[       519] Build 159 latest Fri Nov 06 2009 04:11:54PM. Logfile opened on Tue Sep 24 09:12:02 2024

[       519] Current language: english
[       526] Current search path:
[       531] C:\Program Files\Games\Call of Duty - Modern Warfare 2\spdata\All-Shadows.iwd (125 files)
[       536] C:\Program Files\Games\Call of Duty - Modern Warfare 2/spdata
[       544] C:\Program Files\Games\Call of Duty - Modern Warfare 2/main
[       551] C:\Program Files\Games\Call of Duty - Modern Warfare 2/main_shared
[       559] C:\Program Files\Games\Call of Duty - Modern Warfare 2/players
[       565] C:\Program Files\Games\Call of Duty - Modern Warfare 2/raw
[       573] C:\Program Files\Games\Call of Duty - Modern Warfare 2/raw_shared
[       580] C:\Program Files\Games\Call of Duty - Modern Warfare 2/devraw
[       586] C:\Program Files\Games\Call of Duty - Modern Warfare 2/devraw_shared
[       595] 
File Handles:
[       603] handle 1: console.log
[       610] ----------------------
[       618] 125 files in iwd files
[       618]       dvar set loc_language 0
[       618]       dvar set loc_forceEnglish 0
[       628] ERROR: No languages available because no localized assets were found
[       628]       dvar set loc_language 0
[       628]       dvar set loc_language 1
[       628]       dvar set loc_language 2
[       628]       dvar set loc_language 3
[       628]       dvar set loc_language 4
[       628]       dvar set loc_language 5
[       628]       dvar set loc_language 6
[       628]       dvar set loc_language 7
[       628]       dvar set loc_language 8
[       628]       dvar set loc_language 9
[       628]       dvar set loc_language 10
[       628]       dvar set loc_language 11
[       628]       dvar set loc_language 12
[       628]       dvar set loc_language 13
[       628]       dvar set loc_language 14
[       628]       dvar set loc_language 0
[       645] Adding channel: error
[       653] Adding channel: gamenotify
[       661] Adding channel: boldgame
[       669] Adding channel: subtitle
[       680] Adding channel: obituary
[       690] Adding channel: logfile_only
[       696] Adding channel: console_only
[       703] Adding channel: gfx
[       714] Adding channel: sound
[       724] Adding channel: files
[       733] Adding channel: devgui
[       743] Adding channel: profile
[       751] Adding channel: ui
[       760] Adding channel: client
[       782] Adding channel: server
[       792] Adding channel: system
[       799] Adding channel: playerweap
[       808] Adding channel: ai
[       817] Adding channel: anim
[       825] Adding channel: physics
[       833] Adding channel: fx
[       843] Adding channel: leaderboards
[       852] Adding channel: parserscript
[       861] Adding channel: script
[       868] Adding channel: network
[       877] No channels added or hidden
[       884] Adding channel: error
[       909] Adding channel: error
[       916] No channels added or hidden
[       924] Adding channel: gamenotify
[       929] Adding channel: obituary
[       937] No channels added or hidden
[       944] Adding channel: boldgame
[       950] No channels added or hidden
[       959] Adding channel: subtitle
[       966] No channels added or hidden
[       987] Loading fastfile code_pre_gfx
[       995] Loading fastfile patch_code_pre_gfx
[      1160] execing default.cfg from fastfile
[      1166] No channels added or hidden
[      1185] execing language.cfg from fastfile
[      1199] execing codmod.cfg from disk
[      1199]       dvar set cg_drawVersion 1
[      1199]       dvar set cg_newColors 1
[      1199]       dvar set cl_freelook 1
[      1199]       dvar set cl_mouseAccel 0
[      1199]       dvar set com_maxfps 0
[      1199]       dvar set con_errormessagetime 8
[      1200]       dvar set con_gameMsgWindow0FadeInTime 0.25
[      1200]       dvar set con_gameMsgWindow0FadeOutTime 0.5
[      1200]       dvar set con_gameMsgWindow0Filter gamenotify obituary
[      1200]       dvar set con_gameMsgWindow0LineCount 6
[      1200]       dvar set con_gameMsgWindow0MsgTime 5
[      1200]       dvar set con_gameMsgWindow0ScrollTime 0.25
[      1201]       dvar set con_gameMsgWindow0SplitscreenScale 1
[      1201]       dvar set con_gameMsgWindow1FadeInTime 0.25
[      1201]       dvar set con_gameMsgWindow1FadeOutTime 0.5
[      1201]       dvar set con_gameMsgWindow1Filter boldgame
[      1201]       dvar set con_gameMsgWindow1LineCount 6
[      1201]       dvar set con_gameMsgWindow1MsgTime 8
[      1201]       dvar set con_gameMsgWindow1ScrollTime 0.25
[      1201]       dvar set con_gameMsgWindow1SplitscreenScale 1.5
[      1201]       dvar set con_gameMsgWindow2FadeInTime 0.75
[      1201]       dvar set con_gameMsgWindow2FadeOutTime 0.5
[      1201]       dvar set con_gameMsgWindow2Filter subtitle
[      1201]       dvar set con_gameMsgWindow2LineCount 7
[      1201]       dvar set con_gameMsgWindow2MsgTime 5
[      1201]       dvar set con_gameMsgWindow2ScrollTime 0.25
[      1201]       dvar set con_gameMsgWindow2SplitscreenScale 1.5
[      1201]       dvar set con_gameMsgWindow3FadeInTime 0.25
[      1201]       dvar set con_gameMsgWindow3FadeOutTime 0.5
[      1201]       dvar set con_gameMsgWindow3Filter 
[      1201]       dvar set con_gameMsgWindow3LineCount 6
[      1201]       dvar set con_gameMsgWindow3MsgTime 5
[      1201]       dvar set con_gameMsgWindow3ScrollTime 0.25
[      1201]       dvar set con_gameMsgWindow3SplitscreenScale 1.5
[      1201]       dvar set con_inputBoxColor 0.25 0.25 0.2 1
[      1201]       dvar set con_inputHintBoxColor 0.4 0.4 0.35 1
[      1201]       dvar set con_miniconlines 5
[      1201]       dvar set con_minicontime 4
[      1201]       dvar set con_outputBarColor 1 1 0.95 0.6
[      1201]       dvar set con_outputSliderColor 0.15 0.15 0.1 0.6
[      1201]       dvar set con_outputWindowColor 0.35 0.35 0.3 0.75
[      1201]       dvar set con_typewriterColorGlowCheckpoint 0.6 0.5 0.6 1
[      1201]       dvar set con_typewriterColorGlowCompleted 0 0.3 0.8 1
[      1201]       dvar set con_typewriterColorGlowFailed 0.8 0 0 1
[      1201]       dvar set con_typewriterColorGlowUpdated 0 0.6 0.18 1
[      1201]       dvar set con_typewriterDecayDuration 700
[      1201]       dvar set con_typewriterDecayStartTime 6000
[      1201]       dvar set con_typewriterPrintSpeed 50
[      1201]       dvar set loc_forceEnglish 0
[      1201]       dvar set loc_language 0
[      1201]       dvar set loc_modLanguage english
[      1201]       dvar set m_filter 0
[      1201]       dvar set m_pitch 0.022
[      1201]       dvar set noUPnP 0
[      1201]       dvar set r_noborder 1
[      1201]       dvar set scr_damageFeedback 0
[      1201]       dvar set sensitivity 5
[      1201]       dvar set ui_mousePitch 0
[      1213] Hiding channel: error
[      1221] Hiding channel: gamenotify
[      1228] Hiding channel: boldgame
[      1238] Hiding channel: subtitle
[      1246] Hiding channel: obituary
[      1257] Hiding channel: logfile_only
[      1264] Hiding channel: console_only
[      1273] Hiding channel: gfx
[      1281] Hiding channel: sound
[      1291] Hiding channel: files
[      1301] Hiding channel: devgui
[      1311] Hiding channel: profile
[      1321] Hiding channel: ui
[      1335] Hiding channel: client
[      1345] Hiding channel: server
[      1352] Hiding channel: system
[      1361] Hiding channel: playerweap
[      1368] Hiding channel: ai
[      1377] Hiding channel: anim
[      1385] Hiding channel: physics
[      1394] Hiding channel: fx
[      1401] Hiding channel: leaderboards
[      1410] Hiding channel: parserscript
[      1418] Hiding channel: script
[      1426] Hiding channel: network
[      1435] No channels added or hidden
[      1444] Adding channel: error
[      1452] Adding channel: gamenotify
[      1460] Adding channel: boldgame
[      1468] Adding channel: subtitle
[      1477] Adding channel: obituary
[      1484] Adding channel: logfile_only
[      1494] Adding channel: console_only
[      1501] Adding channel: gfx
[      1510] Adding channel: sound
[      1517] Adding channel: files
[      1526] Adding channel: devgui
[      1534] Adding channel: profile
[      1544] Adding channel: ui
[      1552] Adding channel: client
[      1561] Adding channel: server
[      1569] Adding channel: system
[      1578] Adding channel: playerweap
[      1586] Adding channel: ai
[      1595] Adding channel: anim
[      1624] Adding channel: physics
[      1631] Adding channel: fx
[      1640] Adding channel: leaderboards
[      1647] Adding channel: parserscript
[      1656] Adding channel: script
[      1664] Adding channel: network
[      1673] Unknown command "updategamerprofile"
[      1681] Unknown command "updategamerprofile"
[      1691] Unknown command "updategamerprofile"
[      1691]       dvar set com_timescale 1
[      1691]       dvar set timescale 1
[      1691]       dvar set fixedtime 0
[      1692]       dvar set version IW4 1.0 build 159 latest Fri Nov 06 2009 04:11:54PM win-x86
[      1699] CPU vendor is "GenuineIntel"
[      1709] CPU name is "Intel(R) Pentium(R) Dual  CPU  E2180  @ 2.00GHz"
[      1717] 2 logical CPUs reported
[      1726] 2 physical CPUs detected
[      1734] Measured CPU speed is 2.00 GHz
[      1743] Total CPU performance is estimated as 8.91 GHz
[      1750] System memory is 2048 MB (capped at 2 GB)
[      1766] Video card is "NVIDIA GeForce 9500 GT"
[      1776] Streaming SIMD Extensions (SSE) supported
[      1783] 
[      1783]       dvar set in_mouse 1
[      1808] Winsock Initialized
[      1808]       dvar set net_noudp 0
[      1808]       dvar set net_noipx 0
[      1808]       dvar set net_socksEnabled 0
[      1808]       dvar set net_socksServer 
[      1808]       dvar set net_socksPort 1080
[      1808]       dvar set net_socksUsername 
[      1808]       dvar set net_socksPassword 
[      1808]       dvar set net_noudp 0
[      1808]       dvar set net_noipx 0
[      1808]       dvar set net_socksEnabled 0
[      1808]       dvar set net_socksServer 
[      1808]       dvar set net_socksPort 1080
[      1808]       dvar set net_socksUsername 
[      1808]       dvar set net_socksPassword 
[      1815] Opening IP socket: localhost:-1
[      1828] Opening IP socket: localhost:28960
[      1829]       dvar set net_port 28960
[      2298] Hostname: DESKTOP-TF5RRTE
[      2306] IP: 127.0.0.1
[      2306]       dvar set net_port 28960
[      2315] UPNP: Testing device 'urn:schemas-upnp-org:device:InternetGatewayDevice:1' by sending packet to 239.255.255.250:1900
[      2326] UPNP: Testing device 'urn:schemas-upnp-org:service:WANIPConnection:1' by sending packet to 239.255.255.250:1900
[      2353] UPNP: Testing device 'urn:schemas-upnp-org:service:WANPPPConnection:1' by sending packet to 239.255.255.250:1900
[      2362] UPNP: Testing device 'upnp:rootdevice' by sending packet to 239.255.255.250:1900
[      2371] ----- Initializing Renderer ----
[      2372]       dvar set r_fullscreen 1
[      2372]       dvar set r_ignorehwgamma 0
[      2372]       dvar set r_picmip_water 0
[      2372]       dvar set r_aaSamples 1
[      2372]       dvar set r_aaMaxQuality 0
[      2372]       dvar set r_vsync 0
[      2372]       dvar set r_monitor 0
[      2372]       dvar set r_rendererPreference Default
[      2372]       dvar set r_aspectRatio auto
[      2372]       dvar set r_customMode 
[      2372]       dvar set r_altModelLightingUpdate 1
[      2372]       dvar set r_preloadShaders 0
[      2382] Loading C:\Program Files\Steam\gameoverlayrenderer.dll...
[      2393] ----- Client Initialization -----
[      2402] execing ragdoll.cfg from fastfile
[      2415] ----- Client Initialization Complete -----
[      2416]       dvar set snd_khz 44
[      2416]       dvar set snd_outputConfiguration Windows default
[      2572] Attempting 44 kHz 16 bit [Windows default] sound
[      3319] ----- R_Init -----
[      3319]       dvar set r_fullscreen 1
[      3319]       dvar set r_ignorehwgamma 0
[      3319]       dvar set r_texFilterDisable 0
[      3319]       dvar set r_texFilterMipBias 0
[      3319]       dvar set r_fullbright 0
[      3319]       dvar set r_debugShader none
[      3319]       dvar set r_subwindow 0 1 0 1
[      3319]       dvar set r_znear 4
[      3319]       dvar set r_znear_depthhack 0.1
[      3319]       dvar set r_zfar 0
[      3319]       dvar set r_fog 1
[      3319]       dvar set r_picmip_water 0
[      3319]       dvar set r_lightMap Unchanged
[      3319]       dvar set r_colorMap Unchanged
[      3319]       dvar set r_detailMap Unchanged
[      3319]       dvar set r_normalMap Unchanged
[      3319]       dvar set r_specularMap Unchanged
[      3319]       dvar set r_specularColorScale 2.5
[      3319]       dvar set r_diffuseColorScale 1
[      3319]       dvar set r_primaryLightUseTweaks 0
[      3319]       dvar set r_primaryLightTweakDiffuseStrength 1
[      3319]       dvar set r_primaryLightTweakSpecularStrength 1
[      3319]       dvar set r_useLayeredMaterials 0
[      3319]       dvar set r_loadForRenderer 1
[      3319]       dvar set r_resampleScene 1
[      3319]       dvar set r_vc_makelog 0
[      3319]       dvar set r_showLightGrid 0
[      3319]       dvar set r_showMissingLightGrid 0
[      3319]       dvar set r_scaleViewport 1
[      3319]       dvar set r_aaSamples 1
[      3319]       dvar set r_aaMaxQuality 0
[      3319]       dvar set r_vsync 0
[      3319]       dvar set r_drawDecals 1
[      3319]       dvar set r_dpvsFilterDebug 0
[      3319]       dvar set r_spotLightFovInnerFraction 0.5
[      3319]       dvar set r_spotLightStartRadius 36
[      3319]       dvar set r_spotLightEndRadius 196
[      3319]       dvar set r_spotLightShadows 1
[      3319]       dvar set r_spotLightSModelShadows 1
[      3319]       dvar set r_spotLightEntityShadows 1
[      3319]       dvar set r_spotLightBrightness 14
[      3319]       dvar set r_spotLightMaxLength 5000
[      3319]       dvar set r_spotLightExponent 2
[      3319]       dvar set r_lockPvs 0
[      3319]       dvar set r_skipPvs 0
[      3319]       dvar set r_singleCell 0
[      3319]       dvar set r_portalWalkLimit 0
[      3319]       dvar set r_portalMinRecurseDepth 2
[      3319]       dvar set r_showPortals 0
[      3319]       dvar set r_showPortalsOverview 0
[      3319]       dvar set r_showFbColorDebug None
[      3319]       dvar set r_showFloatZDebug 0
[      3319]       dvar set r_floatz 1
[      3319]       dvar set r_highLodDist -1
[      3319]       dvar set r_mediumLodDist -1
[      3319]       dvar set r_lowLodDist -1
[      3319]       dvar set r_lowestLodDist -1
[      3319]       dvar set r_forceLod none
[      3319]       dvar set r_modelVertColor 1
[      3319]       dvar set r_modelVertColor 1
[      3319]       dvar set sm_sunEnable 1
[      3319]       dvar set sm_spotEnable 1
[      3319]       dvar set sm_spotLimit 4
[      3319]       dvar set sm_sunSampleSizeNear 0.25
[      3319]       dvar set sm_sunShadowCenter 0 0 0
[      3319]       dvar set sm_sunShadowScale 1
[      3319]       dvar set sm_strictCull 1
[      3319]       dvar set sm_spotDistCull 1
[      3319]       dvar set sm_fastSunShadow 1
[      3319]       dvar set sm_qualitySpotShadow 1
[      3319]       dvar set r_blur 0
[      3319]       dvar set r_glow 1
[      3319]       dvar set r_glowUseTweaks 0
[      3319]       dvar set r_glowTweakEnable 0
[      3319]       dvar set r_glowTweakRadius0 5
[      3319]       dvar set r_glowTweakBloomIntensity0 1
[      3319]       dvar set r_glowTweakBloomCutoff 0.5
[      3319]       dvar set r_glowTweakBloomDesaturation 0
[      3319]       dvar set r_filmUseTweaks 0
[      3319]       dvar set r_filmAltShader 1
[      3319]       dvar set r_contrast 1
[      3319]       dvar set r_brightness 0
[      3319]       dvar set r_desaturation 1
[      3319]       dvar set r_dof_tweak 0
[      3319]       dvar set r_dof_nearBlur 6
[      3319]       dvar set r_dof_farBlur 1.8
[      3319]       dvar set r_dof_viewModelStart 2
[      3319]       dvar set r_dof_viewModelEnd 8
[      3319]       dvar set r_dof_nearStart 10
[      3319]       dvar set r_dof_nearEnd 60
[      3319]       dvar set r_dof_farStart 1000
[      3319]       dvar set r_dof_farEnd 7000
[      3319]       dvar set r_dof_bias 0.5
[      3320]       dvar set r_sun_from_dvars 0
[      3320]       dvar set r_atlasAnimFPS 15
[      3320]       dvar set r_monitor 0
[      3320]       dvar set r_rendererPreference Default
[      3320]       dvar set r_aspectRatio auto
[      3320]       dvar set r_customMode 
[      3320]       dvar set r_altModelLightingUpdate 1
[      3320]       dvar set r_preloadShaders 0
[      3320]       dvar set fx_enable 1
[      3320]       dvar set fx_draw 1
[      3320]       dvar set fx_freeze 0
[      3320]       dvar set fx_debugBolt 0
[      3320]       dvar set fx_count 0
[      3320]       dvar set fx_visMinTraceDist 80
[      3320]       dvar set fx_profileSort cost
[      3320]       dvar set fx_profileSkip 0
[      3320]       dvar set fx_profileFilter 
[      3320]       dvar set fx_profile 0
[      3320]       dvar set fx_mark_profile 0
[      3320]       dvar set fx_drawClouds 1
[      3320]       dvar set glass_break 1
[      3329] Getting Direct3D 9 interface...
[      3366] Pixel shader version is 3.0
[      3376] Vertex shader version is 3.0
[      3384] Shader model 3.0 code path is available.
[      3394] Using Shader model 3.0 code path because it is the best available path on this hardware.
[      3394]       dvar set r_rendererInUse Shader model 3.0
[      3412]       dvar set r_mode 640x480
[      3412]       dvar set r_displayRefresh 60 Hz
[      3422] Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
[      3432] Game window successfully created.
[      3442] Creating Direct3D device...
[      3631] Com_TouchMemory: 0 msec. Using sum: 0
[      4074] Loading fastfile code_post_gfx
[      4085] Loading fastfile patch
[      5290] Loading fastfile ..\custom\SC_3
[      5295] Loading fastfile ..\custom\SC_2
[      5300] Loading fastfile ..\custom\SC
[      5306] Loading fastfile ui
[      5311] Loading fastfile common
[      5311]       dvar set wideScreen 0
[      5319] Initializing render targets...
[      5327] Requested frame buffer to be 24-bit color with 8-bit alpha
[      5333] DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
[      5346] Ignoring asset 'pp' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC_3
[      5346] Ignoring asset 'transform_only.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_3
[      5346] Ignoring asset 'null.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_3
[      5347] Ignoring asset 'floatz_build.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_3
[      5347] Ignoring asset 'floatz_build.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_3
[      5347] Ignoring asset 'shadowmap_build.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_3
[      5347] Ignoring asset 'shadowmap_build_sm3.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_3
[      5348] Ignoring asset 'ppcc0t0t0' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC_3
[      5349] Ignoring asset 'vertcol_simple_fog_dtex.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_3
[      5352] Initializing static model cache...
[      5361] Initializing dynamic buffers...
[      5373] Initializing particle cloud buffer...
[      5407] Ignoring asset 'ppcc0' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC_3
[      5408] Ignoring asset 'vertcol_untextured_dtex_nofog.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_3
[      5408] Ignoring asset 'vertcol_untextured_lin_nofog.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_3
[      5576] Creating Direct3D queries...
[      5619] Ignoring asset 'trivial_vertcol_simple.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_3
[      5619] Ignoring asset 'trivial_vertcol_simple.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_3
[      5619] Ignoring asset '2d' of type techset, between fastfiles code_post_gfx and ..\custom\SC_3
[      5621] Ignoring asset 'default' of type image, between fastfiles code_post_gfx and ..\custom\SC_3
[      5621] Ignoring asset 'ppcc0t0t0nn' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC_3
[      5659] Setting initial state...
[      5702] Ignoring asset '$identitynormalmap' of type image, between fastfiles code_post_gfx and ..\custom\SC_3
[      5732] Video memory for device: 495 MB.
[      5738] Rounded video memory size: 512 MB.
[      5747] Available DirectX texture memory: 1436 MB.
[      5753] DirectX reports 512 MB of video memory and 1436 MB of available texture memory.
[      5761] Using video memory size to cap used texture memory at 496 MB.
[      5768] Using reported available texture memory: 496 MB.
[      5776] Picmip is set manually.
[      5784] Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
[      5829]       dvar set safeArea_horizontal 1
[      5829]       dvar set safeArea_vertical 1
[      5829]       dvar set safeArea_adjusted_horizontal 1
[      5829]       dvar set safeArea_adjusted_vertical 1
[      5829]       dvar set safeArea_horizontal 0.85
[      5829]       dvar set safeArea_vertical 0.85
[      5829]       dvar set safeArea_adjusted_horizontal 1
[      5829]       dvar set safeArea_adjusted_vertical 1
[      5837] 
------- sound system initialization -------
[      5846] ------- sound system successfully initialized -------
[      5851]       dvar set g_gameskill 1
[      5851]       dvar set g_gameskill_player_1 1
[      5851]       dvar set g_gameskill_player_2 1
[      5859] GamerProfile - Updating for controller #0 without saving.

[      5867] Reading profile for controller 0
[      5879] GamerProfile - Updating vars for controller #0.

[      5879]       dvar set safeArea_horizontal 1
[      5879]       dvar set safeArea_vertical 1
[      5879]       dvar set safeArea_adjusted_horizontal 1
[      5879]       dvar set safeArea_adjusted_vertical 1
[      5879]       dvar set safeArea_horizontal 0.85
[      5879]       dvar set safeArea_vertical 0.85
[      5879]       dvar set safeArea_adjusted_horizontal 1
[      5879]       dvar set safeArea_adjusted_vertical 1
[      5886] GamerProfile - Updating vars for controller #0.

[      5886]       dvar set safeArea_horizontal 1
[      5886]       dvar set safeArea_vertical 1
[      5887]       dvar set safeArea_adjusted_horizontal 1
[      5887]       dvar set safeArea_adjusted_vertical 1
[      5887]       dvar set safeArea_horizontal 0.85
[      5887]       dvar set safeArea_vertical 0.85
[      5887]       dvar set safeArea_adjusted_horizontal 1
[      5887]       dvar set safeArea_adjusted_vertical 1
[      5896] GamerProfile - Updating for controller #0 without saving.

[      5903] --- Common Initialization Complete ---
[      5903]       dvar set motd Выйдите в Интернет для получения новостей и обновлений.
