate_debug 0
[    356742]       dvar set aim_accel_turnrate_lerp 1200
[    356742]       dvar set aim_slowdown_enabled 1
[    356742]       dvar set aim_slowdown_debug 0
[    356742]       dvar set aim_slowdown_region_width 90
[    356742]       dvar set aim_slowdown_region_height 90
[    356742]       dvar set aim_slowdown_pitch_scale 0.4
[    356742]       dvar set aim_slowdown_pitch_scale_ads 0.5
[    356742]       dvar set aim_slowdown_yaw_scale 0.4
[    356742]       dvar set aim_slowdown_yaw_scale_ads 0.5
[    356742]       dvar set aim_autoaim_enabled 1
[    356742]       dvar set aim_autoaim_debug 0
[    356742]       dvar set aim_autoaim_lerp 40
[    356742]       dvar set aim_autoaim_region_width 160
[    356742]       dvar set aim_autoaim_region_height 120
[    356742]       dvar set aim_automelee_enabled 1
[    356742]       dvar set aim_automelee_debug 0
[    356742]       dvar set aim_automelee_lerp 40
[    356742]       dvar set aim_automelee_region_width 320
[    356742]       dvar set aim_automelee_region_height 240
[    356742]       dvar set aim_automelee_range 128
[    356742]       dvar set aim_lockon_enabled 1
[    356742]       dvar set aim_lockon_debug 0
[    356742]       dvar set aim_lockon_deflection 0.05
[    356742]       dvar set aim_lockon_strength 0.6
[    356742]       dvar set aim_lockon_region_width 90
[    356742]       dvar set aim_lockon_region_height 90
[    356742]       dvar set aim_scale_view_axis 1
[    356742]       dvar set vehHelicopterFreeLookReleaseSpeed 8
[    356742]       dvar set vehHelicopterHeadSwayOnYaw 0.5
[    356742]       dvar set vehHelicopterHeadSwayOnPitch 0.35
[    356742]       dvar set vehHelicopterHeadSwayOnRollHorz 0.1
[    356742]       dvar set vehHelicopterHeadSwayOnRollVert 2
[    356742]       dvar set player_radiusDamageMultiplier 1
[    356742]       dvar set player_meleeDamageMultiplier 1
[    356742]       dvar set player_throwbackInnerRadius 72
[    356742]       dvar set player_throwbackOuterRadius 192
[    356742]       dvar set player_useRadius 72
[    356742]       dvar set player_MGUseRadius 128
[    356742]       dvar set g_minGrenadeDamageSpeed 400
[    356742]       dvar set g_grenadeDamageMaxHeight 104
[    356742]       dvar set g_ai 1
[    356742]       dvar set g_spawnai 1
[    356742]       dvar set ufoHitsTriggers 0
[    356742]       dvar set ai_count 32
[    356742]       dvar set ai_noDodge 0
[    356742]       dvar set ai_pathMomentum 0.78
[    356742]       dvar set ai_pathNegotiationOverlapCost 300
[    356742]       dvar set ai_pathChokePointCost 1024
[    356742]       dvar set ai_pathRandomPercent 50
[    356742]       dvar set ai_playerADS_LOSRange 150
[    356742]       dvar set ai_playerLOSRange 150
[    356742]       dvar set ai_playerLOSHalfWidth 25
[    356742]       dvar set ai_playerLOSMinTime 750
[    356742]       dvar set ai_playerADSTargetTime 10000
[    356742]       dvar set ai_friendlySuppression 1
[    356743]       dvar set ai_friendlySuppressionDist 128
[    356743]       dvar set ai_friendlyFireBlockDuration 2000
[    356743]       dvar set ai_threatUpdateInterval 500
[    356743]       dvar set ai_foliageSeeThroughDist 128
[    356743]       dvar set ai_maxGrenadeThrowSpeed 850
[    356743]       dvar set ai_coverSearchInterval 2000
[    356743]       dvar set ai_dangerReactGoalRadius 512
[    356743]       dvar set ai_dropAkimboChance 15
[    356743]       dvar set ai_frontShieldDamageReduction 0.9
[    356743]       dvar set ai_coverScore_dangerousNode 32
[    356743]       dvar set ai_coverScore_coverType 2
[    356743]       dvar set ai_coverScore_distance 16
[    356748]       dvar set ai_coverScore_engagement 4
[    356748]       dvar set ai_coverScore_nodeAngle 4
[    356748]       dvar set ai_coverScore_playerLos 8
[    356748]       dvar set ai_coverScore_priority 8
[    356748]       dvar set ai_coverScore_targetDir 8
[    356748]       dvar set ai_coverScore_visibility 8
[    356748]       dvar set ai_accuracyDistScale 1
[    356748]       dvar set ai_accuracy_attackerCountDecrease 0.75
[    356748]       dvar set ai_accuracy_attackerCountMax 4
[    356748]       dvar set g_playerTrailTime 500
[    356748]       dvar set ai_disableSpawn 0
[    356748]       dvar set g_debugLocDamage -1
[    356748]       dvar set g_debugLocHit -1
[    356748]       dvar set g_debugLocHitTime 500
[    356748]       dvar set g_friendlyNameDist 15000
[    356748]       dvar set g_friendlyfireDist 175
[    356748]       dvar set g_friendlyfireDamageScale 1
[    356748]       dvar set player_deathInvulnerableToMelee 0
[    356748]       dvar set player_deathInvulnerableToProjectile 1
[    356748]       dvar set turretPlayerAvoidScale 1.7
[    356748]       dvar set ai_eventDistFootstep 256
[    356748]       dvar set ai_eventDistFootstepWalk 128
[    356748]       dvar set ai_eventDistFootstepSprint 400
[    356748]       dvar set ai_eventDistNewEnemy 1024
[    356748]       dvar set ai_eventDistPain 512
[    356748]       dvar set ai_eventDistDeath 1024
[    356748]       dvar set ai_eventDistExplosion 1024
[    356748]       dvar set ai_eventDistGrenadePing 512
[    356748]       dvar set ai_eventDistProjPing 128
[    356748]       dvar set ai_eventDistGunShot 2048
[    356748]       dvar set ai_eventDistGunShotTeam 2048
[    356748]       dvar set ai_eventDistSilencedShot 128
[    356748]       dvar set ai_eventDistBullet 128
[    356748]       dvar set ai_eventDistProjImpact 256
