[       357] Build 159 latest Fri Nov 06 2009 04:11:54PM. Logfile opened on Tue Sep 24 08:52:51 2024

[       357] Current language: english
[       360] Current search path:
[       364] C:\Program Files\Games\Call of Duty - Modern Warfare 2\spdata\All-Shadows.iwd (125 files)
[       368] C:\Program Files\Games\Call of Duty - Modern Warfare 2/spdata
[       373] C:\Program Files\Games\Call of Duty - Modern Warfare 2/main
[       377] C:\Program Files\Games\Call of Duty - Modern Warfare 2/main_shared
[       382] C:\Program Files\Games\Call of Duty - Modern Warfare 2/players
[       386] C:\Program Files\Games\Call of Duty - Modern Warfare 2/raw
[       392] C:\Program Files\Games\Call of Duty - Modern Warfare 2/raw_shared
[       413] C:\Program Files\Games\Call of Duty - Modern Warfare 2/devraw
[       419] C:\Program Files\Games\Call of Duty - Modern Warfare 2/devraw_shared
[       427] 
File Handles:
[       433] handle 1: console.log
[       441] ----------------------
[       448] 125 files in iwd files
[       448]       dvar set loc_language 0
[       448]       dvar set loc_forceEnglish 0
[       458] ERROR: No languages available because no localized assets were found
[       458]       dvar set loc_language 0
[       458]       dvar set loc_language 1
[       458]       dvar set loc_language 2
[       458]       dvar set loc_language 3
[       458]       dvar set loc_language 4
[       458]       dvar set loc_language 5
[       458]       dvar set loc_language 6
[       458]       dvar set loc_language 7
[       458]       dvar set loc_language 8
[       458]       dvar set loc_language 9
[       458]       dvar set loc_language 10
[       458]       dvar set loc_language 11
[       458]       dvar set loc_language 12
[       458]       dvar set loc_language 13
[       458]       dvar set loc_language 14
[       458]       dvar set loc_language 0
[       467] Adding channel: error
[       475] Adding channel: gamenotify
[       484] Adding channel: boldgame
[       494] Adding channel: subtitle
[       505] Adding channel: obituary
[       514] Adding channel: logfile_only
[       522] Adding channel: console_only
[       544] Adding channel: gfx
[       551] Adding channel: sound
[       559] Adding channel: files
[       566] Adding channel: devgui
[       573] Adding channel: profile
[       580] Adding channel: ui
[       585] Adding channel: client
[       593] Adding channel: server
[       599] Adding channel: system
[       607] Adding channel: playerweap
[       614] Adding channel: ai
[       619] Adding channel: anim
[       627] Adding channel: physics
[       633] Adding channel: fx
[       642] Adding channel: leaderboards
[       666] Adding channel: parserscript
[       674] Adding channel: script
[       681] Adding channel: network
[       689] No channels added or hidden
[       697] Adding channel: error
[       705] Adding channel: error
[       713] No channels added or hidden
[       719] Adding channel: gamenotify
[       728] Adding channel: obituary
[       735] No channels added or hidden
[       745] Adding channel: boldgame
[       752] No channels added or hidden
[       761] Adding channel: subtitle
[       768] No channels added or hidden
[       798] Loading fastfile code_pre_gfx
[       806] Loading fastfile patch_code_pre_gfx
[      1054] execing default.cfg from fastfile
[      1062] No channels added or hidden
[      1071] execing language.cfg from fastfile
[      1082] execing codmod.cfg from disk
[      1083]       dvar set cg_drawVersion 1
[      1083]       dvar set cg_newColors 1
[      1083]       dvar set cl_freelook 1
[      1083]       dvar set cl_mouseAccel 0
[      1083]       dvar set com_maxfps 0
[      1083]       dvar set con_errormessagetime 8
[      1083]       dvar set con_gameMsgWindow0FadeInTime 0.25
[      1083]       dvar set con_gameMsgWindow0FadeOutTime 0.5
[      1083]       dvar set con_gameMsgWindow0Filter gamenotify obituary
[      1083]       dvar set con_gameMsgWindow0LineCount 6
[      1083]       dvar set con_gameMsgWindow0MsgTime 5
[      1083]       dvar set con_gameMsgWindow0ScrollTime 0.25
[      1084]       dvar set con_gameMsgWindow0SplitscreenScale 1
[      1084]       dvar set con_gameMsgWindow1FadeInTime 0.25
[      1084]       dvar set con_gameMsgWindow1FadeOutTime 0.5
[      1084]       dvar set con_gameMsgWindow1Filter boldgame
[      1084]       dvar set con_gameMsgWindow1LineCount 6
[      1084]       dvar set con_gameMsgWindow1MsgTime 8
[      1084]       dvar set con_gameMsgWindow1ScrollTime 0.25
[      1084]       dvar set con_gameMsgWindow1SplitscreenScale 1.5
[      1084]       dvar set con_gameMsgWindow2FadeInTime 0.75
[      1084]       dvar set con_gameMsgWindow2FadeOutTime 0.5
[      1084]       dvar set con_gameMsgWindow2Filter subtitle
[      1084]       dvar set con_gameMsgWindow2LineCount 7
[      1084]       dvar set con_gameMsgWindow2MsgTime 5
[      1084]       dvar set con_gameMsgWindow2ScrollTime 0.25
[      1084]       dvar set con_gameMsgWindow2SplitscreenScale 1.5
[      1084]       dvar set con_gameMsgWindow3FadeInTime 0.25
[      1084]       dvar set con_gameMsgWindow3FadeOutTime 0.5
[      1084]       dvar set con_gameMsgWindow3Filter 
[      1084]       dvar set con_gameMsgWindow3LineCount 6
[      1084]       dvar set con_gameMsgWindow3MsgTime 5
[      1084]       dvar set con_gameMsgWindow3ScrollTime 0.25
[      1084]       dvar set con_gameMsgWindow3SplitscreenScale 1.5
[      1084]       dvar set con_inputBoxColor 0.25 0.25 0.2 1
[      1084]       dvar set con_inputHintBoxColor 0.4 0.4 0.35 1
[      1084]       dvar set con_miniconlines 5
[      1084]       dvar set con_minicontime 4
[      1084]       dvar set con_outputBarColor 1 1 0.95 0.6
[      1084]       dvar set con_outputSliderColor 0.15 0.15 0.1 0.6
[      1084]       dvar set con_outputWindowColor 0.35 0.35 0.3 0.75
[      1084]       dvar set con_typewriterColorGlowCheckpoint 0.6 0.5 0.6 1
[      1084]       dvar set con_typewriterColorGlowCompleted 0 0.3 0.8 1
[      1084]       dvar set con_typewriterColorGlowFailed 0.8 0 0 1
[      1085]       dvar set con_typewriterColorGlowUpdated 0 0.6 0.18 1
[      1085]       dvar set con_typewriterDecayDuration 700
[      1085]       dvar set con_typewriterDecayStartTime 6000
[      1085]       dvar set con_typewriterPrintSpeed 50
[      1085]       dvar set loc_forceEnglish 0
[      1085]       dvar set loc_language 0
[      1085]       dvar set loc_modLanguage english
[      1085]       dvar set m_filter 0
[      1085]       dvar set m_pitch 0.022
[      1085]       dvar set noUPnP 0
[      1085]       dvar set r_noborder 1
[      1086]       dvar set scr_damageFeedback 0
[      1086]       dvar set sensitivity 5
[      1086]       dvar set ui_mousePitch 0
[      1095] Hiding channel: error
[      1105] Hiding channel: gamenotify
[      1111] Hiding channel: boldgame
[      1120] Hiding channel: subtitle
[      1127] Hiding channel: obituary
[      1140] Hiding channel: logfile_only
[      1151] Hiding channel: console_only
[      1160] Hiding channel: gfx
[      1168] Hiding channel: sound
[      1176] Hiding channel: files
[      1182] Hiding channel: devgui
[      1191] Hiding channel: profile
[      1199] Hiding channel: ui
[      1208] Hiding channel: client
[      1215] Hiding channel: server
[      1225] Hiding channel: system
[      1232] Hiding channel: playerweap
[      1240] Hiding channel: ai
[      1247] Hiding channel: anim
[      1256] Hiding channel: physics
[      1272] Hiding channel: fx
[      1280] Hiding channel: leaderboards
[      1285] Hiding channel: parserscript
[      1296] Hiding channel: script
[      1301] Hiding channel: network
[      1311] No channels added or hidden
[      1316] Adding channel: error
[      1325] Adding channel: gamenotify
[      1332] Adding channel: boldgame
[      1342] Adding channel: subtitle
[      1348] Adding channel: obituary
[      1358] Adding channel: logfile_only
[      1365] Adding channel: console_only
[      1375] Adding channel: gfx
[      1396] Adding channel: sound
[      1406] Adding channel: files
[      1414] Adding channel: devgui
[      1423] Adding channel: profile
[      1430] Adding channel: ui
[      1440] Adding channel: client
[      1448] Adding channel: server
[      1456] Adding channel: system
[      1463] Adding channel: playerweap
[      1471] Adding channel: ai
[      1479] Adding channel: anim
[      1488] Adding channel: physics
[      1495] Adding channel: fx
[      1513] Adding channel: leaderboards
[      1522] Adding channel: parserscript
[      1530] Adding channel: script
[      1535] Adding channel: network
[      1545] Unknown command "updategamerprofile"
[      1550] Unknown command "updategamerprofile"
[      1560] Unknown command "updategamerprofile"
[      1560]       dvar set com_timescale 1
[      1560]       dvar set timescale 1
[      1560]       dvar set fixedtime 0
[      1560]       dvar set version IW4 1.0 build 159 latest Fri Nov 06 2009 04:11:54PM win-x86
[      1567] CPU vendor is "GenuineIntel"
[      1577] CPU name is "Intel(R) Pentium(R) Dual  CPU  E2180  @ 2.00GHz"
[      1584] 2 logical CPUs reported
[      1594] 2 physical CPUs detected
[      1599] Measured CPU speed is 2.00 GHz
[      1608] Total CPU performance is estimated as 8.95 GHz
[      1615] System memory is 2048 MB (capped at 2 GB)
[      1624] Video card is "NVIDIA GeForce 9500 GT"
[      1632] Streaming SIMD Extensions (SSE) supported
[      1640] 
[      1640]       dvar set in_mouse 1
[      1658] Winsock Initialized
[      1658]       dvar set net_noudp 0
[      1658]       dvar set net_noipx 0
[      1658]       dvar set net_socksEnabled 0
[      1658]       dvar set net_socksServer 
[      1658]       dvar set net_socksPort 1080
[      1658]       dvar set net_socksUsername 
[      1658]       dvar set net_socksPassword 
[      1658]       dvar set net_noudp 0
[      1658]       dvar set net_noipx 0
[      1658]       dvar set net_socksEnabled 0
[      1658]       dvar set net_socksServer 
[      1658]       dvar set net_socksPort 1080
[      1658]       dvar set net_socksUsername 
[      1658]       dvar set net_socksPassword 
[      1666] Opening IP socket: localhost:-1
[      1692] Opening IP socket: localhost:28960
[      1693]       dvar set net_port 28960
[      1772] Hostname: DESKTOP-TF5RRTE
[      1780] IP: 192.168.8.100
[      1780]       dvar set net_port 28960
[      1792] UPNP: Testing device 'urn:schemas-upnp-org:device:InternetGatewayDevice:1' by sending packet to 239.255.255.250:1900
[      1800] UPNP: Testing device 'urn:schemas-upnp-org:service:WANIPConnection:1' by sending packet to 239.255.255.250:1900
[      1810] UPNP: Testing device 'urn:schemas-upnp-org:service:WANPPPConnection:1' by sending packet to 239.255.255.250:1900
[      1818] UPNP: Testing device 'upnp:rootdevice' by sending packet to 239.255.255.250:1900
[      1828] ----- Initializing Renderer ----
[      1829]       dvar set r_fullscreen 1
[      1829]       dvar set r_ignorehwgamma 0
[      1829]       dvar set r_picmip_water 0
[      1829]       dvar set r_aaSamples 1
[      1829]       dvar set r_aaMaxQuality 0
[      1829]       dvar set r_vsync 0
[      1829]       dvar set r_monitor 0
[      1829]       dvar set r_rendererPreference Default
[      1829]       dvar set r_aspectRatio auto
[      1829]       dvar set r_customMode 
[      1829]       dvar set r_altModelLightingUpdate 1
[      1829]       dvar set r_preloadShaders 0
[      1841] Loading C:\Program Files\Steam\gameoverlayrenderer.dll...
[      1866] ----- Client Initialization -----
[      1876] execing ragdoll.cfg from fastfile
[      1891] ----- Client Initialization Complete -----
[      1891]       dvar set snd_khz 44
[      1895]       dvar set snd_outputConfiguration Windows default
[      2000] Attempting 44 kHz 16 bit [Windows default] sound
[      3137] ----- R_Init -----
[      3137]       dvar set r_fullscreen 1
[      3137]       dvar set r_ignorehwgamma 0
[      3137]       dvar set r_texFilterDisable 0
[      3137]       dvar set r_texFilterMipBias 0
[      3137]       dvar set r_fullbright 0
[      3137]       dvar set r_debugShader none
[      3137]       dvar set r_subwindow 0 1 0 1
[      3138]       dvar set r_znear 4
[      3138]       dvar set r_znear_depthhack 0.1
[      3138]       dvar set r_zfar 0
[      3138]       dvar set r_fog 1
[      3138]       dvar set r_picmip_water 0
[      3138]       dvar set r_lightMap Unchanged
[      3138]       dvar set r_colorMap Unchanged
[      3138]       dvar set r_detailMap Unchanged
[      3138]       dvar set r_normalMap Unchanged
[      3138]       dvar set r_specularMap Unchanged
[      3138]       dvar set r_specularColorScale 2.5
[      3138]       dvar set r_diffuseColorScale 1
[      3138]       dvar set r_primaryLightUseTweaks 0
[      3138]       dvar set r_primaryLightTweakDiffuseStrength 1
[      3138]       dvar set r_primaryLightTweakSpecularStrength 1
[      3138]       dvar set r_useLayeredMaterials 0
[      3138]       dvar set r_loadForRenderer 1
[      3138]       dvar set r_resampleScene 1
[      3138]       dvar set r_vc_makelog 0
[      3138]       dvar set r_showLightGrid 0
[      3138]       dvar set r_showMissingLightGrid 0
[      3138]       dvar set r_scaleViewport 1
[      3138]       dvar set r_aaSamples 1
[      3138]       dvar set r_aaMaxQuality 0
[      3138]       dvar set r_vsync 0
[      3138]       dvar set r_drawDecals 1
[      3138]       dvar set r_dpvsFilterDebug 0
[      3138]       dvar set r_spotLightFovInnerFraction 0.5
[      3138]       dvar set r_spotLightStartRadius 36
[      3138]       dvar set r_spotLightEndRadius 196
[      3138]       dvar set r_spotLightShadows 1
[      3138]       dvar set r_spotLightSModelShadows 1
[      3138]       dvar set r_spotLightEntityShadows 1
[      3138]       dvar set r_spotLightBrightness 14
[      3138]       dvar set r_spotLightMaxLength 5000
[      3138]       dvar set r_spotLightExponent 2
[      3138]       dvar set r_lockPvs 0
[      3138]       dvar set r_skipPvs 0
[      3138]       dvar set r_singleCell 0
[      3138]       dvar set r_portalWalkLimit 0
[      3138]       dvar set r_portalMinRecurseDepth 2
[      3138]       dvar set r_showPortals 0
[      3138]       dvar set r_showPortalsOverview 0
[      3138]       dvar set r_showFbColorDebug None
[      3138]       dvar set r_showFloatZDebug 0
[      3138]       dvar set r_floatz 1
[      3138]       dvar set r_highLodDist -1
[      3138]       dvar set r_mediumLodDist -1
[      3138]       dvar set r_lowLodDist -1
[      3138]       dvar set r_lowestLodDist -1
[      3138]       dvar set r_forceLod none
[      3138]       dvar set r_modelVertColor 1
[      3138]       dvar set r_modelVertColor 1
[      3138]       dvar set sm_sunEnable 1
[      3138]       dvar set sm_spotEnable 1
[      3138]       dvar set sm_spotLimit 4
[      3138]       dvar set sm_sunSampleSizeNear 0.25
[      3138]       dvar set sm_sunShadowCenter 0 0 0
[      3138]       dvar set sm_sunShadowScale 1
[      3138]       dvar set sm_strictCull 1
[      3138]       dvar set sm_spotDistCull 1
[      3138]       dvar set sm_fastSunShadow 1
[      3138]       dvar set sm_qualitySpotShadow 1
[      3138]       dvar set r_blur 0
[      3138]       dvar set r_glow 1
[      3138]       dvar set r_glowUseTweaks 0
[      3138]       dvar set r_glowTweakEnable 0
[      3138]       dvar set r_glowTweakRadius0 5
[      3138]       dvar set r_glowTweakBloomIntensity0 1
[      3138]       dvar set r_glowTweakBloomCutoff 0.5
[      3138]       dvar set r_glowTweakBloomDesaturation 0
[      3138]       dvar set r_filmUseTweaks 0
[      3138]       dvar set r_filmAltShader 1
[      3138]       dvar set r_contrast 1
[      3138]       dvar set r_brightness 0
[      3138]       dvar set r_desaturation 1
[      3138]       dvar set r_dof_tweak 0
[      3138]       dvar set r_dof_nearBlur 6
[      3138]       dvar set r_dof_farBlur 1.8
[      3138]       dvar set r_dof_viewModelStart 2
[      3138]       dvar set r_dof_viewModelEnd 8
[      3138]       dvar set r_dof_nearStart 10
[      3138]       dvar set r_dof_nearEnd 60
[      3138]       dvar set r_dof_farStart 1000
[      3138]       dvar set r_dof_farEnd 7000
[      3138]       dvar set r_dof_bias 0.5
[      3138]       dvar set r_sun_from_dvars 0
[      3138]       dvar set r_atlasAnimFPS 15
[      3138]       dvar set r_monitor 0
[      3138]       dvar set r_rendererPreference Default
[      3138]       dvar set r_aspectRatio auto
[      3138]       dvar set r_customMode 
[      3138]       dvar set r_altModelLightingUpdate 1
[      3138]       dvar set r_preloadShaders 0
[      3138]       dvar set fx_enable 1
[      3138]       dvar set fx_draw 1
[      3138]       dvar set fx_freeze 0
[      3138]       dvar set fx_debugBolt 0
[      3138]       dvar set fx_count 0
[      3138]       dvar set fx_visMinTraceDist 80
[      3138]       dvar set fx_profileSort cost
[      3138]       dvar set fx_profileSkip 0
[      3138]       dvar set fx_profileFilter 
[      3138]       dvar set fx_profile 0
[      3138]       dvar set fx_mark_profile 0
[      3138]       dvar set fx_drawClouds 1
[      3138]       dvar set glass_break 1
[      3148] Getting Direct3D 9 interface...
[      3214] Pixel shader version is 3.0
[      3223] Vertex shader version is 3.0
[      3231] Shader model 3.0 code path is available.
[      3241] Using Shader model 3.0 code path because it is the best available path on this hardware.
[      3241]       dvar set r_rendererInUse Shader model 3.0
[      3266]       dvar set r_mode 640x480
[      3266]       dvar set r_displayRefresh 60 Hz
[      3275] Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
[      3288] Game window successfully created.
[      3296] Creating Direct3D device...
[      3505] Com_TouchMemory: 0 msec. Using sum: 0
[      4284] Loading fastfile code_post_gfx
[      4291] Loading fastfile patch
[     11131] Loading fastfile ..\custom\SC_3
[     11137] Loading fastfile ..\custom\SC_2
[     11145] Loading fastfile ..\custom\SC
[     11151] Loading fastfile ui
[     11158] Loading fastfile common
[     11158]       dvar set wideScreen 0
[     11164] Initializing render targets...
[     11171] Requested frame buffer to be 24-bit color with 8-bit alpha
[     11179] DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
[     11201] Initializing static model cache...
[     11209] Initializing dynamic buffers...
[     11219] Initializing particle cloud buffer...
[     11401] Creating Direct3D queries...
[     11447] Ignoring asset 'pp' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC_3
[     11447] Ignoring asset 'transform_only.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_3
[     11448] Ignoring asset 'null.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_3
[     11448] Ignoring asset 'floatz_build.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_3
[     11448] Ignoring asset 'floatz_build.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_3
[     11448] Ignoring asset 'shadowmap_build.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_3
[     11448] Ignoring asset 'shadowmap_build_sm3.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_3
[     11449] Ignoring asset 'ppcc0t0t0' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC_3
[     11449] Ignoring asset 'vertcol_simple_fog_dtex.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_3
[     11479] Setting initial state...
[     11575] Ignoring asset 'ppcc0' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC_3
[     11575] Ignoring asset 'vertcol_untextured_dtex_nofog.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_3
[     11575] Ignoring asset 'vertcol_untextured_lin_nofog.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_3
[     11916] Video memory for device: 495 MB.
[     11923] Rounded video memory size: 512 MB.
[     11943] Available DirectX texture memory: 1436 MB.
[     11949] DirectX reports 512 MB of video memory and 1436 MB of available texture memory.
[     11956] Using video memory size to cap used texture memory at 496 MB.
[     11963] Using reported available texture memory: 496 MB.
[     11970] Picmip is set manually.
[     11976] Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
[     12353]       dvar set safeArea_horizontal 1
[     12353]       dvar set safeArea_vertical 1
[     12353]       dvar set safeArea_adjusted_horizontal 1
[     12353]       dvar set safeArea_adjusted_vertical 1
[     12353]       dvar set safeArea_horizontal 0.85
[     12353]       dvar set safeArea_vertical 0.85
[     12353]       dvar set safeArea_adjusted_horizontal 1
[     12353]       dvar set safeArea_adjusted_vertical 1
[     12362] 
------- sound system initialization -------
[     12375] ------- sound system successfully initialized -------
[     12381]       dvar set g_gameskill 1
[     12381]       dvar set g_gameskill_player_1 1
[     12381]       dvar set g_gameskill_player_2 1
[     12390] GamerProfile - Updating for controller #0 without saving.

[     12402] Reading profile for controller 0
[     12426] GamerProfile - Updating vars for controller #0.

[     12426]       dvar set safeArea_horizontal 1
[     12426]       dvar set safeArea_vertical 1
[     12426]       dvar set safeArea_adjusted_horizontal 1
[     12426]       dvar set safeArea_adjusted_vertical 1
[     12426]       dvar set safeArea_horizontal 0.85
[     12426]       dvar set safeArea_vertical 0.85
[     12426]       dvar set safeArea_adjusted_horizontal 1
[     12426]       dvar set safeArea_adjusted_vertical 1
[     12433] GamerProfile - Updating vars for controller #0.

[     12433]       dvar set safeArea_horizontal 1
[     12433]       dvar set safeArea_vertical 1
[     12433]       dvar set safeArea_adjusted_horizontal 1
[     12433]       dvar set safeArea_adjusted_vertical 1
[     12433]       dvar set safeArea_horizontal 0.85
[     12433]       dvar set safeArea_vertical 0.85
[     12433]       dvar set safeArea_adjusted_horizontal 1
[     12433]       dvar set safeArea_adjusted_vertical 1
[     12442] GamerProfile - Updating for controller #0 without saving.

[     12451] --- Common Initialization Complete ---
[     12451]       dvar set motd Выйдите в Интернет для получения новостей и обновлений.