[      5904]       dvar set ui_isSaving 0
[      6039] Ignoring asset 'pp' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC_2
[      6040] Ignoring asset 'transform_only.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_2
[      6040] Ignoring asset 'null.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_2
[      6040] Ignoring asset 'floatz_build.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_2
[      6041] Ignoring asset 'floatz_build.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_2
[      6041] Ignoring asset 'shadowmap_build.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_2
[      6041] Ignoring asset 'shadowmap_build_sm3.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_2
[      6053] Ignoring asset 'ppcc0t0t0' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC_2
[      6053] Ignoring asset 'vertcol_simple_fog_dtex.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_2
[      6053] Ignoring asset 'vertcol_shaded_fog_lin.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6054] Ignoring asset 'ppcc0t0t0nntt2' of type vertexdecl, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6054] Ignoring asset 'lp_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6055] Ignoring asset 'lp_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6055] Ignoring asset 'lp_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6056] Ignoring asset 'lp_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6056] Ignoring asset 'lp_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6058] Ignoring asset 'lp_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6058] Ignoring asset 'lp_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6058] Ignoring asset 'lp_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6058] Ignoring asset 'lp_sm_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6059] Ignoring asset 'lp_sm_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6059] Ignoring asset 'lp_sm_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6060] Ignoring asset 'lp_sm_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6060] Ignoring asset 'lp_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6060] Ignoring asset 'lp_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6060] Ignoring asset 'lp_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6061] Ignoring asset 'lp_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6061] Ignoring asset 'lp_sm_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6061] Ignoring asset 'lp_sm_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6061] Ignoring asset 'lp_sm_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6062] Ignoring asset 'lp_sm_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6062] Ignoring asset 'lp_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6063] Ignoring asset 'lp_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6063] Ignoring asset 'lp_sm_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6063] Ignoring asset 'lp_sm_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6064] Ignoring asset 'ppcc0t0t0nntt2t1t3' of type vertexdecl, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6064] Ignoring asset 'lp_i_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6064] Ignoring asset 'lp_i_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6065] Ignoring asset 'lp_i_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6065] Ignoring asset 'lp_i_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6065] Ignoring asset 'lp_i_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6065] Ignoring asset 'lp_i_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6066] Ignoring asset 'lp_i_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6066] Ignoring asset 'lp_i_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6066] Ignoring asset 'lp_sm_i_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6067] Ignoring asset 'lp_sm_i_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6067] Ignoring asset 'lp_sm_i_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6067] Ignoring asset 'lp_sm_i_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6067] Ignoring asset 'lp_i_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6068] Ignoring asset 'lp_i_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6068] Ignoring asset 'lp_i_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6068] Ignoring asset 'lp_i_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6069] Ignoring asset 'lp_sm_i_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6069] Ignoring asset 'lp_sm_i_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6069] Ignoring asset 'lp_sm_i_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6070] Ignoring asset 'lp_sm_i_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6071] Ignoring asset 'lp_i_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6071] Ignoring asset 'lp_i_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6072] Ignoring asset 'lp_sm_i_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6072] Ignoring asset 'lp_sm_i_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6072] Ignoring asset 'l_point_tc0n0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6073] Ignoring asset 'l_spot_r0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6075] Ignoring asset 'l_omni_r0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6075] Ignoring asset 'l_point_sm_tc0n0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6075] Ignoring asset 'l_spot_sm_r0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6076] Ignoring asset 'ppcc0' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC_2
[      6076] Ignoring asset 'vertcol_untextured_dtex_nofog.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_2
[      6076] Ignoring asset 'vertcol_untextured_lin_nofog.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_2
[      6077] Ignoring asset 'ppt0t0nntt1' of type vertexdecl, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6077] Ignoring asset 'debug_normals_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6077] Ignoring asset 'debug_normals.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6078] Ignoring asset 'ppt0t0nntt1t1t2' of type vertexdecl, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6079] Ignoring asset 'debug_normals_i_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6079] Ignoring asset 'debug_normals_i.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6080] Ignoring asset 'mc_l_sm_r0c0n0s0p0' of type techset, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6150] Ignoring asset 'ppcc0t0t0nn' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC_2
[      6151] Ignoring asset 'lp_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6154] Ignoring asset 'lp_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6156] Ignoring asset 'lp_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6157] Ignoring asset 'lp_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6160] Ignoring asset 'lp_sm_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6163] Ignoring asset 'lp_sm_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6165] Ignoring asset 'lp_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6167] Ignoring asset 'lp_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6169] Ignoring asset 'lp_sm_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6171] Ignoring asset 'lp_sm_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6182] Ignoring asset 'ppcc0t0t0nnt1t3' of type vertexdecl, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6183] Ignoring asset 'lp_i_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6183] Ignoring asset 'lp_i_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6183] Ignoring asset 'lp_i_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6187] Ignoring asset 'lp_i_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6187] Ignoring asset 'lp_sm_i_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6188] Ignoring asset 'lp_sm_i_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6188] Ignoring asset 'lp_i_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6189] Ignoring asset 'lp_i_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6190] Ignoring asset 'lp_sm_i_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6190] Ignoring asset 'lp_sm_i_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6194] Ignoring asset 'l_point_tc0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6194] Ignoring asset 'l_spot_r0c0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6195] Ignoring asset 'l_omni_r0c0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6195] Ignoring asset 'l_point_sm_tc0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6195] Ignoring asset 'l_spot_sm_r0c0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6212] Ignoring asset '$identitynormalmap' of type image, between fastfiles code_post_gfx and ..\custom\SC_2
[      6223] Ignoring asset 'lp_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6223] Ignoring asset 'lp_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6223] Ignoring asset 'lp_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6223] Ignoring asset 'lp_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6226] Ignoring asset 'lp_sm_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6226] Ignoring asset 'lp_sm_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6226] Ignoring asset 'lp_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6226] Ignoring asset 'lp_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6227] Ignoring asset 'lp_sm_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6227] Ignoring asset 'lp_sm_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6227] Ignoring asset 'lp_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6228] Ignoring asset 'lp_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6232] Ignoring asset 'lp_sm_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6233] Ignoring asset 'lp_sm_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6233] Ignoring asset 'lp_i_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6233] Ignoring asset 'lp_i_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6233] Ignoring asset 'lp_i_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6233] Ignoring asset 'lp_i_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6234] Ignoring asset 'lp_sm_i_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6234] Ignoring asset 'lp_sm_i_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6234] Ignoring asset 'lp_i_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6235] Ignoring asset 'lp_i_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6235] Ignoring asset 'lp_sm_i_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6235] Ignoring asset 'lp_sm_i_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6235] Ignoring asset 'lp_i_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6236] Ignoring asset 'lp_i_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6236] Ignoring asset 'lp_sm_i_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6236] Ignoring asset 'lp_sm_i_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6237] Ignoring asset 'mc_l_sm_r0c0n0s0' of type techset, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6283] Ignoring asset 'lp_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6283] Ignoring asset 'lp_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6284] Ignoring asset 'lp_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6284] Ignoring asset 'lp_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6284] Ignoring asset 'lp_sm_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6284] Ignoring asset 'lp_sm_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6285] Ignoring asset 'lp_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6285] Ignoring asset 'lp_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6285] Ignoring asset 'lp_sm_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6286] Ignoring asset 'lp_sm_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6286] Ignoring asset 'lp_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6286] Ignoring asset 'lp_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6286] Ignoring asset 'lp_sm_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6288] Ignoring asset 'lp_sm_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6288] Ignoring asset 'lp_i_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6290] Ignoring asset 'lp_i_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6290] Ignoring asset 'lp_i_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6290] Ignoring asset 'lp_i_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6291] Ignoring asset 'lp_sm_i_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6295] Ignoring asset 'lp_sm_i_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6295] Ignoring asset 'lp_i_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6296] Ignoring asset 'lp_i_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6296] Ignoring asset 'lp_sm_i_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6297] Ignoring asset 'lp_sm_i_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6297] Ignoring asset 'lp_i_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6297] Ignoring asset 'lp_i_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6298] Ignoring asset 'lp_sm_i_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6298] Ignoring asset 'lp_sm_i_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6298] Ignoring asset 'mc_l_sm_r0c0s0p0' of type techset, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6307] Ignoring asset 'trivial_vertcol_simple.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_2
[      6307] Ignoring asset 'trivial_vertcol_simple.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_2
[      6310] Ignoring asset '2d' of type techset, between fastfiles code_post_gfx and ..\custom\SC_2
[      6311] Ignoring asset 'default' of type image, between fastfiles code_post_gfx and ..\custom\SC_2
[      6311] Ignoring asset 'mc/mtl_shiny_lense' of type material, between fastfiles ..\custom\SC_3 and ..\custom\SC_2
[      6959] Ignoring asset 'l_spot_b0c0.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_2
[      6959] Ignoring asset 'l_omni_b0c0.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_2
[      7010] Ignoring asset 'vertcol_simple_nofog_dtex.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC_2
[      7011] Ignoring asset 'vertcol_simple_nofog.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC_2
[      7011] Ignoring asset 'mc_effect_blend_nofog' of type techset, between fastfiles code_post_gfx and ..\custom\SC_2
[      7012] Ignoring asset 'missing_fx' of type image, between fastfiles code_post_gfx and ..\custom\SC_2
[      7012] Ignoring asset 'mc/gfx_missing_fx' of type material, between fastfiles code_post_gfx and ..\custom\SC_2
[      7012] Ignoring asset 'fx10' of type xmodelsurfs, between fastfiles code_post_gfx and ..\custom\SC_2
[      7012] Ignoring asset 'void' of type phys_collmap, between fastfiles code_post_gfx and ..\custom\SC_2
[      7052] Ignoring asset 'pp' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC
[      7052] Ignoring asset 'transform_only.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC
[      7052] Ignoring asset 'null.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC
[      7052] Ignoring asset 'floatz_build.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC
[      7052] Ignoring asset 'floatz_build.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC
[      7052] Ignoring asset 'shadowmap_build.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC
[      7052] Ignoring asset 'shadowmap_build_sm3.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC
[      7053] Ignoring asset 'ppcc0t0t0' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC
[      7053] Ignoring asset 'vertcol_simple_fog_dtex.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC
[      7053] Ignoring asset 'vertcol_shaded_fog_lin.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7053] Ignoring asset 'ppcc0t0t0nntt2' of type vertexdecl, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7053] Ignoring asset 'lp_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7053] Ignoring asset 'lp_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7053] Ignoring asset 'lp_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7054] Ignoring asset 'lp_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7054] Ignoring asset 'lp_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7054] Ignoring asset 'lp_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7054] Ignoring asset 'lp_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7054] Ignoring asset 'lp_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7054] Ignoring asset 'lp_sm_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7055] Ignoring asset 'lp_sm_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7055] Ignoring asset 'lp_sm_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7055] Ignoring asset 'lp_sm_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7055] Ignoring asset 'lp_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7056] Ignoring asset 'lp_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7056] Ignoring asset 'lp_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7057] Ignoring asset 'lp_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7057] Ignoring asset 'lp_sm_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7057] Ignoring asset 'lp_sm_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7057] Ignoring asset 'lp_sm_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7058] Ignoring asset 'lp_sm_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7058] Ignoring asset 'lp_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7058] Ignoring asset 'lp_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7058] Ignoring asset 'lp_sm_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7058] Ignoring asset 'lp_sm_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7058] Ignoring asset 'ppcc0t0t0nntt2t1t3' of type vertexdecl, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7059] Ignoring asset 'lp_i_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7059] Ignoring asset 'lp_i_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7059] Ignoring asset 'lp_i_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7060] Ignoring asset 'lp_i_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7060] Ignoring asset 'lp_i_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7060] Ignoring asset 'lp_i_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7060] Ignoring asset 'lp_i_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7060] Ignoring asset 'lp_i_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7061] Ignoring asset 'lp_sm_i_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7061] Ignoring asset 'lp_sm_i_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7063] Ignoring asset 'lp_sm_i_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7063] Ignoring asset 'lp_sm_i_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7063] Ignoring asset 'lp_i_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7063] Ignoring asset 'lp_i_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7063] Ignoring asset 'lp_i_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7064] Ignoring asset 'lp_i_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7064] Ignoring asset 'lp_sm_i_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7064] Ignoring asset 'lp_sm_i_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7064] Ignoring asset 'lp_sm_i_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7065] Ignoring asset 'lp_sm_i_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7065] Ignoring asset 'lp_i_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7065] Ignoring asset 'lp_i_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7065] Ignoring asset 'lp_sm_i_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7065] Ignoring asset 'lp_sm_i_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7066] Ignoring asset 'l_point_tc0n0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7066] Ignoring asset 'l_spot_r0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7066] Ignoring asset 'l_omni_r0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7066] Ignoring asset 'l_point_sm_tc0n0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7066] Ignoring asset 'l_spot_sm_r0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7066] Ignoring asset 'ppcc0' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC
[      7067] Ignoring asset 'vertcol_untextured_dtex_nofog.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC
[      7067] Ignoring asset 'vertcol_untextured_lin_nofog.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC
[      7067] Ignoring asset 'ppt0t0nntt1' of type vertexdecl, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7067] Ignoring asset 'debug_normals_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7067] Ignoring asset 'debug_normals.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7067] Ignoring asset 'ppt0t0nntt1t1t2' of type vertexdecl, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7067] Ignoring asset 'debug_normals_i_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7067] Ignoring asset 'debug_normals_i.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7068] Ignoring asset 'mc_l_sm_r0c0n0s0p0' of type techset, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7165] Ignoring asset 'lp_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7165] Ignoring asset 'lp_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7165] Ignoring asset 'lp_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7165] Ignoring asset 'lp_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7165] Ignoring asset 'lp_sm_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7166] Ignoring asset 'lp_sm_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7166] Ignoring asset 'lp_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7166] Ignoring asset 'lp_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7166] Ignoring asset 'lp_sm_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7171] Ignoring asset 'lp_sm_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7171] Ignoring asset 'lp_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7171] Ignoring asset 'lp_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7171] Ignoring asset 'lp_sm_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7171] Ignoring asset 'lp_sm_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7172] Ignoring asset 'lp_i_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7172] Ignoring asset 'lp_i_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7172] Ignoring asset 'lp_i_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7172] Ignoring asset 'lp_i_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7172] Ignoring asset 'lp_sm_i_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7172] Ignoring asset 'lp_sm_i_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7173] Ignoring asset 'lp_i_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7173] Ignoring asset 'lp_i_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7173] Ignoring asset 'lp_sm_i_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7174] Ignoring asset 'lp_sm_i_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7174] Ignoring asset 'lp_i_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7174] Ignoring asset 'lp_i_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7174] Ignoring asset 'lp_sm_i_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7174] Ignoring asset 'lp_sm_i_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7175] Ignoring asset 'mc_l_sm_r0c0n0s0' of type techset, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7236] Ignoring asset 'trivial_vertcol_simple.hlsl' of type vertexshader, between fastfiles code_post_gfx and ..\custom\SC
[      7236] Ignoring asset 'trivial_vertcol_simple.hlsl' of type pixelshader, between fastfiles code_post_gfx and ..\custom\SC
[      7236] Ignoring asset '2d' of type techset, between fastfiles code_post_gfx and ..\custom\SC
[      7237] Ignoring asset 'default' of type image, between fastfiles code_post_gfx and ..\custom\SC
[      7359] Ignoring asset 'ppcc0t0t0nn' of type vertexdecl, between fastfiles code_post_gfx and ..\custom\SC
[      7359] Ignoring asset 'lp_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7359] Ignoring asset 'lp_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7359] Ignoring asset 'lp_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7360] Ignoring asset 'lp_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7360] Ignoring asset 'lp_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7360] Ignoring asset 'lp_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7361] Ignoring asset 'lp_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7363] Ignoring asset 'lp_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7363] Ignoring asset 'lp_sm_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7363] Ignoring asset 'lp_sm_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7363] Ignoring asset 'lp_sm_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7363] Ignoring asset 'lp_sm_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7364] Ignoring asset 'lp_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7364] Ignoring asset 'lp_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7364] Ignoring asset 'lp_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7364] Ignoring asset 'lp_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7364] Ignoring asset 'lp_sm_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7364] Ignoring asset 'lp_sm_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7365] Ignoring asset 'lp_sm_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7365] Ignoring asset 'lp_sm_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7365] Ignoring asset 'lp_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7365] Ignoring asset 'lp_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7367] Ignoring asset 'lp_sm_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7367] Ignoring asset 'lp_sm_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7367] Ignoring asset 'ppcc0t0t0nnt1t3' of type vertexdecl, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7367] Ignoring asset 'lp_i_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7367] Ignoring asset 'lp_i_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7367] Ignoring asset 'lp_i_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7368] Ignoring asset 'lp_i_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7368] Ignoring asset 'lp_i_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7368] Ignoring asset 'lp_i_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7368] Ignoring asset 'lp_i_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7368] Ignoring asset 'lp_i_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7369] Ignoring asset 'lp_sm_i_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7369] Ignoring asset 'lp_sm_i_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7369] Ignoring asset 'lp_sm_i_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7369] Ignoring asset 'lp_sm_i_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7370] Ignoring asset 'lp_i_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7370] Ignoring asset 'lp_i_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7370] Ignoring asset 'lp_i_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7371] Ignoring asset 'lp_i_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7371] Ignoring asset 'lp_sm_i_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7371] Ignoring asset 'lp_sm_i_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7371] Ignoring asset 'lp_sm_i_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7371] Ignoring asset 'lp_sm_i_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7372] Ignoring asset 'lp_i_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7372] Ignoring asset 'lp_i_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7372] Ignoring asset 'lp_sm_i_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7372] Ignoring asset 'lp_sm_i_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7372] Ignoring asset 'l_point_tc0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7372] Ignoring asset 'l_spot_r0c0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7373] Ignoring asset 'l_omni_r0c0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7373] Ignoring asset 'l_point_sm_tc0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7373] Ignoring asset 'l_spot_sm_r0c0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7373] Ignoring asset 'mc_l_sm_r0c0s0p0' of type techset, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7377] Ignoring asset '$identitynormalmap' of type image, between fastfiles code_post_gfx and ..\custom\SC
[      7403] Ignoring asset 'lp_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[      7404] Ignoring asset 'lp_sun_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[      7404] Ignoring asset 'lp_sm_sun_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[      7404] Ignoring asset 'lp_spot_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[      7405] Ignoring asset 'lp_sm_spot_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[      7409] Ignoring asset 'lp_omni_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[      7409] Ignoring asset 'lp_sm_omni_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[      7409] Ignoring asset 'lp_i_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[      7409] Ignoring asset 'lp_i_sun_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[      7410] Ignoring asset 'lp_sm_i_sun_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[      7410] Ignoring asset 'lp_i_spot_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[      7410] Ignoring asset 'lp_sm_i_spot_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[      7411] Ignoring asset 'lp_i_omni_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[      7411] Ignoring asset 'lp_sm_i_omni_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[      7411] Ignoring asset 'l_spot_b0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[      7411] Ignoring asset 'l_omni_b0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[      7411] Ignoring asset 'l_spot_sm_b0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and ..\custom\SC
[      7412] Ignoring asset 'mc_l_sm_b0c0n0s0p0' of type techset, between fastfiles ..\custom\SC_2 and ..\custom\SC
[      7492] Ignoring asset 'mc/mtl_shiny_lense' of type material, between fastfiles ..\custom\SC_3 and ..\custom\SC
[      7513] Waited 1569 msec for asset 'ui/code.txt' of type 'menufile'.
[      7548] MenuFileHookFunc: ui/code.txt [original]
[      7657] Ignoring asset 'coop_lobby' of type menu, between fastfiles patch and ui
[      7658] Ignoring asset 'leave_lobby_warning' of type menu, between fastfiles patch and ui
[      7661] Ignoring asset 'pc_options_video' of type menu, between fastfiles patch and ui
[      7662] Ignoring asset 'pc_options_advanced_video' of type menu, between fastfiles patch and ui
[      7662] Ignoring asset 'apply_picmip_popmenu' of type menu, between fastfiles patch and ui
[      7662] Ignoring asset 'pc_options_audio' of type menu, between fastfiles patch and ui
[      7662] Ignoring asset 'pc_options_controls' of type menu, between fastfiles patch and ui
[      7663] Ignoring asset 'pc_options_voice' of type menu, between fastfiles patch and ui
[      7664] Ignoring asset 'options_graphics' of type menu, between fastfiles patch and ui
[      7665] Ignoring asset 'options_graphics_texture' of type menu, between fastfiles patch and ui
[      7665] Ignoring asset 'options_graphics_defaults' of type menu, between fastfiles patch and ui
[      7678] Waited 123 msec for asset 'ui/menus.txt' of type 'menufile'.
[      7795] MenuFileHookFunc: ui/menus.txt [original]
[      7803] Working directory: C:\Program Files\Games\Call of Duty - Modern Warfare 2
[      7823] Found no UPNP devices to query
[      7823]       dvar set ui_test game_sp
[      8625] Ignoring asset 'vertcol_simple_fog.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      8843] Ignoring asset 'vertcol_shaded_fog_lin.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8843] Ignoring asset 'ppcc0t0t0nntt2' of type vertexdecl, between fastfiles ..\custom\SC_3 and common
[      8846] Ignoring asset 'lp_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8846] Ignoring asset 'lp_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8846] Ignoring asset 'lp_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8847] Ignoring asset 'lp_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8847] Ignoring asset 'lp_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8847] Ignoring asset 'lp_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8848] Ignoring asset 'lp_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8848] Ignoring asset 'lp_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8848] Ignoring asset 'lp_sm_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8849] Ignoring asset 'lp_sm_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8849] Ignoring asset 'lp_sm_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8850] Ignoring asset 'lp_sm_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8851] Ignoring asset 'lp_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8851] Ignoring asset 'lp_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8851] Ignoring asset 'lp_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8852] Ignoring asset 'lp_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8852] Ignoring asset 'lp_sm_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8852] Ignoring asset 'lp_sm_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8853] Ignoring asset 'lp_sm_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8853] Ignoring asset 'lp_sm_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8855] Ignoring asset 'lp_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8855] Ignoring asset 'lp_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8855] Ignoring asset 'lp_sm_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8855] Ignoring asset 'lp_sm_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8857] Ignoring asset 'ppcc0t0t0nntt2t1t3' of type vertexdecl, between fastfiles ..\custom\SC_3 and common
[      8857] Ignoring asset 'lp_i_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8857] Ignoring asset 'lp_i_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8857] Ignoring asset 'lp_i_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8857] Ignoring asset 'lp_i_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8858] Ignoring asset 'lp_i_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8858] Ignoring asset 'lp_i_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8858] Ignoring asset 'lp_i_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8858] Ignoring asset 'lp_i_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8859] Ignoring asset 'lp_sm_i_sun_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8859] Ignoring asset 'lp_sm_i_sun_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8859] Ignoring asset 'lp_sm_i_sun_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8859] Ignoring asset 'lp_sm_i_sun_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8860] Ignoring asset 'lp_i_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8860] Ignoring asset 'lp_i_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8860] Ignoring asset 'lp_i_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8860] Ignoring asset 'lp_i_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8861] Ignoring asset 'lp_sm_i_omni_fog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8861] Ignoring asset 'lp_sm_i_spot_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8864] Ignoring asset 'lp_sm_i_omni_dfog_s_tc0n0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8864] Ignoring asset 'lp_sm_i_spot_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8864] Ignoring asset 'lp_i_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8864] Ignoring asset 'lp_i_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8865] Ignoring asset 'lp_sm_i_omni_fog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8865] Ignoring asset 'lp_sm_i_omni_dfog_r0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8865] Ignoring asset 'l_point_tc0n0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8865] Ignoring asset 'l_spot_r0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8865] Ignoring asset 'l_omni_r0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8866] Ignoring asset 'l_point_sm_tc0n0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8868] Ignoring asset 'l_spot_sm_r0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8868] Ignoring asset 'ppt0t0nntt1' of type vertexdecl, between fastfiles ..\custom\SC_3 and common
[      8868] Ignoring asset 'debug_normals_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8868] Ignoring asset 'debug_normals.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8868] Ignoring asset 'ppt0t0nntt1t1t2' of type vertexdecl, between fastfiles ..\custom\SC_3 and common
[      8868] Ignoring asset 'debug_normals_i_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8868] Ignoring asset 'debug_normals_i.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8868] Ignoring asset 'mc_l_sm_r0c0n0s0p0' of type techset, between fastfiles ..\custom\SC_3 and common
[      8869] Ignoring asset 'lp_fog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[      8869] Ignoring asset 'lp_dfog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[      8869] Ignoring asset 'lp_sun_fog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[      8870] Ignoring asset 'lp_sun_dfog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[      8870] Ignoring asset 'lp_sm_sun_fog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[      8871] Ignoring asset 'lp_sm_sun_dfog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[      8871] Ignoring asset 'lp_omni_fog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[      8871] Ignoring asset 'lp_omni_dfog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[      8872] Ignoring asset 'lp_sm_omni_fog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[      8872] Ignoring asset 'lp_sm_omni_dfog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[      8874] Ignoring asset 'ppcc0t0t0nnt1t3' of type vertexdecl, between fastfiles ..\custom\SC_3 and common
[      8876] Ignoring asset 'lp_i_fog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[      8876] Ignoring asset 'lp_i_dfog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[      8876] Ignoring asset 'lp_i_sun_fog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[      8877] Ignoring asset 'lp_i_sun_dfog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[      8877] Ignoring asset 'lp_sm_i_sun_fog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[      8880] Ignoring asset 'lp_sm_i_sun_dfog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[      8880] Ignoring asset 'lp_i_omni_fog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[      8881] Ignoring asset 'lp_i_omni_dfog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[      8881] Ignoring asset 'lp_sm_i_omni_fog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[      8881] Ignoring asset 'lp_sm_i_omni_dfog_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and common
[      8882] Ignoring asset 'l_point_tc0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8882] Ignoring asset 'l_spot_r0c0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8883] Ignoring asset 'l_omni_r0c0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8883] Ignoring asset 'l_point_sm_tc0_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8883] Ignoring asset 'l_spot_sm_r0c0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8883] Ignoring asset 'lp_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8883] Ignoring asset 'lp_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8884] Ignoring asset 'lp_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8884] Ignoring asset 'lp_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8884] Ignoring asset 'lp_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8884] Ignoring asset 'lp_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8884] Ignoring asset 'lp_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8884] Ignoring asset 'lp_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8885] Ignoring asset 'lp_sm_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8885] Ignoring asset 'lp_sm_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8885] Ignoring asset 'lp_sm_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8885] Ignoring asset 'lp_sm_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8885] Ignoring asset 'lp_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8886] Ignoring asset 'lp_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8886] Ignoring asset 'lp_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8886] Ignoring asset 'lp_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8886] Ignoring asset 'lp_sm_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8886] Ignoring asset 'lp_sm_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8887] Ignoring asset 'lp_sm_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8887] Ignoring asset 'lp_sm_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8887] Ignoring asset 'lp_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8887] Ignoring asset 'lp_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8888] Ignoring asset 'lp_sm_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8888] Ignoring asset 'lp_sm_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8888] Ignoring asset 'lp_i_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8888] Ignoring asset 'lp_i_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8889] Ignoring asset 'lp_i_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8889] Ignoring asset 'lp_i_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8889] Ignoring asset 'lp_i_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8890] Ignoring asset 'lp_i_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8890] Ignoring asset 'lp_i_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8890] Ignoring asset 'lp_i_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8890] Ignoring asset 'lp_sm_i_sun_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8891] Ignoring asset 'lp_sm_i_sun_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8891] Ignoring asset 'lp_sm_i_sun_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8891] Ignoring asset 'lp_sm_i_sun_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8891] Ignoring asset 'lp_i_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8892] Ignoring asset 'lp_i_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8892] Ignoring asset 'lp_i_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8892] Ignoring asset 'lp_i_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8892] Ignoring asset 'lp_sm_i_omni_fog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8892] Ignoring asset 'lp_sm_i_spot_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8893] Ignoring asset 'lp_sm_i_omni_dfog_s_tc0_dtex_sm3.hlsl' of type vertexshader, between fastfiles ..\custom\SC_3 and common
[      8893] Ignoring asset 'lp_sm_i_spot_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8893] Ignoring asset 'lp_i_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8893] Ignoring asset 'lp_i_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8894] Ignoring asset 'lp_sm_i_omni_fog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8894] Ignoring asset 'lp_sm_i_omni_dfog_r0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[      8894] Ignoring asset 'mc_l_sm_r0c0s0p0' of type techset, between fastfiles ..\custom\SC_3 and common
[      9083] Ignoring asset 'lp_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9083] Ignoring asset 'lp_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9083] Ignoring asset 'lp_sun_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9083] Ignoring asset 'lp_sun_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9084] Ignoring asset 'lp_sm_sun_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9084] Ignoring asset 'lp_sm_sun_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9084] Ignoring asset 'lp_spot_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9084] Ignoring asset 'lp_spot_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9085] Ignoring asset 'lp_sm_spot_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9085] Ignoring asset 'lp_sm_spot_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9085] Ignoring asset 'lp_omni_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9085] Ignoring asset 'lp_omni_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9085] Ignoring asset 'lp_sm_omni_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9086] Ignoring asset 'lp_sm_omni_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9088] Ignoring asset 'lp_i_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9088] Ignoring asset 'lp_i_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9088] Ignoring asset 'lp_i_sun_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9088] Ignoring asset 'lp_i_sun_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9088] Ignoring asset 'lp_sm_i_sun_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9088] Ignoring asset 'lp_sm_i_sun_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9089] Ignoring asset 'lp_i_spot_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9089] Ignoring asset 'lp_i_spot_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9089] Ignoring asset 'lp_sm_i_spot_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9089] Ignoring asset 'lp_sm_i_spot_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9090] Ignoring asset 'lp_i_omni_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9090] Ignoring asset 'lp_i_omni_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9090] Ignoring asset 'lp_sm_i_omni_fog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9091] Ignoring asset 'lp_sm_i_omni_dfog_r0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9091] Ignoring asset 'mc_l_sm_r0c0s0' of type techset, between fastfiles ..\custom\SC_2 and common
[      9091] Ignoring asset 'lp_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9091] Ignoring asset 'lp_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9091] Ignoring asset 'lp_sun_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9091] Ignoring asset 'lp_sun_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9091] Ignoring asset 'lp_sm_sun_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9092] Ignoring asset 'lp_sm_sun_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9092] Ignoring asset 'lp_spot_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9092] Ignoring asset 'lp_spot_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9092] Ignoring asset 'lp_sm_spot_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9093] Ignoring asset 'lp_sm_spot_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9093] Ignoring asset 'lp_omni_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9093] Ignoring asset 'lp_omni_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9093] Ignoring asset 'lp_sm_omni_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9093] Ignoring asset 'lp_sm_omni_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9094] Ignoring asset 'lp_i_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9094] Ignoring asset 'lp_i_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9094] Ignoring asset 'lp_i_sun_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9094] Ignoring asset 'lp_i_sun_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9094] Ignoring asset 'lp_sm_i_sun_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9094] Ignoring asset 'lp_sm_i_sun_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9095] Ignoring asset 'lp_i_spot_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9095] Ignoring asset 'lp_i_spot_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9095] Ignoring asset 'lp_sm_i_spot_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9095] Ignoring asset 'lp_sm_i_spot_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9095] Ignoring asset 'lp_i_omni_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9096] Ignoring asset 'lp_i_omni_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9096] Ignoring asset 'lp_sm_i_omni_fog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9096] Ignoring asset 'lp_sm_i_omni_dfog_r0c0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9096] Ignoring asset 'mc_l_sm_r0c0' of type techset, between fastfiles ..\custom\SC_2 and common
[      9132] Ignoring asset 'weapon_heavy' of type physpreset, between fastfiles ..\custom\SC_2 and common
[      9497] Ignoring asset 'l_spot_b0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9497] Ignoring asset 'l_omni_b0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9497] Ignoring asset 'l_spot_sm_b0c0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9524] Ignoring asset 'l_spot_sm_b0c0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9736] Waited 1905 msec for asset 'mc_l_hsm_b0c0p0' of type 'techset'.
