[       469] Build 159 latest Fri Nov 06 2009 04:11:54PM. Logfile opened on Tue Sep 24 08:48:57 2024

[       470] Current language: english
[       475] Current search path:
[       494] C:\Program Files\Games\Call of Duty - Modern Warfare 2\spdata\All-Shadows.iwd (123 files)
[       498] C:\Program Files\Games\Call of Duty - Modern Warfare 2/spdata
[       503] C:\Program Files\Games\Call of Duty - Modern Warfare 2/main
[       509] C:\Program Files\Games\Call of Duty - Modern Warfare 2/main_shared
[       515] C:\Program Files\Games\Call of Duty - Modern Warfare 2/players
[       520] C:\Program Files\Games\Call of Duty - Modern Warfare 2/raw
[       527] C:\Program Files\Games\Call of Duty - Modern Warfare 2/raw_shared
[       533] C:\Program Files\Games\Call of Duty - Modern Warfare 2/devraw
[       540] C:\Program Files\Games\Call of Duty - Modern Warfare 2/devraw_shared
[       546] 
File Handles:
[       552] handle 1: console.log
[       559] ----------------------
[       565] 123 files in iwd files
[       565]       dvar set loc_language 0
[       565]       dvar set loc_forceEnglish 0
[       578] ERROR: No languages available because no localized assets were found
[       578]       dvar set loc_language 0
[       578]       dvar set loc_language 1
[       578]       dvar set loc_language 2
[       578]       dvar set loc_language 3
[       578]       dvar set loc_language 4
[       578]       dvar set loc_language 5
[       578]       dvar set loc_language 6
[       578]       dvar set loc_language 7
[       578]       dvar set loc_language 8
[       578]       dvar set loc_language 9
[       578]       dvar set loc_language 10
[       578]       dvar set loc_language 11
[       578]       dvar set loc_language 12
[       578]       dvar set loc_language 13
[       578]       dvar set loc_language 14
[       578]       dvar set loc_language 0
[       593] Adding channel: error
[       604] Adding channel: gamenotify
[       616] Adding channel: boldgame
[       624] Adding channel: subtitle
[       631] Adding channel: obituary
[       637] Adding channel: logfile_only
[       646] Adding channel: console_only
[       652] Adding channel: gfx
[       662] Adding channel: sound
[       669] Adding channel: files
[       678] Adding channel: devgui
[       685] Adding channel: profile
[       695] Adding channel: ui
[       701] Adding channel: client
[       711] Adding channel: server
[       717] Adding channel: system
[       727] Adding channel: playerweap
[       734] Adding channel: ai
[       743] Adding channel: anim
[       751] Adding channel: physics
[       760] Adding channel: fx
[       767] Adding channel: leaderboards
[       779] Adding channel: parserscript
[       786] Adding channel: script
[       799] Adding channel: network
[       806] No channels added or hidden
[       815] Adding channel: error
[       822] Adding channel: error
[       829] No channels added or hidden
[       836] Adding channel: gamenotify
[       846] Adding channel: obituary
[       852] No channels added or hidden
[       862] Adding channel: boldgame
[       868] No channels added or hidden
[       878] Adding channel: subtitle
[       887] No channels added or hidden
[       911] Loading fastfile code_pre_gfx
[       918] Loading fastfile patch_code_pre_gfx
[       957] execing default.cfg from fastfile
[       963] No channels added or hidden
[       974] execing language.cfg from fastfile
[      1000] execing codmod.cfg from disk
[      1001]       dvar set cg_drawVersion 1
[      1001]       dvar set cg_newColors 1
[      1001]       dvar set cl_freelook 1
[      1001]       dvar set cl_mouseAccel 0
[      1001]       dvar set com_maxfps 0
[      1001]       dvar set con_errormessagetime 8
[      1001]       dvar set con_gameMsgWindow0FadeInTime 0.25
[      1001]       dvar set con_gameMsgWindow0FadeOutTime 0.5
[      1001]       dvar set con_gameMsgWindow0Filter gamenotify obituary
[      1001]       dvar set con_gameMsgWindow0LineCount 6
[      1001]       dvar set con_gameMsgWindow0MsgTime 5
[      1001]       dvar set con_gameMsgWindow0ScrollTime 0.25
[      1002]       dvar set con_gameMsgWindow0SplitscreenScale 1
[      1002]       dvar set con_gameMsgWindow1FadeInTime 0.25
[      1002]       dvar set con_gameMsgWindow1FadeOutTime 0.5
[      1002]       dvar set con_gameMsgWindow1Filter boldgame
[      1002]       dvar set con_gameMsgWindow1LineCount 6
[      1002]       dvar set con_gameMsgWindow1MsgTime 8
[      1002]       dvar set con_gameMsgWindow1ScrollTime 0.25
[      1002]       dvar set con_gameMsgWindow1SplitscreenScale 1.5
[      1002]       dvar set con_gameMsgWindow2FadeInTime 0.75
[      1002]       dvar set con_gameMsgWindow2FadeOutTime 0.5
[      1002]       dvar set con_gameMsgWindow2Filter subtitle
[      1002]       dvar set con_gameMsgWindow2LineCount 7
[      1002]       dvar set con_gameMsgWindow2MsgTime 5
[      1002]       dvar set con_gameMsgWindow2ScrollTime 0.25
[      1002]       dvar set con_gameMsgWindow2SplitscreenScale 1.5
[      1002]       dvar set con_gameMsgWindow3FadeInTime 0.25
[      1002]       dvar set con_gameMsgWindow3FadeOutTime 0.5
[      1002]       dvar set con_gameMsgWindow3Filter 
[      1002]       dvar set con_gameMsgWindow3LineCount 6
[      1002]       dvar set con_gameMsgWindow3MsgTime 5
[      1002]       dvar set con_gameMsgWindow3ScrollTime 0.25
[      1002]       dvar set con_gameMsgWindow3SplitscreenScale 1.5
[      1002]       dvar set con_inputBoxColor 0.25 0.25 0.2 1
[      1002]       dvar set con_inputHintBoxColor 0.4 0.4 0.35 1
[      1002]       dvar set con_miniconlines 5
[      1002]       dvar set con_minicontime 4
[      1002]       dvar set con_outputBarColor 1 1 0.95 0.6
[      1002]       dvar set con_outputSliderColor 0.15 0.15 0.1 0.6
[      1002]       dvar set con_outputWindowColor 0.35 0.35 0.3 0.75
[      1002]       dvar set con_typewriterColorGlowCheckpoint 0.6 0.5 0.6 1
[      1002]       dvar set con_typewriterColorGlowCompleted 0 0.3 0.8 1
[      1002]       dvar set con_typewriterColorGlowFailed 0.8 0 0 1
[      1002]       dvar set con_typewriterColorGlowUpdated 0 0.6 0.18 1
[      1002]       dvar set con_typewriterDecayDuration 700
[      1002]       dvar set con_typewriterDecayStartTime 6000
[      1002]       dvar set con_typewriterPrintSpeed 50
[      1002]       dvar set loc_forceEnglish 0
[      1002]       dvar set loc_language 0
[      1002]       dvar set loc_modLanguage english
[      1002]       dvar set m_filter 0
[      1002]       dvar set m_pitch 0.022
[      1002]       dvar set noUPnP 0
[      1003]       dvar set r_noborder 1
[      1003]       dvar set scr_damageFeedback 0
[      1003]       dvar set sensitivity 5
[      1003]       dvar set ui_mousePitch 0
[      1013] Hiding channel: error
[      1020] Hiding channel: gamenotify
[      1030] Hiding channel: boldgame
[      1037] Hiding channel: subtitle
[      1047] Hiding channel: obituary
[      1054] Hiding channel: logfile_only
[      1064] Hiding channel: console_only
[      1070] Hiding channel: gfx
[      1080] Hiding channel: sound
[      1085] Hiding channel: files
[      1095] Hiding channel: devgui
[      1100] Hiding channel: profile
[      1109] Hiding channel: ui
[      1114] Hiding channel: client
[      1124] Hiding channel: server
[      1134] Hiding channel: system
[      1143] Hiding channel: playerweap
[      1152] Hiding channel: ai
[      1161] Hiding channel: anim
[      1167] Hiding channel: physics
[      1177] Hiding channel: fx
[      1183] Hiding channel: leaderboards
[      1192] Hiding channel: parserscript
[      1199] Hiding channel: script
[      1209] Hiding channel: network
[      1215] No channels added or hidden
[      1224] Adding channel: error
[      1231] Adding channel: gamenotify
[      1240] Adding channel: boldgame
[      1248] Adding channel: subtitle
[      1262] Adding channel: obituary
[      1269] Adding channel: logfile_only
[      1278] Adding channel: console_only
[      1285] Adding channel: gfx
[      1295] Adding channel: sound
[      1301] Adding channel: files
[      1311] Adding channel: devgui
[      1316] Adding channel: profile
[      1325] Adding channel: ui
[      1332] Adding channel: client
[      1339] Adding channel: server
[      1345] Adding channel: system
[      1353] Adding channel: playerweap
[      1360] Adding channel: ai
[      1368] Adding channel: anim
[      1376] Adding channel: physics
[      1385] Adding channel: fx
[      1393] Adding channel: leaderboards
[      1400] Adding channel: parserscript
[      1407] Adding channel: script
[      1416] Adding channel: network
[      1424] Unknown command "updategamerprofile"
[      1431] Unknown command "updategamerprofile"
[      1436] Unknown command "updategamerprofile"
[      1436]       dvar set com_timescale 1
[      1436]       dvar set timescale 1
[      1436]       dvar set fixedtime 0
[      1436]       dvar set version IW4 1.0 build 159 latest Fri Nov 06 2009 04:11:54PM win-x86
[      1448] CPU vendor is "GenuineIntel"
[      1453] CPU name is "Intel(R) Pentium(R) Dual  CPU  E2180  @ 2.00GHz"
[      1464] 2 logical CPUs reported
[      1470] 2 physical CPUs detected
[      1480] Measured CPU speed is 2.00 GHz
[      1485] Total CPU performance is estimated as 8.96 GHz
[      1493] System memory is 2048 MB (capped at 2 GB)
[      1501] Video card is "NVIDIA GeForce 9500 GT"
[      1509] Streaming SIMD Extensions (SSE) supported
[      1515] 
[      1515]       dvar set in_mouse 1
[      1551] Winsock Initialized
[      1551]       dvar set net_noudp 0
[      1551]       dvar set net_noipx 0
[      1551]       dvar set net_socksEnabled 0
[      1551]       dvar set net_socksServer 
[      1551]       dvar set net_socksPort 1080
[      1551]       dvar set net_socksUsername 
[      1551]       dvar set net_socksPassword 
[      1551]       dvar set net_noudp 0
[      1551]       dvar set net_noipx 0
[      1551]       dvar set net_socksEnabled 0
[      1551]       dvar set net_socksServer 
[      1551]       dvar set net_socksPort 1080
[      1551]       dvar set net_socksUsername 
[      1551]       dvar set net_socksPassword 
[      1560] Opening IP socket: localhost:-1
[      1607] Opening IP socket: localhost:28960
[      1607]       dvar set net_port 28960
[      1792] Hostname: DESKTOP-TF5RRTE
[      1800] IP: 192.168.8.100
[      1800]       dvar set net_port 28960
[      1808] UPNP: Testing device 'urn:schemas-upnp-org:device:InternetGatewayDevice:1' by sending packet to 239.255.255.250:1900
[      1818] UPNP: Testing device 'urn:schemas-upnp-org:service:WANIPConnection:1' by sending packet to 239.255.255.250:1900
[      1828] UPNP: Testing device 'urn:schemas-upnp-org:service:WANPPPConnection:1' by sending packet to 239.255.255.250:1900
[      1840] UPNP: Testing device 'upnp:rootdevice' by sending packet to 239.255.255.250:1900
[      1849] ----- Initializing Renderer ----
[      1850]       dvar set r_fullscreen 1
[      1850]       dvar set r_ignorehwgamma 0
[      1850]       dvar set r_picmip_water 0
[      1850]       dvar set r_aaSamples 1
[      1850]       dvar set r_aaMaxQuality 0
[      1850]       dvar set r_vsync 0
[      1850]       dvar set r_monitor 0
[      1850]       dvar set r_rendererPreference Default
[      1850]       dvar set r_aspectRatio auto
[      1850]       dvar set r_customMode 
[      1850]       dvar set r_altModelLightingUpdate 1
[      1850]       dvar set r_preloadShaders 0
[      1864] Loading C:\Program Files\Steam\gameoverlayrenderer.dll...
[      1876] ----- Client Initialization -----
[      1883] execing ragdoll.cfg from fastfile
[      1898] ----- Client Initialization Complete -----
[      1898]       dvar set snd_khz 44
[      1901]       dvar set snd_outputConfiguration Windows default
[      2024] Attempting 44 kHz 16 bit [Windows default] sound
[      4156] ----- R_Init -----
[      4156]       dvar set r_fullscreen 1
[      4156]       dvar set r_ignorehwgamma 0
[      4156]       dvar set r_texFilterDisable 0
[      4156]       dvar set r_texFilterMipBias 0
[      4156]       dvar set r_fullbright 0
[      4156]       dvar set r_debugShader none
[      4156]       dvar set r_subwindow 0 1 0 1
[      4156]       dvar set r_znear 4
[      4156]       dvar set r_znear_depthhack 0.1
[      4156]       dvar set r_zfar 0
[      4156]       dvar set r_fog 1
[      4156]       dvar set r_picmip_water 0
[      4156]       dvar set r_lightMap Unchanged
[      4156]       dvar set r_colorMap Unchanged
[      4156]       dvar set r_detailMap Unchanged
[      4156]       dvar set r_normalMap Unchanged
[      4156]       dvar set r_specularMap Unchanged
[      4156]       dvar set r_specularColorScale 2.5
[      4156]       dvar set r_diffuseColorScale 1
[      4156]       dvar set r_primaryLightUseTweaks 0
[      4156]       dvar set r_primaryLightTweakDiffuseStrength 1
[      4156]       dvar set r_primaryLightTweakSpecularStrength 1
[      4156]       dvar set r_useLayeredMaterials 0
[      4156]       dvar set r_loadForRenderer 1
[      4156]       dvar set r_resampleScene 1
[      4156]       dvar set r_vc_makelog 0
[      4156]       dvar set r_showLightGrid 0
[      4156]       dvar set r_showMissingLightGrid 0
[      4156]       dvar set r_scaleViewport 1
[      4156]       dvar set r_aaSamples 1
[      4156]       dvar set r_aaMaxQuality 0
[      4156]       dvar set r_vsync 0
[      4156]       dvar set r_drawDecals 1
[      4156]       dvar set r_dpvsFilterDebug 0
[      4156]       dvar set r_spotLightFovInnerFraction 0.5
[      4156]       dvar set r_spotLightStartRadius 36
[      4156]       dvar set r_spotLightEndRadius 196
[      4156]       dvar set r_spotLightShadows 1
[      4156]       dvar set r_spotLightSModelShadows 1
[      4156]       dvar set r_spotLightEntityShadows 1
[      4156]       dvar set r_spotLightBrightness 14
[      4156]       dvar set r_spotLightMaxLength 5000
[      4156]       dvar set r_spotLightExponent 2
[      4156]       dvar set r_lockPvs 0
[      4156]       dvar set r_skipPvs 0
[      4156]       dvar set r_singleCell 0
[      4156]       dvar set r_portalWalkLimit 0
[      4156]       dvar set r_portalMinRecurseDepth 2
[      4156]       dvar set r_showPortals 0
[      4156]       dvar set r_showPortalsOverview 0
[      4156]       dvar set r_showFbColorDebug None
[      4156]       dvar set r_showFloatZDebug 0
[      4156]       dvar set r_floatz 1
[      4156]       dvar set r_highLodDist -1
[      4156]       dvar set r_mediumLodDist -1
[      4156]       dvar set r_lowLodDist -1
[      4156]       dvar set r_lowestLodDist -1
[      4156]       dvar set r_forceLod none
[      4156]       dvar set r_modelVertColor 1
[      4156]       dvar set r_modelVertColor 1
[      4156]       dvar set sm_sunEnable 1
[      4156]       dvar set sm_spotEnable 1
[      4156]       dvar set sm_spotLimit 4
[      4156]       dvar set sm_sunSampleSizeNear 0.25
[      4156]       dvar set sm_sunShadowCenter 0 0 0
[      4156]       dvar set sm_sunShadowScale 1
[      4156]       dvar set sm_strictCull 1
[      4156]       dvar set sm_spotDistCull 1
[      4156]       dvar set sm_fastSunShadow 1
[      4156]       dvar set sm_qualitySpotShadow 1
[      4156]       dvar set r_blur 0
[      4156]       dvar set r_glow 1
[      4156]       dvar set r_glowUseTweaks 0
[      4156]       dvar set r_glowTweakEnable 0
[      4156]       dvar set r_glowTweakRadius0 5
[      4156]       dvar set r_glowTweakBloomIntensity0 1
[      4156]       dvar set r_glowTweakBloomCutoff 0.5
[      4156]       dvar set r_glowTweakBloomDesaturation 0
[      4156]       dvar set r_filmUseTweaks 0
[      4156]       dvar set r_filmAltShader 1
[      4156]       dvar set r_contrast 1
[      4156]       dvar set r_brightness 0
[      4156]       dvar set r_desaturation 1
[      4156]       dvar set r_dof_tweak 0
[      4156]       dvar set r_dof_nearBlur 6
[      4156]       dvar set r_dof_farBlur 1.8
[      4156]       dvar set r_dof_viewModelStart 2
[      4156]       dvar set r_dof_viewModelEnd 8
[      4156]       dvar set r_dof_nearStart 10
[      4156]       dvar set r_dof_nearEnd 60
[      4156]       dvar set r_dof_farStart 1000
[      4156]       dvar set r_dof_farEnd 7000
[      4156]       dvar set r_dof_bias 0.5
[      4156]       dvar set r_sun_from_dvars 0
[      4156]       dvar set r_atlasAnimFPS 15
[      4156]       dvar set r_monitor 0
[      4156]       dvar set r_rendererPreference Default
[      4156]       dvar set r_aspectRatio auto
[      4156]       dvar set r_customMode 
[      4156]       dvar set r_altModelLightingUpdate 1
[      4156]       dvar set r_preloadShaders 0
[      4156]       dvar set fx_enable 1
[      4156]       dvar set fx_draw 1
[      4156]       dvar set fx_freeze 0
[      4156]       dvar set fx_debugBolt 0
[      4156]       dvar set fx_count 0
[      4156]       dvar set fx_visMinTraceDist 80
[      4156]       dvar set fx_profileSort cost
[      4156]       dvar set fx_profileSkip 0
[      4156]       dvar set fx_profileFilter 
[      4156]       dvar set fx_profile 0
[      4156]       dvar set fx_mark_profile 0
[      4156]       dvar set fx_drawClouds 1
[      4156]       dvar set glass_break 1
[      4164] Getting Direct3D 9 interface...
[      4227] Pixel shader version is 3.0
[      4235] Vertex shader version is 3.0
[      4245] Shader model 3.0 code path is available.
[      4254] Using Shader model 3.0 code path because it is the best available path on this hardware.
[      4254]       dvar set r_rendererInUse Shader model 3.0
[      4442]       dvar set r_mode 640x480
[      4443]       dvar set r_displayRefresh 60 Hz
[      4450] Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
[      4462] Game window successfully created.
[      4468] Creating Direct3D device...
[      9075] Com_TouchMemory: 0 msec. Using sum: 0
[     10221] Loading fastfile code_post_gfx
[     10242] Loading fastfile patch
[     14356] Loading fastfile ..\custom\SC_3
[     14364] Loading fastfile ..\custom\SC_2
[     14370] Loading fastfile ..\custom\SC
[     14376] Loading fastfile ui
[     14382] Loading fastfile common
[     14383]       dvar set wideScreen 0
[     14389] Initializing render targets...
[     14410] Requested frame buffer to be 24-bit color with 8-bit alpha
[     14437] DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
[     14469] Ignoring asset 'pp' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC_3
[     14469] Ignoring asset 'transform_only.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_3
[     14476] Initializing static model cache...
[     14485] Initializing dynamic buffers...
[     14494] Ignoring asset 'null.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_3
[     14496] Initializing particle cloud buffer...
[     14517] Ignoring asset 'floatz_build.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_3
[     14570] Ignoring asset 'floatz_build.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_3
[     14570] Ignoring asset 'shadowmap_build.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_3
[     14571] Ignoring asset 'shadowmap_build_sm3.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_3
[     14571] Ignoring asset 'ppcc0t0t0' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC_3
[     14571] Ignoring asset 'vertcol_simple_fog_dtex.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_3
[     14734] Creating Direct3D queries...
[     14835] Setting initial state...
[     14954] Ignoring asset 'ppcc0' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC_3
[     14954] Ignoring asset 'vertcol_untextured_dtex_nofog.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_3
[     14955] Ignoring asset 'vertcol_untextured_lin_nofog.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_3
[     15264] Video memory for device: 495 MB.
[     15273] Rounded video memory size: 512 MB.
[     15282] Available DirectX texture memory: 1436 MB.
[     15289] DirectX reports 512 MB of video memory and 1436 MB of available texture memory.
[     15296] Using video memory size to cap used texture memory at 496 MB.
[     15303] Using reported available texture memory: 496 MB.
[     15310] Picmip is set manually.
[     15320] Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
[     15423]       dvar set safeArea_horizontal 1
[     15423]       dvar set safeArea_vertical 1
[     15423]       dvar set safeArea_adjusted_horizontal 1
[     15423]       dvar set safeArea_adjusted_vertical 1
[     15423]       dvar set safeArea_horizontal 0.85
[     15423]       dvar set safeArea_vertical 0.85
[     15423]       dvar set safeArea_adjusted_horizontal 1
[     15423]       dvar set safeArea_adjusted_vertical 1
[     15437] 
------- sound system initialization -------
[     15448] ------- sound system successfully initialized -------
[     15453]       dvar set g_gameskill 1
[     15453]       dvar set g_gameskill_player_1 1
[     15453]       dvar set g_gameskill_player_2 1
[     15461] GamerProfile - Updating for controller #0 without saving.

