Promodcod4 Help me
How to add music in killcam?
Posted on 08.03.2017 / 18:19
REPLIES
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\endroundmusic;
finalKillcamWaiter()
{
if ( !level.inFinalKillcam )
return;
while (level.inFinalKillcam)
wait(0.05);
}
postRoundFinalKillcam()
{
level notify( "play_final_killcam" );
song = (1+randomInt(17));
level thread playSoundOnAllPlayers( "endround" + song );
maps\mp\gametypes\_globallogic_utils::resetOutcomeForAllPlayers();
finalKillcamWaiter();
}
startFinalKillcam(
attackerNum,
targetNum,
killcamentityindex,
sWeapon,
deathTime,
deathTimeOffset,
offsetTime,
attacker,
victim
)
{
if(attackerNum < 0)
return;
recordKillcamSettings( attackerNum, targetNum, sWeapon, deathTime, deathTimeOffset, offsetTime, attacker, killcamentityindex, victim );
startLastKillcam();
}
startLastKillcam()
{
if ( level.inFinalKillcam )
return;
if ( !isDefined(level.lastKillCam) )
return;
level.inFinalKillcam = true;
level waittill ( "play_final_killcam" );
players = level.players;
for ( index = 0; index < players.size; index++ )
{
player = players[index];
player closeMenu();
player closeInGameMenu();
player thread finalKillcam();
}
wait( 0.1 );
while ( areAnyPlayersWatchingTheKillcam() )
wait( 0.05 );
level.inFinalKillcam = false;
}
areAnyPlayersWatchingTheKillcam()
{
players = level.players;
for ( index = 0; index < players.size; index++ )
{
player = players[index];
if ( isDefined( player.killcam ) )
return true;
}
return false;
}
waitKillcamTime()
{
self endon("disconnect");
self endon("end_finalkillcam");
wait(self.killcamlength - 0.07);
self notify("end_finalkillcam");
}
waitFinalKillcamSlowdown( startTime )
{
self endon("disconnect");
self endon("end_finalkillcam");
secondsUntilDeath = ( ( level.lastKillCam.deathTime - startTime ) / 1000 );
deathTime = getTime() + secondsUntilDeath * 1000;
waitBeforeDeath = 2;
wait( max(0, (secondsUntilDeath - waitBeforeDeath) ) );
setTimeScale( 1, int( deathTime - 500 ));
wait( waitBeforeDeath );
setTimeScale(1,getTime());
}
setTimeScale(to,time)
{
difference = (abs(getTime() - time)/1000);
timescale = getDvarFloat("timescale");
if(difference != 0)
{
for(i = timescale*20; i >= to*20; i -= 1 )
{
wait ((int(difference)/int(getDvarFloat("timescale")*20))/20);
setDvar("timescale",i/20);
}
}
else
setDvar("timescale",to);
}
endKillcam()
{
if(isDefined(self.fkc_timer))
self.fkc_timer.alpha = 0;
if(isDefined(self.killertext))
self.killertext.alpha = 0;
self.killcam = undefined;
//self maps\mp\gametypes\_globallogic::spawnSpectator();
}
checkForAbruptKillcamEnd()
{
self endon("disconnect");
self endon("end_finalkillcam");
while(1)
{
if ( self.archivetime = 0 )
self thread setKillCamEntity( level.lastKillCam.entityindex, 0 - killcamstarttime - 100 );
self.killcamtargetentity = level.lastKillCam.targetentityindex;
self.archivetime = killcamoffset;
self.killcamlength = killcamlength;
self.psoffsettime = level.lastKillCam.offsettime;
self allowSpectateTeam("allies", true);
self allowSpectateTeam("axis", true);
self allowSpectateTeam("freelook", false);
self allowSpectateTeam("none", false);
wait 0.05;
if ( self.archivetime maxtime)
camtime = maxtime;
if (camtime < .05)
camtime = .05;
}
return camtime;
}
calcPostDelay()
{
postdelay = 0;
// time after player death that killcam continues for
if (getDvar( "scr_killcam_posttime") == "")