[      9758] Ignoring asset 'vertcol_simple_fog_lin.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9816] Ignoring asset 'lp_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9816] Ignoring asset 'lp_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9816] Ignoring asset 'lp_sun_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9816] Ignoring asset 'lp_sun_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9817] Ignoring asset 'lp_sm_sun_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9817] Ignoring asset 'lp_sm_sun_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9817] Ignoring asset 'lp_spot_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9817] Ignoring asset 'lp_spot_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9818] Ignoring asset 'lp_sm_spot_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9818] Ignoring asset 'lp_sm_spot_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9818] Ignoring asset 'lp_omni_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9819] Ignoring asset 'lp_omni_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9819] Ignoring asset 'lp_sm_omni_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9819] Ignoring asset 'lp_sm_omni_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9819] Ignoring asset 'lp_i_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9820] Ignoring asset 'lp_i_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9820] Ignoring asset 'lp_i_sun_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9820] Ignoring asset 'lp_i_sun_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9820] Ignoring asset 'lp_sm_i_sun_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9820] Ignoring asset 'lp_sm_i_sun_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9821] Ignoring asset 'lp_i_spot_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9821] Ignoring asset 'lp_i_spot_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9821] Ignoring asset 'lp_sm_i_spot_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9822] Ignoring asset 'lp_sm_i_spot_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9822] Ignoring asset 'lp_i_omni_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9822] Ignoring asset 'lp_i_omni_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9822] Ignoring asset 'lp_sm_i_omni_fog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9823] Ignoring asset 'lp_sm_i_omni_dfog_b0c0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9823] Ignoring asset 'mc_l_sm_b0c0s0' of type techset, between fastfiles ..\custom\SC_2 and common
[      9823] Ignoring asset 'lp_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9823] Ignoring asset 'lp_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9823] Ignoring asset 'lp_sun_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9823] Ignoring asset 'lp_sun_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9824] Ignoring asset 'lp_sm_sun_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9824] Ignoring asset 'lp_sm_sun_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9824] Ignoring asset 'lp_spot_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9824] Ignoring asset 'lp_spot_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9824] Ignoring asset 'lp_sm_spot_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9825] Ignoring asset 'lp_sm_spot_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9825] Ignoring asset 'lp_omni_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9825] Ignoring asset 'lp_omni_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9826] Ignoring asset 'lp_sm_omni_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9826] Ignoring asset 'lp_sm_omni_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9826] Ignoring asset 'lp_i_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9827] Ignoring asset 'lp_i_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9827] Ignoring asset 'lp_i_sun_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9827] Ignoring asset 'lp_i_sun_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9827] Ignoring asset 'lp_sm_i_sun_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9828] Ignoring asset 'lp_sm_i_sun_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9828] Ignoring asset 'lp_i_spot_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9828] Ignoring asset 'lp_i_spot_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9828] Ignoring asset 'lp_sm_i_spot_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9829] Ignoring asset 'lp_sm_i_spot_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9829] Ignoring asset 'lp_i_omni_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9829] Ignoring asset 'lp_i_omni_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9829] Ignoring asset 'lp_sm_i_omni_fog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9830] Ignoring asset 'lp_sm_i_omni_dfog_b0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[      9830] Ignoring asset 'mc_l_sm_b0c0n0s0' of type techset, between fastfiles ..\custom\SC_2 and common
[     11683] Ignoring asset 'options_graphics' of type menu, between fastfiles patch and common
[     11684] Ignoring asset 'options_graphics_texture' of type menu, between fastfiles patch and common
[     11684] Ignoring asset 'options_graphics_defaults' of type menu, between fastfiles patch and common
[     11700] Ignoring asset 'pc_options_video' of type menu, between fastfiles patch and common
[     11701] Ignoring asset 'pc_options_advanced_video' of type menu, between fastfiles patch and common
[     11701] Ignoring asset 'apply_picmip_popmenu' of type menu, between fastfiles patch and common
[     11701] Ignoring asset 'pc_options_audio' of type menu, between fastfiles patch and common
[     11701] Ignoring asset 'pc_options_controls' of type menu, between fastfiles patch and common
[     11702] Ignoring asset 'pc_options_voice' of type menu, between fastfiles patch and common
[     11746] Ignoring asset 'lp_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     11746] Ignoring asset 'lp_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     11747] Ignoring asset 'lp_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     11747] Ignoring asset 'lp_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     11748] Ignoring asset 'lp_sm_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     11748] Ignoring asset 'lp_sm_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     11748] Ignoring asset 'lp_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     11749] Ignoring asset 'lp_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     11749] Ignoring asset 'lp_sm_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     11751] Ignoring asset 'lp_sm_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     11751] Ignoring asset 'lp_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     11751] Ignoring asset 'lp_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     11751] Ignoring asset 'lp_sm_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     11752] Ignoring asset 'lp_sm_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     11752] Ignoring asset 'lp_i_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     11752] Ignoring asset 'lp_i_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     11752] Ignoring asset 'lp_i_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     11753] Ignoring asset 'lp_i_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     11753] Ignoring asset 'lp_sm_i_sun_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     11753] Ignoring asset 'lp_sm_i_sun_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     11753] Ignoring asset 'lp_i_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     11754] Ignoring asset 'lp_i_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     11754] Ignoring asset 'lp_sm_i_spot_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     11754] Ignoring asset 'lp_sm_i_spot_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     11754] Ignoring asset 'lp_i_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     11755] Ignoring asset 'lp_i_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     11755] Ignoring asset 'lp_sm_i_omni_fog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     11755] Ignoring asset 'lp_sm_i_omni_dfog_r0c0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_3 and common
[     11755] Ignoring asset 'mc_l_sm_r0c0n0s0' of type techset, between fastfiles ..\custom\SC_3 and common
[     12183] Ignoring asset 'vertcol_simple_add_lin_fog.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     13924] Ignoring asset 'weapon_clip_empty' of type physpreset, between fastfiles ..\custom\SC_2 and common
[     13954] Ignoring asset 'vertcol_shaded_fog_dtl_lin.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     13954] Ignoring asset 'lp_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     13955] Ignoring asset 'lp_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     13955] Ignoring asset 'lp_sun_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     13955] Ignoring asset 'lp_sun_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     13955] Ignoring asset 'lp_sm_sun_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     13955] Ignoring asset 'lp_sm_sun_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     13956] Ignoring asset 'lp_spot_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     13956] Ignoring asset 'lp_spot_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     13956] Ignoring asset 'lp_sm_spot_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     13956] Ignoring asset 'lp_sm_spot_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     13957] Ignoring asset 'lp_omni_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     13957] Ignoring asset 'lp_omni_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     13957] Ignoring asset 'lp_sm_omni_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     13957] Ignoring asset 'lp_sm_omni_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     13957] Ignoring asset 'lp_i_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     13958] Ignoring asset 'lp_i_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     13958] Ignoring asset 'lp_i_sun_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     13958] Ignoring asset 'lp_i_sun_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     13958] Ignoring asset 'lp_sm_i_sun_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     13958] Ignoring asset 'lp_sm_i_sun_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     13959] Ignoring asset 'lp_i_spot_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     13959] Ignoring asset 'lp_i_spot_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     13959] Ignoring asset 'lp_sm_i_spot_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     13959] Ignoring asset 'lp_sm_i_spot_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     13959] Ignoring asset 'lp_i_omni_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     13960] Ignoring asset 'lp_i_omni_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     13960] Ignoring asset 'lp_sm_i_omni_fog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     13960] Ignoring asset 'lp_sm_i_omni_dfog_r0c0d0n0s0_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     13960] Ignoring asset 'l_spot_mdet_r0c0d0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     13961] Ignoring asset 'l_omni_mdet_r0c0d0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     13961] Ignoring asset 'l_spot_sm_mdet_r0c0d0n0.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     13961] Ignoring asset 'mc_l_sm_r0c0d0n0s0' of type techset, between fastfiles ..\custom\SC_2 and common
[     14143] Ignoring asset 'detail_black_paint' of type image, between fastfiles ..\custom\SC_2 and common
[     14207] Ignoring asset 'lp_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     14209] Ignoring asset 'lp_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     14209] Ignoring asset 'lp_sun_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     14209] Ignoring asset 'lp_sun_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     14209] Ignoring asset 'lp_sm_sun_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     14210] Ignoring asset 'lp_sm_sun_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     14210] Ignoring asset 'lp_spot_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     14210] Ignoring asset 'lp_spot_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     14211] Ignoring asset 'lp_sm_spot_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     14211] Ignoring asset 'lp_sm_spot_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     14211] Ignoring asset 'lp_omni_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     14211] Ignoring asset 'lp_omni_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     14212] Ignoring asset 'lp_sm_omni_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     14212] Ignoring asset 'lp_sm_omni_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     14212] Ignoring asset 'lp_i_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     14213] Ignoring asset 'lp_i_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     14213] Ignoring asset 'lp_i_sun_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     14213] Ignoring asset 'lp_i_sun_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     14213] Ignoring asset 'lp_sm_i_sun_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     14214] Ignoring asset 'lp_sm_i_sun_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     14214] Ignoring asset 'lp_i_spot_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     14214] Ignoring asset 'lp_i_spot_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     14214] Ignoring asset 'lp_sm_i_spot_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     14214] Ignoring asset 'lp_sm_i_spot_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     14217] Ignoring asset 'lp_i_omni_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     14224] Ignoring asset 'lp_i_omni_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     14225] Ignoring asset 'lp_sm_i_omni_fog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     14225] Ignoring asset 'lp_sm_i_omni_dfog_r0c0d0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and common
[     14225] Ignoring asset 'mc_l_sm_r0c0d0n0s0p0' of type techset, between fastfiles ..\custom\SC_2 and common
[     14286] Waited 4545 msec for asset 'mc_l_hsm_r0c0d0n0p0' of type 'techset'.
[     14295] Save Message First Frame Shown: 14290
[     14513] Ignoring asset '~weapon_kriss_vector_spec-rgb~aa458442' of type image, between fastfiles ..\custom\SC_2 and common
[     14516] Ignoring asset 'weapon_kriss_vector_nrml' of type image, between fastfiles ..\custom\SC_2 and common
[     14523] Ignoring asset 'weapon_kriss_vector_col' of type image, between fastfiles ..\custom\SC_2 and common
[     14528] Ignoring asset 'detail_kaki_paint' of type image, between fastfiles ..\custom\SC_2 and common
[     14528] Ignoring asset 'mc/mtl_weapon_kriss_vector' of type material, between fastfiles ..\custom\SC_2 and common
[     14528] Ignoring asset 'weapon_kriss_clip' of type xmodel, between fastfiles ..\custom\SC_2 and common
[     15585]       dvar set gameMode sp
[     15585]       dvar set specialops 0
[     15591] Unknown command "Updatedvarsfromprofile"
[     15596] Setting difficulty level to "0", from profile on controller #0.
[     15596]       dvar set g_gameskill 0
[     15596]       dvar set g_gameskill_player_1 0
[     15596]       dvar set g_gameskill_player_2 0
[     16298]       dvar set arcademode 0
[     16298]       dvar set arcademode_full 0
[     16298]       dvar set start 0
[     16298]       dvar set solo_play 0
[     16298]       dvar set ui_last_opened_group 0
[     16298]       dvar set splitscreen 0
[     21745]       dvar set splitscreen 0
[     22424]       dvar set g_gameskill 0
[     22424]       dvar set g_gameskill_player_1 0
[     22424]       dvar set g_gameskill_player_2 0
[     22432] Saving difficulty level of "0" to profile on controller #0.
[     22432]       dvar set sv_cheats 0
[     22434]       dvar set nextmap 
[     22442] ------ Server Initialization ------
[     22448] Server: estate
[     22449]       dvar set sv_running 1
[     22457] Clearing all co-op frame times
[     22463] ----- R_Init -----
[     22463]       dvar set r_fullscreen 1
[     22463]       dvar set r_ignorehwgamma 0
[     22463]       dvar set r_texFilterDisable 0
[     22463]       dvar set r_texFilterMipBias 0
[     22463]       dvar set r_fullbright 0
[     22463]       dvar set r_debugShader none
[     22463]       dvar set r_subwindow 0 1 0 1
[     22463]       dvar set r_znear 4
[     22463]       dvar set r_znear_depthhack 0.1
[     22463]       dvar set r_zfar 0
[     22463]       dvar set r_fog 1
[     22463]       dvar set r_picmip_water 0
[     22463]       dvar set r_lightMap Unchanged
[     22463]       dvar set r_colorMap Unchanged
[     22463]       dvar set r_detailMap Unchanged
[     22463]       dvar set r_normalMap Unchanged
[     22463]       dvar set r_specularMap Unchanged
[     22463]       dvar set r_specularColorScale 2.5
[     22463]       dvar set r_diffuseColorScale 1
[     22463]       dvar set r_primaryLightUseTweaks 0
[     22463]       dvar set r_primaryLightTweakDiffuseStrength 1
[     22463]       dvar set r_primaryLightTweakSpecularStrength 1
[     22463]       dvar set r_useLayeredMaterials 0
[     22463]       dvar set r_loadForRenderer 1
[     22463]       dvar set r_resampleScene 1
[     22463]       dvar set r_vc_makelog 0
[     22463]       dvar set r_showLightGrid 0
[     22463]       dvar set r_showMissingLightGrid 0
[     22463]       dvar set r_scaleViewport 1
[     22463]       dvar set r_aaSamples 1
[     22463]       dvar set r_aaMaxQuality 0
[     22463]       dvar set r_vsync 0
[     22463]       dvar set r_drawDecals 1
[     22463]       dvar set r_dpvsFilterDebug 0
[     22463]       dvar set r_spotLightFovInnerFraction 0.5
[     22463]       dvar set r_spotLightStartRadius 36
[     22463]       dvar set r_spotLightEndRadius 196
[     22463]       dvar set r_spotLightShadows 1
[     22463]       dvar set r_spotLightSModelShadows 1
[     22463]       dvar set r_spotLightEntityShadows 1
[     22463]       dvar set r_spotLightBrightness 14
[     22463]       dvar set r_spotLightMaxLength 5000
[     22463]       dvar set r_spotLightExponent 2
[     22463]       dvar set r_lockPvs 0
[     22463]       dvar set r_skipPvs 0
[     22463]       dvar set r_singleCell 0
[     22463]       dvar set r_portalWalkLimit 0
[     22463]       dvar set r_portalMinRecurseDepth 2
[     22463]       dvar set r_showPortals 0
[     22463]       dvar set r_showPortalsOverview 0
[     22463]       dvar set r_showFbColorDebug None
[     22463]       dvar set r_showFloatZDebug 0
[     22463]       dvar set r_floatz 1
[     22463]       dvar set r_highLodDist -1
[     22463]       dvar set r_mediumLodDist -1
[     22463]       dvar set r_lowLodDist -1
[     22463]       dvar set r_lowestLodDist -1
[     22463]       dvar set r_forceLod none
[     22463]       dvar set r_modelVertColor 1
[     22463]       dvar set r_modelVertColor 1
[     22463]       dvar set sm_sunEnable 1
[     22463]       dvar set sm_spotEnable 1
[     22463]       dvar set sm_spotLimit 4
[     22463]       dvar set sm_sunSampleSizeNear 0.25
[     22463]       dvar set sm_sunShadowCenter 0 0 0
[     22463]       dvar set sm_sunShadowScale 1
[     22463]       dvar set sm_strictCull 1
[     22463]       dvar set sm_spotDistCull 1
[     22463]       dvar set sm_fastSunShadow 1
[     22463]       dvar set sm_qualitySpotShadow 1
[     22463]       dvar set r_blur 0
[     22463]       dvar set r_glow 1
[     22463]       dvar set r_glowUseTweaks 0
[     22463]       dvar set r_glowTweakEnable 0
[     22463]       dvar set r_glowTweakRadius0 5
[     22463]       dvar set r_glowTweakBloomIntensity0 1
[     22463]       dvar set r_glowTweakBloomCutoff 0.5
[     22463]       dvar set r_glowTweakBloomDesaturation 0
[     22463]       dvar set r_filmUseTweaks 0
[     22463]       dvar set r_filmAltShader 1
[     22463]       dvar set r_contrast 1
[     22463]       dvar set r_brightness 0
[     22463]       dvar set r_desaturation 1
[     22463]       dvar set r_dof_tweak 0
[     22463]       dvar set r_dof_nearBlur 6
[     22463]       dvar set r_dof_farBlur 1.8
[     22463]       dvar set r_dof_viewModelStart 2
[     22463]       dvar set r_dof_viewModelEnd 8
[     22463]       dvar set r_dof_nearStart 10
[     22463]       dvar set r_dof_nearEnd 60
[     22463]       dvar set r_dof_farStart 1000
[     22463]       dvar set r_dof_farEnd 7000
[     22463]       dvar set r_dof_bias 0.5
[     22463]       dvar set r_sun_from_dvars 0
[     22463]       dvar set r_atlasAnimFPS 15
[     22463]       dvar set r_monitor 0
[     22463]       dvar set r_rendererPreference Default
[     22463]       dvar set r_aspectRatio auto
[     22463]       dvar set r_customMode 
[     22463]       dvar set r_altModelLightingUpdate 1
[     22463]       dvar set r_preloadShaders 0
[     22463]       dvar set fx_enable 1
[     22463]       dvar set fx_draw 1
[     22463]       dvar set fx_freeze 0
[     22463]       dvar set fx_debugBolt 0
[     22463]       dvar set fx_count 0
[     22463]       dvar set fx_visMinTraceDist 80
[     22463]       dvar set fx_profileSort cost
[     22463]       dvar set fx_profileSkip 0
[     22463]       dvar set fx_profileFilter 
[     22463]       dvar set fx_profile 0
[     22463]       dvar set fx_mark_profile 0
[     22463]       dvar set fx_drawClouds 1
[     22463]       dvar set glass_break 1
[     22508] Video memory for device: 495 MB.
[     22514] Rounded video memory size: 512 MB.
[     22519] Available DirectX texture memory: 1422 MB.
[     22525] DirectX reports 512 MB of video memory and 1422 MB of available texture memory.
[     22531] Using video memory size to cap used texture memory at 496 MB.
[     22536] Using previously reported texture memory size of 496 MB.
[     22542] Using reported available texture memory: 496 MB.
[     22548] Picmip is set manually.