[    356748]       dvar set ai_eventDistBadPlace 256
[    356748]       dvar set ai_busyEventDistFootstep 256
[    356748]       dvar set ai_busyEventDistFootstepWalk 128
[    356748]       dvar set ai_busyEventDistFootstepSprint 256
[    356748]       dvar set ai_busyEventDistNewEnemy 256
[    356748]       dvar set ai_busyEventDistPain 256
[    356748]       dvar set ai_busyEventDistDeath 256
[    356748]       dvar set ai_busyEventDistExplosion 1024
[    356748]       dvar set ai_busyEventDistGrenadePing 256
[    356748]       dvar set ai_busyEventDistProjPing 128
[    356748]       dvar set ai_busyEventDistGunShot 400
[    356748]       dvar set ai_busyEventDistGunShotTeam 256
[    356748]       dvar set ai_busyEventDistSilencedShot 128
[    356748]       dvar set ai_busyEventDistBullet 128
[    356748]       dvar set ai_busyEventDistProjImpact 256
[    356748]       dvar set g_earthquakeEnable 1
[    356748]       dvar set g_enteqDelay 150
[    356748]       dvar set g_enteqEnable 1
[    356748]       dvar set g_enteqDist 4000
[    356748]       dvar set pickupPrints 0
[    356748]       dvar set shieldBlastDamageProtection_30 0.95
[    356748]       dvar set shieldBlastDamageProtection_60 0.8
[    356748]       dvar set shieldBlastDamageProtection_120 0.55
[    356748]       dvar set shieldBlastDamageProtection_180 0.15
[    356748]       dvar set shieldPlayerBulletProtectionDegrees 60
[    356748]       dvar set g_singleplayerAntilag 1
[    356748]       dvar set veh_drawTrack 0
[    356748]       dvar set veh_thirdPersonCam 0
[    356748]       dvar set veh_aiOverSteerScale 1
[    356748]       dvar set vehHelicopterMaxSpeed 150
[    356748]       dvar set vehHelicopterMaxSpeedVertical 65
[    356748]       dvar set vehHelicopterMaxAccel 45
[    356748]       dvar set vehHelicopterMaxAccelVertical 30
[    356748]       dvar set vehHelicopterMaxYawRate 120
[    356748]       dvar set vehHelicopterMaxYawAccel 90
[    356748]       dvar set vehHelicopterMaxPitch 10
[    356748]       dvar set vehHelicopterMaxRoll 35
[    356748]       dvar set vehHelicopterLookaheadTime 1
[    356748]       dvar set vehHelicopterHoverSpeedThreshold 400
[    356748]       dvar set vehHelicopterRightStickDeadzone 0.3
[    356748]       dvar set vehHelicopterStrafeDeadzone 0.3
[    356748]       dvar set vehHelicopterScaleMovement 1
[    356748]       dvar set vehHelicopterSoftCollisions 0
[    356748]       dvar set vehHelicopterDecelerationFwd 0.5
[    356748]       dvar set vehHelicopterDecelerationSide 1
[    356748]       dvar set vehHelicopterDecelerationUp 1.5
[    356748]       dvar set vehHelicopterInvertUpDown 0
[    356748]       dvar set vehHelicopterYawOnLeftStick 5
[    356748]       dvar set vehHelicopterTiltSpeed 1.2
[    356748]       dvar set vehHelicopterTiltFromAcceleration 2
[    356748]       dvar set vehHelicopterTiltFromDeceleration 2
[    356748]       dvar set vehHelicopterTiltFromVelocity 1
[    356748]       dvar set vehHelicopterTiltFromControllerAxes 0
[    356748]       dvar set vehHelicopterTiltFromFwdAndYaw 0
[    356748]       dvar set vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt 1
[    356748]       dvar set vehHelicopterJitterJerkyness 0.3
[    356748]       dvar set vehHelicopterHeadSwayDontSwayTheTurret 1
[    356748]       dvar set vehHelicopterTiltMomentum 0.4
[    356748]       dvar set missileGlassShatterVel 600
[    356748]       dvar set missileHellfireMaxSlope 0.5
[    356748]       dvar set missileHellfireUpAccel 1000
[    356748]       dvar set missileJavClimbHeightDirect 10000
[    356748]       dvar set missileJavClimbHeightTop 15000
[    356748]       dvar set missileJavClimbAngleDirect 85
[    356748]       dvar set missileJavClimbAngleTop 50
[    356748]       dvar set missileJavClimbCeilingDirect 0
[    356748]       dvar set missileJavClimbCeilingTop 3000
[    356748]       dvar set missileJavTurnRateDirect 120
[    356748]       dvar set missileJavTurnRateTop 100
[    356748]       dvar set missileJavAccelClimb 300
[    356748]       dvar set missileJavAccelDescend 4500
[    356748]       dvar set missileJavSpeedLimitClimb 1000
[    356748]       dvar set missileJavSpeedLimitDescend 6000
[    356748]       dvar set missileJavTurnDecel 0.05
[    356748]       dvar set missileJavClimbToOwner 700
[    356748]       dvar set missileJavDuds 0
[    356748]       dvar set missileWaterMaxDepth 60
[    356748]       dvar set missileRemoteSpeedTargetRange 2000 6000
[    356748]       dvar set missileRemoteSpeedUp 1000
[    356748]       dvar set missileRemoteSpeedDown 500
[    356748]       dvar set missileExplosionLiftDistance 32
[    356748]       dvar set missileMacross 0
[    356748]       dvar set grenadeRestThreshold 20
[    356748]       dvar set grenadeRollingEnabled 1
[    356748]       dvar set grenadeFrictionLow 0.01
[    356748]       dvar set grenadeFrictionHigh 0.4
[    356748]       dvar set grenadeFrictionMaxThresh 100
[    356748]       dvar set grenadeBumpFreq 0.3
[    356748]       dvar set grenadeBumpMag 0.4
[    356748]       dvar set grenadeBumpMax 100
[    356748]       dvar set grenadeWobbleFreq 0.08
[    356748]       dvar set grenadeWobbleFwdMag 10
[    356748]       dvar set grenadeWobbleSideMag 1
[    356748]       dvar set grenadeWobbleSideDamp 0.01
[    356748]       dvar set grenadeCurveMax 4
[    356748]       dvar set grenadeBounceRestitutionMax 0.3
[    356749]       dvar set g_giveAll 0