[     15468] Reading profile for controller 0
[     15507] GamerProfile - Updating vars for controller #0.

[     15507]       dvar set safeArea_horizontal 1
[     15507]       dvar set safeArea_vertical 1
[     15507]       dvar set safeArea_adjusted_horizontal 1
[     15507]       dvar set safeArea_adjusted_vertical 1
[     15507]       dvar set safeArea_horizontal 0.85
[     15507]       dvar set safeArea_vertical 0.85
[     15507]       dvar set safeArea_adjusted_horizontal 1
[     15507]       dvar set safeArea_adjusted_vertical 1
[     15515] GamerProfile - Updating vars for controller #0.

[     15515]       dvar set safeArea_horizontal 1
[     15515]       dvar set safeArea_vertical 1
[     15515]       dvar set safeArea_adjusted_horizontal 1
[     15515]       dvar set safeArea_adjusted_vertical 1
[     15515]       dvar set safeArea_horizontal 0.85
[     15515]       dvar set safeArea_vertical 0.85
[     15515]       dvar set safeArea_adjusted_horizontal 1
[     15515]       dvar set safeArea_adjusted_vertical 1
[     15523] GamerProfile - Updating for controller #0 without saving.

[     15529] --- Common Initialization Complete ---
[     15530]       dvar set motd Выйдите в Интернет для получения новостей и обновлений.
[     15530]       dvar set ui_isSaving 0
[     16538] Ignoring asset 'trivial_vertcol_simple.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_3
[     16539] Ignoring asset 'trivial_vertcol_simple.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_3
[     16539] Ignoring asset '2d' of type techset, between fastfiles code_post_gfx and ..\custom\SC_3
[     16540] Ignoring asset 'default' of type image, between fastfiles code_post_gfx and ..\custom\SC_3
[     16540] Ignoring asset 'ppcc0t0t0nn' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC_3
[     16884] Ignoring asset '$identitynormalmap' of type image, between fastfiles code_post_gfx and ..\custom\SC_3
[     16939] Ignoring asset 'pp' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC_2
[     16939] Ignoring asset 'transform_only.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_2
[     16939] Ignoring asset 'null.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_2
[     16940] Ignoring asset 'floatz_build.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_2
[     16940] Ignoring asset 'floatz_build.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_2
[     16940] Ignoring asset 'shadowmap_build.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_2
[     16941] Ignoring asset 'shadowmap_build_sm3.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_2
[     16941] Ignoring asset 'ppcc0t0t0' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC_2
[     16941] Ignoring asset 'vertcol_simple_fog_dtex.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_2
[     16942] Ignoring asset 'vertcol_shaded_fog_lin.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16945] Ignoring asset 'ppcc0t0t0nntt2' of type vertexdecl, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16945] Ignoring asset 'lp_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16945] Ignoring asset 'lp_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16945] Ignoring asset 'lp_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16946] Ignoring asset 'lp_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16946] Ignoring asset 'lp_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16946] Ignoring asset 'lp_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16946] Ignoring asset 'lp_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16947] Ignoring asset 'lp_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16947] Ignoring asset 'lp_sm_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16947] Ignoring asset 'lp_sm_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16948] Ignoring asset 'lp_sm_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16948] Ignoring asset 'lp_sm_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16948] Ignoring asset 'lp_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16949] Ignoring asset 'lp_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16950] Ignoring asset 'lp_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16950] Ignoring asset 'lp_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16951] Ignoring asset 'lp_sm_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16951] Ignoring asset 'lp_sm_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16952] Ignoring asset 'lp_sm_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16953] Ignoring asset 'lp_sm_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16953] Ignoring asset 'lp_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16953] Ignoring asset 'lp_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16954] Ignoring asset 'lp_sm_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16954] Ignoring asset 'lp_sm_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16954] Ignoring asset 'ppcc0t0t0nntt2t1t3' of type vertexdecl, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16954] Ignoring asset 'lp_i_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16955] Ignoring asset 'lp_i_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16955] Ignoring asset 'lp_i_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16955] Ignoring asset 'lp_i_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16956] Ignoring asset 'lp_i_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16957] Ignoring asset 'lp_i_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16957] Ignoring asset 'lp_i_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16957] Ignoring asset 'lp_i_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16961] Ignoring asset 'lp_sm_i_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16961] Ignoring asset 'lp_sm_i_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16961] Ignoring asset 'lp_sm_i_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16961] Ignoring asset 'lp_sm_i_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16962] Ignoring asset 'lp_i_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16962] Ignoring asset 'lp_i_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16962] Ignoring asset 'lp_i_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16962] Ignoring asset 'lp_i_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16962] Ignoring asset 'lp_sm_i_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16963] Ignoring asset 'lp_sm_i_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16963] Ignoring asset 'lp_sm_i_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16963] Ignoring asset 'lp_sm_i_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16963] Ignoring asset 'lp_i_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16963] Ignoring asset 'lp_i_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16964] Ignoring asset 'lp_sm_i_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16964] Ignoring asset 'lp_sm_i_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16964] Ignoring asset 'l_point_tc0n0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16964] Ignoring asset 'l_spot_r0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16964] Ignoring asset 'l_omni_r0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16965] Ignoring asset 'l_point_sm_tc0n0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16965] Ignoring asset 'l_spot_sm_r0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16965] Ignoring asset 'ppcc0' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC_2
[     16965] Ignoring asset 'vertcol_untextured_dtex_nofog.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_2
[     16965] Ignoring asset 'vertcol_untextured_lin_nofog.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_2
[     16965] Ignoring asset 'ppt0t0nntt1' of type vertexdecl, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16966] Ignoring asset 'debug_normals_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16966] Ignoring asset 'debug_normals.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16967] Ignoring asset 'ppt0t0nntt1t1t2' of type vertexdecl, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16967] Ignoring asset 'debug_normals_i_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16967] Ignoring asset 'debug_normals_i.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     16968] Ignoring asset 'mc_l_sm_r0c0n0s0p0' of type techset, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17055] Ignoring asset 'ppcc0t0t0nn' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC_2
[     17056] Ignoring asset 'lp_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17057] Ignoring asset 'lp_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17059] Ignoring asset 'lp_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17062] Ignoring asset 'lp_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17065] Ignoring asset 'lp_sm_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17067] Ignoring asset 'lp_sm_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17069] Ignoring asset 'lp_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17072] Ignoring asset 'lp_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17074] Ignoring asset 'lp_sm_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17078] Ignoring asset 'lp_sm_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17089] Ignoring asset 'ppcc0t0t0nnt1t3' of type vertexdecl, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17089] Ignoring asset 'lp_i_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17090] Ignoring asset 'lp_i_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17092] Ignoring asset 'lp_i_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17092] Ignoring asset 'lp_i_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17093] Ignoring asset 'lp_sm_i_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17094] Ignoring asset 'lp_sm_i_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17094] Ignoring asset 'lp_i_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17094] Ignoring asset 'lp_i_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17095] Ignoring asset 'lp_sm_i_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17096] Ignoring asset 'lp_sm_i_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17097] Ignoring asset 'l_point_tc0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17097] Ignoring asset 'l_spot_r0c0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17097] Ignoring asset 'l_omni_r0c0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17098] Ignoring asset 'l_point_sm_tc0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17098] Ignoring asset 'l_spot_sm_r0c0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17104] Ignoring asset '$identitynormalmap' of type image, between fastfiles code_post_gfx and ..\custom\SC_2
[     17115] Ignoring asset 'lp_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17116] Ignoring asset 'lp_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17116] Ignoring asset 'lp_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17116] Ignoring asset 'lp_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17117] Ignoring asset 'lp_sm_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17117] Ignoring asset 'lp_sm_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17117] Ignoring asset 'lp_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17118] Ignoring asset 'lp_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17118] Ignoring asset 'lp_sm_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17118] Ignoring asset 'lp_sm_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17118] Ignoring asset 'lp_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17121] Ignoring asset 'lp_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17121] Ignoring asset 'lp_sm_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17121] Ignoring asset 'lp_sm_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17121] Ignoring asset 'lp_i_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17122] Ignoring asset 'lp_i_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17124] Ignoring asset 'lp_i_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17124] Ignoring asset 'lp_i_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17127] Ignoring asset 'lp_sm_i_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17128] Ignoring asset 'lp_sm_i_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17128] Ignoring asset 'lp_i_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17128] Ignoring asset 'lp_i_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17129] Ignoring asset 'lp_sm_i_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17129] Ignoring asset 'lp_sm_i_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17129] Ignoring asset 'lp_i_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17130] Ignoring asset 'lp_i_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17130] Ignoring asset 'lp_sm_i_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17131] Ignoring asset 'lp_sm_i_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17134] Ignoring asset 'mc_l_sm_r0c0n0s0' of type techset, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17206] Ignoring asset 'lp_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17207] Ignoring asset 'lp_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17207] Ignoring asset 'lp_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17207] Ignoring asset 'lp_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17207] Ignoring asset 'lp_sm_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17208] Ignoring asset 'lp_sm_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17209] Ignoring asset 'lp_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17212] Ignoring asset 'lp_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17213] Ignoring asset 'lp_sm_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17214] Ignoring asset 'lp_sm_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17214] Ignoring asset 'lp_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17214] Ignoring asset 'lp_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17214] Ignoring asset 'lp_sm_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17215] Ignoring asset 'lp_sm_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17215] Ignoring asset 'lp_i_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17215] Ignoring asset 'lp_i_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17215] Ignoring asset 'lp_i_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17215] Ignoring asset 'lp_i_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17216] Ignoring asset 'lp_sm_i_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17217] Ignoring asset 'lp_sm_i_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17217] Ignoring asset 'lp_i_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17217] Ignoring asset 'lp_i_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17218] Ignoring asset 'lp_sm_i_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17218] Ignoring asset 'lp_sm_i_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17219] Ignoring asset 'lp_i_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17219] Ignoring asset 'lp_i_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17219] Ignoring asset 'lp_sm_i_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17219] Ignoring asset 'lp_sm_i_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17220] Ignoring asset 'mc_l_sm_r0c0s0p0' of type techset, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     17236] Ignoring asset 'trivial_vertcol_simple.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_2
[     17236] Ignoring asset 'trivial_vertcol_simple.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_2
[     17236] Ignoring asset '2d' of type techset, between fastfiles code_post_gfx and ..\custom\SC_2
[     17237] Ignoring asset 'default' of type image, between fastfiles code_post_gfx and ..\custom\SC_2
[     17237] Ignoring asset 'mc/mtl_shiny_lense' of type material, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[     19166] Ignoring asset 'l_spot_b0c0.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_2
[     19166] Ignoring asset 'l_omni_b0c0.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_2
[     19249] Ignoring asset 'vertcol_simple_nofog_dtex.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_2
[     19250] Ignoring asset 'vertcol_simple_nofog.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_2
[     19251] Ignoring asset 'mc_effect_blend_nofog' of type techset, between fastfiles code_post_gfx and ..\custom\SC_2
[     19256] Ignoring asset 'missing_fx' of type image, between fastfiles code_post_gfx and ..\custom\SC_2
[     19256] Ignoring asset 'mc/gfx_missing_fx' of type material, between fastfiles code_post_gfx and ..\custom\SC_2
[     19256] Ignoring asset 'fx10' of type xmodelsurfs, between fastfiles code_post_gfx and ..\custom\SC_2
[     19256] Ignoring asset 'void' of type phys_collmap, between fastfiles code_post_gfx and ..\custom\SC_2
[     19324] Ignoring asset 'pp' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC
[     19324] Ignoring asset 'transform_only.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC
[     19324] Ignoring asset 'null.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC
[     19325] Ignoring asset 'floatz_build.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC
[     19325] Ignoring asset 'floatz_build.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC
[     19325] Ignoring asset 'shadowmap_build.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC
[     19325] Ignoring asset 'shadowmap_build_sm3.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC
[     19326] Ignoring asset 'ppcc0t0t0' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC
[     19326] Ignoring asset 'vertcol_simple_fog_dtex.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC
[     19326] Ignoring asset 'vertcol_shaded_fog_lin.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19327] Ignoring asset 'ppcc0t0t0nntt2' of type vertexdecl, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19327] Ignoring asset 'lp_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19328] Ignoring asset 'lp_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19328] Ignoring asset 'lp_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19333] Ignoring asset 'lp_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19333] Ignoring asset 'lp_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19333] Ignoring asset 'lp_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19334] Ignoring asset 'lp_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19334] Ignoring asset 'lp_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19334] Ignoring asset 'lp_sm_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19334] Ignoring asset 'lp_sm_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19334] Ignoring asset 'lp_sm_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19350] Ignoring asset 'lp_sm_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19351] Ignoring asset 'lp_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19353] Ignoring asset 'lp_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19354] Ignoring asset 'lp_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19354] Ignoring asset 'lp_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19355] Ignoring asset 'lp_sm_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19355] Ignoring asset 'lp_sm_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19355] Ignoring asset 'lp_sm_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19355] Ignoring asset 'lp_sm_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19356] Ignoring asset 'lp_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19356] Ignoring asset 'lp_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19357] Ignoring asset 'lp_sm_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19360] Ignoring asset 'lp_sm_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19361] Ignoring asset 'ppcc0t0t0nntt2t1t3' of type vertexdecl, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19361] Ignoring asset 'lp_i_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19361] Ignoring asset 'lp_i_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19362] Ignoring asset 'lp_i_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19364] Ignoring asset 'lp_i_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19364] Ignoring asset 'lp_i_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19364] Ignoring asset 'lp_i_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19365] Ignoring asset 'lp_i_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19365] Ignoring asset 'lp_i_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19365] Ignoring asset 'lp_sm_i_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19367] Ignoring asset 'lp_sm_i_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19367] Ignoring asset 'lp_sm_i_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19368] Ignoring asset 'lp_sm_i_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19368] Ignoring asset 'lp_i_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19368] Ignoring asset 'lp_i_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19368] Ignoring asset 'lp_i_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19368] Ignoring asset 'lp_i_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19369] Ignoring asset 'lp_sm_i_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19369] Ignoring asset 'lp_sm_i_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19369] Ignoring asset 'lp_sm_i_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19370] Ignoring asset 'lp_sm_i_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19370] Ignoring asset 'lp_i_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19370] Ignoring asset 'lp_i_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19370] Ignoring asset 'lp_sm_i_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19371] Ignoring asset 'lp_sm_i_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19371] Ignoring asset 'l_point_tc0n0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19371] Ignoring asset 'l_spot_r0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19371] Ignoring asset 'l_omni_r0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19371] Ignoring asset 'l_point_sm_tc0n0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19372] Ignoring asset 'l_spot_sm_r0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19372] Ignoring asset 'ppcc0' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC
[     19372] Ignoring asset 'vertcol_untextured_dtex_nofog.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC
[     19372] Ignoring asset 'vertcol_untextured_lin_nofog.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC
[     19372] Ignoring asset 'ppt0t0nntt1' of type vertexdecl, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19372] Ignoring asset 'debug_normals_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19372] Ignoring asset 'debug_normals.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19372] Ignoring asset 'ppt0t0nntt1t1t2' of type vertexdecl, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19373] Ignoring asset 'debug_normals_i_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19373] Ignoring asset 'debug_normals_i.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19373] Ignoring asset 'mc_l_sm_r0c0n0s0p0' of type techset, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19542] Ignoring asset 'lp_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19542] Ignoring asset 'lp_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19542] Ignoring asset 'lp_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19542] Ignoring asset 'lp_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19543] Ignoring asset 'lp_sm_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19543] Ignoring asset 'lp_sm_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19543] Ignoring asset 'lp_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19544] Ignoring asset 'lp_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19544] Ignoring asset 'lp_sm_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19545] Ignoring asset 'lp_sm_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19546] Ignoring asset 'lp_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19550] Ignoring asset 'lp_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19550] Ignoring asset 'lp_sm_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19550] Ignoring asset 'lp_sm_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19551] Ignoring asset 'lp_i_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19551] Ignoring asset 'lp_i_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19551] Ignoring asset 'lp_i_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19551] Ignoring asset 'lp_i_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19552] Ignoring asset 'lp_sm_i_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19552] Ignoring asset 'lp_sm_i_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19552] Ignoring asset 'lp_i_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19553] Ignoring asset 'lp_i_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19553] Ignoring asset 'lp_sm_i_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19553] Ignoring asset 'lp_sm_i_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19553] Ignoring asset 'lp_i_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19554] Ignoring asset 'lp_i_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19554] Ignoring asset 'lp_sm_i_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19556] Ignoring asset 'lp_sm_i_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     19556] Ignoring asset 'mc_l_sm_r0c0n0s0' of type techset, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20081] Ignoring asset 'trivial_vertcol_simple.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC
[     20082] Ignoring asset 'trivial_vertcol_simple.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC
[     20082] Ignoring asset '2d' of type techset, between fastfiles code_post_gfx and ..\custom\SC
[     20084] Ignoring asset 'default' of type image, between fastfiles code_post_gfx and ..\custom\SC
[     20284] Ignoring asset 'ppcc0t0t0nn' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC
[     20284] Ignoring asset 'lp_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20285] Ignoring asset 'lp_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20285] Ignoring asset 'lp_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20285] Ignoring asset 'lp_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20286] Ignoring asset 'lp_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20286] Ignoring asset 'lp_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20287] Ignoring asset 'lp_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20287] Ignoring asset 'lp_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20288] Ignoring asset 'lp_sm_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20289] Ignoring asset 'lp_sm_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20290] Ignoring asset 'lp_sm_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20290] Ignoring asset 'lp_sm_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20291] Ignoring asset 'lp_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20291] Ignoring asset 'lp_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20291] Ignoring asset 'lp_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20292] Ignoring asset 'lp_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20292] Ignoring asset 'lp_sm_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20292] Ignoring asset 'lp_sm_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20293] Ignoring asset 'lp_sm_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20293] Ignoring asset 'lp_sm_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20293] Ignoring asset 'lp_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20293] Ignoring asset 'lp_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20293] Ignoring asset 'lp_sm_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20294] Ignoring asset 'lp_sm_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20294] Ignoring asset 'ppcc0t0t0nnt1t3' of type vertexdecl, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20294] Ignoring asset 'lp_i_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20295] Ignoring asset 'lp_i_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20295] Ignoring asset 'lp_i_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20295] Ignoring asset 'lp_i_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20296] Ignoring asset 'lp_i_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20296] Ignoring asset 'lp_i_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20296] Ignoring asset 'lp_i_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20297] Ignoring asset 'lp_i_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20299] Ignoring asset 'lp_sm_i_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20300] Ignoring asset 'lp_sm_i_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20300] Ignoring asset 'lp_sm_i_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20300] Ignoring asset 'lp_sm_i_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20303] Ignoring asset 'lp_i_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20303] Ignoring asset 'lp_i_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20303] Ignoring asset 'lp_i_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20304] Ignoring asset 'lp_i_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20304] Ignoring asset 'lp_sm_i_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20304] Ignoring asset 'lp_sm_i_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20305] Ignoring asset 'lp_sm_i_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20305] Ignoring asset 'lp_sm_i_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20306] Ignoring asset 'lp_i_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20306] Ignoring asset 'lp_i_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20306] Ignoring asset 'lp_sm_i_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20307] Ignoring asset 'lp_sm_i_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20307] Ignoring asset 'l_point_tc0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20307] Ignoring asset 'l_spot_r0c0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20307] Ignoring asset 'l_omni_r0c0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20308] Ignoring asset 'l_point_sm_tc0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20308] Ignoring asset 'l_spot_sm_r0c0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20308] Ignoring asset 'mc_l_sm_r0c0s0p0' of type techset, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20318] Ignoring asset '$identitynormalmap' of type image, between fastfiles code_post_gfx and ..\custom\SC
[     20360] Ignoring asset 'lp_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[     20360] Ignoring asset 'lp_sun_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[     20361] Ignoring asset 'lp_sm_sun_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[     20361] Ignoring asset 'lp_spot_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[     20362] Ignoring asset 'lp_sm_spot_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[     20362] Ignoring asset 'lp_omni_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[     20362] Ignoring asset 'lp_sm_omni_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[     20362] Ignoring asset 'lp_i_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[     20363] Ignoring asset 'lp_i_sun_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[     20363] Ignoring asset 'lp_sm_i_sun_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[     20363] Ignoring asset 'lp_i_spot_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[     20364] Ignoring asset 'lp_sm_i_spot_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[     20364] Ignoring asset 'lp_i_omni_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[     20365] Ignoring asset 'lp_sm_i_omni_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[     20365] Ignoring asset 'l_spot_b0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[     20365] Ignoring asset 'l_omni_b0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[     20365] Ignoring asset 'l_spot_sm_b0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[     20366] Ignoring asset 'mc_l_sm_b0c0n0s0p0' of type techset, between fastfiles ..\custom\SC_2 and ..\custom\SC
[     20513] Ignoring asset 'mc/mtl_shiny_lense' of type material, between fastfiles ..\custom\SC_3 and ..\custom\SC
[     20588] Waited 4911 msec for asset 'ui/code.txt' of type 'menufile'.
