******* script runtime error *******
undefined is not an array, string, or vector: (file 'maps/mp/gametypes/playerstat.gsc', line 217)
if( game["roundsplayed"] != level.dvar["round_limit"] )
*
called from:
(file 'maps/mp/gametypes/playerstat.gsc', line 35)
self thread destroyonEnd();
*
called from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 25)
level thread maps\mp\gametypes\playerstat:layerstat();
*
called from:
(file 'maps/mp/gametypes/dm.gsc', line 65)
maps\mp\gametypes\_globallogic::init();
*
started from:
(file 'maps/mp/gametypes/dm.gsc', line 63)
main()
*
************************************
******* script runtime error *******
type struct is not an entity: (file 'maps/mp/gametypes/playerstat.gsc', line 37)
self.hud_stattext = newClientHudElem(self);
*
called from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 25)
level thread maps\mp\gametypes\playerstat:layerstat();
*
called from:
(file 'maps/mp/gametypes/dm.gsc', line 65)
maps\mp\gametypes\_globallogic::init();
*
started from:
(file 'maps/mp/gametypes/dm.gsc', line 63)
main()
*
************************************
----- Server Shutdown -----