[    356749]       dvar set chaplinCheat 0
[    356749]       dvar set scr_dof_enable 1
[    356749]       dvar set glass_damageToWeaken 75
[    356749]       dvar set glass_damageToDestroy 275
[    356749]       dvar set glass_meleeDamage 2000
[    356749]       dvar set glass_radiusDamageMultiplier 8
[    356749]       dvar set g_debugDamage 0
[    356749]       dvar set g_debugBullets 0
[    356749]       dvar set shieldDebug 0
[    356749]       dvar set g_vehicleDrawPath 
[    356749]       dvar set g_vehicleDebug 0
[    356749]       dvar set g_entinfo off
[    356749]       dvar set g_entinfo_type AI only
[    356749]       dvar set g_entinfo_AItext brief
[    356749]       dvar set g_entinfo_maxdist 2048
[    356749]       dvar set g_entinfo_scale 1
[    356749]       dvar set g_drawEntBBoxes 0
[    356749]       dvar set g_drawGrenadeHints 0
[    356749]       dvar set path_nodeInfoType index
[    356749]       dvar set ai_showNodes 0
[    356749]       dvar set ai_showNodesDist 500
[    356749]       dvar set ai_showNearbyNodes 0
[    356749]       dvar set ai_showNearestNodes 0
[    356749]       dvar set ai_showAmbushNodes 0
[    356749]       dvar set ai_showLikelyEnemyPathNode 0
[    356749]       dvar set ai_showLastKnownEnemyPos 0
[    356749]       dvar set ai_showFriendlyChains 0
[    356749]       dvar set ai_showVisData 0
[    356749]       dvar set ai_showVisDataDist 400
[    356749]       dvar set ai_showBadPlaces 0
[    356749]       dvar set ai_showDodge 0
[    356749]       dvar set ai_debugMayMove 0
[    356749]       dvar set ai_showPotentialThreatDir 0
[    356749]       dvar set ai_moveOrientMode invalid
[    356749]       dvar set ai_showSuppression -1
[    356749]       dvar set ai_debugCorpsePlant 0
[    356749]       dvar set ai_debugGunBlocked 0
[    356749]       dvar set ai_showPaths 0
[    356749]       dvar set ai_showPathFindNodes 0
[    356749]       dvar set ai_debugFindPath 0
[    356749]       dvar set ai_debugFindPathDirect 0
[    356749]       dvar set ai_debugFindPathWidth 0
[    356749]       dvar set ai_debugFindPathLock 0
[    356749]       dvar set ai_debugAnimDeltas 0
[    356749]       dvar set ai_debugGrenadeFailSafe 0
[    356749]       dvar set ai_debugGrenadeHintArc 150
[    356749]       dvar set ai_debugCoverEntityNum -1
[    356749]       dvar set ai_debugCoverSelection 0
[    356749]       dvar set ai_debugEngagementDist 0
[    356749]       dvar set ai_debugTargets 0
[    356749]       dvar set ai_debugThreatSelection 0
[    356749]       dvar set ai_debugMeleeAttackSpots 0
[    356749]       dvar set ai_debugAccuracy 0
[    356749]       dvar set ai_showRegion 0
[    356749]       dvar set ai_debugPlayerLOS 0
[    356749]       dvar set melee_debug 0
[    356749]       dvar set radius_damage_debug 0
[    356749]       dvar set g_fogColorReadOnly 1 0 0 1
[    356749]       dvar set g_fogStartDistReadOnly 0
[    356749]       dvar set g_fogHalfDistReadOnly 0.1
[    356749]       dvar set g_fogMaxOpacityReadOnly 1
[    356749]       dvar set g_sunFogEnabledReadOnly 0
[    356749]       dvar set g_sunFogColorReadOnly 1 0 0 1
[    356749]       dvar set g_sunFogDirReadOnly 1 0 0
[    356749]       dvar set g_sunFogBeginFadeAngleReadOnly 0
[    356749]       dvar set g_sunFogEndFadeAngleReadOnly 180
[    356749]       dvar set g_sunFogScaleReadOnly 1
[    356749]       dvar set g_dumpAnims -1
[    356749]       dvar set g_dobjdump -1
[    356749]       dvar set g_dumpAnimsCommands -1
[    356749]       dvar set g_animsCommandsVerbose 1
[    356749]       dvar set g_aiEventDump -1
[    356749]       dvar set aim_target_sentient_radius 10
[    356749]       dvar set g_reloading 0
[    358716] Ignoring asset '~weapon_kriss_vector_foregrip~78123fc6' of type image, between fastfiles ..\custom\SC_2 and estate
[    358716] Ignoring asset 'weapon_kriss_vector_foregrip_nrml' of type image, between fastfiles ..\custom\SC_2 and estate
[    358716] Ignoring asset 'weapon_kriss_vector_foregrip_col' of type image, between fastfiles ..\custom\SC_2 and estate
[    358716] Ignoring asset 'mc/mtl_weapon_kriss_vector_foregrip' of type material, between fastfiles ..\custom\SC_2 and estate
[    358716] Ignoring asset 'detail_dark_earth_paint' of type image, between fastfiles ..\custom\SC_2 and estate
[    358716] Ignoring asset 'mc/mtl_weapon_kriss_vector_sight_off' of type material, between fastfiles ..\custom\SC_2 and estate
[    358716] Ignoring asset 'mc/mtl_weapon_kriss_vector_sight_on' of type material, between fastfiles ..\custom\SC_2 and estate
[    358722] Ignoring asset 'viewmodel_kriss_super_v10' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and estate
[    358722] Ignoring asset 'viewmodel_kriss_super_v' of type xmodel, between fastfiles ..\custom\SC_2 and estate
[    358725] Ignoring asset 'weapon_kriss_vector_lod010' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and estate
[    358726] Ignoring asset 'weapon_kriss_vector_lod110' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and estate
[    358728] Ignoring asset 'weapon_kriss_vector_lod210' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and estate
[    358732] Ignoring asset 'weapon_kriss' of type phys_collmap, between fastfiles ..\custom\SC_2 and estate
[    358732] Ignoring asset 'weapon_kriss' of type xmodel, between fastfiles ..\custom\SC_2 and estate
[    359101] Waited 596 msec for asset 'common_scripts/_destructible_types_anim_airconditioner.gsc' of type 'rawfile'.