[     12451]       dvar set ui_isSaving 0
[     13022] Ignoring asset 'trivial_vertcol_simple.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_3
[     13022] Ignoring asset 'trivial_vertcol_simple.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_3
[     13022] Ignoring asset '2d' of type techset, between fastfiles code_post_gfx and ..\custom\SC_3
[     13024] Ignoring asset 'default' of type image, between fastfiles code_post_gfx and ..\custom\SC_3
[     13025] Ignoring asset 'ppcc0t0t0nn' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC_3
[     13108] Ignoring asset '$identitynormalmap' of type image, between fastfiles code_post_gfx and ..\custom\SC_3
[     13192] Ignoring asset 'pp' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC_2
[     13192] Ignoring asset 'transform_only.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_2
[     13192] Ignoring asset 'null.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_2
[     13192] Ignoring asset 'floatz_build.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_2
[     13192] Ignoring asset 'floatz_build.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_2
[     13193] Ignoring asset 'shadowmap_build.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_2
[     13194] Ignoring asset 'shadowmap_build_sm3.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_2
[     13194] Ignoring asset 'ppcc0t0t0' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC_2
[     13194] Ignoring asset 'vertcol_simple_fog_dtex.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_2
[     13194] Ignoring asset 'vertcol_shaded_fog_lin.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13198] Ignoring asset 'ppcc0t0t0nntt2' of type vertexdecl, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13198] Ignoring asset 'lp_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13198] Ignoring asset 'lp_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13198] Ignoring asset 'lp_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13199] Ignoring asset 'lp_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13201] Ignoring asset 'lp_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13201] Ignoring asset 'lp_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13201] Ignoring asset 'lp_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13201] Ignoring asset 'lp_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13201] Ignoring asset 'lp_sm_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13202] Ignoring asset 'lp_sm_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13202] Ignoring asset 'lp_sm_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13202] Ignoring asset 'lp_sm_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13202] Ignoring asset 'lp_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13202] Ignoring asset 'lp_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13203] Ignoring asset 'lp_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13203] Ignoring asset 'lp_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13203] Ignoring asset 'lp_sm_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13203] Ignoring asset 'lp_sm_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13204] Ignoring asset 'lp_sm_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13204] Ignoring asset 'lp_sm_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13204] Ignoring asset 'lp_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13204] Ignoring asset 'lp_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13204] Ignoring asset 'lp_sm_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13205] Ignoring asset 'lp_sm_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13205] Ignoring asset 'ppcc0t0t0nntt2t1t3' of type vertexdecl, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13205] Ignoring asset 'lp_i_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13205] Ignoring asset 'lp_i_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13205] Ignoring asset 'lp_i_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13205] Ignoring asset 'lp_i_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13206] Ignoring asset 'lp_i_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13206] Ignoring asset 'lp_i_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13206] Ignoring asset 'lp_i_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13206] Ignoring asset 'lp_i_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13207] Ignoring asset 'lp_sm_i_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13207] Ignoring asset 'lp_sm_i_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13207] Ignoring asset 'lp_sm_i_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13207] Ignoring asset 'lp_sm_i_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13207] Ignoring asset 'lp_i_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13208] Ignoring asset 'lp_i_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13208] Ignoring asset 'lp_i_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13208] Ignoring asset 'lp_i_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13208] Ignoring asset 'lp_sm_i_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13208] Ignoring asset 'lp_sm_i_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13209] Ignoring asset 'lp_sm_i_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13209] Ignoring asset 'lp_sm_i_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13209] Ignoring asset 'lp_i_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13209] Ignoring asset 'lp_i_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13209] Ignoring asset 'lp_sm_i_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13210] Ignoring asset 'lp_sm_i_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13210] Ignoring asset 'l_point_tc0n0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13210] Ignoring asset 'l_spot_r0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13210] Ignoring asset 'l_omni_r0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13210] Ignoring asset 'l_point_sm_tc0n0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13211] Ignoring asset 'l_spot_sm_r0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13211] Ignoring asset 'ppcc0' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC_2
[     13211] Ignoring asset 'vertcol_untextured_dtex_nofog.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_2
[     13211] Ignoring asset 'vertcol_untextured_lin_nofog.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_2
[     13211] Ignoring asset 'ppt0t0nntt1' of type vertexdecl, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13211] Ignoring asset 'debug_normals_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13211] Ignoring asset 'debug_normals.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13212] Ignoring asset 'ppt0t0nntt1t1t2' of type vertexdecl, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13215] Ignoring asset 'debug_normals_i_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13215] Ignoring asset 'debug_normals_i.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13216] Ignoring asset 'mc_l_sm_r0c0n0s0p0' of type techset, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13325] Ignoring asset 'ppcc0t0t0nn' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC_2
[     13325] Ignoring asset 'lp_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13327] Ignoring asset 'lp_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13330] Ignoring asset 'lp_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13332] Ignoring asset 'lp_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13335] Ignoring asset 'lp_sm_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13336] Ignoring asset 'lp_sm_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13338] Ignoring asset 'lp_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13342] Ignoring asset 'lp_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13344] Ignoring asset 'lp_sm_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13347] Ignoring asset 'lp_sm_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13355] Ignoring asset 'ppcc0t0t0nnt1t3' of type vertexdecl, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13355] Ignoring asset 'lp_i_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13356] Ignoring asset 'lp_i_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13356] Ignoring asset 'lp_i_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13357] Ignoring asset 'lp_i_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13357] Ignoring asset 'lp_sm_i_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13358] Ignoring asset 'lp_sm_i_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13360] Ignoring asset 'lp_i_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13360] Ignoring asset 'lp_i_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13361] Ignoring asset 'lp_sm_i_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13361] Ignoring asset 'lp_sm_i_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13363] Ignoring asset 'l_point_tc0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13363] Ignoring asset 'l_spot_r0c0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13363] Ignoring asset 'l_omni_r0c0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13363] Ignoring asset 'l_point_sm_tc0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13363] Ignoring asset 'l_spot_sm_r0c0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13371] Ignoring asset '$identitynormalmap' of type image, between fastfiles code_post_gfx and ..\custom\SC_2
[     13381] Ignoring asset 'lp_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13381] Ignoring asset 'lp_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13381] Ignoring asset 'lp_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13382] Ignoring asset 'lp_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13382] Ignoring asset 'lp_sm_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13382] Ignoring asset 'lp_sm_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13382] Ignoring asset 'lp_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13382] Ignoring asset 'lp_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13383] Ignoring asset 'lp_sm_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13383] Ignoring asset 'lp_sm_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13383] Ignoring asset 'lp_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13383] Ignoring asset 'lp_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13384] Ignoring asset 'lp_sm_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13384] Ignoring asset 'lp_sm_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13384] Ignoring asset 'lp_i_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13384] Ignoring asset 'lp_i_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13384] Ignoring asset 'lp_i_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13385] Ignoring asset 'lp_i_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13385] Ignoring asset 'lp_sm_i_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13385] Ignoring asset 'lp_sm_i_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13385] Ignoring asset 'lp_i_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13386] Ignoring asset 'lp_i_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13386] Ignoring asset 'lp_sm_i_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13386] Ignoring asset 'lp_sm_i_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13386] Ignoring asset 'lp_i_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13386] Ignoring asset 'lp_i_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13386] Ignoring asset 'lp_sm_i_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13387] Ignoring asset 'lp_sm_i_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13387] Ignoring asset 'mc_l_sm_r0c0n0s0' of type techset, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13452] Ignoring asset 'lp_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13452] Ignoring asset 'lp_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13453] Ignoring asset 'lp_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13453] Ignoring asset 'lp_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13453] Ignoring asset 'lp_sm_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13453] Ignoring asset 'lp_sm_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13453] Ignoring asset 'lp_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13454] Ignoring asset 'lp_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13454] Ignoring asset 'lp_sm_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13454] Ignoring asset 'lp_sm_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13454] Ignoring asset 'lp_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13454] Ignoring asset 'lp_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13455] Ignoring asset 'lp_sm_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13455] Ignoring asset 'lp_sm_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13455] Ignoring asset 'lp_i_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13455] Ignoring asset 'lp_i_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13456] Ignoring asset 'lp_i_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13456] Ignoring asset 'lp_i_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13456] Ignoring asset 'lp_sm_i_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13456] Ignoring asset 'lp_sm_i_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13456] Ignoring asset 'lp_i_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13459] Ignoring asset 'lp_i_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13459] Ignoring asset 'lp_sm_i_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13459] Ignoring asset 'lp_sm_i_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13459] Ignoring asset 'lp_i_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13459] Ignoring asset 'lp_i_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13460] Ignoring asset 'lp_sm_i_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13460] Ignoring asset 'lp_sm_i_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13460] Ignoring asset 'mc_l_sm_r0c0s0p0' of type techset, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     13467] Ignoring asset 'trivial_vertcol_simple.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_2
[     13467] Ignoring asset 'trivial_vertcol_simple.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_2
[     13467] Ignoring asset '2d' of type techset, between fastfiles code_post_gfx and ..\custom\SC_2
[     13483] Ignoring asset 'default' of type image, between fastfiles code_post_gfx and ..\custom\SC_2
[     13484] Ignoring asset 'mc/mtl_shiny_lense' of type material, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     14156] Ignoring asset 'l_spot_b0c0.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_2
[     14156] Ignoring asset 'l_omni_b0c0.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_2
[     14215] Ignoring asset 'vertcol_simple_nofog_dtex.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_2
[     14216] Ignoring asset 'vertcol_simple_nofog.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_2
[     14216] Ignoring asset 'mc_effect_blend_nofog' of type techset, between fastfiles code_post_gfx and ..\custom\SC_2
[     14217] Ignoring asset 'missing_fx' of type image, between fastfiles code_post_gfx and ..\custom\SC_2
[     14217] Ignoring asset 'mc/gfx_missing_fx' of type material, between fastfiles code_post_gfx and ..\custom\SC_2
[     14217] Ignoring asset 'fx10' of type xmodelsurfs, between fastfiles code_post_gfx and ..\custom\SC_2
[     14217] Ignoring asset 'void' of type phys_collmap, between fastfiles code_post_gfx and ..\custom\SC_2
[     14267] Ignoring asset 'pp' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC
[     14268] Ignoring asset 'transform_only.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC
[     14268] Ignoring asset 'null.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC
[     14268] Ignoring asset 'floatz_build.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC
[     14268] Ignoring asset 'floatz_build.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC
[     14270] Ignoring asset 'shadowmap_build.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC
[     14274] Ignoring asset 'shadowmap_build_sm3.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC
[     14276] Ignoring asset 'ppcc0t0t0' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC
[     14276] Ignoring asset 'vertcol_simple_fog_dtex.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC
[     14276] Ignoring asset 'vertcol_shaded_fog_lin.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14276] Ignoring asset 'ppcc0t0t0nntt2' of type vertexdecl, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14276] Ignoring asset 'lp_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14276] Ignoring asset 'lp_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14277] Ignoring asset 'lp_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14277] Ignoring asset 'lp_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14277] Ignoring asset 'lp_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14277] Ignoring asset 'lp_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14277] Ignoring asset 'lp_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14277] Ignoring asset 'lp_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14277] Ignoring asset 'lp_sm_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14280] Ignoring asset 'lp_sm_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14282] Ignoring asset 'lp_sm_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14282] Ignoring asset 'lp_sm_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14282] Ignoring asset 'lp_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14282] Ignoring asset 'lp_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14283] Ignoring asset 'lp_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14283] Ignoring asset 'lp_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14283] Ignoring asset 'lp_sm_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14284] Ignoring asset 'lp_sm_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14284] Ignoring asset 'lp_sm_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14284] Ignoring asset 'lp_sm_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14284] Ignoring asset 'lp_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14284] Ignoring asset 'lp_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14284] Ignoring asset 'lp_sm_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14285] Ignoring asset 'lp_sm_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14285] Ignoring asset 'ppcc0t0t0nntt2t1t3' of type vertexdecl, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14285] Ignoring asset 'lp_i_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14285] Ignoring asset 'lp_i_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14285] Ignoring asset 'lp_i_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14285] Ignoring asset 'lp_i_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14286] Ignoring asset 'lp_i_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14292] Ignoring asset 'lp_i_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14296] Ignoring asset 'lp_i_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14296] Ignoring asset 'lp_i_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14296] Ignoring asset 'lp_sm_i_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14296] Ignoring asset 'lp_sm_i_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14296] Ignoring asset 'lp_sm_i_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14297] Ignoring asset 'lp_sm_i_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14297] Ignoring asset 'lp_i_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14297] Ignoring asset 'lp_i_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14297] Ignoring asset 'lp_i_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14297] Ignoring asset 'lp_i_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14299] Ignoring asset 'lp_sm_i_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14299] Ignoring asset 'lp_sm_i_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14299] Ignoring asset 'lp_sm_i_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14299] Ignoring asset 'lp_sm_i_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14299] Ignoring asset 'lp_i_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14299] Ignoring asset 'lp_i_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14300] Ignoring asset 'lp_sm_i_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14300] Ignoring asset 'lp_sm_i_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14300] Ignoring asset 'l_point_tc0n0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14300] Ignoring asset 'l_spot_r0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14300] Ignoring asset 'l_omni_r0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14300] Ignoring asset 'l_point_sm_tc0n0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14300] Ignoring asset 'l_spot_sm_r0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14301] Ignoring asset 'ppcc0' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC
[     14301] Ignoring asset 'vertcol_untextured_dtex_nofog.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC
[     14301] Ignoring asset 'vertcol_untextured_lin_nofog.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC
[     14301] Ignoring asset 'ppt0t0nntt1' of type vertexdecl, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14301] Ignoring asset 'debug_normals_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14301] Ignoring asset 'debug_normals.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14301] Ignoring asset 'ppt0t0nntt1t1t2' of type vertexdecl, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14301] Ignoring asset 'debug_normals_i_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14304] Ignoring asset 'debug_normals_i.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14304] Ignoring asset 'mc_l_sm_r0c0n0s0p0' of type techset, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14458] Ignoring asset 'lp_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14458] Ignoring asset 'lp_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14459] Ignoring asset 'lp_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14459] Ignoring asset 'lp_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14459] Ignoring asset 'lp_sm_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14459] Ignoring asset 'lp_sm_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14459] Ignoring asset 'lp_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14460] Ignoring asset 'lp_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14460] Ignoring asset 'lp_sm_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14460] Ignoring asset 'lp_sm_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14460] Ignoring asset 'lp_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14461] Ignoring asset 'lp_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14461] Ignoring asset 'lp_sm_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14461] Ignoring asset 'lp_sm_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14461] Ignoring asset 'lp_i_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14461] Ignoring asset 'lp_i_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14461] Ignoring asset 'lp_i_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14461] Ignoring asset 'lp_i_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14462] Ignoring asset 'lp_sm_i_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14462] Ignoring asset 'lp_sm_i_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14462] Ignoring asset 'lp_i_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14462] Ignoring asset 'lp_i_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14462] Ignoring asset 'lp_sm_i_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14463] Ignoring asset 'lp_sm_i_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14463] Ignoring asset 'lp_i_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14463] Ignoring asset 'lp_i_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14463] Ignoring asset 'lp_sm_i_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14463] Ignoring asset 'lp_sm_i_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14464] Ignoring asset 'mc_l_sm_r0c0n0s0' of type techset, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14528] Ignoring asset 'trivial_vertcol_simple.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC
[     14528] Ignoring asset 'trivial_vertcol_simple.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC
[     14528] Ignoring asset '2d' of type techset, between fastfiles code_post_gfx and ..\custom\SC
[     14531] Ignoring asset 'default' of type image, between fastfiles code_post_gfx and ..\custom\SC
[     14692] Ignoring asset 'ppcc0t0t0nn' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC
[     14692] Ignoring asset 'lp_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14692] Ignoring asset 'lp_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14692] Ignoring asset 'lp_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14693] Ignoring asset 'lp_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14697] Ignoring asset 'lp_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14697] Ignoring asset 'lp_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14697] Ignoring asset 'lp_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14697] Ignoring asset 'lp_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14697] Ignoring asset 'lp_sm_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14698] Ignoring asset 'lp_sm_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14698] Ignoring asset 'lp_sm_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14698] Ignoring asset 'lp_sm_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14698] Ignoring asset 'lp_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14698] Ignoring asset 'lp_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14698] Ignoring asset 'lp_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14699] Ignoring asset 'lp_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14699] Ignoring asset 'lp_sm_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14699] Ignoring asset 'lp_sm_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14699] Ignoring asset 'lp_sm_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14699] Ignoring asset 'lp_sm_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14699] Ignoring asset 'lp_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14699] Ignoring asset 'lp_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14700] Ignoring asset 'lp_sm_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14700] Ignoring asset 'lp_sm_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14700] Ignoring asset 'ppcc0t0t0nnt1t3' of type vertexdecl, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14700] Ignoring asset 'lp_i_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14700] Ignoring asset 'lp_i_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14700] Ignoring asset 'lp_i_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14703] Ignoring asset 'lp_i_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14703] Ignoring asset 'lp_i_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14703] Ignoring asset 'lp_i_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14703] Ignoring asset 'lp_i_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14704] Ignoring asset 'lp_i_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14706] Ignoring asset 'lp_sm_i_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14706] Ignoring asset 'lp_sm_i_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14706] Ignoring asset 'lp_sm_i_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14706] Ignoring asset 'lp_sm_i_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14709] Ignoring asset 'lp_i_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14709] Ignoring asset 'lp_i_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14709] Ignoring asset 'lp_i_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14709] Ignoring asset 'lp_i_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14709] Ignoring asset 'lp_sm_i_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14710] Ignoring asset 'lp_sm_i_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14710] Ignoring asset 'lp_sm_i_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14710] Ignoring asset 'lp_sm_i_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14710] Ignoring asset 'lp_i_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14710] Ignoring asset 'lp_i_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14711] Ignoring asset 'lp_sm_i_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14711] Ignoring asset 'lp_sm_i_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14711] Ignoring asset 'l_point_tc0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14711] Ignoring asset 'l_spot_r0c0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14711] Ignoring asset 'l_omni_r0c0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14712] Ignoring asset 'l_point_sm_tc0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14712] Ignoring asset 'l_spot_sm_r0c0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14712] Ignoring asset 'mc_l_sm_r0c0s0p0' of type techset, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14717] Ignoring asset '$identitynormalmap' of type image, between fastfiles code_post_gfx and ..\custom\SC
[     14757] Ignoring asset 'lp_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[     14758] Ignoring asset 'lp_sun_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[     14758] Ignoring asset 'lp_sm_sun_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[     14758] Ignoring asset 'lp_spot_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[     14758] Ignoring asset 'lp_sm_spot_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[     14759] Ignoring asset 'lp_omni_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[     14759] Ignoring asset 'lp_sm_omni_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[     14759] Ignoring asset 'lp_i_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[     14759] Ignoring asset 'lp_i_sun_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[     14760] Ignoring asset 'lp_sm_i_sun_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[     14760] Ignoring asset 'lp_i_spot_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[     14760] Ignoring asset 'lp_sm_i_spot_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[     14760] Ignoring asset 'lp_i_omni_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[     14761] Ignoring asset 'lp_sm_i_omni_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[     14761] Ignoring asset 'l_spot_b0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[     14761] Ignoring asset 'l_omni_b0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[     14761] Ignoring asset 'l_spot_sm_b0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[     14762] Ignoring asset 'mc_l_sm_b0c0n0s0p0' of type techset, between fastfiles ..\custom\SC_2 and ..\custom\SC
[     14873] Ignoring asset 'mc/mtl_shiny_lense' of type material, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     14920] Waited 2402 msec for asset 'ui/code.txt' of type 'menufile'.
[     14962] MenuFileHookFunc: ui/code.txt [original]
[     15243] Ignoring asset 'coop_lobby' of type menu, between fastfiles patch and ui
[     15243] Ignoring asset 'leave_lobby_warning' of type menu, between fastfiles patch and ui
[     15247] Ignoring asset 'pc_options_video' of type menu, between fastfiles patch and ui
[     15248] Ignoring asset 'pc_options_advanced_video' of type menu, between fastfiles patch and ui
[     15248] Ignoring asset 'apply_picmip_popmenu' of type menu, between fastfiles patch and ui
[     15248] Ignoring asset 'pc_options_audio' of type menu, between fastfiles patch and ui
[     15248] Ignoring asset 'pc_options_controls' of type menu, between fastfiles patch and ui
[     15249] Ignoring asset 'pc_options_voice' of type menu, between fastfiles patch and ui
[     15250] Ignoring asset 'options_graphics' of type menu, between fastfiles patch and ui
[     15251] Ignoring asset 'options_graphics_texture' of type menu, between fastfiles patch and ui
[     15251] Ignoring asset 'options_graphics_defaults' of type menu, between fastfiles patch and ui
[     15266] Waited 296 msec for asset 'ui/menus.txt' of type 'menufile'.