[     22553] Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
[     22556]       dvar set safeArea_horizontal 1
[     22556]       dvar set safeArea_vertical 1
[     22556]       dvar set safeArea_adjusted_horizontal 1
[     22556]       dvar set safeArea_adjusted_vertical 1
[     22556]       dvar set safeArea_horizontal 0.85
[     22556]       dvar set safeArea_vertical 0.85
[     22556]       dvar set safeArea_adjusted_horizontal 1
[     22556]       dvar set safeArea_adjusted_vertical 1
[     22556]       dvar set ui_showList 0
[     22556]       dvar set ui_debugMode 0
[     22556]       dvar set ui_textScrollSpeed 30
[     22556]       dvar set ui_textScrollPauseStart 1
[     22556]       dvar set ui_textScrollPauseEnd 3
[     22556]       dvar set ui_textScrollFadeTime 0.2
[     22556]       dvar set ui_sliderSteps 40
[     22556]       dvar set ui_isSaving 0
[     22579] MenuFileHookFunc: ui/code.txt [original]
[     22636] Unloaded fastfile ui
[     22647] Loading fastfile estate
[     22647]       dvar set nextmap map_restart
[     22647]       dvar set mapname estate
[     22647] Save Message First Frame Shown: 22647
[     23137] Ignoring asset 'vertcol_simple_dfog_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and estate
[     23137] Ignoring asset 'vertcol_simple_dfog_lin.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23426] Ignoring asset 'mc_unlit_replace_lin' of type techset, between fastfiles ..\custom\SC_2 and estate
[     23426] Ignoring asset 'lp_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23427] Ignoring asset 'lp_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23429] Ignoring asset 'lp_sun_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23429] Ignoring asset 'lp_sun_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23430] Ignoring asset 'lp_sm_sun_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23431] Ignoring asset 'lp_sm_sun_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23431] Ignoring asset 'lp_spot_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23431] Ignoring asset 'lp_spot_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23431] Ignoring asset 'lp_sm_spot_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23432] Ignoring asset 'lp_sm_spot_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23432] Ignoring asset 'lp_omni_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23432] Ignoring asset 'lp_omni_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23432] Ignoring asset 'lp_sm_omni_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23433] Ignoring asset 'lp_sm_omni_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23433] Ignoring asset 'lp_i_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23433] Ignoring asset 'lp_i_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23433] Ignoring asset 'lp_i_sun_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23433] Ignoring asset 'lp_i_sun_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23434] Ignoring asset 'lp_sm_i_sun_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23434] Ignoring asset 'lp_sm_i_sun_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23434] Ignoring asset 'lp_i_spot_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23434] Ignoring asset 'lp_i_spot_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23435] Ignoring asset 'lp_sm_i_spot_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23435] Ignoring asset 'lp_sm_i_spot_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23435] Ignoring asset 'lp_i_omni_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23435] Ignoring asset 'lp_i_omni_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23436] Ignoring asset 'lp_sm_i_omni_fog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23436] Ignoring asset 'lp_sm_i_omni_dfog_b0c0n0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23436] Ignoring asset 'mc_l_sm_b0c0n0s0p0' of type techset, between fastfiles ..\custom\SC_2 and estate
[     23436] Ignoring asset 'lp_fog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23436] Ignoring asset 'lp_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23436] Ignoring asset 'lp_sun_fog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23437] Ignoring asset 'lp_sun_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23439] Ignoring asset 'lp_sm_sun_fog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23439] Ignoring asset 'lp_sm_sun_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23439] Ignoring asset 'lp_spot_fog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23440] Ignoring asset 'lp_spot_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23440] Ignoring asset 'lp_sm_spot_fog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23440] Ignoring asset 'lp_sm_spot_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23440] Ignoring asset 'lp_omni_fog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23440] Ignoring asset 'lp_omni_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23441] Ignoring asset 'lp_sm_omni_fog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23441] Ignoring asset 'lp_sm_omni_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23441] Ignoring asset 'lp_i_fog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23441] Ignoring asset 'lp_i_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23441] Ignoring asset 'lp_i_sun_fog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23442] Ignoring asset 'lp_i_sun_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23442] Ignoring asset 'lp_sm_i_sun_fog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23442] Ignoring asset 'lp_sm_i_sun_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23442] Ignoring asset 'lp_i_spot_fog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23442] Ignoring asset 'lp_i_spot_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23443] Ignoring asset 'lp_sm_i_spot_fog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23443] Ignoring asset 'lp_sm_i_spot_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23443] Ignoring asset 'lp_i_omni_fog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23444] Ignoring asset 'lp_i_omni_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23444] Ignoring asset 'lp_sm_i_omni_fog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23445] Ignoring asset 'lp_sm_i_omni_dfog_b0c0s0px_sm3.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23445] Ignoring asset 'mc_l_sm_b0c0s0p0' of type techset, between fastfiles ..\custom\SC_2 and estate
[     23588] Ignoring asset 'vertcol_simple_fog_ua_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and estate
[     23588] Ignoring asset 'vertcol_simple_dfog_ua_dtex.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and estate
[     23588] Ignoring asset 'mc_unlit_blend_lin_ua' of type techset, between fastfiles ..\custom\SC_2 and estate
[     23588] Ignoring asset 'mc_unlit_blend_lin' of type techset, between fastfiles ..\custom\SC_2 and estate
[     23741] Ignoring asset '~hazel_eye_spc-rgb&hazel_eye_cos-l-67' of type image, between fastfiles ..\custom\SC and estate
[     23741] Ignoring asset 'hazel_eye_col' of type image, between fastfiles ..\custom\SC and estate
[     23741] Ignoring asset 'mc/mtl_hazel_eye' of type material, between fastfiles ..\custom\SC and estate
[     23741] Ignoring asset 'mc/mtl_shiny_lense' of type material, between fastfiles ..\custom\SC_3 and estate
[     23755] Ignoring asset 'mc_unlit_add_lin' of type techset, between fastfiles ..\custom\SC_2 and estate
[     23755] Ignoring asset 'mc_effect_replace' of type techset, between fastfiles ..\custom\SC_2 and estate
[     23755] Ignoring asset 'mc_unlit_replace_lin_ua' of type techset, between fastfiles ..\custom\SC_2 and estate
[     23755] Ignoring asset 'ppt0t0nntt2' of type vertexdecl, between fastfiles ..\custom\SC_2 and estate
[     23756] Ignoring asset 'reflexsight.hlsl' of type vertexshader, between fastfiles ..\custom\SC_2 and estate
[     23756] Ignoring asset 'reflexsight.hlsl' of type pixelshader, between fastfiles ..\custom\SC_2 and estate
[     23756] Ignoring asset 'mc_reflexsight' of type techset, between fastfiles ..\custom\SC_2 and estate
[     23760] Ignoring asset '~weapon_acog_2_spc-rgb&weapon~1fffaabd' of type image, between fastfiles ..\custom\SC_2 and estate
[     23760] Ignoring asset 'weapon_acog_2_nml' of type image, between fastfiles ..\custom\SC_2 and estate
[     23760] Ignoring asset 'weapon_acog_2_col' of type image, between fastfiles ..\custom\SC_2 and estate
[     23760] Ignoring asset '~weapon_acog_2_lens_spc-r-74g~d92a2edb' of type image, between fastfiles ..\custom\SC_2 and estate
[     23760] Ignoring asset 'weapon_acog_2_lens_nml' of type image, between fastfiles ..\custom\SC_2 and estate
[     23760] Ignoring asset 'weapon_acog_2_lens_col' of type image, between fastfiles ..\custom\SC_2 and estate
[     23761] Ignoring asset 'mc/mtl_weapon_acog_2_lens' of type material, between fastfiles ..\custom\SC_2 and estate
[     23761] Ignoring asset 'weapon_acog2_reticle_base' of type image, between fastfiles ..\custom\SC_2 and estate
[     23761] Ignoring asset 'mc/mtl_weapon_acog_2_reticle_base' of type material, between fastfiles ..\custom\SC_2 and estate
[     23761] Ignoring asset 'weapon_acog2_reticle' of type image, between fastfiles ..\custom\SC_2 and estate
[     23761] Ignoring asset 'mc/mtl_weapon_acog_2_reticle' of type material, between fastfiles ..\custom\SC_2 and estate
[     23761] Ignoring asset '~weapon_shotgun_masterkey_spe~cfc5b1ec' of type image, between fastfiles ..\custom\SC_2 and estate
[     23761] Ignoring asset 'weapon_shotgun_masterkey_nrml' of type image, between fastfiles ..\custom\SC_2 and estate
[     23761] Ignoring asset 'weapon_shotgun_masterkey_col' of type image, between fastfiles ..\custom\SC_2 and estate
[     23761] Ignoring asset 'mc/mtl_weapon_shotgun_masterkey' of type material, between fastfiles ..\custom\SC_2 and estate
[     23761] Ignoring asset '~weapon_suppressor_01_spc-rgb~c8037795' of type image, between fastfiles ..\custom\SC_2 and estate
[     23761] Ignoring asset 'weapon_suppressor_01_nml' of type image, between fastfiles ..\custom\SC_2 and estate
[     23761] Ignoring asset 'weapon_suppressor_01_col' of type image, between fastfiles ..\custom\SC_2 and estate
[     23761] Ignoring asset 'mc/mtl_weapon_suppressor_b' of type material, between fastfiles ..\custom\SC_2 and estate
[     23761] Ignoring asset '~weapon_motion_tracker_new_sp~dfa7c0ac' of type image, between fastfiles ..\custom\SC_2 and estate
[     23761] Ignoring asset 'weapon_motion_tracker_new_nml' of type image, between fastfiles ..\custom\SC_2 and estate
[     23761] Ignoring asset 'weapon_motion_tracker_new_col' of type image, between fastfiles ..\custom\SC_2 and estate
[     23761] Ignoring asset 'motion_tracker_screen_col' of type image, between fastfiles ..\custom\SC_2 and estate
[     23761] Ignoring asset 'mc/mtl_motion_tracker_screen' of type material, between fastfiles ..\custom\SC_2 and estate
[     23761] Ignoring asset '~weapon_reflex_lense_spc-rgb&~9a4c43c3' of type image, between fastfiles ..\custom\SC_2 and estate
[     23761] Ignoring asset 'weapon_reflex_lense_nml' of type image, between fastfiles ..\custom\SC_2 and estate
[     23761] Ignoring asset 'weapon_reflex_lense_col' of type image, between fastfiles ..\custom\SC_2 and estate
[     23761] Ignoring asset 'mc/mtl_weapon_reflex_lens' of type material, between fastfiles ..\custom\SC_2 and estate
[     23761] Ignoring asset '~weapon_red_dot_sight_spc-rgb~70cf91ae' of type image, between fastfiles ..\custom\SC_2 and estate
[     23761] Ignoring asset 'weapon_red_dot_sight_nml' of type image, between fastfiles ..\custom\SC_2 and estate
[     23761] Ignoring asset 'weapon_red_dot_sight_col' of type image, between fastfiles ..\custom\SC_2 and estate
[     23761] Ignoring asset 'weapon_red_dot_reflex_2' of type image, between fastfiles ..\custom\SC_2 and estate
[     23761] Ignoring asset 'weapon_red_cross_background' of type image, between fastfiles ..\custom\SC_2 and estate
[     23761] Ignoring asset 'mc/mtl_weapon_red_cross_small' of type material, between fastfiles ..\custom\SC_2 and estate
[     23761] Ignoring asset '~weapon_m203_spc-rgb&weapon_m~f06e4ab6' of type image, between fastfiles ..\custom\SC_2 and estate
[     23762] Ignoring asset 'weapon_m203_nml' of type image, between fastfiles ..\custom\SC_2 and estate
[     23762] Ignoring asset 'weapon_m203_col' of type image, between fastfiles ..\custom\SC_2 and estate
[     23762] Ignoring asset 'mc/mtl_weapon_m203' of type material, between fastfiles ..\custom\SC_2 and estate
[     23762] Ignoring asset '~weapon_eotech_2_spc-rgb&weap~21ec7600' of type image, between fastfiles ..\custom\SC_2 and estate
[     23762] Ignoring asset 'weapon_eotech_2_nml' of type image, between fastfiles ..\custom\SC_2 and estate
[     23762] Ignoring asset 'weapon_eotech_2_col' of type image, between fastfiles ..\custom\SC_2 and estate
[     23762] Ignoring asset '~weapon_eotech_2_lense_spc-rg~5ce6cfcd' of type image, between fastfiles ..\custom\SC_2 and estate
[     23762] Ignoring asset 'weapon_eotech_2_lense_nml' of type image, between fastfiles ..\custom\SC_2 and estate
[     23762] Ignoring asset 'weapon_eotech_2_lense_col' of type image, between fastfiles ..\custom\SC_2 and estate
[     23762] Ignoring asset 'mc/mtl_weapon_eotech_2_lense' of type material, between fastfiles ..\custom\SC_2 and estate
[     23762] Ignoring asset 'weapon_red_dot_eotech_2_#0' of type image, between fastfiles ..\custom\SC_2 and estate
[     23762] Ignoring asset 'mc/mtl_weapon_red_dot3' of type material, between fastfiles ..\custom\SC_2 and estate
[     23762] Ignoring asset '~thermal_scope_spc-rgb&therma~acd107a9' of type image, between fastfiles ..\custom\SC_2 and estate
[     23762] Ignoring asset 'thermal_scope_nml' of type image, between fastfiles ..\custom\SC_2 and estate
[     23762] Ignoring asset 'thermal_scope_col' of type image, between fastfiles ..\custom\SC_2 and estate
[     23762] Ignoring asset 'thermal_screen_off_col' of type image, between fastfiles ..\custom\SC_2 and estate
[     23762] Ignoring asset 'mc/mtl_weapon_thermal_screen_off' of type material, between fastfiles ..\custom\SC_2 and estate
[     23762] Ignoring asset '~thermal_lens2_spc-rgb&weapon~6ba86a47' of type image, between fastfiles ..\custom\SC_2 and estate
[     23762] Ignoring asset 'thermal_lens2_nml' of type image, between fastfiles ..\custom\SC_2 and estate
[     23762] Ignoring asset 'thermal_lens2_col' of type image, between fastfiles ..\custom\SC_2 and estate
[     23762] Ignoring asset 'mc/mtl_weapon_thermal_lens_2' of type material, between fastfiles ..\custom\SC_2 and estate
[     23762] Ignoring asset 'thermal_screen_scanlines_col' of type image, between fastfiles ..\custom\SC_2 and estate
[     23762] Ignoring asset 'mc/mtl_weapon_thermal_screen_scanlines' of type material, between fastfiles ..\custom\SC_2 and estate
[     23762] Ignoring asset 'thermal_screen_col' of type image, between fastfiles ..\custom\SC_2 and estate
[     23762] Ignoring asset 'mc/mtl_weapon_thermal_screen' of type material, between fastfiles ..\custom\SC_2 and estate
[     23776] Ignoring asset '~weapon_acog_lens2_spc-rgb&we~fbfb2876' of type image, between fastfiles ..\custom\SC_2 and estate
[     23776] Ignoring asset 'weapon_acog_lens2_col' of type image, between fastfiles ..\custom\SC_2 and estate
[     23776] Ignoring asset 'mc/mtl_weapon_acog_lens2' of type material, between fastfiles ..\custom\SC_2 and estate
[     23776] Ignoring asset '~weapon_acog_2_lens_spc-rgb&w~5428b2c7' of type image, between fastfiles ..\custom\SC_2 and estate
[     23776] Ignoring asset 'mc/mtl_weapon_acog_2_lens_world' of type material, between fastfiles ..\custom\SC_2 and estate
[     23776] Ignoring asset 'mc/mtl_weapon_motion_tracker' of type material, between fastfiles ..\custom\SC_2 and estate
[     23776] Ignoring asset '~weapon_thermal_lens_spc-rgb&~e0fac6c6' of type image, between fastfiles ..\custom\SC_2 and estate
[     23776] Ignoring asset 'weapon_thermal_lens_col' of type image, between fastfiles ..\custom\SC_2 and estate
[     23776] Ignoring asset 'mc/mtl_weapon_thermal_lens' of type material, between fastfiles ..\custom\SC_2 and estate
[     23788] Ignoring asset 'weapon_camo_digital' of type image, between fastfiles ..\custom\SC_2 and estate
[     23788] Ignoring asset 'mc/mtl_weapon_acog_2_digital' of type material, between fastfiles ..\custom\SC_2 and estate
[     23788] Ignoring asset 'mc/mtl_weapon_motion_tracker_digital' of type material, between fastfiles ..\custom\SC_2 and estate
[     23788] Ignoring asset 'mc/mtl_weapon_red_dot_sight_digital' of type material, between fastfiles ..\custom\SC_2 and estate
[     23788] Ignoring asset 'mc/mtl_weapon_eotech_2_digital' of type material, between fastfiles ..\custom\SC_2 and estate
[     23788] Ignoring asset 'mc/mtl_weapon_thermal_sight_2_digital' of type material, between fastfiles ..\custom\SC_2 and estate
[     23858] Ignoring asset 'mc/mtl_weapon_acog_2' of type material, between fastfiles ..\custom\SC_2 and estate
[     23858] Ignoring asset 'detail_black_paint_c' of type image, between fastfiles ..\custom\SC_2 and estate
[     23858] Ignoring asset 'mc/mtl_weapon_eotech_2' of type material, between fastfiles ..\custom\SC_2 and estate
[     23858] Ignoring asset 'mc/mtl_weapon_red_dot_sight' of type material, between fastfiles ..\custom\SC_2 and estate
[     23859] Ignoring asset 'mc/mtl_weapon_thermal_sight_2' of type material, between fastfiles ..\custom\SC_2 and estate
[     23998] Ignoring asset '~price_eye_spc-rgb&price_eye_cos-l-67' of type image, between fastfiles ..\custom\SC_2 and estate
[     23998] Ignoring asset 'price_eye_col' of type image, between fastfiles ..\custom\SC_2 and estate
[     23998] Ignoring asset 'mc/mtl_price_eye' of type material, between fastfiles ..\custom\SC_2 and estate
[     24136] Ignoring asset 'weapon_trinium_site_c' of type image, between fastfiles ..\custom\SC_2 and estate
[     24136] Ignoring asset 'mc/mtl_weapon_trinium_sight' of type material, between fastfiles ..\custom\SC_2 and estate
[     24136] Ignoring asset 'mc/mtl_weapon_trinium_sight_glow' of type material, between fastfiles ..\custom\SC_2 and estate
[     24254] Ignoring asset '~weapon_magpul_masada_new_spc~c2f2b865' of type image, between fastfiles ..\custom\SC_2 and estate
[     24254] Ignoring asset 'weapon_magpul_masada_new_nml' of type image, between fastfiles ..\custom\SC_2 and estate
[     24254] Ignoring asset 'weapon_magpul_masada_new_col' of type image, between fastfiles ..\custom\SC_2 and estate
[     24254] Ignoring asset 'detail_gray_01' of type image, between fastfiles ..\custom\SC_2 and estate
[     24254] Ignoring asset 'mc/mtl_weapon_magpul_masada' of type material, between fastfiles ..\custom\SC_2 and estate
[     24254] Ignoring asset '~weapon_magpul_masada_new_iro~c4e9b380' of type image, between fastfiles ..\custom\SC_2 and estate
[     24254] Ignoring asset 'weapon_magpul_masada_new_iron_nml' of type image, between fastfiles ..\custom\SC_2 and estate
[     24254] Ignoring asset 'weapon_magpul_masada_new_iron_col' of type image, between fastfiles ..\custom\SC_2 and estate
[     24255] Ignoring asset 'mc/mtl_weapon_magpul_masada_iron' of type material, between fastfiles ..\custom\SC_2 and estate
[     24255] Ignoring asset 'mc/mtl_weapon_magpul_masada_iron_off' of type material, between fastfiles ..\custom\SC_2 and estate
[     24255] Ignoring asset 'mc/mtl_weapon_magpul_masada_iron_on' of type material, between fastfiles ..\custom\SC_2 and estate
[     24261] Ignoring asset 'viewmodel_magpul_masada10' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and estate
[     24261] Ignoring asset 'viewmodel_magpul_masada_dust' of type xmodel, between fastfiles ..\custom\SC_2 and estate
[     24261] Ignoring asset '~weapon_magpul_masada_spc-rgb~3b53148a' of type image, between fastfiles ..\custom\SC_2 and estate
[     24261] Ignoring asset 'weapon_magpul_masada_nml' of type image, between fastfiles ..\custom\SC_2 and estate
[     24261] Ignoring asset 'weapon_magpul_masada_col' of type image, between fastfiles ..\custom\SC_2 and estate
[     24261] Ignoring asset 'mc/mtl_weapon_magpul_masada_metal' of type material, between fastfiles ..\custom\SC_2 and estate
[     24266] Ignoring asset 'weapon_magpul_masada_lod010' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and estate
[     24269] Ignoring asset 'weapon_magpul_masada_lod110' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and estate
[     24270] Ignoring asset 'weapon_magpul_masada_lod210' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and estate
[     24270] Ignoring asset 'weapon_magpul_masada_dust' of type phys_collmap, between fastfiles ..\custom\SC_2 and estate
[     24270] Ignoring asset 'weapon_magpul_masada_dust' of type xmodel, between fastfiles ..\custom\SC_2 and estate
[     24270] Ignoring asset 'weapon_magpul_masada_clip_lod010' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and estate
[     24270] Ignoring asset 'weapon_magpul_masada_clip_lod110' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and estate
[     24270] Ignoring asset 'weapon_magpul_masada_clip' of type xmodel, between fastfiles ..\custom\SC_2 and estate
[     24312] Ignoring asset '~weapon_beretta_s-rgb&weapon_~be02a881' of type image, between fastfiles ..\custom\SC and estate
[     24312] Ignoring asset 'weapon_beretta_n' of type image, between fastfiles ..\custom\SC and estate
[     24312] Ignoring asset 'weapon_beretta_c' of type image, between fastfiles ..\custom\SC and estate
[     24312] Ignoring asset 'mc/mtl_weapon_beretta' of type material, between fastfiles ..\custom\SC and estate
[     24463] Ignoring asset '~shepard_lower_body_spc-rgb&s~748951b1' of type image, between fastfiles ..\custom\SC_2 and estate
[     24463] Ignoring asset 'shepard_lower_body_nml' of type image, between fastfiles ..\custom\SC_2 and estate
[     24463] Ignoring asset 'shepard_lower_body_clr' of type image, between fastfiles ..\custom\SC_2 and estate
[     24463] Ignoring asset 'mc/mtl_vil_shepherd_lower_body' of type material, between fastfiles ..\custom\SC_2 and estate
[     24463] Ignoring asset '~shepard_upper_body_spc-rgb&s~cc45f2b3' of type image, between fastfiles ..\custom\SC_2 and estate
[     24463] Ignoring asset 'shepard_upper_body_nml' of type image, between fastfiles ..\custom\SC_2 and estate
[     24464] Ignoring asset 'shepard_upper_body_clr' of type image, between fastfiles ..\custom\SC_2 and estate
[     24464] Ignoring asset 'mc/mtl_vil_shepherd_upper_body' of type material, between fastfiles ..\custom\SC_2 and estate
[     24464] Ignoring asset '~shepherd_gun_spc-rgb&shepher~5045321d' of type image, between fastfiles ..\custom\SC_2 and estate
[     24464] Ignoring asset 'shepherd_gun_clr' of type image, between fastfiles ..\custom\SC_2 and estate
[     24464] Ignoring asset 'mc/mtl_vil_shepherd_gun' of type material, between fastfiles ..\custom\SC_2 and estate
[     24468] Ignoring asset 'vil_shepherd_body_lod020' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and estate
[     24470] Ignoring asset 'vil_shepherd_body_lod120' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and estate
[     24471] Ignoring asset 'vil_shepherd_body_lod220' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and estate
[     24471] Ignoring asset 'vil_shepherd_body_lod320' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and estate
[     24471] Ignoring asset 'body_vil_shepherd' of type xmodel, between fastfiles ..\custom\SC_2 and estate
[     24471] Ignoring asset '~shepard_headgear_spc-rgb&she~5ebc84d3' of type image, between fastfiles ..\custom\SC_2 and estate
[     24471] Ignoring asset 'shepard_headgear_nml' of type image, between fastfiles ..\custom\SC_2 and estate
[     24471] Ignoring asset 'shepard_headgear_clr' of type image, between fastfiles ..\custom\SC_2 and estate
[     24471] Ignoring asset 'mc/mtl_vil_shepherd_headgear' of type material, between fastfiles ..\custom\SC_2 and estate
[     24472] Ignoring asset '~shepard_head_spc-rgb&shepard~0861c9b8' of type image, between fastfiles ..\custom\SC_2 and estate
[     24472] Ignoring asset 'shepard_head_nml' of type image, between fastfiles ..\custom\SC_2 and estate
[     24472] Ignoring asset 'shepard_head_clr' of type image, between fastfiles ..\custom\SC_2 and estate
[     24472] Ignoring asset 'mc/mtl_vil_shepherd_head' of type material, between fastfiles ..\custom\SC_2 and estate
[     24474] Ignoring asset 'vil_shepherd_head_lod010' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and estate
[     24474] Ignoring asset 'vil_shepherd_head_lod110' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and estate
[     24475] Ignoring asset 'vil_shepherd_head_lod210' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and estate
[     24475] Ignoring asset 'vil_shepherd_head_lod310' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and estate
[     24476] Ignoring asset 'head_vil_shepherd' of type xmodel, between fastfiles ..\custom\SC_2 and estate
[     24488] Ignoring asset '~shad_co_up_body_a_spc-rgb&sh~16e903bb' of type image, between fastfiles ..\custom\SC and estate
[     24488] Ignoring asset 'shad_co_up_body_a_nml' of type image, between fastfiles ..\custom\SC and estate
[     24488] Ignoring asset 'shad_co_up_body_a_col' of type image, between fastfiles ..\custom\SC and estate
[     24488] Ignoring asset 'mc/mtl_shad_co_upper_body' of type material, between fastfiles ..\custom\SC and estate
[     24488] Ignoring asset '~shad_co_low_body_a_spc-rgb&s~3ab25d7f' of type image, between fastfiles ..\custom\SC and estate
[     24488] Ignoring asset 'shad_co_low_body_a_nml' of type image, between fastfiles ..\custom\SC and estate
[     24488] Ignoring asset 'shad_co_low_body_a_col' of type image, between fastfiles ..\custom\SC and estate
[     24488] Ignoring asset 'mc/mtl_shad_co_lower_body' of type material, between fastfiles ..\custom\SC and estate
[     24488] Ignoring asset '~shad_co_assault_spc-rgb&shad~58bc787c' of type image, between fastfiles ..\custom\SC and estate
[     24488] Ignoring asset 'shad_co_assault_nml' of type image, between fastfiles ..\custom\SC and estate
[     24488] Ignoring asset 'shad_co_assault_col' of type image, between fastfiles ..\custom\SC and estate
[     24488] Ignoring asset 'mc/mtl_shad_co_loadout_assault' of type material, between fastfiles ..\custom\SC and estate
[     24488] Ignoring asset '~shad_co_assault_spc-r18g18b1~38117305' of type image, between fastfiles ..\custom\SC and estate
[     24488] Ignoring asset 'mc/mtl_shad_co_loadout_assault_metal' of type material, between fastfiles ..\custom\SC and estate
[     24493] Ignoring asset 'us_army_body_assault_a_lod020' of type xmodelsurfs, between fastfiles ..\custom\SC and estate
[     24497] Ignoring asset 'us_army_body_assault_a_lod120' of type xmodelsurfs, between fastfiles ..\custom\SC and estate
[     24498] Ignoring asset 'us_army_body_assault_a_lod220' of type xmodelsurfs, between fastfiles ..\custom\SC and estate
[     24499] Ignoring asset 'us_army_body_assault_a_lod320' of type xmodelsurfs, between fastfiles ..\custom\SC and estate
[     24499] Ignoring asset 'body_shadow_co_assault' of type xmodel, between fastfiles ..\custom\SC and estate
[     24499] Ignoring asset '~shad_co_head_b_spc-rgb&shad_~4d97262e' of type image, between fastfiles ..\custom\SC and estate
[     24499] Ignoring asset 'shad_co_head_b_nml' of type image, between fastfiles ..\custom\SC and estate
[     24499] Ignoring asset 'shad_co_head_b_col' of type image, between fastfiles ..\custom\SC and estate
[     24499] Ignoring asset 'mc/mtl_shad_co_head_b' of type material, between fastfiles ..\custom\SC and estate
[     24499] Ignoring asset '~shad_co_alpha_b_spc-rgb&shad~fbbc49e0' of type image, between fastfiles ..\custom\SC and estate
[     24499] Ignoring asset 'shad_co_alpha_b_nml' of type image, between fastfiles ..\custom\SC and estate
[     24499] Ignoring asset 'shad_co_alpha_b_col' of type image, between fastfiles ..\custom\SC and estate
[     24499] Ignoring asset 'mc/mtl_shad_co_alpha_b' of type material, between fastfiles ..\custom\SC and estate
[     24499] Ignoring asset '~shad_co_headgear_b_spc-rgb&s~71aad0fb' of type image, between fastfiles ..\custom\SC and estate
[     24499] Ignoring asset 'shad_co_headgear_b_nml' of type image, between fastfiles ..\custom\SC and estate
[     24500] Ignoring asset 'shad_co_headgear_b_col' of type image, between fastfiles ..\custom\SC and estate
[     24500] Ignoring asset 'mc/mtl_shad_co_headgear_b' of type material, between fastfiles ..\custom\SC and estate
[     24502] Ignoring asset 'shadow_co_head_b_lod010' of type xmodelsurfs, between fastfiles ..\custom\SC and estate
[     24504] Ignoring asset 'shadow_co_head_b_lod110' of type xmodelsurfs, between fastfiles ..\custom\SC and estate
[     24506] Ignoring asset 'shadow_co_head_b_lod210' of type xmodelsurfs, between fastfiles ..\custom\SC and estate
[     24506] Ignoring asset 'shadow_co_head_b_lod310' of type xmodelsurfs, between fastfiles ..\custom\SC and estate
[     24506] Ignoring asset 'head_shadow_co_b' of type xmodel, between fastfiles ..\custom\SC and estate
[     24506] Ignoring asset '~shad_co_head_c_spc-rgb&shad_~2aad3015' of type image, between fastfiles ..\custom\SC and estate
[     24506] Ignoring asset 'shad_co_head_c_nml' of type image, between fastfiles ..\custom\SC and estate
[     24506] Ignoring asset 'shad_co_head_c_col' of type image, between fastfiles ..\custom\SC and estate
[     24506] Ignoring asset 'mc/mtl_shad_co_head_c' of type material, between fastfiles ..\custom\SC and estate
[     24506] Ignoring asset '~shad_co_headgear_c_spc-rgb&s~f00ecfe9' of type image, between fastfiles ..\custom\SC and estate
[     24506] Ignoring asset 'shad_co_headgear_c_nml' of type image, between fastfiles ..\custom\SC and estate
[     24506] Ignoring asset 'shad_co_headgear_c_col' of type image, between fastfiles ..\custom\SC and estate
[     24506] Ignoring asset 'mc/mtl_shad_co_headgear_c' of type material, between fastfiles ..\custom\SC and estate
[     24507] Ignoring asset 'shadow_co_head_c_lod010' of type xmodelsurfs, between fastfiles ..\custom\SC and estate
[     24508] Ignoring asset 'shadow_co_head_c_lod110' of type xmodelsurfs, between fastfiles ..\custom\SC and estate
[     24509] Ignoring asset 'shadow_co_head_c_lod210' of type xmodelsurfs, between fastfiles ..\custom\SC and estate
[     24509] Ignoring asset 'shadow_co_head_c_lod310' of type xmodelsurfs, between fastfiles ..\custom\SC and estate
[     24509] Ignoring asset 'head_shadow_co_c' of type xmodel, between fastfiles ..\custom\SC and estate
[     24509] Ignoring asset 'mc/mtl_weapon_magpul_masada_digital' of type material, between fastfiles ..\custom\SC_2 and estate
[     24509] Ignoring asset 'viewmodel_magpul_masada_digital' of type xmodel, between fastfiles ..\custom\SC_2 and estate
[     24509] Ignoring asset 'weapon_magpul_masada_lod011' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and estate
[     24516] Ignoring asset 'weapon_magpul_masada_digital' of type xmodel, between fastfiles ..\custom\SC_2 and estate
[     24559] Ignoring asset '~us_army_lmg_spc-rgb&us_army_~9da4dacd' of type image, between fastfiles ..\custom\SC and estate
[     24559] Ignoring asset 'us_army_lmg_nml' of type image, between fastfiles ..\custom\SC and estate
[     24559] Ignoring asset 'shad_co_loadout_lmg_col' of type image, between fastfiles ..\custom\SC and estate
[     24559] Ignoring asset 'mc/mtl_shad_co_loadout_lmg' of type material, between fastfiles ..\custom\SC and estate
[     24560] Ignoring asset '~us_army_lmg_spc-r18g18b18&us~bcafc26f' of type image, between fastfiles ..\custom\SC and estate
[     24560] Ignoring asset 'mc/mtl_shad_co_loadout_lmg_metal' of type material, between fastfiles ..\custom\SC and estate
[     24562] Ignoring asset 'us_army_body_lmg_lod020' of type xmodelsurfs, between fastfiles ..\custom\SC and estate
[     24564] Ignoring asset 'us_army_body_lmg_lod120' of type xmodelsurfs, between fastfiles ..\custom\SC and estate
[     24565] Ignoring asset 'us_army_body_lmg_lod220' of type xmodelsurfs, between fastfiles ..\custom\SC and estate
[     24565] Ignoring asset 'us_army_body_lmg_lod320' of type xmodelsurfs, between fastfiles ..\custom\SC and estate
[     24565] Ignoring asset 'body_shadow_co_lmg' of type xmodel, between fastfiles ..\custom\SC and estate
[     24589] Ignoring asset '~us_army_smg_spc-rgb&us_army_~e2cc6c77' of type image, between fastfiles ..\custom\SC and estate
[     24589] Ignoring asset 'us_army_smg_nml' of type image, between fastfiles ..\custom\SC and estate
[     24589] Ignoring asset 'shad_co_smg_col' of type image, between fastfiles ..\custom\SC and estate
[     24589] Ignoring asset 'mc/mtl_shad_co_loadout_smg' of type material, between fastfiles ..\custom\SC and estate
[     24589] Ignoring asset 'mc/mtl_us_army_loadout_smg_alpha' of type material, between fastfiles ..\custom\SC and estate
[     24589] Ignoring asset '~us_army_smg_spc-r18g18b18&us~b9b7a5d3' of type image, between fastfiles ..\custom\SC and estate
[     24589] Ignoring asset 'mc/mtl_shad_co_loadout_smg_metal' of type material, between fastfiles ..\custom\SC and estate
[     24592] Ignoring asset 'us_army_body_smg_lod020' of type xmodelsurfs, between fastfiles ..\custom\SC and estate
[     24594] Ignoring asset 'us_army_body_smg_lod120' of type xmodelsurfs, between fastfiles ..\custom\SC and estate
[     24595] Ignoring asset 'us_army_body_smg_lod220' of type xmodelsurfs, between fastfiles ..\custom\SC and estate
[     24595] Ignoring asset 'us_army_body_smg_lod320' of type xmodelsurfs, between fastfiles ..\custom\SC and estate
[     24596] Ignoring asset 'body_shadow_co_smg' of type xmodel, between fastfiles ..\custom\SC and estate
[     27451] Waited 4789 msec for asset 'maps/estate.d3dbsp' of type 'col_map_sp'.