[     20628] MenuFileHookFunc: ui/code.txt [original]
[     21352] Ignoring asset 'coop_lobby' of type menu, between fastfiles patch and ui
[     21352] Ignoring asset 'leave_lobby_warning' of type menu, between fastfiles patch and ui
[     21360] Ignoring asset 'pc_options_video' of type menu, between fastfiles patch and ui
[     21360] Ignoring asset 'pc_options_advanced_video' of type menu, between fastfiles patch and ui
[     21360] Ignoring asset 'apply_picmip_popmenu' of type menu, between fastfiles patch and ui
[     21361] Ignoring asset 'pc_options_audio' of type menu, between fastfiles patch and ui
[     21361] Ignoring asset 'pc_options_controls' of type menu, between fastfiles patch and ui
[     21362] Ignoring asset 'pc_options_voice' of type menu, between fastfiles patch and ui
[     21365] Ignoring asset 'options_graphics' of type menu, between fastfiles patch and ui
[     21365] Ignoring asset 'options_graphics_texture' of type menu, between fastfiles patch and ui
[     21366] Ignoring asset 'options_graphics_defaults' of type menu, between fastfiles patch and ui
[     21381] Waited 746 msec for asset 'ui/menus.txt' of type 'menufile'.
[     21505] MenuFileHookFunc: ui/menus.txt [original]
[     21512] Working directory: C:\Program Files\Games\Call of Duty - Modern Warfare 2
[     21573] Found no UPNP devices to query
[     21573]       dvar set ui_test game_sp
[     24322] Ignoring asset 'vertcol_simple_fog.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24685] Ignoring asset 'vertcol_shaded_fog_lin.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24685] Ignoring asset 'ppcc0t0t0nntt2' of type vertexdecl, between fastfiles ..\custom\SC_3 and common
[     24686] Ignoring asset 'lp_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24686] Ignoring asset 'lp_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24686] Ignoring asset 'lp_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24686] Ignoring asset 'lp_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24687] Ignoring asset 'lp_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24687] Ignoring asset 'lp_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24687] Ignoring asset 'lp_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24688] Ignoring asset 'lp_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24688] Ignoring asset 'lp_sm_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24688] Ignoring asset 'lp_sm_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24689] Ignoring asset 'lp_sm_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24689] Ignoring asset 'lp_sm_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24690] Ignoring asset 'lp_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24694] Ignoring asset 'lp_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24698] Ignoring asset 'lp_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24698] Ignoring asset 'lp_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24701] Ignoring asset 'lp_sm_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24701] Ignoring asset 'lp_sm_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24701] Ignoring asset 'lp_sm_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24702] Ignoring asset 'lp_sm_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24702] Ignoring asset 'lp_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24702] Ignoring asset 'lp_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24702] Ignoring asset 'lp_sm_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24703] Ignoring asset 'lp_sm_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24703] Ignoring asset 'ppcc0t0t0nntt2t1t3' of type vertexdecl, between fastfiles ..\custom\SC_3 and common
[     24704] Ignoring asset 'lp_i_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24704] Ignoring asset 'lp_i_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24704] Ignoring asset 'lp_i_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24704] Ignoring asset 'lp_i_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24705] Ignoring asset 'lp_i_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24705] Ignoring asset 'lp_i_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24706] Ignoring asset 'lp_i_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24706] Ignoring asset 'lp_i_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24707] Ignoring asset 'lp_sm_i_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24707] Ignoring asset 'lp_sm_i_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24708] Ignoring asset 'lp_sm_i_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24708] Ignoring asset 'lp_sm_i_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24709] Ignoring asset 'lp_i_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24710] Ignoring asset 'lp_i_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24710] Ignoring asset 'lp_i_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24710] Ignoring asset 'lp_i_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24711] Ignoring asset 'lp_sm_i_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24711] Ignoring asset 'lp_sm_i_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24714] Ignoring asset 'lp_sm_i_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24714] Ignoring asset 'lp_sm_i_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24714] Ignoring asset 'lp_i_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24715] Ignoring asset 'lp_i_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24715] Ignoring asset 'lp_sm_i_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24716] Ignoring asset 'lp_sm_i_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24716] Ignoring asset 'l_point_tc0n0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24717] Ignoring asset 'l_spot_r0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24717] Ignoring asset 'l_omni_r0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24717] Ignoring asset 'l_point_sm_tc0n0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24719] Ignoring asset 'l_spot_sm_r0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24719] Ignoring asset 'ppt0t0nntt1' of type vertexdecl, between fastfiles ..\custom\SC_3 and common
[     24719] Ignoring asset 'debug_normals_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24719] Ignoring asset 'debug_normals.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24720] Ignoring asset 'ppt0t0nntt1t1t2' of type vertexdecl, between fastfiles ..\custom\SC_3 and common
[     24720] Ignoring asset 'debug_normals_i_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24720] Ignoring asset 'debug_normals_i.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24720] Ignoring asset 'mc_l_sm_r0c0n0s0p0' of type techset, between fastfiles ..\custom\SC_3 and common
[     24721] Ignoring asset 'lp_fog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     24721] Ignoring asset 'lp_dfog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     24722] Ignoring asset 'lp_sun_fog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     24722] Ignoring asset 'lp_sun_dfog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     24722] Ignoring asset 'lp_sm_sun_fog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     24723] Ignoring asset 'lp_sm_sun_dfog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     24723] Ignoring asset 'lp_omni_fog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     24724] Ignoring asset 'lp_omni_dfog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     24725] Ignoring asset 'lp_sm_omni_fog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     24725] Ignoring asset 'lp_sm_omni_dfog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     24727] Ignoring asset 'ppcc0t0t0nnt1t3' of type vertexdecl, between fastfiles ..\custom\SC_3 and common
[     24727] Ignoring asset 'lp_i_fog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     24728] Ignoring asset 'lp_i_dfog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     24728] Ignoring asset 'lp_i_sun_fog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     24729] Ignoring asset 'lp_i_sun_dfog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     24734] Ignoring asset 'lp_sm_i_sun_fog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     24734] Ignoring asset 'lp_sm_i_sun_dfog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     24735] Ignoring asset 'lp_i_omni_fog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     24735] Ignoring asset 'lp_i_omni_dfog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     24736] Ignoring asset 'lp_sm_i_omni_fog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     24736] Ignoring asset 'lp_sm_i_omni_dfog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[     24740] Ignoring asset 'l_point_tc0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24740] Ignoring asset 'l_spot_r0c0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24741] Ignoring asset 'l_omni_r0c0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24741] Ignoring asset 'l_point_sm_tc0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24741] Ignoring asset 'l_spot_sm_r0c0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24742] Ignoring asset 'lp_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24742] Ignoring asset 'lp_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24742] Ignoring asset 'lp_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24743] Ignoring asset 'lp_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24743] Ignoring asset 'lp_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24743] Ignoring asset 'lp_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24743] Ignoring asset 'lp_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24743] Ignoring asset 'lp_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24744] Ignoring asset 'lp_sm_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24744] Ignoring asset 'lp_sm_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24745] Ignoring asset 'lp_sm_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24745] Ignoring asset 'lp_sm_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24745] Ignoring asset 'lp_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24745] Ignoring asset 'lp_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24748] Ignoring asset 'lp_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24758] Ignoring asset 'lp_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24758] Ignoring asset 'lp_sm_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24758] Ignoring asset 'lp_sm_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24759] Ignoring asset 'lp_sm_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24760] Ignoring asset 'lp_sm_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24760] Ignoring asset 'lp_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24760] Ignoring asset 'lp_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24761] Ignoring asset 'lp_sm_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24761] Ignoring asset 'lp_sm_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24761] Ignoring asset 'lp_i_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24761] Ignoring asset 'lp_i_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24762] Ignoring asset 'lp_i_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24764] Ignoring asset 'lp_i_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24764] Ignoring asset 'lp_i_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24764] Ignoring asset 'lp_i_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24764] Ignoring asset 'lp_i_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24765] Ignoring asset 'lp_i_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24765] Ignoring asset 'lp_sm_i_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24765] Ignoring asset 'lp_sm_i_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24766] Ignoring asset 'lp_sm_i_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24766] Ignoring asset 'lp_sm_i_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24766] Ignoring asset 'lp_i_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24767] Ignoring asset 'lp_i_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24767] Ignoring asset 'lp_i_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24767] Ignoring asset 'lp_i_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24768] Ignoring asset 'lp_sm_i_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24768] Ignoring asset 'lp_sm_i_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24768] Ignoring asset 'lp_sm_i_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[     24768] Ignoring asset 'lp_sm_i_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24769] Ignoring asset 'lp_i_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24771] Ignoring asset 'lp_i_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24772] Ignoring asset 'lp_sm_i_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24773] Ignoring asset 'lp_sm_i_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     24773] Ignoring asset 'mc_l_sm_r0c0s0p0' of type techset, between fastfiles ..\custom\SC_3 and common
[     24909] Ignoring asset 'lp_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24909] Ignoring asset 'lp_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24909] Ignoring asset 'lp_sun_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24912] Ignoring asset 'lp_sun_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24912] Ignoring asset 'lp_sm_sun_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24917] Ignoring asset 'lp_sm_sun_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24921] Ignoring asset 'lp_spot_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24930] Ignoring asset 'lp_spot_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24930] Ignoring asset 'lp_sm_spot_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24931] Ignoring asset 'lp_sm_spot_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24933] Ignoring asset 'lp_omni_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24933] Ignoring asset 'lp_omni_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24933] Ignoring asset 'lp_sm_omni_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24936] Ignoring asset 'lp_sm_omni_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24936] Ignoring asset 'lp_i_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24937] Ignoring asset 'lp_i_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24937] Ignoring asset 'lp_i_sun_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24937] Ignoring asset 'lp_i_sun_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24937] Ignoring asset 'lp_sm_i_sun_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24938] Ignoring asset 'lp_sm_i_sun_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24938] Ignoring asset 'lp_i_spot_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24938] Ignoring asset 'lp_i_spot_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24939] Ignoring asset 'lp_sm_i_spot_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24939] Ignoring asset 'lp_sm_i_spot_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24941] Ignoring asset 'lp_i_omni_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24943] Ignoring asset 'lp_i_omni_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24944] Ignoring asset 'lp_sm_i_omni_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24944] Ignoring asset 'lp_sm_i_omni_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24944] Ignoring asset 'mc_l_sm_r0c0s0' of type techset, between fastfiles ..\custom\SC_2 and common
[     24944] Ignoring asset 'lp_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24944] Ignoring asset 'lp_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24944] Ignoring asset 'lp_sun_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24945] Ignoring asset 'lp_sun_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24945] Ignoring asset 'lp_sm_sun_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24945] Ignoring asset 'lp_sm_sun_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24945] Ignoring asset 'lp_spot_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24945] Ignoring asset 'lp_spot_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24946] Ignoring asset 'lp_sm_spot_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24946] Ignoring asset 'lp_sm_spot_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24946] Ignoring asset 'lp_omni_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24946] Ignoring asset 'lp_omni_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24947] Ignoring asset 'lp_sm_omni_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24947] Ignoring asset 'lp_sm_omni_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24947] Ignoring asset 'lp_i_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24948] Ignoring asset 'lp_i_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24948] Ignoring asset 'lp_i_sun_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24949] Ignoring asset 'lp_i_sun_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24949] Ignoring asset 'lp_sm_i_sun_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24949] Ignoring asset 'lp_sm_i_sun_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24950] Ignoring asset 'lp_i_spot_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24950] Ignoring asset 'lp_i_spot_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24951] Ignoring asset 'lp_sm_i_spot_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24951] Ignoring asset 'lp_sm_i_spot_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24952] Ignoring asset 'lp_i_omni_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24952] Ignoring asset 'lp_i_omni_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24952] Ignoring asset 'lp_sm_i_omni_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24953] Ignoring asset 'lp_sm_i_omni_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     24957] Ignoring asset 'mc_l_sm_r0c0' of type techset, between fastfiles ..\custom\SC_2 and common
[     24999] Ignoring asset 'weapon_heavy' of type physpreset, between fastfiles ..\custom\SC_2 and common
[     25539] Ignoring asset 'l_spot_b0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     25540] Ignoring asset 'l_omni_b0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     25540] Ignoring asset 'l_spot_sm_b0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     25567] Ignoring asset 'l_spot_sm_b0c0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     25996] Waited 4413 msec for asset 'mc_l_hsm_b0c0p0' of type 'techset'.
[     26021] Ignoring asset 'vertcol_simple_fog_lin.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26080] Ignoring asset 'lp_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26081] Ignoring asset 'lp_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26081] Ignoring asset 'lp_sun_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26081] Ignoring asset 'lp_sun_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26082] Ignoring asset 'lp_sm_sun_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26082] Ignoring asset 'lp_sm_sun_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26082] Ignoring asset 'lp_spot_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26087] Ignoring asset 'lp_spot_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26089] Ignoring asset 'lp_sm_spot_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26089] Ignoring asset 'lp_sm_spot_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26089] Ignoring asset 'lp_omni_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26090] Ignoring asset 'lp_omni_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26090] Ignoring asset 'lp_sm_omni_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26091] Ignoring asset 'lp_sm_omni_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26092] Ignoring asset 'lp_i_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26096] Ignoring asset 'lp_i_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26096] Ignoring asset 'lp_i_sun_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26096] Ignoring asset 'lp_i_sun_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26096] Ignoring asset 'lp_sm_i_sun_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26097] Ignoring asset 'lp_sm_i_sun_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26097] Ignoring asset 'lp_i_spot_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26098] Ignoring asset 'lp_i_spot_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26098] Ignoring asset 'lp_sm_i_spot_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26099] Ignoring asset 'lp_sm_i_spot_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26100] Ignoring asset 'lp_i_omni_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26100] Ignoring asset 'lp_i_omni_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26100] Ignoring asset 'lp_sm_i_omni_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26101] Ignoring asset 'lp_sm_i_omni_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26101] Ignoring asset 'mc_l_sm_b0c0s0' of type techset, between fastfiles ..\custom\SC_2 and common
[     26101] Ignoring asset 'lp_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26101] Ignoring asset 'lp_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26101] Ignoring asset 'lp_sun_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26102] Ignoring asset 'lp_sun_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26102] Ignoring asset 'lp_sm_sun_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26102] Ignoring asset 'lp_sm_sun_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26103] Ignoring asset 'lp_spot_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26103] Ignoring asset 'lp_spot_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26103] Ignoring asset 'lp_sm_spot_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26103] Ignoring asset 'lp_sm_spot_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26104] Ignoring asset 'lp_omni_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26104] Ignoring asset 'lp_omni_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26104] Ignoring asset 'lp_sm_omni_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26105] Ignoring asset 'lp_sm_omni_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26106] Ignoring asset 'lp_i_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26107] Ignoring asset 'lp_i_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26109] Ignoring asset 'lp_i_sun_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26109] Ignoring asset 'lp_i_sun_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26113] Ignoring asset 'lp_sm_i_sun_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26113] Ignoring asset 'lp_sm_i_sun_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26114] Ignoring asset 'lp_i_spot_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26114] Ignoring asset 'lp_i_spot_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26114] Ignoring asset 'lp_sm_i_spot_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26115] Ignoring asset 'lp_sm_i_spot_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26115] Ignoring asset 'lp_i_omni_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26115] Ignoring asset 'lp_i_omni_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26116] Ignoring asset 'lp_sm_i_omni_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26116] Ignoring asset 'lp_sm_i_omni_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     26116] Ignoring asset 'mc_l_sm_b0c0n0s0' of type techset, between fastfiles ..\custom\SC_2 and common
[     29011] Ignoring asset 'options_graphics' of type menu, between fastfiles patch and common
[     29011] Ignoring asset 'options_graphics_texture' of type menu, between fastfiles patch and common
[     29012] Ignoring asset 'options_graphics_defaults' of type menu, between fastfiles patch and common
[     29078] Ignoring asset 'pc_options_video' of type menu, between fastfiles patch and common
[     29079] Ignoring asset 'pc_options_advanced_video' of type menu, between fastfiles patch and common
[     29079] Ignoring asset 'apply_picmip_popmenu' of type menu, between fastfiles patch and common
[     29079] Ignoring asset 'pc_options_audio' of type menu, between fastfiles patch and common
[     29080] Ignoring asset 'pc_options_controls' of type menu, between fastfiles patch and common
[     29081] Ignoring asset 'pc_options_voice' of type menu, between fastfiles patch and common
[     29191] Ignoring asset 'lp_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     29192] Ignoring asset 'lp_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     29192] Ignoring asset 'lp_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     29192] Ignoring asset 'lp_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     29193] Ignoring asset 'lp_sm_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     29193] Ignoring asset 'lp_sm_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     29193] Ignoring asset 'lp_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     29194] Ignoring asset 'lp_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     29194] Ignoring asset 'lp_sm_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     29195] Ignoring asset 'lp_sm_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     29200] Ignoring asset 'lp_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     29202] Ignoring asset 'lp_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     29202] Ignoring asset 'lp_sm_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     29202] Ignoring asset 'lp_sm_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     29203] Ignoring asset 'lp_i_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     29203] Ignoring asset 'lp_i_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     29204] Ignoring asset 'lp_i_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     29204] Ignoring asset 'lp_i_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     29205] Ignoring asset 'lp_sm_i_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     29205] Ignoring asset 'lp_sm_i_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     29205] Ignoring asset 'lp_i_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     29206] Ignoring asset 'lp_i_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     29206] Ignoring asset 'lp_sm_i_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     29207] Ignoring asset 'lp_sm_i_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     29207] Ignoring asset 'lp_i_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     29207] Ignoring asset 'lp_i_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     29207] Ignoring asset 'lp_sm_i_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     29208] Ignoring asset 'lp_sm_i_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     29208] Ignoring asset 'mc_l_sm_r0c0n0s0' of type techset, between fastfiles ..\custom\SC_3 and common
[     29849] Ignoring asset 'vertcol_simple_add_lin_fog.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35615] Ignoring asset 'weapon_clip_empty' of type physpreset, between fastfiles ..\custom\SC_2 and common
[     35762] Ignoring asset 'vertcol_shaded_fog_dtl_lin.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35764] Ignoring asset 'lp_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35765] Ignoring asset 'lp_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35765] Ignoring asset 'lp_sun_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35765] Ignoring asset 'lp_sun_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35766] Ignoring asset 'lp_sm_sun_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35766] Ignoring asset 'lp_sm_sun_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35766] Ignoring asset 'lp_spot_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35766] Ignoring asset 'lp_spot_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35768] Ignoring asset 'lp_sm_spot_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35768] Ignoring asset 'lp_sm_spot_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35769] Ignoring asset 'lp_omni_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35769] Ignoring asset 'lp_omni_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35769] Ignoring asset 'lp_sm_omni_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35771] Ignoring asset 'lp_sm_omni_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35771] Ignoring asset 'lp_i_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35771] Ignoring asset 'lp_i_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35772] Ignoring asset 'lp_i_sun_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35772] Ignoring asset 'lp_i_sun_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35772] Ignoring asset 'lp_sm_i_sun_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35773] Ignoring asset 'lp_sm_i_sun_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35773] Ignoring asset 'lp_i_spot_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35773] Ignoring asset 'lp_i_spot_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35774] Ignoring asset 'lp_sm_i_spot_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35778] Ignoring asset 'lp_sm_i_spot_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35778] Ignoring asset 'lp_i_omni_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35778] Ignoring asset 'lp_i_omni_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35779] Ignoring asset 'lp_sm_i_omni_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35780] Ignoring asset 'lp_sm_i_omni_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35780] Ignoring asset 'l_spot_mdet_r0c0d0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35780] Ignoring asset 'l_omni_mdet_r0c0d0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35780] Ignoring asset 'l_spot_sm_mdet_r0c0d0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35780] Ignoring asset 'mc_l_sm_r0c0d0n0s0' of type techset, between fastfiles ..\custom\SC_2 and common
[     35914] Ignoring asset 'detail_black_paint' of type image, between fastfiles ..\custom\SC_2 and common
[     35983] Ignoring asset 'lp_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35983] Ignoring asset 'lp_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35984] Ignoring asset 'lp_sun_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35984] Ignoring asset 'lp_sun_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35984] Ignoring asset 'lp_sm_sun_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35985] Ignoring asset 'lp_sm_sun_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35985] Ignoring asset 'lp_spot_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35986] Ignoring asset 'lp_spot_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35986] Ignoring asset 'lp_sm_spot_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35986] Ignoring asset 'lp_sm_spot_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35987] Ignoring asset 'lp_omni_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35987] Ignoring asset 'lp_omni_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35988] Ignoring asset 'lp_sm_omni_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35988] Ignoring asset 'lp_sm_omni_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35988] Ignoring asset 'lp_i_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35989] Ignoring asset 'lp_i_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35989] Ignoring asset 'lp_i_sun_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35991] Ignoring asset 'lp_i_sun_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35991] Ignoring asset 'lp_sm_i_sun_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35992] Ignoring asset 'lp_sm_i_sun_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35992] Ignoring asset 'lp_i_spot_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35992] Ignoring asset 'lp_i_spot_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35993] Ignoring asset 'lp_sm_i_spot_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35993] Ignoring asset 'lp_sm_i_spot_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35994] Ignoring asset 'lp_i_omni_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35994] Ignoring asset 'lp_i_omni_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35994] Ignoring asset 'lp_sm_i_omni_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35995] Ignoring asset 'lp_sm_i_omni_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     35995] Ignoring asset 'mc_l_sm_r0c0d0n0s0p0' of type techset, between fastfiles ..\custom\SC_2 and common
[     36063] Waited 10061 msec for asset 'mc_l_hsm_r0c0d0n0p0' of type 'techset'.
[     36077] Save Message First Frame Shown: 36069
[     36370] Ignoring asset '~weapon_kriss_vector_spec-rgb~aa458442' of type image, between fastfiles ..\custom\SC_2 and common
[     36382] Ignoring asset 'weapon_kriss_vector_nrml' of type image, between fastfiles ..\custom\SC_2 and common
[     36406] Ignoring asset 'weapon_kriss_vector_col' of type image, between fastfiles ..\custom\SC_2 and common
[     36410] Ignoring asset 'detail_kaki_paint' of type image, between fastfiles ..\custom\SC_2 and common
[     36410] Ignoring asset 'mc/mtl_weapon_kriss_vector' of type material, between fastfiles ..\custom\SC_2 and common
[     36410] Ignoring asset 'weapon_kriss_clip' of type xmodel, between fastfiles ..\custom\SC_2 and common
[     37969]       dvar set gameMode sp
[     37969]       dvar set specialops 0
[     37977] Unknown command "Updatedvarsfromprofile"
[     37983] Setting difficulty level to "0", from profile on controller #0.