[     15446] MenuFileHookFunc: ui/menus.txt [original]
[     15470] Working directory: C:\Program Files\Games\Call of Duty - Modern Warfare 2
[     15499] Found no UPNP devices to query
[     15499]       dvar set ui_test game_sp
[     16864] Ignoring asset 'vertcol_simple_fog.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17027] Ignoring asset 'vertcol_shaded_fog_lin.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17027] Ignoring asset 'ppcc0t0t0nntt2' of type vertexdecl, between fastfiles ..\custom\SC_3 and common
[     17028] Ignoring asset 'lp_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17028] Ignoring asset 'lp_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17028] Ignoring asset 'lp_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17028] Ignoring asset 'lp_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17028] Ignoring asset 'lp_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17029] Ignoring asset 'lp_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17029] Ignoring asset 'lp_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17029] Ignoring asset 'lp_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17029] Ignoring asset 'lp_sm_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17029] Ignoring asset 'lp_sm_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17030] Ignoring asset 'lp_sm_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17030] Ignoring asset 'lp_sm_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17030] Ignoring asset 'lp_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17030] Ignoring asset 'lp_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17031] Ignoring asset 'lp_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17031] Ignoring asset 'lp_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17031] Ignoring asset 'lp_sm_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17031] Ignoring asset 'lp_sm_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17031] Ignoring asset 'lp_sm_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17032] Ignoring asset 'lp_sm_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17032] Ignoring asset 'lp_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17032] Ignoring asset 'lp_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17032] Ignoring asset 'lp_sm_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17033] Ignoring asset 'lp_sm_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17033] Ignoring asset 'ppcc0t0t0nntt2t1t3' of type vertexdecl, between fastfiles ..\custom\SC_3 and common
[     17033] Ignoring asset 'lp_i_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17033] Ignoring asset 'lp_i_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17033] Ignoring asset 'lp_i_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17033] Ignoring asset 'lp_i_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17034] Ignoring asset 'lp_i_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17034] Ignoring asset 'lp_i_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17034] Ignoring asset 'lp_i_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17034] Ignoring asset 'lp_i_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17034] Ignoring asset 'lp_sm_i_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17035] Ignoring asset 'lp_sm_i_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17035] Ignoring asset 'lp_sm_i_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17035] Ignoring asset 'lp_sm_i_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17036] Ignoring asset 'lp_i_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17036] Ignoring asset 'lp_i_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17036] Ignoring asset 'lp_i_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17036] Ignoring asset 'lp_i_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17036] Ignoring asset 'lp_sm_i_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17036] Ignoring asset 'lp_sm_i_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17041] Ignoring asset 'lp_sm_i_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17041] Ignoring asset 'lp_sm_i_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17041] Ignoring asset 'lp_i_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17042] Ignoring asset 'lp_i_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17042] Ignoring asset 'lp_sm_i_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17042] Ignoring asset 'lp_sm_i_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17042] Ignoring asset 'l_point_tc0n0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17042] Ignoring asset 'l_spot_r0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17043] Ignoring asset 'l_omni_r0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17043] Ignoring asset 'l_point_sm_tc0n0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17043] Ignoring asset 'l_spot_sm_r0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17043] Ignoring asset 'ppt0t0nntt1' of type vertexdecl, between fastfiles ..\custom\SC_3 and common
[     17043] Ignoring asset 'debug_normals_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17043] Ignoring asset 'debug_normals.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17043] Ignoring asset 'ppt0t0nntt1t1t2' of type vertexdecl, between fastfiles ..\custom\SC_3 and common
[     17044] Ignoring asset 'debug_normals_i_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17044] Ignoring asset 'debug_normals_i.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17044] Ignoring asset 'mc_l_sm_r0c0n0s0p0' of type techset, between fastfiles ..\custom\SC_3 and common
[     17046] Ignoring asset 'lp_fog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     17046] Ignoring asset 'lp_dfog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     17046] Ignoring asset 'lp_sun_fog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     17047] Ignoring asset 'lp_sun_dfog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     17047] Ignoring asset 'lp_sm_sun_fog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     17047] Ignoring asset 'lp_sm_sun_dfog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     17048] Ignoring asset 'lp_omni_fog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     17048] Ignoring asset 'lp_omni_dfog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     17048] Ignoring asset 'lp_sm_omni_fog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     17048] Ignoring asset 'lp_sm_omni_dfog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     17049] Ignoring asset 'ppcc0t0t0nnt1t3' of type vertexdecl, between fastfiles ..\custom\SC_3 and common
[     17049] Ignoring asset 'lp_i_fog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     17050] Ignoring asset 'lp_i_dfog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     17050] Ignoring asset 'lp_i_sun_fog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     17050] Ignoring asset 'lp_i_sun_dfog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     17051] Ignoring asset 'lp_sm_i_sun_fog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     17051] Ignoring asset 'lp_sm_i_sun_dfog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     17051] Ignoring asset 'lp_i_omni_fog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     17052] Ignoring asset 'lp_i_omni_dfog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     17052] Ignoring asset 'lp_sm_i_omni_fog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     17052] Ignoring asset 'lp_sm_i_omni_dfog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     17053] Ignoring asset 'l_point_tc0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17053] Ignoring asset 'l_spot_r0c0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17053] Ignoring asset 'l_omni_r0c0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17053] Ignoring asset 'l_point_sm_tc0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17054] Ignoring asset 'l_spot_sm_r0c0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17054] Ignoring asset 'lp_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17054] Ignoring asset 'lp_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17054] Ignoring asset 'lp_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17054] Ignoring asset 'lp_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17054] Ignoring asset 'lp_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17055] Ignoring asset 'lp_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17055] Ignoring asset 'lp_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17055] Ignoring asset 'lp_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17055] Ignoring asset 'lp_sm_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17055] Ignoring asset 'lp_sm_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17056] Ignoring asset 'lp_sm_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17056] Ignoring asset 'lp_sm_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17056] Ignoring asset 'lp_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17056] Ignoring asset 'lp_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17056] Ignoring asset 'lp_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17057] Ignoring asset 'lp_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17057] Ignoring asset 'lp_sm_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17057] Ignoring asset 'lp_sm_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17057] Ignoring asset 'lp_sm_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17058] Ignoring asset 'lp_sm_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17058] Ignoring asset 'lp_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17058] Ignoring asset 'lp_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17058] Ignoring asset 'lp_sm_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17059] Ignoring asset 'lp_sm_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17059] Ignoring asset 'lp_i_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17059] Ignoring asset 'lp_i_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17059] Ignoring asset 'lp_i_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17059] Ignoring asset 'lp_i_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17059] Ignoring asset 'lp_i_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17059] Ignoring asset 'lp_i_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17060] Ignoring asset 'lp_i_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17060] Ignoring asset 'lp_i_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17060] Ignoring asset 'lp_sm_i_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17060] Ignoring asset 'lp_sm_i_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17062] Ignoring asset 'lp_sm_i_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17062] Ignoring asset 'lp_sm_i_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17062] Ignoring asset 'lp_i_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17062] Ignoring asset 'lp_i_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17062] Ignoring asset 'lp_i_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17063] Ignoring asset 'lp_i_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17063] Ignoring asset 'lp_sm_i_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17063] Ignoring asset 'lp_sm_i_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17063] Ignoring asset 'lp_sm_i_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     17063] Ignoring asset 'lp_sm_i_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17063] Ignoring asset 'lp_i_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17064] Ignoring asset 'lp_i_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17064] Ignoring asset 'lp_sm_i_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17064] Ignoring asset 'lp_sm_i_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     17064] Ignoring asset 'mc_l_sm_r0c0s0p0' of type techset, between fastfiles ..\custom\SC_3 and common
[     17180] Ignoring asset 'lp_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17180] Ignoring asset 'lp_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17180] Ignoring asset 'lp_sun_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17181] Ignoring asset 'lp_sun_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17181] Ignoring asset 'lp_sm_sun_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17181] Ignoring asset 'lp_sm_sun_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17181] Ignoring asset 'lp_spot_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17181] Ignoring asset 'lp_spot_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17182] Ignoring asset 'lp_sm_spot_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17182] Ignoring asset 'lp_sm_spot_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17182] Ignoring asset 'lp_omni_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17182] Ignoring asset 'lp_omni_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17182] Ignoring asset 'lp_sm_omni_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17182] Ignoring asset 'lp_sm_omni_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17183] Ignoring asset 'lp_i_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17183] Ignoring asset 'lp_i_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17183] Ignoring asset 'lp_i_sun_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17183] Ignoring asset 'lp_i_sun_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17183] Ignoring asset 'lp_sm_i_sun_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17183] Ignoring asset 'lp_sm_i_sun_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17184] Ignoring asset 'lp_i_spot_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17184] Ignoring asset 'lp_i_spot_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17184] Ignoring asset 'lp_sm_i_spot_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17184] Ignoring asset 'lp_sm_i_spot_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17184] Ignoring asset 'lp_i_omni_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17185] Ignoring asset 'lp_i_omni_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17185] Ignoring asset 'lp_sm_i_omni_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17185] Ignoring asset 'lp_sm_i_omni_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17185] Ignoring asset 'mc_l_sm_r0c0s0' of type techset, between fastfiles ..\custom\SC_2 and common
[     17185] Ignoring asset 'lp_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17186] Ignoring asset 'lp_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17186] Ignoring asset 'lp_sun_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17186] Ignoring asset 'lp_sun_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17186] Ignoring asset 'lp_sm_sun_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17186] Ignoring asset 'lp_sm_sun_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17186] Ignoring asset 'lp_spot_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17187] Ignoring asset 'lp_spot_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17189] Ignoring asset 'lp_sm_spot_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17190] Ignoring asset 'lp_sm_spot_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17190] Ignoring asset 'lp_omni_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17190] Ignoring asset 'lp_omni_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17190] Ignoring asset 'lp_sm_omni_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17190] Ignoring asset 'lp_sm_omni_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17190] Ignoring asset 'lp_i_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17190] Ignoring asset 'lp_i_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17191] Ignoring asset 'lp_i_sun_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17191] Ignoring asset 'lp_i_sun_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17191] Ignoring asset 'lp_sm_i_sun_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17191] Ignoring asset 'lp_sm_i_sun_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17191] Ignoring asset 'lp_i_spot_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17192] Ignoring asset 'lp_i_spot_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17194] Ignoring asset 'lp_sm_i_spot_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17194] Ignoring asset 'lp_sm_i_spot_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17194] Ignoring asset 'lp_i_omni_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17194] Ignoring asset 'lp_i_omni_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17194] Ignoring asset 'lp_sm_i_omni_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17195] Ignoring asset 'lp_sm_i_omni_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17195] Ignoring asset 'mc_l_sm_r0c0' of type techset, between fastfiles ..\custom\SC_2 and common
[     17226] Ignoring asset 'weapon_heavy' of type physpreset, between fastfiles ..\custom\SC_2 and common
[     17672] Ignoring asset 'l_spot_b0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17672] Ignoring asset 'l_omni_b0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17673] Ignoring asset 'l_spot_sm_b0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17698] Ignoring asset 'l_spot_sm_b0c0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17895] Waited 2388 msec for asset 'mc_l_hsm_b0c0p0' of type 'techset'.
[     17910] Ignoring asset 'vertcol_simple_fog_lin.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17956] Ignoring asset 'lp_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17956] Ignoring asset 'lp_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17956] Ignoring asset 'lp_sun_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17956] Ignoring asset 'lp_sun_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17956] Ignoring asset 'lp_sm_sun_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17956] Ignoring asset 'lp_sm_sun_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17957] Ignoring asset 'lp_spot_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17957] Ignoring asset 'lp_spot_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17957] Ignoring asset 'lp_sm_spot_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17957] Ignoring asset 'lp_sm_spot_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17958] Ignoring asset 'lp_omni_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17958] Ignoring asset 'lp_omni_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17958] Ignoring asset 'lp_sm_omni_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17958] Ignoring asset 'lp_sm_omni_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17958] Ignoring asset 'lp_i_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17958] Ignoring asset 'lp_i_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17959] Ignoring asset 'lp_i_sun_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17959] Ignoring asset 'lp_i_sun_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17959] Ignoring asset 'lp_sm_i_sun_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17959] Ignoring asset 'lp_sm_i_sun_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17959] Ignoring asset 'lp_i_spot_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17960] Ignoring asset 'lp_i_spot_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17960] Ignoring asset 'lp_sm_i_spot_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17960] Ignoring asset 'lp_sm_i_spot_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17960] Ignoring asset 'lp_i_omni_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17960] Ignoring asset 'lp_i_omni_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17960] Ignoring asset 'lp_sm_i_omni_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17961] Ignoring asset 'lp_sm_i_omni_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17961] Ignoring asset 'mc_l_sm_b0c0s0' of type techset, between fastfiles ..\custom\SC_2 and common
[     17961] Ignoring asset 'lp_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17961] Ignoring asset 'lp_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17961] Ignoring asset 'lp_sun_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17961] Ignoring asset 'lp_sun_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17961] Ignoring asset 'lp_sm_sun_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17962] Ignoring asset 'lp_sm_sun_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17962] Ignoring asset 'lp_spot_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17962] Ignoring asset 'lp_spot_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17962] Ignoring asset 'lp_sm_spot_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17962] Ignoring asset 'lp_sm_spot_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17963] Ignoring asset 'lp_omni_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17967] Ignoring asset 'lp_omni_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17969] Ignoring asset 'lp_sm_omni_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17969] Ignoring asset 'lp_sm_omni_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17969] Ignoring asset 'lp_i_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17969] Ignoring asset 'lp_i_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17969] Ignoring asset 'lp_i_sun_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17969] Ignoring asset 'lp_i_sun_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17970] Ignoring asset 'lp_sm_i_sun_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17970] Ignoring asset 'lp_sm_i_sun_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17970] Ignoring asset 'lp_i_spot_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17970] Ignoring asset 'lp_i_spot_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17971] Ignoring asset 'lp_sm_i_spot_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17975] Ignoring asset 'lp_sm_i_spot_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17975] Ignoring asset 'lp_i_omni_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17975] Ignoring asset 'lp_i_omni_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17975] Ignoring asset 'lp_sm_i_omni_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17975] Ignoring asset 'lp_sm_i_omni_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     17976] Ignoring asset 'mc_l_sm_b0c0n0s0' of type techset, between fastfiles ..\custom\SC_2 and common
[     19354] Ignoring asset 'options_graphics' of type menu, between fastfiles patch and common
[     19354] Ignoring asset 'options_graphics_texture' of type menu, between fastfiles patch and common
[     19354] Ignoring asset 'options_graphics_defaults' of type menu, between fastfiles patch and common
[     19370] Ignoring asset 'pc_options_video' of type menu, between fastfiles patch and common
[     19370] Ignoring asset 'pc_options_advanced_video' of type menu, between fastfiles patch and common
[     19370] Ignoring asset 'apply_picmip_popmenu' of type menu, between fastfiles patch and common
[     19371] Ignoring asset 'pc_options_audio' of type menu, between fastfiles patch and common
[     19371] Ignoring asset 'pc_options_controls' of type menu, between fastfiles patch and common
[     19371] Ignoring asset 'pc_options_voice' of type menu, between fastfiles patch and common
[     19420] Ignoring asset 'lp_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     19420] Ignoring asset 'lp_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     19420] Ignoring asset 'lp_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     19420] Ignoring asset 'lp_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     19420] Ignoring asset 'lp_sm_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     19421] Ignoring asset 'lp_sm_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     19421] Ignoring asset 'lp_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     19422] Ignoring asset 'lp_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     19422] Ignoring asset 'lp_sm_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     19422] Ignoring asset 'lp_sm_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     19422] Ignoring asset 'lp_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     19423] Ignoring asset 'lp_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     19423] Ignoring asset 'lp_sm_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     19424] Ignoring asset 'lp_sm_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     19424] Ignoring asset 'lp_i_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     19424] Ignoring asset 'lp_i_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     19424] Ignoring asset 'lp_i_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     19424] Ignoring asset 'lp_i_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     19424] Ignoring asset 'lp_sm_i_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     19425] Ignoring asset 'lp_sm_i_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     19425] Ignoring asset 'lp_i_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     19425] Ignoring asset 'lp_i_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     19425] Ignoring asset 'lp_sm_i_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     19426] Ignoring asset 'lp_sm_i_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     19426] Ignoring asset 'lp_i_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     19426] Ignoring asset 'lp_i_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     19426] Ignoring asset 'lp_sm_i_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     19426] Ignoring asset 'lp_sm_i_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     19426] Ignoring asset 'mc_l_sm_r0c0n0s0' of type techset, between fastfiles ..\custom\SC_3 and common
[     19757] Ignoring asset 'vertcol_simple_add_lin_fog.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24450] Ignoring asset 'weapon_clip_empty' of type physpreset, between fastfiles ..\custom\SC_2 and common
[     24466] Ignoring asset 'vertcol_shaded_fog_dtl_lin.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24466] Ignoring asset 'lp_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24467] Ignoring asset 'lp_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24467] Ignoring asset 'lp_sun_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24467] Ignoring asset 'lp_sun_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24467] Ignoring asset 'lp_sm_sun_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24467] Ignoring asset 'lp_sm_sun_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24467] Ignoring asset 'lp_spot_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24468] Ignoring asset 'lp_spot_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24472] Ignoring asset 'lp_sm_spot_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24476] Ignoring asset 'lp_sm_spot_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24476] Ignoring asset 'lp_omni_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24476] Ignoring asset 'lp_omni_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24477] Ignoring asset 'lp_sm_omni_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24477] Ignoring asset 'lp_sm_omni_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24477] Ignoring asset 'lp_i_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24477] Ignoring asset 'lp_i_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24477] Ignoring asset 'lp_i_sun_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24478] Ignoring asset 'lp_i_sun_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24478] Ignoring asset 'lp_sm_i_sun_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24478] Ignoring asset 'lp_sm_i_sun_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24478] Ignoring asset 'lp_i_spot_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24479] Ignoring asset 'lp_i_spot_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24479] Ignoring asset 'lp_sm_i_spot_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24479] Ignoring asset 'lp_sm_i_spot_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24479] Ignoring asset 'lp_i_omni_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24479] Ignoring asset 'lp_i_omni_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24484] Ignoring asset 'lp_sm_i_omni_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24486] Ignoring asset 'lp_sm_i_omni_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24486] Ignoring asset 'l_spot_mdet_r0c0d0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24486] Ignoring asset 'l_omni_mdet_r0c0d0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24486] Ignoring asset 'l_spot_sm_mdet_r0c0d0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24486] Ignoring asset 'mc_l_sm_r0c0d0n0s0' of type techset, between fastfiles ..\custom\SC_2 and common
[     24576] Ignoring asset 'detail_black_paint' of type image, between fastfiles ..\custom\SC_2 and common
[     24664] Ignoring asset 'lp_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24664] Ignoring asset 'lp_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24664] Ignoring asset 'lp_sun_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24664] Ignoring asset 'lp_sun_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24665] Ignoring asset 'lp_sm_sun_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24665] Ignoring asset 'lp_sm_sun_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24665] Ignoring asset 'lp_spot_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24668] Ignoring asset 'lp_spot_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24668] Ignoring asset 'lp_sm_spot_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24668] Ignoring asset 'lp_sm_spot_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24668] Ignoring asset 'lp_omni_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24669] Ignoring asset 'lp_omni_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24669] Ignoring asset 'lp_sm_omni_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24669] Ignoring asset 'lp_sm_omni_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24669] Ignoring asset 'lp_i_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24669] Ignoring asset 'lp_i_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24670] Ignoring asset 'lp_i_sun_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24670] Ignoring asset 'lp_i_sun_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24670] Ignoring asset 'lp_sm_i_sun_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24670] Ignoring asset 'lp_sm_i_sun_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24670] Ignoring asset 'lp_i_spot_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24671] Ignoring asset 'lp_i_spot_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24671] Ignoring asset 'lp_sm_i_spot_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24671] Ignoring asset 'lp_sm_i_spot_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24671] Ignoring asset 'lp_i_omni_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24671] Ignoring asset 'lp_i_omni_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24672] Ignoring asset 'lp_sm_i_omni_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24672] Ignoring asset 'lp_sm_i_omni_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24672] Ignoring asset 'mc_l_sm_r0c0d0n0s0p0' of type techset, between fastfiles ..\custom\SC_2 and common
[     24707] Waited 6806 msec for asset 'mc_l_hsm_r0c0d0n0p0' of type 'techset'.
[     24723] Save Message First Frame Shown: 24717
[     25000] Ignoring asset '~weapon_kriss_vector_spec-rgb~aa458442' of type image, between fastfiles ..\custom\SC_2 and common
[     25026] Ignoring asset 'weapon_kriss_vector_nrml' of type image, between fastfiles ..\custom\SC_2 and common
[     25068] Ignoring asset 'weapon_kriss_vector_col' of type image, between fastfiles ..\custom\SC_2 and common
[     25071] Ignoring asset 'detail_kaki_paint' of type image, between fastfiles ..\custom\SC_2 and common
[     25071] Ignoring asset 'mc/mtl_weapon_kriss_vector' of type material, between fastfiles ..\custom\SC_2 and common
[     25071] Ignoring asset 'weapon_kriss_clip' of type xmodel, between fastfiles ..\custom\SC_2 and common
[     26340]       dvar set gameMode sp
[     26340]       dvar set specialops 0
[     26345] Unknown command "Updatedvarsfromprofile"
[     26350] Setting difficulty level to "0", from profile on controller #0.
[     26350]       dvar set g_gameskill 0
[     26350]       dvar set g_gameskill_player_1 0
[     26350]       dvar set g_gameskill_player_2 0
[     27756]       dvar set arcademode 0
[     27756]       dvar set arcademode_full 0
[     27756]       dvar set start 0
[     27756]       dvar set solo_play 0
[     27756]       dvar set ui_last_opened_group 0
[     27757]       dvar set splitscreen 0
[     35732]       dvar set splitscreen 0
[     36347]       dvar set g_gameskill 0
[     36347]       dvar set g_gameskill_player_1 0
[     36347]       dvar set g_gameskill_player_2 0
[     36353] Saving difficulty level of "0" to profile on controller #0.
[     36354]       dvar set sv_cheats 0
[     36354]       dvar set nextmap 
[     36361] ------ Server Initialization ------
[     36366] Server: boneyard
[     36367]       dvar set sv_running 1
[     36373] Clearing all co-op frame times
[     36379] ----- R_Init -----
[     36379]       dvar set r_fullscreen 1
[     36379]       dvar set r_ignorehwgamma 0
[     36379]       dvar set r_texFilterDisable 0
[     36379]       dvar set r_texFilterMipBias 0
[     36379]       dvar set r_fullbright 0
[     36379]       dvar set r_debugShader none
[     36379]       dvar set r_subwindow 0 1 0 1
[     36379]       dvar set r_znear 4
[     36379]       dvar set r_znear_depthhack 0.1
[     36379]       dvar set r_zfar 0
[     36379]       dvar set r_fog 1
[     36379]       dvar set r_picmip_water 0
[     36379]       dvar set r_lightMap Unchanged
[     36379]       dvar set r_colorMap Unchanged
[     36379]       dvar set r_detailMap Unchanged
[     36379]       dvar set r_normalMap Unchanged
[     36379]       dvar set r_specularMap Unchanged
[     36379]       dvar set r_specularColorScale 2.5
[     36379]       dvar set r_diffuseColorScale 1
[     36379]       dvar set r_primaryLightUseTweaks 0
[     36379]       dvar set r_primaryLightTweakDiffuseStrength 1
[     36379]       dvar set r_primaryLightTweakSpecularStrength 1
[     36379]       dvar set r_useLayeredMaterials 0
[     36379]       dvar set r_loadForRenderer 1
[     36379]       dvar set r_resampleScene 1
[     36379]       dvar set r_vc_makelog 0
[     36379]       dvar set r_showLightGrid 0
[     36379]       dvar set r_showMissingLightGrid 0
[     36379]       dvar set r_scaleViewport 1
[     36379]       dvar set r_aaSamples 1
[     36379]       dvar set r_aaMaxQuality 0
[     36379]       dvar set r_vsync 0
[     36379]       dvar set r_drawDecals 1
[     36379]       dvar set r_dpvsFilterDebug 0
[     36379]       dvar set r_spotLightFovInnerFraction 0.5
[     36379]       dvar set r_spotLightStartRadius 36
[     36379]       dvar set r_spotLightEndRadius 196
[     36379]       dvar set r_spotLightShadows 1
[     36379]       dvar set r_spotLightSModelShadows 1
[     36379]       dvar set r_spotLightEntityShadows 1
[     36379]       dvar set r_spotLightBrightness 14
[     36379]       dvar set r_spotLightMaxLength 5000
[     36379]       dvar set r_spotLightExponent 2
[     36379]       dvar set r_lockPvs 0
[     36379]       dvar set r_skipPvs 0
[     36379]       dvar set r_singleCell 0
[     36379]       dvar set r_portalWalkLimit 0
[     36379]       dvar set r_portalMinRecurseDepth 2
[     36379]       dvar set r_showPortals 0
[     36379]       dvar set r_showPortalsOverview 0
[     36379]       dvar set r_showFbColorDebug None
[     36379]       dvar set r_showFloatZDebug 0
[     36379]       dvar set r_floatz 1
[     36380]       dvar set r_highLodDist -1
[     36380]       dvar set r_mediumLodDist -1
[     36380]       dvar set r_lowLodDist -1
[     36380]       dvar set r_lowestLodDist -1
[     36380]       dvar set r_forceLod none
[     36380]       dvar set r_modelVertColor 1
[     36380]       dvar set r_modelVertColor 1
[     36380]       dvar set sm_sunEnable 1
[     36380]       dvar set sm_spotEnable 1
[     36380]       dvar set sm_spotLimit 4
[     36380]       dvar set sm_sunSampleSizeNear 0.25
[     36380]       dvar set sm_sunShadowCenter 0 0 0
[     36380]       dvar set sm_sunShadowScale 1
[     36380]       dvar set sm_strictCull 1
[     36380]       dvar set sm_spotDistCull 1
[     36380]       dvar set sm_fastSunShadow 1
[     36380]       dvar set sm_qualitySpotShadow 1
[     36380]       dvar set r_blur 0
[     36380]       dvar set r_glow 1
[     36380]       dvar set r_glowUseTweaks 0
[     36380]       dvar set r_glowTweakEnable 0
[     36380]       dvar set r_glowTweakRadius0 5
[     36380]       dvar set r_glowTweakBloomIntensity0 1
[     36380]       dvar set r_glowTweakBloomCutoff 0.5
[     36380]       dvar set r_glowTweakBloomDesaturation 0
[     36380]       dvar set r_filmUseTweaks 0
[     36380]       dvar set r_filmAltShader 1
[     36380]       dvar set r_contrast 1
[     36380]       dvar set r_brightness 0
[     36380]       dvar set r_desaturation 1
[     36380]       dvar set r_dof_tweak 0
[     36380]       dvar set r_dof_nearBlur 6
[     36380]       dvar set r_dof_farBlur 1.8
[     36380]       dvar set r_dof_viewModelStart 2
[     36380]       dvar set r_dof_viewModelEnd 8
[     36380]       dvar set r_dof_nearStart 10
[     36380]       dvar set r_dof_nearEnd 60
[     36380]       dvar set r_dof_farStart 1000
[     36380]       dvar set r_dof_farEnd 7000
[     36380]       dvar set r_dof_bias 0.5
[     36380]       dvar set r_sun_from_dvars 0
[     36380]       dvar set r_atlasAnimFPS 15
[     36380]       dvar set r_monitor 0
[     36380]       dvar set r_rendererPreference Default
[     36380]       dvar set r_aspectRatio auto
[     36380]       dvar set r_customMode 
[     36380]       dvar set r_altModelLightingUpdate 1
[     36380]       dvar set r_preloadShaders 0
[     36380]       dvar set fx_enable 1
[     36380]       dvar set fx_draw 1
[     36380]       dvar set fx_freeze 0
[     36380]       dvar set fx_debugBolt 0
[     36380]       dvar set fx_count 0
[     36380]       dvar set fx_visMinTraceDist 80
[     36380]       dvar set fx_profileSort cost
[     36380]       dvar set fx_profileSkip 0
[     36380]       dvar set fx_profileFilter 
[     36380]       dvar set fx_profile 0
[     36380]       dvar set fx_mark_profile 0
[     36380]       dvar set fx_drawClouds 1
[     36380]       dvar set glass_break 1
[     36456] Video memory for device: 495 MB.
