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bo1 weapons v3.01

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bo1 weapons update v3.01 (NO UPGRADED MODELS YET) script for the thundergun has been removed to respect the owners of the script and there wishes weapons are nowpacked with spec's nml's and cosine power maps

Comments

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wow this works !! Just amazing! is there a way to include texture off wall draw?


Posted on 21.06.2015 / 21:51

yeah there is i just didnt do the wall images for the weapons


Posted on 21.06.2015 / 23:18

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mod tools of bo1 didn't include them?


Posted on 23.06.2015 / 6:23

bo1 mod tools did but bo1 mod tools are only obtainable if you purchase bo1


Posted on 23.06.2015 / 10:10

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Posted on 23.06.2015 / 23:56

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Posted on 23.06.2015 / 23:57

2 4


Posted on 23.06.2015 / 23:59

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not replying to you lot with a answer i know what your trying to do and it wont work move along kids!!


Posted on 24.06.2015 / 9:00

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well done all weapons some in black ops 1 keep up good job


Posted on 05.07.2015 / 21:20

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just to report some issues (thankyou for fixing scavenger by the way). Thundergun idle animation is glitched or something because when you reload it and put the clip into the thundergun it glitches and it shifts after putting it in, if you compare it side by side with the original from bo1 you will see the difference. The thundergun in this version is missing the script for it in its maps folder also. it would also be nice to have packapunched version of these guns since weapons like the thundergun and scavenger and crossbow change when you Pap them, the scavenger and crossbow act like monkey bombs when they are upgraded and fired, and the thundergun needs ammo fx lights on the gun, and if you were to do a pap version of it you would need to have a script for 3 lights when it is pap. but other then this good job


Posted on 15.07.2015 / 11:49

Edit: just tested scavenger and i noticed a new script but effects still do not play correctly. you see the yellow fx but not the purple fx for when it explodes


Posted on 15.07.2015 / 12:08

the creator of the scavenger script said that he cannot fix the timing error on the fx being played at the wrong time thundergun idle anim has been fixed and will be released in the next update it also fixes the cell out sound, the ammo effects were not scripted in the script. thundergun script was removed at the request of the script's creator and ill add in pap versions in this up-coming update.


Posted on 15.07.2015 / 15:53

it is fixed for me, i use my own script and it works fine, i never said i couldnt fix it


Posted on 10.08.2015 / 15:25

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Very nice! Been looking for something like this for a while!

-Recommendations

-Rename all the files associated with the mp5 to the mp5k, so we can use other mp5's from other games

Thats it! Very nice, I wish I had the thundergun script though


Posted on 22.07.2015 / 19:46

Thundergun script can be found in previous versions, as for the weapon files names i thought it had a bo1_ at start of there names?


Posted on 23.07.2015 / 0:39

EDIT: ok ill make them use-able with other weapons


Posted on 23.07.2015 / 0:40

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Does this pack contain the original textures? What I mean by that, like the AUG didn't have the right camo in your previous version. Great work with all the guns btw


Posted on 30.07.2015 / 23:00

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the guns like mp40 and olympia have different textures


Posted on 31.07.2015 / 0:50

yeah considering there 2 different weapons


Posted on 01.08.2015 / 12:36

no i mean there not the original textures the guns usually have in bo1 for the individual guns


Posted on 22.08.2015 / 8:09

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Why are some of these guns so shiny? such as the m1911, also when i shoot a few crossbow bolts the sound glitches and sounds like it rapidfires? Any reply would be thankful


Posted on 18.08.2015 / 19:10

m1911 is hiny shiny coz thats how it is in bo1 zombies (launch kino and you will see) ill look into the sound glitch but no promisses on a fix


Posted on 19.08.2015 / 3:14

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rating 1/10 does not bother me at all keep it up all you want i really dont effect me just as long as they work


Posted on 28.08.2015 / 0:52

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You people are going to stop flaming or not? These weapons are great for people who can't be arsed porting them alone, or don't know how to do it


Posted on 07.12.2015 / 10:46

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im greazb


Posted on 23.02.2016 / 18:00

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I need the minigun


Posted on 27.04.2016 / 16:02

minigun is mainly engine controlled and would probibly look really bad


Posted on 27.05.2016 / 3:54

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good work mate
tell me your launcher A4?
if yes he work only VS mashins? ( heli )
or VS soldats to?


Posted on 05.06.2016 / 13:35

thanks man


Posted on 06.06.2016 / 0:11

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what software is everyone using to open these files? I am very new to 3D modeling and I would love to make cool projects with guns from older games, but I'm not sure what to use to open it (I primarily use Blender). Everything in these files, for the most part, is just .FILE or .IWI


Posted on 03.05.2022 / 0:22

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