[     37983]       dvar set g_gameskill 0
[     37983]       dvar set g_gameskill_player_1 0
[     37983]       dvar set g_gameskill_player_2 0
[     40748]       dvar set arcademode 0
[     40748]       dvar set arcademode_full 0
[     40748]       dvar set start 0
[     40748]       dvar set solo_play 0
[     40748]       dvar set ui_last_opened_group 0
[     40748]       dvar set splitscreen 0
[     46358]       dvar set splitscreen 0
[     47002]       dvar set g_gameskill 0
[     47002]       dvar set g_gameskill_player_1 0
[     47002]       dvar set g_gameskill_player_2 0
[     47009] Saving difficulty level of "0" to profile on controller #0.
[     47015]       dvar set sv_cheats 0
[     47017]       dvar set nextmap 
[     47035] ------ Server Initialization ------
[     47040] Server: boneyard
[     47049]       dvar set sv_running 1
[     47055] Clearing all co-op frame times
[     47062] ----- R_Init -----
[     47062]       dvar set r_fullscreen 1
[     47062]       dvar set r_ignorehwgamma 0
[     47062]       dvar set r_texFilterDisable 0
[     47062]       dvar set r_texFilterMipBias 0
[     47062]       dvar set r_fullbright 0
[     47062]       dvar set r_debugShader none
[     47062]       dvar set r_subwindow 0 1 0 1
[     47062]       dvar set r_znear 4
[     47062]       dvar set r_znear_depthhack 0.1
[     47062]       dvar set r_zfar 0
[     47062]       dvar set r_fog 1
[     47062]       dvar set r_picmip_water 0
[     47062]       dvar set r_lightMap Unchanged
[     47062]       dvar set r_colorMap Unchanged
[     47062]       dvar set r_detailMap Unchanged
[     47062]       dvar set r_normalMap Unchanged
[     47062]       dvar set r_specularMap Unchanged
[     47062]       dvar set r_specularColorScale 2.5
[     47062]       dvar set r_diffuseColorScale 1
[     47062]       dvar set r_primaryLightUseTweaks 0
[     47062]       dvar set r_primaryLightTweakDiffuseStrength 1
[     47062]       dvar set r_primaryLightTweakSpecularStrength 1
[     47062]       dvar set r_useLayeredMaterials 0
[     47062]       dvar set r_loadForRenderer 1
[     47062]       dvar set r_resampleScene 1
[     47062]       dvar set r_vc_makelog 0
[     47062]       dvar set r_showLightGrid 0
[     47062]       dvar set r_showMissingLightGrid 0
[     47062]       dvar set r_scaleViewport 1
[     47062]       dvar set r_aaSamples 1
[     47062]       dvar set r_aaMaxQuality 0
[     47062]       dvar set r_vsync 0
[     47062]       dvar set r_drawDecals 1
[     47062]       dvar set r_dpvsFilterDebug 0
[     47062]       dvar set r_spotLightFovInnerFraction 0.5
[     47062]       dvar set r_spotLightStartRadius 36
[     47062]       dvar set r_spotLightEndRadius 196
[     47062]       dvar set r_spotLightShadows 1
[     47062]       dvar set r_spotLightSModelShadows 1
[     47062]       dvar set r_spotLightEntityShadows 1
[     47062]       dvar set r_spotLightBrightness 14
[     47063]       dvar set r_spotLightMaxLength 5000
[     47063]       dvar set r_spotLightExponent 2
[     47063]       dvar set r_lockPvs 0
[     47063]       dvar set r_skipPvs 0
[     47063]       dvar set r_singleCell 0
[     47063]       dvar set r_portalWalkLimit 0
[     47063]       dvar set r_portalMinRecurseDepth 2
[     47063]       dvar set r_showPortals 0
[     47063]       dvar set r_showPortalsOverview 0
[     47063]       dvar set r_showFbColorDebug None
[     47063]       dvar set r_showFloatZDebug 0
[     47063]       dvar set r_floatz 1
[     47063]       dvar set r_highLodDist -1
[     47063]       dvar set r_mediumLodDist -1
[     47063]       dvar set r_lowLodDist -1
[     47063]       dvar set r_lowestLodDist -1
[     47063]       dvar set r_forceLod none
[     47063]       dvar set r_modelVertColor 1
[     47063]       dvar set r_modelVertColor 1
[     47063]       dvar set sm_sunEnable 1
[     47063]       dvar set sm_spotEnable 1
[     47063]       dvar set sm_spotLimit 4
[     47063]       dvar set sm_sunSampleSizeNear 0.25
[     47063]       dvar set sm_sunShadowCenter 0 0 0
[     47063]       dvar set sm_sunShadowScale 1
[     47063]       dvar set sm_strictCull 1
[     47063]       dvar set sm_spotDistCull 1
[     47063]       dvar set sm_fastSunShadow 1
[     47063]       dvar set sm_qualitySpotShadow 1
[     47063]       dvar set r_blur 0
[     47064]       dvar set r_glow 1
[     47064]       dvar set r_glowUseTweaks 0
[     47064]       dvar set r_glowTweakEnable 0
[     47064]       dvar set r_glowTweakRadius0 5
[     47064]       dvar set r_glowTweakBloomIntensity0 1
[     47064]       dvar set r_glowTweakBloomCutoff 0.5
[     47064]       dvar set r_glowTweakBloomDesaturation 0
[     47064]       dvar set r_filmUseTweaks 0
[     47064]       dvar set r_filmAltShader 1
[     47064]       dvar set r_contrast 1
[     47064]       dvar set r_brightness 0
[     47064]       dvar set r_desaturation 1
[     47064]       dvar set r_dof_tweak 0
[     47064]       dvar set r_dof_nearBlur 6
[     47064]       dvar set r_dof_farBlur 1.8
[     47064]       dvar set r_dof_viewModelStart 2
[     47064]       dvar set r_dof_viewModelEnd 8
[     47064]       dvar set r_dof_nearStart 10
[     47064]       dvar set r_dof_nearEnd 60
[     47064]       dvar set r_dof_farStart 1000
[     47064]       dvar set r_dof_farEnd 7000
[     47064]       dvar set r_dof_bias 0.5
[     47064]       dvar set r_sun_from_dvars 0
[     47064]       dvar set r_atlasAnimFPS 15
[     47064]       dvar set r_monitor 0
[     47064]       dvar set r_rendererPreference Default
[     47064]       dvar set r_aspectRatio auto
[     47064]       dvar set r_customMode 
[     47064]       dvar set r_altModelLightingUpdate 1
[     47064]       dvar set r_preloadShaders 0
[     47064]       dvar set fx_enable 1
[     47065]       dvar set fx_draw 1
[     47065]       dvar set fx_freeze 0
[     47065]       dvar set fx_debugBolt 0
[     47065]       dvar set fx_count 0
[     47065]       dvar set fx_visMinTraceDist 80
[     47065]       dvar set fx_profileSort cost
[     47065]       dvar set fx_profileSkip 0
[     47065]       dvar set fx_profileFilter 
[     47065]       dvar set fx_profile 0
[     47065]       dvar set fx_mark_profile 0
[     47065]       dvar set fx_drawClouds 1
[     47065]       dvar set glass_break 1
[     47157] Video memory for device: 495 MB.
[     47164] Rounded video memory size: 512 MB.
[     47171] Available DirectX texture memory: 1416 MB.
[     47177] DirectX reports 512 MB of video memory and 1416 MB of available texture memory.
[     47184] Using video memory size to cap used texture memory at 496 MB.
[     47190] Using previously reported texture memory size of 496 MB.
[     47197] Using reported available texture memory: 496 MB.
[     47203] Picmip is set manually.
[     47210] Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
[     47227]       dvar set safeArea_horizontal 1
[     47227]       dvar set safeArea_vertical 1
[     47227]       dvar set safeArea_adjusted_horizontal 1
[     47227]       dvar set safeArea_adjusted_vertical 1
[     47227]       dvar set safeArea_horizontal 0.85
[     47227]       dvar set safeArea_vertical 0.85
[     47227]       dvar set safeArea_adjusted_horizontal 1
[     47227]       dvar set safeArea_adjusted_vertical 1
[     47227]       dvar set ui_showList 0
[     47227]       dvar set ui_debugMode 0
[     47227]       dvar set ui_textScrollSpeed 30
[     47227]       dvar set ui_textScrollPauseStart 1
[     47227]       dvar set ui_textScrollPauseEnd 3
[     47227]       dvar set ui_textScrollFadeTime 0.2
[     47227]       dvar set ui_sliderSteps 40
[     47227]       dvar set ui_isSaving 0
[     47258] MenuFileHookFunc: ui/code.txt [original]
[     47323] Unloaded fastfile ui
[     47334] Loading fastfile boneyard
[     47334] Save Message First Frame Shown: 47334
[     47345]       dvar set nextmap map_restart
[     47345]       dvar set mapname boneyard
[     47877] Ignoring asset 'lp_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     47877] Ignoring asset 'lp_sun_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     47877] Ignoring asset 'lp_sm_sun_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     47878] Ignoring asset 'lp_spot_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     47878] Ignoring asset 'lp_sm_spot_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     47878] Ignoring asset 'lp_omni_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     47879] Ignoring asset 'lp_sm_omni_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     47879] Ignoring asset 'lp_i_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     47879] Ignoring asset 'lp_i_sun_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     47879] Ignoring asset 'lp_sm_i_sun_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     47880] Ignoring asset 'lp_i_spot_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     47881] Ignoring asset 'lp_sm_i_spot_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     47881] Ignoring asset 'lp_i_omni_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     47881] Ignoring asset 'lp_sm_i_omni_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     47883] Ignoring asset 'mc_l_sm_b0c0n0s0p0' of type techset, between fastfiles ..\custom\SC_2 and boneyard
[     47883] Ignoring asset 'lp_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     47883] Ignoring asset 'lp_sun_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     47883] Ignoring asset 'lp_sm_sun_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     47884] Ignoring asset 'lp_spot_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     47884] Ignoring asset 'lp_sm_spot_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     47884] Ignoring asset 'lp_omni_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     47884] Ignoring asset 'lp_sm_omni_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     47884] Ignoring asset 'lp_i_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     47885] Ignoring asset 'lp_i_sun_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     47885] Ignoring asset 'lp_sm_i_sun_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     47885] Ignoring asset 'lp_i_spot_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     47886] Ignoring asset 'lp_sm_i_spot_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     47886] Ignoring asset 'lp_i_omni_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     47887] Ignoring asset 'lp_sm_i_omni_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     47887] Ignoring asset 'mc_l_sm_b0c0s0p0' of type techset, between fastfiles ..\custom\SC_2 and boneyard
[     47910] Ignoring asset 'vertcol_simple_dfog_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and boneyard
[     47912] Ignoring asset 'vertcol_simple_dfog_lin.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     47912] Ignoring asset 'mc_unlit_add_lin' of type techset, between fastfiles ..\custom\SC_2 and boneyard
[     47938] Ignoring asset 'mc_unlit_replace_lin' of type techset, between fastfiles ..\custom\SC_2 and boneyard
[     47939] Ignoring asset '~shad_co_up_body_a_spc-rgb&sh~16e903bb' of type image, between fastfiles ..\custom\SC and boneyard
[     47968] Ignoring asset 'shad_co_up_body_a_nml' of type image, between fastfiles ..\custom\SC and boneyard
[     47968] Ignoring asset 'shad_co_up_body_a_col' of type image, between fastfiles ..\custom\SC and boneyard
[     47968] Ignoring asset 'mc/mtl_shad_co_upper_body' of type material, between fastfiles ..\custom\SC and boneyard
[     47968] Ignoring asset '~shad_co_low_body_a_spc-rgb&s~3ab25d7f' of type image, between fastfiles ..\custom\SC and boneyard
[     47968] Ignoring asset 'shad_co_low_body_a_nml' of type image, between fastfiles ..\custom\SC and boneyard
[     47968] Ignoring asset 'shad_co_low_body_a_col' of type image, between fastfiles ..\custom\SC and boneyard
[     47969] Ignoring asset 'mc/mtl_shad_co_lower_body' of type material, between fastfiles ..\custom\SC and boneyard
[     47972] Ignoring asset '~shad_co_assault_spc-rgb&shad~58bc787c' of type image, between fastfiles ..\custom\SC and boneyard
[     47972] Ignoring asset 'shad_co_assault_nml' of type image, between fastfiles ..\custom\SC and boneyard
[     47972] Ignoring asset 'shad_co_assault_col' of type image, between fastfiles ..\custom\SC and boneyard
[     47972] Ignoring asset 'mc/mtl_shad_co_loadout_assault' of type material, between fastfiles ..\custom\SC and boneyard
[     47972] Ignoring asset '~shad_co_assault_spc-r18g18b1~38117305' of type image, between fastfiles ..\custom\SC and boneyard
[     47972] Ignoring asset 'mc/mtl_shad_co_loadout_assault_metal' of type material, between fastfiles ..\custom\SC and boneyard
[     47972] Ignoring asset '~weapon_beretta_s-rgb&weapon_~be02a881' of type image, between fastfiles ..\custom\SC and boneyard
[     47972] Ignoring asset 'weapon_beretta_n' of type image, between fastfiles ..\custom\SC and boneyard
[     47972] Ignoring asset 'weapon_beretta_c' of type image, between fastfiles ..\custom\SC and boneyard
[     47972] Ignoring asset 'mc/mtl_weapon_beretta' of type material, between fastfiles ..\custom\SC and boneyard
[     47977] Ignoring asset 'us_army_body_assault_a_lod020' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     47981] Ignoring asset 'us_army_body_assault_a_lod120' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     47982] Ignoring asset 'us_army_body_assault_a_lod220' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     47984] Ignoring asset 'us_army_body_assault_a_lod320' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     47984] Ignoring asset 'body_shadow_co_assault' of type xmodel, between fastfiles ..\custom\SC and boneyard
[     47984] Ignoring asset '~hazel_eye_spc-rgb&hazel_eye_cos-l-67' of type image, between fastfiles ..\custom\SC and boneyard
[     47984] Ignoring asset 'hazel_eye_col' of type image, between fastfiles ..\custom\SC and boneyard
[     47984] Ignoring asset 'mc/mtl_hazel_eye' of type material, between fastfiles ..\custom\SC and boneyard
[     47984] Ignoring asset '~shad_co_head_b_spc-rgb&shad_~4d97262e' of type image, between fastfiles ..\custom\SC and boneyard
[     47984] Ignoring asset 'shad_co_head_b_nml' of type image, between fastfiles ..\custom\SC and boneyard
[     47985] Ignoring asset 'shad_co_head_b_col' of type image, between fastfiles ..\custom\SC and boneyard
[     47985] Ignoring asset 'mc/mtl_shad_co_head_b' of type material, between fastfiles ..\custom\SC and boneyard
[     47985] Ignoring asset '~shad_co_alpha_b_spc-rgb&shad~fbbc49e0' of type image, between fastfiles ..\custom\SC and boneyard
[     47985] Ignoring asset 'shad_co_alpha_b_nml' of type image, between fastfiles ..\custom\SC and boneyard
[     47985] Ignoring asset 'shad_co_alpha_b_col' of type image, between fastfiles ..\custom\SC and boneyard
[     47985] Ignoring asset 'mc/mtl_shad_co_alpha_b' of type material, between fastfiles ..\custom\SC and boneyard
[     47985] Ignoring asset '~shad_co_headgear_b_spc-rgb&s~71aad0fb' of type image, between fastfiles ..\custom\SC and boneyard
[     47985] Ignoring asset 'shad_co_headgear_b_nml' of type image, between fastfiles ..\custom\SC and boneyard
[     47985] Ignoring asset 'shad_co_headgear_b_col' of type image, between fastfiles ..\custom\SC and boneyard
[     47985] Ignoring asset 'mc/mtl_shad_co_headgear_b' of type material, between fastfiles ..\custom\SC and boneyard
[     47987] Ignoring asset 'shadow_co_head_b_lod010' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     47989] Ignoring asset 'shadow_co_head_b_lod110' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     47990] Ignoring asset 'shadow_co_head_b_lod210' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     47990] Ignoring asset 'shadow_co_head_b_lod310' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     47990] Ignoring asset 'head_shadow_co_b' of type xmodel, between fastfiles ..\custom\SC and boneyard
[     47990] Ignoring asset '~shad_co_head_c_spc-rgb&shad_~2aad3015' of type image, between fastfiles ..\custom\SC and boneyard
[     47990] Ignoring asset 'shad_co_head_c_nml' of type image, between fastfiles ..\custom\SC and boneyard
[     47990] Ignoring asset 'shad_co_head_c_col' of type image, between fastfiles ..\custom\SC and boneyard
[     47991] Ignoring asset 'mc/mtl_shad_co_head_c' of type material, between fastfiles ..\custom\SC and boneyard
[     47991] Ignoring asset '~shad_co_headgear_c_spc-rgb&s~f00ecfe9' of type image, between fastfiles ..\custom\SC and boneyard
[     47991] Ignoring asset 'shad_co_headgear_c_nml' of type image, between fastfiles ..\custom\SC and boneyard
[     47991] Ignoring asset 'shad_co_headgear_c_col' of type image, between fastfiles ..\custom\SC and boneyard
[     47991] Ignoring asset 'mc/mtl_shad_co_headgear_c' of type material, between fastfiles ..\custom\SC and boneyard
[     47991] Ignoring asset 'mc/mtl_shiny_lense' of type material, between fastfiles ..\custom\SC_3 and boneyard
[     47992] Ignoring asset 'shadow_co_head_c_lod010' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     47993] Ignoring asset 'shadow_co_head_c_lod110' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     47993] Ignoring asset 'shadow_co_head_c_lod210' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     47993] Ignoring asset 'shadow_co_head_c_lod310' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     47993] Ignoring asset 'head_shadow_co_c' of type xmodel, between fastfiles ..\custom\SC and boneyard
[     47994] Ignoring asset 'mc_effect_replace' of type techset, between fastfiles ..\custom\SC_2 and boneyard
[     47994] Ignoring asset 'vertcol_simple_fog_ua_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and boneyard
[     47994] Ignoring asset 'vertcol_simple_dfog_ua_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and boneyard
[     47995] Ignoring asset 'mc_unlit_replace_lin_ua' of type techset, between fastfiles ..\custom\SC_2 and boneyard
[     47995] Ignoring asset 'ppt0t0nntt2' of type vertexdecl, between fastfiles ..\custom\SC_2 and boneyard
[     47995] Ignoring asset 'reflexsight.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and boneyard
[     47996] Ignoring asset 'reflexsight.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and boneyard
[     47996] Ignoring asset 'mc_reflexsight' of type techset, between fastfiles ..\custom\SC_2 and boneyard
[     47996] Ignoring asset 'mc_unlit_blend_lin_ua' of type techset, between fastfiles ..\custom\SC_2 and boneyard