[     36461] Rounded video memory size: 512 MB.
[     36468] Available DirectX texture memory: 1416 MB.
[     36475] DirectX reports 512 MB of video memory and 1416 MB of available texture memory.
[     36481] Using video memory size to cap used texture memory at 496 MB.
[     36487] Using previously reported texture memory size of 496 MB.
[     36492] Using reported available texture memory: 496 MB.
[     36499] Picmip is set manually.
[     36506] Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
[     36509]       dvar set safeArea_horizontal 1
[     36509]       dvar set safeArea_vertical 1
[     36509]       dvar set safeArea_adjusted_horizontal 1
[     36509]       dvar set safeArea_adjusted_vertical 1
[     36509]       dvar set safeArea_horizontal 0.85
[     36509]       dvar set safeArea_vertical 0.85
[     36509]       dvar set safeArea_adjusted_horizontal 1
[     36509]       dvar set safeArea_adjusted_vertical 1
[     36509]       dvar set ui_showList 0
[     36509]       dvar set ui_debugMode 0
[     36509]       dvar set ui_textScrollSpeed 30
[     36509]       dvar set ui_textScrollPauseStart 1
[     36509]       dvar set ui_textScrollPauseEnd 3
[     36509]       dvar set ui_textScrollFadeTime 0.2
[     36509]       dvar set ui_sliderSteps 40
[     36509]       dvar set ui_isSaving 0
[     36543] MenuFileHookFunc: ui/code.txt [original]
[     36602] Unloaded fastfile ui
[     36610] Loading fastfile boneyard
[     36610] Save Message First Frame Shown: 36610
[     36611]       dvar set nextmap map_restart
[     36611]       dvar set mapname boneyard
[     36920] Ignoring asset 'lp_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     36921] Ignoring asset 'lp_sun_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     36921] Ignoring asset 'lp_sm_sun_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     36921] Ignoring asset 'lp_spot_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     36922] Ignoring asset 'lp_sm_spot_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     36922] Ignoring asset 'lp_omni_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     36922] Ignoring asset 'lp_sm_omni_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     36922] Ignoring asset 'lp_i_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     36922] Ignoring asset 'lp_i_sun_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     36923] Ignoring asset 'lp_sm_i_sun_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     36923] Ignoring asset 'lp_i_spot_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     36923] Ignoring asset 'lp_sm_i_spot_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     36924] Ignoring asset 'lp_i_omni_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     36924] Ignoring asset 'lp_sm_i_omni_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     36924] Ignoring asset 'mc_l_sm_b0c0n0s0p0' of type techset, between fastfiles ..\custom\SC_2 and boneyard
[     36926] Ignoring asset 'lp_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     36926] Ignoring asset 'lp_sun_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     36926] Ignoring asset 'lp_sm_sun_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     36926] Ignoring asset 'lp_spot_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     36927] Ignoring asset 'lp_sm_spot_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     36927] Ignoring asset 'lp_omni_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     36927] Ignoring asset 'lp_sm_omni_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     36927] Ignoring asset 'lp_i_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     36927] Ignoring asset 'lp_i_sun_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     36928] Ignoring asset 'lp_sm_i_sun_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     36928] Ignoring asset 'lp_i_spot_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     36928] Ignoring asset 'lp_sm_i_spot_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     36928] Ignoring asset 'lp_i_omni_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     36929] Ignoring asset 'lp_sm_i_omni_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     36929] Ignoring asset 'mc_l_sm_b0c0s0p0' of type techset, between fastfiles ..\custom\SC_2 and boneyard
[     36940] Ignoring asset 'vertcol_simple_dfog_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and boneyard
[     36941] Ignoring asset 'vertcol_simple_dfog_lin.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     36941] Ignoring asset 'mc_unlit_add_lin' of type techset, between fastfiles ..\custom\SC_2 and boneyard
[     36959] Ignoring asset 'mc_unlit_replace_lin' of type techset, between fastfiles ..\custom\SC_2 and boneyard
[     36960] Ignoring asset '~shad_co_up_body_a_spc-rgb&sh~16e903bb' of type image, between fastfiles ..\custom\SC and boneyard
[     36968] Ignoring asset 'shad_co_up_body_a_nml' of type image, between fastfiles ..\custom\SC and boneyard
[     36968] Ignoring asset 'shad_co_up_body_a_col' of type image, between fastfiles ..\custom\SC and boneyard
[     36968] Ignoring asset 'mc/mtl_shad_co_upper_body' of type material, between fastfiles ..\custom\SC and boneyard
[     36968] Ignoring asset '~shad_co_low_body_a_spc-rgb&s~3ab25d7f' of type image, between fastfiles ..\custom\SC and boneyard
[     36968] Ignoring asset 'shad_co_low_body_a_nml' of type image, between fastfiles ..\custom\SC and boneyard
[     36968] Ignoring asset 'shad_co_low_body_a_col' of type image, between fastfiles ..\custom\SC and boneyard
[     36968] Ignoring asset 'mc/mtl_shad_co_lower_body' of type material, between fastfiles ..\custom\SC and boneyard
[     36968] Ignoring asset '~shad_co_assault_spc-rgb&shad~58bc787c' of type image, between fastfiles ..\custom\SC and boneyard
[     36968] Ignoring asset 'shad_co_assault_nml' of type image, between fastfiles ..\custom\SC and boneyard
[     36968] Ignoring asset 'shad_co_assault_col' of type image, between fastfiles ..\custom\SC and boneyard
[     36968] Ignoring asset 'mc/mtl_shad_co_loadout_assault' of type material, between fastfiles ..\custom\SC and boneyard
[     36968] Ignoring asset '~shad_co_assault_spc-r18g18b1~38117305' of type image, between fastfiles ..\custom\SC and boneyard
[     36968] Ignoring asset 'mc/mtl_shad_co_loadout_assault_metal' of type material, between fastfiles ..\custom\SC and boneyard
[     36968] Ignoring asset '~weapon_beretta_s-rgb&weapon_~be02a881' of type image, between fastfiles ..\custom\SC and boneyard
[     36968] Ignoring asset 'weapon_beretta_n' of type image, between fastfiles ..\custom\SC and boneyard
[     36968] Ignoring asset 'weapon_beretta_c' of type image, between fastfiles ..\custom\SC and boneyard
[     36968] Ignoring asset 'mc/mtl_weapon_beretta' of type material, between fastfiles ..\custom\SC and boneyard
[     36971] Ignoring asset 'us_army_body_assault_a_lod020' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     36974] Ignoring asset 'us_army_body_assault_a_lod120' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     36976] Ignoring asset 'us_army_body_assault_a_lod220' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     36977] Ignoring asset 'us_army_body_assault_a_lod320' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     36981] Ignoring asset 'body_shadow_co_assault' of type xmodel, between fastfiles ..\custom\SC and boneyard
[     36981] Ignoring asset '~hazel_eye_spc-rgb&hazel_eye_cos-l-67' of type image, between fastfiles ..\custom\SC and boneyard
[     36981] Ignoring asset 'hazel_eye_col' of type image, between fastfiles ..\custom\SC and boneyard
[     36981] Ignoring asset 'mc/mtl_hazel_eye' of type material, between fastfiles ..\custom\SC and boneyard
[     36981] Ignoring asset '~shad_co_head_b_spc-rgb&shad_~4d97262e' of type image, between fastfiles ..\custom\SC and boneyard
[     36981] Ignoring asset 'shad_co_head_b_nml' of type image, between fastfiles ..\custom\SC and boneyard
[     36981] Ignoring asset 'shad_co_head_b_col' of type image, between fastfiles ..\custom\SC and boneyard
[     36981] Ignoring asset 'mc/mtl_shad_co_head_b' of type material, between fastfiles ..\custom\SC and boneyard
[     36981] Ignoring asset '~shad_co_alpha_b_spc-rgb&shad~fbbc49e0' of type image, between fastfiles ..\custom\SC and boneyard
[     36981] Ignoring asset 'shad_co_alpha_b_nml' of type image, between fastfiles ..\custom\SC and boneyard
[     36981] Ignoring asset 'shad_co_alpha_b_col' of type image, between fastfiles ..\custom\SC and boneyard
[     36981] Ignoring asset 'mc/mtl_shad_co_alpha_b' of type material, between fastfiles ..\custom\SC and boneyard
[     36981] Ignoring asset '~shad_co_headgear_b_spc-rgb&s~71aad0fb' of type image, between fastfiles ..\custom\SC and boneyard
[     36981] Ignoring asset 'shad_co_headgear_b_nml' of type image, between fastfiles ..\custom\SC and boneyard
[     36981] Ignoring asset 'shad_co_headgear_b_col' of type image, between fastfiles ..\custom\SC and boneyard
[     36981] Ignoring asset 'mc/mtl_shad_co_headgear_b' of type material, between fastfiles ..\custom\SC and boneyard
[     36983] Ignoring asset 'shadow_co_head_b_lod010' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     36985] Ignoring asset 'shadow_co_head_b_lod110' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     36986] Ignoring asset 'shadow_co_head_b_lod210' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     36986] Ignoring asset 'shadow_co_head_b_lod310' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     36986] Ignoring asset 'head_shadow_co_b' of type xmodel, between fastfiles ..\custom\SC and boneyard
[     36986] Ignoring asset '~shad_co_head_c_spc-rgb&shad_~2aad3015' of type image, between fastfiles ..\custom\SC and boneyard
[     36986] Ignoring asset 'shad_co_head_c_nml' of type image, between fastfiles ..\custom\SC and boneyard
[     36986] Ignoring asset 'shad_co_head_c_col' of type image, between fastfiles ..\custom\SC and boneyard
[     36986] Ignoring asset 'mc/mtl_shad_co_head_c' of type material, between fastfiles ..\custom\SC and boneyard
[     36986] Ignoring asset '~shad_co_headgear_c_spc-rgb&s~f00ecfe9' of type image, between fastfiles ..\custom\SC and boneyard
[     36986] Ignoring asset 'shad_co_headgear_c_nml' of type image, between fastfiles ..\custom\SC and boneyard
[     36986] Ignoring asset 'shad_co_headgear_c_col' of type image, between fastfiles ..\custom\SC and boneyard
[     36986] Ignoring asset 'mc/mtl_shad_co_headgear_c' of type material, between fastfiles ..\custom\SC and boneyard
[     36986] Ignoring asset 'mc/mtl_shiny_lense' of type material, between fastfiles ..\custom\SC_3 and boneyard
[     36989] Ignoring asset 'shadow_co_head_c_lod010' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     36989] Ignoring asset 'shadow_co_head_c_lod110' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     36990] Ignoring asset 'shadow_co_head_c_lod210' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     36990] Ignoring asset 'shadow_co_head_c_lod310' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     36990] Ignoring asset 'head_shadow_co_c' of type xmodel, between fastfiles ..\custom\SC and boneyard
[     36990] Ignoring asset 'mc_effect_replace' of type techset, between fastfiles ..\custom\SC_2 and boneyard
[     36990] Ignoring asset 'vertcol_simple_fog_ua_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and boneyard
[     36991] Ignoring asset 'vertcol_simple_dfog_ua_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and boneyard
[     36991] Ignoring asset 'mc_unlit_replace_lin_ua' of type techset, between fastfiles ..\custom\SC_2 and boneyard
[     36992] Ignoring asset 'ppt0t0nntt2' of type vertexdecl, between fastfiles ..\custom\SC_2 and boneyard
[     36992] Ignoring asset 'reflexsight.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and boneyard
[     36996] Ignoring asset 'reflexsight.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     36996] Ignoring asset 'mc_reflexsight' of type techset, between fastfiles ..\custom\SC_2 and boneyard
[     36996] Ignoring asset 'mc_unlit_blend_lin_ua' of type techset, between fastfiles ..\custom\SC_2 and boneyard
[     37006] Ignoring asset '~weapon_magpul_masada_new_spc~c2f2b865' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37006] Ignoring asset 'weapon_magpul_masada_new_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37006] Ignoring asset 'weapon_magpul_masada_new_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37006] Ignoring asset 'weapon_camo_digital' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37006] Ignoring asset 'mc/mtl_weapon_magpul_masada_digital' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     37007] Ignoring asset '~weapon_magpul_masada_new_iro~c4e9b380' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37007] Ignoring asset 'weapon_magpul_masada_new_iron_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37007] Ignoring asset 'weapon_magpul_masada_new_iron_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37007] Ignoring asset 'mc/mtl_weapon_magpul_masada_iron' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     37007] Ignoring asset 'mc/mtl_weapon_magpul_masada_iron_off' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     37007] Ignoring asset 'mc/mtl_weapon_magpul_masada_iron_on' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     37007] Ignoring asset '~weapon_acog_2_spc-rgb&weapon~1fffaabd' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37007] Ignoring asset 'weapon_acog_2_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37007] Ignoring asset 'weapon_acog_2_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37007] Ignoring asset 'mc/mtl_weapon_acog_2_digital' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     37007] Ignoring asset '~weapon_acog_2_lens_spc-r-74g~d92a2edb' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37007] Ignoring asset 'weapon_acog_2_lens_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37007] Ignoring asset 'weapon_acog_2_lens_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37007] Ignoring asset 'mc/mtl_weapon_acog_2_lens' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     37007] Ignoring asset 'weapon_acog2_reticle_base' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37007] Ignoring asset 'mc/mtl_weapon_acog_2_reticle_base' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     37007] Ignoring asset 'weapon_acog2_reticle' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37007] Ignoring asset 'mc/mtl_weapon_acog_2_reticle' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     37007] Ignoring asset '~weapon_motion_tracker_new_sp~dfa7c0ac' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37007] Ignoring asset 'weapon_motion_tracker_new_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37007] Ignoring asset 'weapon_motion_tracker_new_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37007] Ignoring asset 'mc/mtl_weapon_motion_tracker_digital' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     37007] Ignoring asset 'motion_tracker_screen_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37007] Ignoring asset 'mc/mtl_motion_tracker_screen' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     37007] Ignoring asset '~weapon_reflex_lense_spc-rgb&~9a4c43c3' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37008] Ignoring asset 'weapon_reflex_lense_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37008] Ignoring asset 'weapon_reflex_lense_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37008] Ignoring asset 'mc/mtl_weapon_reflex_lens' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     37008] Ignoring asset '~weapon_red_dot_sight_spc-rgb~70cf91ae' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37008] Ignoring asset 'weapon_red_dot_sight_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37008] Ignoring asset 'weapon_red_dot_sight_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37008] Ignoring asset 'mc/mtl_weapon_red_dot_sight_digital' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     37008] Ignoring asset 'weapon_red_dot_reflex_2' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37008] Ignoring asset 'weapon_red_cross_background' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37008] Ignoring asset 'mc/mtl_weapon_red_cross_small' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     37008] Ignoring asset '~weapon_m203_spc-rgb&weapon_m~f06e4ab6' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37008] Ignoring asset 'weapon_m203_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37008] Ignoring asset 'weapon_m203_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37008] Ignoring asset 'mc/mtl_weapon_m203' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     37008] Ignoring asset '~weapon_shotgun_masterkey_spe~cfc5b1ec' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37008] Ignoring asset 'weapon_shotgun_masterkey_nrml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37008] Ignoring asset 'weapon_shotgun_masterkey_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37008] Ignoring asset 'mc/mtl_weapon_shotgun_masterkey' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     37008] Ignoring asset '~thermal_scope_spc-rgb&therma~acd107a9' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37008] Ignoring asset 'thermal_scope_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37008] Ignoring asset 'thermal_scope_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37008] Ignoring asset 'mc/mtl_weapon_thermal_sight_2_digital' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     37008] Ignoring asset 'thermal_screen_off_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37008] Ignoring asset 'mc/mtl_weapon_thermal_screen_off' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     37009] Ignoring asset '~thermal_lens2_spc-rgb&weapon~6ba86a47' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37009] Ignoring asset 'thermal_lens2_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37009] Ignoring asset 'thermal_lens2_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37009] Ignoring asset 'mc/mtl_weapon_thermal_lens_2' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     37009] Ignoring asset 'thermal_screen_scanlines_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37009] Ignoring asset 'mc/mtl_weapon_thermal_screen_scanlines' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     37009] Ignoring asset 'thermal_screen_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37009] Ignoring asset 'mc/mtl_weapon_thermal_screen' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     37009] Ignoring asset '~weapon_eotech_2_spc-rgb&weap~21ec7600' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37009] Ignoring asset 'weapon_eotech_2_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37009] Ignoring asset 'weapon_eotech_2_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37009] Ignoring asset 'mc/mtl_weapon_eotech_2_digital' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     37009] Ignoring asset '~weapon_eotech_2_lense_spc-rg~5ce6cfcd' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37009] Ignoring asset 'weapon_eotech_2_lense_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37009] Ignoring asset 'weapon_eotech_2_lense_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37009] Ignoring asset 'mc/mtl_weapon_eotech_2_lense' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     37009] Ignoring asset 'weapon_red_dot_eotech_2_#0' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37009] Ignoring asset 'mc/mtl_weapon_red_dot3' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     37010] Ignoring asset '~weapon_suppressor_01_spc-rgb~c8037795' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37010] Ignoring asset 'weapon_suppressor_01_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37010] Ignoring asset 'weapon_suppressor_01_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37010] Ignoring asset 'mc/mtl_weapon_suppressor_b' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     37022] Ignoring asset 'viewmodel_magpul_masada10' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and boneyard
[     37022] Ignoring asset 'viewmodel_magpul_masada_digital' of type xmodel, between fastfiles ..\custom\SC_2 and boneyard
[     37022] Ignoring asset '~weapon_magpul_masada_spc-rgb~3b53148a' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37022] Ignoring asset 'weapon_magpul_masada_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37022] Ignoring asset 'weapon_magpul_masada_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37022] Ignoring asset 'mc/mtl_weapon_magpul_masada_metal' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     37022] Ignoring asset '~weapon_acog_lens2_spc-rgb&we~fbfb2876' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37022] Ignoring asset 'weapon_acog_lens2_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37022] Ignoring asset 'mc/mtl_weapon_acog_lens2' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     37023] Ignoring asset '~weapon_acog_2_lens_spc-rgb&w~5428b2c7' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37023] Ignoring asset 'mc/mtl_weapon_acog_2_lens_world' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     37023] Ignoring asset '~weapon_thermal_lens_spc-rgb&~e0fac6c6' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37023] Ignoring asset 'weapon_thermal_lens_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37023] Ignoring asset 'mc/mtl_weapon_thermal_lens' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     37027] Ignoring asset 'weapon_magpul_masada_lod011' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and boneyard
[     37041] Ignoring asset 'weapon_magpul_masada_lod110' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and boneyard
[     37044] Ignoring asset 'weapon_magpul_masada_lod210' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and boneyard
[     37064] Ignoring asset 'weapon_magpul_masada_digital' of type xmodel, between fastfiles ..\custom\SC_2 and boneyard
[     37064] Ignoring asset 'detail_gray_01' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37064] Ignoring asset 'mc/mtl_weapon_magpul_masada' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     37064] Ignoring asset 'weapon_magpul_masada_clip_lod010' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and boneyard
[     37064] Ignoring asset 'weapon_magpul_masada_clip_lod110' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and boneyard
[     37064] Ignoring asset 'weapon_magpul_masada_clip' of type xmodel, between fastfiles ..\custom\SC_2 and boneyard
[     37071] Ignoring asset 'mc/mtl_weapon_acog_2' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     37071] Ignoring asset 'mc/mtl_weapon_motion_tracker' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     37071] Ignoring asset 'detail_black_paint_c' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37071] Ignoring asset 'mc/mtl_weapon_red_dot_sight' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     37071] Ignoring asset 'mc/mtl_weapon_thermal_sight_2' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     37071] Ignoring asset 'mc/mtl_weapon_eotech_2' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     37071] Ignoring asset 'viewmodel_magpul_masada_dust' of type xmodel, between fastfiles ..\custom\SC_2 and boneyard
[     37071] Ignoring asset 'weapon_magpul_masada_lod010' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and boneyard
[     37071] Ignoring asset 'weapon_magpul_masada_dust' of type phys_collmap, between fastfiles ..\custom\SC_2 and boneyard
[     37071] Ignoring asset 'weapon_magpul_masada_dust' of type xmodel, between fastfiles ..\custom\SC_2 and boneyard
[     37226] Ignoring asset '~us_army_smg_spc-rgb&us_army_~e2cc6c77' of type image, between fastfiles ..\custom\SC and boneyard
[     37226] Ignoring asset 'us_army_smg_nml' of type image, between fastfiles ..\custom\SC and boneyard
[     37226] Ignoring asset 'shad_co_smg_col' of type image, between fastfiles ..\custom\SC and boneyard
[     37226] Ignoring asset 'mc/mtl_shad_co_loadout_smg' of type material, between fastfiles ..\custom\SC and boneyard
[     37226] Ignoring asset 'mc/mtl_us_army_loadout_smg_alpha' of type material, between fastfiles ..\custom\SC and boneyard
[     37226] Ignoring asset '~us_army_smg_spc-r18g18b18&us~b9b7a5d3' of type image, between fastfiles ..\custom\SC and boneyard
[     37226] Ignoring asset 'mc/mtl_shad_co_loadout_smg_metal' of type material, between fastfiles ..\custom\SC and boneyard
[     37229] Ignoring asset 'us_army_body_smg_lod020' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     37231] Ignoring asset 'us_army_body_smg_lod120' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     37235] Ignoring asset 'us_army_body_smg_lod220' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     37235] Ignoring asset 'us_army_body_smg_lod320' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     37235] Ignoring asset 'body_shadow_co_smg' of type xmodel, between fastfiles ..\custom\SC and boneyard
[     37235] Ignoring asset 'mc_unlit_blend_lin' of type techset, between fastfiles ..\custom\SC_2 and boneyard
[     37240] Ignoring asset '~weapon_kriss_vector_foregrip~78123fc6' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37240] Ignoring asset 'weapon_kriss_vector_foregrip_nrml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37240] Ignoring asset 'weapon_kriss_vector_foregrip_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37240] Ignoring asset 'mc/mtl_weapon_kriss_vector_foregrip' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     37240] Ignoring asset 'weapon_trinium_site_c' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37240] Ignoring asset 'mc/mtl_weapon_trinium_sight' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     37240] Ignoring asset 'mc/mtl_weapon_trinium_sight_glow' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     37240] Ignoring asset 'detail_dark_earth_paint' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     37240] Ignoring asset 'mc/mtl_weapon_kriss_vector_sight_off' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     37240] Ignoring asset 'mc/mtl_weapon_kriss_vector_sight_on' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     37247] Ignoring asset 'viewmodel_kriss_super_v10' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and boneyard
[     37247] Ignoring asset 'viewmodel_kriss_super_v' of type xmodel, between fastfiles ..\custom\SC_2 and boneyard
[     37260] Ignoring asset 'weapon_kriss_vector_lod010' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and boneyard
[     37265] Ignoring asset 'weapon_kriss_vector_lod110' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and boneyard
[     37267] Ignoring asset 'weapon_kriss_vector_lod210' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and boneyard
[     37267] Ignoring asset 'weapon_kriss' of type phys_collmap, between fastfiles ..\custom\SC_2 and boneyard
[     37267] Ignoring asset 'weapon_kriss' of type xmodel, between fastfiles ..\custom\SC_2 and boneyard
[     37775] Ignoring asset '~us_army_lmg_spc-rgb&us_army_~9da4dacd' of type image, between fastfiles ..\custom\SC and boneyard
[     37775] Ignoring asset 'us_army_lmg_nml' of type image, between fastfiles ..\custom\SC and boneyard
[     37775] Ignoring asset 'shad_co_loadout_lmg_col' of type image, between fastfiles ..\custom\SC and boneyard
[     37776] Ignoring asset 'mc/mtl_shad_co_loadout_lmg' of type material, between fastfiles ..\custom\SC and boneyard
[     37776] Ignoring asset '~us_army_lmg_spc-r18g18b18&us~bcafc26f' of type image, between fastfiles ..\custom\SC and boneyard
[     37776] Ignoring asset 'mc/mtl_shad_co_loadout_lmg_metal' of type material, between fastfiles ..\custom\SC and boneyard
[     37777] Ignoring asset 'us_army_body_lmg_lod020' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     37779] Ignoring asset 'us_army_body_lmg_lod120' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     37779] Ignoring asset 'us_army_body_lmg_lod220' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     37780] Ignoring asset 'us_army_body_lmg_lod320' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     37780] Ignoring asset 'body_shadow_co_lmg' of type xmodel, between fastfiles ..\custom\SC and boneyard
[     37869] Ignoring asset '~us_army_shotgun_spc-rgb&us_a~282bf951' of type image, between fastfiles ..\custom\SC and boneyard
[     37869] Ignoring asset 'us_army_shotgun_nml' of type image, between fastfiles ..\custom\SC and boneyard
[     37869] Ignoring asset 'shad_co_shotgun_col' of type image, between fastfiles ..\custom\SC and boneyard
[     37869] Ignoring asset 'mc/mtl_shad_co_loadout_shotgun' of type material, between fastfiles ..\custom\SC and boneyard
[     37869] Ignoring asset '~us_army_shotgun_spc-r18g18b1~d82dbbe1' of type image, between fastfiles ..\custom\SC and boneyard
[     37869] Ignoring asset 'mc/mtl_shad_co_loadout_shotgun_metal' of type material, between fastfiles ..\custom\SC and boneyard
[     37870] Ignoring asset 'us_army_body_shotgun_lod020' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     37872] Ignoring asset 'us_army_body_shotgun_lod120' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     37873] Ignoring asset 'us_army_body_shotgun_lod220' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     37874] Ignoring asset 'us_army_body_shotgun_lod320' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     37874] Ignoring asset 'body_shadow_co_shotgun' of type xmodel, between fastfiles ..\custom\SC and boneyard
[     38242] Ignoring asset '~price_eye_spc-rgb&price_eye_cos-l-67' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     38242] Ignoring asset 'price_eye_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     38242] Ignoring asset 'mc/mtl_price_eye' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     43439] Waited 5662 msec for asset 'maps/boneyard.d3dbsp' of type 'col_map_sp'.