[     27458]       dvar set compassMaxRange 3500
[     27459]       dvar set g_player_maxhealth 100
[     27459]       dvar set player_damageMultiplier 1
[     27460]       dvar set bg_viewKickScale 0.8
[     27460]       dvar set bg_viewKickMax 90
[     27460]       dvar set bg_viewKickMin 5
[     27460]       dvar set bg_viewKickRandom 0.4
[     27460]       dvar set bg_forceDualWield 0
[     27460]       dvar set bg_debugProne 0
[     27460]       dvar set player_view_pitch_up 85
[     27460]       dvar set player_view_pitch_down 85
[     27460]       dvar set player_lean_shift_left 5
[     27460]       dvar set player_lean_shift_right 9
[     27460]       dvar set player_lean_shift_crouch_left 4
[     27460]       dvar set player_lean_shift_crouch_right 15
[     27460]       dvar set player_lean_rotate_left 0.8
[     27460]       dvar set player_lean_rotate_right 0.4
[     27460]       dvar set player_lean_rotate_crouch_left 0.8
[     27460]       dvar set player_lean_rotate_crouch_right 0.3
[     27460]       dvar set bg_ladder_yawcap 100
[     27460]       dvar set bg_prone_yawcap 85
[     27460]       dvar set bg_foliagesnd_minspeed 40
[     27460]       dvar set bg_foliagesnd_maxspeed 180
[     27460]       dvar set bg_foliagesnd_slowinterval 1500
[     27460]       dvar set bg_foliagesnd_fastinterval 500
[     27460]       dvar set bg_foliagesnd_resetinterval 500
[     27460]       dvar set bg_fallDamageMinHeight 200
[     27460]       dvar set bg_fallDamageMaxHeight 350
[     27460]       dvar set bg_softLandingMinHeight 128
[     27460]       dvar set bg_softLandingMaxHeight 300
[     27460]       dvar set bg_softLandingMaxDamage 0.1
[     27460]       dvar set friction 5.5
[     27460]       dvar set stopspeed 100
[     27460]       dvar set bg_swingSpeed 0.2
[     27460]       dvar set bg_legYawTolerance 20
[     27460]       dvar set bg_viewBobAmplitudeSprinting 0.02 0.014
[     27460]       dvar set bg_viewBobAmplitudeStanding 0.007 0.007
[     27460]       dvar set bg_viewBobAmplitudeStandingAds 0.007 0.007
[     27460]       dvar set bg_viewBobAmplitudeDucked 0.0075 0.0075
[     27460]       dvar set bg_viewBobAmplitudeDuckedAds 0.0075 0.0075
[     27460]       dvar set bg_viewBobAmplitudeProne 0.02 0.005
[     27460]       dvar set bg_viewBobAmplitudeRoll 1.5
[     27460]       dvar set bg_viewBobMax 8
[     27460]       dvar set bg_viewBobLag 0.25
[     27460]       dvar set bg_weaponBobAmplitudeSprinting 0.02 0.014
[     27460]       dvar set bg_weaponBobAmplitudeStanding 0.055 0.025
[     27460]       dvar set bg_weaponBobAmplitudeDucked 0.045 0.025
[     27460]       dvar set bg_weaponBobAmplitudeProne 0.02 0.005
[     27460]       dvar set bg_weaponBobAmplitudeRoll 1.5
[     27460]       dvar set bg_weaponBobMax 8
[     27461]       dvar set bg_weaponBobLag 0.25
[     27461]       dvar set bg_forceExplosiveBullets 0
[     27461]       dvar set bg_bulletExplDmgFactor 1
[     27461]       dvar set bg_bulletExplRadius 100
[     27461]       dvar set bg_aimSpreadMoveSpeedThreshold 11
[     27461]       dvar set bg_maxGrenadeIndicatorSpeed 100
[     27461]       dvar set player_breath_hold_time 4.5
[     27461]       dvar set player_breath_gasp_time 1
[     27461]       dvar set player_breath_fire_delay 0
[     27461]       dvar set player_breath_gasp_scale 4.5
[     27461]       dvar set player_breath_hold_lerp 4
[     27461]       dvar set player_breath_gasp_lerp 6
[     27461]       dvar set player_breath_snd_lerp 2
[     27461]       dvar set player_breath_snd_delay 1
[     27461]       dvar set player_scopeExitOnDamage 0
[     27461]       dvar set player_adsExitDelay 0
[     27461]       dvar set player_move_factor_on_torso 0
[     27461]       dvar set player_debugHealth 0
[     27461]       dvar set player_sustainAmmo 0
[     27461]       dvar set player_runThreshhold 110
[     27461]       dvar set player_moveThreshhold 10
[     27461]       dvar set player_footstepsThreshhold 0
[     27461]       dvar set player_strafeSpeedScale 0.8
[     27461]       dvar set player_backSpeedScale 0.7
[     27461]       dvar set player_strafeAnimCosAngle 0.5
[     27461]       dvar set player_spectateSpeedScale 1
[     27461]       dvar set player_sprintSpeedScale 1.5
[     27461]       dvar set player_sprintUnlimited 0
[     27461]       dvar set player_sprintTime 4
[     27461]       dvar set player_sprintMinTime 1
[     27461]       dvar set player_sprintRechargePause 0
[     27461]       dvar set player_sprintStrafeSpeedScale 0.667
[     27461]       dvar set player_sprintCameraBob 0.5
[     27461]       dvar set player_lastStandDebug 0
[     27461]       dvar set player_lastStandCrawlSpeedScale 0.2
[     27461]       dvar set player_turnAnims 0
[     27461]       dvar set player_dmgtimer_timePerPoint 100
[     27461]       dvar set player_dmgtimer_maxTime 750
[     27461]       dvar set player_dmgtimer_minScale 0
[     27461]       dvar set player_dmgtimer_stumbleTime 500
[     27461]       dvar set player_dmgtimer_flinchTime 500
[     27461]       dvar set player_meleeRange 64
[     27461]       dvar set player_meleeWidth 10
[     27461]       dvar set player_meleeHeight 10
[     27461]       dvar set player_burstFireCooldown 0.2
[     27461]       dvar set bullet_penetrationMinFxDist 30
[     27461]       dvar set bullet_ricochetBaseChance 0.5
[     27461]       dvar set bullet_penetration_enabled 1
[     27461]       dvar set bullet_penetration_damage 1
[     27461]       dvar set useTagFlashSilenced 1
[     27461]       dvar set turret_adsEnabled 1
[     27461]       dvar set turret_adsTime 250
[     27461]       dvar set bg_shieldHitEncodeWidthWorld -14 14
[     27461]       dvar set bg_shieldHitEncodeHeightWorld -25 20
[     27461]       dvar set bg_shieldHitEncodeWidthVM -16 16
[     27461]       dvar set bg_shieldHitEncodeHeightVM -10 10
[     27461]       dvar set missileRemoteSteerPitchRange 1 87
[     27461]       dvar set missileRemoteSteerPitchRate 35
[     27461]       dvar set missileRemoteSteerYawRate 35
[     27461]       dvar set ai_debugOverlay 0
[     27461]       dvar set jump_height 39
[     27461]       dvar set jump_stepSize 18
[     27461]       dvar set jump_slowdownEnable 0
[     27461]       dvar set jump_ladderPushVel 128
[     27461]       dvar set jump_spreadAdd 64
[     27461]       dvar set mantle_enable 1
[     27461]       dvar set mantle_debug 0
[     27461]       dvar set mantle_check_range 20
[     27461]       dvar set mantle_check_radius 0.1
[     27461]       dvar set mantle_check_angle 60
[     27461]       dvar set mantle_view_yawcap 60
[     27461]       dvar set mantle_max_vertical_end_velocity 0
[     27462]       dvar set com_timescale 1
[     27462]       dvar set com_cinematicEndInWhite 0
[     27462]       dvar set con_typewriterColorBase 1 1 1
[     27462]       dvar set g_deathDelay 3000
[     27462]       dvar set player_damageMultiplier 1
[     27462]       dvar set sv_saveOnStartMap 0
[     27462]       dvar set r_specularColorScale 2.5
[     27462]       dvar set r_diffuseColorScale 1
[     27462]       dvar set r_lightGridEnableTweaks 0
[     27462]       dvar set r_lightGridIntensity 1
[     27462]       dvar set r_lightGridContrast 0
[     27462]       dvar set r_spotLightFovInnerFraction 0.5
[     27462]       dvar set r_spotLightStartRadius 36
[     27462]       dvar set r_spotLightEndRadius 196
[     27462]       dvar set r_spotLightBrightness 14
[     27462]       dvar set r_spotLightMaxLength 5000
[     27462]       dvar set r_spotLightExponent 2
[     27462]       dvar set sm_sunEnable 1
[     27462]       dvar set sm_spotEnable 1
[     27462]       dvar set sm_spotLimit 4
[     27462]       dvar set sm_sunSampleSizeNear 0.25
[     27462]       dvar set sm_sunShadowCenter 0 0 0
[     27462]       dvar set sm_sunShadowScale 1
[     27462]       dvar set r_glow_allowed_script_forced 0
[     27462]       dvar set r_filmTweakEnable 0
[     27462]       dvar set r_filmTweakContrast 1.4
[     27462]       dvar set r_filmTweakBrightness 0
[     27462]       dvar set r_filmTweakDesaturation 0.2
[     27462]       dvar set r_filmTweakDesaturationDark 0.2
[     27462]       dvar set r_filmTweakInvert 0
[     27462]       dvar set r_filmTweakDarkTint 0.7 0.85 1
[     27462]       dvar set r_filmTweakMediumTint 0.9 1 0.9
[     27462]       dvar set r_filmTweakLightTint 1.1 1.05 0.85
[     27462]       dvar set r_outdoor 1
[     27462]       dvar set r_outdoorFeather 8
[     27462]       dvar set ragdoll_explode_force 18000
[     27462]       dvar set cg_drawCrosshair 1
[     27462]       dvar set phys_bulletSpinScale 3
[     27462]       dvar set phys_gravityChangeWakeupRadius 120
[     27462]       dvar set physVeh_StepsPerFrame 3
[     27462]       dvar set physVeh_explodeForce 800
[     27462]       dvar set physVeh_collideWithClipOnly 0
[     27462]       dvar set ui_campaign american
[     27462]       dvar set ui_nextMission 0
[     27462]       dvar set ui_hideMap 0
[     27462]       dvar set cg_weaponHintsCoD1Style 1
[     27462]       dvar set cg_viewVehicleInfluence 1
[     27462]       dvar set cg_hudGrenadeIconOffset 50
[     27462]       dvar set cg_hudGrenadeIconHeight 25
[     27462]       dvar set cg_hudGrenadeIconWidth 25
[     27462]       dvar set cg_hudGrenadePointerHeight 12
[     27462]       dvar set cg_hudGrenadePointerWidth 25
[     27462]       dvar set cg_hudGrenadePointerPivot 12 27
[     27462]       dvar set cg_crosshairEnemyColor 1
[     27462]       dvar set cg_cinematicFullscreen 1
[     27462]       dvar set cg_footsteps 1
[     27462]       dvar set overrideNVGModelWithKnife 0
[     27462]       dvar set objectiveAlpha 0.6
[     27462]       dvar set objectiveHideIcon 0
[     27462]       dvar set sv_znear 0
[     27462]       dvar set thermalBlurFactorScope 250
[     27462]       dvar set thermalBlurFactorNoScope 250
[     27462]       dvar set vehAudio_spawnVolumeTime 2
[     27462]       dvar set compass 1
[     27462]       dvar set compassMaxRange 3500
[     27462]       dvar set compassTickertapeStretch 0.5
[     27462]       dvar set compassObjectiveNearbyDist 8
[     27462]       dvar set compassObjectiveMinDistRange 2
[     27462]       dvar set compassObjectiveDetailDist 10
[     27462]       dvar set compassObjectiveMinHeight -70
[     27462]       dvar set compassObjectiveMaxHeight 70
[     27462]       dvar set compassHideVehicles 0
[     27462]       dvar set compassHideSansObjectivePointer 0
[     27462]       dvar set ammoCounterHide 0
[     27462]       dvar set actionSlotsHide 0
[     27462]       dvar set vehHudTargetSize 30
[     27462]       dvar set vehHudTargetScreenEdgeClampBufferLeft 0
[     27462]       dvar set vehHudTargetScreenEdgeClampBufferRight 0
[     27462]       dvar set vehHudTargetScreenEdgeClampBufferTop 0
[     27462]       dvar set vehHudTargetScreenEdgeClampBufferBottom 0
[     27462]       dvar set nightVisionFadeInOutTime 0.1
[     27462]       dvar set nightVisionPowerOnTime 0.3
[     27462]       dvar set nightVisionDisableEffects 0
[     27462]       dvar set objectiveFadeTooFar 25
[     27462]       dvar set objectiveFadeTimeWaitOn 2
[     27463]       dvar set objectiveFadeTimeWaitOff 2
[     27463]       dvar set objectiveHide 0
[     27463]       dvar set missileRemoteFOV 15
[     27463]       dvar set bg_viewKickScale 0.8
[     27463]       dvar set bg_viewKickMax 90
[     27463]       dvar set bg_viewKickMin 5
[     27463]       dvar set bg_viewKickRandom 0.4
[     27463]       dvar set bg_viewBobAmplitudeStanding 0.007 0.007
[     27463]       dvar set bg_viewBobAmplitudeStandingAds 0.007 0.007
[     27463]       dvar set bg_weaponBobAmplitudeStanding 0.055 0.025
[     27463]       dvar set player_sustainAmmo 0
[     27463]       dvar set player_sprintSpeedScale 1.5
[     27463]       dvar set player_sprintUnlimited 0
[     27463]       dvar set bullet_ricochetBaseChance 0.5
[     27463]       dvar set bullet_penetration_enabled 1
[     27463]       dvar set bullet_penetration_damage 1
[     27463]       dvar set missileRemoteSteerPitchRange 1 87
[     27463]       dvar set missileRemoteSteerPitchRate 35
[     27463]       dvar set missileRemoteSteerYawRate 35
[     27463]       dvar set hud_fade_ammodisplay 8
[     27463]       dvar set hud_fade_compass 8
[     27463]       dvar set hud_fade_stance 1.7
[     27463]       dvar set hud_fade_offhand 8
[     27463]       dvar set hud_gasMaskOverlay 0
[     27463]       dvar set hud_forceMantleHint 0
[     27463]       dvar set aim_aimAssistRangeScale 1
[     27463]       dvar set aim_autoAimRangeScale 1
[     27463]       dvar set hud_showStance 1
[     27463]       dvar set hud_drawHUD 1
[     27463]       dvar set hud_missionFailed 0
[     27463]       dvar set player_radiusDamageMultiplier 1
[     27463]       dvar set player_meleeDamageMultiplier 1
[     27463]       dvar set player_useRadius 72
[     27463]       dvar set g_speed 190
[     27463]       dvar set ufoHitsTriggers 0
[     27463]       dvar set ai_count 32
[     27463]       dvar set ai_friendlySuppression 1
[     27463]       dvar set ai_friendlySuppressionDist 128
[     27463]       dvar set ai_friendlyFireBlockDuration 2000
[     27463]       dvar set ai_foliageSeeThroughDist 128
[     27463]       dvar set ai_maxGrenadeThrowSpeed 850
[     27463]       dvar set ai_accuracyDistScale 1
[     27463]       dvar set ai_accuracy_attackerCountDecrease 0.75
[     27463]       dvar set ai_accuracy_attackerCountMax 4
[     27463]       dvar set g_friendlyNameDist 15000
[     27463]       dvar set g_friendlyfireDist 175
[     27463]       dvar set g_friendlyfireDamageScale 1
[     27463]       dvar set player_deathInvulnerableToMelee 0
[     27463]       dvar set player_deathInvulnerableToProjectile 1
[     27463]       dvar set ai_eventDistFootstep 256
[     27463]       dvar set ai_eventDistFootstepWalk 128
[     27463]       dvar set ai_eventDistFootstepSprint 400
[     27463]       dvar set ai_eventDistNewEnemy 1024
[     27463]       dvar set ai_eventDistPain 512
[     27463]       dvar set ai_eventDistDeath 1024
[     27463]       dvar set ai_eventDistExplosion 1024
[     27463]       dvar set ai_eventDistGrenadePing 512
[     27463]       dvar set ai_eventDistProjPing 128
[     27463]       dvar set ai_eventDistGunShot 2048
[     27463]       dvar set ai_eventDistGunShotTeam 2048
[     27463]       dvar set ai_eventDistSilencedShot 128
[     27463]       dvar set ai_eventDistBullet 128
[     27463]       dvar set ai_eventDistProjImpact 256
[     27463]       dvar set ai_eventDistBadPlace 256
[     27463]       dvar set ai_busyEventDistFootstep 256
[     27463]       dvar set ai_busyEventDistFootstepWalk 128
[     27463]       dvar set ai_busyEventDistFootstepSprint 256
[     27463]       dvar set ai_busyEventDistNewEnemy 256
[     27463]       dvar set ai_busyEventDistPain 256
[     27463]       dvar set ai_busyEventDistDeath 256
[     27463]       dvar set ai_busyEventDistExplosion 1024
[     27463]       dvar set ai_busyEventDistGrenadePing 256
[     27463]       dvar set ai_busyEventDistProjPing 128
[     27463]       dvar set ai_busyEventDistGunShot 400
[     27463]       dvar set ai_busyEventDistGunShotTeam 256
[     27463]       dvar set ai_busyEventDistSilencedShot 128
[     27463]       dvar set ai_busyEventDistBullet 128
[     27463]       dvar set ai_busyEventDistProjImpact 256
[     27463]       dvar set g_enteqEnable 1
[     27463]       dvar set g_enteqDist 4000
[     27463]       dvar set missileRemoteSpeedTargetRange 2000 6000
[     27463]       dvar set missileRemoteSpeedUp 1000
[     27463]       dvar set missileRemoteSpeedDown 500
[     27463]       dvar set grenadeRollingEnabled 1
[     27463]       dvar set chaplinCheat 0
[     27463]       dvar set scr_dof_enable 1
[     27463]       dvar set glass_damageToWeaken 75
[     27463]       dvar set glass_damageToDestroy 275
[     27463]       dvar set glass_meleeDamage 2000
[     27463]       dvar set glass_radiusDamageMultiplier 8
[     27463]       dvar set g_fogColorReadOnly 1 0 0 1
[     27463]       dvar set g_fogStartDistReadOnly 0
[     27463]       dvar set g_fogHalfDistReadOnly 0.1
[     27463]       dvar set g_fogMaxOpacityReadOnly 1
[     27463]       dvar set g_sunFogEnabledReadOnly 0
[     27463]       dvar set g_sunFogColorReadOnly 1 0 0 1
[     27463]       dvar set g_sunFogDirReadOnly 1 0 0
[     27463]       dvar set g_sunFogBeginFadeAngleReadOnly 0
[     27463]       dvar set g_sunFogEndFadeAngleReadOnly 180
[     27463]       dvar set g_sunFogScaleReadOnly 1
[     27463]       dvar set cg_fovScale 1
[     27463]       dvar set cg_playerFovScale0 1
[     27463]       dvar set cg_playerFovScale1 1
[     27463]       dvar set cg_fovMin 1
[     27463]       dvar set com_timescale 1
[     27463]       dvar set timescale 1
[     27463]       dvar set fixedtime 0
[     27463]       dvar set fs_ignoreLocalized 0
[     27463]       dvar set player_damageMultiplier 1
[     27463]       dvar set r_texFilterDisable 0
[     27463]       dvar set r_texFilterMipBias 0
[     27463]       dvar set r_fullbright 0
[     27463]       dvar set r_debugShader none
[     27463]       dvar set r_subwindow 0 1 0 1
[     27463]       dvar set r_znear 4
[     27463]       dvar set r_znear_depthhack 0.1
[     27463]       dvar set r_zfar 0
[     27463]       dvar set r_fog 1
[     27463]       dvar set r_lightMap Unchanged
[     27463]       dvar set r_colorMap Unchanged
[     27463]       dvar set r_detailMap Unchanged
[     27463]       dvar set r_normalMap Unchanged
[     27463]       dvar set r_specularMap Unchanged
[     27463]       dvar set r_specularColorScale 2.5
[     27463]       dvar set r_diffuseColorScale 1
[     27463]       dvar set r_primaryLightUseTweaks 0
[     27463]       dvar set r_primaryLightTweakDiffuseStrength 1
[     27463]       dvar set r_primaryLightTweakSpecularStrength 1
[     27463]       dvar set r_resampleScene 1
[     27463]       dvar set r_showLightGrid 0
[     27463]       dvar set r_showMissingLightGrid 0
[     27463]       dvar set r_scaleViewport 1
[     27463]       dvar set r_drawDecals 1
[     27463]       dvar set r_dpvsFilterDebug 0
[     27463]       dvar set r_spotLightFovInnerFraction 0.5
[     27463]       dvar set r_spotLightStartRadius 36
[     27463]       dvar set r_spotLightEndRadius 196
[     27463]       dvar set r_spotLightShadows 1
[     27463]       dvar set r_spotLightSModelShadows 1
[     27463]       dvar set r_spotLightEntityShadows 1
[     27463]       dvar set r_spotLightBrightness 14
[     27463]       dvar set r_spotLightMaxLength 5000
[     27463]       dvar set r_spotLightExponent 2
[     27463]       dvar set r_lockPvs 0
[     27463]       dvar set r_skipPvs 0
[     27463]       dvar set r_singleCell 0
[     27463]       dvar set r_portalWalkLimit 0
[     27463]       dvar set r_portalMinRecurseDepth 2
[     27463]       dvar set r_showPortals 0
[     27463]       dvar set r_showPortalsOverview 0
[     27463]       dvar set r_showFbColorDebug None
[     27463]       dvar set r_showFloatZDebug 0
[     27463]       dvar set r_highLodDist -1
[     27463]       dvar set r_mediumLodDist -1
[     27463]       dvar set r_lowLodDist -1
[     27463]       dvar set r_lowestLodDist -1
[     27463]       dvar set r_forceLod none
[     27463]       dvar set r_modelVertColor 1
[     27463]       dvar set sm_sunEnable 1
[     27463]       dvar set sm_spotEnable 1
[     27463]       dvar set sm_spotLimit 4
[     27463]       dvar set sm_sunSampleSizeNear 0.25
[     27463]       dvar set sm_sunShadowCenter 0 0 0
[     27463]       dvar set sm_sunShadowScale 1
[     27463]       dvar set sm_strictCull 1
[     27463]       dvar set sm_spotDistCull 1
[     27463]       dvar set sm_fastSunShadow 1
[     27463]       dvar set sm_qualitySpotShadow 1
[     27463]       dvar set r_blur 0
[     27463]       dvar set r_glow 1
[     27463]       dvar set r_glowUseTweaks 0
[     27463]       dvar set r_glowTweakEnable 0
[     27463]       dvar set r_glowTweakRadius0 5
[     27463]       dvar set r_glowTweakBloomIntensity0 1
[     27463]       dvar set r_glowTweakBloomCutoff 0.5
[     27463]       dvar set r_glowTweakBloomDesaturation 0
[     27463]       dvar set r_filmUseTweaks 0
[     27463]       dvar set r_filmAltShader 1
[     27463]       dvar set r_contrast 1
[     27463]       dvar set r_brightness 0
[     27463]       dvar set r_desaturation 1
[     27463]       dvar set r_dof_tweak 0
[     27463]       dvar set r_dof_nearBlur 6
[     27463]       dvar set r_dof_farBlur 1.8
[     27463]       dvar set r_dof_viewModelStart 2
[     27463]       dvar set r_dof_viewModelEnd 8
[     27463]       dvar set r_dof_nearStart 10
[     27463]       dvar set r_dof_nearEnd 60
[     27463]       dvar set r_dof_farStart 1000
[     27463]       dvar set r_dof_farEnd 7000
[     27463]       dvar set r_dof_bias 0.5
[     27463]       dvar set r_sun_from_dvars 0
[     27463]       dvar set r_atlasAnimFPS 15
[     27463]       dvar set fx_enable 1
[     27463]       dvar set fx_draw 1
[     27463]       dvar set fx_freeze 0
[     27463]       dvar set fx_debugBolt 0
[     27463]       dvar set fx_count 0
[     27463]       dvar set fx_visMinTraceDist 80
[     27463]       dvar set fx_profileSort cost