[     48015] Ignoring asset '~weapon_magpul_masada_new_spc~c2f2b865' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48016] Ignoring asset 'weapon_magpul_masada_new_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48016] Ignoring asset 'weapon_magpul_masada_new_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48016] Ignoring asset 'weapon_camo_digital' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48016] Ignoring asset 'mc/mtl_weapon_magpul_masada_digital' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     48016] Ignoring asset '~weapon_magpul_masada_new_iro~c4e9b380' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48016] Ignoring asset 'weapon_magpul_masada_new_iron_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48016] Ignoring asset 'weapon_magpul_masada_new_iron_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48016] Ignoring asset 'mc/mtl_weapon_magpul_masada_iron' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     48016] Ignoring asset 'mc/mtl_weapon_magpul_masada_iron_off' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     48016] Ignoring asset 'mc/mtl_weapon_magpul_masada_iron_on' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     48016] Ignoring asset '~weapon_acog_2_spc-rgb&weapon~1fffaabd' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48016] Ignoring asset 'weapon_acog_2_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48016] Ignoring asset 'weapon_acog_2_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48016] Ignoring asset 'mc/mtl_weapon_acog_2_digital' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     48016] Ignoring asset '~weapon_acog_2_lens_spc-r-74g~d92a2edb' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48016] Ignoring asset 'weapon_acog_2_lens_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48016] Ignoring asset 'weapon_acog_2_lens_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48016] Ignoring asset 'mc/mtl_weapon_acog_2_lens' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     48016] Ignoring asset 'weapon_acog2_reticle_base' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48016] Ignoring asset 'mc/mtl_weapon_acog_2_reticle_base' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     48016] Ignoring asset 'weapon_acog2_reticle' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48016] Ignoring asset 'mc/mtl_weapon_acog_2_reticle' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     48016] Ignoring asset '~weapon_motion_tracker_new_sp~dfa7c0ac' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48016] Ignoring asset 'weapon_motion_tracker_new_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48016] Ignoring asset 'weapon_motion_tracker_new_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48016] Ignoring asset 'mc/mtl_weapon_motion_tracker_digital' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     48016] Ignoring asset 'motion_tracker_screen_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48016] Ignoring asset 'mc/mtl_motion_tracker_screen' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     48016] Ignoring asset '~weapon_reflex_lense_spc-rgb&~9a4c43c3' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48016] Ignoring asset 'weapon_reflex_lense_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48017] Ignoring asset 'weapon_reflex_lense_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48017] Ignoring asset 'mc/mtl_weapon_reflex_lens' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     48017] Ignoring asset '~weapon_red_dot_sight_spc-rgb~70cf91ae' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48017] Ignoring asset 'weapon_red_dot_sight_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48017] Ignoring asset 'weapon_red_dot_sight_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48017] Ignoring asset 'mc/mtl_weapon_red_dot_sight_digital' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     48017] Ignoring asset 'weapon_red_dot_reflex_2' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48017] Ignoring asset 'weapon_red_cross_background' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48017] Ignoring asset 'mc/mtl_weapon_red_cross_small' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     48017] Ignoring asset '~weapon_m203_spc-rgb&weapon_m~f06e4ab6' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48017] Ignoring asset 'weapon_m203_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48017] Ignoring asset 'weapon_m203_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48017] Ignoring asset 'mc/mtl_weapon_m203' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     48017] Ignoring asset '~weapon_shotgun_masterkey_spe~cfc5b1ec' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48017] Ignoring asset 'weapon_shotgun_masterkey_nrml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48017] Ignoring asset 'weapon_shotgun_masterkey_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48017] Ignoring asset 'mc/mtl_weapon_shotgun_masterkey' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     48017] Ignoring asset '~thermal_scope_spc-rgb&therma~acd107a9' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48017] Ignoring asset 'thermal_scope_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48017] Ignoring asset 'thermal_scope_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48017] Ignoring asset 'mc/mtl_weapon_thermal_sight_2_digital' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     48017] Ignoring asset 'thermal_screen_off_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48017] Ignoring asset 'mc/mtl_weapon_thermal_screen_off' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     48017] Ignoring asset '~thermal_lens2_spc-rgb&weapon~6ba86a47' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48017] Ignoring asset 'thermal_lens2_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48018] Ignoring asset 'thermal_lens2_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48018] Ignoring asset 'mc/mtl_weapon_thermal_lens_2' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     48018] Ignoring asset 'thermal_screen_scanlines_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48018] Ignoring asset 'mc/mtl_weapon_thermal_screen_scanlines' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     48018] Ignoring asset 'thermal_screen_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48018] Ignoring asset 'mc/mtl_weapon_thermal_screen' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     48018] Ignoring asset '~weapon_eotech_2_spc-rgb&weap~21ec7600' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48018] Ignoring asset 'weapon_eotech_2_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48018] Ignoring asset 'weapon_eotech_2_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48018] Ignoring asset 'mc/mtl_weapon_eotech_2_digital' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     48018] Ignoring asset '~weapon_eotech_2_lense_spc-rg~5ce6cfcd' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48018] Ignoring asset 'weapon_eotech_2_lense_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48018] Ignoring asset 'weapon_eotech_2_lense_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48019] Ignoring asset 'mc/mtl_weapon_eotech_2_lense' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     48019] Ignoring asset 'weapon_red_dot_eotech_2_#0' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48019] Ignoring asset 'mc/mtl_weapon_red_dot3' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     48019] Ignoring asset '~weapon_suppressor_01_spc-rgb~c8037795' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48033] Ignoring asset 'weapon_suppressor_01_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48033] Ignoring asset 'weapon_suppressor_01_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48033] Ignoring asset 'mc/mtl_weapon_suppressor_b' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     48052] Ignoring asset 'viewmodel_magpul_masada10' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and boneyard
[     48052] Ignoring asset 'viewmodel_magpul_masada_digital' of type xmodel, between fastfiles ..\custom\SC_2 and boneyard
[     48053] Ignoring asset '~weapon_magpul_masada_spc-rgb~3b53148a' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48053] Ignoring asset 'weapon_magpul_masada_nml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48053] Ignoring asset 'weapon_magpul_masada_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48053] Ignoring asset 'mc/mtl_weapon_magpul_masada_metal' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     48053] Ignoring asset '~weapon_acog_lens2_spc-rgb&we~fbfb2876' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48053] Ignoring asset 'weapon_acog_lens2_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48053] Ignoring asset 'mc/mtl_weapon_acog_lens2' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     48053] Ignoring asset '~weapon_acog_2_lens_spc-rgb&w~5428b2c7' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48053] Ignoring asset 'mc/mtl_weapon_acog_2_lens_world' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     48053] Ignoring asset '~weapon_thermal_lens_spc-rgb&~e0fac6c6' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48053] Ignoring asset 'weapon_thermal_lens_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48053] Ignoring asset 'mc/mtl_weapon_thermal_lens' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     48056] Ignoring asset 'weapon_magpul_masada_lod011' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and boneyard
[     48059] Ignoring asset 'weapon_magpul_masada_lod110' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and boneyard
[     48060] Ignoring asset 'weapon_magpul_masada_lod210' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and boneyard
[     48064] Ignoring asset 'weapon_magpul_masada_digital' of type xmodel, between fastfiles ..\custom\SC_2 and boneyard
[     48068] Ignoring asset 'detail_gray_01' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48083] Ignoring asset 'mc/mtl_weapon_magpul_masada' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     48083] Ignoring asset 'weapon_magpul_masada_clip_lod010' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and boneyard
[     48083] Ignoring asset 'weapon_magpul_masada_clip_lod110' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and boneyard
[     48083] Ignoring asset 'weapon_magpul_masada_clip' of type xmodel, between fastfiles ..\custom\SC_2 and boneyard
[     48094] Ignoring asset 'mc/mtl_weapon_acog_2' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     48094] Ignoring asset 'mc/mtl_weapon_motion_tracker' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     48094] Ignoring asset 'detail_black_paint_c' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48094] Ignoring asset 'mc/mtl_weapon_red_dot_sight' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     48094] Ignoring asset 'mc/mtl_weapon_thermal_sight_2' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     48094] Ignoring asset 'mc/mtl_weapon_eotech_2' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     48094] Ignoring asset 'viewmodel_magpul_masada_dust' of type xmodel, between fastfiles ..\custom\SC_2 and boneyard
[     48094] Ignoring asset 'weapon_magpul_masada_lod010' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and boneyard
[     48094] Ignoring asset 'weapon_magpul_masada_dust' of type phys_collmap, between fastfiles ..\custom\SC_2 and boneyard
[     48094] Ignoring asset 'weapon_magpul_masada_dust' of type xmodel, between fastfiles ..\custom\SC_2 and boneyard
[     48327] Ignoring asset '~us_army_smg_spc-rgb&us_army_~e2cc6c77' of type image, between fastfiles ..\custom\SC and boneyard
[     48327] Ignoring asset 'us_army_smg_nml' of type image, between fastfiles ..\custom\SC and boneyard
[     48327] Ignoring asset 'shad_co_smg_col' of type image, between fastfiles ..\custom\SC and boneyard
[     48327] Ignoring asset 'mc/mtl_shad_co_loadout_smg' of type material, between fastfiles ..\custom\SC and boneyard
[     48327] Ignoring asset 'mc/mtl_us_army_loadout_smg_alpha' of type material, between fastfiles ..\custom\SC and boneyard
[     48327] Ignoring asset '~us_army_smg_spc-r18g18b18&us~b9b7a5d3' of type image, between fastfiles ..\custom\SC and boneyard
[     48327] Ignoring asset 'mc/mtl_shad_co_loadout_smg_metal' of type material, between fastfiles ..\custom\SC and boneyard
[     48330] Ignoring asset 'us_army_body_smg_lod020' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     48347] Ignoring asset 'us_army_body_smg_lod120' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     48349] Ignoring asset 'us_army_body_smg_lod220' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     48349] Ignoring asset 'us_army_body_smg_lod320' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     48349] Ignoring asset 'body_shadow_co_smg' of type xmodel, between fastfiles ..\custom\SC and boneyard
[     48349] Ignoring asset 'mc_unlit_blend_lin' of type techset, between fastfiles ..\custom\SC_2 and boneyard
[     48354] Ignoring asset '~weapon_kriss_vector_foregrip~78123fc6' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48354] Ignoring asset 'weapon_kriss_vector_foregrip_nrml' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48354] Ignoring asset 'weapon_kriss_vector_foregrip_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48356] Ignoring asset 'mc/mtl_weapon_kriss_vector_foregrip' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     48356] Ignoring asset 'weapon_trinium_site_c' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48356] Ignoring asset 'mc/mtl_weapon_trinium_sight' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     48356] Ignoring asset 'mc/mtl_weapon_trinium_sight_glow' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     48356] Ignoring asset 'detail_dark_earth_paint' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     48356] Ignoring asset 'mc/mtl_weapon_kriss_vector_sight_off' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     48356] Ignoring asset 'mc/mtl_weapon_kriss_vector_sight_on' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     48363] Ignoring asset 'viewmodel_kriss_super_v10' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and boneyard
[     48363] Ignoring asset 'viewmodel_kriss_super_v' of type xmodel, between fastfiles ..\custom\SC_2 and boneyard
[     48383] Ignoring asset 'weapon_kriss_vector_lod010' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and boneyard
[     48384] Ignoring asset 'weapon_kriss_vector_lod110' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and boneyard
[     48385] Ignoring asset 'weapon_kriss_vector_lod210' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and boneyard
[     48385] Ignoring asset 'weapon_kriss' of type phys_collmap, between fastfiles ..\custom\SC_2 and boneyard
[     48385] Ignoring asset 'weapon_kriss' of type xmodel, between fastfiles ..\custom\SC_2 and boneyard
[     48739] Ignoring asset '~us_army_lmg_spc-rgb&us_army_~9da4dacd' of type image, between fastfiles ..\custom\SC and boneyard
[     48741] Ignoring asset 'us_army_lmg_nml' of type image, between fastfiles ..\custom\SC and boneyard
[     48741] Ignoring asset 'shad_co_loadout_lmg_col' of type image, between fastfiles ..\custom\SC and boneyard
[     48741] Ignoring asset 'mc/mtl_shad_co_loadout_lmg' of type material, between fastfiles ..\custom\SC and boneyard
[     48741] Ignoring asset '~us_army_lmg_spc-r18g18b18&us~bcafc26f' of type image, between fastfiles ..\custom\SC and boneyard
[     48741] Ignoring asset 'mc/mtl_shad_co_loadout_lmg_metal' of type material, between fastfiles ..\custom\SC and boneyard
[     48743] Ignoring asset 'us_army_body_lmg_lod020' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     48746] Ignoring asset 'us_army_body_lmg_lod120' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     48747] Ignoring asset 'us_army_body_lmg_lod220' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     48747] Ignoring asset 'us_army_body_lmg_lod320' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     48747] Ignoring asset 'body_shadow_co_lmg' of type xmodel, between fastfiles ..\custom\SC and boneyard
[     48790] Ignoring asset '~us_army_shotgun_spc-rgb&us_a~282bf951' of type image, between fastfiles ..\custom\SC and boneyard
[     48790] Ignoring asset 'us_army_shotgun_nml' of type image, between fastfiles ..\custom\SC and boneyard
[     48790] Ignoring asset 'shad_co_shotgun_col' of type image, between fastfiles ..\custom\SC and boneyard
[     48790] Ignoring asset 'mc/mtl_shad_co_loadout_shotgun' of type material, between fastfiles ..\custom\SC and boneyard
[     48790] Ignoring asset '~us_army_shotgun_spc-r18g18b1~d82dbbe1' of type image, between fastfiles ..\custom\SC and boneyard
[     48790] Ignoring asset 'mc/mtl_shad_co_loadout_shotgun_metal' of type material, between fastfiles ..\custom\SC and boneyard
[     48793] Ignoring asset 'us_army_body_shotgun_lod020' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     48795] Ignoring asset 'us_army_body_shotgun_lod120' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     48804] Ignoring asset 'us_army_body_shotgun_lod220' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     48804] Ignoring asset 'us_army_body_shotgun_lod320' of type xmodelsurfs, between fastfiles ..\custom\SC and boneyard
[     48804] Ignoring asset 'body_shadow_co_shotgun' of type xmodel, between fastfiles ..\custom\SC and boneyard
[     49335] Ignoring asset '~price_eye_spc-rgb&price_eye_cos-l-67' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     49335] Ignoring asset 'price_eye_col' of type image, between fastfiles ..\custom\SC_2 and boneyard
[     49335] Ignoring asset 'mc/mtl_price_eye' of type material, between fastfiles ..\custom\SC_2 and boneyard
[     56671] Waited 9290 msec for asset 'maps/boneyard.d3dbsp' of type 'col_map_sp'.
[     56788]       dvar set compassMaxRange 3500
[     56788]       dvar set g_player_maxhealth 100
[     56802]       dvar set player_damageMultiplier 1
[     56817]       dvar set bg_viewKickScale 0.8
[     56817]       dvar set bg_viewKickMax 90
[     56817]       dvar set bg_viewKickMin 5
[     56817]       dvar set bg_viewKickRandom 0.4
[     56817]       dvar set bg_forceDualWield 0
[     56817]       dvar set bg_debugProne 0
[     56817]       dvar set player_view_pitch_up 85
[     56817]       dvar set player_view_pitch_down 85
[     56817]       dvar set player_lean_shift_left 5
[     56817]       dvar set player_lean_shift_right 9
[     56817]       dvar set player_lean_shift_crouch_left 4
[     56817]       dvar set player_lean_shift_crouch_right 15
[     56817]       dvar set player_lean_rotate_left 0.8
[     56817]       dvar set player_lean_rotate_right 0.4
[     56817]       dvar set player_lean_rotate_crouch_left 0.8
[     56817]       dvar set player_lean_rotate_crouch_right 0.3
[     56817]       dvar set bg_ladder_yawcap 100
[     56817]       dvar set bg_prone_yawcap 85
[     56817]       dvar set bg_foliagesnd_minspeed 40
[     56817]       dvar set bg_foliagesnd_maxspeed 180
[     56818]       dvar set bg_foliagesnd_slowinterval 1500
[     56818]       dvar set bg_foliagesnd_fastinterval 500
[     56818]       dvar set bg_foliagesnd_resetinterval 500
[     56818]       dvar set bg_fallDamageMinHeight 200
[     56818]       dvar set bg_fallDamageMaxHeight 350
[     56818]       dvar set bg_softLandingMinHeight 128
[     56818]       dvar set bg_softLandingMaxHeight 300
[     56818]       dvar set bg_softLandingMaxDamage 0.1
[     56818]       dvar set friction 5.5
[     56818]       dvar set stopspeed 100
[     56818]       dvar set bg_swingSpeed 0.2
[     56818]       dvar set bg_legYawTolerance 20
[     56818]       dvar set bg_viewBobAmplitudeSprinting 0.02 0.014
[     56818]       dvar set bg_viewBobAmplitudeStanding 0.007 0.007
[     56818]       dvar set bg_viewBobAmplitudeStandingAds 0.007 0.007
[     56818]       dvar set bg_viewBobAmplitudeDucked 0.0075 0.0075
[     56818]       dvar set bg_viewBobAmplitudeDuckedAds 0.0075 0.0075
[     56818]       dvar set bg_viewBobAmplitudeProne 0.02 0.005
[     56818]       dvar set bg_viewBobAmplitudeRoll 1.5
[     56818]       dvar set bg_viewBobMax 8
[     56818]       dvar set bg_viewBobLag 0.25
[     56818]       dvar set bg_weaponBobAmplitudeSprinting 0.02 0.014
[     56818]       dvar set bg_weaponBobAmplitudeStanding 0.055 0.025
[     56818]       dvar set bg_weaponBobAmplitudeDucked 0.045 0.025
[     56818]       dvar set bg_weaponBobAmplitudeProne 0.02 0.005
[     56818]       dvar set bg_weaponBobAmplitudeRoll 1.5
[     56818]       dvar set bg_weaponBobMax 8
[     56818]       dvar set bg_weaponBobLag 0.25
[     56818]       dvar set bg_forceExplosiveBullets 0
[     56818]       dvar set bg_bulletExplDmgFactor 1
[     56818]       dvar set bg_bulletExplRadius 100
[     56818]       dvar set bg_aimSpreadMoveSpeedThreshold 11
[     56818]       dvar set bg_maxGrenadeIndicatorSpeed 100
[     56818]       dvar set player_breath_hold_time 4.5
[     56818]       dvar set player_breath_gasp_time 1
[     56818]       dvar set player_breath_fire_delay 0
[     56818]       dvar set player_breath_gasp_scale 4.5
[     56818]       dvar set player_breath_hold_lerp 4
[     56818]       dvar set player_breath_gasp_lerp 6
[     56818]       dvar set player_breath_snd_lerp 2
[     56818]       dvar set player_breath_snd_delay 1
[     56818]       dvar set player_scopeExitOnDamage 0
[     56818]       dvar set player_adsExitDelay 0
[     56818]       dvar set player_move_factor_on_torso 0
[     56818]       dvar set player_debugHealth 0
[     56818]       dvar set player_sustainAmmo 0
[     56818]       dvar set player_runThreshhold 110
[     56818]       dvar set player_moveThreshhold 10
[     56818]       dvar set player_footstepsThreshhold 0
[     56818]       dvar set player_strafeSpeedScale 0.8
[     56818]       dvar set player_backSpeedScale 0.7
[     56818]       dvar set player_strafeAnimCosAngle 0.5
[     56818]       dvar set player_spectateSpeedScale 1
[     56818]       dvar set player_sprintSpeedScale 1.5
[     56818]       dvar set player_sprintUnlimited 0
[     56818]       dvar set player_sprintTime 4
[     56818]       dvar set player_sprintMinTime 1
[     56818]       dvar set player_sprintRechargePause 0
[     56818]       dvar set player_sprintStrafeSpeedScale 0.667
[     56818]       dvar set player_sprintCameraBob 0.5
[     56818]       dvar set player_lastStandDebug 0
[     56818]       dvar set player_lastStandCrawlSpeedScale 0.2
[     56818]       dvar set player_turnAnims 0