[     43682]       dvar set compassMaxRange 3500
[     43682]       dvar set g_player_maxhealth 100
[     43711]       dvar set player_damageMultiplier 1
[     43828]       dvar set bg_viewKickScale 0.8
[     43828]       dvar set bg_viewKickMax 90
[     43828]       dvar set bg_viewKickMin 5
[     43828]       dvar set bg_viewKickRandom 0.4
[     43828]       dvar set bg_forceDualWield 0
[     43828]       dvar set bg_debugProne 0
[     43828]       dvar set player_view_pitch_up 85
[     43828]       dvar set player_view_pitch_down 85
[     43828]       dvar set player_lean_shift_left 5
[     43828]       dvar set player_lean_shift_right 9
[     43828]       dvar set player_lean_shift_crouch_left 4
[     43828]       dvar set player_lean_shift_crouch_right 15
[     43828]       dvar set player_lean_rotate_left 0.8
[     43828]       dvar set player_lean_rotate_right 0.4
[     43828]       dvar set player_lean_rotate_crouch_left 0.8
[     43828]       dvar set player_lean_rotate_crouch_right 0.3
[     43828]       dvar set bg_ladder_yawcap 100
[     43828]       dvar set bg_prone_yawcap 85
[     43828]       dvar set bg_foliagesnd_minspeed 40
[     43828]       dvar set bg_foliagesnd_maxspeed 180
[     43829]       dvar set bg_foliagesnd_slowinterval 1500
[     43829]       dvar set bg_foliagesnd_fastinterval 500
[     43829]       dvar set bg_foliagesnd_resetinterval 500
[     43829]       dvar set bg_fallDamageMinHeight 200
[     43829]       dvar set bg_fallDamageMaxHeight 350
[     43829]       dvar set bg_softLandingMinHeight 128
[     43829]       dvar set bg_softLandingMaxHeight 300
[     43829]       dvar set bg_softLandingMaxDamage 0.1
[     43829]       dvar set friction 5.5
[     43829]       dvar set stopspeed 100
[     43829]       dvar set bg_swingSpeed 0.2
[     43829]       dvar set bg_legYawTolerance 20
[     43830]       dvar set bg_viewBobAmplitudeSprinting 0.02 0.014
[     43830]       dvar set bg_viewBobAmplitudeStanding 0.007 0.007
[     43830]       dvar set bg_viewBobAmplitudeStandingAds 0.007 0.007
[     43830]       dvar set bg_viewBobAmplitudeDucked 0.0075 0.0075
[     43830]       dvar set bg_viewBobAmplitudeDuckedAds 0.0075 0.0075
[     43830]       dvar set bg_viewBobAmplitudeProne 0.02 0.005
[     43830]       dvar set bg_viewBobAmplitudeRoll 1.5
[     43830]       dvar set bg_viewBobMax 8
[     43830]       dvar set bg_viewBobLag 0.25
[     43830]       dvar set bg_weaponBobAmplitudeSprinting 0.02 0.014
[     43830]       dvar set bg_weaponBobAmplitudeStanding 0.055 0.025
[     43830]       dvar set bg_weaponBobAmplitudeDucked 0.045 0.025
[     43830]       dvar set bg_weaponBobAmplitudeProne 0.02 0.005
[     43830]       dvar set bg_weaponBobAmplitudeRoll 1.5
[     43830]       dvar set bg_weaponBobMax 8
[     43830]       dvar set bg_weaponBobLag 0.25
[     43830]       dvar set bg_forceExplosiveBullets 0
[     43830]       dvar set bg_bulletExplDmgFactor 1
[     43830]       dvar set bg_bulletExplRadius 100
[     43830]       dvar set bg_aimSpreadMoveSpeedThreshold 11
[     43830]       dvar set bg_maxGrenadeIndicatorSpeed 100
[     43830]       dvar set player_breath_hold_time 4.5
[     43830]       dvar set player_breath_gasp_time 1
[     43830]       dvar set player_breath_fire_delay 0
[     43830]       dvar set player_breath_gasp_scale 4.5
[     43830]       dvar set player_breath_hold_lerp 4
[     43830]       dvar set player_breath_gasp_lerp 6
[     43830]       dvar set player_breath_snd_lerp 2
[     43830]       dvar set player_breath_snd_delay 1
[     43830]       dvar set player_scopeExitOnDamage 0
[     43830]       dvar set player_adsExitDelay 0
[     43830]       dvar set player_move_factor_on_torso 0
[     43830]       dvar set player_debugHealth 0
[     43830]       dvar set player_sustainAmmo 0
[     43830]       dvar set player_runThreshhold 110
[     43830]       dvar set player_moveThreshhold 10
[     43830]       dvar set player_footstepsThreshhold 0
[     43830]       dvar set player_strafeSpeedScale 0.8
[     43830]       dvar set player_backSpeedScale 0.7
[     43830]       dvar set player_strafeAnimCosAngle 0.5
[     43830]       dvar set player_spectateSpeedScale 1
[     43830]       dvar set player_sprintSpeedScale 1.5
[     43830]       dvar set player_sprintUnlimited 0
[     43830]       dvar set player_sprintTime 4
[     43830]       dvar set player_sprintMinTime 1
[     43830]       dvar set player_sprintRechargePause 0
[     43830]       dvar set player_sprintStrafeSpeedScale 0.667
[     43830]       dvar set player_sprintCameraBob 0.5
[     43830]       dvar set player_lastStandDebug 0
[     43830]       dvar set player_lastStandCrawlSpeedScale 0.2
[     43830]       dvar set player_turnAnims 0
[     43830]       dvar set player_dmgtimer_timePerPoint 100
[     43830]       dvar set player_dmgtimer_maxTime 750
[     43830]       dvar set player_dmgtimer_minScale 0
[     43830]       dvar set player_dmgtimer_stumbleTime 500
[     43830]       dvar set player_dmgtimer_flinchTime 500
[     43830]       dvar set player_meleeRange 64
[     43830]       dvar set player_meleeWidth 10
[     43830]       dvar set player_meleeHeight 10
[     43830]       dvar set player_burstFireCooldown 0.2
[     43830]       dvar set bullet_penetrationMinFxDist 30
[     43830]       dvar set bullet_ricochetBaseChance 0.5
[     43830]       dvar set bullet_penetration_enabled 1
[     43830]       dvar set bullet_penetration_damage 1
[     43830]       dvar set useTagFlashSilenced 1
[     43830]       dvar set turret_adsEnabled 1
[     43830]       dvar set turret_adsTime 250
[     43830]       dvar set bg_shieldHitEncodeWidthWorld -14 14
[     43830]       dvar set bg_shieldHitEncodeHeightWorld -25 20
[     43830]       dvar set bg_shieldHitEncodeWidthVM -16 16
[     43830]       dvar set bg_shieldHitEncodeHeightVM -10 10
[     43830]       dvar set missileRemoteSteerPitchRange 1 87
[     43830]       dvar set missileRemoteSteerPitchRate 35
[     43830]       dvar set missileRemoteSteerYawRate 35
[     43830]       dvar set ai_debugOverlay 0
[     43830]       dvar set jump_height 39
[     43830]       dvar set jump_stepSize 18
[     43830]       dvar set jump_slowdownEnable 0
[     43830]       dvar set jump_ladderPushVel 128
[     43830]       dvar set jump_spreadAdd 64
[     43830]       dvar set mantle_enable 1
[     43830]       dvar set mantle_debug 0
[     43830]       dvar set mantle_check_range 20
[     43830]       dvar set mantle_check_radius 0.1
[     43830]       dvar set mantle_check_angle 60
[     43830]       dvar set mantle_view_yawcap 60
[     43830]       dvar set mantle_max_vertical_end_velocity 0
[     43831]       dvar set com_timescale 1
[     43831]       dvar set com_cinematicEndInWhite 0
[     43831]       dvar set con_typewriterColorBase 1 1 1
[     43831]       dvar set g_deathDelay 3000
[     43831]       dvar set player_damageMultiplier 1
[     43831]       dvar set sv_saveOnStartMap 0
[     43831]       dvar set r_specularColorScale 2.5
[     43831]       dvar set r_diffuseColorScale 1
[     43831]       dvar set r_lightGridEnableTweaks 0
[     43831]       dvar set r_lightGridIntensity 1
[     43831]       dvar set r_lightGridContrast 0
[     43831]       dvar set r_spotLightFovInnerFraction 0.5
[     43831]       dvar set r_spotLightStartRadius 36
[     43831]       dvar set r_spotLightEndRadius 196
[     43831]       dvar set r_spotLightBrightness 14
[     43831]       dvar set r_spotLightMaxLength 5000
[     43831]       dvar set r_spotLightExponent 2
[     43831]       dvar set sm_sunEnable 1
[     43831]       dvar set sm_spotEnable 1
[     43831]       dvar set sm_spotLimit 4
[     43831]       dvar set sm_sunSampleSizeNear 0.25
[     43831]       dvar set sm_sunShadowCenter 0 0 0
[     43831]       dvar set sm_sunShadowScale 1
[     43831]       dvar set r_glow_allowed_script_forced 0
[     43831]       dvar set r_filmTweakEnable 0
[     43831]       dvar set r_filmTweakContrast 1.4
[     43831]       dvar set r_filmTweakBrightness 0
[     43831]       dvar set r_filmTweakDesaturation 0.2
[     43831]       dvar set r_filmTweakDesaturationDark 0.2
[     43831]       dvar set r_filmTweakInvert 0
[     43831]       dvar set r_filmTweakDarkTint 0.7 0.85 1
[     43831]       dvar set r_filmTweakMediumTint 0.9 1 0.9
[     43831]       dvar set r_filmTweakLightTint 1.1 1.05 0.85
[     43831]       dvar set r_outdoor 1
[     43831]       dvar set r_outdoorFeather 8
[     43831]       dvar set ragdoll_explode_force 18000
[     43831]       dvar set cg_drawCrosshair 1
[     43831]       dvar set phys_bulletSpinScale 3
[     43831]       dvar set phys_gravityChangeWakeupRadius 120
[     43831]       dvar set physVeh_StepsPerFrame 3
[     43831]       dvar set physVeh_explodeForce 800
[     43831]       dvar set physVeh_collideWithClipOnly 0
[     43831]       dvar set ui_campaign american
[     43831]       dvar set ui_nextMission 0
[     43831]       dvar set ui_hideMap 0
[     43831]       dvar set cg_weaponHintsCoD1Style 1
[     43831]       dvar set cg_viewVehicleInfluence 1
[     43831]       dvar set cg_hudGrenadeIconOffset 50
[     43831]       dvar set cg_hudGrenadeIconHeight 25
[     43831]       dvar set cg_hudGrenadeIconWidth 25
[     43831]       dvar set cg_hudGrenadePointerHeight 12
[     43831]       dvar set cg_hudGrenadePointerWidth 25
[     43832]       dvar set cg_hudGrenadePointerPivot 12 27
[     43832]       dvar set cg_crosshairEnemyColor 1
[     43832]       dvar set cg_cinematicFullscreen 1
[     43832]       dvar set cg_footsteps 1
[     43832]       dvar set overrideNVGModelWithKnife 0
[     43832]       dvar set objectiveAlpha 0.6
[     43832]       dvar set objectiveHideIcon 0
[     43832]       dvar set sv_znear 0
[     43832]       dvar set thermalBlurFactorScope 250
[     43832]       dvar set thermalBlurFactorNoScope 250
[     43832]       dvar set vehAudio_spawnVolumeTime 2
[     43832]       dvar set compass 1
[     43832]       dvar set compassMaxRange 3500
[     43832]       dvar set compassTickertapeStretch 0.5
[     43832]       dvar set compassObjectiveNearbyDist 8
[     43832]       dvar set compassObjectiveMinDistRange 2
[     43832]       dvar set compassObjectiveDetailDist 10
[     43832]       dvar set compassObjectiveMinHeight -70
[     43832]       dvar set compassObjectiveMaxHeight 70
[     43832]       dvar set compassHideVehicles 0
[     43832]       dvar set compassHideSansObjectivePointer 0
[     43832]       dvar set ammoCounterHide 0
[     43832]       dvar set actionSlotsHide 0
[     43832]       dvar set vehHudTargetSize 30
[     43832]       dvar set vehHudTargetScreenEdgeClampBufferLeft 0
[     43832]       dvar set vehHudTargetScreenEdgeClampBufferRight 0
[     43832]       dvar set vehHudTargetScreenEdgeClampBufferTop 0
[     43832]       dvar set vehHudTargetScreenEdgeClampBufferBottom 0
[     43832]       dvar set nightVisionFadeInOutTime 0.1
[     43832]       dvar set nightVisionPowerOnTime 0.3
[     43832]       dvar set nightVisionDisableEffects 0
[     43832]       dvar set objectiveFadeTooFar 25
[     43832]       dvar set objectiveFadeTimeWaitOn 2
[     43832]       dvar set objectiveFadeTimeWaitOff 2
[     43832]       dvar set objectiveHide 0
[     43832]       dvar set missileRemoteFOV 15
[     43832]       dvar set bg_viewKickScale 0.8
[     43832]       dvar set bg_viewKickMax 90
[     43832]       dvar set bg_viewKickMin 5
[     43832]       dvar set bg_viewKickRandom 0.4
[     43832]       dvar set bg_viewBobAmplitudeStanding 0.007 0.007
[     43832]       dvar set bg_viewBobAmplitudeStandingAds 0.007 0.007
[     43832]       dvar set bg_weaponBobAmplitudeStanding 0.055 0.025
[     43832]       dvar set player_sustainAmmo 0
[     43832]       dvar set player_sprintSpeedScale 1.5
[     43832]       dvar set player_sprintUnlimited 0
[     43832]       dvar set bullet_ricochetBaseChance 0.5
[     43832]       dvar set bullet_penetration_enabled 1
[     43832]       dvar set bullet_penetration_damage 1
[     43832]       dvar set missileRemoteSteerPitchRange 1 87
[     43832]       dvar set missileRemoteSteerPitchRate 35
[     43832]       dvar set missileRemoteSteerYawRate 35
[     43832]       dvar set hud_fade_ammodisplay 8
[     43832]       dvar set hud_fade_compass 8
[     43832]       dvar set hud_fade_stance 1.7
[     43832]       dvar set hud_fade_offhand 8
[     43832]       dvar set hud_gasMaskOverlay 0
[     43832]       dvar set hud_forceMantleHint 0
[     43832]       dvar set aim_aimAssistRangeScale 1
[     43832]       dvar set aim_autoAimRangeScale 1
[     43832]       dvar set hud_showStance 1
[     43832]       dvar set hud_drawHUD 1
[     43832]       dvar set hud_missionFailed 0
[     43832]       dvar set player_radiusDamageMultiplier 1
[     43832]       dvar set player_meleeDamageMultiplier 1
[     43832]       dvar set player_useRadius 72
[     43832]       dvar set g_speed 190
[     43832]       dvar set ufoHitsTriggers 0
[     43832]       dvar set ai_count 32
[     43832]       dvar set ai_friendlySuppression 1
[     43832]       dvar set ai_friendlySuppressionDist 128
[     43832]       dvar set ai_friendlyFireBlockDuration 2000
[     43832]       dvar set ai_foliageSeeThroughDist 128
[     43832]       dvar set ai_maxGrenadeThrowSpeed 850
[     43832]       dvar set ai_accuracyDistScale 1
[     43832]       dvar set ai_accuracy_attackerCountDecrease 0.75
[     43832]       dvar set ai_accuracy_attackerCountMax 4
[     43832]       dvar set g_friendlyNameDist 15000
[     43832]       dvar set g_friendlyfireDist 175
[     43832]       dvar set g_friendlyfireDamageScale 1
[     43832]       dvar set player_deathInvulnerableToMelee 0
[     43832]       dvar set player_deathInvulnerableToProjectile 1
[     43832]       dvar set ai_eventDistFootstep 256
[     43832]       dvar set ai_eventDistFootstepWalk 128
[     43832]       dvar set ai_eventDistFootstepSprint 400
[     43832]       dvar set ai_eventDistNewEnemy 1024
[     43832]       dvar set ai_eventDistPain 512
[     43832]       dvar set ai_eventDistDeath 1024
[     43832]       dvar set ai_eventDistExplosion 1024
[     43832]       dvar set ai_eventDistGrenadePing 512
[     43832]       dvar set ai_eventDistProjPing 128
[     43832]       dvar set ai_eventDistGunShot 2048
[     43832]       dvar set ai_eventDistGunShotTeam 2048
[     43832]       dvar set ai_eventDistSilencedShot 128
[     43832]       dvar set ai_eventDistBullet 128
[     43832]       dvar set ai_eventDistProjImpact 256
[     43832]       dvar set ai_eventDistBadPlace 256
[     43832]       dvar set ai_busyEventDistFootstep 256
[     43832]       dvar set ai_busyEventDistFootstepWalk 128
[     43832]       dvar set ai_busyEventDistFootstepSprint 256
[     43832]       dvar set ai_busyEventDistNewEnemy 256
[     43832]       dvar set ai_busyEventDistPain 256
[     43832]       dvar set ai_busyEventDistDeath 256
[     43832]       dvar set ai_busyEventDistExplosion 1024
[     43832]       dvar set ai_busyEventDistGrenadePing 256
[     43832]       dvar set ai_busyEventDistProjPing 128
[     43832]       dvar set ai_busyEventDistGunShot 400
[     43832]       dvar set ai_busyEventDistGunShotTeam 256
[     43832]       dvar set ai_busyEventDistSilencedShot 128
[     43832]       dvar set ai_busyEventDistBullet 128
[     43832]       dvar set ai_busyEventDistProjImpact 256
[     43832]       dvar set g_enteqEnable 1
[     43832]       dvar set g_enteqDist 4000
[     43832]       dvar set missileRemoteSpeedTargetRange 2000 6000
[     43832]       dvar set missileRemoteSpeedUp 1000
[     43832]       dvar set missileRemoteSpeedDown 500
[     43832]       dvar set grenadeRollingEnabled 1
[     43832]       dvar set chaplinCheat 0
[     43832]       dvar set scr_dof_enable 1
[     43832]       dvar set glass_damageToWeaken 75
[     43832]       dvar set glass_damageToDestroy 275
[     43832]       dvar set glass_meleeDamage 2000
[     43832]       dvar set glass_radiusDamageMultiplier 8
[     43832]       dvar set g_fogColorReadOnly 1 0 0 1
[     43832]       dvar set g_fogStartDistReadOnly 0
[     43832]       dvar set g_fogHalfDistReadOnly 0.1
[     43832]       dvar set g_fogMaxOpacityReadOnly 1
[     43832]       dvar set g_sunFogEnabledReadOnly 0
[     43832]       dvar set g_sunFogColorReadOnly 1 0 0 1
[     43833]       dvar set g_sunFogDirReadOnly 1 0 0
[     43833]       dvar set g_sunFogBeginFadeAngleReadOnly 0
[     43833]       dvar set g_sunFogEndFadeAngleReadOnly 180
[     43833]       dvar set g_sunFogScaleReadOnly 1
[     43833]       dvar set cg_fovScale 1
[     43833]       dvar set cg_playerFovScale0 1
[     43833]       dvar set cg_playerFovScale1 1
[     43833]       dvar set cg_fovMin 1
[     43833]       dvar set com_timescale 1
[     43833]       dvar set timescale 1
[     43833]       dvar set fixedtime 0
[     43833]       dvar set fs_ignoreLocalized 0
[     43833]       dvar set player_damageMultiplier 1
[     43833]       dvar set r_texFilterDisable 0
[     43833]       dvar set r_texFilterMipBias 0
[     43833]       dvar set r_fullbright 0
[     43833]       dvar set r_debugShader none
[     43833]       dvar set r_subwindow 0 1 0 1
[     43833]       dvar set r_znear 4
[     43833]       dvar set r_znear_depthhack 0.1
[     43833]       dvar set r_zfar 0
[     43833]       dvar set r_fog 1
[     43833]       dvar set r_lightMap Unchanged
[     43833]       dvar set r_colorMap Unchanged
[     43833]       dvar set r_detailMap Unchanged
[     43833]       dvar set r_normalMap Unchanged
[     43833]       dvar set r_specularMap Unchanged
[     43833]       dvar set r_specularColorScale 2.5
[     43833]       dvar set r_diffuseColorScale 1
[     43833]       dvar set r_primaryLightUseTweaks 0
[     43833]       dvar set r_primaryLightTweakDiffuseStrength 1
[     43833]       dvar set r_primaryLightTweakSpecularStrength 1
[     43833]       dvar set r_resampleScene 1
[     43833]       dvar set r_showLightGrid 0
[     43833]       dvar set r_showMissingLightGrid 0
[     43833]       dvar set r_scaleViewport 1
[     43833]       dvar set r_drawDecals 1
[     43833]       dvar set r_dpvsFilterDebug 0
[     43833]       dvar set r_spotLightFovInnerFraction 0.5
[     43833]       dvar set r_spotLightStartRadius 36
[     43833]       dvar set r_spotLightEndRadius 196
[     43833]       dvar set r_spotLightShadows 1
[     43833]       dvar set r_spotLightSModelShadows 1
[     43833]       dvar set r_spotLightEntityShadows 1
[     43833]       dvar set r_spotLightBrightness 14
[     43833]       dvar set r_spotLightMaxLength 5000
[     43833]       dvar set r_spotLightExponent 2
[     43833]       dvar set r_lockPvs 0
[     43833]       dvar set r_skipPvs 0
[     43833]       dvar set r_singleCell 0
[     43833]       dvar set r_portalWalkLimit 0
[     43833]       dvar set r_portalMinRecurseDepth 2
[     43833]       dvar set r_showPortals 0
[     43833]       dvar set r_showPortalsOverview 0
[     43833]       dvar set r_showFbColorDebug None
[     43833]       dvar set r_showFloatZDebug 0