[     27463]       dvar set fx_profileSkip 0
[     27463]       dvar set fx_profileFilter 
[     27463]       dvar set fx_profile 0
[     27463]       dvar set fx_mark_profile 0
[     27463]       dvar set fx_drawClouds 1
[     27463]       dvar set glass_break 1
[     27463]       dvar set safeArea_horizontal 0.85
[     27463]       dvar set safeArea_vertical 0.85
[     27463]       dvar set ragdoll_debug 0
[     27464]       dvar set ragdoll_fps 20
[     27464]       dvar set ragdoll_max_life 4500
[     27464]       dvar set ragdoll_explode_force 18000
[     27464]       dvar set ragdoll_explode_upbias 0.8
[     27464]       dvar set ragdoll_exploding_bullet_force 5000
[     27464]       dvar set ragdoll_exploding_bullet_upbias 0.8
[     27464]       dvar set ragdoll_bullet_force 500
[     27464]       dvar set ragdoll_bullet_upbias 0.5
[     27464]       dvar set ragdoll_baselerp_time 1000
[     27464]       dvar set ragdoll_jointlerp_time 3000
[     27464]       dvar set ragdoll_rotvel_scale 1
[     27464]       dvar set ragdoll_jitter_scale 1
[     27464]       dvar set ragdoll_self_collision_scale 1.2
[     27464]       dvar set cl_freemove 0
[     27464]       dvar set cl_freemoveScale 1
[     27464]       dvar set profileMenuOption_gamma 0.8
[     27464]       dvar set profileMenuOption_blacklevel 0
[     27464]       dvar set profileMenuOption_volume 0.8
[     27464]       dvar set profileMenuOption_safeAreaHorz 0.85
[     27464]       dvar set profileMenuOption_safeAreaVert 0.85
[     27464]       dvar set snd_slaveFadeTime 500
[     27464]       dvar set snd_enable2D 1
[     27464]       dvar set snd_enable3D 1
[     27464]       dvar set snd_enableStream 1
[     27464]       dvar set snd_enableReverb 1
[     27464]       dvar set snd_draw3D Off
[     27464]       dvar set snd_levelFadeTime 250
[     27464]       dvar set phys_mcv_vehicle 300
[     27464]       dvar set phys_csl 0.3
[     27464]       dvar set phys_gravity -800
[     27464]       dvar set phys_gravity_ragdoll -800
[     27464]       dvar set phys_bulletUpBias 0.5
[     27464]       dvar set phys_bulletSpinScale 3
[     27464]       dvar set phys_qsi 15
[     27464]       dvar set phys_reorderConst 1
[     27464]       dvar set phys_noIslands 0
[     27464]       dvar set phys_collUseEntities 0
[     27464]       dvar set phys_autoDisableLinear 20
[     27464]       dvar set phys_autoDisableAngular 57
[     27464]       dvar set phys_autoDisableTime 0.9
[     27464]       dvar set phys_autoDisableFastLinear 40
[     27464]       dvar set phys_autoDisableFastAngular 270
[     27464]       dvar set phys_autoDisableFastTime 0.5
[     27464]       dvar set phys_contact_cfm_vehicle 0.001
[     27464]       dvar set phys_contact_erp_vehicle 0.5
[     27464]       dvar set phys_contact_cfm_vehicleSoft 0.05
[     27464]       dvar set phys_contact_erp_vehicleSoft 0.05
[     27464]       dvar set phys_frictionScale 1
[     27464]       dvar set phys_dragLinear 0.03
[     27464]       dvar set phys_dragAngular 0.5
[     27464]       dvar set phys_narrowObjMaxLength 4
[     27464]       dvar set phys_jointPullThreshold 4
[     27464]       dvar set physVeh_StepsPerFrame 3
[     27464]       dvar set physVeh_minImpactMomentum 17.6
[     27464]       dvar set physVeh_slideReductionForHighSpeed 0
[     27464]       dvar set physVeh_explodeForce 800
[     27464]       dvar set physVeh_explodeSpinScale 3
[     27464]       dvar set physVeh_pathConstraintCfm 1e-006
[     27464]       dvar set physVeh_pathConstraintErp 0.8
[     27464]       dvar set physVeh_collideWithClipOnly 0
[     27464]       dvar set physVeh_jump 0
[     27464]       dvar set ui_showList 0
[     27464]       dvar set ui_debugMode 0
[     27464]       dvar set ui_textScrollSpeed 30
[     27464]       dvar set ui_textScrollPauseStart 1
[     27464]       dvar set ui_textScrollPauseEnd 3
[     27464]       dvar set ui_textScrollFadeTime 0.2
[     27464]       dvar set ui_sliderSteps 40
[     27464]       dvar set cg_drawGun 1
[     27464]       dvar set cg_viewVehicleInfluence 1
[     27464]       dvar set cg_drawHealth 0
[     27464]       dvar set cg_drawMaterial Off
[     27464]       dvar set cg_drawShellshock 1
[     27464]       dvar set cg_drawDamageFlash 0
[     27464]       dvar set cg_drawDamageDirection 1
[     27464]       dvar set cg_drawSplatter 0
[     27464]       dvar set cg_drawSplatterTest 0
[     27464]       dvar set cg_splatterHitOntoScreen 0
[     27464]       dvar set cg_splatterTrackIndependent 1
[     27464]       dvar set cg_splatterTrackOntoScreen 0
[     27464]       dvar set painVisionLerpInRate 10
[     27464]       dvar set painVisionLerpOutRate 0.3
[     27464]       dvar set cg_drawPlayerPosInFreeMove 1
[     27464]       dvar set cg_crosshairAlpha 1
[     27464]       dvar set cg_crosshairAlphaMin 0.5
[     27464]       dvar set cg_crosshairDynamic 0
[     27464]       dvar set cg_crosshairEnemyColor 1
[     27464]       dvar set cg_drawFriendlyFireCrosshair 0
[     27464]       dvar set cg_centertime 3
[     27464]       dvar set cg_debugevents -1
[     27464]       dvar set cg_debugLookAt 0
[     27464]       dvar set cg_footsteps 1
[     27464]       dvar set cg_debug_overlay_viewport 0
[     27464]       dvar set cg_dumpAnims -1
[     27464]       dvar set cg_dobjdump -1
[     27464]       dvar set cg_followEnt -1
[     27464]       dvar set objectiveAlpha 0.6
[     27464]       dvar set objectiveHideIcon 0
[     27464]       dvar set sv_znear 0
[     27464]       dvar set cg_crosshairVerticalOffset 0
[     27464]       dvar set RemoteCameraSounds_RoomType underwater
[     27464]       dvar set RemoteCameraSounds_DryLevel 0.8
[     27464]       dvar set RemoteCameraSounds_WetLevel 0.5
[     27464]       dvar set radarjamDistMin 500
[     27464]       dvar set radarjamDistMax 1000
[     27464]       dvar set radarjamSinCurve 1
[     27464]       dvar set thermalBlurFactorScope 250
[     27464]       dvar set thermalBlurFactorNoScope 250
[     27464]       dvar set turret_fov 55
[     27464]       dvar set turret_adsFov 35
[     27464]       dvar set cg_watersheeting 1
[     27464]       dvar set veh_boneControllerLodDist 2000
[     27464]       dvar set vehCam_freeLook 0
[     27464]       dvar set vehCam_editMode 0
[     27464]       dvar set vehCam_angles 0 0 0
[     27464]       dvar set vehCam_offset 0 0 0
[     27464]       dvar set vehCam_radius 0
[     27464]       dvar set vehCam_speedInfluence 0
[     27464]       dvar set vehCam_pitchTurnRate 90
[     27464]       dvar set vehCam_pitchClamp 45
[     27464]       dvar set vehCam_yawTurnRate 260
[     27464]       dvar set vehCam_yawClamp 45
[     27464]       dvar set vehCam_zOffsetMode World
[     27464]       dvar set vehAudio_inAirPitchUpLerp 0.75
[     27464]       dvar set vehAudio_inAirPitchDownLerp 1.2
[     27464]       dvar set vehAudio_spawnVolumeTime 2
[     27464]       dvar set dynEnt_bulletForce 1000
[     27464]       dvar set dynEnt_explodeForce 12500
[     27464]       dvar set dynEnt_explodeUpbias 0.5
[     27464]       dvar set dynEnt_explodeSpinScale 3
[     27464]       dvar set dynEnt_explodeMinForce 40
[     27464]       dvar set dynEnt_explodeMaxEnts 20
[     27464]       dvar set dynEnt_explodingBulletForce 3500
[     27464]       dvar set dynEnt_explodingBulletUpbias 0.5
[     27464]       dvar set dynEnt_explodingBulletSpinScale 1
[     27464]       dvar set dynEnt_explodingBulletMinForce 5
[     27464]       dvar set dynEnt_explodingBulletMaxEnts 5
[     27464]       dvar set dynEnt_damageScale 1
[     27464]       dvar set compassMaxRange 3500
[     27464]       dvar set compassSoundPingFadeTime 2
[     27464]       dvar set compassClampIcons 1
[     27464]       dvar set compassTickertapeStretch 0.5
[     27464]       dvar set compassRadarPingFadeTime 4
[     27464]       dvar set compassRadarUpdateTime 4
[     27464]       dvar set compassFastRadarUpdateTime 2
[     27464]       dvar set compassRadarLineThickness 0.4
[     27464]       dvar set compassEnemyFootstepMaxRange 500
[     27464]       dvar set compassEnemyFootstepMaxZ 100
[     27464]       dvar set compassEnemyFootstepMinSpeed 140
[     27464]       dvar set compassEnemyFootstepEnabled 0
[     27464]       dvar set compassHideVehicles 0
[     27464]       dvar set compassHideSansObjectivePointer 0
[     27464]       dvar set cg_hudMapRadarLineThickness 0.15
[     27464]       dvar set motionTrackerPingFadeTime 3
[     27464]       dvar set motionTrackerRange 1600
[     27464]       dvar set motionTrackerSweepInterval 3
[     27464]       dvar set motionTrackerSweepSpeed 2000
[     27464]       dvar set motionTrackerSweepAngle 90
[     27464]       dvar set motionTrackerBlurDuration 0.2
[     27464]       dvar set hudElemPausedBrightness 0.4
[     27464]       dvar set waypointPlayerOffsetProne 30
[     27465]       dvar set waypointPlayerOffsetCrouch 56
[     27465]       dvar set waypointPlayerOffsetStand 66
[     27465]       dvar set objectiveFontSize 0.6
[     27465]       dvar set objectiveTextOffsetY -5.33
[     27465]       dvar set objectiveFadeTooFar 25
[     27465]       dvar set objectiveFadeTooClose 0.1
[     27465]       dvar set objectiveFadeTimeGoingOn 1
[     27465]       dvar set objectiveFadeTimeGoingOff 0.5
[     27465]       dvar set objectiveFadeTimeWaitOn 2
[     27465]       dvar set objectiveFadeTimeWaitOff 2
[     27465]       dvar set objectiveHide 0
[     27465]       dvar set cameraShakeRemoteMissile_Angles 0.05 0.7 0.07
[     27465]       dvar set cameraShakeRemoteMissile_Freqs 42 0.7 100
[     27465]       dvar set cameraShakeRemoteMissile_SpeedRange 1000 4000
[     27465]       dvar set cameraShakeRemoteHelo_Angles 0.221 0.15 2
[     27465]       dvar set cameraShakeRemoteHelo_Freqs 31 90 0.5
[     27465]       dvar set cameraShakeRemoteHelo_SpeedRange 2000 5000
[     27465]       dvar set missileRemoteFOV 15
[     27465]       dvar set laserForceOn 0
[     27465]       dvar set laserRange 1500
[     27465]       dvar set laserRangePlayer 1500
[     27465]       dvar set laserRadius 0.8
[     27465]       dvar set laserLightBodyTweak 15
[     27465]       dvar set laserLightRadius 3
[     27465]       dvar set laserLightBeginOffset 13
[     27465]       dvar set laserLightEndOffset -3
[     27465]       dvar set laserEndOffset 0.5
[     27465]       dvar set laserFlarePct 0.2
[     27465]       dvar set laserDebug 0
[     27465]       dvar set laserRange_alt 5000
[     27465]       dvar set laserRadius_alt 30
[     27465]       dvar set laserLightRadius_alt 100
[     27465]       dvar set laserFlarePct_alt 0
[     27465]       dvar set shieldImpactBulletShakeScale 0.35
[     27465]       dvar set shieldImpactBulletShakeDuration 500
[     27465]       dvar set shieldImpactMissileShakeScale 0.5
[     27465]       dvar set shieldImpactMissileShakeDuration 1500
[     27465]       dvar set shieldImpactExplosionLowShakeScale 0.4
[     27465]       dvar set shieldImpactExplosionLowShakeDuration 800
[     27465]       dvar set shieldImpactExplosionHighShakeScale 0.5
[     27465]       dvar set shieldImpactExplosionHighShakeDuration 1250
[     27465]       dvar set shieldImpactExplosionThreshold 85
[     27465]       dvar set cg_gun_x 0
[     27465]       dvar set cg_gun_y 0
[     27465]       dvar set cg_gun_z 0
[     27465]       dvar set viewModelHacks 1
[     27465]       dvar set viewModelDebugNotetracks 0
[     27465]       dvar set cg_cullBullets 1
[     27465]       dvar set cg_minCullBulletDist 128
[     27465]       dvar set cg_cullBulletAngle 50
[     27465]       dvar set FoFIconScale 1.3
[     27465]       dvar set FoFIconMinSize 30
[     27465]       dvar set FoFIconMaxSize 640
[     27465]       dvar set FoFIconSpawnTimeDelay 1
[     27465]       dvar set FoFIconSpawnTimeFade 5
[     27465]       dvar set bg_viewKickScale 0.8
[     27465]       dvar set bg_viewKickMax 90
[     27465]       dvar set bg_viewKickMin 5
[     27465]       dvar set bg_viewKickRandom 0.4
[     27465]       dvar set bg_forceDualWield 0
[     27465]       dvar set bg_debugProne 0
[     27465]       dvar set player_view_pitch_up 85
[     27465]       dvar set player_view_pitch_down 85
[     27465]       dvar set player_lean_shift_left 5
[     27465]       dvar set player_lean_shift_right 9
[     27465]       dvar set player_lean_shift_crouch_left 4
[     27465]       dvar set player_lean_shift_crouch_right 15
[     27465]       dvar set player_lean_rotate_left 0.8
[     27465]       dvar set player_lean_rotate_right 0.4
[     27465]       dvar set player_lean_rotate_crouch_left 0.8
[     27465]       dvar set player_lean_rotate_crouch_right 0.3
[     27465]       dvar set bg_ladder_yawcap 100
[     27465]       dvar set bg_prone_yawcap 85
[     27465]       dvar set bg_foliagesnd_minspeed 40
[     27465]       dvar set bg_foliagesnd_maxspeed 180
[     27465]       dvar set bg_foliagesnd_slowinterval 1500
[     27465]       dvar set bg_foliagesnd_fastinterval 500
[     27465]       dvar set bg_foliagesnd_resetinterval 500
[     27465]       dvar set bg_fallDamageMinHeight 200
[     27465]       dvar set bg_fallDamageMaxHeight 350
[     27465]       dvar set bg_softLandingMinHeight 128
[     27465]       dvar set bg_softLandingMaxHeight 300
[     27465]       dvar set bg_softLandingMaxDamage 0.1
[     27465]       dvar set friction 5.5
[     27465]       dvar set stopspeed 100
[     27465]       dvar set bg_swingSpeed 0.2
[     27465]       dvar set bg_legYawTolerance 20
[     27465]       dvar set bg_viewBobAmplitudeSprinting 0.02 0.014
[     27465]       dvar set bg_viewBobAmplitudeStanding 0.007 0.007
[     27465]       dvar set bg_viewBobAmplitudeStandingAds 0.007 0.007
[     27465]       dvar set bg_viewBobAmplitudeDucked 0.0075 0.0075
[     27465]       dvar set bg_viewBobAmplitudeDuckedAds 0.0075 0.0075
[     27465]       dvar set bg_viewBobAmplitudeProne 0.02 0.005
[     27465]       dvar set bg_viewBobAmplitudeRoll 1.5
[     27465]       dvar set bg_viewBobMax 8
[     27465]       dvar set bg_viewBobLag 0.25
[     27465]       dvar set bg_weaponBobAmplitudeSprinting 0.02 0.014
[     27465]       dvar set bg_weaponBobAmplitudeStanding 0.055 0.025
[     27465]       dvar set bg_weaponBobAmplitudeDucked 0.045 0.025
[     27465]       dvar set bg_weaponBobAmplitudeProne 0.02 0.005
[     27465]       dvar set bg_weaponBobAmplitudeRoll 1.5
[     27465]       dvar set bg_weaponBobMax 8
[     27465]       dvar set bg_weaponBobLag 0.25
[     27465]       dvar set bg_forceExplosiveBullets 0
[     27465]       dvar set bg_bulletExplDmgFactor 1
[     27465]       dvar set bg_bulletExplRadius 100
[     27465]       dvar set bg_aimSpreadMoveSpeedThreshold 11
[     27466]       dvar set bg_maxGrenadeIndicatorSpeed 100
[     27466]       dvar set player_breath_hold_time 4.5
[     27466]       dvar set player_breath_gasp_time 1
[     27466]       dvar set player_breath_fire_delay 0
[     27466]       dvar set player_breath_gasp_scale 4.5
[     27466]       dvar set player_breath_hold_lerp 4
[     27466]       dvar set player_breath_gasp_lerp 6
[     27466]       dvar set player_breath_snd_lerp 2
[     27466]       dvar set player_breath_snd_delay 1
[     27466]       dvar set player_scopeExitOnDamage 0
[     27466]       dvar set player_adsExitDelay 0
[     27466]       dvar set player_move_factor_on_torso 0
[     27466]       dvar set player_debugHealth 0
[     27466]       dvar set player_sustainAmmo 0
[     27466]       dvar set player_runThreshhold 110
[     27466]       dvar set player_moveThreshhold 10
[     27466]       dvar set player_footstepsThreshhold 0
[     27466]       dvar set player_strafeSpeedScale 0.8
[     27466]       dvar set player_backSpeedScale 0.7
[     27466]       dvar set player_strafeAnimCosAngle 0.5
[     27466]       dvar set player_spectateSpeedScale 1
[     27466]       dvar set player_sprintSpeedScale 1.5
[     27466]       dvar set player_sprintUnlimited 0
[     27466]       dvar set player_sprintTime 4
[     27466]       dvar set player_sprintMinTime 1
[     27466]       dvar set player_sprintRechargePause 0
[     27466]       dvar set player_sprintStrafeSpeedScale 0.667
[     27466]       dvar set player_sprintCameraBob 0.5
[     27466]       dvar set player_lastStandDebug 0
[     27466]       dvar set player_lastStandCrawlSpeedScale 0.2
[     27466]       dvar set player_turnAnims 0
[     27466]       dvar set player_dmgtimer_timePerPoint 100
[     27466]       dvar set player_dmgtimer_maxTime 750
[     27466]       dvar set player_dmgtimer_minScale 0
[     27466]       dvar set player_dmgtimer_stumbleTime 500
[     27466]       dvar set player_dmgtimer_flinchTime 500
[     27466]       dvar set player_meleeRange 64
[     27466]       dvar set player_meleeWidth 10
[     27466]       dvar set player_meleeHeight 10
[     27466]       dvar set player_burstFireCooldown 0.2
[     27466]       dvar set bullet_penetrationMinFxDist 30
[     27466]       dvar set bullet_ricochetBaseChance 0.5
[     27466]       dvar set bullet_penetration_enabled 1
[     27466]       dvar set bullet_penetration_damage 1
[     27466]       dvar set useTagFlashSilenced 1
[     27466]       dvar set turret_adsEnabled 1
[     27466]       dvar set turret_adsTime 250
[     27466]       dvar set bg_shieldHitEncodeWidthWorld -14 14
[     27466]       dvar set bg_shieldHitEncodeHeightWorld -25 20
[     27466]       dvar set bg_shieldHitEncodeWidthVM -16 16
[     27466]       dvar set bg_shieldHitEncodeHeightVM -10 10
[     27466]       dvar set missileRemoteSteerPitchRange 1 87
[     27466]       dvar set missileRemoteSteerPitchRate 35
[     27466]       dvar set missileRemoteSteerYawRate 35
[     27466]       dvar set ai_debugOverlay 0
[     27466]       dvar set jump_height 39
[     27466]       dvar set jump_stepSize 18
[     27466]       dvar set jump_slowdownEnable 0
[     27466]       dvar set jump_ladderPushVel 128
[     27466]       dvar set jump_spreadAdd 64
[     27466]       dvar set mantle_enable 1
[     27466]       dvar set mantle_debug 0
[     27466]       dvar set mantle_check_range 20
[     27466]       dvar set mantle_check_radius 0.1
[     27466]       dvar set mantle_check_angle 60
[     27466]       dvar set mantle_view_yawcap 60
[     27466]       dvar set mantle_max_vertical_end_velocity 0
[     27466]       dvar set hud_fade_ammodisplay 8
[     27466]       dvar set hud_fade_compass 8
[     27466]       dvar set hud_fade_stance 1.7
[     27466]       dvar set hud_fade_offhand 8
[     27466]       dvar set hud_bloodOverlayLerpRate 0.3
[     27466]       dvar set aim_aimAssistRangeScale 1
[     27466]       dvar set aim_autoAimRangeScale 1
[     27466]       dvar set aim_input_graph_enabled 1
[     27466]       dvar set aim_input_graph_debug 0
[     27466]       dvar set aim_input_graph_index 3
[     27466]       dvar set aim_turnrate_pitch 90
[     27466]       dvar set aim_turnrate_pitch_ads 55
[     27466]       dvar set aim_turnrate_yaw 260
[     27466]       dvar set aim_turnrate_yaw_ads 90
[     27466]       dvar set aim_accel_turnrate_enabled 1
[     27466]       dvar set aim_accel_turnrate_debug 0
[     27466]       dvar set aim_accel_turnrate_lerp 1200
[     27466]       dvar set aim_slowdown_enabled 1
[     27466]       dvar set aim_slowdown_debug 0
[     27466]       dvar set aim_slowdown_region_width 90
[     27466]       dvar set aim_slowdown_region_height 90
[     27466]       dvar set aim_slowdown_pitch_scale 0.4
[     27466]       dvar set aim_slowdown_pitch_scale_ads 0.5
[     27466]       dvar set aim_slowdown_yaw_scale 0.4
[     27466]       dvar set aim_slowdown_yaw_scale_ads 0.5
[     27466]       dvar set aim_autoaim_enabled 1
[     27466]       dvar set aim_autoaim_debug 0
[     27466]       dvar set aim_autoaim_lerp 40
[     27466]       dvar set aim_autoaim_region_width 160
[     27466]       dvar set aim_autoaim_region_height 120
[     27466]       dvar set aim_automelee_enabled 1
[     27466]       dvar set aim_automelee_debug 0
[     27466]       dvar set aim_automelee_lerp 40
[     27466]       dvar set aim_automelee_region_width 320
[     27466]       dvar set aim_automelee_region_height 240
[     27466]       dvar set aim_automelee_range 128
[     27466]       dvar set aim_lockon_enabled 1
[     27466]       dvar set aim_lockon_debug 0
[     27466]       dvar set aim_lockon_deflection 0.05
[     27466]       dvar set aim_lockon_strength 0.6
[     27466]       dvar set aim_lockon_region_width 90
[     27466]       dvar set aim_lockon_region_height 90
[     27466]       dvar set aim_scale_view_axis 1
[     27466]       dvar set vehHelicopterFreeLookReleaseSpeed 8
[     27466]       dvar set vehHelicopterHeadSwayOnYaw 0.5
[     27466]       dvar set vehHelicopterHeadSwayOnPitch 0.35
[     27466]       dvar set vehHelicopterHeadSwayOnRollHorz 0.1
[     27466]       dvar set vehHelicopterHeadSwayOnRollVert 2
[     27466]       dvar set player_radiusDamageMultiplier 1
[     27466]       dvar set player_meleeDamageMultiplier 1
[     27466]       dvar set player_throwbackInnerRadius 72
[     27466]       dvar set player_throwbackOuterRadius 192
[     27466]       dvar set player_useRadius 72
[     27466]       dvar set player_MGUseRadius 128