[     56818]       dvar set player_dmgtimer_timePerPoint 100
[     56818]       dvar set player_dmgtimer_maxTime 750
[     56818]       dvar set player_dmgtimer_minScale 0
[     56818]       dvar set player_dmgtimer_stumbleTime 500
[     56818]       dvar set player_dmgtimer_flinchTime 500
[     56818]       dvar set player_meleeRange 64
[     56818]       dvar set player_meleeWidth 10
[     56818]       dvar set player_meleeHeight 10
[     56818]       dvar set player_burstFireCooldown 0.2
[     56818]       dvar set bullet_penetrationMinFxDist 30
[     56818]       dvar set bullet_ricochetBaseChance 0.5
[     56818]       dvar set bullet_penetration_enabled 1
[     56818]       dvar set bullet_penetration_damage 1
[     56818]       dvar set useTagFlashSilenced 1
[     56818]       dvar set turret_adsEnabled 1
[     56818]       dvar set turret_adsTime 250
[     56818]       dvar set bg_shieldHitEncodeWidthWorld -14 14
[     56818]       dvar set bg_shieldHitEncodeHeightWorld -25 20
[     56818]       dvar set bg_shieldHitEncodeWidthVM -16 16
[     56818]       dvar set bg_shieldHitEncodeHeightVM -10 10
[     56818]       dvar set missileRemoteSteerPitchRange 1 87
[     56818]       dvar set missileRemoteSteerPitchRate 35
[     56818]       dvar set missileRemoteSteerYawRate 35
[     56818]       dvar set ai_debugOverlay 0
[     56818]       dvar set jump_height 39
[     56818]       dvar set jump_stepSize 18
[     56818]       dvar set jump_slowdownEnable 0
[     56818]       dvar set jump_ladderPushVel 128
[     56818]       dvar set jump_spreadAdd 64
[     56818]       dvar set mantle_enable 1
[     56818]       dvar set mantle_debug 0
[     56818]       dvar set mantle_check_range 20
[     56818]       dvar set mantle_check_radius 0.1
[     56818]       dvar set mantle_check_angle 60
[     56818]       dvar set mantle_view_yawcap 60
[     56818]       dvar set mantle_max_vertical_end_velocity 0
[     56826]       dvar set com_timescale 1
[     56826]       dvar set com_cinematicEndInWhite 0
[     56826]       dvar set con_typewriterColorBase 1 1 1
[     56826]       dvar set g_deathDelay 3000
[     56826]       dvar set player_damageMultiplier 1
[     56826]       dvar set sv_saveOnStartMap 0
[     56826]       dvar set r_specularColorScale 2.5
[     56826]       dvar set r_diffuseColorScale 1
[     56826]       dvar set r_lightGridEnableTweaks 0
[     56826]       dvar set r_lightGridIntensity 1
[     56826]       dvar set r_lightGridContrast 0
[     56826]       dvar set r_spotLightFovInnerFraction 0.5
[     56826]       dvar set r_spotLightStartRadius 36
[     56826]       dvar set r_spotLightEndRadius 196
[     56826]       dvar set r_spotLightBrightness 14
[     56826]       dvar set r_spotLightMaxLength 5000
[     56826]       dvar set r_spotLightExponent 2
[     56826]       dvar set sm_sunEnable 1
[     56826]       dvar set sm_spotEnable 1
[     56826]       dvar set sm_spotLimit 4
[     56826]       dvar set sm_sunSampleSizeNear 0.25
[     56826]       dvar set sm_sunShadowCenter 0 0 0
[     56826]       dvar set sm_sunShadowScale 1
[     56826]       dvar set r_glow_allowed_script_forced 0
[     56826]       dvar set r_filmTweakEnable 0
[     56826]       dvar set r_filmTweakContrast 1.4
[     56826]       dvar set r_filmTweakBrightness 0
[     56826]       dvar set r_filmTweakDesaturation 0.2
[     56826]       dvar set r_filmTweakDesaturationDark 0.2
[     56826]       dvar set r_filmTweakInvert 0
[     56826]       dvar set r_filmTweakDarkTint 0.7 0.85 1
[     56826]       dvar set r_filmTweakMediumTint 0.9 1 0.9
[     56826]       dvar set r_filmTweakLightTint 1.1 1.05 0.85
[     56827]       dvar set r_outdoor 1
[     56827]       dvar set r_outdoorFeather 8
[     56827]       dvar set ragdoll_explode_force 18000
[     56827]       dvar set cg_drawCrosshair 1
[     56827]       dvar set phys_bulletSpinScale 3
[     56827]       dvar set phys_gravityChangeWakeupRadius 120
[     56827]       dvar set physVeh_StepsPerFrame 3
[     56827]       dvar set physVeh_explodeForce 800
[     56827]       dvar set physVeh_collideWithClipOnly 0
[     56827]       dvar set ui_campaign american
[     56827]       dvar set ui_nextMission 0
[     56827]       dvar set ui_hideMap 0
[     56827]       dvar set cg_weaponHintsCoD1Style 1
[     56827]       dvar set cg_viewVehicleInfluence 1
[     56827]       dvar set cg_hudGrenadeIconOffset 50
[     56827]       dvar set cg_hudGrenadeIconHeight 25
[     56827]       dvar set cg_hudGrenadeIconWidth 25
[     56827]       dvar set cg_hudGrenadePointerHeight 12
[     56827]       dvar set cg_hudGrenadePointerWidth 25
[     56827]       dvar set cg_hudGrenadePointerPivot 12 27
[     56827]       dvar set cg_crosshairEnemyColor 1
[     56827]       dvar set cg_cinematicFullscreen 1
[     56827]       dvar set cg_footsteps 1
[     56827]       dvar set overrideNVGModelWithKnife 0
[     56827]       dvar set objectiveAlpha 0.6
[     56827]       dvar set objectiveHideIcon 0
[     56827]       dvar set sv_znear 0
[     56827]       dvar set thermalBlurFactorScope 250
[     56827]       dvar set thermalBlurFactorNoScope 250
[     56827]       dvar set vehAudio_spawnVolumeTime 2
[     56827]       dvar set compass 1
[     56827]       dvar set compassMaxRange 3500
[     56827]       dvar set compassTickertapeStretch 0.5
[     56827]       dvar set compassObjectiveNearbyDist 8
[     56827]       dvar set compassObjectiveMinDistRange 2
[     56827]       dvar set compassObjectiveDetailDist 10
[     56827]       dvar set compassObjectiveMinHeight -70
[     56827]       dvar set compassObjectiveMaxHeight 70
[     56827]       dvar set compassHideVehicles 0
[     56827]       dvar set compassHideSansObjectivePointer 0
[     56827]       dvar set ammoCounterHide 0
[     56827]       dvar set actionSlotsHide 0
[     56827]       dvar set vehHudTargetSize 30
[     56827]       dvar set vehHudTargetScreenEdgeClampBufferLeft 0
[     56827]       dvar set vehHudTargetScreenEdgeClampBufferRight 0
[     56827]       dvar set vehHudTargetScreenEdgeClampBufferTop 0
[     56827]       dvar set vehHudTargetScreenEdgeClampBufferBottom 0
[     56827]       dvar set nightVisionFadeInOutTime 0.1
[     56827]       dvar set nightVisionPowerOnTime 0.3
[     56827]       dvar set nightVisionDisableEffects 0
[     56827]       dvar set objectiveFadeTooFar 25
[     56827]       dvar set objectiveFadeTimeWaitOn 2
[     56827]       dvar set objectiveFadeTimeWaitOff 2
[     56827]       dvar set objectiveHide 0
[     56827]       dvar set missileRemoteFOV 15
[     56827]       dvar set bg_viewKickScale 0.8
[     56827]       dvar set bg_viewKickMax 90
[     56827]       dvar set bg_viewKickMin 5
[     56827]       dvar set bg_viewKickRandom 0.4
[     56827]       dvar set bg_viewBobAmplitudeStanding 0.007 0.007
[     56827]       dvar set bg_viewBobAmplitudeStandingAds 0.007 0.007
[     56827]       dvar set bg_weaponBobAmplitudeStanding 0.055 0.025
[     56827]       dvar set player_sustainAmmo 0
[     56827]       dvar set player_sprintSpeedScale 1.5
[     56827]       dvar set player_sprintUnlimited 0
[     56827]       dvar set bullet_ricochetBaseChance 0.5
[     56827]       dvar set bullet_penetration_enabled 1
[     56827]       dvar set bullet_penetration_damage 1
[     56827]       dvar set missileRemoteSteerPitchRange 1 87
[     56827]       dvar set missileRemoteSteerPitchRate 35
[     56827]       dvar set missileRemoteSteerYawRate 35
[     56827]       dvar set hud_fade_ammodisplay 8
[     56827]       dvar set hud_fade_compass 8
[     56827]       dvar set hud_fade_stance 1.7
[     56827]       dvar set hud_fade_offhand 8
[     56827]       dvar set hud_gasMaskOverlay 0
[     56827]       dvar set hud_forceMantleHint 0
[     56827]       dvar set aim_aimAssistRangeScale 1
[     56827]       dvar set aim_autoAimRangeScale 1
[     56827]       dvar set hud_showStance 1
[     56827]       dvar set hud_drawHUD 1
[     56827]       dvar set hud_missionFailed 0
[     56827]       dvar set player_radiusDamageMultiplier 1
[     56827]       dvar set player_meleeDamageMultiplier 1
[     56827]       dvar set player_useRadius 72
[     56827]       dvar set g_speed 190
[     56827]       dvar set ufoHitsTriggers 0
[     56827]       dvar set ai_count 32
[     56827]       dvar set ai_friendlySuppression 1
[     56827]       dvar set ai_friendlySuppressionDist 128
[     56827]       dvar set ai_friendlyFireBlockDuration 2000
[     56827]       dvar set ai_foliageSeeThroughDist 128
[     56827]       dvar set ai_maxGrenadeThrowSpeed 850
[     56827]       dvar set ai_accuracyDistScale 1
[     56827]       dvar set ai_accuracy_attackerCountDecrease 0.75
[     56831]       dvar set ai_accuracy_attackerCountMax 4
[     56831]       dvar set g_friendlyNameDist 15000
[     56831]       dvar set g_friendlyfireDist 175
[     56831]       dvar set g_friendlyfireDamageScale 1
[     56831]       dvar set player_deathInvulnerableToMelee 0
[     56831]       dvar set player_deathInvulnerableToProjectile 1
[     56831]       dvar set ai_eventDistFootstep 256
[     56831]       dvar set ai_eventDistFootstepWalk 128
[     56831]       dvar set ai_eventDistFootstepSprint 400
[     56831]       dvar set ai_eventDistNewEnemy 1024
[     56831]       dvar set ai_eventDistPain 512
[     56831]       dvar set ai_eventDistDeath 1024
[     56831]       dvar set ai_eventDistExplosion 1024
[     56831]       dvar set ai_eventDistGrenadePing 512
[     56831]       dvar set ai_eventDistProjPing 128
[     56831]       dvar set ai_eventDistGunShot 2048
[     56831]       dvar set ai_eventDistGunShotTeam 2048
[     56831]       dvar set ai_eventDistSilencedShot 128
[     56831]       dvar set ai_eventDistBullet 128
[     56831]       dvar set ai_eventDistProjImpact 256
[     56831]       dvar set ai_eventDistBadPlace 256
[     56831]       dvar set ai_busyEventDistFootstep 256
[     56831]       dvar set ai_busyEventDistFootstepWalk 128
[     56831]       dvar set ai_busyEventDistFootstepSprint 256
[     56831]       dvar set ai_busyEventDistNewEnemy 256
[     56831]       dvar set ai_busyEventDistPain 256
[     56831]       dvar set ai_busyEventDistDeath 256
[     56831]       dvar set ai_busyEventDistExplosion 1024
[     56831]       dvar set ai_busyEventDistGrenadePing 256
[     56831]       dvar set ai_busyEventDistProjPing 128
[     56831]       dvar set ai_busyEventDistGunShot 400
[     56831]       dvar set ai_busyEventDistGunShotTeam 256
[     56831]       dvar set ai_busyEventDistSilencedShot 128
[     56831]       dvar set ai_busyEventDistBullet 128
[     56831]       dvar set ai_busyEventDistProjImpact 256
[     56831]       dvar set g_enteqEnable 1
[     56831]       dvar set g_enteqDist 4000
[     56831]       dvar set missileRemoteSpeedTargetRange 2000 6000
[     56831]       dvar set missileRemoteSpeedUp 1000
[     56831]       dvar set missileRemoteSpeedDown 500
[     56831]       dvar set grenadeRollingEnabled 1
[     56831]       dvar set chaplinCheat 0
[     56831]       dvar set scr_dof_enable 1
[     56831]       dvar set glass_damageToWeaken 75
[     56831]       dvar set glass_damageToDestroy 275
[     56831]       dvar set glass_meleeDamage 2000
[     56831]       dvar set glass_radiusDamageMultiplier 8
[     56831]       dvar set g_fogColorReadOnly 1 0 0 1
[     56831]       dvar set g_fogStartDistReadOnly 0
[     56831]       dvar set g_fogHalfDistReadOnly 0.1
[     56831]       dvar set g_fogMaxOpacityReadOnly 1
[     56831]       dvar set g_sunFogEnabledReadOnly 0
[     56831]       dvar set g_sunFogColorReadOnly 1 0 0 1
[     56831]       dvar set g_sunFogDirReadOnly 1 0 0
[     56832]       dvar set g_sunFogBeginFadeAngleReadOnly 0
[     56832]       dvar set g_sunFogEndFadeAngleReadOnly 180
[     56832]       dvar set g_sunFogScaleReadOnly 1
[     56832]       dvar set cg_fovScale 1
[     56832]       dvar set cg_playerFovScale0 1
[     56832]       dvar set cg_playerFovScale1 1
[     56832]       dvar set cg_fovMin 1
[     56832]       dvar set com_timescale 1
[     56832]       dvar set timescale 1
[     56832]       dvar set fixedtime 0
[     56832]       dvar set fs_ignoreLocalized 0
[     56832]       dvar set player_damageMultiplier 1
[     56832]       dvar set r_texFilterDisable 0
[     56832]       dvar set r_texFilterMipBias 0
[     56832]       dvar set r_fullbright 0
[     56832]       dvar set r_debugShader none
[     56832]       dvar set r_subwindow 0 1 0 1
[     56832]       dvar set r_znear 4
[     56832]       dvar set r_znear_depthhack 0.1
[     56832]       dvar set r_zfar 0
[     56832]       dvar set r_fog 1
[     56832]       dvar set r_lightMap Unchanged
[     56832]       dvar set r_colorMap Unchanged
[     56832]       dvar set r_detailMap Unchanged
[     56832]       dvar set r_normalMap Unchanged
[     56832]       dvar set r_specularMap Unchanged
[     56832]       dvar set r_specularColorScale 2.5
[     56832]       dvar set r_diffuseColorScale 1
[     56832]       dvar set r_primaryLightUseTweaks 0
[     56832]       dvar set r_primaryLightTweakDiffuseStrength 1
[     56832]       dvar set r_primaryLightTweakSpecularStrength 1
[     56832]       dvar set r_resampleScene 1
[     56832]       dvar set r_showLightGrid 0
[     56832]       dvar set r_showMissingLightGrid 0
[     56832]       dvar set r_scaleViewport 1
[     56832]       dvar set r_drawDecals 1
[     56832]       dvar set r_dpvsFilterDebug 0
[     56832]       dvar set r_spotLightFovInnerFraction 0.5
[     56832]       dvar set r_spotLightStartRadius 36
[     56832]       dvar set r_spotLightEndRadius 196
[     56832]       dvar set r_spotLightShadows 1
[     56832]       dvar set r_spotLightSModelShadows 1
[     56832]       dvar set r_spotLightEntityShadows 1
[     56832]       dvar set r_spotLightBrightness 14
[     56832]       dvar set r_spotLightMaxLength 5000
[     56832]       dvar set r_spotLightExponent 2
[     56832]       dvar set r_lockPvs 0
[     56832]       dvar set r_skipPvs 0
[     56832]       dvar set r_singleCell 0
[     56832]       dvar set r_portalWalkLimit 0
[     56832]       dvar set r_portalMinRecurseDepth 2
[     56832]       dvar set r_showPortals 0
[     56832]       dvar set r_showPortalsOverview 0
[     56832]       dvar set r_showFbColorDebug None
[     56832]       dvar set r_showFloatZDebug 0
[     56832]       dvar set r_highLodDist -1
[     56832]       dvar set r_mediumLodDist -1
[     56832]       dvar set r_lowLodDist -1
[     56832]       dvar set r_lowestLodDist -1
[     56832]       dvar set r_forceLod none
[     56832]       dvar set r_modelVertColor 1
[     56832]       dvar set sm_sunEnable 1
[     56832]       dvar set sm_spotEnable 1
[     56832]       dvar set sm_spotLimit 4
[     56832]       dvar set sm_sunSampleSizeNear 0.25
[     56832]       dvar set sm_sunShadowCenter 0 0 0
[     56832]       dvar set sm_sunShadowScale 1
[     56832]       dvar set sm_strictCull 1
[     56832]       dvar set sm_spotDistCull 1
[     56832]       dvar set sm_fastSunShadow 1
[     56832]       dvar set sm_qualitySpotShadow 1
[     56832]       dvar set r_blur 0
[     56832]       dvar set r_glow 1
[     56832]       dvar set r_glowUseTweaks 0
[     56832]       dvar set r_glowTweakEnable 0
[     56832]       dvar set r_glowTweakRadius0 5
[     56832]       dvar set r_glowTweakBloomIntensity0 1
[     56832]       dvar set r_glowTweakBloomCutoff 0.5
[     56832]       dvar set r_glowTweakBloomDesaturation 0
[     56832]       dvar set r_filmUseTweaks 0
[     56832]       dvar set r_filmAltShader 1
[     56832]       dvar set r_contrast 1
[     56832]       dvar set r_brightness 0
[     56832]       dvar set r_desaturation 1
[     56832]       dvar set r_dof_tweak 0
[     56832]       dvar set r_dof_nearBlur 6
[     56832]       dvar set r_dof_farBlur 1.8
[     56832]       dvar set r_dof_viewModelStart 2
[     56832]       dvar set r_dof_viewModelEnd 8
[     56832]       dvar set r_dof_nearStart 10
[     56832]       dvar set r_dof_nearEnd 60
[     56832]       dvar set r_dof_farStart 1000
[     56832]       dvar set r_dof_farEnd 7000
[     56832]       dvar set r_dof_bias 0.5
[     56832]       dvar set r_sun_from_dvars 0
[     56832]       dvar set r_atlasAnimFPS 15
[     56832]       dvar set fx_enable 1
[     56832]       dvar set fx_draw 1
[     56832]       dvar set fx_freeze 0
[     56832]       dvar set fx_debugBolt 0
[     56832]       dvar set fx_count 0
[     56832]       dvar set fx_visMinTraceDist 80
[     56832]       dvar set fx_profileSort cost
[     56832]       dvar set fx_profileSkip 0
[     56832]       dvar set fx_profileFilter 
[     56832]       dvar set fx_profile 0
[     56832]       dvar set fx_mark_profile 0
[     56832]       dvar set fx_drawClouds 1
[     56832]       dvar set glass_break 1
[     56832]       dvar set safeArea_horizontal 0.85
[     56834]       dvar set safeArea_vertical 0.85
[     56834]       dvar set ragdoll_debug 0
[     56834]       dvar set ragdoll_fps 20
[     56834]       dvar set ragdoll_max_life 4500
[     56834]       dvar set ragdoll_explode_force 18000
[     56834]       dvar set ragdoll_explode_upbias 0.8
[     56834]       dvar set ragdoll_exploding_bullet_force 5000
[     56834]       dvar set ragdoll_exploding_bullet_upbias 0.8
[     56834]       dvar set ragdoll_bullet_force 500
[     56834]       dvar set ragdoll_bullet_upbias 0.5
[     56834]       dvar set ragdoll_baselerp_time 1000
[     56834]       dvar set ragdoll_jointlerp_time 3000
[     56834]       dvar set ragdoll_rotvel_scale 1
[     56834]       dvar set ragdoll_jitter_scale 1
[     56834]       dvar set ragdoll_self_collision_scale 1.2
[     56834]       dvar set cl_freemove 0
[     56834]       dvar set cl_freemoveScale 1
[     56834]       dvar set profileMenuOption_gamma 0.8
[     56834]       dvar set profileMenuOption_blacklevel 0
[     56834]       dvar set profileMenuOption_volume 0.8
[     56834]       dvar set profileMenuOption_safeAreaHorz 0.85
[     56834]       dvar set profileMenuOption_safeAreaVert 0.85
[     56834]       dvar set snd_slaveFadeTime 500
[     56834]       dvar set snd_enable2D 1
[     56834]       dvar set snd_enable3D 1
[     56834]       dvar set snd_enableStream 1
[     56834]       dvar set snd_enableReverb 1
[     56834]       dvar set snd_draw3D Off
[     56834]       dvar set snd_levelFadeTime 250
[     56834]       dvar set phys_mcv_vehicle 300
[     56834]       dvar set phys_csl 0.3
[     56834]       dvar set phys_gravity -800
[     56834]       dvar set phys_gravity_ragdoll -800
[     56834]       dvar set phys_bulletUpBias 0.5
[     56834]       dvar set phys_bulletSpinScale 3
[     56834]       dvar set phys_qsi 15
[     56834]       dvar set phys_reorderConst 1
[     56834]       dvar set phys_noIslands 0
[     56834]       dvar set phys_collUseEntities 0
[     56834]       dvar set phys_autoDisableLinear 20
[     56834]       dvar set phys_autoDisableAngular 57
[     56834]       dvar set phys_autoDisableTime 0.9
[     56834]       dvar set phys_autoDisableFastLinear 40
[     56834]       dvar set phys_autoDisableFastAngular 270
[     56834]       dvar set phys_autoDisableFastTime 0.5
[     56834]       dvar set phys_contact_cfm_vehicle 0.001
[     56834]       dvar set phys_contact_erp_vehicle 0.5
[     56834]       dvar set phys_contact_cfm_vehicleSoft 0.05
[     56834]       dvar set phys_contact_erp_vehicleSoft 0.05
[     56834]       dvar set phys_frictionScale 1
[     56834]       dvar set phys_dragLinear 0.03
[     56834]       dvar set phys_dragAngular 0.5
[     56834]       dvar set phys_narrowObjMaxLength 4
[     56834]       dvar set phys_jointPullThreshold 4
[     56834]       dvar set physVeh_StepsPerFrame 3
[     56834]       dvar set physVeh_minImpactMomentum 17.6
[     56834]       dvar set physVeh_slideReductionForHighSpeed 0
[     56834]       dvar set physVeh_explodeForce 800
[     56834]       dvar set physVeh_explodeSpinScale 3
[     56834]       dvar set physVeh_pathConstraintCfm 1e-006
[     56834]       dvar set physVeh_pathConstraintErp 0.8
[     56834]       dvar set physVeh_collideWithClipOnly 0
[     56834]       dvar set physVeh_jump 0
[     56834]       dvar set ui_showList 0
[     56834]       dvar set ui_debugMode 0
[     56834]       dvar set ui_textScrollSpeed 30
[     56834]       dvar set ui_textScrollPauseStart 1
[     56834]       dvar set ui_textScrollPauseEnd 3
[     56834]       dvar set ui_textScrollFadeTime 0.2
[     56834]       dvar set ui_sliderSteps 40
[     56834]       dvar set cg_drawGun 1
[     56834]       dvar set cg_viewVehicleInfluence 1
[     56834]       dvar set cg_drawHealth 0