[     43833]       dvar set r_highLodDist -1
[     43833]       dvar set r_mediumLodDist -1
[     43833]       dvar set r_lowLodDist -1
[     43833]       dvar set r_lowestLodDist -1
[     43833]       dvar set r_forceLod none
[     43833]       dvar set r_modelVertColor 1
[     43833]       dvar set sm_sunEnable 1
[     43833]       dvar set sm_spotEnable 1
[     43833]       dvar set sm_spotLimit 4
[     43833]       dvar set sm_sunSampleSizeNear 0.25
[     43833]       dvar set sm_sunShadowCenter 0 0 0
[     43833]       dvar set sm_sunShadowScale 1
[     43833]       dvar set sm_strictCull 1
[     43833]       dvar set sm_spotDistCull 1
[     43833]       dvar set sm_fastSunShadow 1
[     43833]       dvar set sm_qualitySpotShadow 1
[     43833]       dvar set r_blur 0
[     43833]       dvar set r_glow 1
[     43833]       dvar set r_glowUseTweaks 0
[     43834]       dvar set r_glowTweakEnable 0
[     43834]       dvar set r_glowTweakRadius0 5
[     43834]       dvar set r_glowTweakBloomIntensity0 1
[     43834]       dvar set r_glowTweakBloomCutoff 0.5
[     43834]       dvar set r_glowTweakBloomDesaturation 0
[     43834]       dvar set r_filmUseTweaks 0
[     43834]       dvar set r_filmAltShader 1
[     43834]       dvar set r_contrast 1
[     43834]       dvar set r_brightness 0
[     43834]       dvar set r_desaturation 1
[     43834]       dvar set r_dof_tweak 0
[     43834]       dvar set r_dof_nearBlur 6
[     43834]       dvar set r_dof_farBlur 1.8
[     43834]       dvar set r_dof_viewModelStart 2
[     43834]       dvar set r_dof_viewModelEnd 8
[     43834]       dvar set r_dof_nearStart 10
[     43834]       dvar set r_dof_nearEnd 60
[     43834]       dvar set r_dof_farStart 1000
[     43834]       dvar set r_dof_farEnd 7000
[     43834]       dvar set r_dof_bias 0.5
[     43834]       dvar set r_sun_from_dvars 0
[     43834]       dvar set r_atlasAnimFPS 15
[     43834]       dvar set fx_enable 1
[     43834]       dvar set fx_draw 1
[     43834]       dvar set fx_freeze 0
[     43834]       dvar set fx_debugBolt 0
[     43834]       dvar set fx_count 0
[     43834]       dvar set fx_visMinTraceDist 80
[     43834]       dvar set fx_profileSort cost
[     43834]       dvar set fx_profileSkip 0
[     43834]       dvar set fx_profileFilter 
[     43834]       dvar set fx_profile 0
[     43834]       dvar set fx_mark_profile 0
[     43834]       dvar set fx_drawClouds 1
[     43834]       dvar set glass_break 1
[     43834]       dvar set safeArea_horizontal 0.85
[     43834]       dvar set safeArea_vertical 0.85
[     43834]       dvar set ragdoll_debug 0
[     43834]       dvar set ragdoll_fps 20
[     43834]       dvar set ragdoll_max_life 4500
[     43834]       dvar set ragdoll_explode_force 18000
[     43834]       dvar set ragdoll_explode_upbias 0.8
[     43834]       dvar set ragdoll_exploding_bullet_force 5000
[     43834]       dvar set ragdoll_exploding_bullet_upbias 0.8
[     43834]       dvar set ragdoll_bullet_force 500
[     43834]       dvar set ragdoll_bullet_upbias 0.5
[     43834]       dvar set ragdoll_baselerp_time 1000
[     43834]       dvar set ragdoll_jointlerp_time 3000
[     43834]       dvar set ragdoll_rotvel_scale 1
[     43834]       dvar set ragdoll_jitter_scale 1
[     43834]       dvar set ragdoll_self_collision_scale 1.2
[     43834]       dvar set cl_freemove 0
[     43834]       dvar set cl_freemoveScale 1
[     43834]       dvar set profileMenuOption_gamma 0.8
[     43834]       dvar set profileMenuOption_blacklevel 0
[     43834]       dvar set profileMenuOption_volume 0.8
[     43834]       dvar set profileMenuOption_safeAreaHorz 0.85
[     43834]       dvar set profileMenuOption_safeAreaVert 0.85
[     43834]       dvar set snd_slaveFadeTime 500
[     43834]       dvar set snd_enable2D 1
[     43834]       dvar set snd_enable3D 1
[     43834]       dvar set snd_enableStream 1
[     43834]       dvar set snd_enableReverb 1
[     43834]       dvar set snd_draw3D Off
[     43834]       dvar set snd_levelFadeTime 250
[     43834]       dvar set phys_mcv_vehicle 300
[     43834]       dvar set phys_csl 0.3
[     43834]       dvar set phys_gravity -800
[     43834]       dvar set phys_gravity_ragdoll -800
[     43834]       dvar set phys_bulletUpBias 0.5
[     43834]       dvar set phys_bulletSpinScale 3
[     43834]       dvar set phys_qsi 15
[     43834]       dvar set phys_reorderConst 1
[     43834]       dvar set phys_noIslands 0
[     43834]       dvar set phys_collUseEntities 0
[     43834]       dvar set phys_autoDisableLinear 20
[     43834]       dvar set phys_autoDisableAngular 57
[     43834]       dvar set phys_autoDisableTime 0.9
[     43834]       dvar set phys_autoDisableFastLinear 40
[     43834]       dvar set phys_autoDisableFastAngular 270
[     43834]       dvar set phys_autoDisableFastTime 0.5
[     43834]       dvar set phys_contact_cfm_vehicle 0.001
[     43834]       dvar set phys_contact_erp_vehicle 0.5
[     43834]       dvar set phys_contact_cfm_vehicleSoft 0.05
[     43834]       dvar set phys_contact_erp_vehicleSoft 0.05
[     43834]       dvar set phys_frictionScale 1
[     43834]       dvar set phys_dragLinear 0.03
[     43834]       dvar set phys_dragAngular 0.5
[     43834]       dvar set phys_narrowObjMaxLength 4
[     43834]       dvar set phys_jointPullThreshold 4
[     43834]       dvar set physVeh_StepsPerFrame 3
[     43834]       dvar set physVeh_minImpactMomentum 17.6
[     43834]       dvar set physVeh_slideReductionForHighSpeed 0
[     43834]       dvar set physVeh_explodeForce 800
[     43834]       dvar set physVeh_explodeSpinScale 3
[     43834]       dvar set physVeh_pathConstraintCfm 1e-006
[     43834]       dvar set physVeh_pathConstraintErp 0.8
[     43834]       dvar set physVeh_collideWithClipOnly 0
[     43834]       dvar set physVeh_jump 0
[     43834]       dvar set ui_showList 0
[     43834]       dvar set ui_debugMode 0
[     43834]       dvar set ui_textScrollSpeed 30
[     43834]       dvar set ui_textScrollPauseStart 1
[     43834]       dvar set ui_textScrollPauseEnd 3
[     43834]       dvar set ui_textScrollFadeTime 0.2
[     43834]       dvar set ui_sliderSteps 40
[     43834]       dvar set cg_drawGun 1
[     43834]       dvar set cg_viewVehicleInfluence 1
[     43834]       dvar set cg_drawHealth 0
[     43834]       dvar set cg_drawMaterial Off
[     43834]       dvar set cg_drawShellshock 1
[     43834]       dvar set cg_drawDamageFlash 0
[     43834]       dvar set cg_drawDamageDirection 1
[     43834]       dvar set cg_drawSplatter 0
[     43834]       dvar set cg_drawSplatterTest 0
[     43834]       dvar set cg_splatterHitOntoScreen 0
[     43834]       dvar set cg_splatterTrackIndependent 1
[     43834]       dvar set cg_splatterTrackOntoScreen 0
[     43834]       dvar set painVisionLerpInRate 10
[     43834]       dvar set painVisionLerpOutRate 0.3
[     43834]       dvar set cg_drawPlayerPosInFreeMove 1
[     43834]       dvar set cg_crosshairAlpha 1
[     43834]       dvar set cg_crosshairAlphaMin 0.5
[     43834]       dvar set cg_crosshairDynamic 0
[     43834]       dvar set cg_crosshairEnemyColor 1
[     43834]       dvar set cg_drawFriendlyFireCrosshair 0
[     43834]       dvar set cg_centertime 3
[     43834]       dvar set cg_debugevents -1
[     43834]       dvar set cg_debugLookAt 0
[     43834]       dvar set cg_footsteps 1
[     43834]       dvar set cg_debug_overlay_viewport 0
[     43834]       dvar set cg_dumpAnims -1
[     43834]       dvar set cg_dobjdump -1
[     43834]       dvar set cg_followEnt -1
[     43834]       dvar set objectiveAlpha 0.6
[     43834]       dvar set objectiveHideIcon 0
[     43834]       dvar set sv_znear 0
[     43834]       dvar set cg_crosshairVerticalOffset 0
[     43834]       dvar set RemoteCameraSounds_RoomType underwater
[     43834]       dvar set RemoteCameraSounds_DryLevel 0.8
[     43834]       dvar set RemoteCameraSounds_WetLevel 0.5
[     43834]       dvar set radarjamDistMin 500
[     43834]       dvar set radarjamDistMax 1000
[     43834]       dvar set radarjamSinCurve 1
[     43834]       dvar set thermalBlurFactorScope 250
[     43834]       dvar set thermalBlurFactorNoScope 250
[     43834]       dvar set turret_fov 55
[     43835]       dvar set turret_adsFov 35
[     43835]       dvar set cg_watersheeting 1
[     43835]       dvar set veh_boneControllerLodDist 2000
[     43835]       dvar set vehCam_freeLook 0
[     43835]       dvar set vehCam_editMode 0
[     43835]       dvar set vehCam_angles 0 0 0
[     43835]       dvar set vehCam_offset 0 0 0
[     43835]       dvar set vehCam_radius 0
[     43835]       dvar set vehCam_speedInfluence 0
[     43835]       dvar set vehCam_pitchTurnRate 90
[     43835]       dvar set vehCam_pitchClamp 45
[     43835]       dvar set vehCam_yawTurnRate 260
[     43835]       dvar set vehCam_yawClamp 45
[     43835]       dvar set vehCam_zOffsetMode World
[     43835]       dvar set vehAudio_inAirPitchUpLerp 0.75
[     43835]       dvar set vehAudio_inAirPitchDownLerp 1.2
[     43835]       dvar set vehAudio_spawnVolumeTime 2
[     43835]       dvar set dynEnt_bulletForce 1000
[     43835]       dvar set dynEnt_explodeForce 12500
[     43835]       dvar set dynEnt_explodeUpbias 0.5
[     43835]       dvar set dynEnt_explodeSpinScale 3
[     43835]       dvar set dynEnt_explodeMinForce 40
[     43835]       dvar set dynEnt_explodeMaxEnts 20
[     43835]       dvar set dynEnt_explodingBulletForce 3500
[     43835]       dvar set dynEnt_explodingBulletUpbias 0.5
[     43835]       dvar set dynEnt_explodingBulletSpinScale 1
[     43835]       dvar set dynEnt_explodingBulletMinForce 5
[     43835]       dvar set dynEnt_explodingBulletMaxEnts 5
[     43835]       dvar set dynEnt_damageScale 1
[     43835]       dvar set compassMaxRange 3500
[     43835]       dvar set compassSoundPingFadeTime 2
[     43835]       dvar set compassClampIcons 1
[     43835]       dvar set compassTickertapeStretch 0.5
[     43835]       dvar set compassRadarPingFadeTime 4
[     43835]       dvar set compassRadarUpdateTime 4
[     43835]       dvar set compassFastRadarUpdateTime 2
[     43835]       dvar set compassRadarLineThickness 0.4
[     43835]       dvar set compassEnemyFootstepMaxRange 500
[     43835]       dvar set compassEnemyFootstepMaxZ 100
[     43835]       dvar set compassEnemyFootstepMinSpeed 140
[     43835]       dvar set compassEnemyFootstepEnabled 0
[     43835]       dvar set compassHideVehicles 0
[     43835]       dvar set compassHideSansObjectivePointer 0
[     43835]       dvar set cg_hudMapRadarLineThickness 0.15
[     43835]       dvar set motionTrackerPingFadeTime 3
[     43835]       dvar set motionTrackerRange 1600
[     43835]       dvar set motionTrackerSweepInterval 3
[     43835]       dvar set motionTrackerSweepSpeed 2000
[     43835]       dvar set motionTrackerSweepAngle 90
[     43835]       dvar set motionTrackerBlurDuration 0.2
[     43835]       dvar set hudElemPausedBrightness 0.4
[     43835]       dvar set waypointPlayerOffsetProne 30
[     43835]       dvar set waypointPlayerOffsetCrouch 56
[     43835]       dvar set waypointPlayerOffsetStand 66
[     43835]       dvar set objectiveFontSize 0.6
[     43835]       dvar set objectiveTextOffsetY -5.33
[     43835]       dvar set objectiveFadeTooFar 25
[     43835]       dvar set objectiveFadeTooClose 0.1
[     43835]       dvar set objectiveFadeTimeGoingOn 1
[     43835]       dvar set objectiveFadeTimeGoingOff 0.5
[     43835]       dvar set objectiveFadeTimeWaitOn 2
[     43835]       dvar set objectiveFadeTimeWaitOff 2
[     43835]       dvar set objectiveHide 0
[     43835]       dvar set cameraShakeRemoteMissile_Angles 0.05 0.7 0.07
[     43835]       dvar set cameraShakeRemoteMissile_Freqs 42 0.7 100
[     43835]       dvar set cameraShakeRemoteMissile_SpeedRange 1000 4000
[     43835]       dvar set cameraShakeRemoteHelo_Angles 0.221 0.15 2
[     43835]       dvar set cameraShakeRemoteHelo_Freqs 31 90 0.5
[     43835]       dvar set cameraShakeRemoteHelo_SpeedRange 2000 5000
[     43835]       dvar set missileRemoteFOV 15
[     43835]       dvar set laserForceOn 0
[     43835]       dvar set laserRange 1500
[     43835]       dvar set laserRangePlayer 1500
[     43835]       dvar set laserRadius 0.8
[     43835]       dvar set laserLightBodyTweak 15
[     43835]       dvar set laserLightRadius 3
[     43835]       dvar set laserLightBeginOffset 13
[     43835]       dvar set laserLightEndOffset -3
[     43835]       dvar set laserEndOffset 0.5
[     43835]       dvar set laserFlarePct 0.2
[     43835]       dvar set laserDebug 0
[     43835]       dvar set laserRange_alt 5000
[     43835]       dvar set laserRadius_alt 30
[     43835]       dvar set laserLightRadius_alt 100
[     43835]       dvar set laserFlarePct_alt 0
[     43835]       dvar set shieldImpactBulletShakeScale 0.35
[     43835]       dvar set shieldImpactBulletShakeDuration 500
[     43835]       dvar set shieldImpactMissileShakeScale 0.5
[     43835]       dvar set shieldImpactMissileShakeDuration 1500
[     43835]       dvar set shieldImpactExplosionLowShakeScale 0.4
[     43835]       dvar set shieldImpactExplosionLowShakeDuration 800
[     43835]       dvar set shieldImpactExplosionHighShakeScale 0.5
[     43835]       dvar set shieldImpactExplosionHighShakeDuration 1250
[     43835]       dvar set shieldImpactExplosionThreshold 85
[     43835]       dvar set cg_gun_x 0
[     43835]       dvar set cg_gun_y 0
[     43835]       dvar set cg_gun_z 0
[     43835]       dvar set viewModelHacks 1
[     43835]       dvar set viewModelDebugNotetracks 0
[     43835]       dvar set cg_cullBullets 1
[     43835]       dvar set cg_minCullBulletDist 128
[     43835]       dvar set cg_cullBulletAngle 50
[     43835]       dvar set FoFIconScale 1.3
[     43835]       dvar set FoFIconMinSize 30
[     43835]       dvar set FoFIconMaxSize 640
[     43835]       dvar set FoFIconSpawnTimeDelay 1
[     43835]       dvar set FoFIconSpawnTimeFade 5
[     43835]       dvar set bg_viewKickScale 0.8
[     43835]       dvar set bg_viewKickMax 90
[     43835]       dvar set bg_viewKickMin 5
[     43835]       dvar set bg_viewKickRandom 0.4
[     43835]       dvar set bg_forceDualWield 0
[     43835]       dvar set bg_debugProne 0
[     43835]       dvar set player_view_pitch_up 85
[     43835]       dvar set player_view_pitch_down 85
[     43835]       dvar set player_lean_shift_left 5
[     43835]       dvar set player_lean_shift_right 9
[     43835]       dvar set player_lean_shift_crouch_left 4
[     43835]       dvar set player_lean_shift_crouch_right 15
[     43835]       dvar set player_lean_rotate_left 0.8
[     43835]       dvar set player_lean_rotate_right 0.4
[     43835]       dvar set player_lean_rotate_crouch_left 0.8
[     43835]       dvar set player_lean_rotate_crouch_right 0.3
[     43835]       dvar set bg_ladder_yawcap 100
[     43835]       dvar set bg_prone_yawcap 85
[     43835]       dvar set bg_foliagesnd_minspeed 40
[     43835]       dvar set bg_foliagesnd_maxspeed 180
[     43835]       dvar set bg_foliagesnd_slowinterval 1500
[     43835]       dvar set bg_foliagesnd_fastinterval 500
[     43835]       dvar set bg_foliagesnd_resetinterval 500
[     43835]       dvar set bg_fallDamageMinHeight 200
[     43835]       dvar set bg_fallDamageMaxHeight 350
[     43835]       dvar set bg_softLandingMinHeight 128
[     43835]       dvar set bg_softLandingMaxHeight 300
[     43835]       dvar set bg_softLandingMaxDamage 0.1
[     43835]       dvar set friction 5.5
[     43835]       dvar set stopspeed 100
[     43835]       dvar set bg_swingSpeed 0.2
[     43835]       dvar set bg_legYawTolerance 20
[     43835]       dvar set bg_viewBobAmplitudeSprinting 0.02 0.014
[     43836]       dvar set bg_viewBobAmplitudeStanding 0.007 0.007
[     43836]       dvar set bg_viewBobAmplitudeStandingAds 0.007 0.007
[     43836]       dvar set bg_viewBobAmplitudeDucked 0.0075 0.0075
[     43836]       dvar set bg_viewBobAmplitudeDuckedAds 0.0075 0.0075
[     43836]       dvar set bg_viewBobAmplitudeProne 0.02 0.005
[     43836]       dvar set bg_viewBobAmplitudeRoll 1.5
[     43836]       dvar set bg_viewBobMax 8
[     43836]       dvar set bg_viewBobLag 0.25
[     43836]       dvar set bg_weaponBobAmplitudeSprinting 0.02 0.014
[     43836]       dvar set bg_weaponBobAmplitudeStanding 0.055 0.025
[     43836]       dvar set bg_weaponBobAmplitudeDucked 0.045 0.025
[     43836]       dvar set bg_weaponBobAmplitudeProne 0.02 0.005
[     43836]       dvar set bg_weaponBobAmplitudeRoll 1.5
[     43836]       dvar set bg_weaponBobMax 8
[     43836]       dvar set bg_weaponBobLag 0.25
[     43836]       dvar set bg_forceExplosiveBullets 0
[     43836]       dvar set bg_bulletExplDmgFactor 1
[     43836]       dvar set bg_bulletExplRadius 100
[     43836]       dvar set bg_aimSpreadMoveSpeedThreshold 11
[     43836]       dvar set bg_maxGrenadeIndicatorSpeed 100
[     43836]       dvar set player_breath_hold_time 4.5
[     43836]       dvar set player_breath_gasp_time 1
[     43836]       dvar set player_breath_fire_delay 0
[     43836]       dvar set player_breath_gasp_scale 4.5
[     43836]       dvar set player_breath_hold_lerp 4
[     43836]       dvar set player_breath_gasp_lerp 6
[     43836]       dvar set player_breath_snd_lerp 2
[     43836]       dvar set player_breath_snd_delay 1
[     43836]       dvar set player_scopeExitOnDamage 0
[     43836]       dvar set player_adsExitDelay 0
[     43836]       dvar set player_move_factor_on_torso 0
[     43836]       dvar set player_debugHealth 0
[     43836]       dvar set player_sustainAmmo 0
[     43836]       dvar set player_runThreshhold 110
[     43836]       dvar set player_moveThreshhold 10
[     43836]       dvar set player_footstepsThreshhold 0
[     43836]       dvar set player_strafeSpeedScale 0.8
[     43836]       dvar set player_backSpeedScale 0.7
[     43836]       dvar set player_strafeAnimCosAngle 0.5
[     43836]       dvar set player_spectateSpeedScale 1
[     43836]       dvar set player_sprintSpeedScale 1.5
[     43836]       dvar set player_sprintUnlimited 0
[     43836]       dvar set player_sprintTime 4
[     43836]       dvar set player_sprintMinTime 1
[     43836]       dvar set player_sprintRechargePause 0
[     43836]       dvar set player_sprintStrafeSpeedScale 0.667
[     43836]       dvar set player_sprintCameraBob 0.5
[     43836]       dvar set player_lastStandDebug 0
[     43836]       dvar set player_lastStandCrawlSpeedScale 0.2
[     43836]       dvar set player_turnAnims 0
[     43836]       dvar set player_dmgtimer_timePerPoint 100
[     43836]       dvar set player_dmgtimer_maxTime 750
[     43836]       dvar set player_dmgtimer_minScale 0
[     43836]       dvar set player_dmgtimer_stumbleTime 500
[     43836]       dvar set player_dmgtimer_flinchTime 500
[     43836]       dvar set player_meleeRange 64
[     43836]       dvar set player_meleeWidth 10
[     43836]       dvar set player_meleeHeight 10
[     43836]       dvar set player_burstFireCooldown 0.2