[     27466]       dvar set g_minGrenadeDamageSpeed 400
[     27466]       dvar set g_grenadeDamageMaxHeight 104
[     27466]       dvar set g_ai 1
[     27466]       dvar set g_spawnai 1
[     27466]       dvar set ufoHitsTriggers 0
[     27466]       dvar set ai_count 32
[     27466]       dvar set ai_noDodge 0
[     27466]       dvar set ai_pathMomentum 0.78
[     27466]       dvar set ai_pathNegotiationOverlapCost 300
[     27466]       dvar set ai_pathChokePointCost 1024
[     27466]       dvar set ai_pathRandomPercent 50
[     27466]       dvar set ai_playerADS_LOSRange 150
[     27466]       dvar set ai_playerLOSRange 150
[     27466]       dvar set ai_playerLOSHalfWidth 25
[     27466]       dvar set ai_playerLOSMinTime 750
[     27466]       dvar set ai_playerADSTargetTime 10000
[     27466]       dvar set ai_friendlySuppression 1
[     27466]       dvar set ai_friendlySuppressionDist 128
[     27466]       dvar set ai_friendlyFireBlockDuration 2000
[     27466]       dvar set ai_threatUpdateInterval 500
[     27466]       dvar set ai_foliageSeeThroughDist 128
[     27466]       dvar set ai_maxGrenadeThrowSpeed 850
[     27466]       dvar set ai_coverSearchInterval 2000
[     27466]       dvar set ai_dangerReactGoalRadius 512
[     27466]       dvar set ai_dropAkimboChance 15
[     27466]       dvar set ai_frontShieldDamageReduction 0.9
[     27466]       dvar set ai_coverScore_dangerousNode 32
[     27466]       dvar set ai_coverScore_coverType 2
[     27466]       dvar set ai_coverScore_distance 16
[     27466]       dvar set ai_coverScore_engagement 4
[     27466]       dvar set ai_coverScore_nodeAngle 4
[     27466]       dvar set ai_coverScore_playerLos 8
[     27466]       dvar set ai_coverScore_priority 8
[     27466]       dvar set ai_coverScore_targetDir 8
[     27466]       dvar set ai_coverScore_visibility 8
[     27466]       dvar set ai_accuracyDistScale 1
[     27466]       dvar set ai_accuracy_attackerCountDecrease 0.75
[     27466]       dvar set ai_accuracy_attackerCountMax 4
[     27466]       dvar set g_playerTrailTime 500
[     27466]       dvar set ai_disableSpawn 0
[     27466]       dvar set g_debugLocDamage -1
[     27466]       dvar set g_debugLocHit -1
[     27466]       dvar set g_debugLocHitTime 500
[     27466]       dvar set g_friendlyNameDist 15000
[     27466]       dvar set g_friendlyfireDist 175
[     27466]       dvar set g_friendlyfireDamageScale 1
[     27466]       dvar set player_deathInvulnerableToMelee 0
[     27466]       dvar set player_deathInvulnerableToProjectile 1
[     27466]       dvar set turretPlayerAvoidScale 1.7
[     27466]       dvar set ai_eventDistFootstep 256
[     27466]       dvar set ai_eventDistFootstepWalk 128
[     27466]       dvar set ai_eventDistFootstepSprint 400
[     27466]       dvar set ai_eventDistNewEnemy 1024
[     27466]       dvar set ai_eventDistPain 512
[     27466]       dvar set ai_eventDistDeath 1024
[     27466]       dvar set ai_eventDistExplosion 1024
[     27466]       dvar set ai_eventDistGrenadePing 512
[     27466]       dvar set ai_eventDistProjPing 128
[     27466]       dvar set ai_eventDistGunShot 2048
[     27466]       dvar set ai_eventDistGunShotTeam 2048
[     27466]       dvar set ai_eventDistSilencedShot 128
[     27466]       dvar set ai_eventDistBullet 128
[     27466]       dvar set ai_eventDistProjImpact 256
[     27466]       dvar set ai_eventDistBadPlace 256
[     27466]       dvar set ai_busyEventDistFootstep 256
[     27466]       dvar set ai_busyEventDistFootstepWalk 128
[     27466]       dvar set ai_busyEventDistFootstepSprint 256
[     27466]       dvar set ai_busyEventDistNewEnemy 256
[     27466]       dvar set ai_busyEventDistPain 256
[     27466]       dvar set ai_busyEventDistDeath 256
[     27466]       dvar set ai_busyEventDistExplosion 1024
[     27466]       dvar set ai_busyEventDistGrenadePing 256
[     27467]       dvar set ai_busyEventDistProjPing 128
[     27467]       dvar set ai_busyEventDistGunShot 400
[     27467]       dvar set ai_busyEventDistGunShotTeam 256
[     27467]       dvar set ai_busyEventDistSilencedShot 128
[     27467]       dvar set ai_busyEventDistBullet 128
[     27467]       dvar set ai_busyEventDistProjImpact 256
[     27467]       dvar set g_earthquakeEnable 1
[     27467]       dvar set g_enteqDelay 150
[     27467]       dvar set g_enteqEnable 1
[     27467]       dvar set g_enteqDist 4000
[     27467]       dvar set pickupPrints 0
[     27467]       dvar set shieldBlastDamageProtection_30 0.95
[     27467]       dvar set shieldBlastDamageProtection_60 0.8
[     27467]       dvar set shieldBlastDamageProtection_120 0.55
[     27467]       dvar set shieldBlastDamageProtection_180 0.15
[     27467]       dvar set shieldPlayerBulletProtectionDegrees 60
[     27467]       dvar set g_singleplayerAntilag 1
[     27467]       dvar set veh_drawTrack 0
[     27467]       dvar set veh_thirdPersonCam 0
[     27467]       dvar set veh_aiOverSteerScale 1
[     27467]       dvar set vehHelicopterMaxSpeed 150
[     27467]       dvar set vehHelicopterMaxSpeedVertical 65
[     27467]       dvar set vehHelicopterMaxAccel 45
[     27467]       dvar set vehHelicopterMaxAccelVertical 30
[     27467]       dvar set vehHelicopterMaxYawRate 120
[     27467]       dvar set vehHelicopterMaxYawAccel 90
[     27467]       dvar set vehHelicopterMaxPitch 10
[     27467]       dvar set vehHelicopterMaxRoll 35
[     27467]       dvar set vehHelicopterLookaheadTime 1
[     27467]       dvar set vehHelicopterHoverSpeedThreshold 400
[     27467]       dvar set vehHelicopterRightStickDeadzone 0.3
[     27467]       dvar set vehHelicopterStrafeDeadzone 0.3
[     27467]       dvar set vehHelicopterScaleMovement 1
[     27467]       dvar set vehHelicopterSoftCollisions 0
[     27467]       dvar set vehHelicopterDecelerationFwd 0.5
[     27467]       dvar set vehHelicopterDecelerationSide 1
[     27467]       dvar set vehHelicopterDecelerationUp 1.5
[     27467]       dvar set vehHelicopterInvertUpDown 0
[     27467]       dvar set vehHelicopterYawOnLeftStick 5
[     27467]       dvar set vehHelicopterTiltSpeed 1.2
[     27467]       dvar set vehHelicopterTiltFromAcceleration 2
[     27467]       dvar set vehHelicopterTiltFromDeceleration 2
[     27467]       dvar set vehHelicopterTiltFromVelocity 1
[     27467]       dvar set vehHelicopterTiltFromControllerAxes 0
[     27467]       dvar set vehHelicopterTiltFromFwdAndYaw 0
[     27467]       dvar set vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt 1
[     27467]       dvar set vehHelicopterJitterJerkyness 0.3
[     27467]       dvar set vehHelicopterHeadSwayDontSwayTheTurret 1
[     27467]       dvar set vehHelicopterTiltMomentum 0.4
[     27467]       dvar set missileGlassShatterVel 600
[     27467]       dvar set missileHellfireMaxSlope 0.5
[     27467]       dvar set missileHellfireUpAccel 1000
[     27467]       dvar set missileJavClimbHeightDirect 10000
[     27467]       dvar set missileJavClimbHeightTop 15000
[     27467]       dvar set missileJavClimbAngleDirect 85
[     27467]       dvar set missileJavClimbAngleTop 50
[     27467]       dvar set missileJavClimbCeilingDirect 0
[     27467]       dvar set missileJavClimbCeilingTop 3000
[     27467]       dvar set missileJavTurnRateDirect 120
[     27467]       dvar set missileJavTurnRateTop 100
[     27467]       dvar set missileJavAccelClimb 300
[     27467]       dvar set missileJavAccelDescend 4500
[     27467]       dvar set missileJavSpeedLimitClimb 1000
[     27467]       dvar set missileJavSpeedLimitDescend 6000
[     27467]       dvar set missileJavTurnDecel 0.05
[     27467]       dvar set missileJavClimbToOwner 700
[     27467]       dvar set missileJavDuds 0
[     27467]       dvar set missileWaterMaxDepth 60
[     27467]       dvar set missileRemoteSpeedTargetRange 2000 6000
[     27467]       dvar set missileRemoteSpeedUp 1000
[     27467]       dvar set missileRemoteSpeedDown 500
[     27467]       dvar set missileExplosionLiftDistance 32
[     27467]       dvar set missileMacross 0
[     27467]       dvar set grenadeRestThreshold 20
[     27467]       dvar set grenadeRollingEnabled 1
[     27467]       dvar set grenadeFrictionLow 0.01
[     27467]       dvar set grenadeFrictionHigh 0.4
[     27467]       dvar set grenadeFrictionMaxThresh 100
[     27467]       dvar set grenadeBumpFreq 0.3
[     27467]       dvar set grenadeBumpMag 0.4
[     27467]       dvar set grenadeBumpMax 100
[     27467]       dvar set grenadeWobbleFreq 0.08
[     27467]       dvar set grenadeWobbleFwdMag 10
[     27467]       dvar set grenadeWobbleSideMag 1
[     27467]       dvar set grenadeWobbleSideDamp 0.01
[     27467]       dvar set grenadeCurveMax 4
[     27467]       dvar set grenadeBounceRestitutionMax 0.3
[     27467]       dvar set g_giveAll 0
[     27467]       dvar set chaplinCheat 0
[     27467]       dvar set scr_dof_enable 1
[     27467]       dvar set glass_damageToWeaken 75
[     27467]       dvar set glass_damageToDestroy 275
[     27467]       dvar set glass_meleeDamage 2000
[     27467]       dvar set glass_radiusDamageMultiplier 8
[     27467]       dvar set g_debugDamage 0
[     27467]       dvar set g_debugBullets 0
[     27467]       dvar set shieldDebug 0
[     27467]       dvar set g_vehicleDrawPath 
[     27467]       dvar set g_vehicleDebug 0
[     27467]       dvar set g_entinfo off
[     27467]       dvar set g_entinfo_type AI only
[     27467]       dvar set g_entinfo_AItext brief
[     27467]       dvar set g_entinfo_maxdist 2048
[     27467]       dvar set g_entinfo_scale 1
[     27467]       dvar set g_drawEntBBoxes 0
[     27467]       dvar set g_drawGrenadeHints 0
[     27467]       dvar set path_nodeInfoType index
[     27467]       dvar set ai_showNodes 0
[     27467]       dvar set ai_showNodesDist 500
[     27467]       dvar set ai_showNearbyNodes 0
[     27467]       dvar set ai_showNearestNodes 0
[     27467]       dvar set ai_showAmbushNodes 0
[     27467]       dvar set ai_showLikelyEnemyPathNode 0
[     27467]       dvar set ai_showLastKnownEnemyPos 0
[     27467]       dvar set ai_showFriendlyChains 0
[     27467]       dvar set ai_showVisData 0
[     27467]       dvar set ai_showVisDataDist 400
[     27467]       dvar set ai_showBadPlaces 0
[     27467]       dvar set ai_showDodge 0
[     27467]       dvar set ai_debugMayMove 0
[     27467]       dvar set ai_showPotentialThreatDir 0
[     27467]       dvar set ai_moveOrientMode invalid
[     27467]       dvar set ai_showSuppression -1
[     27467]       dvar set ai_debugCorpsePlant 0
[     27467]       dvar set ai_debugGunBlocked 0
[     27467]       dvar set ai_showPaths 0
[     27467]       dvar set ai_showPathFindNodes 0
[     27467]       dvar set ai_debugFindPath 0
[     27467]       dvar set ai_debugFindPathDirect 0
[     27467]       dvar set ai_debugFindPathWidth 0
[     27467]       dvar set ai_debugFindPathLock 0
[     27467]       dvar set ai_debugAnimDeltas 0
[     27467]       dvar set ai_debugGrenadeFailSafe 0
[     27467]       dvar set ai_debugGrenadeHintArc 150
[     27467]       dvar set ai_debugCoverEntityNum -1
[     27467]       dvar set ai_debugCoverSelection 0
[     27467]       dvar set ai_debugEngagementDist 0
[     27467]       dvar set ai_debugTargets 0
[     27467]       dvar set ai_debugThreatSelection 0
[     27467]       dvar set ai_debugMeleeAttackSpots 0
[     27467]       dvar set ai_debugAccuracy 0
[     27467]       dvar set ai_showRegion 0
[     27467]       dvar set ai_debugPlayerLOS 0
[     27467]       dvar set melee_debug 0
[     27467]       dvar set radius_damage_debug 0
[     27467]       dvar set g_fogColorReadOnly 1 0 0 1
[     27467]       dvar set g_fogStartDistReadOnly 0
[     27467]       dvar set g_fogHalfDistReadOnly 0.1
[     27467]       dvar set g_fogMaxOpacityReadOnly 1
[     27467]       dvar set g_sunFogEnabledReadOnly 0
[     27467]       dvar set g_sunFogColorReadOnly 1 0 0 1
[     27467]       dvar set g_sunFogDirReadOnly 1 0 0
[     27467]       dvar set g_sunFogBeginFadeAngleReadOnly 0
[     27467]       dvar set g_sunFogEndFadeAngleReadOnly 180
[     27467]       dvar set g_sunFogScaleReadOnly 1
[     27467]       dvar set g_dumpAnims -1
[     27467]       dvar set g_dobjdump -1
[     27467]       dvar set g_dumpAnimsCommands -1
[     27467]       dvar set g_animsCommandsVerbose 1
[     27467]       dvar set g_aiEventDump -1
[     27468]       dvar set g_reloading 0
[     29832] Ignoring asset '~weapon_kriss_vector_foregrip~78123fc6' of type image, between fastfiles ..\custom\SC_2 and estate
[     29832] Ignoring asset 'weapon_kriss_vector_foregrip_nrml' of type image, between fastfiles ..\custom\SC_2 and estate
[     29832] Ignoring asset 'weapon_kriss_vector_foregrip_col' of type image, between fastfiles ..\custom\SC_2 and estate
[     29832] Ignoring asset 'mc/mtl_weapon_kriss_vector_foregrip' of type material, between fastfiles ..\custom\SC_2 and estate
[     29832] Ignoring asset 'detail_dark_earth_paint' of type image, between fastfiles ..\custom\SC_2 and estate
[     29832] Ignoring asset 'mc/mtl_weapon_kriss_vector_sight_off' of type material, between fastfiles ..\custom\SC_2 and estate
[     29832] Ignoring asset 'mc/mtl_weapon_kriss_vector_sight_on' of type material, between fastfiles ..\custom\SC_2 and estate
[     29838] Ignoring asset 'viewmodel_kriss_super_v10' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and estate
[     29838] Ignoring asset 'viewmodel_kriss_super_v' of type xmodel, between fastfiles ..\custom\SC_2 and estate
[     29841] Ignoring asset 'weapon_kriss_vector_lod010' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and estate
[     29842] Ignoring asset 'weapon_kriss_vector_lod110' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and estate
[     29843] Ignoring asset 'weapon_kriss_vector_lod210' of type xmodelsurfs, between fastfiles ..\custom\SC_2 and estate
[     29843] Ignoring asset 'weapon_kriss' of type phys_collmap, between fastfiles ..\custom\SC_2 and estate
[     29843] Ignoring asset 'weapon_kriss' of type xmodel, between fastfiles ..\custom\SC_2 and estate
[     31427] Waited 2209 msec for asset 'common_scripts/_destructible_types_anim_airconditioner.gsc' of type 'rawfile'.
[     31644] script checksum -927361992 757435 765021
[     31655]       dvar set g_gravity 800
[     45699] Error: Waited 13633 msec for missing asset "body_desert_tf141_lmg", of type "xmodel".
[     45706] Error: Could not load xmodel "body_desert_tf141_lmg".
[     45719] Error: Could not load xmodel "head_tf141_desert_a".
[     45786] script runtime warning: potential infinite loop in script 13729 > 5000.
[     45816] Error: @ 568190
[     45835] Error: Could not load xmodel "head_tf141_desert_b".
[     45851] Error: Could not load xmodel "head_tf141_desert_c".
[     45877] Error: Could not load xmodel "head_tf141_desert_d".
[     46217]       dvar set g_fogColorReadOnly 0.333333 0.419608 0.482353 1
[     46217]       dvar set g_fogMaxOpacityReadOnly 1
[     46217]       dvar set g_fogStartDistReadOnly 1600
[     46217]       dvar set g_fogHalfDistReadOnly 6164
[     46217]       dvar set g_sunFogEnabledReadOnly 0
[     46229]       dvar set cg_fovScale 1
[     46229]       dvar set g_speed 190
[     46229]       dvar set sv_saveOnStartMap 1
[     46235]       dvar set ai_accuracyDistScale 1
[     46235]       dvar set player_meleeDamageMultiplier 0.4
[     46248]       dvar set ufoHitsTriggers 0
[     46270]       dvar set con_typewriterColorBase 1 1 1
[     46271]       dvar set ui_campaign british
[     46340]       dvar set start  ** no_game fakerpg_tweak ending_shadow_heli_tweak ending_pavelow_heli_tweak helicopter_tweak_2 helicopter_tweak diskdrive ending_noslowmo alt_ending ending_body_throw ending escape house_defense house_briefing house_breach house_approach forest_fight ambush intro 
[     46340]       dvar set start  ** no_game fakerpg_tweak ending_shadow_heli_tweak ending_pavelow_heli_tweak helicopter_tweak_2 helicopter_tweak diskdrive ending_noslowmo alt_ending ending_body_throw ending escape house_defense house_briefing house_breach house_approach forest_fight ambush intro 
[     46355]       dvar set sm_sunSampleSizeNear 0.6
[     46487] MenuFileHookFunc: ui/ingame.txt [original]
[     46494] -----------------------------------
[     46541] Starting to back up world specular maps.
[     46546] Finished backing up world specular maps.
[     46558] About to sort world surfaces.
[     46566] Finished sorting world surfaces.
[     46566] Starting to back up world specular maps.
[     46566] Finished backing up world specular maps.
[     46693] MenuFileHookFunc: ui/hud.txt [original]
[     46700] MenuFileHookFunc: ui/scriptmenus/dirt_effect_center.menu [original]
[     46708] MenuFileHookFunc: ui/scriptmenus/dirt_effect_left.menu [original]
[     46730] MenuFileHookFunc: ui/scriptmenus/dirt_effect_right.menu [original]
[     46737] MenuFileHookFunc: ui/scriptmenus/start.menu [original]
[     46773] CL_InitCGame:  0.25 seconds
[     46780] Com_TouchMemory: 0 msec. Using sum: -931560935
[     46780]       dvar set con_gameMsgWindow0Filter gamenotify obituary
[     46780]       dvar set con_gameMsgWindow1Filter boldgame
[     46781]       dvar set con_gameMsgWindow2Filter subtitle
[     46781]       dvar set con_gameMsgWindow3Filter 
[     46789] Hiding channel: gamenotify
[     46794] Hiding channel: obituary
[     46800] Adding channel: gamenotify
[     46806] Adding channel: obituary
[     46817] Hiding channel: boldgame
[     46825] Adding channel: boldgame
[     46845] Hiding channel: subtitle
[     46856] Adding channel: subtitle
[     46861] No channels added or hidden
[     46861]       dvar set g_reloading 0
[     46882]       dvar set ui_isSaving 1
[     46890] Save message opened: 46882
[     46896] G_WriteGame 'estate' 'Start Level Save'
[     46915] Save Message First Frame Shown: 46915
[     46962] Writing savegame "Start Level Save" to file "save\estate.svg".
[     47054] Done writing savegame "Start Level Save".  Time to write: 84 ms
[     47071] Load time: 24631 msec
[     47094] Starting to disable world specular maps.
[     47100] Finished disabling world specular maps.
[     47112] About to sort world surfaces.
[     47116] Starting to restore world specular maps.
[     47124] Finished restoring world specular maps.
[     47131] Finished sorting world surfaces.
[     47137] Starting to back up world specular maps.
[     47143] Finished backing up world specular maps.
[     47148] Starting to disable world specular maps.
[     47156] Finished disabling world specular maps.
[     47883]       dvar set ui_isSaving 0
[     47892] Save Message Last Frame Shown: 47883
[     48238]       dvar set compass 0
[     48238]       dvar set ammoCounterHide 1
[     48238]       dvar set hud_showStance 0
[     48238]       dvar set actionSlotsHide 1
[     49259]       dvar set sm_sunSampleSizeNear 0.6
[     49302]       dvar set sm_sunSampleSizeNear 0.580556
[     49384]       dvar set sm_sunSampleSizeNear 0.561111
[     49417]       dvar set sm_sunSampleSizeNear 0.541667
[     49436]       dvar set sm_sunSampleSizeNear 0.522222
[     49498]       dvar set sm_sunSampleSizeNear 0.502778
[     49537]       dvar set sm_sunSampleSizeNear 0.483333
[     49592]       dvar set sm_sunSampleSizeNear 0.463889
[     49637]       dvar set sm_sunSampleSizeNear 0.444444
[     49682]       dvar set sm_sunSampleSizeNear 0.425
[     49739]       dvar set sm_sunSampleSizeNear 0.405556
[     49787]       dvar set sm_sunSampleSizeNear 0.386111
[     49843]       dvar set sm_sunSampleSizeNear 0.366667
[     49931]       dvar set sm_sunSampleSizeNear 0.347222
[     49944]       dvar set sm_sunSampleSizeNear 0.327778
[     49974]       dvar set sm_sunSampleSizeNear 0.308333
[     50031]       dvar set sm_sunSampleSizeNear 0.288889
[     50087]       dvar set sm_sunSampleSizeNear 0.269444
[     50128]       dvar set sm_sunSampleSizeNear 0.25
[     50233] Script immediately saving: "autosave\estate",  desc: "AUTOSAVE_LEVELSTART"
[     50242] G_WriteGame 'autosave\estate' 'AUTOSAVE_LEVELSTART'
[     50329] Writing savegame "AUTOSAVE_LEVELSTART" to file "save\autosave/estate.svg".
[     50369] Done writing savegame "AUTOSAVE_LEVELSTART".  Time to write: 33 ms
[     59325]       dvar set compass 1
[     59325]       dvar set ammoCounterHide 0
[     59325]       dvar set actionSlotsHide 0
[     59325]       dvar set hud_showStance 1
[     61815]       dvar set vision_set_current estate_hilltop
[     61815]       dvar set g_fogColorReadOnly 0.333333 0.419608 0.482353 1
[     61816]       dvar set g_fogMaxOpacityReadOnly 1
[     61816]       dvar set g_fogStartDistReadOnly 1600
[     61816]       dvar set g_fogHalfDistReadOnly 6164
[     61816]       dvar set g_sunFogEnabledReadOnly 0
[     62318]       dvar set vision_set_current estate_forest
[     62319]       dvar set g_fogColorReadOnly 0.309804 0.384314 0.509804 1
[     62319]       dvar set g_fogMaxOpacityReadOnly 0.49
[     62319]       dvar set g_fogStartDistReadOnly 1117
[     62319]       dvar set g_fogHalfDistReadOnly 2252
[     62319]       dvar set g_sunFogEnabledReadOnly 0
[     67489] Script buffering save: "autosave\estate-1",  desc: "AUTOSAVE_AUTOSAVE"
[     67496] Script successfully buffered savegame with ID #3.