[     56834]       dvar set cg_drawMaterial Off
[     56834]       dvar set cg_drawShellshock 1
[     56834]       dvar set cg_drawDamageFlash 0
[     56834]       dvar set cg_drawDamageDirection 1
[     56834]       dvar set cg_drawSplatter 0
[     56834]       dvar set cg_drawSplatterTest 0
[     56834]       dvar set cg_splatterHitOntoScreen 0
[     56834]       dvar set cg_splatterTrackIndependent 1
[     56834]       dvar set cg_splatterTrackOntoScreen 0
[     56834]       dvar set painVisionLerpInRate 10
[     56834]       dvar set painVisionLerpOutRate 0.3
[     56834]       dvar set cg_drawPlayerPosInFreeMove 1
[     56834]       dvar set cg_crosshairAlpha 1
[     56834]       dvar set cg_crosshairAlphaMin 0.5
[     56834]       dvar set cg_crosshairDynamic 0
[     56834]       dvar set cg_crosshairEnemyColor 1
[     56834]       dvar set cg_drawFriendlyFireCrosshair 0
[     56834]       dvar set cg_centertime 3
[     56834]       dvar set cg_debugevents -1
[     56834]       dvar set cg_debugLookAt 0
[     56834]       dvar set cg_footsteps 1
[     56834]       dvar set cg_debug_overlay_viewport 0
[     56834]       dvar set cg_dumpAnims -1
[     56834]       dvar set cg_dobjdump -1
[     56834]       dvar set cg_followEnt -1
[     56834]       dvar set objectiveAlpha 0.6
[     56834]       dvar set objectiveHideIcon 0
[     56834]       dvar set sv_znear 0
[     56834]       dvar set cg_crosshairVerticalOffset 0
[     56834]       dvar set RemoteCameraSounds_RoomType underwater
[     56834]       dvar set RemoteCameraSounds_DryLevel 0.8
[     56834]       dvar set RemoteCameraSounds_WetLevel 0.5
[     56834]       dvar set radarjamDistMin 500
[     56834]       dvar set radarjamDistMax 1000
[     56834]       dvar set radarjamSinCurve 1
[     56834]       dvar set thermalBlurFactorScope 250
[     56835]       dvar set thermalBlurFactorNoScope 250
[     56835]       dvar set turret_fov 55
[     56835]       dvar set turret_adsFov 35
[     56835]       dvar set cg_watersheeting 1
[     56835]       dvar set veh_boneControllerLodDist 2000
[     56835]       dvar set vehCam_freeLook 0
[     56835]       dvar set vehCam_editMode 0
[     56835]       dvar set vehCam_angles 0 0 0
[     56835]       dvar set vehCam_offset 0 0 0
[     56835]       dvar set vehCam_radius 0
[     56835]       dvar set vehCam_speedInfluence 0
[     56835]       dvar set vehCam_pitchTurnRate 90
[     56835]       dvar set vehCam_pitchClamp 45
[     56835]       dvar set vehCam_yawTurnRate 260
[     56835]       dvar set vehCam_yawClamp 45
[     56835]       dvar set vehCam_zOffsetMode World
[     56835]       dvar set vehAudio_inAirPitchUpLerp 0.75
[     56835]       dvar set vehAudio_inAirPitchDownLerp 1.2
[     56835]       dvar set vehAudio_spawnVolumeTime 2
[     56835]       dvar set dynEnt_bulletForce 1000
[     56835]       dvar set dynEnt_explodeForce 12500
[     56835]       dvar set dynEnt_explodeUpbias 0.5
[     56835]       dvar set dynEnt_explodeSpinScale 3
[     56835]       dvar set dynEnt_explodeMinForce 40
[     56835]       dvar set dynEnt_explodeMaxEnts 20
[     56835]       dvar set dynEnt_explodingBulletForce 3500
[     56835]       dvar set dynEnt_explodingBulletUpbias 0.5
[     56835]       dvar set dynEnt_explodingBulletSpinScale 1
[     56835]       dvar set dynEnt_explodingBulletMinForce 5
[     56835]       dvar set dynEnt_explodingBulletMaxEnts 5
[     56835]       dvar set dynEnt_damageScale 1
[     56835]       dvar set compassMaxRange 3500
[     56835]       dvar set compassSoundPingFadeTime 2
[     56835]       dvar set compassClampIcons 1
[     56835]       dvar set compassTickertapeStretch 0.5
[     56835]       dvar set compassRadarPingFadeTime 4
[     56835]       dvar set compassRadarUpdateTime 4
[     56835]       dvar set compassFastRadarUpdateTime 2
[     56835]       dvar set compassRadarLineThickness 0.4
[     56835]       dvar set compassEnemyFootstepMaxRange 500
[     56835]       dvar set compassEnemyFootstepMaxZ 100
[     56835]       dvar set compassEnemyFootstepMinSpeed 140
[     56835]       dvar set compassEnemyFootstepEnabled 0
[     56835]       dvar set compassHideVehicles 0
[     56835]       dvar set compassHideSansObjectivePointer 0
[     56835]       dvar set cg_hudMapRadarLineThickness 0.15
[     56835]       dvar set motionTrackerPingFadeTime 3
[     56835]       dvar set motionTrackerRange 1600
[     56835]       dvar set motionTrackerSweepInterval 3
[     56835]       dvar set motionTrackerSweepSpeed 2000
[     56835]       dvar set motionTrackerSweepAngle 90
[     56835]       dvar set motionTrackerBlurDuration 0.2
[     56835]       dvar set hudElemPausedBrightness 0.4
[     56835]       dvar set waypointPlayerOffsetProne 30
[     56835]       dvar set waypointPlayerOffsetCrouch 56
[     56835]       dvar set waypointPlayerOffsetStand 66
[     56835]       dvar set objectiveFontSize 0.6
[     56835]       dvar set objectiveTextOffsetY -5.33
[     56835]       dvar set objectiveFadeTooFar 25
[     56835]       dvar set objectiveFadeTooClose 0.1
[     56835]       dvar set objectiveFadeTimeGoingOn 1
[     56835]       dvar set objectiveFadeTimeGoingOff 0.5
[     56835]       dvar set objectiveFadeTimeWaitOn 2
[     56835]       dvar set objectiveFadeTimeWaitOff 2
[     56835]       dvar set objectiveHide 0
[     56835]       dvar set cameraShakeRemoteMissile_Angles 0.05 0.7 0.07
[     56835]       dvar set cameraShakeRemoteMissile_Freqs 42 0.7 100
[     56835]       dvar set cameraShakeRemoteMissile_SpeedRange 1000 4000
[     56835]       dvar set cameraShakeRemoteHelo_Angles 0.221 0.15 2
[     56835]       dvar set cameraShakeRemoteHelo_Freqs 31 90 0.5
[     56835]       dvar set cameraShakeRemoteHelo_SpeedRange 2000 5000
[     56835]       dvar set missileRemoteFOV 15
[     56835]       dvar set laserForceOn 0
[     56835]       dvar set laserRange 1500
[     56835]       dvar set laserRangePlayer 1500
[     56835]       dvar set laserRadius 0.8
[     56835]       dvar set laserLightBodyTweak 15
[     56835]       dvar set laserLightRadius 3
[     56835]       dvar set laserLightBeginOffset 13
[     56835]       dvar set laserLightEndOffset -3
[     56835]       dvar set laserEndOffset 0.5
[     56835]       dvar set laserFlarePct 0.2
[     56835]       dvar set laserDebug 0
[     56835]       dvar set laserRange_alt 5000
[     56835]       dvar set laserRadius_alt 30
[     56835]       dvar set laserLightRadius_alt 100
[     56835]       dvar set laserFlarePct_alt 0
[     56835]       dvar set shieldImpactBulletShakeScale 0.35
[     56835]       dvar set shieldImpactBulletShakeDuration 500
[     56835]       dvar set shieldImpactMissileShakeScale 0.5
[     56835]       dvar set shieldImpactMissileShakeDuration 1500
[     56835]       dvar set shieldImpactExplosionLowShakeScale 0.4
[     56835]       dvar set shieldImpactExplosionLowShakeDuration 800
[     56835]       dvar set shieldImpactExplosionHighShakeScale 0.5
[     56835]       dvar set shieldImpactExplosionHighShakeDuration 1250
[     56835]       dvar set shieldImpactExplosionThreshold 85
[     56835]       dvar set cg_gun_x 0
[     56835]       dvar set cg_gun_y 0
[     56835]       dvar set cg_gun_z 0
[     56835]       dvar set viewModelHacks 1
[     56835]       dvar set viewModelDebugNotetracks 0
[     56835]       dvar set cg_cullBullets 1
[     56835]       dvar set cg_minCullBulletDist 128
[     56835]       dvar set cg_cullBulletAngle 50
[     56835]       dvar set FoFIconScale 1.3
[     56835]       dvar set FoFIconMinSize 30
[     56835]       dvar set FoFIconMaxSize 640
[     56835]       dvar set FoFIconSpawnTimeDelay 1
[     56835]       dvar set FoFIconSpawnTimeFade 5
[     56835]       dvar set bg_viewKickScale 0.8
[     56835]       dvar set bg_viewKickMax 90
[     56835]       dvar set bg_viewKickMin 5
[     56835]       dvar set bg_viewKickRandom 0.4
[     56835]       dvar set bg_forceDualWield 0
[     56835]       dvar set bg_debugProne 0
[     56835]       dvar set player_view_pitch_up 85
[     56835]       dvar set player_view_pitch_down 85
[     56835]       dvar set player_lean_shift_left 5
[     56835]       dvar set player_lean_shift_right 9
[     56835]       dvar set player_lean_shift_crouch_left 4
[     56835]       dvar set player_lean_shift_crouch_right 15
[     56835]       dvar set player_lean_rotate_left 0.8
[     56835]       dvar set player_lean_rotate_right 0.4
[     56835]       dvar set player_lean_rotate_crouch_left 0.8
[     56835]       dvar set player_lean_rotate_crouch_right 0.3
[     56835]       dvar set bg_ladder_yawcap 100
[     56835]       dvar set bg_prone_yawcap 85
[     56835]       dvar set bg_foliagesnd_minspeed 40
[     56835]       dvar set bg_foliagesnd_maxspeed 180
[     56835]       dvar set bg_foliagesnd_slowinterval 1500
[     56835]       dvar set bg_foliagesnd_fastinterval 500
[     56835]       dvar set bg_foliagesnd_resetinterval 500
[     56835]       dvar set bg_fallDamageMinHeight 200
[     56835]       dvar set bg_fallDamageMaxHeight 350
[     56835]       dvar set bg_softLandingMinHeight 128
[     56835]       dvar set bg_softLandingMaxHeight 300
[     56835]       dvar set bg_softLandingMaxDamage 0.1
[     56835]       dvar set friction 5.5
[     56835]       dvar set stopspeed 100
[     56835]       dvar set bg_swingSpeed 0.2
[     56835]       dvar set bg_legYawTolerance 20
[     56835]       dvar set bg_viewBobAmplitudeSprinting 0.02 0.014
[     56835]       dvar set bg_viewBobAmplitudeStanding 0.007 0.007
[     56835]       dvar set bg_viewBobAmplitudeStandingAds 0.007 0.007
[     56835]       dvar set bg_viewBobAmplitudeDucked 0.0075 0.0075
[     56835]       dvar set bg_viewBobAmplitudeDuckedAds 0.0075 0.0075
[     56835]       dvar set bg_viewBobAmplitudeProne 0.02 0.005
[     56835]       dvar set bg_viewBobAmplitudeRoll 1.5
[     56835]       dvar set bg_viewBobMax 8
[     56835]       dvar set bg_viewBobLag 0.25
[     56835]       dvar set bg_weaponBobAmplitudeSprinting 0.02 0.014
[     56835]       dvar set bg_weaponBobAmplitudeStanding 0.055 0.025
[     56835]       dvar set bg_weaponBobAmplitudeDucked 0.045 0.025
[     56835]       dvar set bg_weaponBobAmplitudeProne 0.02 0.005
[     56835]       dvar set bg_weaponBobAmplitudeRoll 1.5
[     56835]       dvar set bg_weaponBobMax 8
[     56835]       dvar set bg_weaponBobLag 0.25
[     56835]       dvar set bg_forceExplosiveBullets 0
[     56835]       dvar set bg_bulletExplDmgFactor 1
[     56835]       dvar set bg_bulletExplRadius 100
[     56835]       dvar set bg_aimSpreadMoveSpeedThreshold 11
[     56835]       dvar set bg_maxGrenadeIndicatorSpeed 100
[     56835]       dvar set player_breath_hold_time 4.5
[     56835]       dvar set player_breath_gasp_time 1
[     56835]       dvar set player_breath_fire_delay 0
[     56835]       dvar set player_breath_gasp_scale 4.5
[     56835]       dvar set player_breath_hold_lerp 4
[     56835]       dvar set player_breath_gasp_lerp 6
[     56835]       dvar set player_breath_snd_lerp 2
[     56835]       dvar set player_breath_snd_delay 1
[     56835]       dvar set player_scopeExitOnDamage 0
[     56835]       dvar set player_adsExitDelay 0
[     56835]       dvar set player_move_factor_on_torso 0
[     56835]       dvar set player_debugHealth 0
[     56835]       dvar set player_sustainAmmo 0
[     56835]       dvar set player_runThreshhold 110
[     56835]       dvar set player_moveThreshhold 10
[     56835]       dvar set player_footstepsThreshhold 0
[     56835]       dvar set player_strafeSpeedScale 0.8
[     56835]       dvar set player_backSpeedScale 0.7
[     56835]       dvar set player_strafeAnimCosAngle 0.5
[     56835]       dvar set player_spectateSpeedScale 1
[     56835]       dvar set player_sprintSpeedScale 1.5
[     56835]       dvar set player_sprintUnlimited 0
[     56835]       dvar set player_sprintTime 4
[     56835]       dvar set player_sprintMinTime 1
[     56835]       dvar set player_sprintRechargePause 0
[     56835]       dvar set player_sprintStrafeSpeedScale 0.667
[     56835]       dvar set player_sprintCameraBob 0.5
[     56835]       dvar set player_lastStandDebug 0
[     56835]       dvar set player_lastStandCrawlSpeedScale 0.2
[     56835]       dvar set player_turnAnims 0
[     56835]       dvar set player_dmgtimer_timePerPoint 100
[     56835]       dvar set player_dmgtimer_maxTime 750
[     56835]       dvar set player_dmgtimer_minScale 0
[     56835]       dvar set player_dmgtimer_stumbleTime 500
[     56846]       dvar set player_dmgtimer_flinchTime 500
[     56846]       dvar set player_meleeRange 64
[     56846]       dvar set player_meleeWidth 10
[     56846]       dvar set player_meleeHeight 10
[     56846]       dvar set player_burstFireCooldown 0.2
[     56846]       dvar set bullet_penetrationMinFxDist 30
[     56846]       dvar set bullet_ricochetBaseChance 0.5
[     56846]       dvar set bullet_penetration_enabled 1
[     56846]       dvar set bullet_penetration_damage 1
[     56846]       dvar set useTagFlashSilenced 1
[     56846]       dvar set turret_adsEnabled 1
[     56846]       dvar set turret_adsTime 250
[     56846]       dvar set bg_shieldHitEncodeWidthWorld -14 14
[     56846]       dvar set bg_shieldHitEncodeHeightWorld -25 20
[     56846]       dvar set bg_shieldHitEncodeWidthVM -16 16
[     56846]       dvar set bg_shieldHitEncodeHeightVM -10 10
[     56846]       dvar set missileRemoteSteerPitchRange 1 87
[     56846]       dvar set missileRemoteSteerPitchRate 35
[     56846]       dvar set missileRemoteSteerYawRate 35
[     56846]       dvar set ai_debugOverlay 0
[     56846]       dvar set jump_height 39
[     56846]       dvar set jump_stepSize 18
[     56846]       dvar set jump_slowdownEnable 0
[     56846]       dvar set jump_ladderPushVel 128
[     56846]       dvar set jump_spreadAdd 64
[     56846]       dvar set mantle_enable 1
[     56846]       dvar set mantle_debug 0
[     56846]       dvar set mantle_check_range 20
[     56846]       dvar set mantle_check_radius 0.1
[     56846]       dvar set mantle_check_angle 60
[     56846]       dvar set mantle_view_yawcap 60
[     56847]       dvar set mantle_max_vertical_end_velocity 0
[     56847]       dvar set hud_fade_ammodisplay 8
[     56847]       dvar set hud_fade_compass 8
[     56847]       dvar set hud_fade_stance 1.7
[     56847]       dvar set hud_fade_offhand 8
[     56847]       dvar set hud_bloodOverlayLerpRate 0.3
[     56847]       dvar set aim_aimAssistRangeScale 1
[     56847]       dvar set aim_autoAimRangeScale 1
[     56847]       dvar set aim_input_graph_enabled 1
[     56847]       dvar set aim_input_graph_debug 0
[     56847]       dvar set aim_input_graph_index 3
[     56847]       dvar set aim_turnrate_pitch 90
[     56847]       dvar set aim_turnrate_pitch_ads 55
[     56847]       dvar set aim_turnrate_yaw 260
[     56847]       dvar set aim_turnrate_yaw_ads 90
[     56847]       dvar set aim_accel_turnrate_enabled 1
[     56847]       dvar set aim_accel_turnrate_debug 0
[     56847]       dvar set aim_accel_turnrate_lerp 1200
[     56847]       dvar set aim_slowdown_enabled 1
[     56847]       dvar set aim_slowdown_debug 0
[     56847]       dvar set aim_slowdown_region_width 90
[     56847]       dvar set aim_slowdown_region_height 90
[     56847]       dvar set aim_slowdown_pitch_scale 0.4
[     56847]       dvar set aim_slowdown_pitch_scale_ads 0.5
[     56847]       dvar set aim_slowdown_yaw_scale 0.4
[     56847]       dvar set aim_slowdown_yaw_scale_ads 0.5
[     56847]       dvar set aim_autoaim_enabled 1
[     56847]       dvar set aim_autoaim_debug 0
[     56847]       dvar set aim_autoaim_lerp 40
[     56847]       dvar set aim_autoaim_region_width 160
[     56847]       dvar set aim_autoaim_region_height 120
[     56847]       dvar set aim_automelee_enabled 1
[     56847]       dvar set aim_automelee_debug 0
[     56847]       dvar set aim_automelee_lerp 40
[     56847]       dvar set aim_automelee_region_width 320
[     56847]       dvar set aim_automelee_region_height 240
[     56847]       dvar set aim_automelee_range 128
[     56847]       dvar set aim_lockon_enabled 1
[     56847]       dvar set aim_lockon_debug 0
[     56847]       dvar set aim_lockon_deflection 0.05
[     56847]       dvar set aim_lockon_strength 0.6
[     56847]       dvar set aim_lockon_region_width 90
[     56847]       dvar set aim_lockon_region_height 90
[     56847]       dvar set aim_scale_view_axis 1
[     56847]       dvar set vehHelicopterFreeLookReleaseSpeed 8
[     56847]       dvar set vehHelicopterHeadSwayOnYaw 0.5
[     56847]       dvar set vehHelicopterHeadSwayOnPitch 0.35
[     56847]       dvar set vehHelicopterHeadSwayOnRollHorz 0.1
[     56847]       dvar set vehHelicopterHeadSwayOnRollVert 2
[     56847]       dvar set player_radiusDamageMultiplier 1
[     56847]       dvar set player_meleeDamageMultiplier 1
[     56847]       dvar set player_throwbackInnerRadius 72
[     56847]       dvar set player_throwbackOuterRadius 192
[     56847]       dvar set player_useRadius 72
[     56847]       dvar set player_MGUseRadius 128
[     56847]       dvar set g_minGrenadeDamageSpeed 400
[     56847]       dvar set g_grenadeDamageMaxHeight 104
[     56847]       dvar set g_ai 1
[     56847]       dvar set g_spawnai 1
[     56847]       dvar set ufoHitsTriggers 0
[     56847]       dvar set ai_count 32
[     56847]       dvar set ai_noDodge 0
[     56847]       dvar set ai_pathMomentum 0.78
[     56847]       dvar set ai_pathNegotiationOverlapCost 300
[     56847]       dvar set ai_pathChokePointCost 1024
[     56847]       dvar set ai_pathRandomPercent 50
[     56847]       dvar set ai_playerADS_LOSRange 150
[     56847]       dvar set ai_playerLOSRange 150
[     56847]       dvar set ai_playerLOSHalfWidth 25
[     56847]       dvar set ai_playerLOSMinTime 750
[     56847]       dvar set ai_playerADSTargetTime 10000
[     56847]       dvar set ai_friendlySuppression 1
[     56847]       dvar set ai_friendlySuppressionDist 128
[     56847]       dvar set ai_friendlyFireBlockDuration 2000
[     56847]       dvar set ai_threatUpdateInterval 500
[     56847]       dvar set ai_foliageSeeThroughDist 128
[     56847]       dvar set ai_maxGrenadeThrowSpeed 850
[     56847]       dvar set ai_coverSearchInterval 2000
[     56847]       dvar set ai_dangerReactGoalRadius 512
[     56847]       dvar set ai_dropAkimboChance 15
[     56847]       dvar set ai_frontShieldDamageReduction 0.9
[     56847]       dvar set ai_coverScore_dangerousNode 32
[     56847]       dvar set ai_coverScore_coverType 2
[     56847]       dvar set ai_coverScore_distance 16
[     56847]       dvar set ai_coverScore_engagement 4
[     56847]       dvar set ai_coverScore_nodeAngle 4
[     56847]       dvar set ai_coverScore_playerLos 8
[     56847]       dvar set ai_coverScore_priority 8
[     56847]       dvar set ai_coverScore_targetDir 8
[     56847]       dvar set ai_coverScore_visibility 8
[     56847]       dvar set ai_accuracyDistScale 1
[     56847]       dvar set ai_accuracy_attackerCountDecrease 0.75
[     56847]       dvar set ai_accuracy_attackerCountMax 4
[     56847]       dvar set g_playerTrailTime 500
[     56847]       dvar set ai_disableSpawn 0
[     56847]       dvar set g_debugLocDamage -1
[     56847]       dvar set g_debugLocHit -1
[     56847]       dvar set g_debugLocHitTime 500
[     56847]       dvar set g_friendlyNameDist 15000
[     56847]       dvar set g_friendlyfireDist 175
[     56847]       dvar set g_friendlyfireDamageScale 1
[     56847]       dvar set player_deathInvulnerableToMelee 0
[     56847]       dvar set player_deathInvulnerableToProjectile 1
[     56847]       dvar set turretPlayerAvoidScale 1.7
[     56847]       dvar set ai_eventDistFootstep 256
[     56847]       dvar set ai_eventDistFootstepWalk 128
[     56847]       dvar set ai_eventDistFootstepSprint 400
[     56847]       dvar set ai_eventDistNewEnemy 1024
[     56847]       dvar set ai_eventDistPain 512
[     56847]       dvar set ai_eventDistDeath 1024
[     56847]       dvar set ai_eventDistExplosion 1024
[     56847]       dvar set ai_eventDistGrenadePing 512
[     56847]       dvar set ai_eventDistProjPing 128
[     56847]       dvar set ai_eventDistGunShot 2048
[     56847]       dvar set ai_eventDistGunShotTeam 2048
[     56847]       dvar set ai_eventDistSilencedShot 128
[     56847]       dvar set ai_eventDistBullet 128
[     56847]       dvar set ai_eventDistProjImpact 256
[     56847]       dvar set ai_eventDistBadPlace 256
[     56847]       dvar set ai_busyEventDistFootstep 256
[     56847]       dvar set ai_busyEventDistFootstepWalk 128