[    359386] Waited 24 msec for asset 'common_scripts/_destructible_types_anim_generator.gsc' of type 'rawfile'.
[    359626] script checksum -588821046 757433 765019
[    359630]       dvar set g_gravity 800
[    378374]       dvar set aim_target_sentient_radius 10
[    378447] Error: Could not load xmodel "body_desert_tf141_lmg".
[    378459] Error: Could not load xmodel "head_tf141_desert_a".
[    378467] Error: Could not load xmodel "head_tf141_desert_b".
[    378473] Error: Could not load xmodel "head_tf141_desert_c".
[    378483] Error: Could not load xmodel "head_tf141_desert_d".
[    378593]       dvar set vision_set_current estate_hilltop
[    378593]       dvar set g_fogColorReadOnly 0.333333 0.419608 0.482353 1
[    378593]       dvar set g_fogMaxOpacityReadOnly 1
[    378593]       dvar set g_fogStartDistReadOnly 1600
[    378593]       dvar set g_fogHalfDistReadOnly 6164
[    378593]       dvar set g_sunFogEnabledReadOnly 0
[    378598]       dvar set ac130_player_num -1
[    378598]       dvar set ui_eog_r1c1_player1 
[    378598]       dvar set ui_eog_r1c1_player2 
[    378598]       dvar set ui_eog_r2c1_player1 
[    378598]       dvar set ui_eog_r2c1_player2 
[    378598]       dvar set ui_eog_r3c1_player1 
[    378598]       dvar set ui_eog_r3c1_player2 
[    378598]       dvar set ui_eog_r4c1_player1 
[    378598]       dvar set ui_eog_r4c1_player2 
[    378598]       dvar set ui_eog_r5c1_player1 
[    378598]       dvar set ui_eog_r5c1_player2 
[    378598]       dvar set ui_eog_r6c1_player1 
[    378598]       dvar set ui_eog_r6c1_player2 
[    378598]       dvar set ui_eog_r1c2_player1 
[    378598]       dvar set ui_eog_r1c2_player2 
[    378598]       dvar set ui_eog_r2c2_player1 
[    378598]       dvar set ui_eog_r2c2_player2 
[    378598]       dvar set ui_eog_r3c2_player1 
[    378598]       dvar set ui_eog_r3c2_player2 
[    378598]       dvar set ui_eog_r4c2_player1 
[    378598]       dvar set ui_eog_r4c2_player2 
[    378598]       dvar set ui_eog_r5c2_player1 
[    378598]       dvar set ui_eog_r5c2_player2 
[    378598]       dvar set ui_eog_r6c2_player1 
[    378598]       dvar set ui_eog_r6c2_player2 
[    378598]       dvar set ui_eog_success_heading_player1 
[    378598]       dvar set ui_eog_success_heading_player2 
[    378598]       dvar set ui_remotemissile_playernum 0
[    378598]       dvar set ui_pmc_won 0
[    378601]       dvar set ui_dog_death 0
[    378601]       dvar set ui_vehicle_death 0
[    378601]       dvar set ui_destructible_death 0
[    378601]       dvar set ui_barrel_death 0
[    378601]       dvar set ui_grenade_death 0
[    378601]       dvar set ui_time_failure 0
[    378601]       dvar set ui_ff_death 0
[    378601]       dvar set ui_juggernaut_death 0
[    378601]       dvar set ui_bled_out 0
[    378601]       dvar set ui_icon_partner 0
[    378601]       dvar set ui_icon_obj 0
[    378601]       dvar set ui_icon_obj_offscreen 0
[    378601]       dvar set ui_icon_stars 0
[    378601]       dvar set ui_icon_claymore 0
[    378601]       dvar set ui_icon_stealth_stance 0
[    378602]       dvar set money_enable 0
[    378602]       dvar set in_game_reward 0
[    378602]       dvar set cg_fovScale 1
[    378602]       dvar set aa_player_kills 0
[    378602]       dvar set aa_enemy_deaths 0
[    378602]       dvar set aa_enemy_damage_taken 0
[    378602]       dvar set aa_player_damage_taken 0
[    378602]       dvar set aa_player_damage_dealt 0
[    378602]       dvar set aa_ads_damage_dealt 0
[    378602]       dvar set aa_time_tracking 0
[    378602]       dvar set aa_deaths 0
[    378602]       dvar set player_cheated 0
[    378602]       dvar set player_died_recently 0
[    378603]       dvar set g_speed 190
[    378603]       dvar set sv_saveOnStartMap 1
[    378610]       dvar set mgTurret off
[    378611]       dvar set autodifficulty_frac 0
[    378612]       dvar set ai_accuracyDistScale 1
[    378612]       dvar set autodifficulty_original_setting 0
[    378612]       dvar set player_meleeDamageMultiplier 0.4
[    378623]       dvar set ufoHitsTriggers 0
[    378649]       dvar set con_typewriterColorBase 1 1 1
[    378650]       dvar set ui_campaign british
[    378651]       dvar set ui_level_cheatpoints 3
[    378651]       dvar set ui_level_player_cheatpoints 0
[    378707]       dvar set scr_expDeathMayMoveCheck on
[    378727]       dvar set start  ** no_game fakerpg_tweak ending_shadow_heli_tweak ending_pavelow_heli_tweak helicopter_tweak_2 helicopter_tweak diskdrive ending_noslowmo alt_ending ending_body_throw ending escape house_defense house_briefing house_breach house_approach forest_fight ambush intro 
[    378727]       dvar set start  ** no_game fakerpg_tweak ending_shadow_heli_tweak ending_pavelow_heli_tweak helicopter_tweak_2 helicopter_tweak diskdrive ending_noslowmo alt_ending ending_body_throw ending escape house_defense house_briefing house_breach house_approach forest_fight ambush intro 
[    378741]       dvar set sm_sunSampleSizeNear 0.6
[    378855] MenuFileHookFunc: ui/ingame.txt [original]
[    378862] -----------------------------------
[    378896] Cmd_AddCommand: viewpos already defined
[    378921] Cmd_AddCommand: +scores already defined
[    378929] Cmd_AddCommand: -scores already defined
[    378936] Cmd_AddCommand: weapnext already defined
[    378945] Cmd_AddCommand: weapprev already defined
[    378952] Cmd_AddCommand: fade already defined
[    378961] Cmd_AddCommand: +actionslot already defined
[    378968] Cmd_AddCommand: -actionslot already defined
[    378976] Cmd_AddCommand: cg_shellshock already defined
[    378982] Cmd_AddCommand: cg_shellshock_load already defined
[    378990] Cmd_AddCommand: cg_shellshock_save already defined
[    378997] Cmd_AddCommand: cg_noclip already defined
[    379003] Cmd_AddCommand: cg_ufo already defined
[    379012] Cmd_AddCommand: hidehud already defined
[    379019] Cmd_AddCommand: showhud already defined
[    379045] Starting to back up world specular maps.