[     67507] G_WriteGame 'autosave\estate-1' 'AUTOSAVE_AUTOSAVE'
[     67779]       dvar set vision_set_current estate_ambush_clearing
[     67780]       dvar set g_fogColorReadOnly 0.309804 0.384314 0.509804 1
[     67780]       dvar set g_fogMaxOpacityReadOnly 0.49
[     67780]       dvar set g_fogStartDistReadOnly 650
[     67780]       dvar set g_fogHalfDistReadOnly 1000
[     67780]       dvar set g_sunFogEnabledReadOnly 0
[     69942] Script is attempting to commit savegame with ID #3.
[     69965] Writing savegame "AUTOSAVE_AUTOSAVE" to file "save\autosave/estate-1.svg".
[     70013] Done writing savegame "AUTOSAVE_AUTOSAVE".  Time to write: 42 ms
[     70020] Savegame #3 successfully committed by script.
[     70020]       dvar set ui_grenade_death 0
[     70231] Script buffering save: "autosave\estate-2",  desc: "AUTOSAVE_AUTOSAVE"
[     70240] Script successfully buffered savegame with ID #4.
[     70256] G_WriteGame 'autosave\estate-2' 'AUTOSAVE_AUTOSAVE'
[     70346]       dvar set com_timescale 0.965
[     70370]       dvar set com_timescale 0.95555
[     70385]       dvar set com_timescale 0.94645
[     70404]       dvar set com_timescale 0.9398
[     70432]       dvar set com_timescale 0.9321
[     70445]       dvar set com_timescale 0.92615
[     70464]       dvar set com_timescale 0.9195
[     70488]       dvar set com_timescale 0.91285
[     70503]       dvar set com_timescale 0.9062
[     70524]       dvar set com_timescale 0.89955
[     70541]       dvar set com_timescale 0.8929
[     70561]       dvar set com_timescale 0.88625
[     70574]       dvar set com_timescale 0.8803
[     70614]       dvar set com_timescale 0.87155
[     70646]       dvar set com_timescale 0.86175
[     70668]       dvar set com_timescale 0.8509
[     70681]       dvar set com_timescale 0.84215
[     70706]       dvar set com_timescale 0.83445
[     70721]       dvar set com_timescale 0.8285
[     70761]       dvar set com_timescale 0.81975
[     70797]       dvar set com_timescale 0.8096
[     70840]       dvar set com_timescale 0.79455
[     70864]       dvar set com_timescale 0.7823
[     70881]       dvar set com_timescale 0.7718
[     70898]       dvar set com_timescale 0.76515
[     70932]       dvar set com_timescale 0.75745
[     70951]       dvar set com_timescale 0.7508
[     70970]       dvar set com_timescale 0.7431
[     70994]       dvar set com_timescale 0.73575
[     71028]       dvar set com_timescale 0.72665
[     71055]       dvar set com_timescale 0.71685
[     71073]       dvar set com_timescale 0.7074
[     71089]       dvar set com_timescale 0.70005
[     71124]       dvar set com_timescale 0.69165
[     71136]       dvar set com_timescale 0.68465
[     71179]       dvar set com_timescale 0.6696
[     71188]       dvar set com_timescale 0.66225
[     71220]       dvar set com_timescale 0.6528
[     71239]       dvar set com_timescale 0.6458
[     71252]       dvar set com_timescale 0.63845
[     71279]       dvar set com_timescale 0.6318
[     71305]       dvar set com_timescale 0.6241
[     71321]       dvar set com_timescale 0.61675
[     71351]       dvar set com_timescale 0.608
[     71368]       dvar set com_timescale 0.60065
[     71400]       dvar set com_timescale 0.59155
[     71427]       dvar set com_timescale 0.58245
[     71448]       dvar set com_timescale 0.57335
[     71473]       dvar set com_timescale 0.5646
[     71494]       dvar set com_timescale 0.5562
[     71514]       dvar set com_timescale 0.54885
[     71533]       dvar set com_timescale 0.54185
[     71561]       dvar set com_timescale 0.53415
[     71571]       dvar set com_timescale 0.52785
[     71598]       dvar set com_timescale 0.5205
[     71642]       dvar set com_timescale 0.5051
[     71674]       dvar set com_timescale 0.49565
[     71692]       dvar set com_timescale 0.48515
[     71711]       dvar set com_timescale 0.4771
[     71739]       dvar set com_timescale 0.468
[     71779]       dvar set com_timescale 0.4582
[     71816]       dvar set com_timescale 0.44595
[     71850]       dvar set com_timescale 0.43335
[     71884]       dvar set com_timescale 0.4204
[     71947]       dvar set com_timescale 0.39835
[     71959]       dvar set com_timescale 0.3882
[     71989]       dvar set com_timescale 0.37875
[     72006]       dvar set com_timescale 0.37175
[     72024]       dvar set com_timescale 0.3651
[     72042]       dvar set com_timescale 0.3595
[     72065]       dvar set com_timescale 0.35285
[     72077]       dvar set com_timescale 0.34725
[     72096]       dvar set com_timescale 0.34095
[     72125]       dvar set com_timescale 0.3336
[     72150]       dvar set com_timescale 0.3252
[     72166]       dvar set com_timescale 0.31715
[     72195]       dvar set com_timescale 0.3084
[     72224]       dvar set com_timescale 0.3
[     76347] Script is attempting to commit savegame with ID #4.
[     76355] Writing savegame "AUTOSAVE_AUTOSAVE" to file "save\autosave/estate-2.svg".
[     76428] Done writing savegame "AUTOSAVE_AUTOSAVE".  Time to write: 31 ms
[     76437] Savegame #4 successfully committed by script.
[     76437]       dvar set ui_grenade_death 0
[     77853]       dvar set com_timescale 0.344222
[     77870]       dvar set com_timescale 0.373344
[     77882]       dvar set com_timescale 0.398151
[     77902]       dvar set com_timescale 0.415408
[     77927]       dvar set com_timescale 0.434823
[     77940]       dvar set com_timescale 0.45208
[     77960]       dvar set com_timescale 0.471495
[     77977]       dvar set com_timescale 0.489831
[     78000]       dvar set com_timescale 0.511402
[     78036]       dvar set com_timescale 0.538367
[     78049]       dvar set com_timescale 0.564253
[     78092]       dvar set com_timescale 0.610632
[     78104]       dvar set com_timescale 0.636518
[     78132]       dvar set com_timescale 0.664561
[     78144]       dvar set com_timescale 0.683975
[     78168]       dvar set com_timescale 0.705547
[     78186]       dvar set com_timescale 0.723883
[     78208]       dvar set com_timescale 0.746533
[     78226]       dvar set com_timescale 0.765948
[     78253]       dvar set com_timescale 0.790755
[     78269]       dvar set com_timescale 0.813405
[     78293]       dvar set com_timescale 0.837134
[     78306]       dvar set com_timescale 0.856549
[     78347]       dvar set com_timescale 0.90077
[     78358]       dvar set com_timescale 0.923421
[     78388]       dvar set com_timescale 0.952542
[     78406]       dvar set com_timescale 0.974114
[     78432]       dvar set com_timescale 1
[     80920]       dvar set aa_enemy_deaths 1
[     80920]       dvar set aa_enemy_deaths 2
[     89646]       dvar set aa_player_damage_dealt 90
[     89647]       dvar set aa_ads_damage_dealt 90
[     89705]       dvar set aa_enemy_deaths 3
[     89705]       dvar set aa_player_kills 1
[     90345]       dvar set aa_enemy_deaths 4
[     90345]       dvar set aa_player_kills 2
[     91968] Script buffering save: "autosave\estate-3",  desc: "AUTOSAVE_AUTOSAVE"
[     91976] Script successfully buffered savegame with ID #5.
[     91989] G_WriteGame 'autosave\estate-3' 'AUTOSAVE_AUTOSAVE'
[     92456]       dvar set vision_set_current estate_forest
[     92456]       dvar set g_fogColorReadOnly 0.309804 0.384314 0.509804 1
[     92456]       dvar set g_fogMaxOpacityReadOnly 0.49
[     92456]       dvar set g_fogStartDistReadOnly 1117
[     92456]       dvar set g_fogHalfDistReadOnly 2252
[     92456]       dvar set g_sunFogEnabledReadOnly 0
[     93393]       dvar set aa_player_damage_dealt 180
[     93393]       dvar set aa_ads_damage_dealt 180
[     93502]       dvar set aa_enemy_deaths 5
[     93502]       dvar set aa_player_kills 3
[     96304]       dvar set aa_player_damage_dealt 270
[     96304]       dvar set aa_ads_damage_dealt 270
[     96355]       dvar set aa_player_damage_taken 10
[     96407]       dvar set aa_enemy_deaths 6
[     96407]       dvar set aa_player_kills 4
[     96511]       dvar set aa_player_damage_dealt 358
[     96511]       dvar set aa_ads_damage_dealt 358
[     96899] Script buffering save: "autosave\estate-3",  desc: "AUTOSAVE_AUTOSAVE"
[     96908] Script successfully buffered savegame with ID #6.
[     96920] G_WriteGame 'autosave\estate-3' 'AUTOSAVE_AUTOSAVE'
[     98668]       dvar set aa_player_damage_dealt 448
[     98668]       dvar set aa_ads_damage_dealt 448
[     98974]       dvar set aa_enemy_deaths 7
[     98974]       dvar set aa_player_kills 5
[     99368] Script is attempting to commit savegame with ID #6.
[     99376] Writing savegame "AUTOSAVE_AUTOSAVE" to file "save\autosave/estate-3.svg".
[     99433] Done writing savegame "AUTOSAVE_AUTOSAVE".  Time to write: 33 ms
[     99445] Savegame #6 successfully committed by script.
[     99445]       dvar set ui_grenade_death 0
[    100613]       dvar set aa_player_damage_dealt 538
[    100613]       dvar set aa_ads_damage_dealt 538
[    100712]       dvar set aa_enemy_deaths 8
[    100712]       dvar set aa_player_kills 6
[    100819]       dvar set aa_enemy_deaths 9
[    100819]       dvar set aa_player_kills 7
[    103163]       dvar set aa_enemy_deaths 10
[    107051]       dvar set aa_enemy_deaths 11
[    110704]       dvar set aa_enemy_deaths 12
[    111111] AI (entity 1154, origin (-1386 5314 247)) couldn't find path to goal. Time: 58100
[    113115] AI (entity 1154, origin (-1389 5317 247)) couldn't find path to goal. Time: 60150
[    114595] AI (entity 347, origin (-1443 5486 281)) couldn't find path to goal. Time: 61650
[    114833] AI (entity 1155, origin (-1379 5395 281)) couldn't find path to goal. Time: 61900
[    115123] AI (entity 1154, origin (-1387 5319 248)) couldn't find path to goal. Time: 62200
[    116205]       dvar set aa_player_damage_taken 20
[    116793]       dvar set aa_player_damage_taken 30
[    116855] AI (entity 1155, origin (-1383 5397 280)) couldn't find path to goal. Time: 63950
[    117151] AI (entity 1154, origin (-1387 5319 248)) couldn't find path to goal. Time: 64250
[    117440]       dvar set aa_player_damage_taken 40
[    118600]       dvar set aa_player_damage_dealt 628
[    118600]       dvar set aa_ads_damage_dealt 628
[    118611] AI (entity 347, origin (-1360 5303 254)) couldn't find path to goal. Time: 65750
[    118902]       dvar set aa_enemy_deaths 13
[    118902]       dvar set aa_player_kills 8
[    118950] AI (entity 1155, origin (-1376 5390 280)) couldn't find path to goal. Time: 66000
[    119155] AI (entity 1154, origin (-1400 5336 249)) couldn't find path to goal. Time: 66300
[    120597] AI (entity 347, origin (-1360 5304 255)) couldn't find path to goal. Time: 67800
[    120848] AI (entity 1155, origin (-1374 5391 281)) couldn't find path to goal. Time: 68050
[    121157] AI (entity 1154, origin (-1400 5336 249)) couldn't find path to goal. Time: 68350
[    122505]       dvar set aa_enemy_deaths 14
[    122672] AI (entity 347, origin (-1360 5307 256)) couldn't find path to goal. Time: 69850
[    122903] AI (entity 1155, origin (-1374 5391 281)) couldn't find path to goal. Time: 70100
[    123212] AI (entity 1154, origin (-1400 5336 249)) couldn't find path to goal. Time: 70400
[    124691] AI (entity 347, origin (-1360 5307 256)) couldn't find path to goal. Time: 71900
[    124941] AI (entity 1155, origin (-1394 5395 274)) couldn't find path to goal. Time: 72150
[    125211]       dvar set aa_enemy_deaths 15
[    125220] AI (entity 1154, origin (-1400 5336 249)) couldn't find path to goal. Time: 72450
[    126638]       dvar set aa_player_damage_dealt 718
[    126638]       dvar set aa_ads_damage_dealt 718
[    127189]       dvar set aa_enemy_deaths 16
[    127256] AI (entity 1154, origin (-1400 5336 249)) couldn't find path to goal. Time: 74500
[    127406]       dvar set aa_enemy_deaths 17
[    128741]       dvar set aa_player_damage_taken 50
[    129227]       dvar set aa_enemy_deaths 18
[    129227]       dvar set aa_player_kills 9
[    129288] AI (entity 1154, origin (-1400 5336 249)) couldn't find path to goal. Time: 76550
[    131088]       dvar set aa_enemy_deaths 19
[    131294] AI (entity 1154, origin (-1400 5336 249)) couldn't find path to goal. Time: 78600
[    131351]       dvar set aa_enemy_deaths 20
[    131351]       dvar set aa_player_kills 10
[    133837]       dvar set ui_isSaving 1
[    133851] Save message opened: 133837
[    133867] Save Message First Frame Shown: 133860
[    133876] Writing savegame "AUTOSAVE_AUTOSAVE" to file "save\autosave/estate-3.svg".
[    133919] Done writing savegame "AUTOSAVE_AUTOSAVE".  Time to write: 36 ms
[    134846]       dvar set ui_isSaving 0
[    134856] GamerProfile - Updating and possibly saving for controller #0.

[    134865] GamerProfile - Compressed 'Exe' keypairs for storage.  Used 348/1000 bytes.
[    134872] GamerProfile - Compressed 'Common' keypairs for storage.  Used 164/1000 bytes.
[    134929] Save Message Last Frame Shown: 134923
[    134929]       dvar set g_reloading 0
[    134939]       dvar set loc_language 0
[    134940]       dvar set loc_forceEnglish 0
[    134945] ERROR: No languages available because no localized assets were found
[    134945]       dvar set loc_language 0
[    134945]       dvar set loc_language 1
[    134945]       dvar set loc_language 2
[    134945]       dvar set loc_language 3
[    134945]       dvar set loc_language 4
[    134945]       dvar set loc_language 5
[    134945]       dvar set loc_language 6
[    134945]       dvar set loc_language 7
[    134945]       dvar set loc_language 8
[    134945]       dvar set loc_language 9
[    134945]       dvar set loc_language 10
[    134945]       dvar set loc_language 11
[    134945]       dvar set loc_language 12
[    134945]       dvar set loc_language 13
[    134945]       dvar set loc_language 14
[    134945]       dvar set loc_language 0
[    134953] ********************
Disconnecting: Соединение с сервером разорвано
********************
[    134995] ----- Server Shutdown -----
[    134995]       dvar set coop_validateData 0
[    135032]       dvar set sv_running 0
[    135032]       dvar set com_timescale 1
[    135038] ---------------------------
[    135047] ----- R_Init -----
[    135047]       dvar set r_fullscreen 1
[    135047]       dvar set r_ignorehwgamma 0
[    135047]       dvar set r_texFilterDisable 0
[    135047]       dvar set r_texFilterMipBias 0
[    135047]       dvar set r_fullbright 0
[    135047]       dvar set r_debugShader none
[    135048]       dvar set r_subwindow 0 1 0 1
[    135048]       dvar set r_znear 4
[    135048]       dvar set r_znear_depthhack 0.1
[    135048]       dvar set r_zfar 0
[    135048]       dvar set r_fog 1
[    135048]       dvar set r_picmip_water 0
[    135048]       dvar set r_lightMap Unchanged
[    135048]       dvar set r_colorMap Unchanged
[    135048]       dvar set r_detailMap Unchanged
[    135048]       dvar set r_normalMap Unchanged
[    135048]       dvar set r_specularMap Unchanged
[    135048]       dvar set r_specularColorScale 2.5
[    135048]       dvar set r_diffuseColorScale 1
[    135048]       dvar set r_primaryLightUseTweaks 0
[    135048]       dvar set r_primaryLightTweakDiffuseStrength 1
[    135048]       dvar set r_primaryLightTweakSpecularStrength 1
[    135048]       dvar set r_useLayeredMaterials 0
[    135048]       dvar set r_loadForRenderer 1
[    135048]       dvar set r_resampleScene 1
[    135048]       dvar set r_vc_makelog 0
[    135048]       dvar set r_showLightGrid 0
[    135048]       dvar set r_showMissingLightGrid 0
[    135048]       dvar set r_scaleViewport 1
[    135048]       dvar set r_aaSamples 1
[    135048]       dvar set r_aaMaxQuality 0
[    135048]       dvar set r_vsync 0
[    135048]       dvar set r_drawDecals 1
[    135048]       dvar set r_dpvsFilterDebug 0
[    135048]       dvar set r_spotLightFovInnerFraction 0.5
[    135048]       dvar set r_spotLightStartRadius 36
[    135048]       dvar set r_spotLightEndRadius 196
[    135048]       dvar set r_spotLightShadows 1
[    135048]       dvar set r_spotLightSModelShadows 1
[    135048]       dvar set r_spotLightEntityShadows 1
[    135048]       dvar set r_spotLightBrightness 14
[    135048]       dvar set r_spotLightMaxLength 5000
[    135048]       dvar set r_spotLightExponent 2
[    135048]       dvar set r_lockPvs 0
[    135048]       dvar set r_skipPvs 0
[    135048]       dvar set r_singleCell 0
[    135048]       dvar set r_portalWalkLimit 0
[    135048]       dvar set r_portalMinRecurseDepth 2
[    135048]       dvar set r_showPortals 0
[    135048]       dvar set r_showPortalsOverview 0
[    135048]       dvar set r_showFbColorDebug None
[    135048]       dvar set r_showFloatZDebug 0
[    135048]       dvar set r_floatz 1
[    135048]       dvar set r_highLodDist -1
[    135048]       dvar set r_mediumLodDist -1
[    135048]       dvar set r_lowLodDist -1
[    135048]       dvar set r_lowestLodDist -1
[    135048]       dvar set r_forceLod none
[    135048]       dvar set r_modelVertColor 1
[    135048]       dvar set r_modelVertColor 1
[    135048]       dvar set sm_sunEnable 1
[    135048]       dvar set sm_spotEnable 1
[    135048]       dvar set sm_spotLimit 4
[    135048]       dvar set sm_sunSampleSizeNear 0.25
[    135048]       dvar set sm_sunShadowCenter 0 0 0
[    135048]       dvar set sm_sunShadowScale 1
[    135048]       dvar set sm_strictCull 1
[    135048]       dvar set sm_spotDistCull 1
[    135048]       dvar set sm_fastSunShadow 1
[    135048]       dvar set sm_qualitySpotShadow 1
[    135048]       dvar set r_blur 0
[    135048]       dvar set r_glow 1
[    135048]       dvar set r_glowUseTweaks 0
[    135048]       dvar set r_glowTweakEnable 0
[    135048]       dvar set r_glowTweakRadius0 5
[    135048]       dvar set r_glowTweakBloomIntensity0 1
[    135048]       dvar set r_glowTweakBloomCutoff 0.5
[    135048]       dvar set r_glowTweakBloomDesaturation 0
[    135048]       dvar set r_filmUseTweaks 0
[    135048]       dvar set r_filmAltShader 1
[    135048]       dvar set r_contrast 1
[    135048]       dvar set r_brightness 0
[    135048]       dvar set r_desaturation 1
[    135048]       dvar set r_dof_tweak 0
[    135048]       dvar set r_dof_nearBlur 6
[    135048]       dvar set r_dof_farBlur 1.8
[    135048]       dvar set r_dof_viewModelStart 2
[    135048]       dvar set r_dof_viewModelEnd 8
[    135048]       dvar set r_dof_nearStart 10
[    135048]       dvar set r_dof_nearEnd 60
[    135048]       dvar set r_dof_farStart 1000
[    135048]       dvar set r_dof_farEnd 7000
[    135048]       dvar set r_dof_bias 0.5
[    135048]       dvar set r_sun_from_dvars 0
[    135048]       dvar set r_atlasAnimFPS 15
[    135048]       dvar set r_monitor 0
[    135048]       dvar set r_rendererPreference Default
[    135048]       dvar set r_aspectRatio auto
[    135048]       dvar set r_customMode 
[    135048]       dvar set r_altModelLightingUpdate 1
[    135048]       dvar set r_preloadShaders 0
[    135048]       dvar set fx_enable 1
[    135048]       dvar set fx_draw 1
[    135048]       dvar set fx_freeze 0
[    135048]       dvar set fx_debugBolt 0
[    135048]       dvar set fx_count 0
[    135048]       dvar set fx_visMinTraceDist 80
[    135048]       dvar set fx_profileSort cost
[    135048]       dvar set fx_profileSkip 0
[    135048]       dvar set fx_profileFilter 
[    135048]       dvar set fx_profile 0
[    135048]       dvar set fx_mark_profile 0
[    135049]       dvar set fx_drawClouds 1
[    135049]       dvar set glass_break 1
[    135593] Video memory for device: 495 MB.
[    135598] Rounded video memory size: 512 MB.
[    135605] Available DirectX texture memory: 1200 MB.
[    135612] DirectX reports 512 MB of video memory and 1200 MB of available texture memory.
[    135617] Using video memory size to cap used texture memory at 496 MB.
[    135624] Using previously reported texture memory size of 496 MB.
[    135646] Using reported available texture memory: 496 MB.
[    135652] Picmip is set manually.
[    135657] Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
[    135703]       dvar set safeArea_horizontal 1
[    135703]       dvar set safeArea_vertical 1
[    135703]       dvar set safeArea_adjusted_horizontal 1
[    135703]       dvar set safeArea_adjusted_vertical 1
[    135703]       dvar set safeArea_horizontal 0.85
[    135703]       dvar set safeArea_vertical 0.85
[    135703]       dvar set safeArea_adjusted_horizontal 1
[    135703]       dvar set safeArea_adjusted_vertical 1
[    136220] Unloaded fastfile estate
[    136278] Loading fastfile ui
[    136278]       dvar set ui_showList 0
[    136278]       dvar set ui_debugMode 0
[    136278]       dvar set ui_textScrollSpeed 30
[    136278]       dvar set ui_textScrollPauseStart 1
[    136278]       dvar set ui_textScrollPauseEnd 3
[    136278]       dvar set ui_textScrollFadeTime 0.2
[    136278]       dvar set ui_sliderSteps 40
[    136279]       dvar set ui_isSaving 0
[    136592] Waited 300 msec for asset 'ui/code.txt' of type 'menufile'.
[    136639] MenuFileHookFunc: ui/code.txt [original]
[    136977] Ignoring asset 'coop_lobby' of type menu, between fastfiles patch and ui
[    136978] Ignoring asset 'leave_lobby_warning' of type menu, between fastfiles patch and ui
[    136988] Ignoring asset 'pc_options_video' of type menu, between fastfiles patch and ui
[    136989] Ignoring asset 'pc_options_advanced_video' of type menu, between fastfiles patch and ui
[    136989] Ignoring asset 'apply_picmip_popmenu' of type menu, between fastfiles patch and ui
[    136989] Ignoring asset 'pc_options_audio' of type menu, between fastfiles patch and ui
[    136989] Ignoring asset 'pc_options_controls' of type menu, between fastfiles patch and ui
[    136990] Ignoring asset 'pc_options_voice' of type menu, between fastfiles patch and ui
[    136992] Ignoring asset 'options_graphics' of type menu, between fastfiles patch and ui
[    136993] Ignoring asset 'options_graphics_texture' of type menu, between fastfiles patch and ui
[    136993] Ignoring asset 'options_graphics_defaults' of type menu, between fastfiles patch and ui
[    137009] Waited 362 msec for asset 'ui/menus.txt' of type 'menufile'.
[    137184] MenuFileHookFunc: ui/menus.txt [original]
[    137200]       dvar set arcademode 0
[    137200]       dvar set arcademode_full 0
[    137200]       dvar set start 0
[    137200]       dvar set solo_play 0
[    137200]       dvar set ui_last_opened_group 0
[    137204]       dvar set gameMode sp
[    137204]       dvar set specialops 0
[    137204]       dvar set ui_version_show 0
[    137210] Unknown command "Updatedvarsfromprofile"
[    137217] Setting difficulty level to "0", from profile on controller #0.
[    137217]       dvar set g_gameskill 0
[    137217]       dvar set g_gameskill_player_1 0
[    137217]       dvar set g_gameskill_player_2 0
[    137229] Save Message First Frame Shown: 137223
[    137230]       dvar set ui_hint_text @NULL_EMPTY
[    139096] quitting...
[    139104] ----- CL_Shutdown -----
[    139111] -----------------------
[    139119] ----- CL_ShutdownOnceForAllClients -----
[    139380] -----------------------
[    139599] Unloaded fastfile ui
[    139606] Unloaded fastfile common
[    139625] Unloaded fastfile ..\custom\SC
[    139632] Unloaded fastfile ..\custom\SC_2
[    139640] Unloaded fastfile ..\custom\SC_3
[    139646] Unloaded fastfile patch
[    139652] Unloaded fastfile code_post_gfx
[    139660] Unloaded fastfile patch_code_pre_gfx
[    139667] Unloaded fastfile code_pre_gfx