[     56847]       dvar set ai_busyEventDistFootstepSprint 256
[     56847]       dvar set ai_busyEventDistNewEnemy 256
[     56847]       dvar set ai_busyEventDistPain 256
[     56847]       dvar set ai_busyEventDistDeath 256
[     56847]       dvar set ai_busyEventDistExplosion 1024
[     56847]       dvar set ai_busyEventDistGrenadePing 256
[     56847]       dvar set ai_busyEventDistProjPing 128
[     56847]       dvar set ai_busyEventDistGunShot 400
[     56847]       dvar set ai_busyEventDistGunShotTeam 256
[     56847]       dvar set ai_busyEventDistSilencedShot 128
[     56847]       dvar set ai_busyEventDistBullet 128
[     56847]       dvar set ai_busyEventDistProjImpact 256
[     56847]       dvar set g_earthquakeEnable 1
[     56847]       dvar set g_enteqDelay 150
[     56847]       dvar set g_enteqEnable 1
[     56847]       dvar set g_enteqDist 4000
[     56847]       dvar set pickupPrints 0
[     56847]       dvar set shieldBlastDamageProtection_30 0.95
[     56847]       dvar set shieldBlastDamageProtection_60 0.8
[     56847]       dvar set shieldBlastDamageProtection_120 0.55
[     56847]       dvar set shieldBlastDamageProtection_180 0.15
[     56847]       dvar set shieldPlayerBulletProtectionDegrees 60
[     56847]       dvar set g_singleplayerAntilag 1
[     56847]       dvar set veh_drawTrack 0
[     56847]       dvar set veh_thirdPersonCam 0
[     56847]       dvar set veh_aiOverSteerScale 1
[     56847]       dvar set vehHelicopterMaxSpeed 150
[     56847]       dvar set vehHelicopterMaxSpeedVertical 65
[     56847]       dvar set vehHelicopterMaxAccel 45
[     56847]       dvar set vehHelicopterMaxAccelVertical 30
[     56847]       dvar set vehHelicopterMaxYawRate 120
[     56847]       dvar set vehHelicopterMaxYawAccel 90
[     56847]       dvar set vehHelicopterMaxPitch 10
[     56847]       dvar set vehHelicopterMaxRoll 35
[     56848]       dvar set vehHelicopterLookaheadTime 1
[     56848]       dvar set vehHelicopterHoverSpeedThreshold 400
[     56848]       dvar set vehHelicopterRightStickDeadzone 0.3
[     56848]       dvar set vehHelicopterStrafeDeadzone 0.3
[     56848]       dvar set vehHelicopterScaleMovement 1
[     56848]       dvar set vehHelicopterSoftCollisions 0
[     56848]       dvar set vehHelicopterDecelerationFwd 0.5
[     56848]       dvar set vehHelicopterDecelerationSide 1
[     56848]       dvar set vehHelicopterDecelerationUp 1.5
[     56848]       dvar set vehHelicopterInvertUpDown 0
[     56848]       dvar set vehHelicopterYawOnLeftStick 5
[     56848]       dvar set vehHelicopterTiltSpeed 1.2
[     56848]       dvar set vehHelicopterTiltFromAcceleration 2
[     56848]       dvar set vehHelicopterTiltFromDeceleration 2
[     56848]       dvar set vehHelicopterTiltFromVelocity 1
[     56848]       dvar set vehHelicopterTiltFromControllerAxes 0
[     56848]       dvar set vehHelicopterTiltFromFwdAndYaw 0
[     56848]       dvar set vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt 1
[     56848]       dvar set vehHelicopterJitterJerkyness 0.3
[     56848]       dvar set vehHelicopterHeadSwayDontSwayTheTurret 1
[     56848]       dvar set vehHelicopterTiltMomentum 0.4
[     56848]       dvar set missileGlassShatterVel 600
[     56848]       dvar set missileHellfireMaxSlope 0.5
[     56848]       dvar set missileHellfireUpAccel 1000
[     56848]       dvar set missileJavClimbHeightDirect 10000
[     56848]       dvar set missileJavClimbHeightTop 15000
[     56848]       dvar set missileJavClimbAngleDirect 85
[     56848]       dvar set missileJavClimbAngleTop 50
[     56848]       dvar set missileJavClimbCeilingDirect 0
[     56848]       dvar set missileJavClimbCeilingTop 3000
[     56848]       dvar set missileJavTurnRateDirect 120
[     56848]       dvar set missileJavTurnRateTop 100
[     56848]       dvar set missileJavAccelClimb 300
[     56848]       dvar set missileJavAccelDescend 4500
[     56848]       dvar set missileJavSpeedLimitClimb 1000
[     56848]       dvar set missileJavSpeedLimitDescend 6000
[     56848]       dvar set missileJavTurnDecel 0.05
[     56848]       dvar set missileJavClimbToOwner 700
[     56848]       dvar set missileJavDuds 0
[     56848]       dvar set missileWaterMaxDepth 60
[     56848]       dvar set missileRemoteSpeedTargetRange 2000 6000
[     56848]       dvar set missileRemoteSpeedUp 1000
[     56848]       dvar set missileRemoteSpeedDown 500
[     56848]       dvar set missileExplosionLiftDistance 32
[     56848]       dvar set missileMacross 0
[     56848]       dvar set grenadeRestThreshold 20
[     56848]       dvar set grenadeRollingEnabled 1
[     56848]       dvar set grenadeFrictionLow 0.01
[     56848]       dvar set grenadeFrictionHigh 0.4
[     56848]       dvar set grenadeFrictionMaxThresh 100
[     56848]       dvar set grenadeBumpFreq 0.3
[     56848]       dvar set grenadeBumpMag 0.4
[     56848]       dvar set grenadeBumpMax 100
[     56848]       dvar set grenadeWobbleFreq 0.08
[     56848]       dvar set grenadeWobbleFwdMag 10
[     56848]       dvar set grenadeWobbleSideMag 1
[     56848]       dvar set grenadeWobbleSideDamp 0.01
[     56848]       dvar set grenadeCurveMax 4
[     56848]       dvar set grenadeBounceRestitutionMax 0.3
[     56848]       dvar set g_giveAll 0
[     56848]       dvar set chaplinCheat 0
[     56848]       dvar set scr_dof_enable 1
[     56848]       dvar set glass_damageToWeaken 75
[     56848]       dvar set glass_damageToDestroy 275
[     56848]       dvar set glass_meleeDamage 2000
[     56848]       dvar set glass_radiusDamageMultiplier 8
[     56848]       dvar set g_debugDamage 0
[     56848]       dvar set g_debugBullets 0
[     56848]       dvar set shieldDebug 0
[     56848]       dvar set g_vehicleDrawPath 
[     56848]       dvar set g_vehicleDebug 0
[     56848]       dvar set g_entinfo off
[     56848]       dvar set g_entinfo_type AI only
[     56848]       dvar set g_entinfo_AItext brief
[     56848]       dvar set g_entinfo_maxdist 2048
[     56848]       dvar set g_entinfo_scale 1
[     56848]       dvar set g_drawEntBBoxes 0
[     56848]       dvar set g_drawGrenadeHints 0
[     56848]       dvar set path_nodeInfoType index
[     56848]       dvar set ai_showNodes 0
[     56848]       dvar set ai_showNodesDist 500
[     56848]       dvar set ai_showNearbyNodes 0
[     56848]       dvar set ai_showNearestNodes 0
[     56848]       dvar set ai_showAmbushNodes 0
[     56848]       dvar set ai_showLikelyEnemyPathNode 0
[     56848]       dvar set ai_showLastKnownEnemyPos 0
[     56848]       dvar set ai_showFriendlyChains 0
[     56848]       dvar set ai_showVisData 0
[     56848]       dvar set ai_showVisDataDist 400
[     56848]       dvar set ai_showBadPlaces 0
[     56848]       dvar set ai_showDodge 0
[     56848]       dvar set ai_debugMayMove 0
[     56848]       dvar set ai_showPotentialThreatDir 0
[     56848]       dvar set ai_moveOrientMode invalid
[     56848]       dvar set ai_showSuppression -1
[     56848]       dvar set ai_debugCorpsePlant 0
[     56848]       dvar set ai_debugGunBlocked 0
[     56848]       dvar set ai_showPaths 0
[     56848]       dvar set ai_showPathFindNodes 0
[     56848]       dvar set ai_debugFindPath 0
[     56848]       dvar set ai_debugFindPathDirect 0
[     56848]       dvar set ai_debugFindPathWidth 0
[     56848]       dvar set ai_debugFindPathLock 0
[     56848]       dvar set ai_debugAnimDeltas 0
[     56848]       dvar set ai_debugGrenadeFailSafe 0
[     56848]       dvar set ai_debugGrenadeHintArc 150
[     56848]       dvar set ai_debugCoverEntityNum -1
[     56848]       dvar set ai_debugCoverSelection 0
[     56848]       dvar set ai_debugEngagementDist 0
[     56848]       dvar set ai_debugTargets 0
[     56848]       dvar set ai_debugThreatSelection 0
[     56848]       dvar set ai_debugMeleeAttackSpots 0
[     56848]       dvar set ai_debugAccuracy 0
[     56848]       dvar set ai_showRegion 0
[     56848]       dvar set ai_debugPlayerLOS 0
[     56848]       dvar set melee_debug 0
[     56848]       dvar set radius_damage_debug 0
[     56848]       dvar set g_fogColorReadOnly 1 0 0 1
[     56848]       dvar set g_fogStartDistReadOnly 0
[     56848]       dvar set g_fogHalfDistReadOnly 0.1
[     56848]       dvar set g_fogMaxOpacityReadOnly 1
[     56848]       dvar set g_sunFogEnabledReadOnly 0
[     56848]       dvar set g_sunFogColorReadOnly 1 0 0 1
[     56848]       dvar set g_sunFogDirReadOnly 1 0 0
[     56848]       dvar set g_sunFogBeginFadeAngleReadOnly 0
[     56848]       dvar set g_sunFogEndFadeAngleReadOnly 180
[     56848]       dvar set g_sunFogScaleReadOnly 1
[     56848]       dvar set g_dumpAnims -1
[     56848]       dvar set g_dobjdump -1
[     56848]       dvar set g_dumpAnimsCommands -1
[     56848]       dvar set g_animsCommandsVerbose 1
[     56848]       dvar set g_aiEventDump -1
[     56849]       dvar set g_reloading 0
[     92535] Error: Waited 29548 msec for missing asset "character/character_tf_141_forest.gsc", of type "rawfile".
[     92551] Error: Could not load rawfile "character/character_tf_141_forest.gsc".
[     92580] Error: 
[     92744] ******* script compile error *******
[     92768] Error: Could not find script 'character/character_tf_141_forest'
[     92813] ************************************
[     92839]       dvar set loc_language 0
[     92839]       dvar set loc_forceEnglish 0
[     93020] ERROR: No languages available because no localized assets were found
[     93020]       dvar set loc_language 0
[     93020]       dvar set loc_language 1
[     93020]       dvar set loc_language 2
[     93020]       dvar set loc_language 3
[     93020]       dvar set loc_language 4
[     93020]       dvar set loc_language 5
[     93020]       dvar set loc_language 6
[     93020]       dvar set loc_language 7
[     93020]       dvar set loc_language 8
[     93020]       dvar set loc_language 9
[     93020]       dvar set loc_language 10
[     93020]       dvar set loc_language 11
[     93020]       dvar set loc_language 12
[     93020]       dvar set loc_language 13
[     93020]       dvar set loc_language 14
[     93020]       dvar set loc_language 0
[     93024]       dvar set com_errorTitle Ошибка
[     93024]       dvar set com_errorMessage script compile error
Could not find script 'character/character_tf_141_forest'

(see console for details)

[     93067] ********************
ERROR: script compile error
Could not find script 'character/character_tf_141_forest'

(see console for details)

********************
[     93067]       dvar set nextmap 
[     93138] ----- Server Shutdown -----
[     93138]       dvar set coop_validateData 0
[     93286]       dvar set sv_running 0
[     93286]       dvar set com_timescale 1
[     93317] ---------------------------
[     93370] ------- CoOp Shutdown ------
[     93370]       dvar set coop 0
[     93383] ------- End CoOp Shutdown ------
[     93383]       dvar set gameMode none
[     93395] ----- R_Init -----
[     93395]       dvar set r_fullscreen 1
[     93395]       dvar set r_ignorehwgamma 0
[     93395]       dvar set r_texFilterDisable 0
[     93395]       dvar set r_texFilterMipBias 0
[     93395]       dvar set r_fullbright 0
[     93395]       dvar set r_debugShader none
[     93395]       dvar set r_subwindow 0 1 0 1
[     93395]       dvar set r_znear 4
[     93395]       dvar set r_znear_depthhack 0.1
[     93395]       dvar set r_zfar 0
[     93395]       dvar set r_fog 1
[     93395]       dvar set r_picmip_water 0
[     93395]       dvar set r_lightMap Unchanged
[     93395]       dvar set r_colorMap Unchanged
[     93395]       dvar set r_detailMap Unchanged
[     93395]       dvar set r_normalMap Unchanged
[     93395]       dvar set r_specularMap Unchanged
[     93395]       dvar set r_specularColorScale 2.5
[     93395]       dvar set r_diffuseColorScale 1
[     93395]       dvar set r_primaryLightUseTweaks 0
[     93395]       dvar set r_primaryLightTweakDiffuseStrength 1
[     93395]       dvar set r_primaryLightTweakSpecularStrength 1
[     93395]       dvar set r_useLayeredMaterials 0
[     93395]       dvar set r_loadForRenderer 1
[     93395]       dvar set r_resampleScene 1
[     93395]       dvar set r_vc_makelog 0
[     93395]       dvar set r_showLightGrid 0
[     93400]       dvar set r_showMissingLightGrid 0
[     93400]       dvar set r_scaleViewport 1
[     93400]       dvar set r_aaSamples 1
[     93400]       dvar set r_aaMaxQuality 0
[     93400]       dvar set r_vsync 0
[     93400]       dvar set r_drawDecals 1
[     93400]       dvar set r_dpvsFilterDebug 0
[     93400]       dvar set r_spotLightFovInnerFraction 0.5
[     93400]       dvar set r_spotLightStartRadius 36
[     93400]       dvar set r_spotLightEndRadius 196
[     93400]       dvar set r_spotLightShadows 1
[     93400]       dvar set r_spotLightSModelShadows 1
[     93400]       dvar set r_spotLightEntityShadows 1
[     93400]       dvar set r_spotLightBrightness 14
[     93400]       dvar set r_spotLightMaxLength 5000
[     93400]       dvar set r_spotLightExponent 2
[     93400]       dvar set r_lockPvs 0
[     93400]       dvar set r_skipPvs 0
[     93400]       dvar set r_singleCell 0
[     93400]       dvar set r_portalWalkLimit 0
[     93400]       dvar set r_portalMinRecurseDepth 2
[     93400]       dvar set r_showPortals 0
[     93401]       dvar set r_showPortalsOverview 0
[     93401]       dvar set r_showFbColorDebug None
[     93401]       dvar set r_showFloatZDebug 0
[     93401]       dvar set r_floatz 1
[     93401]       dvar set r_highLodDist -1
[     93401]       dvar set r_mediumLodDist -1
[     93401]       dvar set r_lowLodDist -1
[     93401]       dvar set r_lowestLodDist -1
[     93401]       dvar set r_forceLod none
[     93401]       dvar set r_modelVertColor 1
[     93401]       dvar set r_modelVertColor 1
[     93401]       dvar set sm_sunEnable 1
[     93401]       dvar set sm_spotEnable 1
[     93401]       dvar set sm_spotLimit 4
[     93401]       dvar set sm_sunSampleSizeNear 0.25
[     93401]       dvar set sm_sunShadowCenter 0 0 0
[     93401]       dvar set sm_sunShadowScale 1
[     93401]       dvar set sm_strictCull 1
[     93401]       dvar set sm_spotDistCull 1
[     93401]       dvar set sm_fastSunShadow 1
[     93401]       dvar set sm_qualitySpotShadow 1
[     93401]       dvar set r_blur 0
[     93401]       dvar set r_glow 1
[     93401]       dvar set r_glowUseTweaks 0
[     93401]       dvar set r_glowTweakEnable 0
[     93401]       dvar set r_glowTweakRadius0 5
[     93401]       dvar set r_glowTweakBloomIntensity0 1
[     93401]       dvar set r_glowTweakBloomCutoff 0.5
[     93401]       dvar set r_glowTweakBloomDesaturation 0
[     93401]       dvar set r_filmUseTweaks 0
[     93401]       dvar set r_filmAltShader 1
[     93401]       dvar set r_contrast 1
[     93401]       dvar set r_brightness 0
[     93401]       dvar set r_desaturation 1
[     93401]       dvar set r_dof_tweak 0
[     93401]       dvar set r_dof_nearBlur 6
[     93401]       dvar set r_dof_farBlur 1.8
[     93401]       dvar set r_dof_viewModelStart 2
[     93401]       dvar set r_dof_viewModelEnd 8
[     93401]       dvar set r_dof_nearStart 10
[     93401]       dvar set r_dof_nearEnd 60
[     93401]       dvar set r_dof_farStart 1000
[     93401]       dvar set r_dof_farEnd 7000
[     93401]       dvar set r_dof_bias 0.5
[     93401]       dvar set r_sun_from_dvars 0
[     93401]       dvar set r_atlasAnimFPS 15
[     93401]       dvar set r_monitor 0
[     93401]       dvar set r_rendererPreference Default
[     93401]       dvar set r_aspectRatio auto
[     93401]       dvar set r_customMode 
[     93401]       dvar set r_altModelLightingUpdate 1
[     93401]       dvar set r_preloadShaders 0
[     93401]       dvar set fx_enable 1
[     93401]       dvar set fx_draw 1
[     93401]       dvar set fx_freeze 0
[     93401]       dvar set fx_debugBolt 0
[     93401]       dvar set fx_count 0
[     93401]       dvar set fx_visMinTraceDist 80
[     93401]       dvar set fx_profileSort cost
[     93401]       dvar set fx_profileSkip 0
[     93401]       dvar set fx_profileFilter 
[     93401]       dvar set fx_profile 0
[     93401]       dvar set fx_mark_profile 0
[     93401]       dvar set fx_drawClouds 1
[     93401]       dvar set glass_break 1
[     94155] Video memory for device: 495 MB.
[     94163] Rounded video memory size: 512 MB.
[     94184] Available DirectX texture memory: 1345 MB.
[     94198] DirectX reports 512 MB of video memory and 1345 MB of available texture memory.
[     94209] Using video memory size to cap used texture memory at 496 MB.
[     94216] Using previously reported texture memory size of 496 MB.
[     94225] Using reported available texture memory: 496 MB.
[     94234] Picmip is set manually.
[     94242] Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
[     94344]       dvar set safeArea_horizontal 1
[     94344]       dvar set safeArea_vertical 1
[     94344]       dvar set safeArea_adjusted_horizontal 1
[     94344]       dvar set safeArea_adjusted_vertical 1
[     94344]       dvar set safeArea_horizontal 0.85
[     94344]       dvar set safeArea_vertical 0.85
[     94344]       dvar set safeArea_adjusted_horizontal 1
[     94344]       dvar set safeArea_adjusted_vertical 1
[     96178] Unloaded fastfile boneyard
[     96245] Loading fastfile ui
[     96252]       dvar set ui_showList 0
[     96252]       dvar set ui_debugMode 0
[     96252]       dvar set ui_textScrollSpeed 30
[     96252]       dvar set ui_textScrollPauseStart 1
[     96252]       dvar set ui_textScrollPauseEnd 3
[     96252]       dvar set ui_textScrollFadeTime 0.2
[     96252]       dvar set ui_sliderSteps 40
[     96252]       dvar set ui_isSaving 0
[     96376] Waited 57 msec for asset 'ui/code.txt' of type 'menufile'.
[     96447] MenuFileHookFunc: ui/code.txt [original]
[     96846] Ignoring asset 'coop_lobby' of type menu, between fastfiles patch and ui
[     96847] Ignoring asset 'leave_lobby_warning' of type menu, between fastfiles patch and ui
[     96858] Ignoring asset 'pc_options_video' of type menu, between fastfiles patch and ui
[     96861] Ignoring asset 'pc_options_advanced_video' of type menu, between fastfiles patch and ui
[     96861] Ignoring asset 'apply_picmip_popmenu' of type menu, between fastfiles patch and ui
[     96862] Ignoring asset 'pc_options_audio' of type menu, between fastfiles patch and ui
[     96862] Ignoring asset 'pc_options_controls' of type menu, between fastfiles patch and ui
[     96863] Ignoring asset 'pc_options_voice' of type menu, between fastfiles patch and ui
[     96866] Ignoring asset 'options_graphics' of type menu, between fastfiles patch and ui
[     96867] Ignoring asset 'options_graphics_texture' of type menu, between fastfiles patch and ui
[     96870] Ignoring asset 'options_graphics_defaults' of type menu, between fastfiles patch and ui
[     96896] Waited 434 msec for asset 'ui/menus.txt' of type 'menufile'.
[     97051] MenuFileHookFunc: ui/menus.txt [original]
[     97127]       dvar set ui_test none
[     97127]       dvar set ui_test game_sp
[     97310] Save Message First Frame Shown: 97173
[    100569]       dvar set com_errorMessage 
[    100569]       dvar set com_errorMessage 
[    100569]       dvar set com_isNotice 0
[    100571]       dvar set ui_test none
[    100571]       dvar set ui_test game_sp
[    101403]       dvar set arcademode 0
[    101403]       dvar set arcademode_full 0
[    101403]       dvar set start 0
[    101403]       dvar set solo_play 0
[    101403]       dvar set ui_last_opened_group 0
[    101414]       dvar set gameMode sp
[    101414]       dvar set specialops 0
[    101414]       dvar set ui_version_show 0
[    101423] Unknown command "Updatedvarsfromprofile"
[    101431] Setting difficulty level to "0", from profile on controller #0.
[    101431]       dvar set g_gameskill 0
[    101431]       dvar set g_gameskill_player_1 0
[    101431]       dvar set g_gameskill_player_2 0
[    101432]       dvar set ui_hint_text @NULL_EMPTY
[    103113] quitting...
[    103131] ----- CL_Shutdown -----
[    103141] -----------------------
[    103157] ----- CL_ShutdownOnceForAllClients -----
[    103530] -----------------------
[    103827] Unloaded fastfile ui
[    103834] Unloaded fastfile common
[    103846] Unloaded fastfile ..\custom\SC
[    103852] Unloaded fastfile ..\custom\SC_2
[    103859] Unloaded fastfile ..\custom\SC_3
[    103866] Unloaded fastfile patch
[    103872] Unloaded fastfile code_post_gfx
[    103878] Unloaded fastfile patch_code_pre_gfx
[    103883] Unloaded fastfile code_pre_gfx