[    379052] Finished backing up world specular maps.
[    379062] About to sort world surfaces.
[    379077] Finished sorting world surfaces.
[    379077] Starting to back up world specular maps.
[    379077] Finished backing up world specular maps.
[    379192] MenuFileHookFunc: ui/hud.txt [original]
[    379200] MenuFileHookFunc: ui/scriptmenus/dirt_effect_center.menu [original]
[    379210] MenuFileHookFunc: ui/scriptmenus/dirt_effect_left.menu [original]
[    379220] MenuFileHookFunc: ui/scriptmenus/dirt_effect_right.menu [original]
[    379229] MenuFileHookFunc: ui/scriptmenus/start.menu [original]
[    379263] CL_InitCGame:  0.37 seconds
[    379270] Com_TouchMemory: 0 msec. Using sum: -931670937
[    379270]       dvar set con_gameMsgWindow0Filter gamenotify obituary
[    379270]       dvar set con_gameMsgWindow1Filter boldgame
[    379271]       dvar set con_gameMsgWindow2Filter subtitle
[    379271]       dvar set con_gameMsgWindow3Filter 
[    379278] Hiding channel: gamenotify
[    379288] Hiding channel: obituary
[    379294] Adding channel: gamenotify
[    379300] Adding channel: obituary
[    379308] Hiding channel: boldgame
[    379316] Adding channel: boldgame
[    379324] Hiding channel: subtitle
[    379331] Adding channel: subtitle
[    379338] No channels added or hidden
[    379338]       dvar set g_reloading 0
[    379360]       dvar set ui_isSaving 1
[    379366] Save message opened: 379360
[    379383] G_WriteGame 'estate' 'Start Level Save'
[    379388] Save Message First Frame Shown: 379388
[    379455] Writing savegame "Start Level Save" to file "save\estate.svg".
[    379499] Done writing savegame "Start Level Save".  Time to write: 36 ms
[    379521] Load time: 27168 msec
[    379532] Starting to disable world specular maps.
[    379542] Finished disabling world specular maps.
[    379556] About to sort world surfaces.
[    379562] Starting to restore world specular maps.
[    379570] Finished restoring world specular maps.
[    379579] Finished sorting world surfaces.
[    379584] Starting to back up world specular maps.
[    379591] Finished backing up world specular maps.
[    379598] Starting to disable world specular maps.
[    379606] Finished disabling world specular maps.
[    380361]       dvar set ui_isSaving 0
[    380368] Save Message Last Frame Shown: 380361
[    380591]       dvar set compass 0
[    380591]       dvar set ammoCounterHide 1
[    380591]       dvar set hud_showStance 0
[    380591]       dvar set actionSlotsHide 1
[    381565]       dvar set sm_sunSampleSizeNear 0.6
[    381617]       dvar set sm_sunSampleSizeNear 0.580556
[    381671]       dvar set sm_sunSampleSizeNear 0.561111
[    381724]       dvar set sm_sunSampleSizeNear 0.541667
[    381806]       dvar set sm_sunSampleSizeNear 0.522222
[    381818]       dvar set sm_sunSampleSizeNear 0.502778
[    381844]       dvar set sm_sunSampleSizeNear 0.483333
[    381899]       dvar set sm_sunSampleSizeNear 0.463889
[    381960]       dvar set sm_sunSampleSizeNear 0.444444
[    382002]       dvar set sm_sunSampleSizeNear 0.425
[    382056]       dvar set sm_sunSampleSizeNear 0.405556
[    382103]       dvar set sm_sunSampleSizeNear 0.386111
[    382148]       dvar set sm_sunSampleSizeNear 0.366667
[    382203]       dvar set sm_sunSampleSizeNear 0.347222
[    382259]       dvar set sm_sunSampleSizeNear 0.327778
[    382296]       dvar set sm_sunSampleSizeNear 0.308333
[    382362]       dvar set sm_sunSampleSizeNear 0.288889
[    382399]       dvar set sm_sunSampleSizeNear 0.269444
[    382444]       dvar set sm_sunSampleSizeNear 0.25
[    382557] Script immediately saving: "autosave\estate",  desc: "AUTOSAVE_LEVELSTART"
[    382565] G_WriteGame 'autosave\estate' 'AUTOSAVE_LEVELSTART'
[    382632] Writing savegame "AUTOSAVE_LEVELSTART" to file "save\autosave/estate.svg".
[    382667] Done writing savegame "AUTOSAVE_LEVELSTART".  Time to write: 29 ms
[    391784]       dvar set compass 1
[    391784]       dvar set ammoCounterHide 0
[    391784]       dvar set actionSlotsHide 0
[    391784]       dvar set hud_showStance 1
[    397196]       dvar set vision_set_current estate_hilltop
[    397196]       dvar set g_fogColorReadOnly 0.333333 0.419608 0.482353 1
[    397196]       dvar set g_fogMaxOpacityReadOnly 1
[    397196]       dvar set g_fogStartDistReadOnly 1600
[    397197]       dvar set g_fogHalfDistReadOnly 6164
[    397197]       dvar set g_sunFogEnabledReadOnly 0
[    398563]       dvar set vision_set_current estate_forest
[    398563]       dvar set g_fogColorReadOnly 0.309804 0.384314 0.509804 1
[    398563]       dvar set g_fogMaxOpacityReadOnly 0.49
[    398563]       dvar set g_fogStartDistReadOnly 1117
[    398563]       dvar set g_fogHalfDistReadOnly 2252
[    398563]       dvar set g_sunFogEnabledReadOnly 0
[    405622] Script buffering save: "autosave\estate-1",  desc: "AUTOSAVE_AUTOSAVE"
[    405629] Script successfully buffered savegame with ID #10.