[     43836]       dvar set bullet_penetrationMinFxDist 30
[     43836]       dvar set bullet_ricochetBaseChance 0.5
[     43836]       dvar set bullet_penetration_enabled 1
[     43836]       dvar set bullet_penetration_damage 1
[     43836]       dvar set useTagFlashSilenced 1
[     43836]       dvar set turret_adsEnabled 1
[     43836]       dvar set turret_adsTime 250
[     43836]       dvar set bg_shieldHitEncodeWidthWorld -14 14
[     43836]       dvar set bg_shieldHitEncodeHeightWorld -25 20
[     43836]       dvar set bg_shieldHitEncodeWidthVM -16 16
[     43836]       dvar set bg_shieldHitEncodeHeightVM -10 10
[     43836]       dvar set missileRemoteSteerPitchRange 1 87
[     43836]       dvar set missileRemoteSteerPitchRate 35
[     43836]       dvar set missileRemoteSteerYawRate 35
[     43836]       dvar set ai_debugOverlay 0
[     43836]       dvar set jump_height 39
[     43836]       dvar set jump_stepSize 18
[     43836]       dvar set jump_slowdownEnable 0
[     43836]       dvar set jump_ladderPushVel 128
[     43837]       dvar set jump_spreadAdd 64
[     43837]       dvar set mantle_enable 1
[     43837]       dvar set mantle_debug 0
[     43837]       dvar set mantle_check_range 20
[     43837]       dvar set mantle_check_radius 0.1
[     43837]       dvar set mantle_check_angle 60
[     43837]       dvar set mantle_view_yawcap 60
[     43837]       dvar set mantle_max_vertical_end_velocity 0
[     43837]       dvar set hud_fade_ammodisplay 8
[     43837]       dvar set hud_fade_compass 8
[     43837]       dvar set hud_fade_stance 1.7
[     43837]       dvar set hud_fade_offhand 8
[     43837]       dvar set hud_bloodOverlayLerpRate 0.3
[     43837]       dvar set aim_aimAssistRangeScale 1
[     43837]       dvar set aim_autoAimRangeScale 1
[     43837]       dvar set aim_input_graph_enabled 1
[     43837]       dvar set aim_input_graph_debug 0
[     43837]       dvar set aim_input_graph_index 3
[     43837]       dvar set aim_turnrate_pitch 90
[     43837]       dvar set aim_turnrate_pitch_ads 55
[     43837]       dvar set aim_turnrate_yaw 260
[     43837]       dvar set aim_turnrate_yaw_ads 90
[     43837]       dvar set aim_accel_turnrate_enabled 1
[     43837]       dvar set aim_accel_turnrate_debug 0
[     43837]       dvar set aim_accel_turnrate_lerp 1200
[     43837]       dvar set aim_slowdown_enabled 1
[     43837]       dvar set aim_slowdown_debug 0
[     43837]       dvar set aim_slowdown_region_width 90
[     43837]       dvar set aim_slowdown_region_height 90
[     43837]       dvar set aim_slowdown_pitch_scale 0.4
[     43837]       dvar set aim_slowdown_pitch_scale_ads 0.5
[     43837]       dvar set aim_slowdown_yaw_scale 0.4
[     43837]       dvar set aim_slowdown_yaw_scale_ads 0.5
[     43837]       dvar set aim_autoaim_enabled 1
[     43837]       dvar set aim_autoaim_debug 0
[     43837]       dvar set aim_autoaim_lerp 40
[     43837]       dvar set aim_autoaim_region_width 160
[     43837]       dvar set aim_autoaim_region_height 120
[     43837]       dvar set aim_automelee_enabled 1
[     43837]       dvar set aim_automelee_debug 0
[     43837]       dvar set aim_automelee_lerp 40
[     43837]       dvar set aim_automelee_region_width 320
[     43837]       dvar set aim_automelee_region_height 240
[     43837]       dvar set aim_automelee_range 128
[     43837]       dvar set aim_lockon_enabled 1
[     43837]       dvar set aim_lockon_debug 0
[     43837]       dvar set aim_lockon_deflection 0.05
[     43837]       dvar set aim_lockon_strength 0.6
[     43837]       dvar set aim_lockon_region_width 90
[     43837]       dvar set aim_lockon_region_height 90
[     43837]       dvar set aim_scale_view_axis 1
[     43837]       dvar set vehHelicopterFreeLookReleaseSpeed 8
[     43837]       dvar set vehHelicopterHeadSwayOnYaw 0.5
[     43837]       dvar set vehHelicopterHeadSwayOnPitch 0.35
[     43837]       dvar set vehHelicopterHeadSwayOnRollHorz 0.1
[     43837]       dvar set vehHelicopterHeadSwayOnRollVert 2
[     43837]       dvar set player_radiusDamageMultiplier 1
[     43837]       dvar set player_meleeDamageMultiplier 1
[     43837]       dvar set player_throwbackInnerRadius 72
[     43837]       dvar set player_throwbackOuterRadius 192
[     43837]       dvar set player_useRadius 72
[     43837]       dvar set player_MGUseRadius 128
[     43837]       dvar set g_minGrenadeDamageSpeed 400
[     43837]       dvar set g_grenadeDamageMaxHeight 104
[     43837]       dvar set g_ai 1
[     43837]       dvar set g_spawnai 1
[     43837]       dvar set ufoHitsTriggers 0
[     43837]       dvar set ai_count 32
[     43837]       dvar set ai_noDodge 0
[     43837]       dvar set ai_pathMomentum 0.78
[     43837]       dvar set ai_pathNegotiationOverlapCost 300
[     43837]       dvar set ai_pathChokePointCost 1024
[     43837]       dvar set ai_pathRandomPercent 50
[     43837]       dvar set ai_playerADS_LOSRange 150
[     43837]       dvar set ai_playerLOSRange 150
[     43837]       dvar set ai_playerLOSHalfWidth 25
[     43837]       dvar set ai_playerLOSMinTime 750
[     43837]       dvar set ai_playerADSTargetTime 10000
[     43837]       dvar set ai_friendlySuppression 1
[     43837]       dvar set ai_friendlySuppressionDist 128
[     43837]       dvar set ai_friendlyFireBlockDuration 2000
[     43837]       dvar set ai_threatUpdateInterval 500
[     43837]       dvar set ai_foliageSeeThroughDist 128
[     43837]       dvar set ai_maxGrenadeThrowSpeed 850
[     43837]       dvar set ai_coverSearchInterval 2000
[     43837]       dvar set ai_dangerReactGoalRadius 512
[     43837]       dvar set ai_dropAkimboChance 15
[     43837]       dvar set ai_frontShieldDamageReduction 0.9
[     43837]       dvar set ai_coverScore_dangerousNode 32
[     43837]       dvar set ai_coverScore_coverType 2
[     43837]       dvar set ai_coverScore_distance 16
[     43837]       dvar set ai_coverScore_engagement 4
[     43837]       dvar set ai_coverScore_nodeAngle 4
[     43837]       dvar set ai_coverScore_playerLos 8
[     43837]       dvar set ai_coverScore_priority 8
[     43837]       dvar set ai_coverScore_targetDir 8
[     43837]       dvar set ai_coverScore_visibility 8
[     43837]       dvar set ai_accuracyDistScale 1
[     43837]       dvar set ai_accuracy_attackerCountDecrease 0.75
[     43837]       dvar set ai_accuracy_attackerCountMax 4
[     43837]       dvar set g_playerTrailTime 500
[     43837]       dvar set ai_disableSpawn 0
[     43837]       dvar set g_debugLocDamage -1
[     43837]       dvar set g_debugLocHit -1
[     43837]       dvar set g_debugLocHitTime 500
[     43837]       dvar set g_friendlyNameDist 15000
[     43837]       dvar set g_friendlyfireDist 175
[     43837]       dvar set g_friendlyfireDamageScale 1
[     43837]       dvar set player_deathInvulnerableToMelee 0
[     43837]       dvar set player_deathInvulnerableToProjectile 1
[     43837]       dvar set turretPlayerAvoidScale 1.7
[     43837]       dvar set ai_eventDistFootstep 256
[     43837]       dvar set ai_eventDistFootstepWalk 128
[     43837]       dvar set ai_eventDistFootstepSprint 400
[     43837]       dvar set ai_eventDistNewEnemy 1024
[     43837]       dvar set ai_eventDistPain 512
[     43837]       dvar set ai_eventDistDeath 1024
[     43837]       dvar set ai_eventDistExplosion 1024
[     43837]       dvar set ai_eventDistGrenadePing 512
[     43837]       dvar set ai_eventDistProjPing 128
[     43837]       dvar set ai_eventDistGunShot 2048
[     43837]       dvar set ai_eventDistGunShotTeam 2048
[     43837]       dvar set ai_eventDistSilencedShot 128
[     43837]       dvar set ai_eventDistBullet 128
[     43837]       dvar set ai_eventDistProjImpact 256
[     43837]       dvar set ai_eventDistBadPlace 256
[     43837]       dvar set ai_busyEventDistFootstep 256
[     43837]       dvar set ai_busyEventDistFootstepWalk 128
[     43838]       dvar set ai_busyEventDistFootstepSprint 256
[     43838]       dvar set ai_busyEventDistNewEnemy 256
[     43838]       dvar set ai_busyEventDistPain 256
[     43838]       dvar set ai_busyEventDistDeath 256
[     43838]       dvar set ai_busyEventDistExplosion 1024
[     43838]       dvar set ai_busyEventDistGrenadePing 256
[     43838]       dvar set ai_busyEventDistProjPing 128
[     43838]       dvar set ai_busyEventDistGunShot 400
[     43838]       dvar set ai_busyEventDistGunShotTeam 256
[     43838]       dvar set ai_busyEventDistSilencedShot 128
[     43838]       dvar set ai_busyEventDistBullet 128
[     43838]       dvar set ai_busyEventDistProjImpact 256
[     43838]       dvar set g_earthquakeEnable 1
[     43838]       dvar set g_enteqDelay 150
[     43838]       dvar set g_enteqEnable 1
[     43838]       dvar set g_enteqDist 4000
[     43838]       dvar set pickupPrints 0
[     43838]       dvar set shieldBlastDamageProtection_30 0.95
[     43838]       dvar set shieldBlastDamageProtection_60 0.8
[     43838]       dvar set shieldBlastDamageProtection_120 0.55
[     43838]       dvar set shieldBlastDamageProtection_180 0.15
[     43838]       dvar set shieldPlayerBulletProtectionDegrees 60
[     43838]       dvar set g_singleplayerAntilag 1
[     43838]       dvar set veh_drawTrack 0
[     43838]       dvar set veh_thirdPersonCam 0
[     43838]       dvar set veh_aiOverSteerScale 1
[     43838]       dvar set vehHelicopterMaxSpeed 150
[     43838]       dvar set vehHelicopterMaxSpeedVertical 65
[     43838]       dvar set vehHelicopterMaxAccel 45
[     43838]       dvar set vehHelicopterMaxAccelVertical 30
[     43838]       dvar set vehHelicopterMaxYawRate 120
[     43838]       dvar set vehHelicopterMaxYawAccel 90
[     43838]       dvar set vehHelicopterMaxPitch 10
[     43838]       dvar set vehHelicopterMaxRoll 35
[     43838]       dvar set vehHelicopterLookaheadTime 1
[     43838]       dvar set vehHelicopterHoverSpeedThreshold 400
[     43838]       dvar set vehHelicopterRightStickDeadzone 0.3
[     43838]       dvar set vehHelicopterStrafeDeadzone 0.3
[     43838]       dvar set vehHelicopterScaleMovement 1
[     43838]       dvar set vehHelicopterSoftCollisions 0
[     43838]       dvar set vehHelicopterDecelerationFwd 0.5
[     43838]       dvar set vehHelicopterDecelerationSide 1
[     43838]       dvar set vehHelicopterDecelerationUp 1.5
[     43838]       dvar set vehHelicopterInvertUpDown 0
[     43838]       dvar set vehHelicopterYawOnLeftStick 5
[     43838]       dvar set vehHelicopterTiltSpeed 1.2
[     43838]       dvar set vehHelicopterTiltFromAcceleration 2
[     43838]       dvar set vehHelicopterTiltFromDeceleration 2
[     43838]       dvar set vehHelicopterTiltFromVelocity 1
[     43838]       dvar set vehHelicopterTiltFromControllerAxes 0
[     43838]       dvar set vehHelicopterTiltFromFwdAndYaw 0
[     43838]       dvar set vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt 1
[     43838]       dvar set vehHelicopterJitterJerkyness 0.3
[     43838]       dvar set vehHelicopterHeadSwayDontSwayTheTurret 1
[     43838]       dvar set vehHelicopterTiltMomentum 0.4
[     43838]       dvar set missileGlassShatterVel 600
[     43838]       dvar set missileHellfireMaxSlope 0.5
[     43838]       dvar set missileHellfireUpAccel 1000
[     43838]       dvar set missileJavClimbHeightDirect 10000
[     43838]       dvar set missileJavClimbHeightTop 15000
[     43838]       dvar set missileJavClimbAngleDirect 85
[     43838]       dvar set missileJavClimbAngleTop 50
[     43838]       dvar set missileJavClimbCeilingDirect 0
[     43838]       dvar set missileJavClimbCeilingTop 3000
[     43838]       dvar set missileJavTurnRateDirect 120
[     43838]       dvar set missileJavTurnRateTop 100
[     43838]       dvar set missileJavAccelClimb 300
[     43838]       dvar set missileJavAccelDescend 4500
[     43838]       dvar set missileJavSpeedLimitClimb 1000
[     43838]       dvar set missileJavSpeedLimitDescend 6000
[     43838]       dvar set missileJavTurnDecel 0.05
[     43838]       dvar set missileJavClimbToOwner 700
[     43838]       dvar set missileJavDuds 0
[     43838]       dvar set missileWaterMaxDepth 60
[     43838]       dvar set missileRemoteSpeedTargetRange 2000 6000
[     43838]       dvar set missileRemoteSpeedUp 1000
[     43838]       dvar set missileRemoteSpeedDown 500
[     43838]       dvar set missileExplosionLiftDistance 32
[     43838]       dvar set missileMacross 0
[     43838]       dvar set grenadeRestThreshold 20
[     43838]       dvar set grenadeRollingEnabled 1
[     43838]       dvar set grenadeFrictionLow 0.01
[     43838]       dvar set grenadeFrictionHigh 0.4
[     43838]       dvar set grenadeFrictionMaxThresh 100
[     43838]       dvar set grenadeBumpFreq 0.3
[     43838]       dvar set grenadeBumpMag 0.4
[     43838]       dvar set grenadeBumpMax 100
[     43838]       dvar set grenadeWobbleFreq 0.08
[     43838]       dvar set grenadeWobbleFwdMag 10
[     43838]       dvar set grenadeWobbleSideMag 1
[     43838]       dvar set grenadeWobbleSideDamp 0.01
[     43838]       dvar set grenadeCurveMax 4
[     43838]       dvar set grenadeBounceRestitutionMax 0.3
[     43838]       dvar set g_giveAll 0
[     43838]       dvar set chaplinCheat 0
[     43838]       dvar set scr_dof_enable 1
[     43838]       dvar set glass_damageToWeaken 75
[     43838]       dvar set glass_damageToDestroy 275
[     43838]       dvar set glass_meleeDamage 2000
[     43838]       dvar set glass_radiusDamageMultiplier 8
[     43838]       dvar set g_debugDamage 0
[     43838]       dvar set g_debugBullets 0
[     43838]       dvar set shieldDebug 0
[     43838]       dvar set g_vehicleDrawPath 
[     43838]       dvar set g_vehicleDebug 0
[     43838]       dvar set g_entinfo off
[     43838]       dvar set g_entinfo_type AI only
[     43838]       dvar set g_entinfo_AItext brief
[     43838]       dvar set g_entinfo_maxdist 2048
[     43838]       dvar set g_entinfo_scale 1
[     43838]       dvar set g_drawEntBBoxes 0
[     43838]       dvar set g_drawGrenadeHints 0
[     43838]       dvar set path_nodeInfoType index
[     43838]       dvar set ai_showNodes 0
[     43838]       dvar set ai_showNodesDist 500
[     43838]       dvar set ai_showNearbyNodes 0
[     43838]       dvar set ai_showNearestNodes 0
[     43838]       dvar set ai_showAmbushNodes 0
[     43838]       dvar set ai_showLikelyEnemyPathNode 0
[     43838]       dvar set ai_showLastKnownEnemyPos 0
[     43838]       dvar set ai_showFriendlyChains 0
[     43838]       dvar set ai_showVisData 0
[     43838]       dvar set ai_showVisDataDist 400
[     43838]       dvar set ai_showBadPlaces 0
[     43838]       dvar set ai_showDodge 0
[     43838]       dvar set ai_debugMayMove 0
[     43838]       dvar set ai_showPotentialThreatDir 0
[     43838]       dvar set ai_moveOrientMode invalid
[     43838]       dvar set ai_showSuppression -1
[     43838]       dvar set ai_debugCorpsePlant 0
[     43838]       dvar set ai_debugGunBlocked 0
[     43838]       dvar set ai_showPaths 0
[     43838]       dvar set ai_showPathFindNodes 0
[     43838]       dvar set ai_debugFindPath 0
[     43838]       dvar set ai_debugFindPathDirect 0
[     43838]       dvar set ai_debugFindPathWidth 0
[     43838]       dvar set ai_debugFindPathLock 0
[     43838]       dvar set ai_debugAnimDeltas 0
[     43838]       dvar set ai_debugGrenadeFailSafe 0
[     43838]       dvar set ai_debugGrenadeHintArc 150
[     43838]       dvar set ai_debugCoverEntityNum -1
[     43838]       dvar set ai_debugCoverSelection 0
[     43838]       dvar set ai_debugEngagementDist 0
[     43838]       dvar set ai_debugTargets 0
[     43838]       dvar set ai_debugThreatSelection 0
[     43838]       dvar set ai_debugMeleeAttackSpots 0
[     43838]       dvar set ai_debugAccuracy 0
[     43838]       dvar set ai_showRegion 0
[     43838]       dvar set ai_debugPlayerLOS 0
[     43838]       dvar set melee_debug 0
[     43838]       dvar set radius_damage_debug 0
[     43838]       dvar set g_fogColorReadOnly 1 0 0 1
[     43838]       dvar set g_fogStartDistReadOnly 0
[     43839]       dvar set g_fogHalfDistReadOnly 0.1
[     43839]       dvar set g_fogMaxOpacityReadOnly 1
[     43839]       dvar set g_sunFogEnabledReadOnly 0
[     43839]       dvar set g_sunFogColorReadOnly 1 0 0 1
[     43839]       dvar set g_sunFogDirReadOnly 1 0 0
[     43839]       dvar set g_sunFogBeginFadeAngleReadOnly 0
[     43839]       dvar set g_sunFogEndFadeAngleReadOnly 180
[     43839]       dvar set g_sunFogScaleReadOnly 1
[     43839]       dvar set g_dumpAnims -1
[     43839]       dvar set g_dobjdump -1
[     43839]       dvar set g_dumpAnimsCommands -1
[     43839]       dvar set g_animsCommandsVerbose 1
[     43839]       dvar set g_aiEventDump -1
[     43839]       dvar set g_reloading 0
[     72019] script checksum -1364064646 700650 708236
[     72045]       dvar set g_gravity 800
[     73831] Error: Could not load weapon "m16_reflex".
[     73936] Error: Could not load xmodel "body_forest_tf141_assault_a".
[     74055] Error: Could not load xmodel "body_forest_tf141_shotgun".
[     74223] Error: Could not load xmodel "body_forest_tf141_assault_b".
[     74246] Error: Could not load xmodel "head_tf141_forest_a".
[     74278] Error: Could not load xmodel "head_tf141_forest_b".
[     74323] Error: Could not load xmodel "head_tf141_forest_c".
[     74346] Error: Could not load xmodel "head_tf141_forest_d".
[     74687] Error: Could not load weapon "m16_acog".
[     75205]       dvar set g_fogColorReadOnly 0.541177 0.470588 0.372549 1
[     75205]       dvar set g_fogMaxOpacityReadOnly 0.370242
[     75205]       dvar set g_fogStartDistReadOnly 925.063
[     75205]       dvar set g_fogHalfDistReadOnly 10169.5
[     75205]       dvar set g_sunFogEnabledReadOnly 1
[     75205]       dvar set g_sunFogColorReadOnly 0.709804 0.6 0.517647 1
[     75205]       dvar set g_sunFogDirReadOnly 0.576931 0.674164 0.461144
[     75205]       dvar set g_sunFogBeginFadeAngleReadOnly 0
[     75205]       dvar set g_sunFogEndFadeAngleReadOnly 61.0525
[     75205]       dvar set g_sunFogScaleReadOnly 0
[     75214]       dvar set cg_fovScale 1
[     75216]       dvar set g_speed 190
[     75216]       dvar set sv_saveOnStartMap 1
[     75227]       dvar set ai_accuracyDistScale 1
[     75228]       dvar set player_meleeDamageMultiplier 0.4
[     75240]       dvar set ufoHitsTriggers 0
[     75450]       dvar set con_typewriterColorBase 1 1 1
[     75451]       dvar set ui_campaign american
[     75568]       dvar set ai_eventDistNewEnemy 512
[     75568]       dvar set ai_eventDistFootstepSprint 640
[     75568]       dvar set ai_eventDistFootstep 480
[     75568]       dvar set ai_eventDistFootstepWalk 320
[     75602]       dvar set start  ** no_game ride_end ride higround flyby road intro 
[     75603]       dvar set start  ** no_game ride_end ride higround flyby road intro 
[     75807]       dvar set sm_sunSampleSizeNear 0.6
[     76368] MenuFileHookFunc: ui/ingame.txt [original]
[     76394] -----------------------------------
[     76590] Starting to back up world specular maps.
