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[Re-Up] Creation of Flame Rounds for Grenade Launc
![[Re-Up] Creation of Flame Rounds for Grenade Launc](/ss/51da12af0f26f_0.jpg)
Description
Creation of Flame Rounds for Grenade Launchers v2 by Naruto 607 [Re-up]
Now here it is again... Incendiary rounds for EFLC Grenade Launcher, now in Version 2!
What's new in version 2?
- Adjusted Pitch Offset to 0.0 for all types of 9SYcHO's WeaponInfo Gren. Launcher mods
- Added Screen Shots to let you know what does this mod do on cops or when in mission.
I'd taken those from my Blood Prison Guns Pack mod, because there is a China Lake that pucks out flame rounds.
- More Physics Force and increased target range with no fuse time, so it will not explode before it reaches the target you desire.
It will be more effective if you deal the NOoSE Gunships with it, cause it will burn the gunners if you hit the center of the gunship
- Added custom China Lake WeaponInfo for TBoGT, which can puck out the used slugs just like shotgun do when it's fired.
- XM25 WeaponInfo is now edited to puck out the used slugs just like the China Lake one.
On those two there will be a bug that it pucks out the red slugs instead of copper-plated grenade slugs since it's commonly used on shotguns.
So, are you thinking that you will stick to version 1 of this mod? Try this out now!
Edit: Now added red Incendiary rounds for TLAD and TBoGT. Use SparkIV or OpenIV to replace the files in "Replaces" area below.
Replaces: TLAD WeaponInfo.xml and TBoGT WeaponInfo.xml: Episodic_5 Line + explosionFx.dat: Episodic_1 line + w_e1_grenade.wdr, w_e1_grenade.wtd, w_e2_grenade.wdr, and w_e2_grenade.wtd
Now here it is again... Incendiary rounds for EFLC Grenade Launcher, now in Version 2!
What's new in version 2?
- Adjusted Pitch Offset to 0.0 for all types of 9SYcHO's WeaponInfo Gren. Launcher mods
- Added Screen Shots to let you know what does this mod do on cops or when in mission.
I'd taken those from my Blood Prison Guns Pack mod, because there is a China Lake that pucks out flame rounds.
- More Physics Force and increased target range with no fuse time, so it will not explode before it reaches the target you desire.
It will be more effective if you deal the NOoSE Gunships with it, cause it will burn the gunners if you hit the center of the gunship
- Added custom China Lake WeaponInfo for TBoGT, which can puck out the used slugs just like shotgun do when it's fired.
- XM25 WeaponInfo is now edited to puck out the used slugs just like the China Lake one.
On those two there will be a bug that it pucks out the red slugs instead of copper-plated grenade slugs since it's commonly used on shotguns.
So, are you thinking that you will stick to version 1 of this mod? Try this out now!
Edit: Now added red Incendiary rounds for TLAD and TBoGT. Use SparkIV or OpenIV to replace the files in "Replaces" area below.
Replaces: TLAD WeaponInfo.xml and TBoGT WeaponInfo.xml: Episodic_5 Line + explosionFx.dat: Episodic_1 line + w_e1_grenade.wdr, w_e1_grenade.wtd, w_e2_grenade.wdr, and w_e2_grenade.wtd
⇩ Download
Mirror: CFGFactory (DE)
File info
- AuthorNaruto 607
- Uploader
bARTZZ - Websiten/a
- UploadedJuly 8, 2013, 1:15 am
- Size6.14 MB
- Downloads72
- Rating☆☆☆☆☆ 0/10