[    405639] G_WriteGame 'autosave\estate-1' 'AUTOSAVE_AUTOSAVE'
[    405973]       dvar set vision_set_current estate_ambush_clearing
[    405973]       dvar set g_fogColorReadOnly 0.309804 0.384314 0.509804 1
[    405973]       dvar set g_fogMaxOpacityReadOnly 0.49
[    405974]       dvar set g_fogStartDistReadOnly 650
[    405974]       dvar set g_fogHalfDistReadOnly 1000
[    405974]       dvar set g_sunFogEnabledReadOnly 0
[    407879]       dvar set com_timescale 0.99335
[    407896]       dvar set com_timescale 0.986
[    407912]       dvar set com_timescale 0.97935
[    407933]       dvar set com_timescale 0.9727
[    407974]       dvar set com_timescale 0.95835
[    407990]       dvar set com_timescale 0.9496
[    408019]       dvar set com_timescale 0.9398
[    408039]       dvar set com_timescale 0.9321
[    408063]       dvar set com_timescale 0.9237
[    408087]       dvar set com_timescale 0.91635
[    408115]       dvar set com_timescale 0.9076
[    408137]       dvar set com_timescale 0.8992
[    408156]       dvar set com_timescale 0.8908
[    408167] Script is attempting to commit savegame with ID #10.
[    408173] Writing savegame "AUTOSAVE_AUTOSAVE" to file "save\autosave/estate-1.svg".
[    408236] Done writing savegame "AUTOSAVE_AUTOSAVE".  Time to write: 55 ms
[    408244] Savegame #10 successfully committed by script.
[    408244]       dvar set ui_grenade_death 0
[    408266]       dvar set com_timescale 0.8558
[    408286]       dvar set com_timescale 0.8467
[    408306]       dvar set com_timescale 0.8376
[    408339]       dvar set com_timescale 0.82885
[    408361]       dvar set com_timescale 0.8201
[    408372]       dvar set com_timescale 0.8131
[    408394]       dvar set com_timescale 0.80645
[    408410]       dvar set com_timescale 0.80085
[    408426]       dvar set com_timescale 0.7949
[    408442]       dvar set com_timescale 0.7893
[    408459]       dvar set com_timescale 0.7837
[    408479]       dvar set com_timescale 0.77775
[    408495]       dvar set com_timescale 0.77145
[    408532]       dvar set com_timescale 0.76305
[    408562]       dvar set com_timescale 0.75325
[    408574]       dvar set com_timescale 0.7438
[    408591]       dvar set com_timescale 0.73645
[    408610]       dvar set com_timescale 0.73015
[    408630]       dvar set com_timescale 0.72385
[    408643]       dvar set com_timescale 0.7186
[    408659]       dvar set com_timescale 0.713
[    408696]       dvar set com_timescale 0.7053
[    408719]       dvar set com_timescale 0.69725
[    408732]       dvar set com_timescale 0.68885
[    408770]       dvar set com_timescale 0.6794
[    408780]       dvar set com_timescale 0.67135
[    408797]       dvar set com_timescale 0.664
[    408824]       dvar set com_timescale 0.657
[    408841]       dvar set com_timescale 0.65035
[    408859]       dvar set com_timescale 0.6437
[    408877]       dvar set com_timescale 0.6374
[    408906]       dvar set com_timescale 0.63005
[    408936]       dvar set com_timescale 0.62095
[    408953]       dvar set com_timescale 0.61185
[    408966]       dvar set com_timescale 0.6045
[    408995]       dvar set com_timescale 0.59715
[    409016]       dvar set com_timescale 0.5898
[    409043]       dvar set com_timescale 0.5814
[    409066]       dvar set com_timescale 0.573
[    409100]       dvar set com_timescale 0.56285
[    409120]       dvar set com_timescale 0.55375
[    409131]       dvar set com_timescale 0.54605
[    409172]       dvar set com_timescale 0.5317
[    409189]       dvar set com_timescale 0.524
[    409211]       dvar set com_timescale 0.5156
[    409251]       dvar set com_timescale 0.50615
[    409264]       dvar set com_timescale 0.4974
[    409297]       dvar set com_timescale 0.4876
[    409309]       dvar set com_timescale 0.4799
[    409339]       dvar set com_timescale 0.4715
[    409350]       dvar set com_timescale 0.4652
[    409383]       dvar set com_timescale 0.4568
[    409399]       dvar set com_timescale 0.45015
[    409415]       dvar set com_timescale 0.4428
[    409445]       dvar set com_timescale 0.43545
[    409461]       dvar set com_timescale 0.4281
[    409474]       dvar set com_timescale 0.4218
[    409493]       dvar set com_timescale 0.41585
[    409511]       dvar set com_timescale 0.41025
[    409527]       dvar set com_timescale 0.4043
[    409544]       dvar set com_timescale 0.39835
[    409585]       dvar set com_timescale 0.384
[    409596]       dvar set com_timescale 0.37595
[    409612]       dvar set com_timescale 0.3679
[    409630]       dvar set com_timescale 0.36265
[    409647]       dvar set com_timescale 0.35705
[    409664]       dvar set com_timescale 0.3518
[    409684]       dvar set com_timescale 0.34585
[    409707]       dvar set com_timescale 0.3392
[    409725]       dvar set com_timescale 0.33185
[    409743]       dvar set com_timescale 0.32485
[    409778]       dvar set com_timescale 0.3161
[    409795]       dvar set com_timescale 0.3077
[    409812]       dvar set com_timescale 0.3
[    412260]       dvar set ui_isSaving 1
[    412268] Save message opened: 412260
[    412268]       dvar set ui_skipMainLockout 1
[    412283] Save Message First Frame Shown: 412276
[    412298] Writing savegame "AUTOSAVE_AUTOSAVE" to file "save\autosave/estate-1.svg".