postdelay = 2;
else
{
postdelay = getDvarFloat( "scr_killcam_posttime");
if (postdelay < 0.05)
postdelay = 0.05;
}
return postdelay;
}
addKillcamKiller(attacker,victim)
{
self.villain = createFontString( "default", level.lowerTextFontSize );
self.villain setPoint( "CENTER", "BOTTOM", -500, -110 );
self.villain.alignX = "right";
self.villain.archived = false;
self.villain setPlayerNameString( attacker );
self.villain.alpha = 1;
self.villain.glowalpha = 1;
self.villain.glowColor = level.randomcolour;
self.villain moveOverTime( 4 );
self.villain.x = -20;
self.versus = createFontString( "default", level.lowerTextFontSize );
self.versus.alpha = 0;
self.versus setPoint( "CENTER", "BOTTOM", 0, -110 );
self.versus.archived = false;
self.versus setText( "vs" );
self.versus.glowColor = level.randomcolour;
self.versus fadeOverTime( 4 );
self.versus.alpha = 1;
self.victim = createFontString( "default", level.lowerTextFontSize );
self.victim setPoint( "CENTER", "BOTTOM", 500, -110 );
self.victim.alignX = "left";
self.victim.archived = false;
self.victim setPlayerNameString( victim );
self.victim.glowalpha = 1;
self.victim.glowColor = level.randomcolour;
self.victim moveOverTime( 4 );
self.victim.x = 20;
if ( isDefined( self.carryIcon ) )
self.carryIcon destroy();
}
addKillcamTimer(camtime)
{
if (! isDefined(self.fkc_timer))
{
self.fkc_timer = createFontString("big", 2.0);
self.fkc_timer.archived = false;
self.fkc_timer.x = 0;
self.fkc_timer.alignX = "center";
self.fkc_timer.alignY = "middle";
self.fkc_timer.horzAlign = "center_safearea";
self.fkc_timer.vertAlign = "top";
self.fkc_timer.y = 50;
self.fkc_timer.sort = 1;
self.fkc_timer.font = "big";
self.fkc_timer.foreground = true;
self.fkc_timer.color = (0.85,0.85,0.85);
self.fkc_timer.hideWhenInMenu = true;
}
self.fkc_timer.y = 50;
self.fkc_timer.alpha = 1;
self.fkc_timer setTenthsTimer(camtime);
}
setKillCamEntity( killcamentityindex, delayms )
{
self endon("disconnect");
self endon("end_killcam");
self endon("spawned");
if ( delayms > 0 )
wait delayms / 1000;
self.killcamentity = killcamentityindex;
}
Posted on 09.03.2017 / 15:39
It does not work
Posted on 09.03.2017 / 20:46
It will not work without these functions
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\endroundmusic;
Also you have to add the songs in the mod.ff
Regards!
Posted on 11.03.2017 / 15:46
It does not work
I put endroundmusic.gsc and finalkillcam.gsc in
maps \ mp \ gametypes
I also add thread maps \ mp \ gametypes \ _endroundmusic :: init (); In globallogic.gsc
Then I add endroundmusic and finalkillcam in mod.csv
Posted on 14.03.2017 / 21:05
You are doing my friend wrong
In the soundaliases / promod.csv add the songs endround1 until 25 or 20
In killcam is where you add these functions not in the globalogic
#include maps \ mp \ _utility;
#include maps \ mp \ gametypes \ _hud_util;
#include maps \ mp \ gametypes \ endroundmusic;
In the globalogic you can only make the finallkillcam work.
Sorry my english is not very good greetings
Posted on 15.03.2017 / 11:21
Can you give me the raw promod only with music? It is very difficult for me this please
Posted on 15.03.2017 / 20:50
Not,sorry :c
Posted on 17.03.2017 / 18:41
I can share it, talk to me by private message
Posted on 17.03.2017 / 22:31
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