[     76600] Finished backing up world specular maps.
[     76625] About to sort world surfaces.
[     76636] Finished sorting world surfaces.
[     76636] Starting to back up world specular maps.
[     76636] Finished backing up world specular maps.
[     77662] MenuFileHookFunc: ui/hud.txt [original]
[     77784] MenuFileHookFunc: ui/scriptmenus/dirt_effect_center.menu [original]
[     77804] MenuFileHookFunc: ui/scriptmenus/dirt_effect_left.menu [original]
[     77820] MenuFileHookFunc: ui/scriptmenus/dirt_effect_right.menu [original]
[     77846] MenuFileHookFunc: ui/scriptmenus/start.menu [original]
[     78353] CL_InitCGame:  1.92 seconds
[     78361] Com_TouchMemory: 0 msec. Using sum: -1224483634
[     78362]       dvar set con_gameMsgWindow0Filter gamenotify obituary
[     78362]       dvar set con_gameMsgWindow1Filter boldgame
[     78362]       dvar set con_gameMsgWindow2Filter subtitle
[     78362]       dvar set con_gameMsgWindow3Filter 
[     78369] Hiding channel: gamenotify
[     78380] Hiding channel: obituary
[     78389] Adding channel: gamenotify
[     78396] Adding channel: obituary
[     78403] Hiding channel: boldgame
[     78418] Adding channel: boldgame
[     78426] Hiding channel: subtitle
[     78433] Adding channel: subtitle
[     78440] No channels added or hidden
[     78440]       dvar set g_reloading 0
[     78491] VehicleCl_ResetEntity 0: (defIndex = 4), (entIndex = 272), (localClientNum = 0)
[     78491] VehicleCl_ResetEntity 1: (defIndex = 4), (entIndex = 309), (localClientNum = 0)
[     78798]       dvar set ui_isSaving 1
[     78807] Save message opened: 78798
[     78818] Save Message First Frame Shown: 78818
[     79010] G_WriteGame 'boneyard' 'Start Level Save'
[     79107] Writing savegame "Start Level Save" to file "save\boneyard.svg".
[     79234] Done writing savegame "Start Level Save".  Time to write: 115 ms
[     79298] Load time: 42935 msec
[     79417] Starting to disable world specular maps.
[     79426] Finished disabling world specular maps.
[     79437] About to sort world surfaces.
[     79443] Starting to restore world specular maps.
[     79449] Finished restoring world specular maps.
[     79497] Finished sorting world surfaces.
[     79504] Starting to back up world specular maps.
[     79511] Finished backing up world specular maps.
[     79516] Starting to disable world specular maps.
[     79534] Finished disabling world specular maps.
[     79880]       dvar set ui_isSaving 0
[     79886] Save Message Last Frame Shown: 79880
[     80914]       dvar set compass 0
[     80914]       dvar set ammoCounterHide 1
[     80914]       dvar set hud_showStance 0
[     80914]       dvar set actionSlotsHide 1
[     83972]       dvar set sm_sunSampleSizeNear 0.6
[     84014]       dvar set sm_sunSampleSizeNear 0.580556
[     84063]       dvar set sm_sunSampleSizeNear 0.561111
[     84088]       dvar set sm_sunSampleSizeNear 0.541667
[     84125]       dvar set sm_sunSampleSizeNear 0.522222
[     84186]       dvar set sm_sunSampleSizeNear 0.502778
[     84208] AI (entity 378, origin (-6296 -3357 -70)) couldn't find path to goal. Time: 1050
[     84238]       dvar set sm_sunSampleSizeNear 0.483333
[     84386]       dvar set sm_sunSampleSizeNear 0.463889
[     84395]       dvar set sm_sunSampleSizeNear 0.444444
[     84437]       dvar set sm_sunSampleSizeNear 0.425
[     84489]       dvar set sm_sunSampleSizeNear 0.405556
[     84521]       dvar set sm_sunSampleSizeNear 0.386111
[     84631]       dvar set sm_sunSampleSizeNear 0.366667
[     84661]       dvar set sm_sunSampleSizeNear 0.347222
[     84700]       dvar set sm_sunSampleSizeNear 0.327778
[     84720]       dvar set sm_sunSampleSizeNear 0.308333
[     84750]       dvar set sm_sunSampleSizeNear 0.288889
[     84792]       dvar set sm_sunSampleSizeNear 0.269444
[     84835]       dvar set sm_sunSampleSizeNear 0.25
[     84949] Script immediately saving: "autosave\boneyard",  desc: "AUTOSAVE_LEVELSTART"
[     84960] G_WriteGame 'autosave\boneyard' 'AUTOSAVE_LEVELSTART'
[     85036] Writing savegame "AUTOSAVE_LEVELSTART" to file "save\autosave/boneyard.svg".
[     85089] Done writing savegame "AUTOSAVE_LEVELSTART".  Time to write: 47 ms
[     89318] AI (entity 313, origin (-5174 -2288 40)) couldn't find path to goal. Time: 4750
[     91222]       dvar set aa_enemy_deaths 1
[     91222]       dvar set aa_player_kills 1
[     92551]       dvar set aa_enemy_deaths 2
[     92852]       dvar set aa_enemy_deaths 3
[     92852]       dvar set aa_player_kills 2
[     92855]       dvar set aa_enemy_deaths 4
[     92855]       dvar set aa_player_kills 3
[     92919] Rewarding achievement: TWO_BIRDS_WITH_ONE_STONE
[     94672]       dvar set compass 1
[     94672]       dvar set ammoCounterHide 0
[     94672]       dvar set actionSlotsHide 0
[     94672]       dvar set hud_showStance 1
[     95451]       dvar set aa_enemy_deaths 5
[     95451]       dvar set aa_player_kills 4
[     99699]       dvar set aa_enemy_deaths 6
[    101628] VehicleCl_ResetEntity 2: (defIndex = 6), (entIndex = 1386), (localClientNum = 0)
[    101628] VehicleCl_ResetEntity 3: (defIndex = 6), (entIndex = 1409), (localClientNum = 0)
[    101629] VehicleCl_ResetEntity 4: (defIndex = 9), (entIndex = 1413), (localClientNum = 0)
[    101959]       dvar set aa_enemy_deaths 7
[    101959]       dvar set aa_player_kills 5
[    108716]       dvar set aa_enemy_deaths 8
[    112111]       dvar set aa_enemy_deaths 9
[    119437]       dvar set aa_player_damage_taken 462
[    119924] VehicleCl_ResetEntity 6: (defIndex = 2), (entIndex = 1425), (localClientNum = 0)
[    119924] VehicleCl_ResetEntity 5: (defIndex = 5), (entIndex = 1462), (localClientNum = 0)
[    120053]       dvar set aa_player_damage_taken 482
[    120751] R_MarkFragments: Too many triangles to mark, max 255 radius 100.00 at -4927.75 -2860.41 47.33
[    120999]       dvar set aa_player_damage_taken 503
[    121181]       dvar set aa_enemy_deaths 10
[    124796] AI (entity 371, origin (-4778 -3408 -71)) couldn't find path to goal. Time: 39050
[    125660]       dvar set aa_enemy_deaths 11
[    125947]       dvar set aa_enemy_deaths 12
[    128126] AI (entity 1393, origin (-4459 -2193 -3)) couldn't find path to goal. Time: 42500
[    128555] AI (entity 1441, origin (-4606 -2360 -5)) couldn't find path to goal. Time: 42900
[    128616] AI (entity 1393, origin (-4449 -2182 -7)) couldn't find path to goal. Time: 43000
[    129055] Failed to create physics object for 'weapon_kriss_clip'.  No physics preset.
[    129212] AI (entity 1393, origin (-4448 -2194 -7)) couldn't find path to goal. Time: 43500
[    130320] AI (entity 1393, origin (-4448 -2194 -7)) couldn't find path to goal. Time: 44000
[    131251]       dvar set aa_enemy_deaths 13
[    132207] AI (entity 1393, origin (-4462 -2204 -7)) couldn't find path to goal. Time: 46050
[    132641] AI (entity 1393, origin (-4462 -2204 -7)) couldn't find path to goal. Time: 46550
[    133137] AI (entity 1393, origin (-4462 -2204 -7)) couldn't find path to goal. Time: 47050
[    135836]       dvar set aa_enemy_deaths 14
[    135844] AI (entity 1393, origin (-4441 -2150 -7)) couldn't find path to goal. Time: 49900
[    136088] Failed to create physics object for 'weapon_kriss_clip'.  No physics preset.
[    136304] AI (entity 1393, origin (-4441 -2150 -7)) couldn't find path to goal. Time: 50400
[    136797] AI (entity 1393, origin (-4441 -2150 -7)) couldn't find path to goal. Time: 50900
[    138128] AI (entity 1393, origin (-4441 -2150 -7)) couldn't find path to goal. Time: 51400
[    138587] AI (entity 1393, origin (-4441 -2150 -7)) couldn't find path to goal. Time: 51900
[    139077] AI (entity 1393, origin (-4442 -2149 -7)) couldn't find path to goal. Time: 52400
[    139554] AI (entity 1393, origin (-4444 -2148 -7)) couldn't find path to goal. Time: 52900
[    140061] AI (entity 1393, origin (-4444 -2148 -7)) couldn't find path to goal. Time: 53400
[    142799] AI (entity 1393, origin (-4459 -2126 -7)) couldn't find path to goal. Time: 55900
[    143252] AI (entity 341, origin (-1974 -1286 -13)) couldn't find path to goal. Time: 56300
[    143294] AI (entity 1393, origin (-4458 -2128 -7)) couldn't find path to goal. Time: 56400
[    143782] AI (entity 1393, origin (-4458 -2128 -7)) couldn't find path to goal. Time: 56900
[    144252] AI (entity 1393, origin (-4458 -2128 -7)) couldn't find path to goal. Time: 57400
[    144606]       dvar set aa_enemy_deaths 15
[    144753] AI (entity 1393, origin (-4458 -2128 -7)) couldn't find path to goal. Time: 57900
[    145270] AI (entity 1393, origin (-4458 -2128 -7)) couldn't find path to goal. Time: 58400
[    145724] AI (entity 1393, origin (-4458 -2128 -7)) couldn't find path to goal. Time: 58900
[    146229] AI (entity 1393, origin (-4458 -2128 -7)) couldn't find path to goal. Time: 59400
[    146735] AI (entity 1393, origin (-4458 -2128 -7)) couldn't find path to goal. Time: 59900
[    147226] AI (entity 1393, origin (-4458 -2128 -7)) couldn't find path to goal. Time: 60400
[    147724] AI (entity 1393, origin (-4458 -2128 -7)) couldn't find path to goal. Time: 60900
[    148236] AI (entity 1393, origin (-4458 -2128 -7)) couldn't find path to goal. Time: 61400
[    148707] AI (entity 1393, origin (-4458 -2128 -7)) couldn't find path to goal. Time: 61900
[    148779] Failed to create physics object for 'weapon_kriss_clip'.  No physics preset.
[    149212] AI (entity 1393, origin (-4458 -2128 -7)) couldn't find path to goal. Time: 62400
[    151385]       dvar set ui_isSaving 1
[    151393] Save message opened: 151385
[    151407] Save Message First Frame Shown: 151400
[    151418] Writing savegame "AUTOSAVE_LEVELSTART" to file "save\autosave/boneyard.svg".
[    151517] Done writing savegame "AUTOSAVE_LEVELSTART".  Time to write: 90 ms
[    152392]       dvar set ui_isSaving 0
[    152400] GamerProfile - Updating and possibly saving for controller #0.

[    152410] GamerProfile - Compressed 'Exe' keypairs for storage.  Used 348/1000 bytes.
[    152416] GamerProfile - Compressed 'Common' keypairs for storage.  Used 164/1000 bytes.
[    152537] Save Message Last Frame Shown: 152530
[    152538]       dvar set g_reloading 0
[    152551]       dvar set loc_language 0
[    152551]       dvar set loc_forceEnglish 0
[    152558] ERROR: No languages available because no localized assets were found
[    152558]       dvar set loc_language 0
[    152558]       dvar set loc_language 1
[    152558]       dvar set loc_language 2
[    152558]       dvar set loc_language 3
[    152558]       dvar set loc_language 4
[    152558]       dvar set loc_language 5
[    152558]       dvar set loc_language 6
[    152558]       dvar set loc_language 7
[    152558]       dvar set loc_language 8
[    152558]       dvar set loc_language 9
[    152558]       dvar set loc_language 10
[    152558]       dvar set loc_language 11
[    152558]       dvar set loc_language 12
[    152558]       dvar set loc_language 13
[    152558]       dvar set loc_language 14
[    152558]       dvar set loc_language 0
[    152580] ********************
Disconnecting: Соединение с сервером разорвано
********************
[    152607] ----- Server Shutdown -----
[    152607]       dvar set coop_validateData 0
[    152642]       dvar set sv_running 0
[    152642]       dvar set com_timescale 1
[    152649] ---------------------------
[    152663] ----- R_Init -----
[    152663]       dvar set r_fullscreen 1
[    152663]       dvar set r_ignorehwgamma 0
[    152663]       dvar set r_texFilterDisable 0
[    152663]       dvar set r_texFilterMipBias 0
[    152663]       dvar set r_fullbright 0
[    152663]       dvar set r_debugShader none
[    152664]       dvar set r_subwindow 0 1 0 1
[    152664]       dvar set r_znear 4
[    152664]       dvar set r_znear_depthhack 0.1
[    152664]       dvar set r_zfar 0
[    152664]       dvar set r_fog 1
[    152664]       dvar set r_picmip_water 0
[    152664]       dvar set r_lightMap Unchanged
[    152664]       dvar set r_colorMap Unchanged
[    152664]       dvar set r_detailMap Unchanged
[    152664]       dvar set r_normalMap Unchanged
[    152664]       dvar set r_specularMap Unchanged
[    152664]       dvar set r_specularColorScale 2.5
[    152664]       dvar set r_diffuseColorScale 1
[    152664]       dvar set r_primaryLightUseTweaks 0
[    152664]       dvar set r_primaryLightTweakDiffuseStrength 1
[    152664]       dvar set r_primaryLightTweakSpecularStrength 1
[    152664]       dvar set r_useLayeredMaterials 0
[    152664]       dvar set r_loadForRenderer 1
[    152664]       dvar set r_resampleScene 1
[    152664]       dvar set r_vc_makelog 0
[    152664]       dvar set r_showLightGrid 0
[    152664]       dvar set r_showMissingLightGrid 0
[    152664]       dvar set r_scaleViewport 1
[    152664]       dvar set r_aaSamples 1
[    152664]       dvar set r_aaMaxQuality 0
[    152664]       dvar set r_vsync 0
[    152664]       dvar set r_drawDecals 1
[    152664]       dvar set r_dpvsFilterDebug 0
[    152664]       dvar set r_spotLightFovInnerFraction 0.5
[    152664]       dvar set r_spotLightStartRadius 36
[    152664]       dvar set r_spotLightEndRadius 196
[    152664]       dvar set r_spotLightShadows 1
[    152664]       dvar set r_spotLightSModelShadows 1
[    152664]       dvar set r_spotLightEntityShadows 1
[    152664]       dvar set r_spotLightBrightness 14
[    152664]       dvar set r_spotLightMaxLength 5000
[    152664]       dvar set r_spotLightExponent 2
[    152664]       dvar set r_lockPvs 0
[    152664]       dvar set r_skipPvs 0
[    152664]       dvar set r_singleCell 0
[    152664]       dvar set r_portalWalkLimit 0
[    152664]       dvar set r_portalMinRecurseDepth 2
[    152664]       dvar set r_showPortals 0
[    152664]       dvar set r_showPortalsOverview 0
[    152664]       dvar set r_showFbColorDebug None
[    152664]       dvar set r_showFloatZDebug 0
[    152664]       dvar set r_floatz 1
[    152664]       dvar set r_highLodDist -1
[    152664]       dvar set r_mediumLodDist -1
[    152664]       dvar set r_lowLodDist -1
[    152664]       dvar set r_lowestLodDist -1
[    152664]       dvar set r_forceLod none
[    152664]       dvar set r_modelVertColor 1
[    152664]       dvar set r_modelVertColor 1
[    152664]       dvar set sm_sunEnable 1
[    152664]       dvar set sm_spotEnable 1
[    152664]       dvar set sm_spotLimit 4
[    152664]       dvar set sm_sunSampleSizeNear 0.25
[    152664]       dvar set sm_sunShadowCenter 0 0 0
[    152664]       dvar set sm_sunShadowScale 1
[    152664]       dvar set sm_strictCull 1
[    152664]       dvar set sm_spotDistCull 1
[    152664]       dvar set sm_fastSunShadow 1
[    152664]       dvar set sm_qualitySpotShadow 1
[    152664]       dvar set r_blur 0
[    152664]       dvar set r_glow 1
[    152664]       dvar set r_glowUseTweaks 0
[    152664]       dvar set r_glowTweakEnable 0
[    152664]       dvar set r_glowTweakRadius0 5
[    152664]       dvar set r_glowTweakBloomIntensity0 1
[    152664]       dvar set r_glowTweakBloomCutoff 0.5
[    152664]       dvar set r_glowTweakBloomDesaturation 0
[    152664]       dvar set r_filmUseTweaks 0
[    152664]       dvar set r_filmAltShader 1
[    152664]       dvar set r_contrast 1
[    152664]       dvar set r_brightness 0
[    152664]       dvar set r_desaturation 1
[    152664]       dvar set r_dof_tweak 0
[    152664]       dvar set r_dof_nearBlur 6
[    152664]       dvar set r_dof_farBlur 1.8
[    152664]       dvar set r_dof_viewModelStart 2
[    152664]       dvar set r_dof_viewModelEnd 8
[    152664]       dvar set r_dof_nearStart 10
[    152664]       dvar set r_dof_nearEnd 60
[    152664]       dvar set r_dof_farStart 1000
[    152664]       dvar set r_dof_farEnd 7000
[    152664]       dvar set r_dof_bias 0.5
[    152664]       dvar set r_sun_from_dvars 0
[    152664]       dvar set r_atlasAnimFPS 15
[    152664]       dvar set r_monitor 0
[    152664]       dvar set r_rendererPreference Default
[    152664]       dvar set r_aspectRatio auto
[    152664]       dvar set r_customMode 
[    152664]       dvar set r_altModelLightingUpdate 1
[    152664]       dvar set r_preloadShaders 0
[    152665]       dvar set fx_enable 1
[    152665]       dvar set fx_draw 1
[    152665]       dvar set fx_freeze 0
[    152665]       dvar set fx_debugBolt 0
[    152665]       dvar set fx_count 0
[    152665]       dvar set fx_visMinTraceDist 80
[    152665]       dvar set fx_profileSort cost
[    152665]       dvar set fx_profileSkip 0
[    152665]       dvar set fx_profileFilter 
[    152665]       dvar set fx_profile 0
[    152665]       dvar set fx_mark_profile 0
[    152665]       dvar set fx_drawClouds 1
[    152665]       dvar set glass_break 1
[    152874] Video memory for device: 495 MB.
[    152881] Rounded video memory size: 512 MB.
[    152889] Available DirectX texture memory: 1154 MB.
[    152897] DirectX reports 512 MB of video memory and 1154 MB of available texture memory.
[    152904] Using video memory size to cap used texture memory at 496 MB.
[    152911] Using previously reported texture memory size of 496 MB.
[    152917] Using reported available texture memory: 496 MB.
[    152925] Picmip is set manually.
[    152931] Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
[    152936]       dvar set safeArea_horizontal 1
[    152936]       dvar set safeArea_vertical 1
[    152936]       dvar set safeArea_adjusted_horizontal 1
[    152936]       dvar set safeArea_adjusted_vertical 1
[    152936]       dvar set safeArea_horizontal 0.85
[    152936]       dvar set safeArea_vertical 0.85
[    152936]       dvar set safeArea_adjusted_horizontal 1
[    152936]       dvar set safeArea_adjusted_vertical 1
[    155440] Unloaded fastfile boneyard
[    155471] Loading fastfile ui
[    155471]       dvar set ui_showList 0
[    155471]       dvar set ui_debugMode 0
[    155471]       dvar set ui_textScrollSpeed 30
[    155471]       dvar set ui_textScrollPauseStart 1
[    155471]       dvar set ui_textScrollPauseEnd 3
[    155471]       dvar set ui_textScrollFadeTime 0.2
[    155471]       dvar set ui_sliderSteps 40
[    155471]       dvar set ui_isSaving 0
[    155646] Waited 166 msec for asset 'ui/code.txt' of type 'menufile'.
[    155729] MenuFileHookFunc: ui/code.txt [original]
[    156010] Ignoring asset 'coop_lobby' of type menu, between fastfiles patch and ui
[    156010] Ignoring asset 'leave_lobby_warning' of type menu, between fastfiles patch and ui
[    156016] Ignoring asset 'pc_options_video' of type menu, between fastfiles patch and ui
[    156017] Ignoring asset 'pc_options_advanced_video' of type menu, between fastfiles patch and ui
[    156017] Ignoring asset 'apply_picmip_popmenu' of type menu, between fastfiles patch and ui
[    156018] Ignoring asset 'pc_options_audio' of type menu, between fastfiles patch and ui
[    156018] Ignoring asset 'pc_options_controls' of type menu, between fastfiles patch and ui
[    156018] Ignoring asset 'pc_options_voice' of type menu, between fastfiles patch and ui
[    156020] Ignoring asset 'options_graphics' of type menu, between fastfiles patch and ui
[    156020] Ignoring asset 'options_graphics_texture' of type menu, between fastfiles patch and ui
[    156021] Ignoring asset 'options_graphics_defaults' of type menu, between fastfiles patch and ui
[    156075] Waited 338 msec for asset 'ui/menus.txt' of type 'menufile'.
[    156271] MenuFileHookFunc: ui/menus.txt [original]
[    156291]       dvar set arcademode 0
[    156291]       dvar set arcademode_full 0
[    156291]       dvar set start 0
[    156291]       dvar set solo_play 0
[    156291]       dvar set ui_last_opened_group 0
[    156296]       dvar set gameMode sp
[    156296]       dvar set specialops 0
[    156296]       dvar set ui_version_show 0
[    156303] Unknown command "Updatedvarsfromprofile"
[    156313] Setting difficulty level to "0", from profile on controller #0.
[    156313]       dvar set g_gameskill 0
[    156313]       dvar set g_gameskill_player_1 0
[    156313]       dvar set g_gameskill_player_2 0
[    156328] Save Message First Frame Shown: 156318
[    156330]       dvar set ui_hint_text @NULL_EMPTY
[    158909] quitting...
[    158923] ----- CL_Shutdown -----
[    158931] -----------------------
[    158940] ----- CL_ShutdownOnceForAllClients -----
[    159287] -----------------------
[    160638] Unloaded fastfile ui
[    160645] Unloaded fastfile common
[    160661] Unloaded fastfile ..\custom\SC
[    160670] Unloaded fastfile ..\custom\SC_2
[    160678] Unloaded fastfile ..\custom\SC_3
[    160685] Unloaded fastfile patch
[    160694] Unloaded fastfile code_post_gfx
[    160703] Unloaded fastfile patch_code_pre_gfx
[    160710] Unloaded fastfile code_pre_gfx