[    412333] Done writing savegame "AUTOSAVE_AUTOSAVE".  Time to write: 28 ms
[    413267]       dvar set ui_isSaving 0
[    413276] GamerProfile - Updating and possibly saving for controller #0.

[    413283] GamerProfile - Compressed 'Exe' keypairs for storage.  Used 348/1000 bytes.
[    413289] GamerProfile - Compressed 'Common' keypairs for storage.  Used 164/1000 bytes.
[    413319] Save Message Last Frame Shown: 413312
[    413320]       dvar set g_reloading 0
[    413329]       dvar set loc_language 0
[    413329]       dvar set loc_forceEnglish 0
[    413338] ERROR: No languages available because no localized assets were found
[    413338]       dvar set loc_language 0
[    413338]       dvar set loc_language 1
[    413338]       dvar set loc_language 2
[    413338]       dvar set loc_language 3
[    413338]       dvar set loc_language 4
[    413338]       dvar set loc_language 5
[    413338]       dvar set loc_language 6
[    413338]       dvar set loc_language 7
[    413338]       dvar set loc_language 8
[    413338]       dvar set loc_language 9
[    413338]       dvar set loc_language 10
[    413338]       dvar set loc_language 11
[    413338]       dvar set loc_language 12
[    413338]       dvar set loc_language 13
[    413338]       dvar set loc_language 14
[    413338]       dvar set loc_language 0
[    413348] ********************
Disconnecting: Соединение с сервером разорвано
********************
[    413378] ----- Server Shutdown -----
[    413378]       dvar set coop_validateData 0
[    413398]       dvar set sv_running 0
[    413398]       dvar set com_timescale 1
[    413404] ---------------------------
[    413412] ----- R_Init -----
[    413412]       dvar set r_fullscreen 1
[    413412]       dvar set r_ignorehwgamma 0
[    413412]       dvar set r_texFilterDisable 0
[    413412]       dvar set r_texFilterMipBias 0
[    413412]       dvar set r_fullbright 0
[    413412]       dvar set r_debugShader none
[    413413]       dvar set r_subwindow 0 1 0 1
[    413413]       dvar set r_znear 4
[    413413]       dvar set r_znear_depthhack 0.1
[    413413]       dvar set r_zfar 0
[    413413]       dvar set r_fog 1
[    413413]       dvar set r_picmip_water 0
[    413413]       dvar set r_lightMap Unchanged
[    413413]       dvar set r_colorMap Unchanged
[    413413]       dvar set r_detailMap Unchanged
[    413413]       dvar set r_normalMap Unchanged
[    413413]       dvar set r_specularMap Unchanged
[    413413]       dvar set r_specularColorScale 2.5
[    413413]       dvar set r_diffuseColorScale 1
[    413413]       dvar set r_primaryLightUseTweaks 0
[    413413]       dvar set r_primaryLightTweakDiffuseStrength 1
[    413413]       dvar set r_primaryLightTweakSpecularStrength 1
[    413413]       dvar set r_useLayeredMaterials 0
[    413413]       dvar set r_loadForRenderer 1
[    413413]       dvar set r_resampleScene 1
[    413413]       dvar set r_vc_makelog 0
[    413413]       dvar set r_showLightGrid 0
[    413413]       dvar set r_showMissingLightGrid 0
[    413413]       dvar set r_scaleViewport 1
[    413413]       dvar set r_aaSamples 1
[    413413]       dvar set r_aaMaxQuality 0
[    413413]       dvar set r_vsync 0
[    413413]       dvar set r_drawDecals 1
[    413413]       dvar set r_dpvsFilterDebug 0
[    413413]       dvar set r_spotLightFovInnerFraction 0.5
[    413413]       dvar set r_spotLightStartRadius 36
[    413413]       dvar set r_spotLightEndRadius 196
[    413413]       dvar set r_spotLightShadows 1
[    413413]       dvar set r_spotLightSModelShadows 1
[    413413]       dvar set r_spotLightEntityShadows 1
[    413413]       dvar set r_spotLightBrightness 14
[    413413]       dvar set r_spotLightMaxLength 5000
[    413413]       dvar set r_spotLightExponent 2
[    413413]       dvar set r_lockPvs 0
[    413413]       dvar set r_skipPvs 0
[    413413]       dvar set r_singleCell 0
[    413413]       dvar set r_portalWalkLimit 0
[    413413]       dvar set r_portalMinRecurseDepth 2
[    413413]       dvar set r_showPortals 0
[    413413]       dvar set r_showPortalsOverview 0
[    413413]       dvar set r_showFbColorDebug None
[    413413]       dvar set r_showFloatZDebug 0
[    413413]       dvar set r_floatz 1
[    413413]       dvar set r_highLodDist -1
[    413413]       dvar set r_mediumLodDist -1
[    413413]       dvar set r_lowLodDist -1
[    413413]       dvar set r_lowestLodDist -1
[    413413]       dvar set r_forceLod none
[    413413]       dvar set r_modelVertColor 1
[    413413]       dvar set r_modelVertColor 1
[    413413]       dvar set sm_sunEnable 1
[    413413]       dvar set sm_spotEnable 1
[    413413]       dvar set sm_spotLimit 4
[    413413]       dvar set sm_sunSampleSizeNear 0.25
[    413413]       dvar set sm_sunShadowCenter 0 0 0
[    413413]       dvar set sm_sunShadowScale 1
[    413413]       dvar set sm_strictCull 1
[    413413]       dvar set sm_spotDistCull 1
[    413413]       dvar set sm_fastSunShadow 1
[    413413]       dvar set sm_qualitySpotShadow 1
[    413413]       dvar set r_blur 0
[    413413]       dvar set r_glow 1
[    413413]       dvar set r_glowUseTweaks 0
[    413413]       dvar set r_glowTweakEnable 0
[    413413]       dvar set r_glowTweakRadius0 5
[    413413]       dvar set r_glowTweakBloomIntensity0 1
[    413413]       dvar set r_glowTweakBloomCutoff 0.5
[    413413]       dvar set r_glowTweakBloomDesaturation 0
[    413413]       dvar set r_filmUseTweaks 0
[    413413]       dvar set r_filmAltShader 1
[    413413]       dvar set r_contrast 1
[    413413]       dvar set r_brightness 0
[    413413]       dvar set r_desaturation 1
[    413413]       dvar set r_dof_tweak 0
[    413413]       dvar set r_dof_nearBlur 6
[    413413]       dvar set r_dof_farBlur 1.8
[    413413]       dvar set r_dof_viewModelStart 2
[    413413]       dvar set r_dof_viewModelEnd 8
[    413413]       dvar set r_dof_nearStart 10
[    413413]       dvar set r_dof_nearEnd 60
[    413413]       dvar set r_dof_farStart 1000
[    413413]       dvar set r_dof_farEnd 7000
[    413413]       dvar set r_dof_bias 0.5
[    413413]       dvar set r_sun_from_dvars 0
[    413413]       dvar set r_atlasAnimFPS 15
[    413413]       dvar set r_monitor 0
[    413413]       dvar set r_rendererPreference Default
[    413414]       dvar set r_aspectRatio auto
[    413414]       dvar set r_customMode 
[    413414]       dvar set r_altModelLightingUpdate 1
[    413414]       dvar set r_preloadShaders 0
[    413414]       dvar set fx_enable 1
[    413414]       dvar set fx_draw 1
[    413414]       dvar set fx_freeze 0
[    413414]       dvar set fx_debugBolt 0
[    413414]       dvar set fx_count 0
[    413414]       dvar set fx_visMinTraceDist 80
[    413414]       dvar set fx_profileSort cost
[    413414]       dvar set fx_profileSkip 0
[    413414]       dvar set fx_profileFilter 
[    413414]       dvar set fx_profile 0
[    413414]       dvar set fx_mark_profile 0
[    413414]       dvar set fx_drawClouds 1
[    413414]       dvar set glass_break 1
[    413469] Video memory for device: 495 MB.
[    413477] Rounded video memory size: 512 MB.
[    413484] Available DirectX texture memory: 1231 MB.
[    413490] DirectX reports 512 MB of video memory and 1231 MB of available texture memory.
[    413497] Using video memory size to cap used texture memory at 496 MB.
[    413503] Using previously reported texture memory size of 496 MB.
[    413509] Using reported available texture memory: 496 MB.
[    413516] Picmip is set manually.
[    413523] Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
[    413526]       dvar set safeArea_horizontal 1
[    413526]       dvar set safeArea_vertical 1
[    413526]       dvar set safeArea_adjusted_horizontal 1
[    413526]       dvar set safeArea_adjusted_vertical 1
[    413526]       dvar set safeArea_horizontal 0.85
[    413526]       dvar set safeArea_vertical 0.85
[    413526]       dvar set safeArea_adjusted_horizontal 1
[    413526]       dvar set safeArea_adjusted_vertical 1
[    413745] Unloaded fastfile estate
[    413781] Loading fastfile ui
[    413781]       dvar set ui_showList 0
[    413781]       dvar set ui_debugMode 0
[    413781]       dvar set ui_textScrollSpeed 30
[    413781]       dvar set ui_textScrollPauseStart 1
[    413781]       dvar set ui_textScrollPauseEnd 3
[    413781]       dvar set ui_textScrollFadeTime 0.2
[    413781]       dvar set ui_sliderSteps 40
[    413781]       dvar set ui_isSaving 0
[    413814] Waited 25 msec for asset 'ui/code.txt' of type 'menufile'.
[    413894] MenuFileHookFunc: ui/code.txt [original]
[    414175] Ignoring asset 'coop_lobby' of type menu, between fastfiles patch and ui
[    414175] Ignoring asset 'leave_lobby_warning' of type menu, between fastfiles patch and ui
[    414180] Ignoring asset 'pc_options_video' of type menu, between fastfiles patch and ui
[    414181] Ignoring asset 'pc_options_advanced_video' of type menu, between fastfiles patch and ui
[    414181] Ignoring asset 'apply_picmip_popmenu' of type menu, between fastfiles patch and ui
[    414181] Ignoring asset 'pc_options_audio' of type menu, between fastfiles patch and ui
[    414182] Ignoring asset 'pc_options_controls' of type menu, between fastfiles patch and ui
[    414182] Ignoring asset 'pc_options_voice' of type menu, between fastfiles patch and ui
[    414184] Ignoring asset 'options_graphics' of type menu, between fastfiles patch and ui
[    414184] Ignoring asset 'options_graphics_texture' of type menu, between fastfiles patch and ui
[    414185] Ignoring asset 'options_graphics_defaults' of type menu, between fastfiles patch and ui
[    414198] Waited 296 msec for asset 'ui/menus.txt' of type 'menufile'.
[    414323] MenuFileHookFunc: ui/menus.txt [original]
[    414341]       dvar set arcademode 0
[    414341]       dvar set arcademode_full 0
[    414341]       dvar set start 0
[    414341]       dvar set solo_play 0
[    414341]       dvar set ui_last_opened_group 0
[    414344]       dvar set gameMode sp
[    414344]       dvar set specialops 0
[    414344]       dvar set ui_version_show 0
[    414352] Unknown command "Updatedvarsfromprofile"
[    414361] Setting difficulty level to "0", from profile on controller #0.
[    414361]       dvar set g_gameskill 0
[    414361]       dvar set g_gameskill_player_1 0
[    414361]       dvar set g_gameskill_player_2 0
[    414374] Save Message First Frame Shown: 414365
[    414374]       dvar set ui_hint_text @NULL_EMPTY
[    416826] quitting...
[    416839] ----- CL_Shutdown -----
[    416847] -----------------------
[    416855] ----- CL_ShutdownOnceForAllClients -----
[    417082] -----------------------
[    418368] Unloaded fastfile ui
[    418375] Unloaded fastfile common
[    418388] Unloaded fastfile ..\custom\SC
[    418395] Unloaded fastfile ..\custom\SC_2
[    418402] Unloaded fastfile ..\custom\SC_3
[    418409] Unloaded fastfile patch
[    418415] Unloaded fastfile code_post_gfx
[    418422] Unloaded fastfile patch_code_pre_gfx
[    418428] Unloaded fastfile code_pre_gfx
